|Release date||13 May 2019 (Update)|
|Also called||Reldo, Mr Giggly|
|Quest NPC||• Desperate Times|
|Location(s)||Varrock Library, Anachronia|
|Examine||A legendary enchanter and rogue.|
|NPC ID||26321, 26322, 26323, 27160, 2761, 27181, 27202, 27207|
|Infobox • (multi) • Talk page|
|Release date||27 July 2020 (Update)|
|Also called||Reldo, Mr Giggly|
|Quest NPC||• Desperate Times|
|Examine||He mewls like a baby kitten...a bunny kitten. Thok likes bunnies.|
|Infobox • (multi) • Talk page|
Charos (pronounced Ka-Ross) is a diplomatic human who lived in Morytania. He was a human whose life is mostly shrouded in mystery, mostly because true sources from Morytania are hard to come by, as the Vampyre lords of the region heavily censor and control what information passes in and out of the land.
History[edit | edit source]
Early life[edit | edit source]
Charos grew up in the slums of Meiyerditch. His parent died young so he had to fend for himself. His life on the streets taught him the art of manipulation, and eventually he managed to gain favour with the Vampyres by acting as an informant, telling them about suspect individuals in Meiyerditch. The Vampyres, in return, taught and provided for him. Acting as the assistant to a haemalchemist, Charos learned of magic and invention, and was eventually able to craft the ring of charos. With the aid of the ring, his position in vampyre society grew until he had the ear of Lord Drakan himself. 
Work for Drakan[edit | edit source]
Charos was a man of great importance, a proficient inventor, and an advisor to Lord Drakan, the long-time ruler of Morytania. Charos was charming and clever, and had the ability to bend the wills and thoughts of weak-minded individuals. Because of this, he was used by Drakan to interrogate human insurgents in and around the human ghetto of Meiyerditch. This is thought to be the reason Drakan kept him as an advisor, a position which would usually have gone to a Vampyre.
According to Charos' journal, his various inventions were also employed by Drakan as part of his obsessive quest to find the Stone of Jas, although Charos himself seemed to have had little interest in it. Drakan also regularly visited him in his workshop in order to commission curiosities to entertain himself and his supporters. Charos' proficiency with invention seems to have been mostly forgotten in the years since his disappearance, however; in the late Fifth and early Sixth Age, he was remembered mostly for his charm and his interrogations.
In addition to possessing basic charisma and charm, Charos' famous abilities were enhanced by a piece of jewellery, the ring of charos. This trinket enhances the charisma of the user, giving them control over victims' thoughts; by suggesting something to a sufficiently weak-willed target, they can make the victim do their bidding, to an extent, but only if the user is already somewhat charismatic. With mental training, people become able to overcome the compulsion to obey the ring's owner, and several individuals (most notably those who have received religious training, for example Brother Althric and monks on Entrana, and vampyres such as Malak) are immune to its charms.
Fleeing[edit | edit source]
The story of Charos' fall from grace within Darkmeyer society is recounted in his journal. Although Charos was very influential within Drakan's court, especially for a human, his inventiveness and absentmindedness eventually became his downfall. During one of his visits to Charos' workshop, Drakan requested that he provide something interesting for the next Great Hunt; as he left, he asked Charos whether he'd made any progress on the problem of the Stone of Jas. Apparently inspired by this, Charos dressed up a bloodveld in Drakan heraldry and tied a ball and chain to it; the ball was shaped like the Stone of Jas, and when it was released the bloodveld used it to smash its way through the forest. He claimed in his journal that this idea began as a whim and quickly turned into a compulsion, and that he couldn't have stopped himself from following through with it. Drakan viewed the spectacle as an insult, with Tenebra suggesting that he run; Charos quickly agreed, and he was soon a wanted man, with Drakan personally hunting him down with the Sunspear.
