Mining
![]() | |
Mining | |
---|---|
Release date | 4 January 2001 (Update) |
Members only | No |
Statistics | |
Minimum level to be ranked | 15 (as of 27 Jan 2023) |
Players with 99 | 235,059 (as of 27 Jan 2023) |
Players with 120 | 24,433 (as of 27 Jan 2023) |
Players with 200M XP | 6,981 (as of 27 Jan 2023) |
Infobox • Talk page |

Mining is a gathering skill that allows players to extract ores, gems, rune essence, geodes, and other resources from rocks throughout RuneScape. Mined ores can be smelted at a furnace, turning them into bars that can be made into metal objects using the Smithing skill, Construction skill, or Crafting skill. Gems and geodes can be cut utilising the Crafting skill. Cut gems can then be made into jewellery. On the World map, mines and mining sites are identified with a lump of ore (), and Mining shops are identified with a pickaxe (
) icon.
History[edit | edit source]
Mining was extensively overhauled on 7 January 2019 with the Mining and Smithing rework, which introduced mechanics intended to make the skill less tedious to train. New ores and updated pickaxes were also released.
Mining was one of the skills available at RuneScape's launch on 4 January 2001. In the beginning, there was only one kind of pickaxe, just called Pickaxe which had to be used manually on the rock. It was not until 2003 that metal pickaxes were added to the game. With the large graphical update in 2004, random events were added. These included the Rock golem, pickaxe heads falling off, and broken pickaxes. In 2006 players began to mine granite in the Desert Quarry, some of the fastest Mining experience in the game. In late 2009, the long-awaited dragon pickaxe was released as a drop from chaos dwogres, chaos dwarf hand cannoneer, and chaos dwarves (only on battlefield), all of which are located on the Chaos Dwarf Battlefield. On 10 November 2014 Crystal pickaxe was released requiring you to give Lady Ithell a dragon pickaxe and 4,000 harmonic dust to sing one for you. This made it the best pickaxe in the game until the Mining and Smithing rework of 2019, when it was replaced by the Elder rune pickaxe + 5 and the Pickaxe of Earth and Song.
Players used to be able to discover which ore was in a rock by right-clicking and selecting Prospect (with or without a pickaxe) which would require them to wait a few seconds before learning which ore the rock contained. However, most types of ores can now be determined by simply examining the rock. Experienced miners did not need to prospect every rock, as they recognised the colour of the rock and knew the ore it contained. However, an update made it so that simply hovering one's cursor over the rock would tell the player what ore was to be found in it, in the upper-left corner (though some rocks, like certain mineral veins, still have the "Prospect" option). After the 2019 rework, prospecting was reintroduced, now displaying the level requirement, hitpoints, hardness, and XP multiplier for the given location.
Core mechanics[edit | edit source]

To mine, players need a pickaxe that they have the required Mining level to mine with. The pickaxe can be in the inventory, wielded in the main hand slot, or stored in the tool belt. Players should then choose where to mine, taking into consideration the proximity to a bank and what ores are available. Players only need to left-click once on any rock containing ore to mine it (provided they have the level needed for that ore type). The obtained ores, gems, and essence can then be sold for profit or used by the player for Smithing, Crafting, and Runecrafting skills.
Rocks[edit | edit source]
Mining rocks do not deplete. For each strike on a rock, the player will make progress towards gaining an ore, as shown on a progress bar above the character's head. The amount of progress gained will depend on the player's Mining level, the tier of pickaxe that they use and their current stamina level. Additionally, 10% of the player's Strength level is added to the player's progress gains. Rocks have two assigned stats, durability and hardness. To view the stat on a particular rock, the player can right-click and select "prospect."
Durability[edit | edit source]
Durability, or hitpoints, determines the amount of progress needed to get ore from a rock. Once the player has built up enough progress points to equal the rock's durability, they will gain ore and their progress will reset.
Hardness[edit | edit source]
Hardness reduces the amount of progress gained from mining the rock and is checked against penetration. Using a pickaxe of a tier equivalent to or better than the tier of rock being mined will eliminate the effect of hardness.
Table of core rocks[edit | edit source]
Mining level | Ore | Durability | Hardness |
---|---|---|---|
1 | ![]() ![]() |
40 | 0 |
10 | ![]() |
120 | 5 |
20 | ![]() |
140 | 15 |
30 | ![]() |
240 | 30 |
40 | ![]() ![]() |
380 | 50 |
50 | ![]() |
600 | 75 |
60 | ![]() ![]() |
1400 | 105 |
70 | ![]() ![]() |
1300 | 140 |
80 | ![]() |
1700 | 185 |
90 | ![]() ![]() |
2000 | 235 |
Other rocks[edit | edit source]
Levelling benefits that apply to specific rocks (critical hit chance, rockertunity multiplier, geode chance, and double ore chance) do not apply to non-core rocks (concentrated deposits are counted as non-core rocks).
Concentrated coal deposits require Mining level 70. Their experience multiplier is the same as a necrite rock. Levelling benefits for coal apply to concentrated coal deposits. Concentrated coal deposits have 500 durability (compared to necrite's 1,300) and grant five coal instead of one (working out to 100 durability per coal, compared to a coal rock's 140 durability per coal). This makes concentrated coal deposits the best source for coal.
Concentrated gold deposits require Mining level 80. Their experience multiplier is the same as a banite rock, but levelling benefits for banite do not apply. Concentrated gold deposits have 750 durability (compared to banite's 1,700) and grant five gold ore instead of one (working out to 150 durability per gold ore, compared to a gold rock's 200 durability per gold). This makes concentrate gold deposits the best source for gold ore.
Mineral deposits produce sandstone and require Mining level 50. Unlike regular sandstone rocks, these have a higher experience multiplier and give Menaphos reputation.
Both red sandstone and crystal-flecked sandstone rocks are among the only rocks that still deplete. When mining these rocks with the resourceful aura active, players retain a 10% chance to give an additional sandstone which does not contribute towards the daily limit.
There are various gem rocks organised into five tiers requiring 1, 20, 40, 60 and 75 Mining respectively. The higher tier gem rocks drop better gems.
Alaea crablets give better active experience than animica, but give salt rather than valuable ores. This gives them a niche as the highest raw experience method. They cannot generate rockertunities.
Solid crystal require 75 Mining to mine. Their experience multiplier is the same as necrite's, but levelling benefits for necrite do not apply. The drop rate is balanced to give around 1 crystal fragment per tick with 75 Mining. At 75 Mining, with a rate of 6,000 fragments (2,000 crystals) it would take 2.5 hours for a full set of attuned crystal armour (5,000 crystals).
Calcified fungus and Enriched calcified fungus, requiring level 88 and 92 Mining respectively, are used to craft various items for the Croesus Front.
Seren stones require 89 Mining to mine. They cannot generate rockertunities, and their niche is entirely AFK. Corrupted ore is awarded.
