|Release date||4 January 2001 (Update)|
|Minimum level to be ranked||15 (as of 10 Dec 2022)|
|Players with 99||281,718 (as of 10 Dec 2022)|
|Players with 120||42,152 (as of 10 Dec 2022)|
|Players with 200M XP||15,194 (as of 10 Dec 2022)|
|Infobox • Talk page|
Ranged is a combat skill that involves the use of bows, crossbows, and thrown weapons to take down opponents, and wearing armour based on various monsters' hides. Players who specialise in this skill are known as rangers or archers.
Ranged's ability to attack from a distance means that a player can safespot a Melee monster while fighting from safety. However, this is not very useful as Melee monsters have high Ranged defence.
Ranged Attack[edit | edit source]
To the right of the Inventory button is the Equipment menu. From here, players can view their combat stats. Ranged weapons increase in accuracy as the minimum Ranged level, required to wield the bow, increases. The general trend is that Ranged weapons of the same "tier" have the same accuracy value. Ranged armour does not hinder the accuracy of Ranged weapons, nor does it improve Ranged accuracy. However, wearing a piece of Melee or Magic armour piece, instead of the Ranged counterpart, reduces the effectiveness of Ranged combat.
Shieldbows have a slower rate of fire than shortbows but compensate with a longer range. With this in mind, a shortbow is usually recommended over the shieldbow for faster experience, making the shieldbow more efficient for ammo preservation and long range combat. Crossbows are extremely accurate and have the potential for powerful hits, but their rate of fire is considered relatively slow. One-handed "Pistol" crossbows also allow players to equip a left-handed item like a shield or an off-hand crossbow, increasing damage and fire rate at the expense of ammo.
Players can also use Ranged prayer such as Eagle Eye to improve Ranged attack.
Training[edit | edit source]
It is advised to use safespots for each of these strategies in order to conserve health. Members may also find it useful to use sacred clay weapons or armour for training, as these double the amount of experience gained with a trade-off of taking the time to obtain them.
Gaining experience[edit | edit source]
Players may receive Ranged experience during combat by selecting the Ranged skill in the Settings interface > Gameplay tab > Combat drop-down > Combat XP menu > Magic XP checkbox. The Combat XP checkboxes may also be accessed in the Skills drop-down > Experience menu.
Experience is only gained when the player slays an enemy, after which both Ranged and Constitution experience are awarded dependent on the opponent's stats. It is also possible to earn experience across both Ranged and Defence by also selecting Defence in the experience menu. If this is chosen, the amount of experience that would have been awarded to Ranged alone is evenly split among the two skills.
Non-member training[edit | edit source]
As a non-member you don't have many options when it comes to training Ranged. You can train with a bow and arrows, which is the most expensive way to train Ranged as a non-member depending on what arrows you are using. You can also train using a chargebow. The chargebow is received as a drop from a lot of F2P monsters including chickens and cows.
Lower levels: it is recommended to use Kayle's chargebow. Even though it is relatively weak, Kayle's chargebow does not require any ammo, especially at lower levels this is a good choice to save money, time, and train rapidly. Even more profitable is to kill cows (for both hides and meat to make money on the side) are recommended at Beefy Bill, who will transport them to your bank for a 10% fee.
Lower to mid-levels: another way to train is to kill minotaurs with a chargebow, or your best bow and iron arrows. Minotaurs drop iron arrows a lot and provided that the player isn't hurt a lot by these low level monsters, can stay there indefinitely. But most minotaurs are weak, so you will be safe.
Mid to high levels: players seeking to train Ranged at higher levels should kill lesser demons with either a magic shortbow or, if possible, a gravite shortbow. It is highly recommended to bring a shieldbow, such as a magic shieldbow (sighted) for healing or, if need be, as the main ranged weapon that provides extra protection, which shortbows lack. An amulet of power and a team cape both provide a Ranged critical hit percentage bonus and these items should be worn when fighting lesser demons. Food is recommended to prolong trips, because the five minute cooldown of Rejuvenate may be too long as lesser demons are somewhat accurate, even when players are wearing blue dragonhide armour.
Members training[edit | edit source]
Training Ranged as a member can be very expensive or time consuming depending on how you choose to train it.
If you are willing to spend money and earn back as much as three times what you spent (and have a Ranged level of 40 or higher) then the Ranging Guild is the fastest way to get experience. You play the archery competition and receive tickets, which you spend however you like.