Charos managed to escape immediate danger by disguising himself as a low-ranking juvinate using his brooch, but he knew that Drakan had a knack for sniffing out both blood and memory, and that he had to escape Morytania. Charos managed to get Lady Rolobrae's aid, who sheltered and fed him. Whenever search parties came, she would hide him in one of her iron maidens, his brooch making him look like an exsanguinated corpse. The searches gradually increased over time, as Drakan suspected her of helping Charos. In gratitude for helping him, he gave her his charm-ring before running again.
When he arrived at the Paterdomus temple however, he was soundly rejected by its keeper, who appeared to know of him. Charos returned to Rolobrae's stores and stole some scrap to fashion himself a crude grapple, which damaged the wall and still exists to this day. Charos was now safe from Drakan's werewolves and vampyres, but knew that he would not give up the hunt so easily.
Supposed Death[edit | edit source]
As expected, Drakan immediately had a bounty on Charos's head as soon as he realized that he had crossed the Salve, and now mercenaries and adventurers were eager to take the reward for themselves. He remembered a childhood friend, Ino, and found that she was still there after all those years. To ensure safety, he used his brooch and picked a random male face before entering the hovel. Ino greeted him, before holding a necklace which revealed his true identity. He had alienated her in his childhood, and the face he had chosen was in fact her father's face. Charos was forced to flee yet again after she pulled a crossbow on him, but was able to take the necklace.
Though Charos knew that he was safe with his brooch, as none of the people were able to detect him, the mercenaries and adventurers began killing craftsmen over the age of fifty, which began to wear his conscience out. Charos knew that his name had to be passed on to history, managing to create a sloppy, but acceptable simulacrum with his knowledge from both golems and gnomes. He then sent it running around Catherby, where it was killed within an hour. He then had the simulacrum buried by an undertaker and compulsive gambler named Uri in a secret tomb underneath McGrubor's Wood, after disguising himself as his own widow. As expected, no one came, and Charos used this opportunity to intern his belongings he felt no one should know of; his necklace, some carvings and a few malicious wishbringers should someone try to grave-rob him. This worked, as Uri attempted to steal one of the wishbringers, cursing him to become a double agent in the process.
The incident in general caused Charos to avoid death at all costs, and continue researching the wishbringers. He was able to construct a contraption that would greatly extend his life.
Charos took on many disguises and lives with his inventions, being a sheep farmer, clown, assassin, knight, wizard, bar mistress and a goblin. He was excited to take on various lives, though he was unable to make the most out of them due to various complications associated with the life he was trying, especially when he tried being a goblin. Eventually, Charos took on the form of Reldo and resided in Varrock for the time being, no one being aware of who he actually was. Charos greatly enjoyed being Reldo, commenting that he had the ears of King Roald, the protection of the castle and massive amounts of knowledge flowing to his grasp.
Repercussions[edit | edit source]
During his escape from Morytania, Charos took shelter with Lady Rolobrae in her castle. She allowed him to shelter in her iron maiden (he used his necklace to disguise himself as an exsanguinated corpse); in exchange, when he left, he gave her his charm ring. Upon discovering that the priest in charge of Paterdomus recognised him and would not let him through, he regretted leaving the ring behind dearly, but did not return for it.
After 15 Lords residing in this castle (most of whom we have no record of), the latest Lord Rologarth employed a doctor called Dr Fenkenstrain. Fenkenstrain tricked Rologarth, who was becoming senile, into killing the other inhabitants of the Castle until only he and Fenkenstrain were the only two left (as evidenced in a letter), at which point the Doctor killed the Lord and stole the ring, selling his brain to the werewolves in Canifis. He used the ring to keep the werewolves from realising that he wasn't one of them, which in turn kept them from marching north and killing him or forcing him to pay the blood tithe.
Following the events of the Creature of Fenkenstrain quest, in which the doctor asked for help in animating a large corpse made up of parts from several different corpses, an adventurer accidentally put Rologarth's brain (which had previously been preserved and put on display in the Hair of the Dog Tavern in Canifis) in the head of Ed Lestwit, a former gardener at the Castle. When the corpse was animated, Rologarth returned to life. He convinced the adventurer that he was the rightful owner of the castle, and revealed Fenkenstrain's dark secrets.