Pure and rune essence can be mined from Rune essence rock.
Pickaxes[edit | edit source]
A player's Mining level determines the type of pickaxe they can mine with, while their Attack level determines whether they can wield it as a weapon or not.
If multiple pickaxes are carried then the order of use is Equipped > Inventory > Tool belt. Any non-augmented pickaxe can be put in the tool belt. Any pickaxe except Bronze pickaxes can be removed from the tool belt directly without having to speak to Doc. This allows pickaxes to be swapped and upgraded. Placing a new pickaxe into the tool belt removes the old one into your inventory. Removing a pickaxe from the tool belt leaves a default Bronze pickaxe in its place - this is why Bronze pickaxes cannot be removed, to prevent an infinite source of pickaxes.
Every pickaxe has two stats: penetration and damage.
Penetration[edit | edit source]
Penetration is a stat that is checked against the hardness of the rock attempting to be mined. If the pickaxes' penetration stat is less than the hardness level of the rock the damage done toward an ore is reduced, and a chat message Your pickaxe is a lower level than this mining node, so you are getting reduced rates. appears. As experience is granted relative to the amount of damage dealt, this also reduces the amount of experience gained per swing.
Damage (stat)[edit | edit source]
Damage is a stat that determines the base damage a pickaxe can do. It is generally a range. As the level of a pickaxe increases, so does the damage stat.
- For example: a bronze pickaxe has a minimum damage stat of 3 and a maximum damage stat of 7. In contrast, a Dragon pickaxe has a minimum damage stat of 33 and a maximum damage stat of 93.
As a general rule the better the pickaxe, the more effective it is as a mining tool. It is highly recommended to use the best possible pickaxe for your Mining level.
Table of pickaxes[edit | edit source]
The following table of pickaxes has been sorted from least effective (Bronze) to most effective (Earth and Song).
Mining Level | Pickaxe | Damage | Penetration | Augmentable | ||
---|---|---|---|---|---|---|
Min | Average | Max | ||||
1 | ![]() | 3 | 5 | 7 | 0 | |
10 | ![]() | 5 | 10 | 15 | 5 | |
10 | ![]() | 6 | 11 | 16 | 5 | |
20 | ![]() | 10 | 20 | 30 | 15 | |
20 | ![]() | 11 | 21 | 31 | 15 | |
30 | ![]() | 15 | 30 | 45 | 30 | |
30 | ![]() | 16 | 31 | 46 | 30 | |
30 | ![]() | 17 | 32 | 47 | 30 | |
40 | ![]() | 20 | 40 | 60 | 50 | |
40 | ![]() | 21 | 41 | 61 | 50 | |
40 | ![]() | 22 | 42 | 62 | 50 | |
50 | ![]() | 25 | 50 | 75 | 75 | |
50 | ![]() | 26 | 51 | 76 | 75 | |
50 | ![]() | 27 | 52 | 77 | 75 | |
50 | ![]() | 28 | 53 | 78 | 75 | |
50 | ![]() | 28 | 53 | 78 | 75 | |
60 | ![]() | 30 | 60 | 90 | 105 | |
60 | ![]() | 31 | 61 | 91 | 105 | |
60 | ![]() | 32 | 62 | 92 | 105 | |
60 | ![]() | 33 | 63 | 93 | 105 | |
60 | ![]() | 33 | 63 | 93 | 105 | ![]() |
70 | ![]() | 35 | 70 | 105 | 140 | |
70 | ![]() | 36 | 71 | 106 | 140 | |
70 | ![]() | 37 | 72 | 107 | 140 | |
70 | ![]() | 38 | 73 | 108 | 140 | |
70 | ![]() | 39 | 74 | 109 | 140 | |
70 | ![]() | 39 | 74 | 109 | 140 | ![]() |
80 | ![]() | 40 | 80 | 120 | 185 | |
80 | ![]() | 41 | 81 | 121 | 185 | |
80 | ![]() | 42 | 82 | 122 | 185 | |
80 | ![]() | 43 | 83 | 123 | 185 | |
80 | ![]() | 44 | 84 | 124 | 185 | |
80 | ![]() | 44 | 84 | 124 | 185 | ![]() |
90 | ![]() | 45 | 90 | 135 | 235 | |
90 | ![]() | 46 | 91 | 136 | 235 | |
90 | ![]() | 47 | 92 | 137 | 235 | |
90 | ![]() | 48 | 93 | 138 | 235 | |
90 | ![]() | 49 | 94 | 139 | 235 | |
90 | ![]() | 50 | 95 | 140 | 235 | |
90 | ![]() | 50 | 95 | 140 | 235 | ![]() |
Special pickaxes[edit | edit source]
Only four pickaxes are augmentable, therefore making them more useful than their equal-tier counterparts. Augmentation is done with the Invention skill.
Augmented pickaxes cannot be placed on the tool belt, although their non-augmented versions can. Since the special pickaxes are identical in stats to one of the smithable pickaxes, it is only worth making/obtaining a special pickaxe if you intend on augmenting it.
Level | Image | Name | Creation Method |
---|---|---|---|
60 | ![]() |
Dragon pickaxe |
|
70 | ![]() |
Crystal pickaxe |
|
80 | ![]() |
Imcando pickaxe |
|
90 | ![]() |
Pickaxe of Earth and Song |
|
Where to get a pickaxe[edit | edit source]
Pickaxes are sold by Nurmof in the Dwarven Mine, Tati in Keldagrim, Bob (smith) in Lumbridge, or on the Grand Exchange. Pickaxes and their upgraded versions can be forged at the appropriate Smithing level.
Damage (mechanic)[edit | edit source]
Damage is the mechanic that allows the progress toward gaining an ore while mining. The players damage progress is checked against the durability of the rock they are mining. There is a progress bar above the player's head. Once this is filled, the player receives an ore. Each swing deals damage based on the players Mining level, Strength level, and the pickaxe used. Swings occur every 4 ticks (2.4 seconds). If a player's Strength level vastly out-levels their Mining level, it has a huge impact on their damage per swing and in turn their ore and experience per hour.
Damage progress is stored even if a player stops mining or switches rocks, provided they resume mining the same type of rock.
Basic equation[edit | edit source]
The basic calculation for damage is:
Equation notes[edit | edit source]
- is only added to the equation when the players pickaxe is a lower tier than the rock they are attempting to mine, calculated by the formula . This results in a negative number, reducing the damage per swing.
- For example:
Levels Pickaxe Rock Damage per Swing 30
30Bronze pickaxe: 3-7 damage
0 penetrationMithril ore rock: 240 durability
30 hardness6 - 10 Mithril pickaxe: 15-45 damage
30 penetration48 - 78
- is only added to the equation if the swing deals a critical hit. By default the player has a 10% chance on each swing to deal a critical strike, this is increased as the players mining level increases.
- Because Strength is rounded down in the calculation (i.e. levels 90-99 will all be +9), Strength level only has an impact every 10 levels.
