Player character
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[name] | |
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Release date | 4 January 2001 (Update) |
Also called | Player, Adventurer, World Guardian, Portmaster, Project, Goblin name, Fremennik name, Vampyre name |
Combat level | 3–138 |
Race | Human |
Members | No |
Quest NPC | |
Location(s) | Varies |
Shop | Yes |
Gender | Either |
Actions | Follow, Trade with, Duel, Req Assist, Examine |
Examine |
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Advanced data | |
NPC ID | None |
Links | |
Infobox • Talk page |
The Player, also known as the Adventurer, is the avatar of someone playing RuneScape. They are a human, may be either gender, and may be customised. They start their adventuring career in year 169 of the Fifth Age on Tutorial Island and thereafter complete a number of quests until they become a well-known hero.
At the start of the Sixth Age, they are made one of the Guardians of Guthix, known as the World Guardian, are tasked by Guthix himself with protecting Gielinor from world-ending threats brought about mainly by the gods and Elder Gods, and are granted a degree of immunity to the gods' magic to make doing so possible.
History[edit | edit source]
Early history[edit | edit source]
According to My life, the adventurer was born in the Fifth Age to simple beginnings. They began with very little money to their name and nothing but a dream of adventure. According to Sir Renitee at the White Knights' Castle in Falador, their family hails from either Misthalin (and if so, possibly Varrock), Kandarin, or Asgarnia; their family has no known noble blood and, thus, no inherited heraldry, although they are permitted by Sir Renitee to use the symbol of their family's place of origin as their family crest. The adventurer's family is rarely mentioned, and few references have been made to a mother[1][2], a brother[3], a grandmother[4], an aunt[5], and an uncle[6].
Early adventures[edit | edit source]
In year 169 of the Fifth Age, the adventurer made their way to Tutorial Island, where they learned about important skills and systems, such the bank and the Lodestone Network.
The adventurer then left the island and started training their skills and performing a number of quests for people, starting out with simple tasks, such as shearing sheep and helping a cook bake a cake, but also performing feats, such as slaying the demon Delrith and driving the trolls from Burthorpe. As their adventures continued, their achievements continued to amass and become even more impressive, including feats such as defeating the god of war, Bandos, and defeating a number of vampyres in direct combat, including the fearsome Lord Drakan.
The adventurer became a member of a number of organisations, including the Myreque; the White and Temple Knights; the Fremennik; and the Champions', Heroes' and Legends' Guilds. After resolving a dispute between two warring islands, they also succeeded King Vargas and became the regent of the island of Miscellania, becoming engaged to either Prince Brand or Princess Astrid in the process. The adventurer can eventually choose whether to marry or not, but even if they do, it will only be briefly, due to the eventual deaths of the prince and the princess at the hands of the Dagannoth Kings. They also became the port-master of a private port in Port Sarim and assisted a number of other adventurers.
During one adventure, by using a device known as the Enchanted key, the adventurer travelled back in time to the early First Age and met some of the first humans who the god Guthix brought to Gielinor. During this adventure, via her avatar Haluned, the goddess Seren spotted the adventurer and noting that they were misplaced in time, said that she would inform Guthix.
Throughout their travels, the adventurer encountered a number of creatures known as the Mahjarrat, longed lived beings who undergo a ritual every 500 years involving sacrificing one of their number to rejuvenate the rest. They engaged in conflicts with the Zamorakians Enakhra, Zemouregal, Lucien, and General Khazard but also assisted a number of Mahjarrat loyal to a mysterious god known as Zaros, including Jhallan, Akthanakos, and Azzanadra, in addition to a mysterious Mahjarrat researcher known as Ali the Wise. Their dealings with Azzanadra ultimately led to helping him open up a communication portal at the Temple at Senntisten that allowed him to contact the banished Zaros directly.
The Crux Eqal Alliance[edit | edit source]

After becoming one of the best heroes and adventurers in Gielinor's history, their career culminated in a partnership with Crux Eqal, the Temple Knights, and the Guardians of Armadyl in an attempt to stop the Mahjarrat Lucien, who had obtained the Staff of Armadyl, from taking over Gielinor. Despite the adventurer's best efforts, they were unable to kill Lucien, and a number of heroes died in the process, including Hazelmere, who gave his life to save the adventurer. The adventurer ultimately found themselves at the end of the Ancient Guthix Temple and discovered the Stone of Jas, the most powerful of the Elder Artefacts, and battled a creature known as the Balance Elemental, which claimed to know the adventurer and spoke of them in the past tense. After touching the stone and receiving a vision, Lucien appeared and teleported the Stone of Jas away despite the adventurers best efforts.
