|Release date||11 June 2001 (Update)|
|Minimum level to be ranked||15 (as of 23 May 2022)|
|Players with 99||211,608 (as of 23 May 2022)|
|Players with 120||17,756 (as of 23 May 2022)|
|Players with 200M XP||4,932 (as of 23 May 2022)|
|Infobox • Talk page|
Fishing is a gathering skill which involves catching fish. Higher Fishing levels allow for the utilisation of different mechanisms of Fishing as well as the ability to catch a larger selection of fish. Caught fish may be cooked through the Cooking skill to create food which may be used to regain health during combat.
History[edit | edit source]
The fishing skill was released on 11 June 2001, along with Karamja and the Pirate's Treasure quest. It was part of a large update that complemented the Cooking skill. This update added many of the fish that are currently found in free-to-play, including shrimp, salmon, and lobster. In addition to the fishing spots on Karamja, spots in Draynor Village and Port Sarim were added.
On 27 February 2002, a members subscription service was created. Along with many new quests and fishing areas, big net fishing was released, which allowed players to catch bass, mackerel, and cod. In addition, players would sometimes fish up a casket. On 17 June 2002, the Fishing Guild was released. The Fishing Trawler minigame was released on 28 July 2003. It allowed players to fish for manta rays and sea turtles.
On 3 July 2007, Barbarian Fishing was added to the game. This included heavy rod fishing and barbarian hand fishing. Heavy rod fishing allows players to catch leaping trout, leaping salmon and leaping sturgeon. Barbarian hand fishing gives the ability to fish using bare hands, as opposed to using a harpoon. Barbarian hand fishing also gives Strength experience.
On 17 September 2009, the fishing skill was updated drastically by the release of the Living Rock Caverns. Players could fish for cavefish and rocktail, two of the highest-healing fish in the game. Fish Flingers, the first fishing distraction and diversion, was released on 23 March 2010. Less than a month later, Dungeoneering was introduced, which released ten more different kinds of fish only caught in Daemonheim.
On 5 March 2018, Deep Sea Fishing was added to the game. This brought with it the Deep Sea Fishing hub and new fish such as magnetic minnow, green and blue jellyfish and sailfish, as well as new methods of obtaining fish previously exclusive to the Fishing Trawler. The Deep Sea Fishing Hub also hosts new random events that grant fishing related buffs and access to the Travelling Merchant's Shop selling expensive and rare items, such as Uncharted island maps.
Fishing supplies[edit | edit source]
Locations of fishing shops where players can buy supplies are:
Equipment[edit | edit source]
Players need certain types of equipment depending on what fish they want to catch.
|1||Small fishing net|
|1||Enhanced fishing rod-o-matic|
|16||Big fishing net|
|20||Fly fishing rod|
|53||Oily fishing rod|
|70||Small cast net|
|70||Big cast net|
|93||Crystal fishing rod|
Net Fishing/Crayfish cage[edit | edit source]
The first few fish players can catch require nets, except for crayfish, which require a crayfish cage. Fishing nets can only be used in the seas. Free players can only use small fishing nets while members can also use big fishing nets. The big nets allow players to catch different, higher-level fish and sometimes items such as boots, seaweed, or caskets. When a player has found a fishing spot, they can then use their net if the option 'net fishing spot' is available.
Fishing rods and bait fishing[edit | edit source]
Fishing rods are required to fish for many mid-level fish. Fishing rods can be used in both rivers and seas. Along with a fishing rod, players also need fishing bait (or living minerals if they fish rocktail) to attract fish. Bait can be bought in stores (3gp each at Port Sarim fishing shop), but they can also be obtained by some monsters. When a player has found a fishing spot, they can then use their fishing rod if the option 'bait fishing spot' is available. For every fish you catch, you lose one piece of bait. They are used to catch lots of different fish, including sardines, herring, pike and more. There is also another type of rod, the oily fishing rod. However, only members can use this rod. It is required to fish lava eels and is needed in the Heroes' Quest.
Another rod is the barbarian rod, which is used to catch leaping trout, leaping salmon, and leaping sturgeon, during and after Barbarian training.
