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Falador banner.png

Falador (/ˈfælədɔːr/ FAL-uh-dor) is the capital of Asgarnia. It serves as the base of operations for the White Knights and Temple Knights, two Saradominist knightly organisations. It has a significant role in the mining and smithing industries, with the south-eastern section of the city being home to both the Mining Guild and the Artisans' Workshop, and a mining dungeon under the eastern half of the city. Falador's population is usually around 40,000, although it swelled to almost 80,000 during the Siege of Falador.[2]

City info[edit | edit source]

Getting there[edit | edit source]

History[edit | edit source]

Modern day Falador was founded in the Year 8 of the Fifth Age, although Falador itself existed as a small village of the Donblas tribe since the mid-Fourth Age, as stated by the Museum of Natural History. King Raddallin, the king of the Donblas tribe's villages, sought to establish a permanent settlement in the area with the help of the newly discovered runestones. This was made possible with the help of two orders of knights: the White Knights and the Kinshra, also known as the Black Knights. With their aid, the kingdom of Asgarnia was born as a result of their efforts in the War of Unification.

Falador square in the eastern part of the city.

Falador's political situation has always been a difficult one. Even in the early day's of the city's founding, political unrest plagued the city. King Raddallin constantly found himself having to mediate between the White Knights and Black Knights, both of whom sought to upstage the other. The White and Black Knights had been rivals since the days of the War due to their ideological differences. The White Knights established themselves a castle in Falador while the Black Knights were given a stately mansion for their Lord on the nearby Ice Mountain.

King Vallance took the throne some years after the death of King Raddallin. According to Princess Miazrqa, Vallance was preceded by her unnamed father, the King's nephew. The details of his life, reign, and presumed death are entirely unknown. In the Year 139, Crandor was completely destroyed by the dragon Elvarg. This caused a brief period of political turmoil due to the loss of the city, which had previously been an important city-state. Falador, like the other settlements in Misthalin and Asgarnia, was forced to defend itself for fear that Elvarg would attack the mainland.[source needed]

In the Year 162, King Vallance, now very old, fell ill. This left the Kingdom's central government weakened, but the White Knights filled the power vacuum before instability could threaten, managing the Kingdom in Vallance's stead. The Kinshra took advantage of this situation and launched a series of attacks which would culminate in the War of 164.

Although King Vallance, by position, continued to rule, the White Knights managed the day to day dealings of the Kingdom. Years earlier, Vallance had sent his son, the Crown Prince Anlaf, to govern the northern reaches of the Kingdom in order to prepare him for the heavy burden of one day ruling all of Asgarnia. This split in governance between the Principality of Burthorpe and the rest of Asgarnia effectively made the region somewhat independent, having its own laws and standing military. Although it continued to remain a part of Asgarnia, the White Knights and the Imperial Guard found themselves in something of a political rivalry and often contested with one another over matters of authority.

Although Vallance survives, the Kingdom is now managed almost entirely by Sir Amik Varze, the leader of the White Knights. Furthermore, the ancient Temple Knights have become involved and have shown their support for the White Knights. In recent years, Falador's importance has only grown, rivalling that of Varrock and East Ardougne. Today it is the capital one of Gielinor's greatest Central Kingdoms and has established close ties with many of the world's more influential cities and Kingdoms.[source needed] As it is situated at the centre of the Western landmass, it sees vast numbers of visiting adventurers and traders every day.

Military[edit | edit source]

Falador holds an impressive military as the White Knights and the Faladian City Guards have long held the enemy at bay. The city also has a city militia, which participated in the 164 Siege of Falador. Although the Black Knights pose a threat, the city has long held back their many attacks and sieges. The Dwarven Black Guard and the Burthorpe Imperial Guard have also help defend the city in times of need, such as in Year 164's Siege of Falador due to their strong alliance with the White Knights.