After some more, unrelated adventures, a Dragonkin attack on Mos Le'Harmless prompted the adventurer to investigate the plane of Kethsi, where they discovered that the Dragonkin are greatly empowered and angered by the use of the stone and that Lucien having and actively using it could prove a more immediate threat than anticipated. The adventurer, along with Sir Tiffy Cashien, Akrisae, Idria, Azzanadra, and Ali the Wise, decided to make one last desperate attempt to get the Stone of Jas back from Lucien before the Dragonkin were made even stronger. They decided to attend the Mahjarrat Ritual of Rejuvenation to fight him as Lucien was guaranteed to attend, and if he was allowed to participate, he and the other Mahjarrat would become more powerful than ever before, making him much more dangerous.
While preparing for the ritual, the adventurer found the stone one more time and accidentally touched it while trying to teleport it away, triggering Lucien's security system and expelling the adventurer to the ritual site, where they encountered their allies in addition to Lucien and the other Mahjarrat. Ali the Wise was revealed to actually be Azzanadra's Zarosian ally, Wahisietel. Despite putting up a good fight, managing to defeat both General Khazard and Lucien's minions in addition to freeing the legendary hero Arrav from Zemouregal's control, the alliance was unable to defeat Lucien before the ritual started even with the assistance of the mysterious Mahjarrat, Sliske, and eventually the rest of the Mahjarrat, who had turned on Lucien. The ritual was performed with Jhallan being the sacrifice, and Lucien, Wahisietel, Azzanadra, and the other Mahjarrat were rejuvenated. The group then resumed their attacks on Lucien, and although Azzanadra was able to damage Lucien immensely using the power of Zaros, Lucien survived and summoned the Stone of Jas one final time in an attempt to ascend to godhood, drawing the attention of the Dragonkin. After a quick skirmish between Lucien and three of the Dragonkin, the Dragonkin ultimately killed him, causing the Mahjarrat (except Wahisietel and Sliske) to flee. Sliske then attempted to turn the adventurer into a wight, but Akrisae intervened, saving them.
With Lucien dead and the Dragonkin now extremely powerful despite their efforts, the adventurer, Tiffy, and Thaerisk Cemphier teleported the Stone of Jas away to a random location, where they hoped it would never be found again.
Becoming the World Guardian[edit | edit source]
After some more adventures, the adventurer and an archaeologist known as Orlando Smith discovered an ancient temple east of East Ardougne, which Orlando believed to be the original resting place of Guthix, the god of balance. Inside they found a relic resembling a butterfly, which Orlando wanted to take back to Varrock Museum. Despite Orlando's efforts, he was unable to move the butterfly, and the adventurer proceeded to try, and although they were unable to move it, by touching it they opened a door that led further in the temple and caused an alarm to start buzzing.
In the next room, the pair encountered a number of Automatons, who claimed to sense a Mahjarrat and proceeded to kill Orlando. After the adventurer killed the Automatons, they encountered a figure masquerading as Guthix, who was quickly revealed to be Sliske. Sliske revealed that Guthix was still in the temple, and that by touching the butterfly, the adventurer had activated the temple's security system, informing the Guthixians that Guthix's resting place had been discovered. He further explained that the gods would be contacting their followers to tell them to kill Guthix to break the Edicts of Guthix, a barrier Guthix created at the end of the Third Age to prevent the Gods from stepping foot on Gielinor. Sliske proposed that the day did not have to end in bloodshed and that he and the other Zarosians merely wished to speak to Guthix to try and convince him to allow Zaros to return, and then he teleported away.
Further in the temple, after a brief skirmish with Commander Zilyana, K'ril Tsutsaroth, and Kree'arra, the adventurer encountered the Guardians of Guthix and some other Guthixians, led by Juna, who were all shocked after learning that the adventurer was able to trigger the security. They claimed that they were there to protect Guthix from the followers of the other gods and requested the adventurer assist them in protecting him.
