|Release date||25 July 2016 (Update)|
|No. of banks||3|
|No. of altars||None|
|No. of obelisks||None|
|Music||See each island|
|Inhabitants||Human, Siren, Cyclops, Gnomes|
|Infobox • Talk page|
The Arc is a region within the Wushanko Isles, west of The Skull in the Archipelago, that is also visited in player-owned port. The first half of the Arc was released on 25 July 2016, and the second half was released on 10 October 2016.
Completing the Arc Journal and purchasing all permanent unlocks from both the Waiko and Ports Reward Shops unlocks the title with the broadcast: News: Player has fully explored what The Arc has to offer and has unlocked the 'Salty' title!
- 1 Getting there
- 2 Islands
- 2.1 Waiko
- 2.2 Whale's Maw
- 2.3 Aminishi
- 2.4 Tuai Leit
- 2.5 Goshima
- 2.6 The Islands That Once Were Turtles
- 2.7 Cyclosis
- 2.8 Castaway islands
- 3 Uncharted Isles
- 4 Resources and commodities
- 5 Arc Journal
- 6 Contracts
- 7 Unlocks
- 8 Tales of the Arc
- 9 Required for
- 10 Player-owned port voyages
- 11 Allies and Enemies of the Portmaster
- 12 Gallery
- 13 Trivia
- 14 References
Getting there[edit | edit source]
The player must have completed the quest Impressing the Locals to access the Arc. They can then reach the first island in the Arc, Waiko, by chartering the ship Sarim's Revenge by talking to Mister Gully, who can be found opposite the pub at the north end of Port Sarim.
After the first time, the ship can be taken by talking to Quartermaster Gully at Port Sarim. The Arc Journal has a teleport option to the spot. Alternatively, if Arc teletabs are unlocked and purchased, the Arc Journal can be used to teleport to various islands directly.
Islands[edit | edit source]
There are seven destinations in the Arc:
Waiko, Aminishi, and Whale's Maw were added in the initial release of the Arc. Tuai Leit, Goshima, Cyclosis (for players who have unlocked access to the island in player-owned ports), and The Islands That Once Were Turtles were released in the second batch.
Waiko[edit | edit source]
Waiko is the initial arrival point in the Arc, and serves as the main marketplace. Here, all resources gathered in the Arc can be sold for chimes, and supplies and upgrades can be purchased with chimes to make it easier to explore the Arc. Sojobo gives out contracts on this island.
Whale's Maw[edit | edit source]
Whale's Maw is a small island north-east of Waiko. It has a much smaller population than Waiko, and is primarily a fishing point. The western end of the island has a creeping population of tortles. Hubbub the Whaler gives out Fishing contracts on this island.
Aminishi[edit | edit source]
Aminishi features the Temple of Seiryu, which has an order of monks dedicated to it. The monks believe in repeated reincarnation to ascension, so are fightable in several forms up the slopes of the mountainous terrain of the island: first as humans (Sotapanna), then elementals (Sakadagami), and finally spirit dragons (Anagami). Ling the Assassin gives out Slayer contracts for these monsters on the island.
The Sakadagami and Anagami can drop spirit dragon charms, which can be used on the fountain in the middle of the island to access the spirit realm during and after the Spiritual Enlightenment miniquest. In the spirit realm, the final form of the ascended monks can be found on all levels of the mountain - Arhats. These are the most powerful form of the monks, which can drop Seiryu's claw, half of the mizuyari.
Tuai Leit[edit | edit source]
Tuai Leit is a centre of study in the eastern lands. On it, players can train Farming by harvesting rumberries and can cross pollinate their own berries through seeds found while training. Players can also earn a reward for catching all of the Kami spirits with Sensei Seaworth. Selling bamboo on this island results in more chimes per bamboo as well.
Goshima[edit | edit source]
Goshima is the furthest east of the islands in the Arc. The inaccessible city of Gongdung is here. On the island players can harvest negative energy and gather mushrooms from mushroom clusters. However, players must also avoid the malignant entity, which can damage and kill them while training. However during the events of the Final Destination miniquest, the entity leaves the island.
The Islands That Once Were Turtles[edit | edit source]
The Islands That Once Were Turtles are three mostly uninhabited islands close to Aminishi. Legend says that they are giant turtles that have been turned to stone. Players can travel around using the tortle portal system. On these islands, players can find mushroom clusters to train Farming, as well as a dead moai spawning both positive and negative energy at once. Halia can be found here as well, and players can sell divination energy found in the Arc to her.