The cheapest and still feasible way to train Ranged is simply using a bow and arrows or crossbow(s) and bolts. This is best done in single combat and is one of the slower methods to train ranged but also the cheapest depending on what arrows/bolts you use. It is best if you attack something behind a safespot so that you do not have to worry about taking damage. However, some monsters have attacks that make safespotting ineffective, such as dragons' firebreath. The best place to gain Ranged experience is in the Ancient Caverns killing waterfiends as they provide 942 experience in Ranged (not counting Constitution xp).
If you have no money and want to train Ranged you can either kill monsters using melee for arrows and then use them to train Ranged, or use a chargebow (the chargebow is dropped from many free-to-play monsters and is very weak but uses no ammo). Chargebows are not recommended for members to use because there are much better methods to train.
Ranged weapons[edit | edit source]
Bows[edit | edit source]
Bows are the original ranging weapon, and require two hands to wield. With a few notable exceptions, bows of all types require arrows to be equipped in the ammunition slot.
Types of bows include shortbows, composite bows, and shieldbows. Shieldbows fire arrows farther and act as a shield providing defensive bonuses, though they do not shoot as fast as shortbows. Composite bows are a compromise of power and speed, providing a balanced ranged style. It is usually recommended that players use a shortbow when ranging, especially when training, to deal more damage over time. However, a shieldbow may be advantageous in situations where distance and defence are needed over firepower. For example, using a shieldbow while shooting from the battlements of Castle Wars will allow players to hit targets who cannot be reached with a shortbow.
Chargebows generate their own ammunition and so don't require any arrows to be equipped. Chargebows can be found south of Varrock as drops from the low-level mages. They are also dropped by goblins in Lumbridge. They are designed for beginner rangers and if you have considerable experience in ranging, you will receive a notice on your screen urging you to start using better bows or crossbows. If you're a non-member ranger, it is suggested that you keep the chargebow handy because of its ability to shoot without ammunition.
Higher level bows can use increasingly powerful arrows. For example, shortbows made of the lowest level wood (normal) can only use bronze or iron arrows. Non-members can only use arrows up to rune arrows with a magic shortbow or magic shieldbow.
The crystal bow is a special type of bow which does not require arrows. It degrades as it is used until it turns into a crystal weapon seed, much like Barrows armour. The crystal bow can be obtained as an optional reward after completing the Roving Elves quest. It requires 70 Ranged and 50 Agility to wield.
Best bows[edit | edit source]
|Bow of the Last Guardian||2765|
|Upgraded bone blowpipe||2458|
|Attuned crystal bow||1924|
Crossbows[edit | edit source]
Crossbows are weapons that are popular with rangers, generally because they can be wielded with a shield or an off-hand version. They use bolts instead of arrows, some of which can be gem-tipped, or enchanted for a chance of a special effect when striking. Crossbows can fire mithril grapples as well, used to pass agility obstacles.
Crossbows come in three different types – "Pistol" crossbows which occupy the weapon slot, off-hand "pistol" crossbows which occupy the shield slot, and two-handed crossbows which occupy both slots. Non-members only have access to main-hand, off-hand, and two-handed crossbows up to rune, bolts up to rune, and unenchanted gem-tipped bolts up to diamond.
Thrown weapons[edit | edit source]
Thrown weapons, though not as popular as bows or crossbows, are preferred over those weapons by some players due to their speed, particularly at lower levels. Members have a wide range of thrown weapons at their disposal, while free players only have access to main and off-hand throwing knives, darts, throwing axes, and javelins up to rune, as well as gravite knives.
Examples of thrown weapons are:
- Throwing knives
- Throwing axes
- Toktz-xil-ul (throwing rings)
- Chinchompas and red chinchompas
Thrown weapons are rarely used due to their low damage offered but can be useful against mutated jadinkos due to the bonus damage offered by sagaie (a type of javelin) when used against them. Another reason thrown weapons are not a popular choice may be attributed to the fact that there is currently not a level 90 variant of any thrown weapon currently in the game. Weapons like the Noxious longbow, Ascension crossbows, and the level 92 Seren godbow are all better options than the best thrown weapons in game - the Death lotus darts.
Chinchompas are used for hitting multiple opponents at once.
