|Release||3 May 2011 (Update)|
|Backpack||Max Guild, Wear, Customise, Perks|
|Equipped||Max Guild, Customise, Perks, Perk 1, Perk 2, Perk 3, Emote|
|A cape worn by those who've achieved 99 in all skills.|
|Links||MRID • recipe|
|FAQ • doc|
The max cape is a cape available to players who have attained at least level 99 in all 28 skills. It is sold by Max in Varrock and by Elen Anterth in the Max Guild for 2,772,000 coins. It has an emote which shows off the player's expertise in each skill. The minimum total level a player needs for max cape is 2,772. When purchased, it comes along with a corresponding hood. The minimum amount of experience required to wear this cape is 388,003,148.
Equipping the cape unlocks the Maxed [Name] title, which has the same requirements as the cape. This title can be used without wearing the cape once unlocked, and will re-lock when the cape is unable to be worn. The cape also offers a teleport to the Max Guild, and unlocks the Max guild teleport magic spell.
The Max cape and Completionist capes have the second highest stats for an All-class cape, beaten only by the Igneous Kal-Zuk (although it lacks a life point bonus and provides a lower prayer bonus). In addition, the following capes provide higher individual bonuses than the Max cape with their respective stats:
- The Igneous Kal-Mej and TokHaar-Kal-Mej provide higher magic bonuses (43 and 33 vs 31).
- The Igneous Kal-Ket and TokHaar-Kal-Ket provide higher melee bonuses (43 and 33 vs 31).
- The Igneous Kal-Xil and TokHaar-Kal-Xil provide higher ranged bonuses (43 and 33 vs 31).
- The Superior reefwalker's cape and Reefwalker's cape provide higher life point bonuses (300 and 200 vs 100) and higher armour ratings (65 and 62 vs 44).
- The Dragon Rider cape provides a higher prayer bonus (6 vs 5).
Combat stats[edit | edit source]
|Armour||44.5||PvM: 0%||PvP: 0%|
|Life points||100||Style bonuses|
|FAQ • docs|
Store locations[edit | edit source]
Appearance[edit | edit source]
The colours of a max cape can be customised by using the option in the right-click menu of the cape. In the Skillcape Customiser interface, players have the right-click option on the either of the four colour palettes to get or set a certain colour via the HSL colour algorithm (hue, saturation, and luminosity).
Abilities[edit | edit source]
The max cape has several unique abilities:
- It offers a teleport to the Max Guild by right clicking it, arriving next to the skill portals inside the guild garden, or right next to the Max Guild Bank and Grand Exchange.
- It has three perk slots that can be filled with Capes of Accomplishment by using them on it, as well as the functionality to view and remove existing perks.
- Chatting with Elen Anterth provides an option to toggle the Max Cape teleport between the garden and within the tower.
- Players need to wear their max cape after (re)obtaining it in order for Elen Anterth to appear inside the Tower.
- Talking to Lady Meilyr or a harmony pillar farmer after wearing the cape for the first time will award one each of the following perfect juju potions: agility, dungeoneering, farming, herblore, mining, prayer, smithing and woodcutting.
- The cape does not need to be purchased in order to unlock the Max guild teleport spell, which is a free teleport to the max guild. It is one of the fastest bank teleport and the fastest grand exchange teleport in the game.
Skillcape perks[edit | edit source]
The max cape, completionist cape, and trimmed completionist cape can hold up to three Capes of Accomplishment. Since each skillcape has a perk, this gives access to up to three capes' worth of perks at a time, by using the respective capes on the max or completionist capes. Both regular and master skillcapes can be added, and a regular cape will not automatically upgrade to add the perk of a master cape (it needs to be replaced instead). Adding a master cape when you already have the regular cape added will upgrade the regular cape instead of using up a new slot. The same perk cannot be added more than once.
The selected perks are applied on any cape the player is wearing, including cape-slot items that are not actually capes. The exceptions are capes that have their own perks (skillcapes, master skillcapes, and expert skillcapes), as their own respective perks take priority. If you become ineligible to wear the max or completionist capes, due to a new skill being released, the perks will stop applying until you can wear it again.
Since the perks are shared across all capes, the player cannot add different perks to the max and completionist capes, and if the player owns more than one of each they will all have the same set of perks. However, an Expert cape of Accomplishment (which can hold up to two skillcapes from their respective group of skills) may have different perks, which are only accessible when wearing that specific cape.
The cape used to grant the perk cannot be retrieved, which means that switching perks effectively costs 99,000 coins for a regular skillcape, and 120,000 coins for a master skillcape. For a list of perks see this listing.