Deeper in the temple, the group encountered another Guardian of Guthix known as Cres, who requested that the adventurer investigate a map behind him. After answering a number of questions, the adventurer was enveloped in a green light, and the Guthixians revealed that the adventurer had been marked as one of Guthix's creatures, a Guardian of Guthix, chosen to protect Guthix from the other gods. Using their newly found guardian powers and with the assistance of their allies, the adventurer was able to repel assaults from Zemouregal, General Graardor, Enakhra, and K'ril Tsutsaroth before an assault by Commander Zilyana and her Saradominist followers caught the group by surprise. After a battle between the two factions, Zilyana killed Cres, believing he was Guthix, and the Zarosians arrived.
Revealing that they were waiting until everyone was weakened from battle, Azzanadra calmly requested that the adventurer lead them to Guthix, much to Juna's horror, who couldn't believe that the adventurer was working for the Zarosians. The adventurer then had a choice between siding with Azzanadra and waking Guthix to try and convince him to allow Zaros to return, Juna and the Guthixians to protect Guthix, or Zilyana and the Saradominists to kill him. Regardless of their choice, the entrance to Guthix's chamber was then destroyed by an unknown entity, and the shocked factions requested that the adventurer try to reach Guthix before the intruder. After rushing through Guthix's chambers, the adventurer arrived just in time to see Sliske kill Guthix with the Staff of Armadyl.
The dying Guthix then took the Adventurer into his memories and showed them his past and how his home world was destroyed by the wars of the gods. He revealed that he had shared his power with the adventurer to make something called the World Guardian and tasked them with protecting Gielinor from the gods so they would not destroy Gielinor like they had destroyed his world. He asked the World Guardian to remember their purpose and forget him and proceeded to die in the memories of his old house. When the World Guardian awoke, they encountered members of all the factions next to the now-deceased Guthix, with Azzanadra shocked from Sliske's betrayal and the Guthixians extremely saddened. Taking advantage of the now destroyed Edicts, the god of order Saradomin then returned to Gielinor and was shocked when he realised he couldn't teleport the World Guardian away thanks to their new power. He revealed that the Sixth Age would be beginning soon, and he and the other factions then left. The Guthixians requested that the World Guardian follow Guthix's wishes and banish the pretender-gods from Gielinor.
The Sixth Age[edit | edit source]
Now a Guardian of Guthix and World Guardian, the adventurer's adventures continued in the Sixth Age, when they encountered a number of the newly-returned gods and participated in a number of conflicts between them, including the Battle of Lumbridge that resulted in Zamorak losing much of his power. They also aided Saradomin and Sir Owen in defeating the witch Lensig and investigated a number of murders that led to them discovering that Sliske had kidnapped the Guardian of Guthix Death and that Sliske was holding a "grand ascendacy" at the Empyrean Citadel.
At the Empyrean Citadel, the World Guardian and the gods discovered that Sliske had obtained not only the Staff of Armadyl but also the Stone of Jas despite the World Guardian's previous attempts to hide it. Sliske also revealed that he had captured the Dragonkin Strisath and that he would be holding a contest between the gods, with the Stone of Jas awarded to the person to kill the most gods. After Sliske left, the World Guardian was successful in saving Death, allowing the dead to once again pass on to the afterlife.
The World Guardian later assisted Azzanadra with returning Zaros to Gielinor by travelling to the Mahjarrat home planet of Freneskae through the World Gate and made Zaros a new body after a skirmish with the Elder God Mah. Regardless of whether the adventurer chose to help Zaros or impede by giving him a light or dark simulacrum, Zaros returned to Gielinor, much to Azzanadra's delight. Once he returned, Zaros revealed that something known as The Great Revision would soon be occurring and that he intended to ascend to Elder Godhood and wake the Elder Gods to try and prevent them from destroying the universe to create it anew. Hearing of his treachery in killing Guthix and other matters, Zaros also excommunicated Sliske. Zaros and Azzanadra also revealed that the Zarosians had been protecting the adventurer ever since they had helped restore communication with Zaros at the Temple at Senntisten and that the World Guardian would continue to be vital to Zaros's plans.
