Minigames
Soul WarsNow! |
Fishing Trawler27 Sep |
The Great Orb Project30 Sep |
Flash Powder Factory3 Oct |
Stealing Creation6 Oct |
Cabbage Facepunch Bonanza9 Oct |
Heist12 Oct |
Trouble Brewing15 Oct |
Castle Wars18 Oct |
Pest Control21 Oct |
Soul Wars24 Oct |
Fist of Guthix27 Oct |
Barbarian Assault30 Oct |
Conquest2 Nov |
Fishing Trawler5 Nov |
The Great Orb Project8 Nov |
Flash Powder Factory11 Nov |
Castle Wars14 Nov |
Stealing Creation17 Nov |
Cabbage Facepunch Bonanza20 Nov |
Heist23 Nov |
Soul Wars26 Nov |
Barbarian Assault29 Nov |
Conquest2 Dec |
Fist of Guthix5 Dec |
Castle Wars8 Dec |
Pest Control11 Dec |
Next: 1 day (wrong?) |
Minigames (formerly known as Activities) are small games in which a player (or players) set out to complete a certain objective. These games sometimes allow players to gain experience and items. They are identified with a red star icon on the map. Minigames can be repeated, unlike quests or miniquests which can only be completed once.
All minigames require membership, apart from the five available to free-to-play players: Clan Wars, Fist of Guthix, The Great Orb Project, Cabbage Facepunch Bonanza, and the Burthorpe Games Room.
Most minigames allow players to earn thaler, a special currency that can be spent on various minigame-related rewards. Thaler can be earned at an increased amount while playing the current spotlighted minigame.
Safe/dangerous[edit | edit source]
Most minigames are classified as either Safe or Dangerous depending on whether items are or are not kept on death. Some minigames may be classified as Unsafe, meaning death is not likely, but items will still be lost as in Dangerous minigames.
Safe[edit | edit source]
There are two types of safe minigame: safe combat, and no combat. Minigames with safe combat will see players fight monsters or other players, and should they die they will respawn in a designated area in the minigame with all their items. Minigames with no combat have no monsters or player-versus-player areas, so players cannot be killed. On the wiki, safe minigames will show a Safe banner at the top of the page, like this:
Unsafe[edit | edit source]
Unsafe minigames either do not cause death directly, or only cause very minimal amounts of damage meaning that death is highly unlikely. Death, however, may still occur during an unsafe minigame due to means outside of the minigame itself, such as engaging in combat which is not part of the minigame or by being already poisoned. If death occurs while playing an unsafe minigame, items will be lost upon death, the same as dying in a dangerous minigame. On the wiki, unsafe minigames will show this banner at the top of the page:
Dangerous[edit | edit source]
Items will be lost upon death, and depending on the minigame, you may or may not get a gravestone. On the wiki, dangerous minigames will show a banner at the top of the page like the one below:
Combat[edit | edit source]
These minigames involve the use of combat skills to fight players or monsters. Note: stands for members only.
Icon | Name | Classification | Description |
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Barbarian Assault ![]() |
Safe | A team of five, fight 10 waves of penance creatures and the Penance queen, or the Penance King on hard mode. |
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Barrows ![]() |
Dangerous | Fight the six - eight Barrows Brothers to earn Barrows equipment. |
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Burgh de Rott Ramble ![]() |
Dangerous | A game where you guide potential Myreque recruits from Paterdomus to Burgh de Rott. Note: If players die during this minigame, their gravestone will be placed outside of Paterdomus. |
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Castle Wars ![]() |
Safe | A competitive game of Capture the Flag in which two teams try to bring the opponent's flag back to their base. |
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Clan Wars | Depends on setting | Gather a clan and battle against one another. One of the five free play minigames. Note: If a player dies in a 'Dangerous' scenario during this minigame, they will drop all of their items, as if they were skulled (unless Protect Item is active, in which case they keep the most valuable item). Players do not get a gravestone if they die in a 'Dangerous' scenario, and all dropped items are lost to the killer. |
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Conquest ![]() |
Safe, although items can be lost if the player chooses to stake. | Outflank and outmaneuver your opponent on a Void Knight battlefield. |
N/A | Deathmatch ![]() |
Safe | Fight your opponents to death with the help of power ups and super power ups. |
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Dominion Tower ![]() |
Safe | Fight previously defeated foes and advance upward through the tower to gain Dominion Factor. |
N/A | Fight Cauldron ![]() |
Safe | Players fight alone against many waves of TokHaar monsters. Each monster killed will drop Obsidian shards which can be made into Obsidian bars and Obsidian armour. |
N/A | Fight Kiln ![]() |
Safe | Players fight alone against an army of TokHaar monsters. If they can defeat Har-Aken, they can choose a reward of either the TokHaar-Kal cape or an uncut onyx. |
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Fist of Guthix | Safe | A tactical one-on-one game with two rounds, in which one player collects charges with a magical stone while the other is trying to hunt them down. In the second round, the players switch sides. One of the five free-to-play minigames. |
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Mage Arena ![]() |
Dangerous | Battle Kolodion for the right to learn God spells. Kolodion cannot be refought after defeating his fourth form, but the arena itself can still be used afterwards. |