- Visible and invisible boosts for Mining and Strength apply when determining damage per swing.
- For example: The player has boosted their strength from level 38 to level 41. The equation will take into account a level + 4 bonus to the damage per swing as opposed to a + 3 bonus.
- Any excess damage carries over to your progress to another ore. However, more than 100% of the durability of a rock cannot be dealt in a single swing. Anything above 100% will be capped at 100%.
- For example:
Levels Pickaxe Rock Damage per Swing Excess damage Actual damage per swing 30
30Mithril pickaxe: 15-45 damage
30 penetrationCopper ore rocks: 40 durability
0 hardness48-78 8-38 40-40[1]
- ^ This would guarantee an ore every swing.
Stamina[edit | edit source]
Mining Level | Base stamina ? | Swings to deplete | Seconds to deplete |
---|---|---|---|
15-18 | 40 | 5 | 12 |
19-25 | 40 | 5 | 12 |
26-27 | 50 | 6 | 14.4 |
28-32 | 50 | 6 | 14.4 |
33-45 | 60 | 7 | 16.8 |
46-56 | 60 | 7 | 16.8 |
57-66 | 70 | 8 | 19.2 |
67-70 | ? | ? | ? |
71-87 | 100 | 11 | 26.4 |
88+ | 110 | 12 | ? |
At Mining level 15, players unlock the stamina multiplier mechanic of the damage formula. Every swing drains 10 stamina, but stamina is refilled completely upon clicking a rock. 100%, 90%, and 20% damage are achieved with full, partial (1% - 99%) and empty stamina respectively. Stamina is indicated by a bar—while enabled by default, it can be hidden—under the mining progress bar and alternatively by green and white sparks representing full and partial stamina, respectively.
Players begin with 40 stamina which increases by 10 at certain Mining level milestones listed in the following table. Additionally, 1 stamina is added for every Agility level. Providing an additional swing for every 10 Agility levels rounded up. (i.e. Level 1-10 Agility would provide 1 extra swing, Level 31-40 Agility would provide 4 extra swing)
As stamina improves, so does the damage per hour for semi-active players. The mechanic supports both active and semi-active gameplay. Active mining requires the player to maintain full stamina by clicking the rock once every 4 ticks (2.4 s). Semi-active mining assumes many forms, such as only clicking rockertunities while mining core rocks, only refilling the stamina bar before it empties completely.
Example[edit | edit source]
Levels | Pickaxe | Rock | Damage per Swing | ||
---|---|---|---|---|---|
30 ![]() 30 ![]() |
Mithril pickaxe 15-45 damage 30 penetration |
Mithril rock 240 durability 30 hardness |
Full stamina | Partial stamina | Empty stamina |
48-78 | 43.2-70.2 | 9.6-15.6 |
Rockertunities[edit | edit source]
While mining can be done completely AFK, rockertunities are a mechanic to keep players engaged while mining.
Upon first mining a rock, a nearby rock (up to 6 game squares away) of the same type will become a rockertunity. Clicking the highlighted rock rewards the player extra damage (and by extension experience) for one swing. Since damage progress doesn't reset for changing to other rocks of the same type, participating in rockertunities can increase experience and ore per hour. They also have the potential to deal a critical hit, further increasing damage and experience.
Upon being consumed, there is a cooldown (this timer runs whether the player is mining or not) before another rockertunity will appear. This cooldown varies between 24 and 36 seconds after the rockertunity is hit. If the player has not mined within the cooldown variation of the rockertunity, the next time they hit a core rock, a rockertunity will appear. Rockertunities cannot spawn on the rock currently being mined and are exclusive to each player. Once spawned, a rockertunity will only disappear when the player starts mining that rock, leaves the area or starts mining a different type of rock.
Rockertunity multiplier[edit | edit source]
While the base multiplier for rockertunities is , higher Mining levels can raise the multiplier to (dependent on rock). The values on the table below correspond to the Mining level required for the increased multipliers.
This levelling benefit only applies to core rocks, so, when mining concentrated coal, the rockertunity multiplier will always be four. Rocks that do not give core ore at all do not have rockertunities.
The Magic golem outfit and the Brooch of the Gods both increase this limit by each, so the maximum multiplier is or , depending on the ore being mined.
Rock | Rockertunity Multiplier | ||
---|---|---|---|
x4 | x5 | x6 | |
![]() ![]() |
1 | 6 | - |
![]() |
10 | 14 | - |
![]() |
20 | 21 | - |
![]() |
30 | 38 | - |
![]() ![]() |
40 | 47 | - |
![]() |
50 | 54 | - |
![]() ![]() |
60 | 68 | - |
![]() ![]() |
70 | 73 | 77 |
![]() |
80 | 89 | - |
![]() ![]() |
90 | 94 | 96 |
Example[edit | edit source]
Levels | Pickaxe | Rock | Rockertunity damage | ||
---|---|---|---|---|---|
30 ![]() 30 ![]() |
Mithril pickaxe 15-45 damage 30 penetration |
Mithril rock 240 durability 30 hardness |
Full stamina | ||
192-312 |
Critical swing[edit | edit source]
Critical swings deal extra damage for that swing. If a critical swing is rolled on a rockertunity swing, the rockertunity multiplier also applies to the additional damage from the critical effect. A popup occurs whenever a critical swing is hit:
Critical swing chance
By default the player has a 5% chance on each swing to deal a critical swing. The values in the table below correspond to the Mining level required to achieve higher critical swing chances, specific to each rock. This levelling benefit only applies to core rocks, so, when mining non-core rocks such as concentrated coal or gold, the base 5% critical hit chance will be used.
Rock | Critical hit chance | ||
---|---|---|---|
5% | 10% | 15% | |
![]() | 1 | 2 | 8 |
![]() | 1 | 2 | 8 |
![]() | 10 | 12 | - |
![]() | 20 | 25 | - |
![]() | 30 | 31 | 35 |
![]() | 40 | 45 | 48 |
![]() | 40 | 45 | 48 |
![]() | 50 | 56 | 58 |
![]() | 60 | 64 | - |
![]() | 60 | 64 | - |
![]() | 70 | 75 | - |
![]() | 70 | 75 | - |
![]() | 70 | 25 | - |
![]() | 80 | 81 | - |
![]() | 90 | 91 | 97 |
![]() | 90 | 91 | 97 |
Critical swing bonus
The critical swing bonus is the amount of extra damage gained for that swing. The critical swing bonus is not per rock and continues to accumulate as the player gains Mining levels - this also means that this bonus applies to non-core rocks.