Cyclosis[edit | edit source]
In player-owned ports, Cyclosis is a hidden island which must be unlocked by completing a unique voyage to find it. Prior to this, it does not appear on the map.
Castaway islands[edit | edit source]
When exploring the Arc, players may find messages in bottles containing treasure maps that lead to hidden islands, where castaways can be rescued. Bottles are only visible on certain days; the cycle of visibility varies from bottle to bottle, but the interval for each bottle always remains the same. Times and locations can be found at castaways.
If the bottle is found, or if the player was near a spawn location when the bottle was visible, it will be visible at all times unless the bottle or treasure map is in the player's bank or inventory.
Milky Bay[edit | edit source]
A message in a bottle can be found on the south-east side of Waiko on specific days. It can be investigated to receive a treasure map. The island contains castaway Milky Joel (who is a coconut) whom can be kicked around or talked to and rewards one taijitu.
The Goon Docks[edit | edit source]
A message in a bottle can be found floating in the sea near the docks on the south-eastern pier on Whale's Maw, west of The Whaler on specific days. It can be investigated to receive a treasure map. The island contains castaway One-Eyed Willy (and his pet cyclops) who the player can talk to and receive one taijitu.
Christmas Island[edit | edit source]
A message in a bottle can be found in the Spirit Realm of Aminishi on specific days. The bottle is located on the beach below where the Aminishi moai rested, and can be investigated to receive a treasure map. The island contains castaway Manti Claws who the player can talk to and who rewards the player with one taijitu.
The Island Which May or May Not Have Monkeys on It[edit | edit source]
A message in a bottle can be found on Aminishi on specific days. It is located near Cap'n Ekahi's initial location, his location before the player finishes Head of the Family. It can be investigated to receive a treasure map. The island contains castaway Swabbie Steve who the player can talk to and he rewards the player with one taijitu.
Springbreak Island[edit | edit source]
A message in a bottle can be found on the north-west beach of Waiko, northwest of Rosie (supplies), on specific days. It can be investigated to receive a treasure map. The island contains castaway TzHaar-Ga'al-Knot who the player can talk to and rewards the player with one taijitu.
Cannonball Run[edit | edit source]
A message in a bottle can be found by the southern shore of Cyclosis, south-east of the positive energy spring on specific days. It can be investigated to receive a treasure map. The island contains The Cannonballs who the player can talk to and reward the player with one taijitu.
Eisetes Cretor[edit | edit source]
A message in a bottle can be found by the northern shore of the first island of the Islands That Once Were Turtles network, by the mushroom patch, on specific days. It can be investigated to receive a treasure map. Travel to Eisetes Cretor and talk to Azalea Oakheart to receive one taijitu and unlock the Tuai Leit gnome glider location.
The Hamlet[edit | edit source]
A message in a bottle can be found on the second island of the Islands That Once Were Turtles next to the tortle portal to the third island on specific days. It can be investigated to receive a treasure map. The island contains the castaway Harley (who is a skull) whom can be kicked around or talked to and rewards the player with one taijitu.
Quis-land[edit | edit source]
A message in a bottle can be found on the third island of the Islands That Once Were Turtles in the crevice of the western rock pile on specific days. It can be investigated to receive a treasure map. The island contains the castaway Squick who the player can talk to and rewards the player with one taijitu.
Agar Atoll[edit | edit source]
A message in a bottle can be found next to the southern dock exit on Goshima on specific days. It can be investigated to receive a treasure map. The island contains castaway Salmon Ella who the player can talk to and rewards the player with one taijitu.
Uncharted Isles[edit | edit source]
The Uncharted Isles are procedurally generated islands which can be visited by Sarim's Revenge. Essentially everything about the islands is randomly generated, including:
- Type of resources present
- Amount of resources present
- Monsters present
- Additional rewards, like extra chimes or treasure chests
The only factor which the player can influence is the amount of rare resources on the island, with longer voyages resulting in more resources but costing more supplies:
- Short junket: 0-1 rare resources, costs 5 supplies
- Median expedition: 2-3 rare resources, costs 12 supplies
- Long voyage: 3-5 rare resources, costs 20 supplies
Supplies can be purchased from Rosie at the Waiko market.
