McGrubor's Wood

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"McGrubor" redirects here. For the NPC, see Tam McGrubor.

McGrubor's Wood is a fenced-in, wooded region north of Hemenster and west of Seers' Village and is mainly involved in quests. It is accessible from some loose railings in the north.

Getting there[edit | edit source]

The location of the entrance.
The entrance to McGrubor's Wood.
  • Players may directly access the fenced-in area using the fairy ring code ALS (requires partial completion of A Fairy Tale II - Cure a Queen and a Dramen or Lunar staff, or no item is required if the player has completed A Fairy Tale III - Battle at Ork's Rift.)
  • Home Teleport to the Seers' Village lodestone then run north along the mine cart tracks then go west along the south side of the tracks until you reach a break in the fencing around the woods.
  • Using a Combat bracelet to teleport to the Ranging Guild then run north on the paved path to the Seer's Village lodestone, the follow the mine cart tracks north and then west until you reach the loose railings in the fencing.

Features[edit | edit source]

Low-levelled players might want to bring armour because there are aggressive level 33 guard dogs inside. The guard dogs have a low constitution but a high attack, they are only dangerous to pures or low defence accounts. This wood is the only place where players can find red vine worms, which are needed in the Fishing Contest quest. This is also sometimes involved in the quest Wanted! as Solus Dellagar can be found there, as can dwellberries. There is a crate that players may need to search as the solution to a map clue during a Treasure Trail. The dwellberries that spawn here can be used for Plague City.

The only way into the woods is by the loose railing to the north of the main gate.

There is a little shack in the middle of the wood. When players have a shiny key (obtained from the Temple of Ikov quest) they can enter and descend the ladder.

At times a penguin spy can be found in this location. An evil tree spawns here from time to time as well.

Although there is an abundance of trees found in the wood, training is not advised due to the large amount of aggressive guard dogs and that there are no trees higher than oak.

The area features in You Are It as the starting location for the quest, and the location of the entrance to Charos' tomb.

Monsters[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 20 May 2019 (Update):.
    • When trying to access McGrubor's Wood, a message will now appear in the chat bar suggesting you should look around for another way in.
  • patch 18 April 2016 (Update):
    • Corrected a very bright glow around the McGrubor's Wood fairy ring.
  • patch 7 March 2016 (Update):
    • Grass no longer appears on a trapdoor inside the building in McGrubor's Wood.
  • patch 19 June 2012 (Update):
    • Some blocking areas have been corrected in McGruber's Wood.

Trivia[edit | edit source]

  • McGrubor's Wood may be a reference to McGregor's garden from Peter Rabbit by Beatrix Potter.
  • It was revealed in the 47th Postbag from the Hedge that Tam McGrubor is not the owner of McGrubor's Wood, although he did live there for a certain period of time.