Light sources are used by players via the Firemaking skill, in order to illuminate dark caves and dungeons. Without them, some dungeons are nearly pitch black and visibility is greatly reduced. Minimap is disabled and the player cannot attack. The access to some dungeons is prohibited without a light source in hand. If a player attempts to extinguish a light source in an area where they need it (with the "extinguish" option), the game will prevent them from doing so.
Consequences[edit | edit source]
After about 8 seconds in a dark area without a light source, it triggers the following message:
You hear tiny insects skittering over the ground...
About 10 seconds later, another message appears, which says:
Tiny biting insects swarm all over you!
The player will then start to get multiple hits of 10 life points or below very quickly until they die or relights their lamp. No Magic, item or protection prayer can negate the damage. However certain Emotes, such as Give Thanks, though unable to block the attacks, can temporarily slow their infliction. Once out of the movement phase of the emotes, you will get hit for the damage that you have missed while in the movements.
Players with high Constitution could still rest and it would restore life points faster than the insects can deplete it. Home Teleport is not interrupted by the insects. If you are within several squares of the exit when the first message appears, you will automatically run towards and exit the cave. This only works if the second message hasn't appeared yet, and even if it activates, it is possible to die anyway if you are already at critical health.
Explosion of gas[edit | edit source]
Lit oil lamps, torches and candles can provoke an explosion in two areas in the Lumbridge Swamp Caves: a northwestern area, just north of the Lumbridge Swamp entrance, and a semi-enclosed patch in the south (both identifiable by scorch marks on the ground and white smoke coming from walls, and black patches on the minimap; blue gas vents in the rest of the cave are perfectly safe).
The explosion will extinguish all lit oil lamps, torches, and candles (although it does not destroy any of them), deal damage equal to about 11%-20% of your maximum life points (taking less percentage damage at higher levels, and is the same no matter how many of those items you have), and leave players at the mercy of whatever lurks in the dark until a light source is relit. Players receive the warning "Your oil lamp/candle/torch flares brightly!" and have a few seconds to exit the area or put them out before damage is taken, but they are prevented from putting them out or dropping it (which automatically puts them out if done in a dark area) themselves if they do not have any other light source. If you have multiple types of the dangerous light source in your inventory, only one warning message will be shown, with the same priority as shown (e.g. an oil lamp warning would be given instead of for a lit candle, but if you extinguish the oil lamp, you will not receive a second warning and the lit candle will still cause an explosion).
An extinguished oil lamp can be combined with an oil lantern frame to make an oil lantern, and a candle (both unlit or lit) can be combined be a candle lantern (empty) to make a candle lantern (black) or candle lantern (white). None of the lanterns will ignite the swamp gas. However, candle lanterns will break into useless broken glass when failing the stepping stone Agility obstacle to the Tears of Guthix cavern, although the extinguished candle would be retrieved.
As the two areas contains little of interest players can opt to take other paths to reach the eastern parts of the caves instead; the southern patch is small enough you could simply run across during the warning period without the gas exploding.
Dark dungeons[edit | edit source]
The following locations require light sources:
- A genie's cave west of Nardah
- Dorgesh-Kaan South Dungeon
- Lumbridge Swamp Caves
- Mos Le'Harmless Caves
- Skavid caves (Does not actually require a light source to enter, but does if you lobby or hop worlds.)
- Sophanem Dungeon
- Temple of Ikov, room downstairs (does not have biting insects, but you will not be able to enter the deeper part of the room for quest progression)
- Camdozaal Cavern
Types of light source[edit | edit source]
Apart from the bullseye lantern and all versions of the Seer's headbands, light sources can go out on their own. For instance, a candle could be doused by a minor gust of cave wind. Moreover, the exposed flame could provoke an explosion of gas. Therefore one should consider the candle lantern as the worst of the lanterns and should try to acquire an oil version.
Falling into the water also extinguishes the light, if one attempts but fails an Agility shortcut, such as the one in the Lumbridge Swamp Caves. The lens of the bullseye lantern may shatter, and the light may be extinguished, by a fall. If the lens is shattered, the candle cannot be relit, and "tiny insects" will begin to appear.