Following a lack of boredom after Bandos' demise to Armadyl during The Bird and the Beast, Sliske decided to amuse himself by kidnapping Major Mary Rancour, Meg, Linza, Brother Samwell and the World Guardian. To ensure the World Guardian would participate, he killed Brother Samwell and put the rest in a "game" regarding the pasts of the Barrows brothers. After "freeing" Verac, the World Guardian investigated an opening, finding a strange shadow device and smashed it. The freed brothers and the other participants moved forward, where Sliske became aware the World Guardian wasn't present when Meg failed to impersonate them properly. Soon after, they returned, but Sliske realised what they had been up to and brutally beat them up. He then revealed the purpose of the game, converted Linza to a wight and tried to get the brothers to kill everyone, but they refused, so he tried to collapse the cavern instead. Fortunately, the World Guardian and the others were able to escape.
Sometime after this, Sliske announced his endgame where the gods and god-killers were invited. The World Guardian navigated through the maze and competed with one of the main gods for the Stone. When an argument ensued over the Stone, Kerapac appeared and destroyed it. Sliske then tried to kill the World Guardian, but both Zaros and Seren stood up for them. He became enraged when he learned that the brothers were defying him due to the World Guardian destroying the device from before, so he sent his strongest after them, but they too fell. Sliske then took the matter into his own hands, but the World Guardian was able to defeat him; before he died, he impaled the other end of the staff into them, transferring his essence in the process. Soon after, the World Guardian found themselves in front of the Elder God Jas, who was interested in them and gave them an ultimatum to prove that mortal life deserved to exist or they would awaken and begin The Great Revision anew.
The World Guardian found The Needle in the north-west area of Piscatoris and was able to learn of its properties.
As the World Guardian pondered what Jas had meant, Seren formed a council to try and appease her "parents" when Kerapac arrived and gave the option of destroying them. Kerapac had the World Guardian, Charos and Thok accompany him to find The Needle. While traversing through time when Kerapac fought its guardian Gail, the World Guardian learned at the last moment that Kerapac intended to use it to destroy Gielinor as a byproduct of stopping the Elder Gods. Kerapac fled with the Needle in tow to Anachronia, which would be accessed after the World Guardian assisted in building a ship there. Around this time, the World Guardian also encountered Raksha, the Shadow Colossus and defeated him after a prolonged battle, in part due to Zaros awakening him early by taking a vat of shadow anima from the jail.
Once there, the World Guardian learned of Kerapac's actions by the Nodon elders there, resolved to stop him. Fortunately, Jas gave them the Eye of Jas to help disrupt Kerapac's flow to the Needle, upon which she reclaimed control of it, him and all the Nodon he bound to it.
While helping out Azzanadra, the World Guardian was dismayed to learn of Zaros' ulterior motives, having been unwittingly used by Azzanadra to gather information. During this time, they also discovered Gielinor's Elder Halls. Azzanadra was also upset by the deception, but had deemed it necessary as Zaros had seen them as a potential threat to his plans, stating that they would be enemies when they met again.
Start of another God Wars[edit | edit source]
Soon after, Zaros launched his attack on the mysterious monolith with his Zarosian followers. During the first week of battle, Seren, Saradomin and Crux Eqal managed to hold them off. Zaros, disappointed by the lack of progress, intervened himself and forced an opening into the monolith, causing shadow anima from Erebus to leak out and forcing both sides to an uneasy compromise to deal with the greater threat. Azzanadra was able to close the monolith, but the backlash of anima ascended him into a god in the process. Despite all their strength, the shadow anima began crippling their forces, while the creatures of Erebus seemed unending. The World Guardian, remembering the TokHaar, went to the Elder Kiln and notified TokHaar-Hok of the threat. The arrival of the TokHaar were able to turn the tide, but they soon turned on mortal life as the Elder Gods deemed them unworthy. Nonetheless, with the shadow anima gone, the alliance was able to repel the TokHaar, forcing them to retreat.
However, too much shadow anima had been leaked, causing crops to fail and unrest growing worldwide, along with the hidden threat of the Elder Gods' eggs beginning to hatch.
Azzanadra, realising his mistake but still putting faith in Zaros' motives, decided to prevent the Elder Gods from awakening their young by teleporting the eggs from the Elder Halls into the underground ruins of Senntisten. Before they could respond, the World Guardian was able to establish a protective ward of sorts around the cathedral, preventing them from physically intervening. The Elder Gods, knowing they would risk destroying their young, ended up sending their own forces, with Kerapac first arriving and warning them that he and his Nodon forces would be coming soon. The alliance meanwhile prepared to call in their own reinforcements.
