Wicked hood

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Wicked hood detail.png
Wicked hood

The wicked hood is a members-only item that can be obtained from Tam McGrubor in Burthorpe for free, or from Wizard Finix in the Wizards' Tower, for 175 Runespan points.

The Wicked Hood functions the same way as a talisman, granting access to the Runecrafting altars. Before it can serve this function for any given altar, the player must "feed" the talisman or tiara corresponding to that altar to the hood. One hood can serve as a tiara for all altars, once one of each talisman (or tiara) has been fed to the hood. There is an exception to this, in that the Astral Altar does not have a talisman, although it requires lunar diplomacy.

If a player "feeds" an Omni-talisman to the hood, its daily Rune essence allowance will be upgraded to Pure essence.

If the player loses their wicked hood and does not keepsake it, the player can get a new one for free from Tam McGrubor, and all previously unlocked altars will still be unlocked.

Combat Stats
RequirementsWicked robes equipped.png
NoneHead slot.png
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses

Upgrading[edit | edit source]

Once a talisman is "consumed" by the hood, the hood may teleport to that altar, create that type of rune, and enter that altar. Players can upgrade with other talismans or their corresponding tiaras to expand its repertoire of rune types.

If a player is already in possession of an Omni-talisman or tiara, it is suggested to 'feed' that one to the hood. This will make 'feeding' all other talismans/tiaras obsolete, as the Omni encompasses all (with exception of the Elemental talisman, which may be fed to the hood later without losing the benefits of the Omni-talisman or tiara). To obtain another Omni-talisman, talk to Wizard Elriss. If the player does not have an omni-talisman, using tiaras rather than talismans on the hood is usually cheaper. Whatever item the player 'feeds' to the hood will be lost.

Using an Elemental talisman on the hood allows using the Rune option two times a day.

Abilities[edit | edit source]

The hood has a range of Runecrafting functions:

Function Description Special feature (unlocked if talisman is consumed)
Essence 100 un-noted Rune essence 100 un-noted Pure essence daily (Omni-talisman/tiara)
Rune 100 F2P runes from the inner circle of the Wicked hood 's interface or 5 P2P runes from the outer circle of the Wicked hood's interface. Click here for the most profitable choice. Twice per day (Elemental talisman)
Teleport 2 daily teleports to any (unlocked) Runecrafting altar.
Teleport (right-click) Unlimited teleports to Wizards' Tower, top floor, at portal to Runecrafting Guild or the Runespan

It is also possible to upgrade the wicked hood by purchasing certain items from Wizard Finix's Runespan shop. The bonus will be permanent after the player buys these items.

Wicked item Cost Extra daily gains:
Wicked cape.png Wicked cape 2,500 +25 essence withdraw, +1 rune withdraw
Wicked robe top.png Wicked robe top 15,000 +25 essence withdraw, +1 rune withdraw
Wicked legs.png Wicked legs 7,500 +25 essence withdraw, +1 rune withdraw

Full set


Special set effect: +1 daily teleport
Total set gains: +75 essence withdraw, +3 rune withdraw, +1 teleport
Total ability: 175 essence withdraw, 5 rune withdraw, 3 teleport

Withdrawing essence from the wicked hood when in inventory
Withdrawing essence from the wicked hood while equipped.

With the introduction of the new update to the Runespan, the Wicked Hood gained an ability to teleport right next to the portal outside the Runecrafting Guild. Right-clicking on the Wicked Hood will reveal "Teleport" and if the player is within Gielinor, the player will automatically teleport to the Runespan portal. However, if the player is within the Runespan and right-clicks the teleport option, the player will be asked to confirm if they want to leave the Runespan and convert the runes and essence in their inventory into Runespan points (this is to avoid accidentally teleporting out of the Runespan).

If a player is Runecrafting with the hood, it is advisable to withdraw the essence at the altar. This allows the player to craft runes from 100 essence without banking once a day.

If the player attempted to teleport to the Law Altar with banned equipment (armour and weapons not allowed on Entrana), the message, "The power of Saradomin prevents you taking armour or weaponry to Entrana" will appear in the chatbox, the player will remain where they are, and they will not use up a daily teleport charge. Attempting to use the hood during Devious Minds while the pouch containing the orb is in the player's inventory will have the same result. The wicked hood itself is allowed onto Entrana.

Having multiple wicked hoods will not allow a player to get more rune essence or teleports each day. When one wicked hood is fed talismans or tiaras, all other wicked hoods a player owns will also be upgraded.