Fly fishing rods and feathers - Lure fishing[edit | edit source]
Fly fishing is also required to fish for certain mid-level fish, which are caught in rivers. Along with a fly fishing rod, players also need feathers to attract fish. Feathers can be bought on the Grand Exchange for 17 coins each. If a player wishes to get the feathers cheap they are sold in fishing stores at a price of 6gp each. However, each fishing store only has 1000 feathers at a time. Feathers are also often dropped by chickens and occasionally chompy birds. When a player has found a fishing spot, they can then use their fly fishing rod if the option 'lure fishing spot' is available. Each fish caught uses one feather. Coloured feathers from hunting can be used with fly fishing, with the exception of the stripy feather, which can be used to yield rainbow fish at level 38, rather than the usual trout and salmon. If you have both types of feathers in your inventory, you will be asked which feathers you would like to use.
Some players, P2P or F2P, believe that fly fishing/lure fishing is the most effective way to level up, allowing players to catch constant trout (50 experience) or Salmon (70 experience). Once at a full inventory, many players choose to bank their inventories, either for selling purposes or levelling other skills, such as cooking. Others may choose to drop their inventories, shortening the levelling time. With the introduction of the action bar it allowed players to drop their inventories much quicker than previous methods. 1,000 experience - 1,750 experience can be made per inventory of fish. Fly fishing takes less focus, meaning players can go AFK (away from keyboard) whilst their inventory fills. Players must also be aware that fishing spots can run out and may have to move on to the next.
Players who prefer to drop their inventories may choose quieter fishing locations such as North of West Ardougne (north west of combat training camp) on this small quiet river, 4 small fishing spots are available. Moss giants are nearby and will attack when passed with a low combat level. Or between the Observatory and Tree Gnome Village. Ogres may be passed if teleporting to Yanille Lodestone, and may attack. Other spots include East of Barbarian Village or the River Lum.
Harpoons[edit | edit source]
Harpoons are required for catching some larger medium to high level fish: Mainly tuna, swordfish and sharks. They can only be used in the sea. When a player has found a fishing spot, they can then use their harpoon if the option Harpoon Fishing spot is available.
The ratio of tuna:swordfish when catching these with a harpoon is approximately 5:4. This means catching 5,000 tuna will get you about 4,000 swordfish.
There are three types of harpoons - the (regular) harpoon, the barb-tail harpoon, and the sacred clay harpoon. The barb-tail harpoon and sacred clay harpoon can be wielded; the (regular) harpoon cannot. The barb-tail harpoon differs in the fact it can be equipped, while the sacred clay harpoon gives double the experience per fish in addition to being wieldable. However due to the introduction of the tool belt you no longer have to worry about most fishing equipment like that of the harpoon taking up an inventory slot.
After being taught by Otto Godblessed, a player can catch fish that are harpoon-able with their bare hands. Levels required are 20 levels higher and they also require a Strength level; but doing so grants very little Strength experience. A regular harpoon can be stored in the tool belt, thus it is no longer a disadvantage having a non-wieldable harpoon. It is exactly the same rate of fish as just normal harpooning.
If the player wishes to force the game to use a harpoon to catch these fish, wielding a barb-tail harpoon will cause the player to harpoon in the regular style.
Cages[edit | edit source]
Lobsters are caught in the sea, using lobster pots. When a player has found a fishing spot, they can then use their lobster cage if the option 'cage fishing spot' is available, though lobsters take a bit longer to catch than other fish. Lobster is highly recommended for fishing levels 60 to 99 for non-members. A popular cage spot is in Karamja. This is due to Stiles, who changes tuna, swordfish or lobster into notes (both raw and cooked), being just south of the Karamja volcano. An alternative mode of banking would be to use the Port Sarim lodestone, Entrana deposit box, then return via ship to Musa Point; the entire trip takes fewer clicks, and less time, than a trip to see Stiles.
Ring of Whispers[edit | edit source]
Barbarian Fishing[edit | edit source]
Members with a Fishing level of at least 48, an Agility level of 15, and a Strength level of at least 35 can speak with Otto Godblessed in his home near Baxtorian Falls to learn special barbarian methods of fishing. First, he instructs the player on heavy rod fishing. Heavy rod fishing requires a barbarian rod (found under Otto's bed) and any type of bait, as well as a knife to gut the fish. In order to catch the special fish in Otto's lake, a Strength and Agility level is needed in addition to the fishing requirement. The leaping fish obtained can be used with a knife to obtain roe and caviar for use in Herblore skill, and catching them gives small amounts of experience in strength and agility.