An island can be claimed with a flag, which allows it to be revisited for 3 supplies. Unclaimed islands cannot be revisited at all. Claimed islands can also be customised with items bought for chimes on Waiko from Boni's Waiko Reward Shop.
Resources and commodities[edit | edit source]
The Arc has several main resources, which can be traded in for the main currency, chimes, which in turn can be used to purchase upgrades and unlocks.
Many methods for collecting resources and obtaining chimes require high levels in certain skills:
- 90 to cut bamboo
- 96 to cut golden bamboo
- 96 to fletch bundles of bamboo
- 90 to fish tarpon
- 91 to fish seerfish
- 92 to fish sillago
- 96 to fish wobbegong
- 86 to harvest rumberry bushes or exuberry bushes
- 90 to harvest mushroom clusters
- 94 to harvest mushroom clusters found on uncharted islands
- 90 to hunt tortles
- 96 to hunt ornate tortles
- 92 to construct wooden tortems
- 90 to mine salty crablets
- 97 to mine alaea crablets
- 90 to harvest positive energy and negative energy
- 95 to harvest ancestral energy
- 90 to begin special Slayer contracts given by Ling
It is still possible to obtain chimes without these levels, however the options are very limited (e.g. collecting driftwood)
Chimes[edit | edit source]
Chimes are the primary currency of the Arc. They can be earned and spent at the marketplace on Waiko. The main method to earn them is by selling the other resources to the relevant vendor.
Chimes can also be found in small piles on Uncharted Isles, with the maximum pile size being related to the size of the island.
Bamboo[edit | edit source]
Bamboo is cut on Waiko, requiring 90 Woodcutting, and giving 202.5 Woodcutting experience. Five sticks of bamboo can be fletched into a bundle, which are stackable and sell for more than the sticks (10 for the bundle and 1 for each stick), requiring 96 Fletching.
Uncharted Isles can contain normal bamboo or golden bamboo. Golden bamboo requires 96 Woodcutting to cut, gives 655.5 Woodcutting experience, and only requires 2 sticks to make a bundle.
Berries[edit | edit source]
In the Arc, you can find and grow berries of various types:
- Rumberry bushes can be found on Tuai Leit
- Exuberry bushes can be found on uncharted isles.
- Stoneberry and stormberry seeds are possible rewards from treasure chests on uncharted isles.
- All other berry varieties can be discovered through cross-pollinating two different seed at the plot on Tuai Leit.
Eating a berry provides temporary stat boosts. All berries can be sold to Terri (fruit merchant), found in the gnome encampment in western Tuai Leit, or to Sinuman (food merchant) on Cyclosis. Both stores pay the same.
Fish and oil[edit | edit source]
The fish can be caught on Waiko and Whale's Maw. Waiko provides only tarpon and seerfish, while Whale's Maw only provides seerfish and sillago. The fish can be cooked into fish oil from 91 Cooking.
- Tarpon requires 90 Fishing to catch. At 91 Cooking, 9 can be cooked into Fish oil.
- Seerfish requires 91 Fishing to catch. At 93 Cooking, 6 can be cooked into Fish oil.
- Sillago requires 92 Fishing to catch. At 95 Cooking, 3 can be cooked into Fish oil.
In addition to the above fish, Uncharted Isles can also provide wobbegong. Wobbegong provides much more experience when caught, requiring 96 Fishing to catch. It can be cooked into wobbegong oil at 96 Cooking, using two of them per oil.
The fish can be cooked on any fire or range; there are unlocks that can be purchased to allow use of the grill on Waiko or the campfire on Whale's Maw, for easier cooking. Alternatively, a different unlock can be purchased for a deposit box next to a fishing spot on Whale's Maw, which may provide faster Cooking at a different range.
Tortles[edit | edit source]
Tortles are harmless, turtle-like creatures found on Whale's Maw. They can be hunted at 90 Hunter with a tortle trap, which harmlessly holds them in place to allow for collection of shell chippings. These can be crafted into a bowl at 91 Crafting.
Uncharted Isles can have ornate tortles, which can be hunted in the same way at 96 Hunter for shiny chippings and much more experience to make shiny bowls (at 92 Crafting).