Unlike Varrock, there is very little crime inside the walls of Falador, due largely to the heavy numbers of guards scattered inside the city, not to mention the presence of both the White Knights and the Temple Knights who are known to investigate strange happenings due to constant threats like the Kinshra.

Present day Falador[edit | edit source]

Falador is a seemingly wealthy city well-known across the world. Falador is the seat of power in the Kingdom and maintains a sizable treasury, managing the funds for Port Sarim, Taverley, Burthorpe and Rimmington. Economically, Asgarnia's wealth from both sea trade and overland commerce, agriculture, and mining is significant. Recently, a number of guilds in or near to Falador have been drawing commerce to the dazzling white walls of Falador as well.

Entrances[edit | edit source]

Falador can be entered through the north gate, which has a road leading to Barbarian Village, and features a variety of guards; from the underground Dwarven Mine (either from the Mining Guild or from a house in the north-eastern neighbourhood of the city); through the south gate near Port Sarim; or by Falador Teleport, a spell which requires level 37 Magic (also requiring a water rune, three air runes, and a law rune). The north and south gates are popular training spots for low level players hoping to level up on guards.

Those with level 5 Agility can also enter from the west by using the Agility shortcut on the crumbling wall on the west side of the city. Members also can enter by crawling under a hole in the southern wall or by using a grapple shortcut to climb over the northern wall.

Grappling[edit | edit source]

A hidey-hole can be built for the 2-way grapple shortcut over the northern wall located where the shortcut is indicated on the minimap. The hidey-hole is a buildable storage spot to store a crossbow and grapple and eliminates the need to carry a crossbow and grapple to use the shortcut. To construct the hidey-hole, level 29 construction is required, as well as a saw and hammer (the tool belt works), four planks, a bronze crossbow, mithril grapple, and four nails. It requires level 11 Agility, 19 Ranged, and 37 Strength to use.

Banks[edit | edit source]

The logo for the Falador west bank

Falador has three banks (The bank icon). There is a west bank which is located south-west of the north gate, and an east bank which is located south of Falador Park, near the Mining Guild. There is also a bank chest located within the Artisans' Workshop. This east bank is managed by Robert Stephen Milborne.

Points of interest[edit | edit source]

The White Knights' Castle

White Knights' Castle[edit | edit source]

The entrance to the courtyard.

Falador's centre is White Knights' Castle, home of the White Knights. The quests The Knight's Sword and Recruitment Drive can be started here. Squire Asrol provides Hard and Elite Falador achievements rewards and Sir Atcha is an Archaeology collector.

Altar[edit | edit source]

There is an altar of Saradomin on the 1st floor[UK]2nd floor[US] of the castle in the east side one floor above Sir Renitee. This is the only altar in Falador and appeared in an update in 2009 or 2010. Before then, despite Falador hosting the headquarters of the White Knights who are devoutly dedicated to Saradomin, the city had no altar at all. On 4 August 2010, the altar was updated with the elite treasure trails update to allow players who have completed the Falador elite achievements to turn the altar into an Altar of Zaros. Sir Vyvin can be found here.

Tribute stone[edit | edit source]

Just northeast of the northern entrance lies a Tribute stone dedicated to Guthix and can be used as a Prayer altar as well as a small obelisk for all players.

Park[edit | edit source]

Falador has its own park north of the east bank. The garden is home to the giant mole boss (Dungeon map icon.png), features a tree patch and is also a key part in the Pirate's Treasure quest. Sir Tiffy Cashien can be found near the southern entrance and serves as a starting point for a number of quests. The house in the east part of the garden contains a spade that slowly respawns when taken. Wyson the gardener, who can be found walking around the park, will sell one woad leaf to a player for 15 coins or two for 20 coins. Bagged plants can be bought here for use in the Construction skill.