After this, the player can learn how to fish tuna, swordfish, and sharks without a harpoon. Using this method requires a higher Fishing level as well as a Strength level equivalent to the Fishing level needed to catch the fish normally. However, it provides small amounts of Strength experience.
Prifddinas Waterfall Fishing[edit | edit source]
From level 93 Fishing, players can start fishing for crystal urchins in Prifddinas at the Prifddinas Waterfall. The area also requires level 90 Agility, Ranged, and Strength, in order to use a mith grapple to access the waterfall. There is a hidey-hole to allow infinite grapples.
There are three different types of urchins that can be fished, each with a different Fishing requirement.
|Crystal urchin||Fishing Level Required||Fishing experience gained|
|Small crystal urchin||93||310|
|Medium crystal urchin||95||330|
|Large crystal urchin||97||350|
Urchins can be spent at the Prifddinas Waterfall Fishing Shop for rewards such as experience and the ability to create a crystal fishing rod. They can also be ground for harmony dust, which is used to create perfect juju fishing potions. There is a rare chance that a hermit crab is obtained from fishing urchins.
While fishing, random events may occur, such as a Geyser spawning urchins across the waterfall that can be collected, or a large urchin that can be caught by multiple players.
All levels can be boosted to access the waterfall and different tiers of urchins.
Fishing in The Arc[edit | edit source]
The following types of fish may only be fished in The Arc region.
|Fish||Fishing Level Required||Fishing experience gained|
Fishing spots[edit | edit source]
There are 5 main types of fishing spots in RuneScape: Net/Bait, Lure/Bait, Cage/Harpoon, and Net/Harpoon (members-only) and Harpoon/Net (after Swan Song, members-only). Net/Bait spots require a small fishing net to net fish whilst Net/Harpoon spots require a big fishing net to net fish. Harpoon/Net requires a small Fishing net.
Mechanics[edit | edit source]
Each fish at fishing spot has a defined success chance for level 1 and level 99 (often called lowchance and highchance). These are integers, representing the chance out of 256, usually between 0 and 256 (though some of the high level fish may have a negative lowchance). Your actual success chance is then calculated from your Fishing level (including boosts) by linear interpolation with these two values.
The exact formula used for interpolation is:
This gives the number that needs to be rolled - the game rolls 0-255, and if your rawroll is greater than or equal to the game's roll, you are successful and catch the fish. You can convert this into a percentage chance with .
- Single fish example
Crayfish have a lowchance of 200 and a highchance of 256. So at level 50:
Thus you need to roll 228 or lower to be successful - which is 89.06%.
- Multiple fish
The chances are defined grouped by spot, then generally ordered in reverse level order. If you have the Fishing level requirement (and any other requirements) for the fish at the spot, you will attempt them in order, stopping if one is successful.
Anchovies have a lowchance of 24 and a highchance of 128; shrimp are 48 and 256; anchovies are defined first. Thus you will first attempt to roll anchovies, and if unsuccessful you will attempt to roll shrimp (and if unsuccessful, that attempt gives nothing).
At level 50 fishing:
Thus, you have a rawroll of 76 for anchovies, followed by a rawroll of 152 for shrimp; 29.69% chance of anchovies, then a 59.38% chance of shrimp if anchovies fail. This results in an overall distribution of 29.69% anchovies, 41.75% shrimp, and the remaining 28.56% is unsuccessful attempts (excluding the nothing rolls, one can expect the distribution of actual items over enough time to be 41.56% anchovies to 58.44% shrimp).
At level 99 with no other buffs, anchovies are exactly 50% successful, then shrimp are 100% successful; so every action results in catching something, with an equal chance of anchovy or shrimp.
For calculating fish and experience per hour, you will also need the delay between attempts. This is 5 ticks for cavefish, rocktail, lava eel, monkfish, tuna/swordfish spots, and shark/great white shark spots, and 4 ticks for all other spots.
Buffs[edit | edit source]
There are 4 types of buffs that can apply to these mechanics.
- Visible levels
The first type of buff is temporary visible fishing level boosts (eg fishing potion) - just use your new fishing level in the above calculation (e.g. if you are level 50 and drink a fishing potion, use 53 in the rawroll calculation). This can be used for levels above 99.
