|Release date||20 September 2004 (Update)|
|Main developer(s)||Mod Dylan|
|Quality assurance||Unknown edit|
|Infobox • Talk page|
- 1 Official description
- 2 Overview
- 3 One-man army
- 4 Underground Pass
- 5 Isafdar, the elven lands
- 6 Tracker tutorial
- 7 Enemy base
- 8 An explosive plan
- 9 Fractionation
- 10 Catapulted into oblivion
- 11 Dumbstruck
- 12 Rewards
- 13 Achievements
- 14 Required for completing
- 15 Transcript
- 16 Update history
- 17 Trivia
Official description[edit | edit source]
|“||Continuing the Plague City series, the Regicide Quest takes you beyond the 'Well of Voyage' to a new realm.
King Lathas will employ you once again, this time for the grim task of disposing of his brother.
Once you have travelled to the realm you will find yourself surrounded by new and strange plants, animals and even a new race.
Once there, you will see that everything is not as serene as it first appears.
Overview[edit | edit source]
|Start point||King Lathas's messenger (typically, this happens about 15 minutes after completing Underground Pass).|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
|Enemies to defeat||
One-man army[edit | edit source]
After completing Underground Pass, a King's messenger will appear and give you a message from King Lathas. This can take up to 35 minutes. After receiving the message, go and talk to King Lathas in Ardougne Castle in East Ardougne. He informs you that he has managed to track down his brother, King Tyras, with the aid of the elves; Tyras and his men are hiding in the elven lands. He tasks you with venturing to Tirannwn, killing his brother, and establishing an easy transport route to the western lands.
Underground Pass[edit | edit source]
Before heading into the Underground Pass, make sure you have all the items required to get through it as well to complete a portion of the quest up until you can activate the Tirannwn lodestone. This will save time and negate any unnecessary trips through the Underground Pass. It is recommended to bring some food for healing in case you fall down in the Pass. The trip will also provide a convenient opportunity to complete the Iban You from Hurting Me! achievement in the Tirannwn achievements set.
Once you are prepared, return to the Underground Pass. See this separate guide for detailed instructions for getting through the pass and reaching the well.
Make your way to Iban's Temple, the location where you defeated him during the Underground Pass quest. Although Iban may appear in the temple, it is safe to enter. If necessary, talk to Koftik for some extra food and to recharge your Prayer and Summoning points.
Isafdar, the elven lands[edit | edit source]
Once on the other side of the Well, locate the unmarked exit, which is a blank wall west of the Summoning obelisk. Exit the cave and head west. The elf Idris will appear but will shortly be killed by Morvran and Essyllt. The elven guards will tell you to talk with Lord Iorwerth at the Elf Camp in the north-western corner of the forest.
West of the Summoning Obelisk in the Well is a blank wall. It is the unmarked exit. Exit out of the cave and head a bit west to meet up with an elf named Idris. He starts to mention something about Lathas but is swiftly shot down by Morvran and Essyllt. The elf guards will tell you to talk to Lord Iorwerth at the Elf Camp in the north-west corner of the forest. The Tirannwn lodestone can now be activated, which will provide quick transport to the region and negate the need to traverse the Underground Pass again.
Obstacles[edit | edit source]
To travel to the elf camp, you will need to traverse past the obstacles in the elven forest. These traps do not stop forward motion, with the exception of the stick trap; you simply fall right into/over them and take damage. You will need to use the balance log shortcut the first few times you enter the camp.
The Tirannwn lodestone is not far from your current location, hence it is recommended to activate it now for easier travel. Also, if you run out of food, you can kill the rabbits around Isafdar and cook them on one of the fire pits in the elf camp.
While moving around, you may encounter four different obstacles:
|Dense forest||Dense forests cannot be failed and it acts as a shortcut inside the forest. However, you cannot pass through these until later in the quest when an elf tracker teaches you the skill; 56 Agility is also required to navigate past them.
If your agility is 51-55 and you are using summer pies/agility potions, there a few things that would come in handy:
|Leaf trap||Occasionally, you will encounter some leaves on the ground. You need to jump over them by clicking in the middle of the trap.
If you do accidentally click on the farther side of the trap, it will result in you walking into the trap and falling into a pit of spikes. This will cause you to lose 361 life points and the only way to escape is by climbing up the wall protrusions.
|Stick trap||You'll see some sticks on the ground in a formation similar to a hurdle. Right-click "pass" on them. If you fail, you'll lose 167 life points and will have to try again.|
|Tripwire||Tripwires are armed across two close rocks, flanked by four crossbows aiming at the trespasser.
Make sure run mode is turned off and then click on the tripwire to step over it. If you trigger the trap while doing so, you'll be damaged and poisoned.
Tracker tutorial[edit | edit source]
Teleport to the Tirannwn lodestone if activated or head south-east of the camp until you reach it. There will be an elf tracker nearby. Talk with him and he will refuse to help unless you can prove you were sent by Lord Iorwerth. Return to the Elf Camp and report to Lord Iorwerth, who will give you a crystal pendant. Return to the elf tracker, who will accept the pendant as proof.
He will tell you your current location is the site of Tyras's old camp but that the king and his troops have since moved on. He tells you to check the western side of the site. Head west a bit and locate the footprints heading into the forest; click and try to follow them and you'll be told you can't. Report back to the elf tracker and he will teach you how to pass through the dense forests in Isafdar. Go back and climb through the dense forest.
Enemy base[edit | edit source]
After you pass through the dense forest, a level 58 Tyras guard will attack you, equipped with a steel halberd. He should be an easy defeat for experienced players; however, you may use prayer and food if the need arises.
