|Also called||Farradorn, City of the White Knights|
|Release date||6 April 2001 (Update)|
|Points of interest|
|Guilds||• Crafting Guild|
• Mining Guild
|No. of banks||3|
|No. of altars||1 (2nd floor[UK]3rd floor[US] of White Knights' castle)|
|No. of small obelisks||1|
|Leader||Sir Amik Varze acting in the place of King Vallance|
|Inhabitants||Humans and Dwarves|
|Infobox • Talk page|
Falador is the capital of Asgarnia. It serves as the base of operations for the White Knights and Temple Knights, two Saradominist knightly organisations. It has a significant role in the mining and smithing industries, with the south-eastern section of the city being home to both the Mining Guild and the Artisans' Workshop, and a mining dungeon under the eastern half of the city. Falador's population is usually around 40,000, although it swelled to almost 80,000 during the Siege of Falador.
- 1 Getting there
- 2 History
- 3 Military
- 4 Present day Falador
- 5 Entrances
- 6 Banks
- 7 Points of interest
- 8 Stores
- 9 NPCs
- 10 Surroundings
- 11 Quests
- 12 Achievements
- 13 Music
- 14 Gallery
- 15 Update history
- 16 Trivia
- 17 References
Getting there[edit | edit source]
- Lodestone Network (after unlocking)
- Falador Teleport - This teleportation method is available if the player's magic level is at least 37 and they have three air runes, a water rune, and a law rune in their inventory. Falador teleport tabs may also be used.
- Teleport to South Falador - Players who have helped enough on the Livid Farm, are on the Lunar Spellbook, and have at least 72 magic can use this spell to teleport to Falador's southern entrance. It requires two astral runes, a law rune, and two air runes.
History[edit | edit source]
Modern day Falador was founded in the Year 8 of the Fifth Age, although Falador itself existed as a smallvillage of the Donblas tribe since the mid-Fourth Age, as stated by the Museum of Natural History. King Raddallin, the king of the Donblas tribe's villages, sought to establish a permanent settlement in the area with the help of the newly discovered runestones. This was made possible with the help of two orders of knights: the White Knights and the Kinshra, also known as the Black Knights. With their aid, the kingdom of Asgarnia was born as a result of their efforts in the War of Unification.
Falador's political situation has always been a difficult one. Even in the early day's of the city's founding, political unrest plagued the city. King Raddallin constantly found himself having to mediate between the White Knights and Black Knights, both of whom sought to upstage the other. The White and Black Knights had been rivals since the days of the War due to their ideological differences. The White Knights established themselves a castle in Falador while the Black Knights were given a stately mansion for their Lord on the nearby Ice Mountain.
King Vallance took the throne some years after the death of King Raddallin. According to Princess Miazrqa, Vallance was preceded by her unnamed father, the King's nephew. The details of his life, reign, and presumed death are entirely unknown. In the Year 139, Crandor was completely destroyed by the dragon Elvarg. This caused a brief period of political turmoil due to the loss of the city, which had previously been an important city-state. Falador, like the other settlements in Misthalin and Asgarnia, was forced to defend itself for fear that Elvarg would attack the mainland.[source needed]
In the Year 162, King Vallance, now very old, fell ill. This left the Kingdom's central government weakened, but the White Knights filled the power vacuum before instability could threaten, managing the Kingdom in Vallance's stead. The Kinshra took advantage of this situation and launched a series of attacks which would culminate in the War of 164.
Although King Vallance, by position, continued to rule, the White Knights managed the day to day dealings of the Kingdom. Years earlier, Vallance had sent his son, the Crown Prince Anlaf, to govern the northern reaches of the Kingdom in order to prepare him for the heavy burden of one day ruling all of Asgarnia. This split in governance between the Principality of Burthorpe and the rest of Asgarnia effectively made the region somewhat independent, having its own laws and standing military. Although it continued to remain a part of Asgarnia, the White Knights and the Imperial Guard found themselves in something of a political rivalry and often contested with one another over matters of authority.
Although Vallance survives, the Kingdom is now managed almost entirely by Sir Amik Varze, the leader of the White Knights. Furthermore, the ancient Temple Knights have become involved and have shown their support for the White Knights. In recent years, Falador's importance has only grown, rivalling that of Varrock and East Ardougne. Today it is the capital one of Gielinor's greatest Central Kingdoms and has established close ties with many of the world's more influential cities and Kingdoms.[source needed] As it is situated at the centre of the Western landmass, it sees vast numbers of visiting adventurers and traders every day.