- highchance Multipliers
The second type is the most common - boosts that only affect highchance. After each boost is multiplied on, the new highchance is floored. Order of boosts does matter, but only slightly (and we haven't had confirmation of order). Due to the flooring, some boosts actually do very little or nothing at all; all of these boosts are also less effective below level 99, since they only affect highchance.
|Shark outfit, Burnt shark outfit, Tiger shark outfit||1.05|
|Fury shark outfit||1.07|
|Call of the sea aura||1.03|
|Greater call of the sea aura||1.05|
|Master call of the sea aura||1.07|
|Supreme call of the sea aura||1.1|
|Legendary call of the sea aura||1.15|
|Tavia's fishing rod||1.1|
|Ring of Whispers||1.03|
|Deep Sea Fishing hub catch chance boost
(from Broken fishing rod, Message in a bottle (Deep Sea Fishing), a DSF random event, or Tavia's rod activating)
|Perfect juju fishing potion/Perfect plus potion||1.05|
|Tier 8 Port district reputation
(only applies to Menaphos fishing spots)
- high- and lowchance multipliers
The third type affects both highchance and lowchance. This is exclusively the Honed perk, which increases both high- and lowchance by multiplying by . Additionally, Honed is different to the above boosts as it also rounds up, rather than down.
The fourth type is invisible level boosts, which exclusively come from familiars. Effectively acts as adding to your Fishing level, though it is calculated slightly differently. The calculated familiarChanceBuff is added to both highchance and lowchance, after the multipliers.
Where familiarBoost is the invisible levels given by the familiar:
Summoning level 16
Summoning level 56
Summoning level 74
Chance table[edit | edit source]
Below is a table of all known high- and lowchances.
|Order||Fish||Level||Base XP||Fishing spot||Lowchance||Highchance|
|11||slimy eel||28||65||Cave eel||10||80|
|12||cave eel||38||85||Cave eel||10||80|
|18||Rainbow fish||38||80||Rainbow fish||8||64|
|22||Great white shark (shark spot)||76||130||Net/harpoon: harpoon||3||40|
|23||Leather boots||16||1||Big net||10||10|
|25||Leather gloves||16||1||Big net||10||10|
|31||Leaping sturgeon||70||80||Barbarian fishing||8||64|
|32||Leaping salmon||58||70||Barbarian fishing||16||96|
|33||Leaping trout||48||50||Barbarian fishing||32||192|
|34||Lava eel||53||30||Lava eel||16||96|
|36||Crystal fragment||75||120||Crystal fragment||10||70|
|37||Small crystal urchin||93||310||Small crystal urchin||10||55|
|38||Medium crystal urchin||95||330||Medium crystal urchin||10||55|
|39||Large crystal urchin||97||350||Large crystal urchin||10||55|
|41||Seerfish (rod)||92||145.5||Arc rod||37||40|
|42||Seerfish (net)||92||145.5||Arc net||37||40|
|47||Desert sole||52||60||Menaphos bait||28||170|
|48||Magnetic minnow||68||140||Magnetic minnow||-5||92|
|49||Green blubber jellyfish||68||165||Green blubber jellyfish||23||71|
|50||Blue blubber jellyfish||91||390||Blue blubber jellyfish||1||34|
|52||Sea turtle (Deep Sea Fishing)||79||240||Sea turtle (Deep Sea Fishing)||-11||59|
|53||Manta ray (Deep Sea Fishing)||81||200||Manta ray (Deep Sea Fishing)||-11||59|
|54||Great white shark (Deep Sea Fishing)||80||200||Great white shark (Deep Sea Fishing)||-11||59|
Fishing Trawler[edit | edit source]
Fishing Trawler is a fishing minigame run by Murphy that players can play at Port Khazard. Players need at least a minimum of level 15 fishing to participate. Players board a trawler boat and work as a team to prevent the boat from sinking as they are sailed for 12 minutes around the sea. It can be overwhelming for a single player, so it is recommended to bring friends, a clan, or other experienced fishers. Fishing Trawler was released 28 July 2003. Currently, world 116 is the RuneScape designated Trawler world. At the end of every trip, you get a load of fish and other assorted items (i.e. rusty swords) the Fishing Trawler is the only event to give tiger sharks.