Rising Sun Inn[edit | edit source]

Falador has one bar, the Rising Sun Inn (Pub map icon.png). Here, players can purchase Asgarnian ale, wizard's mind bombs, and dwarven stouts. Each temporarily boosts a skill or, in the latter case, two skills, at the cost of temporarily lowering other skill(s). All of the beers cost three coins, and empty glasses can be returned for two coins. This is one of the locations for the Bar Crawl (miniquest).

A fountain in Falador

Party Room[edit | edit source]

Previously located in Seers' Village, the Party Room was relocated to Falador in response of needs for the King's Ransom quest. This also allowed F2P players to access it. It is a popular place which people play host to drop parties without the interference of telegrabbing. It contains the chest and lever for drops, a bar upstairs, and a table in the centre for the dancing "Knights of the Party Room." It is now located in the north-eastern corner of the city.

North ivy walls[edit | edit source]

The most popular area of members to train Woodcutting in the city of Falador with 7 ivy plants.

Mining Guild[edit | edit source]

South of the east bank is the popular Mining Guild. It is very close to the bank, making it a convenient guild. The guild is also attached to the Dwarven Mine.

The guild is also one of the fastest ways to enter the Mining Guild resource dungeon which can be entered with level 45 Dungeoneering. In the Dwarven Mine there is also another resource dungeon which can be entered with level 15 Dungeoneering.

Artisans' Workshop[edit | edit source]

Artisans' Workshop is a location in south-east Falador that was released on 8 March 2011 and serves as a hub for training Smithing, allowing players to gain respect and unlock various rewards. It was first mentioned in the Behind the Scenes article of March 2011. It features multiple furnaces, forges and anvils as well as a bank chest.

Dwarven Mines[edit | edit source]

The stairs located in the building east of the Party Room lead to the Dwarven Mine.

Other features[edit | edit source]

  • Furnace: A building south of the shield shop contains a furnace (The furnace icon). On the 1st floor[UK]2nd floor[US] of that building, a bronze hatchet respawns on the floor and a hammer respawns on a table.
  • Trees: Falador is home to various trees, including normal trees, oak trees, and even yew trees (The rare trees icon) outside its walls. The trees south of Falador were one of the first to be graphically updated in the free-to-play area. Chances of a nest falling are also 10% higher than with other trees, which stacks with the use of a strung rabbit foot.[3]
  • Estate agent: In the small building east of the furnace, players can talk to an estate agent (The estate agent icon) for Construction. A spade also respawns in the same building.
  • Spinning wheel: East of Wayne is a building which contains a spinning wheel.
  • Shortcuts: Three Agility shortcuts are available (The shortcut icon) around Falador's outer wall.
  • Tree patch: Located near Sir Tiffy in the Falador Park.
  • Ranges: Ranges (The range icon) are located all over Falador and are not difficult to find.
  • Water sources: Fountains (The water source icon) can be found east of the east bank, a well can be found just west of the southeast gate by the armour shop, and there is a water pump near Flynn's Mace Market.

Stores[edit | edit source]

Falador General Store[edit | edit source]

Falador's general store (The general store icon) is fairly popular, though mainly consists of low level items sold by other players. It is the first building on the west side when entering through the north gate. The ground floor[UK]1st floor[US] of the general store contains the shop keeper and the shop assistant. Players can climb ladders to the top of the building on the 3rd floor[UK]4th floor[US] and look at a large portion of the city.

Flynn's Mace Market[edit | edit source]

Flynn owns a small building on the west side of the general store (The mace shop icon). Here, players can purchase bronze maces, iron maces, steel maces, mithril maces, and adamant maces.

Cassie's Shield Shop[edit | edit source]

The first building to the east a player will see when entering through the north gate is Cassie's two-storey shop (The shield shop icon). It is the only shield shop in RuneScape, but has a very limited stock. Cassie can be found on the ground floor[UK]1st floor[US] offering wooden shields, bronze square shields, bronze kiteshields, iron square shields, iron kiteshields, steel square shields, steel kiteshields, and mithril square shields. On the 1st floor[UK]2nd floor[US] of her shop is a room where a cooked chicken respawns. On a House Party world (World 31, only for members), this shop is often visited in order to buy a steel kite shield for their herald/family crest.

