The Mahjarrat (// (🔊listen) MAH-zhə-rat), which means Children of Mah, are a warlike, very powerful, and long-lived tribe, belonging to a species known as the Dreams of Mah from the realm of Freneskae. They are some of the most powerful beings to have ever walked on Gielinor. Created by the Elder God Mah as the first of her races, they have very long lifespans, able to live for millennia. In general, their deaths are either the result of very intense wounds, being chosen as the sacrifice in one of the rituals of rejuvenation, or from missing a significant number of rituals without conserving energy.
Each Rejuvenation makes the Mahjarrat more powerful than they were at the last rejuvenation, making them increase in power over the years "and potentially maybe even reaching godhood levels". The average Mahjarrat is approximately one and a half times as tall as a human. Mahjarrat possess the ability to detect other members of their race around the world, although certain circumstances can circumvent this. In addition to extremely powerful magic, they are shapeshifters, able to take on almost any form at will. However, the transformation and the retainment of disguises is often taxing, requiring a slow trickle of power to keep one maintained.
Although not immortal, Mahjarrat age slowly, and in the period of time before the next ritual takes place, their flesh decays, and they are able to survive as skeletal beings for some time, regaining their flesh with the next ritual they attend. Provided that they continue to attend the rituals (or find some other source of rejuvenation), they are not likely to die of natural causes. Prior to the death of Mah, this Ritual of Rejuvenation is an event that takes place amongst the Mahjarrat when the planets are in alignment, and they have agreed to have one every five hundred years, although this has been different in the past. During the ritual, a sacrifice amongst the Mahjarrat is decided, usually through battle, who is killed in order to rejuvenate the others. The Mahjarrat is sacrificed and the nearby ritual marker channels their power into the surviving members. In addition, each rejuvenation makes a Mahjarrat slightly more powerful than the last. This sequence of rituals allows the Mahjarrat to be practically immortal, not die of age, and avoid dying out at the same time. Unlike the Dragonkin, however, who cannot die of age either, Mahjarrat are able to reproduce.
Most of the Mahjarrat were brought to Gielinor by the Menaphite god Icthlarin, but they soon left his service and became the most powerful soldiers of the god Zaros. They were once referred to as The Stern Judges of Icthlarin and the Faceless Ones by the Menaphite people, but such terms are no longer commonplace. Senliten mentions the history of her lands, where she will talk about the Stern Judges. The Mahjarrat Quest Series revolves around them, although they also are involved in a number of other quests and generally play a significant role in Gielinorian history as a whole. In general, most (Saradominist) humans fear the Mahjarrat, some even considering them to be a myth, referring to them as evil and foul beings or even demons, most likely due to the lack of knowledge about them. Although Icthlarin brought all of the Mahjarrat to Gielinor, other species of Dreams of Mah stayed in Freneskae for unknown reasons. Many Mahjarrat like Wahisietel do not know of their existence or forgot it due to the immense gap of time.
Most Mahjarrat allied themselves with Zamorak when he betrayed Zaros at the end of the Second Age, creating a deep schism between the tribe's Zamorakians and Zarosian loyalists. After the events of the Battle of the Monolith, there are nine known living Mahjarrat on Gielinor, not including Moia, Azzanadra, or Zamorak.
History[edit | edit source]
Freneskae[edit | edit source]
The Mahjarrat were originally the inhabitants of a world known in the common tongue as Freneskae, often called the "realm of perpetual warfare." The Mahjarrat were created by Mah's dreams of Zaros and Seren. Seren manipulated the young Mahjarrat into sacrificing themselves through the Ritual of Rejuvenation by posing as Mah, so that Mah could regain some of her lost energy. Before leaving, she also started a second ritual, known as the Ritual of Enervation, which was designed to give birth to new Mahjarrat and drain Mah during one of her violent nightmares to avoid destroying Freneskae. This continued for centuries; eventually the Mahjarrat had created a society and culture centred around their rituals.
The number of Mahjarrat living in Freneskae prior to the Mahjarrat's departure is unknown, although considering almost five hundred followed Icthlarin and not all left Freneskae, the number was over five hundred. To be able to rejuvenate themselves, Zaros gifted the Mahjarrat a new ritual marker in the North as the original one from Freneskae could not be moved.
Virtually all aspects of Mahjarrat society centred on war. A handful of folk tales and stories - such as that of the Muspah - survive to this day and suggest that the tribe may also have possessed some type of rudimentary culture outside the immediate circle of war.