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Pest Control ![]() |
Safe | A team combat minigame which involves protecting a vulnerable Void Knight, while fending off against waves of incoming monsters and taking down four portals. |
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Soul Wars ![]() |
Safe | PvP team-based Slayer minigame where teams compete to kill the opponents avatar, with self-chosen rewards gained upon victory. |
N/A | Shattered Worlds ![]() |
Safe | Travel through worlds in a race against the clock while defeating enemies that increase in difficulty from world to world. |
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Temple Trekking ![]() |
Dangerous | A game where players have to guide refugees from Burgh de Rott to Paterdomus for rewards. Note: If players die during this minigame, their gravestone will be placed by the refugees in Burgh de Rott. |
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TzHaar Fight Cave ![]() |
Safe | Players fight alone against an army of TzHaar monsters. If they can defeat TzTok-Jad, they gain the sought-after fire cape. Tokkul are also awarded. |
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TzHaar Fight Pit ![]() |
Safe | Players fight in a safe pit of combat in a free-for-all environment, last man standing gains a tokkul reward. |
Skilling[edit | edit source]
These minigames focus on certain skills to achieve a goal. Note: stands for members only.
Icon | Name | Classification | Skill(s) | Description |
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All Fired Up ![]() |
Dangerous | Firemaking | Players must light beacons spread along the Wilderness edge. Each beacon has a specific Firemaking requirement, up to level 92. Completion of the quest All Fired Up is required. |
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Blast Furnace ![]() |
Unsafe | Smithing, Strength, Agility, Crafting | Players work together to keep the furnace running. The furnace halves the amount of coal needed to produce a bar when smelting. |
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Brimhaven Agility Arena ![]() |
Dangerous | Agility | A medium-level Agility course for players. Pillars dispense tickets which can be traded in for rewards. |
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Fishing Trawler ![]() |
Safe | Fishing | Players work together to keep a trawler afloat while keeping nets fixed in order to catch as many fish as possible. |
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Flash Powder Factory ![]() |
Safe | Agility, Thieving | A minigame that uses Agility, Thieving and Herblore, requiring players to collect the reagents for making flash powder and take them to the powder making machines, while traversing obstacles and pickpocketing other players (or being pickpocketed themselves). Reward points from the game can be swapped for experience or parts of the factory outfit. |
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Gnome Ball ![]() |
Unsafe | Agility, Ranged | A minigame where players try to pass and charge with a small ball towards a hoop to score a goal, while the defending gnomes attempt to tackle them. |
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Gnome Restaurant ![]() |
Unsafe | Cooking | Players deliver food to customers gnomes within a time limit, gaining unique food rewards. |
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Great Orb Project | Safe | Runecrafting | Two teams compete to collect orbs while preventing the other team from collecting theirs. Winners of each round gain Runecrafting rewards. One of the five free-to-play minigames. |
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Impetuous Impulses ![]() |
Safe | Hunter | A minigame where implings are hunted and trapped in magical jars. Rewards vary from a chisel to pieces of dragon arrows to Royal clothing. |
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Mage Training Arena ![]() |
Safe | Magic | A minigame composed of four separate "sub-minigames". The rewards are pizazz points, exchangeable for abilities such as the Bones to Peaches spell, or items such as runes or infinity robes. |
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Pyramid Plunder ![]() |
Dangerous | Thieving | Advance through 8 rooms, avoiding traps, and defending yourself from the pyramid's inhabitants in an attempt to loot treasure. |
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Ranging minigame ![]() |
Safe | Ranging | A way to train Ranged which can be profitable. Players may exchange tickets earned as rewards for items, such as rune arrows. |
N/A | Shifting Tombs ![]() |
Unsafe | Dungeoneering, Agility, Thieving, Construction, Crafting, Runecrafting, Prayer, Divination | Gain experience in skills of your choosing by opening sarcophagi, looting treasure chests and cleansing corruption. |
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Sorceress's Garden ![]() |
Safe | Thieving, Farming | Players attempt to sneak around watchful elementals guarding their gardens to pick Sq'irk fruits or herbs. |
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Trouble Brewing ![]() |
Safe | Multiple skills | Two teams compete as each try to brew the most bottles of 'rum'. Experience in a variety of skills can be earned for performing the many tasks needed in the process of 'rum' production. |
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Vinesweeper ![]() |
Safe | Farming | A minesweeper-like game where players are rewarded with farming experience or seeds. |
Combat and skilling[edit | edit source]
These minigames feature both combat and the use of skills. All minigames in this section are members only.
