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Symbol of Yanille

Yanille (/jænl/ YAH-neel[1] or YANN-eel[2]) is a members-only town that lies to the south of Ardougne. It is the town of the wizards and contains the exclusive Wizards' Guild. Yanille is beset by ogres from the south and west, and players find out during the Watchtower quest that this is the reason it is so heavily defended by guards.

City info[edit | edit source]

Getting there[edit | edit source]

Colonel Radick guarding the western entrance.

Notable features[edit | edit source]

Bank[edit | edit source]

There is a standard bank in eastern Yanille with a deposit box and several bankers. A long time ago, many players used to gather in this bank, in an unofficial guild, where common activities included Fletching, alchemy, Herblore and Firemaking.

Wizards' Guild[edit | edit source]

The Wizards' Guild located in Yanille

The Wizards' Guild requires 66 Magic to enter. High level wizards can buy runes and mystic robes, mine pure essence, and range or mage captured zombies for experience.

There are also four portals that lead to other places in Gielinor located on the top floor of the guild.

The Wizards' Guild also gives access to the closest rune essence mine to a bank in the game.

Aleck's Hunter Emporium[edit | edit source]

Aleck's Hunter Emporium is a shop that sells various items for players training the Hunter skill. Yanille is conveniently located just north of Feldip Hills, a major hunting area.

Pet shop[edit | edit source]

Yanille has a pet shop just east of Aleck's Hunter Emporium. It is a shop selling Summoning pets.

Dragon Inn[edit | edit source]

Players can buy three types of beer in the Dragon Inn.

  • Beer - just like in any other inn.
  • Dragon Bitter - increases Strength by 2 and reduces Attack by 3 temporarily.
  • Greenman's Ale - Increases Herblore by 1 temporarily.
  • This is one of the locations you need to go to for the Bar Crawl (miniquest).

House portal[edit | edit source]

The Yanille house portal

Just west of Bert's house is a POH portal. To move a house to this portal you must have 50 Construction. You must pay an Estate agent 25,000 coins to move to Yanille. Players often move their house to Yanille because of its proximity to the bank.

Khazard mine[edit | edit source]

While technically not part of Yanille, the Fight Arena south-east mine is located north-east of the town, it is one of the closest mines to a bank in the game, and provides excellent experience for miners wishing to get levels quickly. The mine contains 8 runite rocks.

Yanille Agility dungeon[edit | edit source]

The Yanille Agility dungeon can be very useful to high level players training Herblore, but high levels of Agility are required to penetrate deep into the dungeon. There are two ways of entering the dungeon, either just north of the town by slashing a spider web with an edged weapon or knife, or by having 82 Thieving and entering the dungeon just south of the bank.

Watchtower[edit | edit source]

The watchtower is located just outside the north-west wall of Yanille. It is the start of the Watchtower quest, and the place you teleport into when you use the Watchtower Teleport spell, unless the player changes it to the centre of Yanille after completing the Ardougne achievements. There are watchmen on the second floor who require 65 Thieving to steal from. They yield 60 coins, bread, and 137.5 experience per successful pickpocket. There is also a fountain just outside the watchtower.

Players needing faster access to either the dungeon, or the bank, or the watchtower (travelling between two of the three) will find the Agility shortcut under the wall, which requires just 16 Agility to use, quite useful.

Anvils[edit | edit source]

The anvils in Yanille are the second closest to a bank in the game, the closest being the anvil next to the Varrock west bank. Many high level smiths choose to forge here because it's quieter, and they can also occasionally go into the Wizards' Guild to buy runes that they can sell at a profit later.

Cooking shop[edit | edit source]

The Cooking shop in Yanille sells several items, namely:

There is also a churn for making butter, cream, or cheese, a sink for water, and a range for cooking.

Hops patch[edit | edit source]

The farming patch in the middle of the town.

The hops patch is used in the Farming skill. It is watched over by a farmer named Selena.

Between the wheat field patch and Bert's house there's a mysterious hole in the ground, which is a one way exit from the Skavid caves. It can be examined, which gives the examine text "A hole", and should not to be confused with the Agility shortcut just north of the hops patch.