Arrival to Gielinor[edit | edit source]
Near the beginning of Gielinor's Second Age, Icthlarin, the Menaphite god of the dead, brought all of the Mahjarrat to Gielinor at the promise of large battle, knowing that they were a bloodthirsty people who lived for a fight. Icthlarin needed warriors to ward off the forces of Zaros who were invading the Kharidian Lands from the north and their ability to regenerate from death and change appearance appealed to him. Queen Senliten mentions an oath of obedience which the Mahjarrat took before their arrival upon Gielinor, which means Icthlarin may not have enslaved their tribe but negotiated their service. What he offered their tribe in return was the opportunity to fight for the Menaphites and defend their land in the Kharidian-Zarosian War, although the Mahjarrat apparently never fully succumbed to his rule and Icthlarin never had the influence he thought. The Mahjarrat became known as the "Stern Judges" or the "Faceless Ones" to the desert locals and combatants of the war due to their shapeshifting abilities. According to Queen Senliten, the Mahjarrat fought against Zaros when he first started to invade the desert from the North. Their arrival was fairly grotesque; it is described by a Menaphite mercenary from that time, Gram Kobold, as a small army following Icthlarin through a giant interdimensional rift.
For years the Mahjarrat served Icthlarin and the Menaphite Pantheon eventually won the war. When the war ended, Icthlarin took away all of Sliske's wights, which he had created from the Zarosian invaders to allow them to pass on to the afterlife. This angered the Mahjarrat immensely and it appears he made some sort of deal with Zaros and joined his numbers. Also around this time, Icthlarin's sister Amascut's mind was warped and corrupted seemingly by the Mahjarrat's power and presence, although it is implied in Bilrach's memory that actually her mind was warped by looking upon the face of the Elder Goddess Mah and interrupting her from her sleep. Although the details of this are vague, she became known as the Devourer, an evil goddess of destruction. The remaining Mahjarrat began defecting to the Zarosians, as they were promised war and that Zaros saw them favourably as soldiers. Very few Mahjarrat remained with the Desert Pantheon, such as Temekel.
The Mahjarrat quickly made short work of their former allies, prompting Tumeken to personally intervene and exploded himself, wiping out 400 of the 500 Mahjarrat that were present; the remaining hundred were saved by Azzanadra, who quickly erected a barrier to protect as many as possible. After the end of the war, the Mahjarrat quickly became Zaros' greatest soldiers and advanced to high positions in the Zarosian Empire.
Under Zaros' Rule[edit | edit source]
Zaros, with many humans, the Mahjarrat, vampyres, dragon riders, demons, and other races at his disposal, soon established an unrivalled empire in north-eastern Gielinor. A second Ritual Marker was constructed and eventually placed in the North by Zaros himself, supplemented by knowledge of the tribe's customs and ways from Azzanadra. Nearly all of modern-day Misthalin, Asgarnia, the northern section of Hallowvale, and Forinthry soon came under the god of control's rule. The Mahjarrat, his greatest soldiers, revelled in the bloodshed. The Zarosian Kingdom was one of great prosperity, but the Mahjarrat were not content. Soon they became divided and began to work towards their own ends. The most significant of these was Zamorak.
Zamorak was amongst the strongest beings to have ever walked on Gielinor. He earned himself the nickname "The Scourge of the Battlefield", ruthlessly proving his power in combat countless times. This earned him favour with Zaros, who quickly appointed him to the rank of general. Yet despite this, Zamorak was not willing to serve Zaros, and even as his kingdom expanded from Senntisten, Zamorak plotted against him. Soon, other Mahjarrat, such as Lucien, Enakhra, Zemouregal, and Hazeel, joined Zamorak in his plotting to overthrow Zaros. Others, including Azzanadra, Wahisietel, and Sliske, remained loyal to Zaros.
By a coincidental series of events, the staff of Armadyl, an Elder Artefact, eventually fell into the hands of Zamorak. The Stone of Jas was also in Zamorak's possession at this point. With the assistance of individuals such as his fellow Mahjarrat conspirators, Lord Lowerniel Vergidiyad Drakan, Viggora, and others, Zamorak devised a way to defeat the Empty Lord. First, he eradicated all potential threats, including Zaros' other generals, such as Nex (a nihil) and Char. Zamorak, Zemouregal, Hazeel, Enakhra, Drakan (a vampyre), Viggora (a human), Thammaron (a demon), Morvannon, and Apropos (Dragon Riders) eventually approached Zaros' citadel and attacked.