Crablets and salt[edit | edit source]
Crablets are large crabs that have salt deposits grown on their back. While they are a monster, they are passive and can be mined like any mining node. All three variants can only be found on Uncharted Isles.
Salty crablets can be mined for sea salt at 90 Mining; alaea crablets can be mined for alaea sea salt at 97 Mining, which is golden in colour; and idol crablets can be mined for a golden idol at 98 Mining, which can be sold for a significant profit.
Salty Crabletines can be found on Cyclosis, but are less rewarding than their larger, uncharted cousins.
Spawnables[edit | edit source]
Several other items can spawn on Uncharted Isles:
- A small amount of Chimes
- Driftwood, used in a few miniquests, sold for 5 chimes at the flotsam merchant on Cyclosis or 1 chime in Waiko, transmuted into sliced mushrooms, or can be set on fire
- Sea shells, which can be sold for 5 chimes at the Cyclosis flotsam merchant or 1 chime at Waiko
- Any of the above resources or commodities (e.g. a bundle of bamboo or a pile of chimes)
- A treasure chest containing taijitu, a resource required for upgrades (amount varying by how ornate the chest is)
- A claim island flag
- Common bones, big bones, or a long bone
- Other miscellaneous items, such as, tropical fruits such as papayas or coconuts, Wushanko fishing bait, oysters, silverhawk down, or buckets
- Experience lamps
- Supplies crates
Gumbo[edit | edit source]
The final tier of commodity in the Arc is gumbo. Gumbo is created using most of the other resources at 94 Cooking. Each gumbo requires:
- A bundle of bamboo
- A rumberry
- A tortle shell bowl
- A chunk of sea salt
- A drop of fish oil
This can then be cooked on a range or fire. Both the uncooked and cooked versions can be sold for chimes. The cooked version can also be eaten as a normal food.
Shark soup can be made by substituting in all of the 'golden' variants (if they exist), at 96 Cooking:
- A bundle of bamboo
- A portion of sliced mushrooms
- A shiny tortle shell bowl
- A chunk of alaea sea salt
- A drop of wobbegong oil
Divine energy[edit | edit source]
- Negative springs can be found on Goshima and one of The Islands That Once Were Turtles
- Positive springs can be found on Cyclosis and one of The Islands That Once Were Turtles
- Ancestral springs are a possible uncommon resource on Uncharted Isles
Mushrooms[edit | edit source]
Mushrooms are picked from a mushroom cluster, which can be found on Uncharted Isles, Goshima, and The Islands That Once Were Turtles. The types of mushrooms produced by the cluster vary depending on the Island they're harvested on. Most mushrooms require different amounts of the same type to create one sliced mushroom.
|Uncharted Isles||Goshima||The Islands That|
Once Were Turtles
Arc Journal[edit | edit source]
The Arc Journal is a book given to the player by Sharkborne on Waiko. It replaced The Arc: A Tourist's Guide. It tracks the player's current activities in the Arc, specific discoveries, and a count of overall progress including the number of miniquests completed. Completing the activities in the Journal awards the player with the title .
Birds of the Arc[edit | edit source]
While in the Arc players can spot birds on both named islands and the Uncharted Isles. Some birds only spawn on certain days or while doing certain skilling activities. Spotting them all rewards players with a bird pet called Iago.
Mushrooms of the Arc[edit | edit source]
While foraging mushroom clusters on Goshima, The Islands That Once Were Turtles, and the Uncharted Isles players can discover different types of mushrooms. Discovering all types grants the player the title the Fun Guy/Gal.
Berries of the Arc[edit | edit source]
Tuai Leit features a berry planter where various berry seeds can be planted and cross-pollinated to discover other types of berries. For growing all berry types Ani (farming merchant) will reward the player with a 50,000 Farming XP lamp and 10% extra experience and yield when harvesting berries.
Kami Spirits of the Arc[edit | edit source]
Like implings on the mainland, the Arc has kami which can be caught in the Arc. Bakami are caught on named islands and orokami are caught on the Uncharted Isles. Loot ranges from regular and island resources to Orokami masks. Catching all kami once rewards the player with the ability to choose either double loot or triple experience for catching a kami similar to Daffyd's reward for catching all implings at least once.
Castaways[edit | edit source]
Messages in bottles are found on certain islands on certain days determined by cycles, e.g. the first bottle spawning every day, the second bottle spawning every 2 days, etc. Bring the map to Quartermaster Gully to travel to the island. Each castaway discovery will reward the player with one taijitu. To find out which bottle spawns when, see castaways.