Fish Flingers[edit | edit source]
Fish Flingers is a Distraction and Diversion released 23 March 2010. Games are scheduled every 20 minutes and last for 10 minutes. Fishermen stand in the most popular fishing spots all the time and can teleport players to the game location. For three minutes before the game starts, they will shout out periodically. Games are a solo, non-competitive minigame, although players frequently cooperate. Rewards are experience, fish, and tackle boxes, as well as pieces of the Fishing Outfit which gives up to 5% bonus experience when fishing.
Fishing and Summoning[edit | edit source]
The members-only Summoning skill provides familiars with benefits to fishing. They give an invisible boost to Fishing that improves catch rate slightly. They can also forage fish on their own while fishing. Not only does this give you additional fish to sell or cook, but you will gain a portion of the experience for each catch. There are three familiars that help with fishing.
|Granite Crab||16||+1||Oysters, cod, seaweed, and pike|
|Ibis||56||+3||Swordfish and tuna|
|Granite lobster||74||+4||Sharks and swordfish|
Fishing and Agility[edit | edit source]
As of the 19 January 2010 update, there is a chance of receiving bonus tuna, swordfish, and shark when players have a high enough Agility level. The chance of getting a bonus fish increases as Agility increases, up to a limit where the chances do not continue to increase (shown in the table below). For example, at 70 Agility, players have achieved the maximum chance of catching two tuna at one time. At 71, there is no increased chance than at 70. The bonus applies to barehanded fishing, as well. Players do not receive additional experience for gaining bonus fish.
|Fish||Fishing Level||Agility Level||Agility Level|
Types of fish[edit | edit source]
There is a large variety of fish and sea creatures that can be caught. When a player catches a fish, it will be raw and cannot be eaten until it is cooked, indicated by the name and colour. For example, when shrimps are first caught they are called "raw shrimps", but once cooked the name changes to "shrimps".
Training[edit | edit source]
Making money[edit | edit source]
- Players need food to heal, thus making food (particularly fish) a market with massive demand. It is recommended that players do not sell their fish to general stores or fish stores, but instead sell them to other players on the Grand Exchange. A list of prices for raw and cooked fish can be found at the Grand Exchange Market Watch.
- Raw fish tend to fetch higher prices than cooked fish, due to the high demand of players who want to train Cooking and raw fish being used on player-owned farms. Therefore, it is recommended that you should leave your fish raw if you want to gain maximum profit.
- For some advice on making money through fishing, see the fishing sections of the Money making guide.
Temporary boosts[edit | edit source]
The following temporary boosts are visible on the stats tab. They will affect what a player can catch, provided there is something new to catch at or before that level.
- Squeck juice, bought in The Golden Scarab Inn, temporarily increases Fishing by 1, but severely decreases the player's Cooking level.
- Fishing potion, made using the Herblore skill, temporarily increases Fishing by 3.
- Fish pie, made using the Cooking skill, temporarily increases Fishing by 3.
- Super fishing potion, made using the Herblore skill, temporarily increases Fishing by 5.
- Admiral pie, made using the Cooking skill, temporarily increases Fishing by 5.
- A brown spicy stew can raise fishing temporarily by up to 6; however, it can also decrease it by up to 6.
- The Fishing Cape of Achievement can be operated to increase Fishing from 99 to 100.
- A stormberry can temporarily increase Fishing by 2, but will also decrease defence by 1. These require 86 Farming to grow, and can stack in the player's inventory.
- An advanced pulse core has a chance to boost fishing by 11 levels.
The following temporary boosts are invisible, meaning they do not appear on the stats tab. They will not affect what a player can catch, only the rate at which they would catch fish.
- Granite crab, a summoning familiar, invisibly increases Fishing by 1, requires level 16 Summoning.
- Ibis, a summoning familiar, invisibly increases Fishing by 3, requires level 56 Summoning.
- Granite lobster, a summoning familiar, invisibly increases Fishing by 4, requires level 74 Summoning.
- Wearing a Ring of Whispers invisibly increases all gathering skills by 3, including Fishing. This boost stacks with invisible familiar boosts as well.
In addition to theses boosts, players with level 117 Archaeology can activate the Inspire Effort relic power at the mysterious monolith for a 2% experience increase to Fishing for as long as the relic power is active.