Dwarf weaponry[edit | edit source]
There are two types of dwarf ranged weaponry: the Dwarf multicannon and the hand cannon. These are some of the strongest ranged weapons in the game and are becoming more popular for Ranged training. Many players tend to use the multicannon when training in crowded areas. The multicannon is able to rapidly attack NPCs on its own (sometimes firing two or three rounds into larger monsters in one pass). The Hand cannon is a popular weapon of choice amongst player killers due to its low price and strong damage offered, however as of recent, the royal crossbow has been more popular due to the recent price crashes of its four components coupled with the added damage increase over the aforementioned hand cannon.
Ranged armour[edit | edit source]
Rangers have their own sets of armour made out of various materials. Ranger armour is resistant to magic but weak against melee. Also, most armour sets designed for ranging give no Prayer bonuses (with the exception of Armadyl armour, where most items give a +1 bonus to Prayer).
Leather armour[edit | edit source]
Snakeskin armour[edit | edit source]
Snakeskin armour is only available to members and non-members. Snakeskin armour can be made through the Crafting skill from snakeskin, which can be obtained by killing snakes that appear in the Tai Bwo Wannai Cleanup and Temple Trekking minigames, or by killing level 35 snakes on Mos Le'Harmless Island. It requires 30 Ranged and 30 Defence to equip.
The whole snakeskin set is not usually worn by rangers due to the large amount of snakeskin hides needed. However, the snakeskin boots and snakeskin bandanna offer rangers a much cheaper alternative to the highly priced ranger boots and Robin Hood hat.
Spined armour[edit | edit source]
Spined armour is Fremennik armour designed for rangers. Spined armour can be bought from the Rellekka armour store after completing The Fremennik Trials. Note that you must bring the raw materials in order to buy the armour, which can be obtained from killing dagannoths and their kin in the Waterbirth Island Dungeon.
Dragonhide armour[edit | edit source]
Dragonhide armour is the most popular and the recommended ranging armour. Free-to-play players can only wear green and blue dragonhide armour; red, black, and royal dragonhide sets are only available to members. Members can also use Crafting to make dragonhide armour from tanned dragon hides.
There are also variants of dragonhide, with fur and gold-trimmed green and blue dragonhide bodies and chaps available from treasure trails. Also, there are god-blessed dragonhide sets with the equivalent bonuses of black dragonhide, which require 60 Ranged and 40 Defence for all the pieces. All trimmed and god-blessed dragonhide armours do not offer additional stat bonuses and are purely for aesthetic use.
Karil the Tainted's armour set[edit | edit source]
Karil the Tainted's armour set is a level 70 augmentable tank armour. Members can obtain a set of ranged barrows equipment, Karil the Tainted's, as a reward from the Barrows minigame. When a player is ranging with the complete set, including Karil's crossbow, some ranged attacks have a chance of reducing the opponent's Magic level. Before the December 2007 Wilderness updates, attacks had a chance of reducing the opponent's Agility level. During this time, many Karil's rangers would go to the Wilderness Agility Course and lower the Agility of the target, making them unable to escape.
Armadyl armour[edit | edit source]
Armadyl armour is a level 70 augmentable power armour. It is great for mid-to-high levelled rangers. Due to its relatively cheap prices, it is commonly used by slayers as it provides a +87 ranged bonus. Since most slayer monsters don't do much damage, it is an easy decision to choose an offensive armour like Armadyl over a defensive armour like Karil's. The full set gives a prayer bonus of +6, which can be useful (+7 if also wearing the buckler). This armour is commonly used in minigames such as Castle Wars due to the high amount of enemy players using magic spells.
Morrigan's equipment[edit | edit source]
Morrigan's equipment is a portion of Ancient Warriors' equipment. It is either obtained by killing revenants or through the Grand Exchange. It has fairly high requirements; to wield this set, players must have 78 Defence and 78 Ranged (for the corrupt set, 40 Defence and 65 Ranged are necessary). It has the Ranged Strength bonuses equivalent to Pernix armour. This armour lasts for 100,000 charges of combat before degrading to dust (15 minutes of time worn for the corrupt set). Although it has the prerequisite of being at least a level 70 armour, Morrigan's armour is not augmentable.
Pernix equipment[edit | edit source]
Pernix armour is a set of degradable high level Ranged armour that requires 80 Ranged, 80 Defence, and 80 Constitution to wear. This armour is classified as a power armour, which gives a total of 74 extra base damage. Pernix armour pieces may only be obtained as rare drops from Nex, the boss of the Zarosian stronghold of the God Wars Dungeon, the Ancient Prison. Pernix armour is currently the fourth-highest level Ranged armour in the game, behind death lotus armour, and sirenic armour, and tied with Anima Core of Zamorak.
