|Release date||29 June 2004 (Update)|
|Leader||Lady Vanescula Drakan, Efaritay Hallow and Safalaan Hallow|
|No. of banks||4|
|No. of altars||2|
|Inhabitants||Vampyre, Werewolf, Human, Shade, Ghoul, Undead, Araxytes|
|Infobox • Talk page|
Morytania (pronounced "Morry-tay-nee-ah") is a members-only kingdom located east of Misthalin. Morytania is ruled by the vampyre race, making it one of the darkest places of Gielinor. Players must complete various quests to gain access to most content in Morytania. In order to access Morytania at all, players must either complete the Priest in Peril quest or kill a ghoul in the mausoleum below Paterdomus, accessed from the stairs in the graveyard, north of the temple. This should not be hard, even skillers can do this with rings of recoil, and an inventory of food. Players should only need to attack the ghoul once, then equip the ring of recoil and the ghoul will do the rest.
Areas[edit | edit source]
The regions of Morytania are:
- Canifis is a village inhabited by werewolves. This village contains a bank, an inn and several stores. Attacking the human-appearing citizens in this town will turn them into level 63 werewolves. A wolfbane dagger, obtained in Priest in Peril prevents them from turning into werewolves.
- The Slayer Tower is a large tower north-west of Canifis. This tower contains monsters used for Slayer assignments, such as crawling hands, banshees, bloodveld, aberrant spectres, abyssal demons and others.
- Mort Myre Swamp is a very large swamp south of Canifis. Players need to partially complete the Nature Spirit quest to access this area. Mort Myre contains aggressive giant snails and a large number of ghasts. Ghasts have a chance to rot food carried in the inventory when they attack you, or, if you have no food in inventory, they will damage you. A druid pouch from Nature Spirit will make them visible and attackable.
- The Nature Grotto is in the Mort Myre Swamp on a small island. It contains spawns for items used to make druid pouches. Inside the grotto is one of the few prayer altars in Morytania, and a wishing well that is a Summoning shop.
- The Haunted Woods are located east of Canifis. They contain level 84 leeches and many level 88 vampyres.
- Fenkenstrain's Castle, north-east of Canifis, is where most of the Creature of Fenkenstrain quest takes place.
- Port Phasmatys is a cursed port town on the north-east coast of Morytania; Phasmatys is inhabited almost entirely by ghosts, who charge a toll of 2 ecto-tokens for those desiring entry; after completing the Ghosts Ahoy quest, players can enter the town for free. Despite its curse, the town still has a bank and a furnace close together, which attracts player smelting ores for Smithing. Players can also use the brewery in the cellar of the pub to make ale via Cooking.
- The ectofuntus is a temple just north of Port Phasmatys. Players can train Prayer here.
- Abandoned mine - Located south of Mort Myre. This is where the Haunted Mine quest takes place. After the quest players can get salve amulets here, which increases damage against the undead. In addition, Tarn's Lair can be found in the mine.
- Mort'ton is a human-inhabited village that became infected with a foul gust of wind known as the Sanguinesti Affliction from Castle Drakan, which turned the populace into the near-mindless afflicted. The affliction also disturbed the rest of the dead, who have risen as undead, evil Loar Shades. Ghasts from Mort Myre also clutch at players along the north edge of the village. After the Shades of Mort'ton quest, players gain access to two shops and the Shades of Mort'ton minigame.
- Burgh de Rott is the last free human settlement in Morytania. The town is in ruins, is under constant threat of vampyre occupation, and is running out of food fast. However, players who help the citizens during the In Aid of the Myreque quest can rebuild and open a bank and furnace here. Players can travel from here to Meiyerditch or start the Temple Trekking minigame.
- Meiyerditch is a vast and sprawling ghetto, used by the vampyres as a large holding-house for humans, whom they farm for blood. This city is accessed during and after the Darkness of Hallowvale quest. Meiyerditch is ruined and dilapidated, and the whole city is one big maze that requires level 65 Agility to pass through. The Legacy of Seergaze quest also takes place here. The vyrewatch patrol the city and can stop any players who look suspicious.
- Barrows Town is the unofficial name of the empty town next to where the Barrows Brothers are buried. Players can play the Barrows minigame (Barrows brothers are boss-level monsters) to the south of the settlement.
- Darkmeyer is the capital of Sanguinesti Region, where most of the vampyres live. The Branches of Darkmeyer quest occurs here.
