Treasure Trails is a members-only Distraction and Diversion in which players follow a series of clues leading towards buried treasure. A Treasure Trail is started by finding a sealed clue scroll, which may be dropped by various monsters, pickpocketed from H.A.M. Members and elven clan workers, received from a treasure chest decoration in an aquarium, purchased with thaler, obtained from the Prosper perk, or by training Divination, Fishing, Mining, Farming, or Woodcutting. The chances of receiving a clue scroll increase with the appropriate tier luck enhancer.
As of the Treasure Trails update on 26 February 2018, players can collect as many as 25 sealed clue scrolls of each type of difficulty. Previously, they were restricted to only one new clue scroll of each difficulty if they did not already have one in their inventory or bank. Still however, only one of each type of sealed clue scroll can be open at a time. Attempting to open a sealed clue scroll if a player already owns an open one will result in the following text in the chat window, "You already have an active easy/medium/hard/elite treasure trail. You'll need to either complete or destroy that before starting another."
Most unique rewards (with some notable exceptions) can be placed in the treasure chest in the costume room of a player-owned house. After completing a Treasure Trail, a message comes up in the chat box indicating how many Treasure Trails have been completed of that difficulty: " Congratulations! You have now completed [amount] [difficulty] treasure trails." The next line tells how many Treasure Trail points have been obtained: " You earn [amount] treasure trails points. You now have [amount] points."
Southwest of the Grand exchange's southern gate, a treasure trail expert named Zaida has set up the Treasure Trails Reward Shop with her pack yak, Nigel. Besides offering assistance and information to fellow treasure seekers, she maintains a Treasure Trail information board. There is also a stack of Treasure Trail collection log books behind her for players to use.
- 1 Difficulty
- 2 Length
- 3 Types of clues
- 4 Rewards
- 5 Achievements
- 6 Update history
- 7 Trivia
- 8 See also
- 9 References
Difficulty[edit | edit source]
The "level" of a clue scroll relates to its difficulty. There are 5 levels of clue scrolls: easy, medium, hard, elite, and master. An Easy clue is a low difficulty treasure trail, with a low reward yield. A Medium clue scroll is a medium difficulty treasure trail with a more substantial reward yield. A Hard clue scroll is a hazardous treasure trail which can be very rewarding. An Elite clue scroll is a very dangerous clue scroll (both to receive and to complete). Master clue scrolls have the greatest difficulties in obtaining and completing, while also having the greatest rewards.
Clue scrolls are generated primarily by monster drops, but also can be generated through thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.
From skilling, the level of the clue scroll is determined by the level requirement of the skilling action and the skill.
Length[edit | edit source]
Clue scrolls can involve following maps, solving puzzles, finding coordinates, talking to various non-player characters, and fighting monsters.
- Easy clues are between 1 and 5 clues long, with few or no quest requirements.
- Medium clues are between 1 and 6 clues long, with some quest requirements.
- Hard clues are between 1 and 8 clues long, with multiple enemies to defeat and some high-levelled quest requirements.
- Elite clues are between 5 and 10 clues long, with multiple fights, puzzles in almost every step (if there is no fighting), and have high-levelled quest requirements.
- Master clues are between 3 and 12 clues long, with high-levelled quest and skill requirements.
Trails that have more clues and require a longer period of time to complete do not necessarily guarantee the chances of a more valuable prize. The prize obtained is determined when the casket is obtained at the end of the trail, and is not affected by the length of the clue trail.
Types of clues[edit | edit source]
There are 15 different types of clues that may be encountered during Treasure Trails. Click the buttons below for guides on solving them, or keep reading for a short description of each type.
Anagrams[edit | edit source]
An anagram is a string of letters which have been purposefully scrambled. For example: od olpe is, unscrambled, poodle. Anagrams can appear in medium, hard and master clues. The solution of an anagram is always the name of an NPC. When the player talks to the NPC in a hard trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.
Celtic knot[edit | edit source]
Celtic knot puzzles are only found in elite trails. This puzzle consists of three knots; one red, one grey, and one blue. On each knot is a number of various runes. The goal of this puzzle is to match the runes on each knot with the underlying one below. An online interactive celtic knot puzzle can be found here.
Challenge scrolls[edit | edit source]
Challenge scrolls are logical problems posed to the player by an NPC. Challenge scrolls appear in medium and hard clues. Challenge scrolls are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. So, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward.
Chest keys[edit | edit source]
Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific, usually local, monster. A clue on the object you have been lead to will tell which monster to kill. Chest key clues are found almost exclusively on easy and medium level trails. The key will disappear when used to open the chest or drawer.
Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. Notably, these keys are enabled in the various monsters' drop tables as soon as the player acquires the related clue step. This allows players to actually obtain the key without needing to receive the second half of the clue from the locked object, effectively bypassing half of the clue step and saving some time.