In the first month of battle, Kerapac and the Nodon settled in what would be known as the Nodon Front, where they besieged the cathedral with numerous siege engines, which was kept in check by the Saradominists and Zarosians. In the second month of battle, Wen had opened a portal in Leng to bring in the glacors, including a massive Arch-Glacor, just as Seren's elves arrived at the southern front. Near the end of the third month, Seren had called in auxiliary reserves of Lumbridge and Varrock's guards, much to Saradomin's astonishment to cover the eastern front. Bik soon found the ancient bioweapon Croesus underneath the graveyard and revived it, eliminating many of the guardsmen in the process. At the same time, the Nodon and glacors had pushed closer towards the cathedral. With mounting casualties and no more additional aid, Seren reluctantly allowed Zamorak to use his necromancers, as she anticipated Ful's forces coming in soon. Soon after, TzKal-Zuk and the TzekHaar emerged from the fountain north of the cathedral, severely limiting the alliance's supplies; fortunately, the Bandosians, led by Graardor and the Zamorakian reinforcements arrived to keep them in check.
With casualties mounting still despite the supplement of undead, Icthlarin returned, having been scouring the worlds outside of Gielinor for aid, but none had come to answer the call. Seeing the use of necromancers, Icthlarin suggested using the Eye of Het to revive their fallen, which Seren agreed to. Zamorak, who had begun to grow disillusioned by the battle, had General Khazard try to steal it but he had failed, which ended up destroying the Duel Arena in the process. The World Guardian was able to recover the amulet, but Khazard ambushed Icthlarin and stole it. Upon being confronted, Zamorak expressed his disdain towards Seren and left, destroying the amulet in the process.
End of the God Wars[edit | edit source]
Zamorak's withdrawal eventually caused the rest of the Zamorakians to leave, bringing the Elders' forces onto the cusp of victory. However, the World Guardian undid all of the gains they had made in a matter of minutes. After stabilising the Nodon Front, Zuk emerged from the sinkhole, prompting Saradomin to destroy the eggs. Seren refused and teleported out with them, causing him to order the World Guardian to find him. The World Guardian and their allies (Moia, Hannibus, Vicendithas and Adrasteia) were chased by Kerapac, who had been ordered by Jas to find the eggs after sensing they were gone from the cathedral. During the chase, they convinced him to defy Jas and eventually found Seren and the eggs in Freneskae, along with a wild Shadow Breach. When Jas arrived to claim them, Kerapac defied her with the Needle, during which the World Guardian entered Erebus and found "aid" in the form of a shadow leviathan, which dragged Jas and Kerapac into Erebus after a brief struggle.
The group then confronted Seren and tried to convince her to sacrifice the eggs, but when Hannibus mentioned Iaia, Seren took them there to hatch. As the group went about trying to evacuate as much Ilujanka as they could, the World Guardian tried to stall Seren but only slightly. The Elders arrived on Iaia and touched the eggs. The World Guardian tried to flee, but Moia shut the World Gate on them. However, they were able to survive with the power acquired from Erebus, but it was lost in the process. After confronting Moia over the betrayal, the World Guardian returned to Senntisten to inform the gods of their victory.
Losing their status[edit | edit source]
Deciding to check on after-battle efforts, the World Guardian was informed of demons roaming Senntisten. They found Gregorovic with Naressa, warning her that he was a crazed human. However, Naressa thought otherwise, and the three realised that he was actually a demon. Heading into Senntisten Asylum to look for answers, they found more demons and their leaders, two of which were actually Aughra dragonkin, who were looking for a cure for superimposed personality disorder as they needed their demons to fight those that remained loyal to the Zarosian dukes. After finding an acceptable cure, they informed him that Dagon the Gatekeeper, a demon they had freed earlier, had reported droves of demons leaving Infernus and presumably Gielinor.
The World Guardian reported this news to Saradomin, who also heard of cultists assembling near Varrock. They were able to infiltrate the cult and found the Source blocked off, reporting the news to Saradomin. Just then, the group was informed that demons were popping up all over Gielinor and causing havoc, which they attributed to Zamorak, who had begun his own invasion of Gielinor. The World Guardian found their fellow Guardians, who imparted them the knowledge to re-establish the Edicts of Guthix. They were also able to find a suitable location in the form of The Lost Grove, where they realised that going through with the ritual would result in all the gods being banished and the loss of their powers. Nonetheless, as Zamorak proved to be a massive threat, they agreed to do so and informed the other gods, who agreed with the plan. Saradomin's forces would look for a way to enter the Wilderness Crater, where Zamorak had barricaded himself in.