- The Araxyte Hive, where a group of spiders known as araxytes have settled in just south of Port Phasmatys. The vampyres fear the Araxytes, but why they fear them is unknown. Players may enter the hive to fight Araxxor and his mate, Araxxi.
- The Port Phasmatys South mine is located just south of the Araxyte hive outside of Port Phasmatys. At level 70 mining players can mine from three phasmatite rocks to obtain phasmatite. Phasmatite is also available in the abandoned mine, however, this requires completion of the Haunted Mine quest and is further from a bank than the Port Phasmatys South mine.
History[edit | edit source]
Morytania is a land of perpetual darkness, inhabited by the vampyric race (mostly in Meiyerditch and Darkmeyer), werewolves (in Canifis), ghosts of unruly souls (in Port Phasmatys), and humans, most of them either afflicted or enslaved by the vampyres.
This was not always the case. During the Second Age, Morytania was ruled almost entirely by the god Zaros. Kharyrll was an important fortress in this region for Zarosians, with its own teleport in the Ancient spellbook. Also during this time, the human General Viggora built an enormous castle at the north-west of Kharyrll, mocked by his contemporaries as Viggora's Folly but now simply called the Slayer Tower.
While the northern and western areas of Morytania belonged to Zaros, the southern parts belonged to Saradomin and were known as the Hallowland. Hallowvale, its capital, was a powerful but peaceful city ruled by the Icyene Queen Efaritay and human King Ascertes. At the south-west of Hallowvale was a village known today as Burgh de Rott.
At the end of the Second Age, Zaros was betrayed by Zamorak, leading to his downfall. Zamorak distributed Hallowvale to Lord Lowerniel Vergidiyad Drakan, a vampyre lord who followed Zamorak during the God Wars, as a reward for his hand in the rebellion.
Drakan, his siblings, and his followers entered the Hallowland via Silvarea, the mountain pass to the north, which would later serve as the site of Paterdomus. From there, he attacked the capital. Not much is known of the details of this conquest, but Ascertes was somehow captured and held hostage by Drakan. The queen, out of love for her husband, surrendered unconditionally to save him.
Now in the Third Age, Drakan renamed the fallen Hallowvale to Meiyerditch, its people confined in the city so that Drakan's vampyres could drink their blood. As Hallowvale transformed into a blood-farming ghetto, Drakan focused his gaze upon the rest of the kingdom. He cast a spell so powerful that it darkened all of Morytania with thick rain clouds, so that the vampyres would not be hampered by the sun. He turned fields into swamps, in which any that died became undead ghasts, and lush forests into dead clusters of trees. At one point he controlled Burgh de Rott, but the people later managed to liberate themselves from complete vampyre control. Drakan never did manage to conquer Port Phasmatys either; it was defended by Necrovarus, who, using some vile magic, transformed the entirety of the townspeople into ghosts so that they could no longer be tithed for blood to satisfy Drakan's teeming vampyre hordes. Nevertheless, Morytania had been permanently corrupted.
In the late Third Age, an army of Saradominist soldiers from Misthalin attempted to eradicate the evil creatures of Morytania, spearheaded by six brothers: Ahrim, Dharok, Guthan, Karil, Torag, and Verac. These commanders had been given extremely powerful sets of armour and weapons by the Mahjarrat Sliske, a follower of Zaros, and they led their army with valour through the gloomy swamps of Morytania. There are many tales of the accomplishments of the army and the six brothers, mostly noted in an ancient crumbling tome and a variation on that story currently in possession of Varrock's librarian, Reldo, entitled The Fall of Six. Both sources speak of tremendous feats and glorious victories, though the enormity of the events may be exaggerated in the books.
It seems that, whether the achievements of the Six are wholly true or not, the campaign had many astounding successes. Saradominist forces pressed in from Paterdomus on the River Salve, all through Mort Myre Swamp, to the walls of Darkmeyer itself. Here the brothers made a heroic but catastrophic stand against Drakan's forces. Though they slew many, the mysterious stranger that had blessed them before their campaign appeared and proclaimed that they must die. When they fought with Drakan once again, their powers were greatly diminished. They received horrific wounds and many of their soldiers were killed, until the troops were forced to retreat. The army tried to treat the brothers' wounds, but they proved fatal, and the Six all succumbed to their injuries. The soldiers were distraught, knowing that without their commanders, their campaign would end in failure. So, pausing only to bury their dead generals in six barrows, they turned back and fled to Misthalin, ultimately ending the campaign in failure.