Contracts[edit | edit source]
For a list of contracts, see Contract
Completing a contract gives a bulk amount of chimes and experience when completed and turned in to their respective master. The resources gathered are kept by the player.
The overall effect of working on an appropriate contract grants a total of approximately 15-35% more experience than working without one.
The maximum number contracts per day can be increased from 3 to 7 by buying the appropriate unlock at the Waiko Reward Shop.
Unwanted contracts can be re-rolled; the more contracts completed, the greater the chime cost.
Two contract boards are located behind Sojobo on Waiko.
- The left contract board is for combat contracts; players can choose the combat skill in which they would like to receive experience.
- The right contract board is used to toggle between receiving contracts that send players:
- to both charted and uncharted islands, or
- to uncharted islands only. If uncharted islands only is selected, then the player will not receive any slayer contracts from Sojobo or Ling.
Players that have unlocked the relevant adventurer in their player-owned port can receive skill-specific contracts - Ling on Aminishi gives exclusively Slayer contracts, and Hubbub on Whale's Maw gives exclusively Fishing contracts.
Players who have completed all of the Tengu's player-owned port clue voyages and have received a Mask of gu from their player-owned port can purchase the Waiko Guru unlock from the Waiko Reward Shop for 100 chimes. This unlock halves the cost of re-rolling contracts. This unlock is a requirement for the Salty title.
Unlocks[edit | edit source]
Boni on Waiko sells unlocks and upgrades for the Arc. Most of her items cost both chimes and taijitu.
Her upgrades include:
- Increasing the amount of chimes that can be earned through trading each day (starts at 20,000 chimes)
- Increasing the maximum number of supplies (starts at 200 supplies)
- Increasing the maximum number of contracts per day (starts at 3 contracts)
- Reducing the cost of supplies (starts at 25 chimes)
- Increasing the amount commodities can be sold for
- A grill on Waiko
- A campfire and deposit box on Whale's Maw
- An upgrade to contract rerolls
She also sells several other items:
- Usable on uncharted islands:
- General use items:
- Experience lamps, in sizes small, medium, large, and huge, and available in a random skill or a specific skill (more expensive)
- Seiryu's fang, a crafting material for mizuyari. Seiryu's claw is required to be owned in order to purchase the fang.
- The Hunter's outfit, providing a 6% xp boost to Hunter
- An upgrade to the Bonecrusher
- Blueprints for the Crystal tool siphon
- New boots and gloves for the Port armour sets
- Two new Scrimshaws
- Teleport tabs to all the Arc islands
- High Armour of Hanto, augmentable tier 70 hybrid armour.
- Three augmentable tier 70 weapons, Thalassia's Revenge, Rage of Hyu-Ji, and Winds of Waiko.
Tales of the Arc[edit | edit source]
The Tales of the Arc are a series of miniquests mostly taking place in the Arc. Progress is tracked in the Arc Journal. They are:
- Impressing the Locals, where the player gathers a crew in and around Port Sarim to sail to the Arc (this is required to visit the Arc)
- Flag Fall, where the player gathers driftwood for Boni so she can repair her loom to make claim island flags
- Head of the Family, where the player finds out why the Aminishi moai isn't responding to the Waiko moai
- Spiritual Enlightenment, where the player finds Ling's target on Aminishi
- Jed Hunter, where the player finally confronts Jed after his kidnappings
- Eye for an Eye, where the player helps discover who or what is behind the kidnapping of a number of Cyclopes.
- Harbinger, where the player defends 'Sarim's Revenge' against The Harbinger's ambush!
- Tuai Leit's Own, where the player hunts to cure Lookout Ekahi's worsening situation.
- Ghosts from the Past, where the player digs into Quartermaster Gully's history with Captain Cora.
- Damage Control, where the player helps Evie hunt for her brother on Goshima.
- Final Destination, where the player learns about the secrets of Goshima's Khan & The Harbinger.