With the adventurer's assistance, Fenkenstrain was deprived of the ring, and Rologarth was given control of the castle once more. Rologarth allowed the adventurer to keep the Ring of Charos, allowing them to charm werewolves into seeing them as one of their own much as Fenkenstrain had done. This made the werewolves of Canifis much friendlier towards them, and also granted them access to the Werewolf Agility Course. The Wise Old Man would eventually restore the ring to the level of power it had possessed when Charos used it, allowing the adventurer to influence the minds of certain weak-willed individuals. The same adventurer would later go on to recover one of Charos' necklaces; although they couldn't use it to disguise themselves, Uri believed that it might be able to dispel illusions instead.
Reappearance[edit | edit source]
Kerapac tasked the World Guardian to track down Charos. A series of riddles and puzzles left by him led the World Guardian to Reldo, who revealed himself to have been a disguised Charos the entire time. Charos had expected their arrival, and was quite interested in how their story would play out. Though he was still rather infamous, he believed he could drop Reldo temporarily since the World Guardian had unintentionally solved most of his problems by killing Lowerniel.
He then built a device designed by Kerapac using materials brought by the World Guardian in order to help siphon power from the Needle, only to be enraged when Kerapac betrayed the group for his own agenda.
When spoken to, Charos reveals that he intends to get his revenge on Kerapac, as he does not like being tricked himself.
Charos accompanied Thok to Anachronia, although he was constantly irritated by Thok's lack of intelligence. He helped the World Guardian put an end to Kerapac's plans. He was also impressed with the World Guardian as they were such a unique outlier due to their unique soul, theorising that shadow anima might be why they were unique. Although he pointed out to them that it could be potentially dangerous in the future, he told them not to worry either as they would most likely be dead before any particularly dangerous incidents could happen.
A while after stopping Kerapac, Charos was seen talking to Thok over his obsession over Laniakea. He called him insane for trying to give her a bouquet of liverworts, even though he rationalized that she was a slayer master and would appreciate a good fight. He tried to persuade him not to rush over her, seeing that it would be unlikely someone else would get to her, but failed to do so.
Charos also wrote a book, Colossi & the time of colossi, theorizing how they came to such sizes by believing that they had taken in the flow of anima during the First Age, before the gods and humans came to Gielinor. He believed that there were still examples of colossi still roaming Gielinor during the Sixth Age, such as the Araxytes Araxxor and Araxxi, and the Wushanko Guardian Beasts.
Gallery[edit | edit source]
Dialogue[edit | edit source]
Update history[edit | edit source]
- Update): 16 November 2020 (
- patch 4 November 2019 (Update):
- Typo has been corrected, it now displays "whose" in Charos dialogue.
- patch 28 May 2019 (Update):.
- Fixed a blue glow issues with several NPC's who are using a new material system.
Trivia[edit | edit source]
- Charos is pansexual.
References[edit | edit source]
- ^ Charos, "Desperate Times", RuneScape. "So I tried my hand at being a circus clown. I called myself Mr. Giggly"
- ^ Charos, "Desperate Times", RuneScape. "But... yes. I grew up in Morytania, in the slums of Meiyerditch. My parents died young so I had to look after myself. I learned fast in those days. Learned who's opinions mattered and who's ears were easily coerced with honeyed words. I quickly learned that if I was to get anywhere in life, it would be at the whims of the vampyres, not my fellow humans. (...) I started as an informant. Telling our Vyre masters about the seditious people, the suspicious people, the dangerous people. In exchange they gave me food. They gave me shelter and I learned from them. I was taken in by a haemalchemist at first. I worked as her lab assistant. I mopped the floors, cleaned the equipment. Drudge work. But while I cleaned, I read. (...) I learned about magic and I learned about the arts of artifice, of invention and enchantment. (...) In what little free time I had, I tinkered. (...) I made the ring there. (...) With that one ring, that simple device, I climbed the ladders of vyre society. (...) Then I drew the attention of Lord Drakan himself."
- ^ Jagex. Jagex's Twitter account. 18 February 2021.
|Characters mentioned in the letters|