Grappling[edit | edit source]

A hidey-hole can be built for the 2-way grapple shortcut over the southern wall located where the shortcut is indicated on the minimap. The hidey-hole is a buildable storage spot to store a crossbow and grapple and eliminates the need to carry a crossbow and grapple to use the shortcut. To construct the hidey-hole, level 31 construction is required as well as a saw and hammer (the tool belt works), 4 planks, a bronze crossbow, mithril grapple and 4 nails. Level 39 Agility, level 21 Ranged and level 38 Strength is required to use the shortcut.

Eastern archipelago[edit | edit source]

The archipelago to the east of Yanille is home to many jungle spiders which are sometimes hunted for their carcasses which are used in spirit spider pouches. Players have to visit the archipelago in The Grand Tree quest. Hazelmere, the gnome mage, may be found up a ladder here. Players may have to go to the archipelago to bring him food as he is a regular customer of the Gnome Restaurant.

Timbo Tree[edit | edit source]

Inhabitants[edit | edit source]

A tramp throwing tomatoes at a prisoner.

Non-player characters[edit | edit source]

Monsters[edit | edit source]

  • Colonel Radick - between the gates at the west wall.
  • Imps - just north-east of the town and inside the town
  • Cows - just north of Yanille wall.
  • Jungle spiders - on the archipelago to the east.
  • Soldiers - all along the walls of Yanille, go up the stairs at the west gate.
  • Tower guards - upstairs at the west gate.
  • Unicorns - to the south of the wall.
  • Watchmen - in the Watchtower.
  • Dwarves- to the south of the town.
  • Men - in guest house.
  • Wizard - inside the Wizards' Guild

Quests[edit | edit source]

Music[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 21 January 2019 (Update):
    • A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building. Clue Hunters rejoice!
  • patch 28 August 2018 (Update):
    • Removed a part of the fence and added a path into the Wizards' Guild's west entrance.
  • patch 22 January 2018 (Update):
    • A height mapping issue which was causing a dip in the ground south of Yanille has been fixed.
  • patch 2 November 2015 (Update):
    • Trying to open already-opened doors in Yanille will no longer delete the doors.
  • ninja 17 February 2014 (Update):
    • The guards at West Yanille gate have wedged the doors open permanently.
  • patch 10 September 2013 (Update):
    • Yanille pond has been raised back to the correct level.
  • patch 20 March 2012 (Update):
    • Grass found on some stairs in Yanille no longer flickers.
    • A tree has been returned to south-eastern Yanille.
  • patch 13 March 2012 (Update):
    • Some flickering issues on the surrounding wall of Yanille have been fixed.
  • patch 14 June 2011 (Update):
    • A crossbow shortcut in Yanille no longer causes scenery around to disappear.
    • The roof corners of the anvil building in Yanille now disappear correctly with remove roofs enabled.
  • patch 24 November 2010 (Update):
    • The upper level of Yanille’s city wall is no longer floating.
    • Jangerberries no longer sink into the floor near Yanille.
  • patch 3 December 2009 (Update):
    • Fixed a problem with the roof in Yanille bank.
  • patch 17 November 2009 (Update):
    • Graphically updated the mining rocks north of Yanille.
    • Realigned the roof on the pub in Yanille.
  • patch 20 October 2009 (Update):
    • A couple of trees were rendering incorrectly with Yanille’s city wall.
    • Unblocked a blocked tile in Yanille.
  • patch 13 October 2009 (Update):
    • Improved the code and animations for the wall grapple in Yanille.
  • patch 10 August 2009 (Update):
    • A tile of coastline looked wrong near Yanille.
  • patch 28 July 2009 (Update):
    • Fixed some remove roof issues near the west exit of Yanille.
  • patch 21 July 2009 (Update):
    • Realigned the doors at the west exit of Yanille in Low Detail mode.
  • patch 8 April 2009 (Update):
    • Some floating bricks near Yanille have been ordered to obey gravity, and left RuneScape to sulk about it.
  • patch 25 February 2009 (Update):
    • The top of a section of Yanille's main gate was not being hidden properly.
    • The render order of some posts near the Wizard's Guild in Yanille was causing graphical problems.
    • A window is no longer missing from a house in Yanille.

References[edit | edit source]

  1. ^ Jagex. Postbag 35 - "Transcript:But how do you pruh-nounce Rell-doh?", Letter 4, by Reldo. RuneScape Postbags from the Hedge.
  2. ^ Jagex. Postbag 11 - "Transcript:Baba Yaga, Hill Giants and correct pronunciation!", Wise old tips, by Wise Old Man. RuneScape Postbags from the Hedge.