Due to the Steel kiteshield being worth less in the Grand Exchange, players can buy Steel kiteshields and then sell them in Cassie's Shield Shop to gain money.

Herquin's Gems[edit | edit source]

In a small building south of the west bank is Herquin and his gem store (The gem shop icon). Players can purchase uncut sapphires, uncut emeralds, uncut rubies, uncut diamonds, sapphires, emeralds, rubies, and diamonds from him. However, the gems do not restock, meaning players have to sell their gems to him, which rarely happens. Because of this, players are uncommon in Herquin's store. For rangers, in the south-west corner of Herquin's store spawns two bronze arrows, which are hardly collected.

Wayne's Chains[edit | edit source]

In the far southern part of the city is Wayne and his chainmail store (The chainmail store icon). Players can purchase bronze chainbodies, iron chainbodies, steel chainbodies, black chainbodies, mithril chainbodies, and adamant chainbodies.

Hairdresser Salon[edit | edit source]

North of the western bank is the Hairdresser (Hairdresser icon), who will change any characters hairstyle and haircolour for free. Male characters can also have the colour and style of their beards changed.

Personalities[edit | edit source]

The official ruler of Asgarnia is King Vallance, but he has recently retired from public life and no one has seen him for many years. Now, Sir Amik Varze rules in his stead.

Surroundings[edit | edit source]

The farm south of Falador
  • Yew trees: There are many yew trees outside the east and south walls. The east bank is nearby, making the trees popular for woodcutters.
  • Farm: South of Falador is a farm. Here, players can kill chickens and cows. There is also a rather large cabbage patch east of the building, which can be teleported to with a level 3 explorer's ring.
  • Doric's anvils: North of Falador is Doric and his anvils. Players can start What's Mine is Yours by speaking to him.
  • Mine: West of Falador is a small mine, to the south of which are Dark wizards.
  • Allotment Patch: South of Falador (north of the cabbage patch and east of the cow pasture of the aforementioned farm) is an allotment patch where players may grow allotment, flowers and herbs to train Farming.
  • Crafting Guild: The Crafting Guild is south-west of Falador. Falador is the nearest bank.
  • Standing Stones: The Standing Stones are where players can find the Balance Elemental engram, since this marks the location that Guthix created the Balance Elemental.[4] Players can also visit the stones as a clue scroll location. They might get more use in the future.[5]
  • Gamers' Grotto: is a cave located just north of Falador, which was released when the Wilderness was restored on 1 February 2011. It contains three popular activities: Stealing Creation, Clan Wars and a portal to Fist of Guthix
  • Building Ruins: Released with the Temple Trekking Update (August 2011), there is a set of ruins stretching from the grapple point to the north gate, composed of bricks similar to the ones used in the wall and city's buildings. Their use, either current or past, is unknown.

Holiday events[edit | edit source]

Most commonly, holiday events are located south of Falador. This could be due to the fact that free and member players can access this area. The events that were south of Falador include, 2009 Easter Event, 2008 Christmas Event, 2008 Easter Event, 2007 Easter Event, 2006 Easter Event, 2005 Easter Event, and many others.

Quests[edit | edit source]

Achievements[edit | edit source]

Falador is one of the fifteen regions that have an achievement set. Completion of the Falador achievements rewards the player with a Falador shield. This shield has four tiers in parallel with the achievements, being easy, medium, hard, and elite difficulty with each tier of the shield listed by number, being 1, 2, 3, and 4. Each tier has gradually stricter requirements to complete, but reward the player with extra bonuses. The achievements listed are all relative to the local area of Falador.

Redbeard Frank in Port Sarim, the Chemist in Rimmington, and Squire Asrol will reward the player for completing the easy, medium, hard, and elite achievements, respectively.