Required for[edit | edit source]
The following content is required for the completionist cape:
- All of the Tales of the Arc miniquests
- All permanent unlocks in the Waiko reward shop (bank, grill, campfire, deposit box)
- The first tier of each of the multi-tier upgrades in the Waiko Reward Shop
- Unlocked the crystal tool siphon blueprint from the Waiko Reward Shop
Additionally, for the trimmed completionist cape:
- All tiers of the multi-tier upgrades in the Waiko reward shop
- All ports armours' boots and gloves scrolls in the Ports Reward Shop
- Both divination scrimshaw scrolls in the Ports Reward Shop
The following content is required for the master quest cape:
- All of the Tales of the Arc miniquests
Player-owned port voyages[edit | edit source]
- In The Basics the player sends a ship when The Partner tells you resources are needed to get the port back in action.
- In Terror Incognita the player sends a ship when they learn there are riches to be had in these seas, but the port's in no shape for adventure yet.
- In A Daring Raid, the player sends a ship to raid a rowboat of slavers travelling from Menaphos.
- In West Meets East, the player sends a ship to either intercede in a fight between a group of gnomes, travelling to the east, and a small band of pirates, or a fight between vicious Port Sarim pirates and ruthless Eastern Exiles.
- In The Arc Beckons, the player sends a ship to explore the Arc Island group in search of resources. They warn their captain to beware of opportunist pirates.
- In To the Rescue, the player sends a ship to free a group of enslaved fishermen who are being held captive by a rather bloodthirsty merchant.
- In A Cracked Skull, the player sends a ship to free a group of imprisoned merchants and traders who are being held captive by a rogue band of thugs called the Skulls, or to raid a small assault ship belonging to the Skulls.
- In Supply and Demand, the player sends a ship to trade with the new eastern markets for high-grade bamboo.
- In A Fine Expedition the player sends a ship when they learn the Biologist believes she knows the location of a supply of bamboo. Help her evade tusked lions and claim it.
- In A Deep-Sea Discovery the player sends a ship when they learn the Whaler knows of a chest full of bamboo that's sunk to the bottom of the ocean. Help him retrieve it.
- In To Gain Through Death the player sends a ship when the learn the Assassin has heard that a slaver on Waiko has a vast supply of bamboo, help her 'take' it from him.
- In An Arcane Bounty the player sends a ship when they learn the Occultist understands that there's bamboo near an old magical site. Help her obtain it.
- In You Don't Hunt Bamboo the player sends a ship when they learn the Trapper saw some bamboo while on an expedition. Go help him collect it.
- In Can I Eat This? the player sends a ship when they learn the Chef tried to cook bamboo. It didn't taste good, but we can use it around port. Go help him collect some.
- In Hidden Resources the player sends a ship when they learn the Exile has heard rumours of a hidden cache of bamboo. Help her retrieve it.
- In Transmute the Salvage the player sends a ship when they learn the Memory has salvaged items she can transmute into bamboo, but she needs your help.
- In A Joint Acquisition the player sends a ship when they learn the Assassin and Convict report that an unsavoury slaver is transporting a huge shipment of bamboo. Help the duo secure the resource.
- In A Joint Acquisition the player sends a ship when they learn the Trapper and the Assassin know of a bamboo field guarded by animals. These two have the skills to get to it.
- In A Joint Acquisition the player sends a ship when they learn the Biologist knows where bamboo can be found; The Chef can smell it a mile away.
Allies and Enemies of the Portmaster[edit | edit source]
- Tang the Khan of Waiko's personal chef, befriended during A Friend Indeed for influence over the Khan.
- A Whale's Maw Fisherman, befriended during A Friend Indeed.
- Halia, befriended during A Friend Indeed and First Contact, a well connected and influential trader.
- The Skulls, a group of dangerous thugs and pirates. The Portmaster regularly sends raids against them.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Most of the islands in this region, except for the Cyclosis, share their shapes and sizes with a major island of the real-life Hawai'ian Islands. Tuai Leit is shaped like Kaua'i, Whale's Maw like Ni'ihau, Goshima like O'ahu, the island north of Aminishi like Kaho'olawe, and the eastern island of The Islands That Once Were Turtles like Moloka'i.
- The Arc was decided upon as the subject of a game-world expansion after winning a RuneLabs poll in December 2015. A poll in January 2016 for ideas for activities to take place in the Arc was won by a suggestion for a new Slayer/combat area. From February to April 2016 Runelabs' subject was "Eastern Lands brainstorm": the team selected from the suggested ideas concepts which were feasible to include in the update.
References[edit | edit source]
|Boat to the Arc|