Drakan continued his reign into the Fourth Age, and sometime around the year 1200, he felt confident enough to attack Avarrocka (now Varrock). He was, nonetheless, narrowly defeated, and the River Salve was blessed by the Seven Priestly Warriors so that his hordes could never cross into Misthalin again. The priests are immortalized with the Paterdomus church, built in their honor, as well as with the names of the Gielinorian days of the week.
In the year 1777, human settlers from Misthalin entered Morytainia, building villages North of Mort Myre Swamp. Drakan conquered them all, with the exception of Port Phasmatys, whose people were still enslaved by Necrovarus; and the people of Canifis, which is ruled by werewolves. Most of the captured villages in Northern Morytania were most likely deserted or taken by the vampyres soon after, the remains reclaimed by the swamps, leaving no ruins but a few graveyards behind. A few of these settlers inhabited the North Coast of Morytania, where they set up a tiny fiefdom independent of Misthalin, which went unnoticed by Drakan until well into the Fifth Age. This fiefdom was based around a castle, originally owned by a diplomat named Charos who personally assisted Lord Drakan. After Charos, a lordship ruled until Lord Rologarth and his family, the last of their line in Morytania, were murdered by their treacherous castle physician. Dr Fenkenstrain, in league with the vyres, managed to convince Rologarth to offer up his own subjects as tithes to appease the vampyres until there were none left. He was left the castle as reward. Some time after this, Lord Drakan retreated to his castle in the vampyre city of Darkmeyer, and would not been seen for years.
Drakan's reign finally came to an end in the Fifth Age. A small resistance group called the Myreque, determined to end vampyric tyranny, had been forming in Mort Myre and Meiyerditch. It was led by Veliaf Hurtz and Safalaan Hallow. Together with an adventurer, the group faced many setbacks, mostly caused by a particularly cruel and high-ranking vyrelord, Vanstrom Klause. But the Myreque persisted--establishing contact between the two cities, creating the Ivandis Flail, infiltrating Darkmeyer, discovering and crafting powerful weapons from the Blisterwood tree, and vanquishing Vanstrom for good. Their efforts caught the attention of Vanescula Drakan, Lowerniel Drakan's younger sister. She secretly allied with the resistance, providing invaluable help and even murdering her own brother, Ranis Drakan. With the deaths of Vanstrom and Ranis, the final assault on Castle Drakan would begin in The Lord of Vampyrium. Though sustaining terrible losses, the Myreque finally confronted and battled Lord Drakan on the roof of the castle, the adventurer dealing him the killing blow. However, immediately after, Vanescula turned on the surviving members, betraying Safalaan whom she revealed to be the long-lost son of King Ascertes and Queen Efaritay. With her new knowledge of Haemalchemy, plus Safalaan's blood, she was poised to attack Misthalin.
In River of Blood, Vanescula raised an army composed of vampyres, werewolves, and a Wyrd, and laid siege to Paterdomus at the River Salve. In response, Misthalin mustered its own army and, with the help of the adventurer, strengthened the enchantment of the Salve. This turned any vampyre who attempted to cross the River Salve feral. The adventurer reforged the legendary Sunspear used to slay Lord Drakan and managed to subdue the Wyrd, who turned out to be a vampyric Safalaan. Using Safalaan's blood, refined daeyalt, and Ivandis's serum, the adventurer created an Extreme Guthix balance. With it they cured Safalaan, and his mother Efaritay came out of hiding after escaping her imprisonment at the end of Lord of Vampyrium. After strengthening the Salve for the second time using the Extreme Guthix balance, Vanescula's army fell apart due to the River Salve's effect of turning vyres back into humans. After witnessing four Vyrewatch being cured, the werewolves openly took a stand against Vanescula Drakan. A tentative peace treaty was signed between Misthalin and Morytania.
Vanescula and Safalaan currently govern Morytania from Castle Drakan, endeavoring to sort out the great social and political changes for both humans and vyres. Blood tithing has been halted thanks to the advent of Haemalchemy, but true change is not expected to manifest for several years.
Update history[edit | edit source]
- patch 2 April 2012 (Update):
- A spelling error on the Morytania entry warning interface has been corrected.
Trivia[edit | edit source]
- The names of most places in Morytania are derived from Latin.
- The name "Morytania" may be derived from Transylvania (current region of Romania, which also sounds similar), which is where Dracula and werewolves were based and thought to live in.
- Previously, the quest Priest in Peril was required to access the region, but this was changed in March 2012.