Mining level | Critical hit bonus (%) |
---|---|
1 | 5 |
3 | 10 |
9 | 15 |
11 | 20 |
17 | 25 |
22 | 30 |
24 | 35 |
32 | 40 |
34 | 45 |
43 | 50 |
44 | 55 |
52 | 60 |
59 | 65 |
61 | 70 |
65 | 75 |
74 | 80 |
79 | 85 |
84 | 90 |
87 | 95 |
99 | 100 |
Experience[edit | edit source]
Although not every swing grants an ore, every swing grants experience based on the damage rolled for that swing. The damage made on that swing is multiplied by the experience multiplier of that rock and a global to determine the base experience drop.
Formula[edit | edit source]
Rock experience modifiers[edit | edit source]
Ore | Rock XP Multiplier |
---|---|
![]() ![]() |
0.66 |
![]() |
0.68 |
![]() |
0.70 |
![]() |
0.72 |
![]() ![]() |
0.74 |
![]() |
0.76 |
![]() ![]() |
0.78 |
![]() ![]() |
0.80 |
![]() |
0.82 |
![]() ![]() |
0.84 |
Examples[edit | edit source]
For example:
The experience calculations assume the damage from the above rockertunity table.
Levels | Pickaxe | Rock | Rock experience modifier | Stamina | Experience per swing | Average experience per hour |
---|---|---|---|---|---|---|
30 ![]() 30 ![]() |
Mithril pickaxe 15-45 damage 30 penetration |
Mithril ore rock 240 durability 30 hardness |
Full | 13.8-22.5 | 35,325 | |
Partial | 12.4-20.2 | 31,792 | ||||
Empty | 2.8-4.5 | 7,065 |
Double ore chance[edit | edit source]
The values in the table below correspond to the Mining level required to obtain a chance to obtain double ore, specific to each rock. This levelling benefit only applies to core rocks, so, when mining non-core rocks, the base chance of 0% will be used.
Rock | Double Ore Chance | ||
---|---|---|---|
0% | 5% | 10% | |
![]() ![]() |
1 | 4 | 5 |
![]() |
10 | 13 | |
![]() |
20 | 27 | |
![]() |
30 | 36 | |
![]() ![]() |
40 | 49 | |
![]() |
50 | 53 | |
![]() ![]() |
60 | 62 | |
![]() ![]() |
70 | 76 | |
![]() |
80 | 82 | 86 |
![]() ![]() |
90 | 92 | 98 |
Items found while mining[edit | edit source]
Geodes[edit | edit source]
A geode is a rare item obtained sometimes when Mining which contains gems or other items. Geodes are stackable with the same type of geode, bankable, and untradeable. By default a player has a 5% chance to get a geode each time they get a piece of ore when mining. Levelling benefits can increase this for core rocks, the base chance of 5% will be used for non-core rocks. There are three different types of geodes. The type of geode you get is based on the level requirement of the rock, for example regular coal yields Sedimentary geodes, whilst concentrated coal yields Igneous geodes due to their higher level requirement to mine them.
Rock | Geode type | Geode chance by Mining level[c 1] | ||
---|---|---|---|---|
![]() ![]() |
Sedimentary | 5[c 2] | 8 | - |
![]() |
Sedimentary | 10 | 12 | - |
![]() |
Sedimentary | 20 | 25 | - |
![]() |
Sedimentary | 30 | 31 | 35 |
![]() |
Sedimentary | 40 | 45 | 48 |
![]() |
Sedimentary | 40 | 45 | 48 |
![]() |
Sedimentary | 50 | 56 | 58 |
![]() ![]() |
Igneous[c 3] | 60 | 64 | - |
![]() ![]() |
Igneous[c 3] | 70 | 75 | - |
![]() |
Igneous[c 3] | 70 | 70[c 4] | - |
![]() |
Igneous[c 3] | 80 | 81 | - |
![]() ![]() |
Igneous[c 3] | 90 | 91 | 97 |
- ^ This is the base chance, for a more accurate chance which accounts for bonuses see the mining rate calculator
- ^ Tin and copper require level 1 Mining, however receiving geodes requires level 5 Mining.
- ^ a b c d e When an igneous geode is obtained, there is a base 1% chance that a metamorphic geode is obtained instead.
- ^ Concentrated coal deposits benefit from the same levelling benefits as regular coal rocks. However, you can not mine them until level 70.
Sedimentary geode drop list[edit | edit source]
Item | Chance | GE Price |
---|---|---|
![]() | 20% | 475 |
![]() | 12.5% | 1,008 |
![]() | 7.5% | 906 |
![]() | 5% | 422 |
![]() | 2.5% | 291 |
![]() | 1.5% | 394 |
![]() | 1% | 1,022 |
![]() | 50% | 24 |
Average Value | 345 |
Igneous geode drop list[edit | edit source]
Item | Chance | GE Price |
---|---|---|
![]() | 5% | 475 |
![]() | 6% | 1,008 |
![]() | 7% | 906 |
![]() | 8% | 422 |
![]() | 9% | 291 |
![]() | 8% | 394 |
![]() | 5% | 1,022 |
![]() | 2% | 6,468 |
![]() | 50% | 24 |
Average Value | 431 |
Metamorphic geode drop list[edit | edit source]
Item | Quantity | Value |
---|---|---|
![]() | 1 | 1,065,795 |
![]() | 5-15 | 47,165 - 141,495 |
![]() | 1 | Not Sold |
![]() | 1 | 10,369 - 2,234,275 |
![]() | 1-10 | 55,456 - 554,560 |
![]() | 1 | 271,753 |
![]() | 1 | Not Sold |
![]() | 1 | ![]() |
![]() | 1 | ![]() |
![]() | 100-300 | Not Sold |
![]() | 1 | ![]() |
![]() | 25-50 | 171,425 - 342,850 |
![]() | 25-75 | 7,975 - 23,925 |
![]() | 10-30 | 5,290 - 15,870 |
![]() | 10-30 | 8,320 - 24,960 |
Average Value | 353,967 |
Items that assist with mining[edit | edit source]
Ore boxes[edit | edit source]
The ore box is a bankable and tradeable inventory item similar to the Large rune pouch, which allows the player to collect more ores than a full inventory allowing longer mining sessions without banking.
The ore box is made using the Smithing skill at an anvil. Ore boxes can be upgraded to hold higher level ores, this is done at an anvil with two bars and the previous ore box. Ore boxes can store 100 of each ore up to the level of the box (i.e. a Steel ore box can store 100 Copper ore, 100 Tin ore, 100 Iron ore and 100 Coal). The Smithing level requirement is merely to forge the upgrade not to apply it - players without the level may purchase or from other players via the Grand Exchange. At certain Mining levels, the capacity of the ore box can be raised from 100 to 120. The values below denote the Mining level required to unlock the increase for each of the ores. A further increase of 20 (totalling 140) can be unlocked by completing the Everything Is Oresome achievement.
Notes:
- Ore boxes can only store core ores. Gold and Silver ore can only be stored after completion of Family Crest.
- Ore boxes have a shared inventory, so owning more than one is unnecessary.