A great battle raged in Zaros' stronghold. Zamorak, backed by the aforementioned Mahjarrat and other generals, attacked Zaros in the throne room. While Zamorak fought, his allies ensured that none of Zaros' bodyguards would interfere. While Zaros' bodyguards were occupied, Zamorak leaped towards Zaros, intending to impale him with the Staff. However, before Zamorak could impale him, Zaros transported them into the threshold of the former's mind. As Zaros chastised Zamorak, he could see the connections Zaros had to Nex, Char, and even Mah. He realised that the Staff gave him a connection back to the real world. Thus, by impaling Zaros while they were inside Zamorak's mind, he would also impale him in the throne room. Zaros failed to see this due to ignorance and overconfidence and was impaled with the Staff. Zaros faded from existence and Gielinor's plane, while Zamorak seemed to become even more real. Zaros left his body to avoid death,and supposedly cursed all those that had aided in the betrayal. The curse struck but did not affect the Mahjarrat, for they were creatures of pure magic. Lucien, however, theorised that it was due to the Staff's ability to form connections that certain individuals became trapped in the Shadow Realm and not due to Zaros cursing them. When Zamorak crudely invoked the staff's power by stabbing it into Zaros, some of the power that was released fed back through the Staff into everything it had a recent connection to (especially physical connection), somehow trapping them in a dead state.
Under Zamorak's Rule[edit | edit source]
Zamorak ascended to godhood himself after defeating Zaros. He had promised the Avernic to liberate them from the Chthonians on Infernus to gain their support, and so two of his demonic generals, Thammaron and Zebub, transported him there. Saradomin and Armadyl then used the opportunity to steal the Stone of Jas and Staff of Armadyl, respectively. It took Zamorak and the Avernic nineteen years to destroy or exile all the Chthonians on Infernus. He then returned, backed by the entire Avernic army, one so vast that he could conquer the world. He declared war on Saradomin for stealing the Stone of Jas from him. Thus began the God Wars. Throughout the Wars, the Mahjarrat would prove a terrible force on the battlefield. The remaining Zarosians played a tactical move, sending their strongest army, led by Nex, to conquer the ritual site for themselves. While this was initially successful, Nex was imprisoned by Saradominist troops not long after the battle had begun. Individuals such as Sliske went into hiding, but Azzanadra continued to fight for Zaros and defended the Zarosian stronghold and capital Senntisten in an attempt to re-establish contact with his god. Eventually, Zamorakian troops claimed the city for Zamorak. Azzanadra was imprisoned in Jaldraocht by a Zamorakian-Saradominist alliance. The Zamorakian Mahjarrat continued to wage war upon what few Zarosians remained. Most were forced into the Kharidian Desert (which had become a desert as a result of the Kharidian Campaign of Zamorak's demonic armies), where they live as bandits today; and the Zarosian Mahjarrat were all imprisoned or forced into hiding. Towards the end of the God Wars, the Mahjarrat Palkeera gave birth to a son, Khazard, fathered by Zamorak. He was not made aware of his father's identity, but was raised to follow Zamorak.
Shortly before the end of the Third Age, at the end of the God Wars, Zamorak was pushed back into Forinthry by the other gods. By a stroke of luck, Zamorak found the Stone of Jas, which Saradomin had confiscated from him at his banishment more than three millennia prior. He pleaded with the other gods that all he wanted was for mortals to be free to improve themselves. They wouldn't listen to him, and they decided that he needed to die. Zamorak, with the aid of the Stone, unleashed a destructive spell in an attempt to destroy the other gods, not caring if he was destroyed himself in the process. The spell failed to kill any gods, but it did destroy the entire continent of Forinthry and killed the aviansie living in Gielinor, creating the Wilderness in the process. This caused so much damage to the Anima Mundi of Gielinor, however, that Guthix awoke from his slumber. Seeing the horrors that had been unleashed upon Gielinor, he demanded an end to the God Wars and banished all the Gods from Gielinor, even those who did not participate. As a reminder of his power, Guthix struck a massive blade into the centre of a crater in the ruins of the Zarosian kingdom Forinthry and created the Edicts of Guthix. Still, the Mahjarrat that sided with Zamorak continued to be loyal to him.
After the gods had been banished and Guthix retreated into a cave to sleep, the Mahjarrat began to search for him in an attempt to return Zaros or Zamorak. After he was deemed unfindable, however, most Mahjarrat gave up the search and settled for the events. Hazeel continued his tutoring of Khazard, for example, and Zemouregal schemed in his fort in the North.
