Sign of item protection

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Sign of item protection detail.png

Sign of item protection is a Pocket-slot item, created with level 69 Divination using 45 vibrant energy and 4 prayer potion (4), or 10 memory shards. This yields 14 Divination experience. When a player dies with this item equipped, an additional item will be kept on death. Signs of item protection can stack with the portent of item protection, or with the Protect Item prayer, for a total of 5 kept items. After death, this item will disappear and will not count towards the 5 kept items. It does not work in player-versus-player situations, or in the wilderness, even if killed in player-versus-monster combat.

Combat stats[edit | edit source]

Creation[edit | edit source]

Sign of item protection.png Sign of item protection
Divination-Hourglass.pngMake-X GE icon.png
14 XP-?3,136
Requirements
Divination Divination level69
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Vibrant energy 1.pngVibrant energy451898,505
Prayer potion (4).pngPrayer potion (4)48,49033,960
Total price42,465
Profit-39,329
Sign of item protection.png Sign of item protection
Divination-Hourglass.pngMake-X GE icon.png
14 XP-?3,136
Requirements
Divination Divination level69
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Memory shard.pngMemory shard10N/A-

Drop sources[edit | edit source]

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For an exhaustive list of all known sources for this item, see here (include RDT).

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 28 September 2020 (Update):
    • When player is wearing the 'Sign of Item Protection' the 'If you die in the Wilderness...' window now displays the correct number of protected items.
  • patch 10 August 2015 (Update):
    • Portents and signs of life and item protection will no longer work in the Clan Wars arenas.
  • patch 30 March 2015 (Update):
    • Portents and signs of item protection no longer protect items on death in dangerous Clan Wars, matching their functionality in the Wilderness.