Military[edit | edit source]
Falador holds an impressive military as the White Knights and the Faladian City Guards have long held the enemy at bay. The city also has a city militia, which participated in the 164 Siege of Falador. Although the Black Knights pose a threat, the city has long held back their many attacks and sieges. The Dwarven Black Guard and the Burthorpe Imperial Guard have also help defend the city in times of need, such as in Year 164's Siege of Falador due to their strong alliance with the White Knights.
Unlike Varrock, there is very little crime inside the walls of Falador, due largely to the heavy numbers of guards scattered inside the city, not to mention the presence of both the White Knights and the Temple Knights who are known to investigate strange happenings due to constant threats like the Kinshra.
Present day Falador[edit | edit source]
Falador is a seemingly wealthy city well-known across the world. Falador is the seat of power in the Kingdom and maintains a sizable treasury, managing the funds for Port Sarim, Taverley, Burthorpe and Rimmington. Economically, Asgarnia's wealth from both sea trade and overland commerce, agriculture, and mining is significant. Recently, a number of guilds in or near to Falador have been drawing commerce to the dazzling white walls of Falador as well.
Entrances[edit | edit source]
Falador can be entered through the north gate, which has a road leading to Gunnarsgrunn, and features a variety of guards; from the underground Dwarven Mine (either from the Mining Guild or from a house in the north-eastern neighbourhood of the city); through the south gate near Port Sarim; or by Falador Teleport, a spell which requires level 37 Magic (also requiring a water rune, three air runes, and a law rune). The north and south gates are popular training spots for low level players hoping to level up on guards.
Those with level 5 Agility can also enter from the west by using the Agility shortcut on the crumbling wall on the west side of the city. Members also can enter by crawling under a hole in the southern wall or by using a grapple shortcut to climb over the northern wall.
Grappling[edit | edit source]
A hidey-hole can be built for the 2-way grapple shortcut over the northern wall located where the shortcut is indicated on the minimap. The hidey-hole is a buildable storage spot to store a crossbow and grapple and eliminates the need to carry a crossbow and grapple to use the shortcut. To construct the hidey-hole, level 29 construction is required, as well as a saw and hammer (the tool belt works), four planks, a bronze crossbow, mithril grapple, and four nails. Level 11 Agility, 19 Ranged, and 37 Strength.
Banks[edit | edit source]
Falador has three banks (). There is a west bank which is located south-west of the north gate and an east bank which is located south of Falador Park. They are great places to buy and sell items as many players tend to congregate at the two banks. There is a third bank located within the Artisan Workshop.
East bank[edit | edit source]
The east bank is in a great spot for Mining. It is only a quick walk from the Mining Guild, making it useful for players mining in the guild to deposit their ores, mine more, and repeat. Also, the somewhat secret mine next to the mining guild. In a free player trading world, this bank is used mostly to buy ores, bars, and mining and smithing equipment. In member trading worlds, it is very crowded and used to buy a wide variety of items from any armour and weapons to items used in skill training. Before the Grand Exchange update hundreds of players congregated at the Falador east bank in World 2 to trade many items. The World 2 trading area covered the entirety of the east bank, the area in front, around, and behind the bank and enveloped Falador Park, totalling approximately a quarter of the city's total area. At that time traders and merchants of World 2 consciously dedicated a small section of the trading area to each trade, down to individual items.
This bank is managed by Robert Stephen Milborne.
West bank[edit | edit source]
The west bank is in a great spot for smelting ores. The furnace is only a quick walk away from the bank, making it quick and easy to smelt ores, bank them, and repeat. Many players use this bank to use the "Coal flipping" strategy. The bank is located to the west of the central area of Falador. There is a ladder behind the bankers leading to a second floor, although there is no way to access it.
Points of interest[edit | edit source]
White Knights' Castle[edit | edit source]
Altar[edit | edit source]
There is an altar of Saradomin on the second floor of the castle in the east side one floor above Sir Renitee. This is the only altar in Falador and appeared in an update in 2009 or 2010. Before then, despite Falador hosting the headquarters of the White Knights who are devoutly dedicated to Saradomin, the city had no altar at all. On 4 August 2010, the altar was updated with the elite treasure trails update to allow players who have completed the Falador elite achievements to turn the altar into an Altar of Zaros. Sir Vyvin can be found here.