Music[edit | edit source]

Music tracks unlocked:

These songs are from the Asgarnia music playlist.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
* patch 28 June 2021 (Update):
    • Fixed a bug that stops the window sills in Falador from flickering.
  • patch 23 November 2020 (Update):
    • A tile along the Falador Wall will no longer force players to walk away from it.
  • patch 18 August 2020 (Update):
    • Falador's south gate's battlements are now properly attached to the tower.
  • patch 9 December 2019 (Update):
    • Fixed an issue where Implings could be found flying through the vine walls seen around Falador.
    • Adjusted the soil in the Falador tree patch so that it looks consistently level.
  • ninja 23 April 2019 (Update):
    • Moved trees near the Falador entrance to Dwarven Mine, near the party room, to prevent the foliage from blocking the view of the door.
  • ninja 9 July 2018 (Update):
    • The ground blending in the exit from Falador has been improved.
  • patch 21 May 2018 (Update):
    • Fixed a small issue with remove roof also removing some of the city wall in the Falador chain mail shop.
  • patch 30 April 2018 (Update):
    • Added some blocking to a section of the Falador Garden wall.
  • patch 16 January 2017 (Update):
    • The Falador wall no longer has a gap in it.
  • hotfix 10 January 2017 (Update):
    • Force-walk tiles have been removed north of Falador.
  • patch 21 November 2016 (Update):
    • A section of the Falador north east wall that was floating has now been corrected.
  • patch 7 November 2016 (Update):
    • A section of the Falador city walls that was disappearing with the remove roofs setting enabled has been fixed.
  • patch 16 November 2015 (Update):
    • Players can no longer walk into walls in Falador.
  • patch 9 November 2015 (Update):
    • Several graphical issues in the area south of Falador have been fixed.
    • Blocking has been added to the walls of the south exit towers in Falador.
  • patch 2 November 2015 (Update):
    • A graphical issue with a wall surrounding Falador has been fixed.
    • One of the 'Wanted' posters has been moved so that it no longer floats detached from the wall.
    • A duplicate gardener has been removed from Falador Park.
    • Players can no longer walk inside a wall in Falador.
  • update 19 October 2015 (Update):
    • The White Knights and the city of Falador itself have been graphically overhauled, bringing them in line with the rest of the game's level of polish and art style.
  • patch 9 February 2015 (Update):
    • The open and closed versions of the drawers found in Falador's chainbody shop no longer uses different colours and texturing.
  • patch 6 October 2014 (Update):
    • A strange glow has been removed from an area north of Falador.
    • A force walk tile has been removed from the Falador clan camp area.
  • patch 10 March 2014 (Update):
    • Only recently reworked music tracks play whilst in Falador.
  • patch 21 January 2014 (Update):
    • Some lighting issues in the area north of Falador have been fixed.
  • patch 10 September 2013 (Update):
    • The uneven first floor of the Falador furnace house has been fixed.
  • patch 13 August 2013 (Update):
    • A loose curtain someone had left lying around in Falador has been cleaned up.
  • patch 18 February 2013 (Update):
    • A Christmas event tree in Falador has been replaced with a non-snow covered tree.
  • patch 14 January 2013 (Update):
    • The Falador archer guards now draw back their bows correctly.
  • patch 3 July 2012 (Update):
    • Player can no longer walk into a section of wall at North Falador.
  • patch 9 August 2011 (Update):
    • Ivy north of Falador is now attached to the wall.
  • patch 28 June 2011 (Update):
    • The stairs surrounding the Falador fountain now have mortar between the bricks.
  • patch 16 May 2011 (Update):
    • Three tiles south of Falador can now be correctly walked over.
  • patch 15 September 2010 (Update):
    • Re-enforced some of the walls between the Mining Guild and Falador’s east bank to better combat subsidence.
  • patch 1 February 2010 (Update):
    • Adjusted some of the lighting in Falador so the walls don't look yellow.
  • patch 11 January 2010 (Update):
    • A texture problem for some of the floor in Falador has been repaired.
  • patch 3 December 2009 (Update):
    • Improved the Falador wall posts.
  • patch 9 November 2009 (Update):
    • Adjusted some wall in Falador to match its surroundings.
    • Fixed a wall beam render issue in Falador.
    • A mapping problem in Falador is now water under the bridge.
    • Removed a members-only message from an Agility shortcut in Falador.
  • patch 7 October 2009 (Update):
    • Slowed the animation speed of the flags in Falador.
    • Falador wall posts can no longer be walked through.
  • patch 9 June 2009 (Update):
    • Raised a few boulders that had sunk into the ground near Falador.
  • update 20 February 2006 (Update):
    • The White Knight Castle, Falador, the Barbarian Village, the Dark Wizards' Tower and Draynor Manor were graphically overhauled.
  • update 8 December 2001 (Update):
    • Some buildings in Falador and Varrock have been increased in size.
    • A new bank in Falador has been added to reduce crowding at peak times.