Smithing level | Name | Ingredients | Progress | Experience | Stores Up To |
---|---|---|---|---|---|
1 | ![]() |
2 ![]() |
200 | 0 | ![]() ![]() |
10 | ![]() |
2 ![]() ![]() |
400 | 80 | ![]() |
20 | ![]() |
2 ![]() ![]() |
600 | 150 | ![]() |
30 | ![]() |
2 ![]() ![]() |
800 | 240 | ![]() |
40 | ![]() |
2 ![]() ![]() |
1000 | 340 | ![]() ![]() |
50 | ![]() |
2 ![]() ![]() |
1200 | 480 | ![]() |
60 | ![]() |
2 ![]() ![]() |
1400 | 700 | ![]() ![]() |
70 | ![]() |
2 ![]() ![]() |
1600 | 1000 | ![]() ![]() |
80 | ![]() |
2 ![]() ![]() |
1800 | 1400 | ![]() |
90 | ![]() |
2 ![]() ![]() |
2000 | 2000 | ![]() ![]() |
Bottled stone spirits[edit | edit source]
Stone spirits are stackable items that allow you to gain an additional ore while mining. Stone spirits appear on drop tables (including bosses, minigames, thieving, etc), but they can also be obtained while mining under the effect of a Juju mining potion. When carrying an appropriate stone spirit and receiving ore through mining, a stone spirit of that same type of ore is consumed, granting an additional piece of ore (i.e. doubles the ore rate). Since each spirit only produces a single piece of ore, large numbers of them need to be carried by miners if they want continual double yields.
No additional XP is awarded for the extra ore. If more than one ore was gained (e.g. via Varrock armour) still only 1 stone spirit is consumed and 1 additional ore gained (for a total of 3; base, one from the armour, one from the stone spirit).
Mines and mining sites[edit | edit source]
Special mining areas[edit | edit source]
- Coal truck mining site - The coal trucks are located west from Seers' Village and north from Ardougne. There are handy carts for storing coal in. The carts can store 224 at a time and it is also recommended to take a full ore box and inventory of coal when leaving as well. There is a quick way or a slow way to get to and from the coal trucks.
- Quick Way: With 20 Agility go across the log that is on the east side of the coal trucks. The Camelot Teleport spell can also be used for quick access to the Seers' bank
- Slow Way: To walk all the way around the lake, past the Fishing Guild, to Seers' Village.
- Once in Seers' Village go north-west from Seers' Village bank and there are more coal trucks in the shed. Remove all the coal and bank, repeating the process until all the ore has been taken.
- After completing the Seers' Village Tasks the coal trucks can hold up to a max of 308 coal before having to be emptied.
- Mining Guild - It is close to a bank (just climb the ladders to the west and head north). Level 60 Mining is required to enter (level 59 miners can achieve this by drinking a dwarven stout just before entering the guild). The Artisans' Workshop is just outside the guild providing quick access to the metal bank.
- You can save a couple of seconds while banking using the skills necklace's Mining Guild teleport, which teleports you directly in front of the stairs leading down to the mining area.
- Crafting Guild - The Crafting Guild is a place in free play to mine gold, silver, and clay. 40 Crafting is required to enter.
- Members can easily teleport there by use of a skills necklace or the balloon transport system.
- Arzinian Mine - After completing the Between a Rock... quest, members can access the largest gold mine in the game, with large amount of gold rocks. Players must talk to Dondakan while wearing a gold helmet in order to access it. To leave the mine, simply remove the helmet or log off and log in again. The mine is very far from a bank; however, a short ways away, there is a dwarf who will deliver Gold ore to the bank for you in exchange for a 20% cut of the profits, rounded up. The fee is halved if the player is wearing a ring of charos (a).
- Living Rock Caverns - The living rock cavern has concentrated coal deposits and concentrated gold deposits, which can be mined for multiple amounts of ore, gaining fast amounts of experience, and with the nearby deposit box. You need 70 and 80 Mining for coal and gold respectively.
- Dwarven Mine resource dungeon - Requires level 15 Dungeoneering to enter. This mining location is by far the closest location to a bank/deposit box in RuneScape, and therefore it is a very favourable place to mine, especially in free to play servers.
- Lava Flow Mine - After completing the King of the Dwarves quest, players unlock a new area to mine with a chance to receive the golden mining suit. There are a number of distractions at the mine which are effectively random events. To successfully achieve the best experience, you must make sure you are mining at the segment with a 50% lava flow which can be checked by clicking the gauges. No ore is produced here.
Distractions and diversions[edit | edit source]
Shooting Stars[edit | edit source]
Shooting Stars is a repeatable Distraction and Diversion. They can be found via a telescope in a player-owned house. They fall in waves every 2 hours on all free-to-play and members worlds and will land around 2–15 minutes after each other. The stars can be from size 1 up to size 9, however no level requirement is necessary to mine them. Bigger stars give more stardust in total, but are much harder to mine. There are nine areas in RuneScape where shooting stars will land at. You can learn more about the specific locations in the Distractions and Diversions guide. If you reach your limit of 200 stardust, you can still carry on mining the star for Mining experience. Mining stars give players stardust. 200 stardust may be exchanged for:
- 152 cosmic runes
- 52 astral runes
- 20 gold stone spirits
- 50,002 coins
For an exact total of 160,698 coins.
- 25% chance to receive double ores when mining for up to 15 minutes of in-game time. This boost will not count down while in the lobby or logged out.
There are clans that specialise in finding shooting stars. The Distractions and Diversions section of the official RuneScape forums is home to several of these clans.
Wilderness Warbands[edit | edit source]
Wilderness Warbands is a members-only Distraction and Diversion where the player or a group of players attempt to loot supplies and trade it in for experience. One of the possible loots are Mining supplies. Players can loot up to a maximum of 25 supplies per camp up to 3 camps daily (75 supplies). Turning the supplies to Quercus will give players experience based on how many supplies they have looted and what their current level is.
Random events[edit | edit source]
Mining boosts and bonuses[edit | edit source]
Equipment/items/other boosts[edit | edit source]
Image | Name | Benefit |
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Mining cape or Mining master cape |
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Mining accumulator |
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Amulet of glory | Increases geode drop chance by 1%. |
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Ring of Wealth | Doubles the chance of receiving a metamorphic geode instead of an igneous geode (2% up from 1%). Higher tier luck rings also have this effect. |
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Sign of the porter (I) (II) (III) (IV) (V) (VI) (VII) | Allows transport of ore to your ore bank when activated. |
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Mining urn | Will give experience once filled. |
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Juju mining potion | 10% chance to gain a stone spirit of the type of ore mined (applies every ore-receiving swing, not every swing). |
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Perfect juju mining potion |
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Statue collection bag | Allows you to collect strange rocks and golden rocks without them taking up inventory space. |
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Magic golem outfit |
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Tagga's corehammer |
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Quarrymaster aura | Increase critical hit chance by 2/4/6/8/10% when Mining |
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Resourceful aura |
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Varrock armour 1 |
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Varrock armour 2 |
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Varrock armour 3 |
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Varrock armour 4 |
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Rock-crushing scrimshaw (superior) | Increase critical hit chance by 2% (regular scrimshaw) or 3% (superior scrimshaw) when Mining. |
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Gem-finding scrimshaw (superior) | Increase geode chance by 2% (regular scrimshaw) or 3% (superior scrimshaw) when Mining. |
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Ring of Whispers | Gives +3 Mining damage per swing when worn. |
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Pontifex Observation / Pontifex Shadow Ring | Increased rockertunity spawn rate. |
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Collector's insignia |
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Scimitops Perk |
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Asciatops Perk |
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Temporary boosts[edit | edit source]

- Mining cape visibly boosts the player's Mining level by 1 when a player selects the 'boost' option that comes with the cape. However, 99 Mining is required.