Anima Core of Zamorak armour[edit | edit source]
Anima Core of Zamorak is an augmentable level 80 power armour that can be obtained from the Heart of Gielinor. It has stats similar to Pernix equipment and does not degrade, but it provides no bonuses to Prayer or life points. It can be made by combining Dormant Anima Core equipment with crests of Zamorak. Crests of Zamorak can be obtained as a drop from the Twin Furies, and dormant anima core equipment can be obtained as a drop from any of the four Heart of Gielinor generals.
Void knight armour (ranged)[edit | edit source]
A popular choice for pures and hybrids alike, these are mostly used to increase damage by 5-7%. The potency of this set rivals that of black dragonhide armour.
This set is considered to be one of the best armour sets for Ranged due to its cheaper cost and set effects, since players are paid in coins and experience to get it (although the cost of arrows used in Pest Control may offset the payment).
Superior elite void knight armour (ranged)[edit | edit source]
Superior elite void knight armour is an upgraded version of regular void knight armour. Despite being one of the best and most utilised armours in the game for high-level PvM, it is not augmentable since its level requirement is only 42 Defence. When all four pieces of the set are worn, it produces a set effect that increases the wearer's accuracy. This is a great tool for bosses like Vorago where accuracy is more important than damage and defence.
Refined Anima Core of Zamorak armour[edit | edit source]
Refined Anima Core of Zamorak armour is a level 85 augmentable power armour that degrades back to its unrefined state. It is created by upgrading regular Anima Core of Zamorak armour using 1-3 Serenic, Sliskean, Zamorakian, and Zarosian essence per each piece of the armour, after the ability to craft Refined Anima Core of Zamorak armour has been unlocked by earning 2,000 reputation with the Zamorakian faction. One of each essence is required to create the helm, two are required to make the legs and three are required to make the body.
To augment the body and legs, players must take an unused piece of the armour they wish to augment, an augmentor, and 36 divine charges to an Invention workbench. They must also have discovered the blueprints to augment armour, as well as level 16 Invention.
Death lotus equipment[edit | edit source]
Death lotus equipment is a set of level 85 augmentable tank armour that degrades. The superior version of the armour is only obtainable through obtaining lacquer at one's player-owned port, while the inferior version may be obtained via trade on the Grand Exchange or through direct trade with other players. The superior version may be repaired via any standard means, the inferior version, however, degrades to dust and may not be repaired. The superior version also offers higher bonuses that its inferior counterpart in Defence, life points, and prayer bonus.
Superior Morrigan's equipment[edit | edit source]
Superior Morrigan's equipment is a level 88 augmentable power armour set obtained by upgrading each part of the Morrigan's armour set using an ancient warriors' equipment patch, a reward from Bounty Hunter. Each piece carries 100,000 charges before degrading to dust.
Sirenic armour[edit | edit source]
Sirenic armour is a level 90 augmentable power armour that degrades to dust. It can be made by high-level crafters using sirenic scales, algarum thread and a needle. It has the highest damage bonus of any Ranged armour in the game and armour bonus equal to the superior Death Lotus set. While it can be quite expensive to purchase, it is commonly believed among many high-end PvMers that Sirenic armour is well worth the cost since it makes it easier to defeat high-level bosses that can easily pay for the armour in very little time. To augment the body and legs, players must take an unused piece of the armour they wish to augment, an augmentor, and 36 divine charges to an Invention workbench. They must also have discovered the blueprints to augment armour, as well as level 16 Invention.
Other weapons[edit | edit source]
Members also have access to many other kinds of weapons. Among them:
- Ascension crossbow
- Coral crossbow
- Chaotic crossbow
- Dwarf multicannon
- Hand cannon
- Hunter's crossbow
- Holy water
- Crystal bow
- Ogre bow and ogre arrows
- Ogre composite bow and brutal arrows
- Dark bow
- Dorgeshuun crossbow
- Zanik's crossbow
- Guthix bow
- Saradomin bow
- Zamorak bow
- Zaryte bow
Shields and reprisers[edit | edit source]
Free-to-play shields[edit | edit source]
- Leather shield
- Hard leather shield
- Studded leather shield
- Green dragonhide shield
- Blue dragonhide shield
Members-only shields and reprisers[edit | edit source]
A repriser is the ranged version of a melee defender. Reprisers act as a cross between a shield and an off-hand ranged weapon. Since they are a hybrid between the two, they have a smaller defence bonus, a smaller damage bonus, no life point bonus, and a 0% damage reduction factor, unlike their standard shield and weapon counterparts. It is only recommended to use a repriser when a shield is needed rather than when an off-hand weapon is needed.