After you've killed the guard, continue north, taking caution of a tripwire nearby. After navigating past the tripwire, go through the dense forest up ahead, and head west and then south through more dense forest located next to a Tyras guard to reach Tyras Camp. If you ran from the Tyras guard that appeared earlier, you will have to kill him to continue.
Here you will be able to charter a ship to and from Port Tyras, unlocking an alternative route to Isafdar. The trip costs 3,200 coins (This can be reduced to only 1,600 coins or even 800 coins with the ring of charos (a), depending on whether or not you have completed Cabin Fever).
Once in the camp, speak to General Hining and request to see King Tyras. He tells you that the King doesn't ever entertain an audience and sends you on your way. Hence you must now devise a plan to kill Tyras inside his tent.
While here, grab at least 2 of the barrels that spawn around the camp. An extra barrel of naphtha is needed for Mourning's End Part I, so if you plan on completing that quest, avoid making an extra trip to the camp and grab a few spares in case you make a mistake later.
An explosive plan[edit | edit source]
Go back to Lord Iorwerth and read the big book of bangs he hands you. Keep the book as you will need it later. You must now follow the instructions in the book to create an explosive compound.
- Bank and get your limestone (limestone brick will not work).
- Use the lodestone for Tirannwn and head south until you come up to a poison waste swamp, where you should find some coal tar. Fill one of your barrels with coal tar by using it on the swamp. Fill two if you're saving one for Mourning's End Part I.
- Grab some sulphur lying on the ground nearby and grind it with your pestle and mortar to make ground sulphur.
- The third component you will need is quicklime. To make some, use limestone on a furnace. You can mine some limestone in Isafdar, but it may be easier to obtain by buying it on the Grand Exchange, or at the limestone mine near Paterdomus.
Once you have these items, head to Rimmington.
Fractionation[edit | edit source]
Go to the chemist's house just west of Rimmington and talk to him. Noting the book Iorwerth gave you, he tells you to use his still to create the required mixture; use your barrel of coal-tar on the fractionation still outside his house.
To operate the still:
- Rotate the tar regulator clockwise twice to make the tar flowing at maximum. The 'pressure' indicator on the left should go up.
- When the pressure enters the green region, rotate the pressure valve clockwise once to let out some pressure. This should stall the pressure indicator.
- Start adding coal. This raises the 'heat' indicator on the right. If it's below the green region, add more coal. If it's above, don't add coal until it gets lower.
- If the heat reading reaches the dark orange portion, you've spoiled your compound and must start again.
- If you run out of coal, your progress will be saved, but you will have to re-set the pressure to add more coal to it.
- The bar on the bottom should start turning green. When it's full, stop adding coal and close the window to replace your empty barrel with a barrel of naphtha.
Next, grind the quicklime with a pot in your inventory (one can be bought from the general store in Rimmington) to get a pot of quicklime. Be sure to have a pot in your inventory before grinding or else the quicklime will disappear and you will need to heat another piece of limestone.
Catapulted into oblivion[edit | edit source]
Head back to Tyras' camp using a charter ship to Port Tyras. Cross the dense forest north of the camp and offer the cooked rabbit to the plainclothes Tyras guard near the catapult as a distraction. Free from any interference, use the barrel bomb on the catapult.
Dumbstruck[edit | edit source]
Travel back to Ardougne Castle by any method you want. On the way to delivering the message, an elf named Arianwyn suddenly appears before you. He breaks the magic seal on the letter and asks you to read it.
In the letter, Lord Iorwerth assures King Lathas that Tyras has been killed and that the Dark Lord can enter Gielinor. Arianwyn further reveals the "path" is connected to Zamorak's realm and convinces you to join his side instead. To avoid arousing any suspicions, Arianwyn tells you to claim your reward from Lathas.
Rewards[edit | edit source]
- 3 quest points
- 13,750 experience
- 15,000 coins
- Access to Isafdar and the overpass of Arandar
- Access to Port Tyras by using charter ships
- Ability to wield and use a dragon halberd (bought for 325,000 coins from the quartermaster in Tyras Camp)
- Ability to have elves assigned as a slayer task by Chaeldar, Sumona and Morvran
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Achievements[edit | edit source]
- Regicide ( 0) – Complete this Master quest.
- Tirannwn achievements
- Arandar-bout Way ( 5) – Enter through the gates of the Arandar Pass while wearing only a full set of Mourner gear.
- The Motherlode ( 5) – Use the Tirannwn lodestone.
- Tyrassed to Impress ( 5) – Equip a Tyras helm inside Tyras Camp.
- Lime Ordeal ( 5) – Mine limestone at the mountains of Arandar.
- Leaf Me Alone ( 5) – Attempt to pass a leaf trap.
- Elite - A Screwball Scramble ( 25) – Use the advanced cliffside scramble shortcut while navigating through the Arandar Pass.
Required for completing[edit | edit source]
Regicide is directly required for the following quests/miniquests:
Transcript[edit | edit source]
Update history[edit | edit source]
- patch 4 March 2019 (Update):
- Fixed an issue where the quest overview for Regicide was displaying it as complete a step too soon.
- patch 11 January 2010 (Update):
- Updated the opening sounds for some of the doors/gates in Regicide.
- Converted a quest item from Regicide into a members’ item, as it should have been.
- patch 23 September 2009 (Update):
- Fixed a sailing bug in the Regicide quest.
Trivia[edit | edit source]
- Naphtha was used in Mongol siege warfare during the reign of Genghis Khan. It is thrown by a catapult and catches fire when airborne.
- Regicide is the act of killing a monarch.
|Part 4 of the Elf quest series|