- Dwarven stout - Drinking this will raise a player's Mining and Smithing levels by 1 for a short time. Dwarven stout can be bought in Falador one at a time, or members can buy them in bulk in Burthorpe. They are also a common drop from dwarves, and can be bought in several places in members areas, as well as brewed using the Cooking skill. There are several re-spawns in the dwarf tavern along the shortcut under White Wolf Mountain (you need to complete Fishing Contest to go there).
- Mature dwarven stout - Members only. Drinking this will raise a player's Mining and Smithing by 2 levels for a short time. Players receive two mature dwarven stout as a reward for completing the quest Forgettable Tale of a Drunken Dwarf, but they can also be brewed using the Cooking skill. This does not stack with ordinary dwarven stout.
- A brown spicy stew can raise Mining temporarily by up to 5; however, it can also decrease it by up to 5. This is changed to -5/+6 after completion of Evil Dave's Big Day Out.
- Braindeath 'rum' raises Mining by one level and Strength by 3, but decreases some other stats.
- A god banner will provide a visible, +2 boost, lasting for half an hour.
- Desert wyrms, summoned at level 18 in Summoning will add + 1 damage per swing, while mining.
- Void ravagers, summoned at level 34 in Summoning will add + 1 damage per swing, while mining. If a scroll is used, there is an additional +1 visible boost.
- Obsidian golems, summoned at level 73 in Summoning, will add + 7 damage per swing, while mining. If a scroll is used, Strength is given an additional +9 levels, leading to a total +8 damage per swing (unless your Strength is a multiple of 10).
- Gargoyles summoned at level 75 in Summoning will give an invisible +12 Mining level boost. If a scroll is used, your next mining swing will do 50% more damage.
- Lava titans summoned at level 83 in Summoning will add + 10 damage per swing, while mining.
- Star sprites from a Shooting Star will reward you with being able to mine 2 ores at once (25% chance), lasting for the amount of stardust you collected (200 stardust equals a 15-minute boost). This boost works on all standard ores, as well as special ores such as red sandstone and corrupted ore. This bonus does allow the player to exceed the daily limit for mining red and crystal sandstone.
- A stoneberry can be used to temporarily boost mining by 2 levels, but will also reduce your defence level by 1. These do not stack.
- An advanced pulse core has a chance of providing a temporary mining boost of 11 levels.
- Any items that boost a player's Strength level will also boost damage per swing +1, for each multiple of 10 you cross. Extreme Strength, for example, can take a person from level 94 strength to level 111, giving +2 damage per swing.
- The Jadinko perk from ranch out of time can extend all juju potions including the perfect juju mining potion by 30s.
- Mining potions and super mining potions boost the player's Mining level by 3 and 5, respectively.
Training[edit | edit source]
- See Free-to-play Mining training and Pay-to-play Mining training for details.
Skilling pet (Rocky)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Mining skill is called Rocky.
Quests with a Mining requirement[edit | edit source]
- 8 - The Tale of Muspah
- 10 - The Knight's Sword
- 15 - In Aid of the Myreque
- 17 - The Lost Tribe
- 20 - The Darkness of Hallowvale
- 20 - Elemental Workshop I
- 20 - Tears of Guthix
- 30 - Beneath Cursed Tides
- 35 - Legacy of Seergaze
- 37 - Spirits of the Elid
- 40 - Between a Rock...
- 40 - Family Crest
- 40 - Watchtower
- 41 - TokTz-Ket-Dill
- 41 - The Elder Kiln
- 45 - Summer's End
- 46 - Kennith's Concerns
- 47 - A Void Dance
- 50 - Desperate Times
- 50 - Heroes' Quest
- 52 - Legends' Quest
- 59 - Defender of Varrock
- 60 - Lunar Diplomacy
- 64 - The Curse of Arrav
- 66 - Nomad's Requiem
- 67 - Hero's Welcome
- 68 - King of the Dwarves
- 72 - River of Blood
- 72 - The Brink of Extinction
- 75 - Nomad's Elegy
- 75 - Plague's End
- 76 - Ritual of the Mahjarrat
- 80 - Birthright of the Dwarves
Quests for Mining experience[edit | edit source]
Achievements[edit | edit source]
Update history[edit | edit source]
- patch 25 July 2022 (Update):
- Added the missing information for the Croesus Front resources in the skill guides.
- patch 13 September 2021 (Update):
- Using 'Open all' on Geodes now correctly interrupts the Mining action - you'll still receive XP and ore.
- Mining within the Clan Citadel will now play an animation featuring the correct pickaxe.
- patch 17 February 2020 (Update):
- Semi-active miners were unintentionally impacted by a change to AFK mining rates. To remedy this the rates have been adjusted as follows:
- 100% stamina = 100% damage
- 1-99% stamina = 90% damage
- 0% stamina = 20% damage
- Players only chasing rockertunities should now find their rates similar to before
- Semi-active miners were unintentionally impacted by a change to AFK mining rates. To remedy this the rates have been adjusted as follows:
- patch 3 February 2020 (Update):
- Damage dealt to rock’s HP now scales with the player's current mining stamina. With no stamina remaining, swings provide only 20% of the damage that is dealt at full stamina (outside random damage variation and critical hits).
- Rocks that don't reduce stamina (like red sandstone and Arc crablets) aren't affected by these changes. As before, you can restore stamina by clicking/tapping on a rock again.
- Modifiers from pickaxe tier, rock hardness, strength level, and critical hit damage are unchanged and work as before.
- Stamina is restored automatically when stone spirits are consumed while under the effect of a perfect juju mining potion.
- Stamina no longer depletes while mining Seren Stones, as such Seren stones have had their HP increased from 1500 to 2000.
- Updated the mining skill guide to include Anachronia mining locations for various ores.
- Various Mining & Smithing typos have been fixed and corrected.
- Damage dealt to rock’s HP now scales with the player's current mining stamina. With no stamina remaining, swings provide only 20% of the damage that is dealt at full stamina (outside random damage variation and critical hits).
