Animate Dead

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
This article has a calculator here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.

Animate Dead is an Ancient Magicks spell requiring level 84 Magic and completion of City of Senntisten to cast. For each piece of magic tank armour worn, the player casting the spell:

  • Gains 10% of its armour value as flat damage reduction
  • Gains 33% of your Defence level as flat damage reduction

The spell lasts for 12 minutes, and damage cannot be reduced more than 75% by this effect (maximum of 50% reduction in PvP). Casting the spell does not interrupt channelled abilities and ignores global cooldown.

Aside from specifically the bleed from the set effect of trimmed masterwork armour, Animate Dead works on all types of damage including style type damage as well as typeless (both soft and hard) damage, which can potentially stop otherwise fatal hits.

When 30 seconds are remaining on the spell, the player will be informed with the message Your control of the dead is wavering. as a warning to renew the spell if it is still being used. When it expires, the player will be informed with the message Your control of the dead fades, the spirits return to rest.

As the spell can only be used with magic tank armour, this makes it highly effective with ganodermic, seasinger, primeval and cryptbloom armour due to their high levels and being tank armour. The spell does stack with cryptbloom's set effects, adding an additional layer of protection.

Calculator[edit | edit source]

template  = Calculator:Template/Combat/Animate Dead
form      = animateDeadCalcForm
result    = animateDeadCalcResult

param     = statgroup|Player Defence Level||group|defenceLevel
param     = defenceLevel|Defence.png Current Defence level|99|int|1-133||Player's current level after boosts. Valid values are 1-133.

param     = geargroup|Player Equipped Magic Tank Armour||group|headSlot,headSlotTier,bodySlot,bodySlotTier,legsSlot,legsSlotTier,glovesSlot,glovesSlotTier,bootsSlot,bootsSlotTier,shieldSlot,shieldSlotType,shieldSlotTier,capeSlot,capeSlotTier
param     = headSlot|Worn Equipment#Head slot.png: RS3 Inventory image of Worn Equipment#Head slot Head slot|No|check|Yes,No|true=headSlotTier
param     = headSlotTier|Tier|90|int|1-99
param     = bodySlot|Worn Equipment#Torso slot.png: RS3 Inventory image of Worn Equipment#Torso slot Body slot|No|check|Yes,No|true=bodySlotTier
param     = bodySlotTier|Tier|90|int|1-99
param     = legsSlot|Worn Equipment#Legs slot.png: RS3 Inventory image of Worn Equipment#Legs slot Legs slot|No|check|Yes,No|true=legsSlotTier
param     = legsSlotTier|Tier|90|int|1-99
param     = glovesSlot|Worn Equipment#Hands slot.png: RS3 Inventory image of Worn Equipment#Hands slot Gloves slot|No|check|Yes,No|true=glovesSlotTier
param     = glovesSlotTier|Tier|90|int|1-99
param     = bootsSlot|Worn Equipment#Feet slot.png: RS3 Inventory image of Worn Equipment#Feet slot Boots slot|No|check|Yes,No|true=bootsSlotTier
param     = bootsSlotTier|Tier|90|int|1-99
param     = shieldSlot|Worn Equipment#Off-hand slot.png: RS3 Inventory image of Worn Equipment#Off-hand slot Shield slot|No|check|Yes,No|true=shieldSlotType,shieldSlotTier
param     = shieldSlotType|Type|Shield|buttonselect|Shield,Rebounder
param     = shieldSlotTier|Tier|90|int|1-99||Choice of shield or rebounder affects the calculation. Use the actual tier of the shield/rebounder. For example, if using a Merciless kiteshield or a Kalphite rebounder, then a value of 90 should be used.
param     = capeSlot|Worn Equipment#Back slot.png: RS3 Inventory image of Worn Equipment#Back slot Cape slot|No|check|Yes,No|true=capeSlotTier|There are currently only two capes in the game that qualify. These two capes are the tier 40 ancient cloak and the tier 65 third age druidic cloak.
param     = capeSlotTier|Tier|65|int|1-99

param     = damagegroup|Damage Taken||group|pvmorpvp,damagetoggle,damage,damageLow,damageHigh
param     = pvmorpvp|Marks of War.pngSkull.png PvM or PvP?|PvM|buttonselect|PvM,PvP||Animate Dead has a maximum damage reduction of 75% in PvM and 50% in PvP.
param     = damagetoggle|Select output||buttonselect|Single,Range|Single=damage;Range=damageLow,damageHigh
param     = damage|Base damage taken|500|int|1-32767
param     = damageLow|Base damage taken (lower bound)|400|int|1-32767
param     = damageHigh|Base damage taken (upper bound)|600|int|1-32767

param     = plotgroup|Plot Options||group|outputType,scale
param     = outputType|Select output|Percent damage reduction|buttonselect|Percent damage reduction,Life points subtracted
param     = scale|Select scale|Linear|buttonselect|Linear,Logarithmic
This text will disappear if the form is loaded properly.
This text will disappear if the form is submitted.

Cost[edit | edit source]

15Blood rune.png15Death rune.png6Soul rune.png30Earth rune.png32,007
Combo runes
15Blood rune.png15Death rune.png6Soul rune.png30Dust rune.png84,507
15Blood rune.png15Death rune.png6Soul rune.png30Mud rune.png55,827
15Blood rune.png15Death rune.png6Soul rune.png30Lava rune.png51,447
15Blood rune.png15Death rune.png6Soul rune.pngMud battlestaff.png31,407
15Blood rune.png15Death rune.png6Soul rune.pngStaff of earth.png31,407
15Blood rune.png15Death rune.png6Soul rune.pngElemental battlestaff.png31,407
15Blood rune.png15Death rune.png6Soul rune.pngMystical staff (75).png31,407
15Blood rune.png15Death rune.png6Soul rune.pngLava battlestaff.png31,407

Usage cost[edit | edit source]

Duration12 minutes
Item(s) consumed15 × Blood rune.png Blood rune
15 × Death rune.png Death rune
6 × Soul rune.png Soul rune
30 × Earth rune.png Earth rune
Total GE Price32,007
Per hour

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 11 April 2022 (Update):
    • Reduced effectiveness of Animate Dead in PvP, and Cryptbloom Armor items now drop in PvP.