Tribute stone[edit | edit source]
Park[edit | edit source]
Falador has its own park north of the east bank. The garden is home to moles (), where moles can be killed for Herblore purposes (a light source is needed) and is also a key part in the Pirate's Treasure quest, as well as Sir Tiffy Cashien. The house in the east part of the garden contains a spade that slowly respawns when taken. Wyson the gardener, who can be found walking around the park, will sell one woad leaf to a player for 15 coins or two for 20 coins. Members can buy bagged plants here for use in the Construction skill. In World 2, Falador Park was also an important trading centre.
Rising Sun Inn[edit | edit source]
Falador has one bar, the Rising Sun Inn (). Here, players can purchase Asgarnian ale, wizard's mind bombs, and dwarven stouts. Each temporarily boosts a skill or, in the latter case, two skills, at the cost of temporarily lowering other skill(s). All of the beers cost three coins, and empty glasses can be returned for two coins. This is one of the locations for the Alfred Grimhand Barcrawl miniquest.
Party Room[edit | edit source]
Previously located in Seers' Village, the Party Room was relocated to Falador in response of needs for the King's Ransom quest. This also allowed F2P players to access it. It is a popular place which people play host to drop parties without the interference of telegrabbing. It contains the chest and lever for drops, a bar upstairs, and a table in the centre for the dancing "Knights of the Party Room." It is now located in the north-eastern corner of the city.
North Ivy Walls[edit | edit source]
Mining Guild[edit | edit source]
The guild is also one of the fastest ways to enter the Mining Guild resource dungeon which can be entered with level 45 Dungeoneering. In the Dwarven Mine there is also another resource dungeon which can be entered with level 15 Dungeoneering.
Artisans' Workshop[edit | edit source]
Artisans' Workshop is a location in south-east Falador that was released on 8 March 2011 and is a part of the long-awaited Smithing update. It was first mentioned in the Behind the Scenes article of March 2011. Players are able to train the Smithing skill here and will have access to some new training methods. It is one of the few places in Runescape to have both furnaces and anvils.
Dwarven Mines[edit | edit source]
North-east of the east bank are some stairs that lead down to the Dwarven Mines. These stairs are fairly far away, although it is the entrance to the mine that is closest to a bank.
Other features[edit | edit source]
- Furnace: South of Cassie and her shield shop is a furnace (), one of four available to non-members. It is the second closest furnace to a bank for free players. On the second floor of the building that houses the furnace, a bronze hatchet respawns on the floor and a hammer respawns on a table.
- Trees: Falador is home to various trees, including normal trees, oak trees, and even yew trees () outside its walls. The trees south of Falador were one of the first to be graphically updated in the free-to-play area. Chances of a nest falling are also 10% higher than with other trees, which stacks with the use of a strung rabbit foot.
- Estate agent: In the small building east of the furnace, members can talk to an estate agent () for Construction. A spade also respawns in the same building.
- Spinning wheel: East of Wayne is a building which contains a spinning wheel.
- Shortcuts: Members have access to three Agility shortcuts () around Falador's outer wall.
- Tree patch: Members have access to a Farming patch north of the east bank where they can grow trees.
- Ranges: Ranges () are located all over Falador and are not difficult to find.
- Water sources: Fountains () can be found east of the east bank, a well can be found just west of the southeast gate by the armour shop, and there is a water pump near Flynn's Mace Market.
Stores[edit | edit source]
Falador General Store[edit | edit source]
Falador's general store () is fairly popular, though mainly consists of low level items sold by other players. It is the first building on the west side when entering through the north gate. The first floor of the general store contains the shop keeper and the shop assistant. Players can climb ladders to the top of the building on the fourth floor and look at a large portion of the city.
Flynn's Mace Market[edit | edit source]
Cassie's Shield Shop[edit | edit source]
The first east building a player will see when entering through the north gate is Cassie's two story shop (). It is the only shield shop in RuneScape, but has a very limited stock. Cassie can be found on the first floor offering wooden shields, bronze square shields, bronze kiteshields, iron square shields, iron kiteshields, steel square shields, steel kiteshields, and mithril square shields. On the second floor of her shop is a room where a cooked chicken respawns. On a House Party world (World 31, only for members), this shop is often visited in order to buy a steel kite shield for their herald/family crest.
