"RoW" redirects here. For the reward from Sliske's Endgame, see Ring of Whispers
The Ring of Wealth is an enchanted dragonstone ring that, when worn, slightly increases the chances to receive certain unique drops and rewards that are affected by the luck mechanic. It is classified as a tier 2 luck enhancer, in addition to also providing the effects of a tier 1 luck enhancer.
The ring shines whenever a rare drop is received, not necessarily when the ring affected the drop. When the ring shines, the following message appears in the chat box: Your ring of wealth shines more brightly! The ring can be equipped right before the monster dies or before the player loots the monster's chest or corpse to benefit from the ring's luck effect. The ring also provides four rechargeable teleports to the Grand Exchange and Miscellania.
The ring can be made by casting the spell Enchant Level 5 Jewellery (or using the appropriate Spell tablet) on a dragonstone ring, requiring level 68 Magic. A dragonstone ring can be made at level 55 Crafting by combining a cut dragonstone and a gold bar at a furnace while carrying a ring mould.
A Ring of Wealth is uncharged when first made. To charge the ring with four opportunities to teleport, it must be submerged in either the Fountain of Heroes beneath the Heroes' Guild or The Tears of Seren in Prifddinas. Alternatively, the Geyser titan familiar may be used.
A luck potion provides the same luck enhancing effect as the ring for one hour, a collector's insignia provides the effect but is worn in the pocket slot rather than the ring slot, and a leprechaun hat provides the effect but is worn in the head slot.
The Ring of Wealth can teleport from up to level 30 Wilderness, as can all dragonstone jewellery.
The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild or The Tears of Seren in Prifddinas, as is done with the amulet of glory. Accessing the Heroes' Guild requires completion of the Heroes' Quest, while accessing Prifddinas requires completion of Plague's End. When a ring (or amulet) is used on either fountain, all un-noted rings and amulets worn or in the inventory are recharged at once.
At level 89 Summoning, a geyser titan can also be used to recharge rings (and amulets) by using them on the familiar.
Fully charged rings are tradeable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.
The ring affects the following monsters and activities:
According to various information from Jagex and messages in the chatbox as shown above, the following can be ascertained:,
- The ring gives a tiny increase to the drop chance of certain unique items from bosses and Slayer monsters by removing certain items from the drop table.
- For other unique items, it simply increases the drop chance without affecting the rest of the drop table.
- The ring improves the drop chance of clue scrolls, both from monster drops and evil trees.
- The ring improves uncut gem drop quality from the Rare drop table.
|Minigames and D&Ds
- The Ring of Wealth does not affect drops from LootShare.
- Doubles the chance of receiving a metamorphic geode instead of an igneous geode (2% up from 1%). Higher tier luck rings also have this effect
- It increases the chance of obtaining a clue scroll from pickpocketing/divination.
- It increases the chance of spawning a more powerful Edimmu.
- It increases the chance of obtaining valuable rewards from the crystal chest
The following is a list of drops known to be affected by the ring:
The following is a list of drops that may be considered unique but are unaffected by the ring:
The following is a list of drops that are occasionally affected by the ring, i.e. sometimes the ring shines; sometimes it does not:
- The Ring of Wealth has received many changes over the course of RuneScape; this section documents a historical version of its effects and gives insight into the rare drop table.
Monster drops are determined by random chance from a table of items associated with the monster via a sort of rolling of the dice, with each of the items having a set probability. For many monsters, one of the "rolls" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table is the same across all monsters and is separate from whatever table the original monster may possess.
When the player gets a "roll" on the rare drop table, they may receive a random item from it, such as an uncut gem, a half key, or a shield left half. However, this second table also contains many "empty" slots that, if rolled, results in no item. In such an event, nothing except the monster's 100% drops (eg. bones) and perhaps a summoning charm are received.
The Ring of Wealth previously reduced (not eliminated) the number of empty slots on the rare drop table, which increased the odds of receiving an item. This had no effect on the rate of triggering rolls on the rare drop table. In practicality, the ring had little benefit and was not commonly used, especially because it had no combat stats.
In issue 24 of the God letters, Guthix spoke about how a Ring of Wealth worked at the time:
||If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel. The Ring of Wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater. My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.
Ring of Wealth
|100 XP||78 XP||6 (3.6s) ||9,009|
| Crafting level||55|
| Magic level||68|
| Members only|
Ring of Wealth
|78 XP||-||3 (1.8s) ||9,009|
| Magic level||68|
| Enchanted using the Lvl-5 Enchant spell|
| Members only|
|Profit||−23|This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 18 May 2020 (Update):
- Fixed an issue where the Ring of Wealth message was displaying on rare drops at Nex without the player meeting the tier 3 and higher luck needed to affect drop chance.
- 30 March 2020 (Update):
- Item name updated from "Ring of wealth" to "Ring of Wealth".
- ninja 31 October 2016 (Update):
- This ring's teleport options have been put into a standard interface, rather than dialogue options.
- patch 17 October 2016 (Update):
- Slayer rings have been mirrored so they're more easily distinguishable from this ring.
- ninja 12 September 2016 (Update):
- The following items have been graphically updated:
- Gold to onyx rings and ring of slaying - regular, imbued & enchanted
- Brass, gold to dragonstone necklaces - regular & enchanted
- Gold to hydrix bracelets: regular & enchanted
- Gold to dragonstone amulets - regular & enchanted
- patch 3 July 2013 (Update):
- The ring of wealth now only glows when a rare item is dropped.
- patch 23 August 2011 (Update):
- The ring of wealth no longer attempts to teleport a player into a pillar at the Grand Exchange.
- patch 4 April 2011 (Update):
- This ring's teleport now works in up to level 30 Wilderness.
- On 15 March 2011, an update to the Ring of Wealth caused a major bug where the effect of the ring would stack when multiple players in a clan used LootShare. This caused the Corporeal Beast, as well as many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual": spirit sigils and other very rare items were received at a near 100% frequency. This bug was patched within 140 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollback, causing many players to riot in-game and on the forums to demand rollbacks to fix the market prices.
- With many slayer monsters such as spiritual mages and jungle strykewyrms, the Ring of Wealth used to display this message after every kill: Your ring of wealth shines more brightly! This was not a glitch; the ring always increased the chance of receiving the monster's unique drop, such as a hexcrest from Jungle strykewyrms or a black mask from Cave horrors. This was changed on 3 July 2013 so that the ring now only shines when a rare item is received.
- Prior to the Treasure Trails rework of February 26 2018, players who had a clue scroll in the bank and the ring would have improved clue scroll drops, it would shine without appearing to do anything.
- On 27 March 2017, combat stats were added to the ring as part of the luck rework.
- During the second week of the 20th Anniversary celebrations, an additional bonus line follows the drop received as (Celebration of Combat bonus).