Compass[edit | edit source]
Compass clues are only found in elite and master trails. The inventory is replaced with an arrow which points to the spot where you need to dig. There are no clues which say where abouts the arrow will lead, and so you will have to walk across Gielinor following the arrow. If you are standing on top of where you need to dig, the arrow is replaced with an X. Sometimes, if you are in an area which is considered not in the RuneScape plane, the arrow will spin uncontrollably.
Coordinates[edit | edit source]
A coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium difficulty or above. A clue wizard attack should be anticipated.
Cryptics[edit | edit source]
Cryptic clues are found in all difficulties, especially in higher level clues. These clues demand a fairly wide variety of tasks, anything from leading the player to speak with an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. Higher difficulty clues which direct the player to speak with an NPC will almost always result in a puzzle box, effectively making them two part clues. For lower difficulty cryptics, the player may be required to obtain a key from a nearby monster to proceed.
Emote clues[edit | edit source]
Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to Treasure Trails in August 2008. These types of clues are found in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, even so using the Grand Exchange is the heavily preferred method. Once the emote has been performed, an NPC called Uri will appear and usually give the player a casket. Easy clues require doing 1 emote, medium clues require doing 2, and hard clues require doing 1 emote and fighting the double agent.
For hard and master clues, doing the emote will not summon Uri but instead an aggressive doppleganger NPC known as the double agent, who must subsequently be killed in order to make Uri appear again. The double agent's strength varies depending on the difficulty of the clue, and where the clue takes place. It uses only melee attacks and can easily be killed with any combat style, though magic is most effective. The player can change equipment to kill the agent, but they will have to change back into the original items from the clue in order to complete it.
Lockbox[edit | edit source]
Maps[edit | edit source]
Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things.
Puzzle boxes[edit | edit source]
When speaking to an NPC in a hard or elite trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.
Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle to receive the next clue or the reward.
Scans[edit | edit source]
Scan clues are found on elite and master clues. This clue scroll scans an area of a specified amount of squares (or steps). The clue will say a place, for example 'Inside the walls of Varrock' and it will have some sort of range for the scan, such as a range of 16 squares. Once you have scanned over the target place to dig, an X will appear and this is where you will dig. The best method if you have no clue on how to find it, is to walk in a spiral. You would start at a corner and this will be known as corner 1. You would walk along the area of the scan, like along the walls of Varrock. As you walk, anything within range of 16 squares will be picked up as you keep clicking 'scan'. Clue combat can be avoided.
Simple clues[edit | edit source]
Simple clues are exactly what it says on the tin. They are almost invariably found in easy trails. These clues tell precisely what to do; either the player has to talk to someone or search a specified location.
Skilling clues[edit | edit source]
Players will be asked to complete a random task, which usually requires performing a high level activity. They only appear on master clues.
Tower[edit | edit source]
Players must complete "towers". Refer to the page for more details. They only appear on master clues.
Rewards[edit | edit source]
Players receive various rewards when they complete a clue. The rewards are randomly picked, and usually three or more different rewards are given in return. Players automatically receive the rewards when they talk to someone (e.g. by completing a puzzle box). Otherwise, they will get a casket instead, which contains their rewards. Players may reroll their rewards if they are unsatisfactory, but they must complete three of the same difficulty of clues to reroll their rewards. Using the appropriate tier of a luck enhancer gives a +1% chance for rarer clue-specific loot.
Treasure Trail rewards also feature a "bad luck mitigation" mechanic. The running tally is unique for each tier of clue, so completing any Hard Treasure Trails without a very rare item increases your chance of getting one from another Hard, but does not affect Elites.
From any level[edit | edit source]
Rewards from any level[edit source]
The items listed below are rewards that are possible to receive from all levels of Treasure Trails. These items are not guaranteed rewards, only possibilities.
Image Name 2,500–50,000 Coins 2–27 holy biscuits[all 1] or purple sweets Various Teleport scrolls 1–3 God pages for God books Gnomish firelighters 20–100 Saradomin, Guthix, or Zamorak arrows Noted Meerkats pouches or fetch casket scrolls Sealed clue scroll (master)[all 2]
- ^ The maximum amount of holy biscuits that can be stored by a player is 200. If the maximum is stored, purple sweets will be rewarded instead.
- ^ Rolled as a secondary reward on top of the other rewards. Rerolling the rewards also rerolls this reward. It is not possible to obtain sealed clue scroll (master) from reward casket (master)
From easy clue scrolls[edit | edit source]
The items listed below are the rewards you can get from easy Treasure Trails. 2 to 4 items are awarded from each Reward casket (easy) opened.
From medium clue scrolls[edit | edit source]
The items listed below are the rewards you can get from medium Treasure Trails. 3 to 5 items are awarded from each Reward casket (medium) opened.
