Skavid caves

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The Skavid caves are a set of six caves around the ogre city of Gu'Tanoth. The caves are inhabited by the Skavid, a race of creatures enslaved by the Ogres. The caves are an important feature of the Watchtower quest. Also, two caves each have 7 cave nightshade plants.

Players need a Skavid map to enter any of the caves. A Skavid map is not needed when using a resource locator that teleports the player to one of the caves with the nightshade spawns. The cave nightshade is located in the northermost and southernmost caves, accessed from the entrance nearest to Yanille lodestone, and the entrance past the gate within Gu'Tanoth.

Dungeon info[edit | edit source]

Skavid caves 'transport system'[edit | edit source]

If players attempt to enter a Skavid cave without having a Skavid map in their inventory, they become confused and end up outside another Skavid cave. In some cases, this feature can actually be exploited as a transport system since it follows a fixed route, as shown by the arrows on the map. For example, a player running from Castle Wars to Gu'Tanoth could attempt to enter the north-west cave (ending up at the north-central one), attempt to enter the north-central one (ending up at the north-east one), and then run up the hill to the city gates.

Using the Skavid caves as a transport system is faster than walking from cave to cave. While it seems no faster than running, run energy is not used up.

Note: This feature cannot be used if the player has a Skavid map in inventory.

Personalities[edit | edit source]

Map[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • A Hidden update[when?] now allows players to enter the Skavid caves without needing a light source.
    • Despite this, if the player swaps worlds while already inside the caves, the caves will become dark if the player does not have a light source.