Master quest cape

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Master quest cape detail.png

The master quest cape is a cape which represents a player's achievements in quests and lore-related content. It is available to players who complete all quests, post-quest rewards, miniquests, find most lore-related books and fulfil various other requirements.

The cape was first mentioned in a Developer Blog on 31 July 2015, and it was released on 7 December 2015 after being announced in December's Behind the Scenes.

This cape is not a requirement for the completionist cape or its trimmed version. However, the master quest cape has many requirements that overlap with those capes. The master quest cape also has its own subcategory within the Completionist main category in the Achievements interface, where a player can see their progress on requirements for the cape.

Like the quest point cape, this cape is announced when it is purchased for the first time.[1] Like other master capes, it is broadcast on the world the player obtained it and to their friends. The following message is broadcast: World announcement.png News: For becoming a master of quests and lore Player has been awarded the Master Quest Cape!

Unlike the quest point cape, the master quest cape does not have a detachable hood, similar to all other master capes which do not have a hood.

Players can buy the cape from Curator Haig Halen on the ground floor[UK]1st floor[US] of the Varrock Museum.

Perk[edit | edit source]

The Master quest cape inherits the perk of the base cape, so it adds 30 seconds onto the player's Tears of Guthix time.

The Master quest cape gains a new perk that brings together a variety of lore-related teleports into one item.

Up to three perks of the capes of accomplishment can be added to the max cape, the completionist cape, and the trimmed completionist cape and up to two perks of the capes of accomplishment of a specific skill type can be added to the respective expert cape of accomplishment. This can be done by using a cape of accomplishment with the desired perk on one of the capes. The cape of accomplishment is then lost in the process. To make space for other perks, it is possible to later remove the added perks, but with no reimbursement. All of the added perks are shared among max cape, completionist cape, and trimmed completionist cape, thus it is not possible to have different configurations of perks on the different capes.

The teleports provided by this cape are:

Stats[edit | edit source]

Minimum skill level[edit | edit source]

The minimum levels required to obtain the master quest cape are:

Total level: 2399
Attack 90 Constitution 91 Mining 95[skillreqs 1]
Strength 90 Agility 90 Smithing 90
Defence 90 Herblore 90 Fishing 90
Ranged 90 Thieving 90 Cooking 91
Prayer 90 Crafting 91 Firemaking 92
Magic 93[skillreqs 1] Fletching 90 Woodcutting 90
Runecrafting 99 Slayer 99 Farming 90
Construction 90 Hunter 90 Summoning 90
Dungeoneering 117[skillreqs 2] Divination 91[skillreqs 1] Invention ----
Attack style icon fixed.png 128 Quest.png 409 Music icon.png ----
Task icon.png 30 RuneScore.png ----
  1. ^ a b c A temporary boost may be used to reach that level, however a minimum (not boostable) level of 90 for all skills (except Invention) is required to complete some of the requirements.
  2. ^ At least level 117 Dungeoneering is required to access floor 59 to get the journals. Players do not need access to floor 60 which requires level 119, floor 59 will suffice.

This equates to a minimum of 234,624,267 experience across all skills which is more than twice as much as a regular master cape.

Requirements[edit | edit source]

There are 212 achievements in this subcategory (showing 212).

Design process[edit | edit source]

Mod Manti gave the players a few options for the design of the cape in the forum thread and on Twitter. Players could choose the icon for the cape, with the options being:

  1. The retro quest icon
  2. The quest icon used on the flag in the Max Guild garden.
  3. The compass icon (Adventures menu icon)

Of these options, the second option won a strawpoll. Besides the icon players were asked to choose the trim colour of the cape:

  1. A two-tone cyan outer trim
  2. A cyan trim
  3. A trim of the same colour as the icon colours

The winning option for this strawpoll was the second option.