From hard clue scrolls[edit | edit source]
The items listed below are the rewards you can get from hard Treasure Trails. 4 to 6 items are awarded from each Reward casket (hard) opened.
From elite clue scrolls[edit | edit source]
The items listed below are the rewards you can get from elite Treasure Trails. 4 to 6 items are awarded from each Reward casket (elite) opened.
From master clue scrolls[edit | edit source]
The items listed below are the rewards you can get from master Treasure Trails. 4 to 6 items are awarded from each Reward casket (master) opened.
Achievements[edit | edit source]
- Balanced Combat Triangle ( 5) – Solve a lockbox puzzle.
- Untangled ( 5) – Solve a celtic knot.
- Slide To The Left ( 5) – Solve a puzzle box.
- Towering Over Us All ( 5) – Solve a Towers puzzle.
- Digging For Treasure ( 5) – Dig and retrieve a clue box using a meerkat.
- Clued-Up ( 5) – Claim a free clue scroll from Zaida at the Grand Exchange.
- Diving For Clues ( 5) – Find an elite clue scroll in your player-owned house aquarium.
- Skeletrail Horror ( 5) – Claim an elite clue scroll by defeating the skeletal horror.
- What's In The Hole? ( 5) – Store the items required for an emote clue in a Treasure Trail hidey-hole.
- Fill Them All! ( 25) – Fill all of the Treasure Trail hidey-holes. You can find a complete list of hidey-holes at the noticeboard by Zaida.
- Globetrotter ( 50) – Purchase the full Globetrotter outfit.
- Treasure Seeker:
- Treasure Seeker I ( 5) – Complete 1 clue of any tier. (X/1)
- Treasure Seeker II ( 5) – Complete 5 clues of any tier. (X/5)
- Treasure Seeker III ( 5) – Complete 10 clues of any tier. (X/10)
- Treasure Seeker IV ( 5) – Complete 25 clues of any tier. (X/25)
- Treasure Seeker V ( 5) – Complete 50 clues of any tier. (X/50)
- Treasure Seeker VI ( 5) – Complete 100 clues of any tier. (X/100)
- Treasure Seeker VII ( 5) – Complete 250 clues of any tier. (X/250)
- Treasure Seeker VIII ( 5) – Complete 500 clues of any tier. (X/500)
- Treasure Seeker IX ( 5) – Complete 750 clues of any tier. (X/750)
- Treasure Seeker X ( 25) – Complete 1000 clues of any tier. (X/1000)
Update history[edit | edit source]
- patch 11 March 2019 (Update):
- patch 18 February 2019 (Update):
- Removed unnecessary comma from 'Search a barrel outside the mill in Taverley' clue scroll.
- Additional checks have been implemented to try and minimise or eliminate the chance for clues to swap or progress into the same clue.
- Scan clue scrolls will now re-open again when leaving a carpet ride.
- Using clue scrolls on Zaida now allows you to downgrade more than one clue scroll at a time, up to the normal cap of 25 clues of the target tier.
- We've fixed inverted checks on six hard clue scrolls which, if you now have the requirement for them will appear when doing hard clues, details below
- Riddle for General Bentnoze (must have completed Dragon Slayer)
- Riddle for Lord Iorwerth (must have completed Underground Pass)
- Riddle for crossroads in eceteria (must have completed Fremenik trials)
- Riddle for Shadows of Mort'on (Have access to Morytania)
- Riddle for Shilo Village (requires Shilo Village access)
- Riddle for Ranging Guild (requires level 40+ range)
- patch 21 January 2019 (Update):
- Corrected the answer to the treasure trail challenge "How many rocks can not be used to make bronze in the Rimmington mine?" to reflect changes to the environment with the Mining & Smithing rework.
- A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building. Clue Hunters rejoice!
- The layout of the Varrock south-east mining sites has been updated to more closely resemble an easy clue scroll map.
- Moved clue location under the Artisans' workshop wall to nearby tile.
- patch 26 March 2018 (Update):
- Moved the Rimmington crossroads hidey-hole to avoid it being replaced by the circus ticket booth.
- Hard clue scrolls from pickpocketing now correctly check against your clue scroll toggle settings.
- The female guthix wizard defending elite caskets no longer has a male voice.
- Fixed an issue that prevented a simple easy clue, an easy emote clue, and an easy map clue from being given during treasure trails.
- Ensured that all master clues, caskets and scrollboxes are blocked from disassembly.
- The 'perform emote' option on the Globetrotter shorts now performs the second emote on a medium emote clue if you have already performed the first emote.
- Withdrawing items from hidey holes will no longer need you to have an extra inventory space more than required.
- Corrected all treasure trail wizards to play a teleport sound when they leave.
- Fixed an issue where the luck message for receiving a sealed clue scroll could be given even when you were already at your soft cap for that tier of clue.