The result of the betrayal and the God Wars created a large abyss between the Zamorakian and Zarosian Mahjarrat factions. The two camps would become incredibly polarized, with only certain individuals such as Kharshai and Jhallan (although the latter remained loyal to Zaros) wishing to exist in peace.
Post-God Wars[edit | edit source]
By the end of the God Wars, only a handful of Mahjarrat still survived and only a few of those were regularly attending the rituals. By the end of the Fourth Age, the number of the Mahjarrat missing the rituals reached its peak--Enakhra, Akthanakos, and Bilrach would become otherwise occupied; Azzanadra, Kharshai, Trindine, and Jhallan (the latter only missed the seventeenth) were imprisoned; and Lamistard and Mizzarch had already been sacrificed. This meant that at the seventeenth ritual, only two Zarosians, Wahisietel and Sliske, were to attend. A Zamorakian, Ralvash, was sacrificed. Nevertheless, the living Mahjarrat continued to serve either Zamorak or Zaros. Only at the eighteenth ritual did Enakhra, Akthanakos, and Azzanadra re-surface (and technically Jhallan, albeit encased in ice). In the ensuing ritual, Jhallan was sacrificed, and Lucien was killed when he attempted to challenge the Dragonkin that arrived.
Sixth Age[edit | edit source]
Discovery of Kharshai[edit | edit source]
After the ritual and repelling a Dagannoth attack on Rellekka, Koschei the Deathless had trouble with his memory and tasked the adventurer, who had participated in Rellekka's defence, to assist him. The adventurer complied with his requests and found a strange jewel doing so, giving it to Koschei. Koschei then transformed into the Mahjarrat Kharshai, who had revealed that he had used this form for quite some time, hidden. Akthanakos and Enakhra soon arrived to confirm Kharshai's return and attempted to persuade them to join their god's side, but Kharshai refused to join either of them. The two Mahjarrat then left, warning him that he would be in a perilous situation in future rituals.
Mah's Return[edit | edit source]
Following the return of the gods to Gielinor and the 18th Ritual of Rejuvination, the Mahjarrat began noticing that their powers began draining at an alarming rate, despite having performed the Ritual of Rejuvenation recently. All of the Mahjarrat, barring Sliske, arrived at the ritual site, where almost all of the Mahjarrat present agreed to sacrifice Kharshai first due to his neutrality. However, this was interrupted with the arrival of Zaros, whose powers were also being drained. Zaros offered the Mahjarrat a solution: to perform a ritual after which no further sacrifices would ever be needed. As the Mahjarrat had forgotten how the feud had actually started, Kharshai used his knowledge on memory recovery to bring the Mahjarrat up to date, though they could not find out the actual cause either. Zamorak then arrived and pleaded with them not to go as Zaros had ulterior motives. However, the Mahjarrat eventually decided to travel back to their home world of Freneskae.
They soon arrived at Freneskae, where Zemouregal, distrustful of Zaros' motives, attempted to sacrifice Kharshai but was stopped by Zaros himself. Zaros soon showed he intended to perform the ritual to save them all, attempting to subject Khazard but was stopped by Zamorak, who revealed himself to be Khazard's father. The two fought, with Zaros having the upper hand, only to stop when Zamorak intended to sacrifice his power to the other Mahjarrat. Zaros then suggested the demon pact Viniculum Juris; Zamorak initially refused, only to accept when the rest of his supporters pleaded with him to. The Mahjarrat then performed the ritual on Mah herself, successfully draining her of power and leaving her in a comatose state, to which Seren mercy killed her. Seren then confronted the Mahjarrat, with Zamorak recognising her energy signature and subjected them to the hated rituals. Seren left after Zaros pleaded with her, though she stated that she would never forgive him before leaving.
Zamorak then rallied the Mahjarrat present, stating that as they no longer needed to perform the rituals, they should work together for the prosperity of their race. Though some of the Mahjarrat were mistrustful of their long-time hated enemies, they generally agreed to not fight each other unless their gods were at war and departed, contemplating their futures.
Sliske's Endgame[edit | edit source]
Several Mahjarrat took part as both Zamorak and Zaros' entourages into Sliske's Endgame, where they encountered the other parties. At its conclusion, Sliske was slain by the World Guardian, but managed to transfer some of his essence into them using the Staff of Armadyl.