Members can light lanterns to see in dimly lit underground dungeons. However, certain Firemaking levels are needed to light different kinds of lanterns. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the Crafting skill.
|Name||Level to light||Brightness||Slot||Notes|
|Torch||1||1||Inventory||Players can purchase torches in Dorgesh-Kaan, Keldagrim, Shilo Village, Tai Bwo Wannai Village and Yanille. Interestingly, torches can be lit in the chamber filled with water in the Haunted Mine by rubbing dry sticks together and using them on the unlit torch.|
|White candle||1||1||Inventory||Players can purchase candles at Catherby's Candle Shop.|
|Black candle||1||1||Inventory||Used during the Merlin's Crystal quest. It can be purchased from the Catherby Candle Shop afterwards.|
|Candle lantern||4||1||Inventory||Players can craft candle lanterns or buy them from other players.|
|Candle lantern (black)||4||1||Inventory||Made by using a black candle on a candle lantern, no additional affect.|
|Oil lamp||12||2||Inventory||Can be crafted by players, or bought from other players.|
|Oil lantern||26||2||Inventory||When the lantern is lit, the fire will eventually go out.|
|Bullseye lantern||49||3||Inventory||Players can craft bullseye lanterns or buy them from other players.|
|Sapphire lantern||49||2||Inventory||This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is mainly used for the Tears of Guthix and While Guthix Sleeps quests.|
|Emerald lantern||49||3||Inventory||This lantern is used during the Lunar Diplomacy quest.|
|Mining helmet||65||2||Head slot||Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Caves. Players can also give a brooch to Mistag to obtain one. (Only works the first time.) The helmets are worn on a player's head. Once they are lit, they will not go out on their own, except in the water-filled chamber in the Haunted Mine quest and in the Sophanem Dungeon during the Contact! quest.|
|Seer's headband 1||Always lit||1||Head slot||Reward from the easy Seers' Village Tasks. Cannot be used to replace glowing fungus in the Haunted Mine.|
|Seer's headband 2||Always lit||2||Head slot||Reward from the medium Seers' Village Tasks. Cannot be used to replace glowing fungus in the Haunted Mine.|
|Seer's headband 3||Always lit||3||Head slot||Reward from the hard Seers' Village Tasks. Cannot be used to replace glowing fungus in the Haunted Mine.|
|Seer's headband 4||Always lit||3||Head slot||Reward from the elite Seers' Village Tasks. Cannot be used to replace glowing fungus in the Haunted Mine.|
|Bronze torch||Always lit||1||Main hand||Reward from the Gielinor Games.|
|Silver torch||Always lit||1||Main hand||Reward from the Gielinor Games.|
|Gold torch||Always lit||1||Main hand||Reward from the Gielinor Games.|
|Firemaking cape||Always lit||3||Back slot||Requires level 99 Firemaking|
|Firemaking master cape||Always lit||3||Back slot||Requires virtual level 120 Firemaking|
|Glow Worm||Always lit||3||N/A||A perk from invention you can put on augmented equipment|
|Flaming head||Always lit||2||Head slot||Obtained from Treasure Hunter|
Filling sources[edit | edit source]
One may acquire the empty or the filled version of the oil lamp, oil lantern and bullseye lantern. In order to fill them, one has to distill swamp tar in the Chemist's House in Rimmington or at the lamp stall in Dorgesh-Kaan.
Shops[edit | edit source]
- Torches can be purchased in cities such as Dorgesh-Kaan, Keldagrim, Shilo Village, Tai Bwo Wannai, Yanille, the Grand Exchange and by trading with other players.
- There is a candle shop in Catherby where players may purchase white or black candles, for 1 coin each.
- Miltog's lamp shop has torches, mining helmets and tinderboxes in its main stock and other light sources in its player stock.
- Players can steal candles from the north-east table in the Saradomin church on Entrana. Failing deals 30 life points of damage and produces the message "A higher power smites you."
Enhancers[edit | edit source]
Other kinds of light[edit | edit source]
- Despite being lanterns, the bug lantern and Ancient lantern items cannot be used as light sources. The former is used in the Slayer skill giving the ability to kill Harpie Bug Swarms, requiring 33 Slayer to wield. The latter is a defender requiring level 80 Magic and level 80 Defence to equip.
- The glowing fungus is the only light source working in the deepest parts of the Abandoned Mine.
- The city of Dorgesh-Kaan is kept alight by hundreds of magical lamps. As these lamps often break, one needs to repair them with the help of light orbs. This is one way to gain some Firemaking experience.
Update history[edit | edit source]
Trivia[edit | edit source]
- Although combining multiple level one or two light sources can increase their collective brightness, a total brightness level above 3 makes no difference.
- Dungeons that require these are the only locations where you are able to adjust the lighting without changing graphics options, making it a possible tool for videomaking.