- Red dragonhide shield
- Black dragonhide shield
- Crystal deflector
- Armadyl buckler
- Dragonfire deflector
- Tainted repriser
- Elysian spirit shield (lucky version)
- Eagle-eye kiteshield (lucky version)
- Attuned crystal deflector
- Ancient repriser
- Vengeful kiteshield
- Kalphite repriser
Other Ranged equipment[edit | edit source]
- Arrowstorm drape
- Ava's accumulator
- Ava's alerter
- Ava's attractor
- Farsight blood necklace
- Farsight quickshot necklace
- Farsight snapshot necklace
- Farsight sniper necklace
- Focus sight
- Mercenary's gloves
- Ranger boots
- Robin hood hat
- Saradomin's murmur
- Scrimshaw of cruelty (superior version)
- Scrimshaw of ranging (superior version)
- Swift gloves
Temporary boosts[edit | edit source]
Potions[edit | edit source]
|Potion||Members||Level increase||Level to make||Notes|
|Ranging potion||1 + 8%||3|
|Ranging mix||1 + 8%||5||Heals 300 Life points|
|Super ranging potion||2 + 12%||72|
|Super ranging mix||2 + 12%||80||Heals 600 Life points|
|Super warmaster's potion||2 + 12%||85||Also boosts Attack, Strength, Magic and Defence by the same amount|
|Grand ranging potion||2 + 14%||76|
|Extreme ranging||3 + 15%||92|
|Overload||3 + 15%||96||Non-tradeable. Also boosts Attack, Strength, Magic and Defence, lasting 6 minutes.|
|Supreme overload potion||4 + 16%||98||Non-tradeable. Also boosts Attack, Strength, Magic and Defence, lasting 6 minutes. Requires Plague's End.|
|Elder overload potion||5 + 17%||106||Non-tradeable. Also boosts Attack, Strength, Ranged and Defence, lasting 6 minutes. Requires Plague's End.|
Other[edit | edit source]
|Ranger's aid||+2||None||Also reduces defence by 6.|
|Ranger's aid (m)||+3||None||Also reduces defence by a random amount.|
|Geyser titan||+1 + 3%||89|
|Exuberry||+2||86||Also reduces defence by 1.|
|Dominion marker||Varies||110 combat level||Non-tradeable. Boosts depends on marker stage, also boosts Attack, Strength, Magic and Defence.|
|God banner||+5||55 or 55 or 55||Non-tradeable. Usable once per day for 30 minutes, also boosts Attack, Strength, Magic and Defence.|
|Focus sight||12.5% accuracy and damage||None||Boost only applies when fighting monsters assigned by a Slayer Master.|
|Slayer helmet||12.5% to 14.5% accuracy and damage||35
|Boost depends on the tier of the helmet, and only applies when fighting monsters assigned by a Slayer Master.|
Prayers and Ancient Curses[edit | edit source]
|Ancient Curses||Leech Ranged||76||+2, then +8|
The Void Knight ranging set, purchased for 850 Pest Control commendation points, increases ranged accuracy and maximum hit by 10% (though testing shows the boost is truly around 20%) and is thus very useful in training Ranged.
The absolute maximum boost can be gained while wearing a Void Knight ranging set, using an extreme ranging potion, and using the Rigour prayer while having a slayer assignment in Kuradal's Dungeon and wearing a ferocious ring, as a full slayer helm/focus sight gives only a bonus of +15% while on slayer assignments, while the Void Knight ranging set gives a +10% damage to bonus as well as Ranged level, effectively bumping the boost to +20%.
Cape of Accomplishment[edit | edit source]
For players with level 99 Ranged, a Ranged cape can be bought from the Armour Salesman at the Ranging Guild. The cape will cost 99,000 coins, like all other Capes of Achievement. If Ranged is a player's only mastered skill, they will have an untrimmed cape. If the player has 99 in any other skill, it will sport an orange trim. The Ranged cape's perk increases the special effect chance of ranged ammunition by 20% of its current chance.