- patch 18 November 2019 (Update):
- Fixed an issue causing geode chances in the Mining level benefits section of the skillguide to be incorrectly described.
- patch 4 November 2019 (Update):
- Concentrated coal is now updated and displayed under Level 70 in mining skill-guide.
- patch 14 October 2019 (Update):
- Fixed an issue stopping players from redeeming certain noted ores from Ordan.
- patch 23 September 2019 (Update):
- Certain wieldable items are now hidden during woodcutting or mining animation.
- patch 19 August 2019 (Update):
- Added members icon next to pure essence in the Mining skill guide.
- ninja 1 April 2019 (Update):
- The rate you receive warning messages for getting reduced rates due to your pickaxe level when mining has been lowered.
- patch 18 March 2019 (Update):
- A full stamina bar is no longer displayed (if enabled) above the player's head when they start to mine a node which does not deplete stamina (such as crablets and sandstone).
- patch 11 March 2019 (Update):
- The following messages now get filtered:
- "Your backpack is full." (When mining, foraging)
- "Your backpack is full. You can store ore in your ore box."
- The following messages now get filtered:
- patch 4 March 2019 (Update):
- Players will once again receive an error message when trying to mine a rock higher than their mining level, and can once again use boosts to mine rocks above their mining level.
- patch 18 February 2019 (Update):
- An ore box can now be used on a deposit box, in a similar fashion to a (spirit) gem bag or coal bag, to empty the ore box's contents into your bank without depositing the ore box.
- The Resourceful aura will once again display a text message if you've gained an extra Crystal-flecked or Red sandstone when mining.
- Options to toggle off getting sedimentary, igneous and metamorphic geodes has been added to the Settings interface.
- Mining crablets no longer depletes stamina, so they can be mined AFK as before. Their hitpoints have been lowered so that a crablet is typically mined in a little under 5 minutes. The XP from mining crablets has been reduced to compensate.
- Fixed an empty cell in the Mining skillguide.
- hotfix 18 February 2019 (Update):
- The hitpoints of lower-level gem rocks have been reduced in line with earlier fixes to Prifddinas gem rocks. (hotfix)
- patch 21 January 2019 (Update):
- The Al Kharid hidden mine will no longer show as being a members unlock in the Dungeoneering skill guide as it is now a free to play unlock.
- Metamorphic geodes now give strange rocks for each one if all are not owned or the statue is not built.
- You can no longer mine crablets on another player's uncharted isle.
- The description of juju mining potion and perfect juju mining potion reflected an outdated design, and they have been updated to correctly match their current effect.
- Strong mining urn now works correctly in F2P.
- The mining skillguide now correctly states what the mining skillcape effect is.
- The Polishing, Imp-Souled, Butter-Fingers, and Cheapskate invention perks will now work correctly while mining.
- Players now have the option to turn off Mining hitsplats for Critical Swings and Rockertunities
- * Known issue: Hitsplats are currently causing players in Safe Mode Java to crash. The ability to turn hitsplats off now allows those players to mine without crashing.
- The mine to the south east of Varrock now houses tin ore, as previously stated on the world map icon tooltip.
- Updated ores and combat items in NPC guide prices within the grand exchange.
- Coal trucks now correctly work for the everything is oresome achievement.
- Players will no longer be able to remove pickaxes from their tool belts while in New Varrock.
- Banite rocks double ore mining no longer mentioned twice on Mining Skill guide.
- Liquid Gold Nymph will no longer gild pickaxe in the tool belt when you pick option 'Give the Nymph a different pickaxe'.
- Necrite rocks will now have appropriate colours when seen with the textures disabled.
- Some blocking next to a Mithril rock in the Trahaearn district has been removed to allow miners to move around the rock more easily.
- The layout of the Varrock south-east mining sites has been updated to more closely resemble an easy clue scroll map.
- The Varrock south-east mining icon now includes tin ore (but not enough to spawn rockertunities).
- Sheathed bane pickaxes now animate correctly.
- patch 14 January 2019 (Update):
- Fixed typo when Ithell Voice of Seren transports soft clay to a players bank.
- Solid lava geyser duration has been reduced drastically.
- Your progress when mining a solid lava geyser is now reset correctly.
- There is now a message when your furnace perk activates while mining.
- Red sandstone will no longer be marked as complete for the 'I Love DailyScape' achievement if the player does not have access to the rock.
- It is now no longer possible to fill ore boxes when you have multiple of them on you.
- The achievement "My Sick Four Tick Trick" can no longer be unlocked by stalling the player during a mining operation.
- Suity level maximum achievement can no longer be achieved while using a dwarven ramhammer.
- It is no longer possible to attempt to store pickaxes on your tool belt in free to play worlds if you have a member's only pickaxe already stored.
- When having a high-level members pickaxe on your tool belt on F2P, when mining, this will now default to runite.
- All tiers of the Quarrymaster aura have been doubled in their percentage chance of critical hits while mining.
- Moved some stalagtites in the haunted mine, which blocked access to a portion of drakolith vein.
- patch 7 January 2019 (Update):
- Reduced level requirement to mine iron, coal, mithril, adamant and runite to 10, 20, 30, 40 and 50 respectively.
- Adamant and runite now use luminite rather than coal as the secondary ingredient for smelting. Luminite can be mined at mining level 40.
- Added new tiers of ore to mine. At 60, orichalcite and drakolith. At 70, necrite and phasmatite. At 80, bane ore (existing bane ore counts). At 90, light animica and dark animica.
- All mining sites have been rearranged to include the new ores. The world map now shows what rocks are available at each mining site.
- Mining rocks no longer deplete.
- Every swing now gives XP, but ore is only earned after filling up the progress bar with multiple swings.
- Rockertunities will spawn occasionally which, when clicked, result in a burst of additional XP and ore.
- If you let yourself go AFK while mining, you will gradually slow down slightly. If you click frequently, you will stay at maximum mining speed. The difference between fastest and slowest is about 20%.
- When mining you have a chance to gain geodes. Regular geodes contain gems, and metamorphic geodes always contain rare prizes.
- When levelling mining, you unlock new benefits at every level. Most of these benefits apply only to that tier of rocks.
- You can make an ore box using the smithing skill. Depending on its upgrade level, it can store up to 100 of each ore.
- Ore and bars can be stored in the new metal bank which is accessible from any furnace, forge or anvil.
- Your pickaxe level matters a lot - higher level pickaxes mine faster, and if you're not using a pickaxe at least as high level as the rock you're mining, you get a penalty.
- You can combine the crystal pickaxe with the Imcando pickaxe using a blast fusion hammer to make a level 90 augmentable pickaxe.
- You can add and remove any pickaxe (except bronze and augmented) from the tool belt.
- All ore and bars have been replaced with consumable "stone spirits" which double ore yields when carried while mining.
- Honed perk now increases chance for double ore when mining.
- Refined perk now increases geode chance when mining.