Fishing Guild[edit | edit source]
Cape of Accomplishment[edit | edit source]
For players with level 99 Fishing, a Fishing cape can be bought from the Master fisher standing inside the Fishing Guild. The cape will cost 99,000 coins, like all other Capes of Achievement. If Fishing is a player's only mastered skill, they will have an untrimmed cape. If the player has 99 in any other skill, it will sport a gold trim. The Fishing cape's perk provides a chance to gain an additional catch. No experience is given for the additional catch.
Skilling pet (Bubbles)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. For the Fishing skill, the pet is called Bubbles.
Quests with a Fishing requirement[edit | edit source]
Quests for Fishing experience[edit | edit source]
|Recipe for Disaster: Freeing Pirate Pete||1,000||-|
|Tai Bwo Wannai Trio||1,500||5|
|The Fremennik Trials||2,812||-|
|Land of the Goblins||3,000||36|
|Beneath Cursed Tides||5,000||-|
|Some Like It Cold||40,000||65|
Animations[edit | edit source]
Upon the release of Solomon's General Store on 17 July 2012, players could purchase alternative animations for fishing that use any rod. These include the Deep-Sea Fishing, Depth Charge Fishing and Arcane Fishing animations. The active animation can be toggled from the Animations part of the Gear interface.
With a full Shark outfit worn, a fishing animation is used where the player bends down to the water to grab the fish in their teeth. The shark head must be visible for the animation to trigger.
Prestiging an aquarium by pulling the plug allows the player to toggle a fishing animation where any fish caught are coloured silver or gold, after first and second prestige respectively. The animations may be toggled from the Prawnbroker.
Achievements[edit | edit source]
- Catch and Release ( 5) – Attempt to release a raw fish back into a fishing spot.
- Scales of the Sea ( 10) – Own the Fury Shark outfit.
Update history[edit | edit source]
- patch 14 December 2020 (Update):
- patch 30 November 2020 (Update):
- patch 14 October 2019 (Update):
- Players no longer erroneously receive a message about having no charges on a fishing rod-o-matic.
- patch 24 August 2015 (Update):
- A typo related to rocktail gloves in the Fishing skill guide has been fixed.
- patch 13 August 2013 (Update):
- White platelegs no longer stretching on female characters when fishing.
- Spam clicking certain potions no longer causes the normal Fishing speed to increase.
- Fish in the Battle for Lumbridge instances now work correctly.
- patch 1 February 2011 (Update):
- A typo on anchovies in the Fishing skill advance guide has been fixed.
- patch 9 November 2010 (Update):
- The Evil Bob fishing random event is now using a small net fishing animation.
- patch 15 September 2010 (Update):
- The correct animation when cage fishing is now played.
- Corrected a problem with the some of the base player kit when fishing.
- Adjusted Third Age clothing during fishing animations to prevent clipping issues.
- patch 3 December 2009 (Update):
- Adjusted several fishing animations slightly to reduce render issues.
- patch 21 July 2009 (Update):
- Sorted a Fishing spot that was partially in water and on land at the same time.
- The Fishing skill guide icons are now consistently the raw version of the fish, where appropriate.
- patch 19 May 2009 (Update):
- Fixed an issue with the Around the World... emote and fishing.
- Improved some grammar in some fishing text.
- update 12 June 2001 (Update):
Trivia[edit | edit source]
- Most fishing spots are considered non-player characters instead of objects in the game engine.
- In RuneScape Classic, clicking on a fishing spot gave the player just a single attempt to catch a fish.
- Throughout one 2012 Winter Weekend, from 22 December 00:00 GMT until 23 December 23:59 GMT, there was double experience given to Fishing and Slayer.
- Before the removal of Random events, players would randomly get events such as the River Troll, Whirlpool, Big Fish, and Evil Bob.
- The current minimum requirement to be ranked (at approximately rank 1,145,545) on the hiscores for Fishing is level 15. As of 23 May 2022, there are 211,608 current members that have achieved level 99 in Fishing. There are 17,756 current members that have achieved level 120 in Fishing.
See also[edit | edit source]
- Grand Exchange Market Watch/Fishing
- Fishing/Level up table
- Free-to-play Fishing training, a guide to training Fishing for free-to-play players
- Pay-to-play Fishing training, a guide to training Fishing for pay-to-play players
- Fishing Calculators
- Quest experience rewards - Fishing