Saradomin's forces soon discovered a massive Zamorakian stronghold in the slums of Senntisten, having been informed by Azzanadra. They tried to clear the area themselves, but were repulsed by fierce resistance. Fortunately, the World Guardian arrived and fought their way to Zamorak. Despite Zamorak's new powers, the World Guardian was able to push him back and re-establish the Edicts, banishing him from Gielinor. They then reported the news to the gods, who too were forced to leave Gielinor. With this final act, the World Guardian no longer had their powers and was back to being an ordinary human again.
Nicknames[edit | edit source]
Over the course of the player's adventurers, the player acquires a number of additional names, nicknames, and epithets. These include, among others, the following:
- Champion of Prifddinas[7][8][9]
- Champion of Crandor[10]
- Eviscerator of Elvarg[10]
- Dragon's Doom[10]
- Slayer of the Troll King[11]
Dialogue[edit | edit source]
Works[edit | edit source]
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 15 January 2018 (Update):
- The purple stripes have been removed from the retro polo neck basic clothing for female players.
- patch 22 February 2016 (Update):
- Player jaws no longer go missing after a Fremennik Saga adventure.
- patch 24 June 2013 (Update):
- Avatars no longer look distorted when activating a new hairstyle in the Customisation Interface.
- Players will now only be given the "You have been poisoned!" message if they were not already poisoned.
- patch 17 June 2013 (Update):
- Players stood at the Burthorpe, Castle Wars, Player-Owned Ports, or Soul Wars bank chests, or stood near the bankers at Dungeoneering or Nex's prison, will now be healed when switching armours.
- patch 14 December 2010 (Update):
- Players will no longer have hair sticking through their hats on logging in.
- patch 26 October 2009 (Update):
- Adjusted some of the basic player kit to reduce stretching when using crossbows.
- patch 20 October 2009 (Update):
- Players' heads kept poking through the scenery while climbing through a shortcut.
- patch 27 January 2009 (Update):
- Players’ hair should no longer change styles in an odd set of circumstances.
- Certain female hair styles no longer have issues with pith helmets.
- An issue with male jaws and moustaches has been sorted out.
Trivia[edit | edit source]
- Players used to be right-handed but left eye dominant; this was shown by the fact that they wield bows in their right hand, which is what a left eye dominant person would do, but wielded most other weapons like swords or staves in their right hand, which is done by a right-handed person. However, this might had been made just so to as avoid confusion between the weapon and shield slot. After the Evolution of Combat; however, players were made ambidextrous to some degree, as they can now dual wield weapons, but the damage output difference means that they are still right-handed to an extent. It's also worth noting that players wear focus sights over their left eye.
- The player's chathead seems to have either brown or amber eyes. However, when wearing some hoods (such as a cooking hood), the player's eyes may turn green. This has since been fixed.
- As an answer to a player's question if players could ever become gods themselves, Mod Osborne answered: "The player is the World Guardian, given powers by Guthix to nullify the magic of gods. That means the player is the only one on the world who could NOT be a god." [12][13]
- However, upon completion of the quest Aftermath, the player loses their World Guardian powers. This theoretically removes the prohibition of divinity.
- After the quest Fate of the Gods, Azzanadra claims that he is "not entirely sure that [the player] is human anymore." and thinks that the player is "something else now." This is in part due to the effects of becoming a Guardian of Guthix, similar to how Juna is not just a snake, Fiara is not just an earwig, Valluta is not just a tortoise, etc.
- The player is at least 5'6" (167.6 cm) tall, as that was the height required to ride in the Gnomecopter Tours.
- Prior to its removal as the tutorial, the player used to begin their adventures in Ashdale defeating Morwenna the Cruel and thereafter being sent to the Gielinorian mainland by Gudrik. There were also other past variations of the tutorial, such as starting off in the middle of Burthorpe's Troll Invasion, or defeating a dragon in a Lumbridge basement in Unstable Foundations.