- Seren stones are largely unchanged and will remain the best AFK mining method. They still drop corrupted ore. As core ores are now more valuable, Seren stones may be less useful.
- The coal bag has been removed and refunded.
- The collector's insignia now increases geode chance and increases the chance for double ore when mining sandstone.
- Varrock armour now increases the chance for double bars when smelting, for double ore when mining and for double progress when smithing. Higher levels of the armour work on higher level metals.
- New varrock armour doubles the effectiveness of varrock armour, and allows its mining and smithing benefits to work without wearing the armour.
- Luck enhancers (ring of Wealth, etc) now increase the chance for geodes to upgrade to metamorphic geodes.
- Quarrymaster aura now increases the chance to critically swing when mining.
- Resourceful aura now increases the chance to find geodes when mining and increases the chance to get double ore when mining sandstone.
- Divine location rocks have had their divination requirements lowered to match the new mining requirements. Divine luminite has been added, but higher tier divine locations have not been added at this time.
- Juju mining potions now have a chance to give free stone spirits when mining. (Stone spirits double ore yield.) Perfect juju mining potions make mining faster when using stone spirits.
- The mining accumulator now gains charge whenever the player gets a critical swing when mining.
- When mining, crystallise now only works on core mining rocks. It prevents ore from dropping, and adds 20% additional mining XP as long as the player is not AFK.
- Light form doubles the effect of crystallise from 20% to 40%.
- Superheat form no longer automatically smelts ore when mining. Instead, it reduces the time taken to smelt bars, and increases the amount by which heat speeds up smithing.
- Skillchompas can be used in addition to a mining pick, and increase the damage dealt by critical swings.
- Rock-crushing scrimshaw now increases chance for a critical swing when mining.
- Gem-finding scrimshaw now increases the chance to find geodes when mining.
- Mining familiars now increase the damage the player deals to rocks when mining.
- The nymph in the lava flow mine now spawns more frequently and consistently.
- Trahaearn hour causes random level 90 animica rocks to spawn on each world, requiring worlds to be searched for a good pattern. In addition all mining has a higher chance for double ore, and smelting corrupted ore gives more XP.
- Ithell hour now gives a chance for soft clay mined to be put straight into the bank.
- The empty throne room is now the primary site for dark animica ore. The previous mining activity has been removed. The agility and divination activities are unchanged, except it is no longer necessary to refill the boxes at all.
- The gemstone golem outfit now increases the chance to get a critical swing when mining, and the magic outfit makes rockertunities more effective.
- Starfury armour now increases the chance to get a critical swing when mining Seren stones.
- The mining skillcape now increases the chance to gain double ore, and awards bonus XP whenever double ore is gained.
- patch 23 October 2017 (Update):
- Players can no longer use firecrackers to increase their mining speed.
- patch 18 April 2017 (Update):
- Fixed an issue that caused players to automatically continue mining after a rock has been depleted.
- patch 8 August 2016 (Update):
- The reference to completing the Rune Mysteries quest in the Mining skillguide for Rune and Pure essence has been removed.
- patch 18 July 2016 (Update):
- The larger rock entry on the Mining skillguide (used to make ornate bowl for Tears of Guthix) is now marked as members only.
- patch 8 June 2015 (Update):
- The Mining and Defence skill guides have been updated, correcting and including certain entries.
- patch 5 January 2015 (Update):
- Gaining level 75 in the relevant skills for Plagues' End is now mentioned in the skill advance messages.
- Crystal-flecked sandstone now states Plague's End as a requirement in the Mining skill guide.
- patch 1 December 2014 (Update):
- Pickaxes and hatchets had their accuracy improved to match that of its tier. Their strength remains unchanged.
- patch 2 June 2014 (Update):
- The mining animation no longer jumps when it tries to loop the animation.
- ninja 17 March 2014 (Update):
- The 'Prospect' option has been removed from a large amount of locations it had remained on.
- patch 17 June 2013 (Update):
- Weapons that were sheathed whilst mining and woodcutting are now sheathed again afterwards.
- patch 31 January 2012 (Update):
- Attempting to mine whilst resting no longer hides a player's pickaxe.
- patch 16 May 2011 (Update):
- The Mining micro-tutorial has been altered to stop telling players about prospecting.
- patch 20 October 2009 (Update):
- Fixed some incorrect code relating to the standard Mining animations.
- Improved the Mining code regarding the wielding of pickaxes (no animation changes).
- patch 19 May 2009 (Update):
- Stealing Creation pickaxes have been clarified as members-only in the skill guide.
- Woodcutting and Mining now try to use the axe/pickaxe you're currently wielding. If you don't have one in your hands, it'll try to select the best one in your inventory.
- patch 25 February 2009 (Update):
- The Mining skill guide has had missing information added to the previously blank section.
- update 3 July 2007 (Update):
- As part of the Barbarian Training update we have reworked a number of skill sounds so they are timed more accurately. This means that when you swing your pick to mine, or cast your rod into a Fishing spot, you will hear the sound of the rock being hit exactly when it should happen, these changes may also very slightly reduce lag when you are involved in these skills. The skills with updated sounds are Firemaking, Fletching, Mining, Fishing and Woodcutting. As a side effect of this, you'll notice that the Mining animation has changed. Getting the Mining sounds to match up was a bit of a tough job, so we put some work into the animation to iron out those problems. The result is a really nice bit of work from the Graphics team that should make Mining a bit more enjoyable.
Trivia[edit | edit source]
- Early in RuneScape Classic it was possible to mine gems from rocks that the player did not have the proper level to normally mine for ore. This allowed a player to rapidly click on the rock and obtain gems without actually mining it. This exploit was swiftly fixed.
- The current minimum requirement to be ranked (at approximately rank 1,403,535) on the HiScores for Mining is level 15. As of 27 January 2023, there are 235,059 current members that have achieved level 99 in Mining. There are 24,433 current members that have achieved level 120 in Mining.
- Mining is (along with Runecrafting) one of the only two skills that unlock additional abilities at 99 in free-to-play (5% better critical swings).
- Leaving the area when a rockertunity is active removes it without triggering the cooldown; a rockertunity will spawn again when a player leaves, immediately returns and restarts mining. If a rockertunity has appeared but the player mines a different type of rock, it will go on cooldown (even if the other type of rock is non-core and cannot spawn rockertunities). However, if a rockertunity is active, the player changes areas and mines a different type of rock, the cooldown is not triggered and a rockertunity will appear on the new type of rock.
See also[edit | edit source]
- Mines
- Free-to-play Mining training, a guide to training Mining for free-to-play players
- Pay-to-play Mining training, a guide to training Mining for pay-to-play players
- Quest experience rewards - Mining
- Grand Exchange Market Watch/Mining
- Mining/Level up table
- Mining Calculators
Combat | |
Gathering | |
Artisan | |
Support | |
Elite | |
Unknown |
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Former skills |