|Release||8 July 2009 (Update)|
|Stacks in bank||No|
|Destroy||You can craft another using divination.|
|Backpack||Locate, Wield, Check-Charges, Charge, Destroy|
|High alch||5,550 coins|
|Low alch||3,700 coins|
|Helps me to get to useful resources.|
|Links||MRID • recipe|
|FAQ • doc|
The good locator is an item created via the Divination skill at level 62. It starts with 50 charges, and can be recharged by using vibrant energy (three energies per charge). If you already have a good locator and attempt to create a second one you will be told "You've already got a locator in the bank; you can't own more than one locator at a time."
In addition to having the ability to teleport to all the previous locations of the poor locator, the good locator can also teleport to gold ore, mithril ore, yew tree, Fish 2, and Herblore Secondaries 2 locations.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation[edit | edit source]
Divine location[edit | edit source]
The following divine locations can be used in the creation of good locators:
Possible teleport locations[edit | edit source]
Teleport locations are randomly selected from the following. More locations may exist. With a failed teleport it will read "The locator buzzes for a second, then emits a small puff of smoke. Oh dear." A failed teleport does not use a charge. It is possible to be teleported to the same location more than once in a row.
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||98.9%|
Update history[edit | edit source]
Trivia[edit | edit source]
- It was formerly a reward from the Mobilising Armies minigame, and could be purchased from War-chief Reeves. It was recharged by playing a game of Mobilising armies.
Mobilising Armies (removed)