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Strategy guides[edit | edit source]
This is general guideline of difficulty, but may vary depending on the player and size of the group.
Gear comparisons[edit | edit source]
|Magic weapons||Melee weapons||Ranged weapons|
|Amulets and necklaces||Rings||Gloves|
Calculators[edit | edit source]
Invention[edit | edit source]
Calculates average ability damage increase caused by the Biting, Precise, and Equilibrium perks.
Calculates the total active time for Debilitate when used with the Bulwark perk.
Calculates damage reduction provided by the Crystal Shield perk.
Calculates damage reduction provided by the Enhanced Devoted perk and the Devoted perk when used together in either PvM or PvP.
Calculates the combined damage reduction provided by the Lucky and Absorbative perks.
Relic powers[edit | edit source]
Calculates the damage reduction and life points after the effect of the Death Ward relic power while it is active.
Calculates the range of life points corresponding to values of damage increase while the Berserker's Fury relic power is active.
Ranged[edit | edit source]
Calculates the total damage from the Seren godbow special attack, Crystal Rain, under various conditions.
Calculates the total damage from the Eldritch crossbow special attack, Split Soul, for a given damage hitsplat.
Calculates the damage blood forfeit does based on the current and max life points of your enemy.
Magic[edit | edit source]
Calculates the damage reduction provided by the Animate Dead ancient spell.
Calculates the possible life point values stored in the Fungal Shield based on the player's Defence level and Total Armour stat while wearing all 5 pieces of Cryptbloom armour.
Calculates the expected number of auto-attacks fired from the Fractured Staff of Armadyl special attack, Instability.
Familiars[edit | edit source]
Calculates the damage increase passive as a function of target's current life points.
Abilities[edit | edit source]
Calculates the maximum amount of time the Barricade ultimate ability lasts. Shield tier, turtling perk, and the malletops perk are taken into consideration.
Calculates the probability of the player's total critical hit chance as well as the two types of critical hits that are part of this total: forced critical hits and natural critical hits.
Calculates the adrenaline gained from the Divert basic ability based on the damage the player takes, the player's shield tier, and if the player is under the PvM effect of Natural Instinct.
Calculates the average damage for bleed abilities.
Calculates the average damage for auto attacks and (most) non-bleed abilities.
Cost analysis[edit | edit source]
Calculates effects of Pocket slot items.
Calculates the cost of food based on the amount healed.
Calculates how much money is saved by using Spiritual Healing to extend the duration of familiars.