Other uses[edit | edit source]

Members can use the teleport to the Astral altar to easily switch to the Lunar/Standard Spellbooks. With the addition of the lodestones, this can be considered a waste of the hood's limited teleports, since the Home Teleport spell has unlimited uses and the Wicked Hood teleport is only slightly faster than the Home Teleport spell.

The hood can be even more beneficial in the Great Orb Project (requires level 50 Runecrafting) at the Runecrafting Guild. A more practical choice would be the Ourania Runecrafting Altar (one can easily get over 2k experience a day using this method and only going to the Ourania altar, more than at any other altar - though not as profitable). These two places give double experience per Pure essence crafted. It may also be useful to bring this hood along while making combination runes and are using a binding necklace, even better in conjunction with the Lunar spell Magic Imbue (level 81 Magic).

With the introduction of Divination, the Nature Altar teleport on the Wicked Hood becomes the quickest way (other than hard-to-obtain Nature tabs) to access the level 50 (Gleaming energy) training spot.

Interface[edit | edit source]

Wicked hood interface

The interface, accessed by clicking the hood, shows you the remaining actions you have for the day.

  • Essence can be retrieved by clicking the 'Essence' button.
  • To make a rune, click the 'Runes' button followed by the rune you would like to make.
Locations of the various Runecrafting altars a player can teleport to with a fully functional Wicked hood
  • You can teleport to a rune altar by clicking 'Teleport' followed by the appropriate rune (you will be warned if attempting to teleport to an altar which you do not have the Runecrafting level to use).

Should you lose your hood, you can reclaim it from Tam McGrubor at any time, retaining any talismans you have added to the hood, but you may only have one hood at a time. The hood does not drop on death.

The wicked hood can be recoloured through runecrafting in the Runespan.

Runecrafting with the wicked hood[edit | edit source]

To maximise experience gains from the wicked hood the player should make use of the bonus experience effect from the Abyss, using a demonic skull if possible. After entering the Abyss its effect remains for 1 minute, during which the player may use the wicked hood to teleport to and runecraft at a runecrafting altar. The player may gain additional teleports for their wicked hood if they gain wicked hood teleport tokens from Treasure Hunter.

Profits[edit | edit source]

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

This following table calculates the profits from withdrawing runes from the wicked hood. Either 100 F2P-craftable runes or 5 runes of other types can be withdrawn at once. Runes can be withdrawn once per day, or twice if an elemental talisman has been added to the hood. You can remove runes even more times per day if you have pieces of the Wicked robes. The outside ring runes will withdraw 5 runes, while the inside ring runes will withdraw 100.

Rune Quantity Total value
Fire rune.png: Inventory image of Fire runeFire rune 100 7,400
Water rune.png: Inventory image of Water runeWater rune 100 1,800
Air rune.png: Inventory image of Air runeAir rune 100 3,100
Earth rune.png: Inventory image of Earth runeEarth rune 100 1,700
Mind rune.png: Inventory image of Mind runeMind rune 100 2,000
Body rune.png: Inventory image of Body runeBody rune 100 4,300
Chaos rune.png: Inventory image of Chaos runeChaos rune 5 485
Death rune.png: Inventory image of Death runeDeath rune 5 595
Cosmic rune.png: Inventory image of Cosmic runeCosmic rune 5 2,145
Law rune.png: Inventory image of Law runeLaw rune 5 2,130
Nature rune.png: Inventory image of Nature runeNature rune 5 1,930
Astral rune.png: Inventory image of Astral runeAstral rune 5 1,895
Blood rune.png: Inventory image of Blood runeBlood rune 5 3,280
Soul rune.png: Inventory image of Soul runeSoul rune 5 2,330

Runecrafting[edit source]

The following table shows the profit that can be obtained from each altar, using just the essence carried in the hood. Additional runes carried in pouches, inventory and familiar can provide up to 282 more essence increasing profit by 161%, not counting the cost of summoning a familiar and repairing/replacing pouches.