Skilling pet (Sparky)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. For Ranged, the pet is called Sparky.
Quests with a Ranged requirement[edit | edit source]
- 25 - Underground Pass
- 30 - Animal Magnetism
- 30 - Big Chompy Bird Hunting
- 30 - Zogre Flesh Eaters
- 37 - Spirits of the Elid
- 40 - Cabin Fever
- 40 - Temple of Ikov
- 47 - The Path of Glouphrie
- 50 - Do No Evil
- 60 - Mourning's End Part I
- 64 - The Curse of Arrav
- 75 - Within the Light
- 75 - Plague's End
- 78 - River of Blood
Quests for Ranged experience[edit | edit source]
|The Blood Pact||100||N/A||N/A|
|Big Chompy Bird Hunting||735||30||
|Recipe for Disaster: Freeing Skrach Uglogwee||1,500||30||
|Zogre Flesh Eaters||2,000||30||N/A|
|Horror from the Deep||4,662||N/A||
|The Curse of Arrav||9,000||64||
|Dimension of Disaster: Curse of Arrav||9,000||64||
|Temple of Ikov||10,500||40||
|Within the Light||20,000||75||
Update history[edit | edit source]
- patch 7 September 2020 (Update):
- The Invention requirement for mechanised chinchompas has been removed from the Ranged Skill Guide.
- patch 12 August 2019 (Update):
- The ranged skillcape now shows the correct skillcape perk in the ranged skill guide.
- patch 6 June 2016 (Update):
- The Ranged skill guide now has the correct icon for scrimshaws of ranging.
- patch 5 January 2015 (Update):
- Gaining level 75 in the relevant skills for Plagues' End is now mentioned in the skill advance messages.
- patch 17 February 2014 (Update):
- The yew bow is no longer listed as a members item in the Ranged Skill Advance Guide.
- patch 21 January 2014 (Update):
- patch 20 August 2013 (Update):
- The Skill Advance Guides for Attack, Ranged and Magic have been updated to correct information about salamanders.
- patch 13 August 2013 (Update):
- The quickbow is no longer listed as members' only in the Ranged Skill Advance Guide.
- patch 3 July 2013 (Update):
- Javelins are no longer marked as members-only in the Ranged Skill Advance Guide.
- patch 29 May 2013 (Update):
- Ranging with weapons that use ammo now consistently are given the damage bonus from certain sets of armour.
- hotfix 17 May 2013 (Update):
- Ranged damage bonuses on armours are now applied correctly to non-chargebow weapons.
- patch 9 November 2010 (Update):
- The Ranged guide's ‘Other’ section is no longer listed as members-only.
- patch 8 July 2009 (Update):
- patch 17 March 2009 (Update):
- The code that checks the Defence and Ranged requirements for items has been made more consistent.
- We have updated some combat code for various Ranged items and some more unusual weapons like mud pies.
- update 13 August 2001 (Update):
- You can no longer shoot someone across the wilderness border with a ranged weapon.
- update 27 January 2001 (Update):
- You now gain ranged experience with each successful hit.
- Arrows fire 25% faster.
- Fixed a bug which allowed players to shoot very rapidly.
Trivia[edit | edit source]
- In the early days of RuneScape Classic, players who chose to be a ranger in their character creation process started out with level 7 Ranged, and players who chose to be an adventurer started out with level 3 Ranged.
- Ranged projectiles appeared as green blobs in RuneScape Classic.
- Before the RS2 update, players could not use ranged while being attacked in melee.
- Previously, when shooting with a bow, players appeared to be left-handed as they shoot by holding the bow with their right hand and pulling the string with their left. This was contradictory to the fact that, when using close-combat, the player wields their weapon in their right hand and their shield/book/defender/etc. in their left. This was fixed with the Evolution of Combat update.
- The current minimum requirement to be ranked (at approximately rank 1,162,576) on the Hiscores for Ranged is level 15. As of 10 December 2022, there are 281,718 current members that have achieved level 99 in Ranged. There are 42,152 current members that have achieved level 120 in Ranged.
See also[edit | edit source]
- Quest Experience Rewards - Ranged
- Ranging Guild
- Grand Exchange Market Watch/Ranged
- The Poison Arrow
- Free-to-play Ranged training, a guide to training Ranged for free-to-play players
- Pay-to-play Ranged training, a guide to training Ranged for pay-to-play players
- Ranged/Level up table
- Ranged Calculators
References[edit | edit source]