Icon | Name | Classification | Skill(s) | Description |
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Shades of Mort'ton ![]() |
Dangerous | Crafting, Firemaking, and combat. | Build up a temple and defend it from attacking shades, and venture into the shady catacombs beneath Mort'ton, reaping the monetary gains. |
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Stealing Creation ![]() |
Safe | All skills except Farming, Slayer, Firemaking, Dungeoneering, Divination, Invention and Archaeology. | A team-based minigame where teams compete for the most points. Players make and use armour and weaponry to engage in combat, or gain further points through item creation and refinement. |
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Tai Bwo Wannai Cleanup ![]() |
Dangerous | Woodcutting and combat | Players help clean up the village of Tai Bwo Wannai, while encountering monsters, earning the village currency of trading sticks as reward. |
Miscellaneous[edit | edit source]
Other minigames that can be played and do not fit into the above categories. Note: stands for members only.
Icon | Name | Classification | Description |
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Burthorpe Games Room | Safe | A room where players can compete in various board games. One of the five free-to-play minigames. |
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Cabbage Facepunch Bonanza | Safe | A maze where players have to survive as long as possible, running between two safe zones. Any player who fails is turned into a gorilla. One of the five free-to-play minigames. |
N/A | Heist ![]() |
Safe | A team of robbers try to secure loot undetected while another team of guards attempt to uncover and arrest the robbers before time runs out. |
N/A | Player-owned port ![]() |
Safe | Players manage the day-to-day affairs of their own fleet of ships, to explore the Wushanko Isles for exotic items and rewards. To participate in this minigame, at least level 90 is required in any of Construction, Cooking, Hunter, Fishing, Slayer, Runecrafting, Herblore, Prayer, Thieving, Dungeoneering, Divination or Agility. |
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Rogue Trader ![]() |
Unsafe | Players barter with Ali Morrisane. The rewards include cheap runes, clothes, and blackjacks. |
See also[edit | edit source]
- Distractions and Diversions
- Grand Exchange Market Watch/Minigames
- Grand Exchange Market Watch/Combat minigames
Update history[edit | edit source]
- patch 12 June 2023 (Update):
- Wilderness Flash Events won't close other minigame interfaces when their timers run out.
- patch 7 September 2020 (Update):
- The Minigames tab will now appear when teleporting directly to Player Owned Ports via the Captain's Log in the Circus.
- patch 27 January 2020 (Update):
- Fixed a bug that let the Soul Wars shop steal Zeal if you didn't have the requirements for one of its pets.
- patch 13 January 2020 (Update):
- Premier Club Vault is no longer showing locked in the minigames tab for premier club 2019 members.
- Updated some information on the Premier Club Vault minigames interface.
- patch 9 December 2019 (Update):
- Improvements have been made to the Clan Citadel resource minigames interface, including increased sizing of the panels and text to better fit the space on mobile.
- patch 23 September 2019 (Update):
- Minigame tracking will now correctly update for the Premier Club Vault.
- patch 16 May 2016 (Update):
- The Minigames Tracker interface will now correctly register if a player has a clue scroll in their bank.
- patch 11 January 2016 (Update):
- Hybrid PvP minigame armour once again automatically updates to the stated version when starting PvP minigames.
- patch 20 July 2015 (Update):
- Dying at the same time as a minigame ends will no longer count as an unsafe death.
- patch 22 April 2014 (Update):
- Using the Minigames interface to teleport to the god statue south of Yanille now takes the player to the Yanille lodestone, as opposed to the Ardougne one.
- Some minor grammatical errors on the descriptions of the Minigames interface have been fixed.
- coldfix 7 April 2014 (Update):
- Players will no longer receive scroll ports missions if they already own all scrolls in a Player-Owned Port.
- The Perks interface in Heist now has horizontal and vertical scroll bars when shrunk.
- coldfix 21 January 2014 (Update):
- The Minigames Tracker has been added to include list skills recently added for starting Player-Owned Ports.
- patch 13 August 2013 (Update):
- The minigame HUD now remains in place after resizing the game window.
- patch 20 October 2009 (Update):
- Players should no longer disappear when picking flowers in Trouble Brewing.
- Players could stand in some Mobilising Armies tables.
- Debug message displayed in Stealing Creation.
Trivia[edit | edit source]
- Minigames were renamed activities in March 2010. However, Jagex slowly began to call them minigames again throughout 2011 and as such they are called minigames again.
- An update in January 2012 caused the death mechanic of the overworld to spill over into minigames, and as a result many players lost millions of gold pieces in equipment when they died in "safe" minigames, respawned at their default points outside the minigames, and were unable to reenter the minigame to retrieve their equipment from their gravestones. As Jagex did not agree to a rollback, this is the single most damaging glitch in minigames in all of RuneScape's history.