Due to the Steel kiteshield being worth less in the Grand Exchange, players can buy Steel kiteshields and then sell them in Cassie's Shield Shop to gain money.
Herquin's Gems[edit | edit source]
In a small building south of the west bank is Herquin and his gem store (). Players can purchase uncut sapphires, uncut emeralds, uncut rubies, uncut diamonds, sapphires, emeralds, rubies, and diamonds from him. However, the gems do not restock, meaning players have to sell their gems to him, which rarely happens. Because of this, players are uncommon in Herquin's store. For rangers, in the south-west corner of Herquin's store spawns two bronze arrows, which are hardly collected.
Wayne's Chains[edit | edit source]
In the far southern part of the city is Wayne and his chainmail store (). Players can purchase bronze chainbodies, iron chainbodies, steel chainbodies, black chainbodies, mithril chainbodies, and adamant chainbodies.
Hairdresser Salon[edit | edit source]
NPCs[edit | edit source]
- Sir Amik Varze is the leader of the White Knights, and is working with the Temple Knights. He is also the starting point for Recruitment Drive.
- Sir Tiffy Cashien is the Head of Recruitment for the Temple Knights and plays a role in several quests. He also sells initiate and proselyte armour after completion of the Recruitment Drive and Slug Menace quests, respectively.
- Sir Vyvin sells white knight armour to players who have completed Wanted! and have the appropriate white knight level.
- Sir Renitee sells paintings, maps, and landscapes for hanging in the quest hall of player-owned houses. He can also change the player's family crest.
- Wyson the gardener sells woad leaves and trades mole skin and mole claws for bird nests.
- Party Pete is the host of the popular Party Room.
- Squire Asrol in the courtyard of the White Knights' Castle is the starting point for The Knight's Sword quest.
- Flynn is the owner of the Flynn's Mace Market in Falador.
- Wilfred is the Woodcutting Cape seller located just north of Falador in a group of trees.
- A Workman is found in the upper room of the Falador furnace building.
Surroundings[edit | edit source]
- Yew trees: There are many yew trees outside the east and south walls. The east bank is nearby, making the trees popular for woodcutters.
- Farm: South of Falador is a farm. Here, players can kill chickens and cows. There is also a rather large cabbage patch east of the building, which can be teleported to with a level 3 explorer's ring.
- Doric's anvils: North of Falador is Doric and his anvils. Players can start What's Mine is Yours by speaking to him.
- Mine: West of Falador is a small mine, to the south of which are Dark wizards.
- Allotment Patch: South of Falador (north of the cabbage patch and east of the cow pasture of the aforementioned farm) is an allotment patch where players may grow allotment, flowers and herbs to train Farming.
- Crafting Guild: The Crafting Guild is south-west of Falador. Falador is the nearest bank.
|archivedate*Standing Stones: It has no uses anymore. Around four years ago, they were used to know where the Runecrafting altars were (use talisman -> Standing stone), now this can only be done with the map in the Runecrafting Guild. They now only are used to do clue scrolls with, but might get more use in the future. It may also be noted that the stone split in half shows half of the image on the floor at the end of While Guthix Sleeps. This is a point of some speculation.
- Gamers' Grotto: is a cave located just north of Falador, which was released when the Wilderness was restored on 1 February 2011. It contains three popular activities: Stealing Creation, Clan Wars and a portal to Fist of Guthix
- Building Ruins: Released with the Temple Trekking Update (August 2011), there is a set of ruins stretching from the grapple point to the north gate, composed of bricks similar to the ones used in the wall and city's buildings. Their use, either current or past, is unknown.
Holiday events[edit | edit source]
Most commonly, holiday events are located south of Falador. This could be due to the fact that free and member players can access this area. The events that were south of Falador include, 2009 Easter Event, 2008 Christmas Event, 2008 Easter Event, 2007 Easter Event, 2006 Easter Event, 2005 Easter Event, and many others.
Quests[edit | edit source]
- Free-to-play quests
- Members Quests
- Bringing Home the Bacon by talking to Eli Bacon on his farm south of Falador.
- Quiet Before the Swarm is started by speaking to Sir Tiffy Cashien, who sits on a bench in the park.
- Recruitment Drive may be started by speaking to Sir Amik Varze, in the castle.
- The Slug Menace is started by speaking to Sir Tiffy Cashien, who sits on a bench in the park.
- Wanted! may be started by speaking to Sir Tiffy Cashien, who relaxes on his bench in the park.