Altar Runes per essence Hood Hood + 1 piece Hood + 2 pieces Hood + full set
Air rune.png
1 at 1 Runecrafting 3,100 3,875 4,650 5,425
2 at 11 Runecrafting 6,200 7,750 9,300 10,850
3 at 22 Runecrafting 9,300 11,625 13,950 16,275
4 at 33 Runecrafting 12,400 15,500 18,600 21,700
5 at 44 Runecrafting 15,500 19,375 23,250 27,125
6 at 55 Runecrafting 18,600 23,250 27,900 32,550
7 at 66 Runecrafting 21,700 27,125 32,550 37,975
8 at 77 Runecrafting 24,800 31,000 37,200 43,400
9 at 88 Runecrafting 27,900 34,875 41,850 48,825
10 at 99 Runecrafting 31,000 38,750 46,500 54,250
Mind rune.png
1 at 1 Runecrafting 2,000 2,500 3,000 3,500
2 at 14 Runecrafting 4,000 5,000 6,000 7,000
3 at 28 Runecrafting 6,000 7,500 9,000 10,500
4 at 42 Runecrafting 8,000 10,000 12,000 14,000
5 at 56 Runecrafting 10,000 12,500 15,000 17,500
6 at 70 Runecrafting 12,000 15,000 18,000 21,000
7 at 84 Runecrafting 14,000 17,500 21,000 24,500
8 at 98 Runecrafting 16,000 20,000 24,000 28,000
Water rune.png
1 at 5 Runecrafting 1,800 2,250 2,700 3,150
2 at 19 Runecrafting 3,600 4,500 5,400 6,300
3 at 38 Runecrafting 5,400 6,750 8,100 9,450
4 at 57 Runecrafting 7,200 9,000 10,800 12,600
5 at 76 Runecrafting 9,000 11,250 13,500 15,750
6 at 95 Runecrafting 10,800 13,500 16,200 18,900
Earth rune.png
1 at 9 Runecrafting 1,700 2,125 2,550 2,975
2 at 26 Runecrafting 3,400 4,250 5,100 5,950
3 at 52 Runecrafting 5,100 6,375 7,650 8,925
4 at 78 Runecrafting 6,800 8,500 10,200 11,900
Fire rune.png
1 at 14 Runecrafting 7,400 9,250 11,100 12,950
2 at 35 Runecrafting 14,800 18,500 22,200 25,900
3 at 70 Runecrafting 22,200 27,750 33,300 38,850
Body rune.png
1 at 20 Runecrafting 4,300 5,375 6,450 7,525
2 at 46 Runecrafting 8,600 10,750 12,900 15,050
3 at 92 Runecrafting 12,900 16,125 19,350 22,575
Cosmic rune.png
1 at 27 Runecrafting 42,900 53,625 64,350 75,075
2 at 59 Runecrafting 85,800 107,250 128,700 150,150
Chaos rune.png
1 at 35 Runecrafting 9,700 12,125 14,550 16,975
2 at 74 Runecrafting 19,400 24,250 29,100 33,950
Astral rune.png
1 at 40 Runecrafting 37,900 47,375 56,850 66,325
2 at 82 Runecrafting 75,800 94,750 113,700 132,650
Nature rune.png
1 at 44 Runecrafting 38,600 48,250 57,900 67,550
2 at 91 Runecrafting 77,200 96,500 115,800 135,100
Law rune.png
1 at 54 Runecrafting 42,600 53,250 63,900 74,550
Death rune.png
1 at 65 Runecrafting 11,900 14,875 17,850 20,825
Blood rune.png
1 at 77 Runecrafting 65,600 [1] 82,000 [1] 98,400 [1] 114,800 [1]
Soul rune.png
0.2 at 90 Runecrafting[2] 9,320 11,650 13,980 16,310
  1. ^ a b c d Can be further increased when the player has completed the Elite Morytania achievements and wears the Morytania legs 4. Each essence has a 10% chance of gaining a second blood rune at the Blood Altar.
  2. ^ One essence provides 1/4 of a charge, and it takes 1.25 charges to make one rune, meaning it takes 5 essence to make one rune.

If you receive an exact 10% increase in runes it would result in:

Altar Hood Hood + 1 piece Hood + 2 pieces Hood + full set
Blood rune.png
+ Morytania legs 4.png
72,160 90,200 108,240 126,280

Update history[edit | edit source]

  • patch 28 January 2019 (Update):
    • Can no longer be used in minigames.

Trivia[edit | edit source]

The pop-up when the player reaches level 5 runecrafting in free-to-play.
  • The wicked hood says a variety of things depending on the context.
    • Before the soul talisman was released, upon clicking on the Soul icon, the wicked hood would say "...UNDISCOVERED..."
    • When the player tries to add a talisman of a type the player has already unlocked, the wicked hood will say "...REDUNDANT..."
    • Upon eating a talisman or tiara, the hood proclaims "...DELICIOUS..."
    • If the player tries to add anything that is not a talisman or tiara that has been charged with a talisman, the wicked hood will say "...IRRELEVANT..."
  • Levelling up Runecrafting after adding a talisman to the hood gives a glitch where the game states that the player has advanced 0 levels.
  • The hood the player gets from Wizard Finix used to be a slightly darker colour than the one from Tam. This has since been fixed.
  • The wicked hood does not stack when more than one is banked.