Emote description[edit | edit source]
The following table outlines the cape emote describing how the various 28 skills are incorporated.
|Dungeoneering||A massive boulder warps onto the ground in front of the player using a similar animation to a player entering a resource dungeon.|
|Thieving||The player picks a lock on a chain around the boulder.|
|Woodcutting||The player chops away a tree on the left side of the rock using an inferno adze.|
|Archaeology||A time sprite appears from within the boulder.|
|Firemaking||The wood from the tree burns away in the air due to the power of the inferno adze.|
|Construction||The player cuts away excess rock using a saw on the right side.|
|Mining||The player mines away excess rock in front using a crystal pickaxe.|
|Fletching||The player uses a blessed hatchet to carve a tree branch into the creature's right arm.|
|Farming||The player uses a watering can to water a seed that grows into the creature's left arm.|
|Smithing||The player removes excess rock on the front of the creature's right leg with a hammer.|
|Crafting||The player chips details onto the back of the creature with a chisel and hammer.|
|Invention||An augmentor appears on the creature's chest as the player shoots a wisp.|
|Divination||The player charges the rock creature by shooting a wisp into it.|
|Runecrafting||The player imbues the face of a death rune onto the creature.|
|Summoning||The player summons spirit energy and binds it to the creature, awakening it.|
|Constitution||The player eats a fish to restore life points.|
|Fishing||The fish that the player eats also represents Fishing.|
|Cooking||The fish that the player eats also represents Cooking.|
|Herblore||The player drinks a potion.|
|Prayer||The player activates the turmoil curse.|
|Agility||The player evades an attack with a forward roll.|
|Hunter||The player catches a grey chinchompa with their left hand.|
|Ranged||The player throws the grey chinchompa at the creature's face.|
|Defence||The player dodges a blow from the creature's right arm.|
|Magic||The player casts a fire spell at the creature.|
|Attack||The player accurately grabs the creature around the neck with an abyssal whip.|
|Strength||The player pulls the massive creature forward with the whip.|
|Slayer||The player successfully slays the creature with the whip.|
Comparison with other capes[edit | edit source]
Update history[edit | edit source]
- patch 24 January 2022 (Update):
- The Max Cape wasn’t displaying complete status under examine – it will now display correctly after being unlocked.
- patch 22 July 2019 (Update):
- patch 1 July 2019 (Update):
- There was a small case where players who had not purchased the Max cape but were Comped/Trimmed were not able to benefit from the Max Cape perks passive benefit. A check has now been added to the Comp and Trim capes to fix this issue.
- We've re-added the missing 100 life bonus if you've unlocked the Max and/or Completionist Cape.
- ninja 28 August 2018 (Update):
- The Ardougne cape thieving effect now correctly stacks with the Max cape when the perk is stored in it.
- patch 6 August 2018 (Update):
- When right clicking the Max cape, any perks that can be activated will appear on the right click menu.
- The Quest Icon now shows on the max cape tooltip instead of the all skills icon.
- ninja 26 March 2018 (Update):
- Added skillcape perk icons to the tooltip of the max and completionist capes.
- patch 27 February 2017 (Update):
- ninja 4 July 2016 (Update):
- Swapped the “Customise” and “Max Guild” options on Max cape, allowing players to teleport to the Max Guild via the actionbar.
- patch 5 October 2015 (Update):
- ninja 15 September 2014 (Update):
- patch 29 August 2013 (Update):
- Players can no longer wear a max cape when they do not meet the requirements if they have it stored in a dragon keepsake key.
- patch 25 October 2011 (Update):
- The max and completionist capes can now be manually set to colour values of 0.
- patch 17 October 2011 (Update):
- patch 16 May 2011 (Update):
- This cape can now be stored on a POH cape rack by using the hood on the rack.
- Trying to play this cape's animation no longer complains about NPCs in the area.
- This cape now awards the correct amount of coins on death.
Trivia[edit | edit source]
- The cape's emote used to be the longest emote in RuneScape, lasting 20 seconds, until the addition of the 15th Anniversary Dance emote.
- The emote can be performed even if the player has not done the quests The Temple at Senntisten for Turmoil, Mourning's End Part II for making death runes, Animal Magnetism for the blessed hatchet, Plague's End for the crystal pickaxe or the All Fired Up minigame for the Inferno adze; all of which are visible in the emote.
- The Max Guild teleport option appears even if you have not completed Plague's End, and it would be unusable.
- The emote is updated to incorporate every new skill as they are released. To date, Divination, Invention, and Archaeology have been released after the Max cape.
- After a player buys their first max cape, their Adventurer's Log reads:
For the first time after training all skills to level 99, I bought a max cape.
- The cape features the first emote that temporarily creates NPCs for the purposes of the emote who can then be examined.
- When a player reaches level 99 in all skills, a message is broadcasted across all servers:
- The check to see if the player had the requirements to buy and wear the cape previously relied on the required total levels. However, this check did not take into consideration that the Dungeoneering skill cap was higher than 99. This allowed some players to buy a Max Cape without being maxed by using Dungeoneering levels above 99 to count towards their total level. This was fixed very shortly after the bug was found.
- Upon performing the emote, it always makes the player character face east.
- As of 25 March 2020 there were 9712 maxed players with total level of 2776.