Store locations[edit | edit source]

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
SellerLocationCostCurrencyBase stockMembers?
Curator Haig HalenVarrock Museum, New Varrock Varrock Museum120,000Coins 10000.png CoinsP2P icon.png

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 21 October 2019 (Update):
    • The tasks in the MQC list are now in the correct alphabetical order.
  • patch 5 August 2019 (Update):
    • Master quest cape's teleport to the Legends' Guild now respects the location toggle option chosen from the cape of legends.
  • patch 28 August 2018 (Update):
    • The check-requirements option on master quest cape will now provide feedback if you meet all requirements.
  • patch 13 August 2018 (Update):
    • Teleporting to the Glacor Cavern via the Master Quest Cape will now apply the Stone of Jas boost.
    • The Master Quest Cape will no longer be disabled from your keepsake after logging back in.
  • update 6 August 2018 (Update):
    • The Master Quest Cape now allows you to teleport to the Legends' Guild, the World Gate, Varrock Museum, the Empty Throne Room and several more locations.
  • hotfix 05 September 2017 (Update):
    • The date displayed about the Menaphos amnesty period when equipping a Completionist or Master Quest cape was corrected.
  • patch 31 October 2016 (Update):
    • The unlock message for the master quest cape's requirement to collect all journals from adamant dragons has been clarified.
  • patch 25 July 2016 (Update):
    • Unlocking Tim and Crunchy pets have been added to the Master Quest Cape requirements.
  • patch 3 May 2016 (Update):
    • Uncovering the secrets of haemalchemy is now a master quest cape requirement.
  • patch 29 February 2016 (Update):
    • The master quest cape is now correctly greyed out when keepsaked if the requirements are not met.
    • Players no longer need to log out and in to re-equip their keepsaked master quest cape or completionist capes after achieving the last requirement.
  • patch 8 February 2016 (Update):
    • Reworded the "Unlocked the Vyrelord title" requirement for Master Quest Cape to be more informative.
  • patch 4 January 2016 (Update):
    • Corrected a typo in the Master Quest cape requirement list for Buyers and Cellars.
    • Fixed a typo when the Master Quest cape is removed due to requirements no longer being met.
  • patch 14 December 2015 (Update):
    • The master quest cape requirement for the fully upgraded pig pouch machine is now considered complete if the machine is set to produce combat pigs.
    • Reworded the following master quest cape requirements for clarity:
      • Completed the Koschei's Troubles miniquest and unlocked all jewel memories.
      • Unlocked the ability to trade noted artefacts to Simon Templeton.
      • Found the hidden Ga'al.
    • Fixed a typo in the "Created the Big Bowl for Tears of Guthix" master quest cape requirement.

Trivia[edit | edit source]

  • There was once a glitch where Prifddinian tree leaves were replaced by the master quest cape icon.
  • All requirements were suggested by either Mod Manti or the community and then either accepted or rejected as seen on this thread and its predecessor on the RuneScape Forums. This is why some requirements were changed before release. Below some examples:
    • The chompy bird requirement was lowered from 4000 to 30 kills.[2]
    • The Archmage title was rejected as a requirement for this cape. However the chest containing essences in his office is required and that requires level 99 in Runecrafting.
  • Due to community feedback, the name of the cape was changed from quest point master cape to quest master cape.[3] Later on it was renamed again to its final name master quest cape.[4]
  • The cape did not get a related title at the time of the release; however, one could be added in the future.[5]
  • After the player buys their first master quest cape, their Adventurer's Log reads:
    Bought my first master quest cape.
    I have bought my first quest master cape and proven to be a master of quests and lore.
  • Upon release, there was no broadcast for the first player to buy the cape because the requirements being made available beforehand.
  • Despite the stated requirement of having completed all quests, the actual requirement is having maximum quest points. Thus, it is not actually necessary to complete all quests to meet this requirement if a player completed the original version of a later reworked quest. At present, only completion of Demon Slayer and Wolf Whistle are not required as every other reworked quest is a prerequisite for other master quest cape requirements.

References[edit | edit source]

  1. ^ Mod Manti. "Dev Blog v2: QP master cape." 23 November 2015. Ninja Team Forums.
  2. ^ Mod Manti. "Dev Blog v2: QP master cape." 3 September 2015. Ninja Team Forums.
  3. ^ Mod Manti. "Dev Blog v2: QP master cape." 12 October 2015. Ninja Team Forums.
  4. ^ Mod Manti. "Dev Blog v2: QP master cape." 13 November 2015. Ninja Team Forums.
  5. ^ Mod Manti. "Dev Blog v2: QP master cape." 23 November 2015. Ninja Team Forums.