- The Prosper perk text now mentions the chance to get a Master Clue scroll.
- You can now examine Blue, the Clue Scrolls pet, to see the amount of total treasure trails you have completed. Other users examining your pet will show them your total.
- Changed the confirmation message to a tooltip when adding items to a hidey-hole.
- Corrected an issue where quick-chatting some hard or medium Treasure Trail rewards would output the wrong item.
- Fixed an issue that stopped the progress of a medium clue if Salt in the Wound was only partially completed.
- update 26 February 2018 (Update):
- A new difficulty of Treasure Trails is added: Master Treasure Trails.
- Scans are reworked, and meerkats now increase the player's scan range.
- The three wizards (Saradomin, Zamorak and Guthix) receive a graphical update, and rather than dying they teleport out upon reaching 0 health. The wizards' weaknesses are changed from Arrows to Nothing to allow players to use any combat style against them. Saradomin wizards are also changed so that they only use melee if the player is next to them.
- Many puzzle boxes are changed to use higher quality pictures. Some clue givers still hand out old puzzle boxes.
- All finished Treasure Trails now yield a casket of its respective tier, allowing players to stack reward caskets.
- Players are able to hold multiple sealed clues, up to a soft cap of 25 (methods that guarantee a clue can bypass this). Only one unsealed clue can be out at any time per clue tier. Players must still complete Treasure Trails one by one.
- Treasure Trail Points are now awarded upon completion of a clue scroll, and can be used to purchase items at the Treasure Trails Reward Shop.
- Players can now store up to three rerolls at once for each of the tiers by default.
- Players now earn additional rerolls for each Treasure Trail tier with a new reroll token item obtained from caskets, or from Zaida's store at the Treasure Trail hub.
- Five new activity high scores have been added for lifetime clue scrolls completed of each tier. These can be accessed from the hiscores tab of the Community parent interface in-game, or from the hiscores page on the RuneScape website.
- hotfix 14 November 2017 (Update):
- Players will no longer receive messages about luck when completing clue scrolls and not wearing a luck-increasing ring.
- patch 4 July 2016 (Update):
- Saradomin wizards once again appear to guard clue scroll treasure spots.
- ninja 2 November 2015 (Update):
- Treasure Trail sliding puzzles (puzzle boxes) have been reworked:
- They now move slightly quicker.
- Arrow keys can move the pieces around the board.
- More than one piece can be moved at a time.
- Treasure Trail sliding puzzles (puzzle boxes) have been reworked:
- patch 18 May 2015 (Update):
- Players can now hold one of each tier of clue scroll. Before, only one clue scroll of any type could be owned at once.
- update 17 November 2014 (Update):
- There are 20 new trails - five on each level from Easy to Elite.
- The interface is brought up to date, in line with the current UI.
- Many new rewards are added, including the amulet of fury (t), explosive barrel, sack of effigies, backstab cape, and dyes.
- Saradomin wizards are removed from the game and replaced with Zamorak wizards. This is later revealed to be an accidental change, and they are added back on 4 July 2016.
- A Zamorak wizard is added to the Duel Arena coordinate clue, where previously no wizard would spawn at all.
6 October 2010 (
- Clue scrolls now show the level of difficulty in their name (easy, medium, hard or elite).
- update 4 August 2010 (Update):
- Elite-level clue scrolls are added, along with celtic knot puzzles.
- There are over 150 new reward items, including the Third-age prayer set, dragon masks, animal staves, and dragon ornament kits.
- Each Treasure Trail completed will now reward the player with at least one Treasure Trail-specific item.
- Scroll boxes are introduced to allow players to distinguish between opening
- The meerkat Summoning familiar is introduced to provide bonuses for players completing clue scrolls.
- patch 11 January 2010 (Update):
- Updated a treasure trail to reflect some recent scenery changes.
- patch 17 March 2009 (Update):
- Treasure Trail boxes are now destroyed on drop, but provide information about where to re-obtain them.
- update 15 April 2008 (Update):
- update 5 December 2006 (Update):
- update 26 October 2004 (Update):
- More clues and new items have been added to Treasure Trails.
- update 5 May 2004 (Update):
- Treasure Trails are released.
Trivia[edit | edit source]
- Flatpacked furniture pieces were a former reward from Treasure Trails. Easy scrolls would give oak, medium would give teak, and hard would give gilded furniture and opulent tables. These rewards were removed by request of players.
- If players are in any place other than the surface of Gielinor, such as a player-owned house, the arrow on the compass will spin counter-clockwise.
- If players try to open a casket from a trail in a player-owned house or player-owned port, the following message is displayed: You cannot open a casket or solve a clue in this area.
See also[edit | edit source]
References[edit | edit source]
|Distraction and Diversions locations (Lite)|