Trivia[edit | edit source]

What the wall looked like on the world map before it was updated.
The Falador fence that had existed since RuneScape Classic, now removed.
  • Falador used to be a popular trading spot for members on World 2 (though Falador is a nonmembers city); however, this has become obsolete since the Grand Exchange was introduced.
  • In issue #25 of God letters, Guthix mentions the name 'Farradorn' as a forgotten name. Although some players, quite reasonably, assume it is a reference to Falador, the letter actually does not specify what Farradorn currently is called.[1] That name was mentioned again in the Siege of Falador event, via the Spirit of Farradorn.
  • It is said that the houses seen on the eastern side of Falador were originally meant to be player-owned houses.
  • A Falador Apothecary once lived in Falador.
  • Despite the citizens of Falador being strong Saradominists, no altars were in Falador, until 9 November 2009 when an altar was added in the castle.
  • There are several 'Wanted' posters on several buildings that have the option to look at. They are used during While Guthix Sleeps to depict Dark Squall. The image shown on them features a dragonkin though. After the quest, they return to being "generic 'wanted' posters" when looked at.
  • One of Falador's most recognisable features is the sterling white walls, the walls were actually normal grey stone back in Runescape Classic and the early days of RuneScape 2.
  • Falador was already mentioned in the original, hand-drawn map of DeviousMUD, RuneScape's first test version. The city was located right next to a volcano.
  • In RuneScape Brazilian, the city is named "Faladore", probably to avoid confusion, as Falador means "talker" or "speaker" in Portuguese.
  • Due to an oversight during the transition from RuneScape Classic to RuneScape 2, a fence outside the north-west exterior wall had not been graphically updated to the new 3D model and existed in game for around 20 years in its original 2D shape. This fence was later removed with the free to play area graphical updates.
  • Although having happened in many other places, this town is the most well known spot for, and the reason for the naming of The Falador Massacre.

References[edit | edit source]

  1. ^ a b Jagex. "God Letter 25 - Guthix Reiterates, 6" (Archived from the original.) RuneScape God Letters.
  2. ^ T.S. Church. Betrayal at Falador, (382). Titan Books, 2008. "The population of Falador is usually forty thousand, but it has swelled to nearer twice that now that refugees from the north have taken shelter here".
  3. ^ Mod Tim. Livid Farm. 4 April 2011. (Archived from the original on 24 December 2019.)
  4. ^ Mod Stu. "Lore Corner - Answers!." 17 January 2017. RuneScape Lore Discussion Forums.
  5. ^ Mod Osborne. "Mod Osborne's Lore Answers!." Future Game Updates Forums. "[Is there any purpose to the strange-symboled stones north of Falador?] That's not something we've explored. I'd be interested to find out more - thanks for reminding me about it."