- The Void Stares Back is started by speaking to Korasi, standing by Sir Tiffy Cashien in the park.
Achievements[edit | edit source]
Falador is one of the fifteen regions that have an achievement set. Completion of the Falador achievements rewards the player with a Falador shield. This shield has four tiers in parallel with the achievements, being easy, medium, hard, and elite difficulty with each tier of the shield listed by number, being 1, 2, 3, and 4. Each tier has gradually stricter requirements to complete, but reward the player with extra bonuses. The achievements listed are all relative to the local area of Falador.
Music[edit | edit source]
Music tracks unlocked:
These songs are from the Asgarnia music playlist.
- Arrival - west of the town
- Fanfare - White Knights' Castle
- Miles Away - southwest corner
- Nightfall - south of the castle
- Scape Soft - northern forest
- Wander - southern farm
- Workshop - near the Artisans' Workshop
Gallery[edit | edit source]
The old map of Falador before Party Room update.
Update history[edit | edit source]
- patch 9 December 2019 (Update):
- ninja 23 April 2019 (Update):
- Moved trees near the Falador entrance to Dwarven Mine, near the party room, to prevent the foliage from blocking the view of the door.
- patch 21 May 2018 (Update):
- Fixed a small issue with remove roof also removing some of the city wall in the Falador chain mail shop.
- patch 12 December 2016 (Update):
- A guard north of Falador (south of the Grim Tales tower) has been graphically updated.
- patch 2 November 2015 (Update):
- A graphical issue with a wall surrounding Falador has been fixed.
- One of the 'Wanted' posters has been moved so that it no longer floats detached from the wall.
- A duplicate gardener has been removed from Falador Park.
- Players can no longer walk inside a wall in Falador.
- patch 9 February 2015 (Update):
- The open and closed versions of the drawers found in Falador's chainbody shop no longer uses different colours and texturing.
- patch 6 October 2014 (Update):
- A strange glow has been removed from an area north of Falador.
- A force walk tile has been removed from the Falador clan camp area.
- patch 28 June 2011 (Update):
- The stairs surrounding the Falador fountain now have mortar between the bricks.
- patch 1 February 2010 (Update):
- Adjusted some of the lighting in Falador so the walls don't look yellow.
- patch 11 January 2010 (Update):
- A texture problem for some of the floor in Falador has been repaired.
- patch 9 November 2009 (Update):
- Adjusted some wall in Falador to match its surroundings.
- Fixed a wall beam render issue in Falador.
- A mapping problem in Falador is now water under the bridge.
Trivia[edit | edit source]
- Falador used to be a popular trading spot for members on World 2 (though Falador is a nonmembers city); however, this has become obsolete since the Grand Exchange was introduced.
- In issue #25 of God letters, Guthix mentions the name 'Farradorn' as a forgotten name. Although some players, quite reasonably, assume it is a reference to Falador, the letter actually does not specify what Farradorn currently is called. That name was mentioned again in the Siege of Falador event, via the Spirit of Farradorn.
- It is said that the houses seen on the eastern side of Falador were originally meant to be player-owned houses.
- A Falador Apothecary once lived in Falador.
- Despite the citizens of Falador being strong Saradominists, no altars were in Falador, until 9 November 2009 when an altar was added in the castle.
- There are several 'Wanted' posters on several buildings that have the option to look at. They are used during While Guthix Sleeps to depict Dark Squall. The image shown on them features a dragonkin though. After the quest, they return to being "generic 'wanted' posters" when looked at.
- Runescape Classic and the early days of Runescape 2.
- Falador was already mentioned in the original, hand-drawn map of DeviousMUD, RuneScape's first test version. The city was located right next to a volcano.
- In RuneScape Brazilian, the city is named "Faladore", probably to avoid confusion, as Falador means "talker" or "speaker" in Portuguese.
References[edit | edit source]
- ^ a b Jagex. "God Letter 25 - Guthix Reiterates" RuneScape God Letters.
- ^ T.S. Church. Betrayal at Falador, (382). Titan Books, 2008. "The population of Falador is usually forty thousand, but it has swelled to nearer twice that now that refugees from the north have taken shelter here".
- ^ Mod Tim. Livid Farm. 4 April 2011. (Archived from the original on 24 December 2019.)
- ^ Mod Drebin. Mod Osborne's Lore Answers!. 18 March 2013. (Archived from the original on 19 March 2013.)