Discovery at Kharid-Et[edit | edit source]
Soon after the 19th Ritual, the World Guardian uncovered the long forgotten Shadow Vault at Kharid-Et, where it transpired that the Zarosian Praetorian Trindine had been in a hibernative state for many centuries. Azzanadra soon arrived to empower her, as she had missed the final ritual and was thus still susceptible to the energy drain a normal Dream of Mah felt. Later the two aided Zaros with recovering the Locator from Saradomin.
Elder God Wars[edit | edit source]
Zaros ordered his forces to attack the mysterious monolith, also known as the Codex. The Zarosians were held at bay by the assembled opposition of Crux Eqal, Saradominists and the World Guardian, forcing Zaros to intervene and open it himself. Shadow creatures from Erebus began spilling onto Gielinor, forcing the World Guardian to request aid from the TokHaar, Ful's creations. The TokHaar were able to push the creatures out of Gielinor, and Char blew the Frostenhorn near the Codex in victory, causing her to be sucked in. Azzanadra was then forced to seal the breach himself; with his powers and strength, he was able to do so, but the backlash used him as a conduit, forcefully ascending him into a god.
After the TokHaar turned, Azzanadra realized that the eggs were riled and that the Elders could not touch the eggs. He teleported the eggs to the ruins of Senntisten, provoking them into sending their forces to reclaim the stolen eggs. Azzanadra would rally large numbers of allies in a last stand to protect Gielinor from the end of all things, including his fellow Mahjarrat, of which Akthanatos and Enakhra would heed his call.
As the battle raged, General Khazard and Hazeel would come to assist, but all of the Zamorakian Mahjarrat would quickly abandon their allies after Zamorak left the alliance, leading the Elders' forces to the brink of victory. However, the World Guardian's intervention stabilized the entire battlefield, allowing Azzanadra to banish the Arch-Glacor back to Leng and the other gods eliminating all other hostile forces.
Civil War[edit | edit source]
Following the re-establishment of the Edicts, all the gods, including Zamorak, were banished from Gielinor.
Before Azzanadra was forced to leave, he had Nex accompany him to Freneskae to continue with their mission while tasking Trindine and Wahisietel to continue helping humanity, as they were entering a new time of strife. The Zarosian Mahjarrat would assist Adrasteia through their own methods, as Azzanadra felt that she wouldn't have the courage to do what was needed of her.
On the other hand, the Zamorakian Mahjarrat engaged in a civil war with the demons as both contested for the role of leader following their god's banishment, with Bilrach leading the others against K'ril Tsutsaroth. The Zamorakian Mahjarrat were able to prevail due to Moia's assistance in capturing Avaryss, the Unceasing. However, they did not see highly of Moia due to her half-human heritage.
Moia, desiring to be recognised, let the World Guaridan and Enakhra sabotage Bilrach's plans, resulting in a furious Bilrach ordering his troops to eliminate her. However, Moia's new powers easily overwhelmed them and she proceeded to show what she had learned by draining Zemouregal of his energy after he taunted her. Bilrach then fought Moia himself but lost, making the others swear loyalty to her.
Abilities[edit | edit source]
Legends tell of the Mahjarrat's many great powers, although whether they are shared by all Mahjarrat or only apply to certain individuals is uncertain.
The Mahjarrat live incredibly long lives to the point where they are nearly immortal. Even some of those that arrived in the Second Age still live, and the rest are suspected to have died in combat or been sacrificed. The Mahjarrat Azzanadra refers to himself as old, his arrival in Gielinor occurring between 6,000 and 8,000 years ago (although his age upon arrival is unknown). Prior to the death of Mah, once every 500 years, one of the Mahjarrat was sacrificed in order for the other Mahjarrat to regain power as well as, as the name suggests, rejuvenate. However, it seems that the Mahjarrat were able to rejuvenate without killing one of their own at the ritual. The only Mahjarrat that know about this are Moia and Bilrach, who were sustained by draining portals of energy in Daemonheim.
Magically, the Mahjarrat are second to none and can use magic without the assistance of runestones, which races such as the humans and even the elves use. Not all use magic primarily, but with training, they are nearly unstoppable. For instance, some such as Enakhra can cast spells that prevent the victim from aging but at the cost of making them nearly entirely immobile. They use this to their advantage, torturing and starving their victims for hundreds to thousands of years. It has been stated that they can prevent wounds from healing, inflict pain with their minds, raise the dead, and place themselves in a sleep that in time, can heal even the most severe of wounds. Some are capable of darkening the skies with living blood and clouds that take on dangerous forms. Those particularly skilled, such as Zemouregal, are known even to possess the ability to hide godly energy from detection and traverse the Realm of Dreams. Others, like Lucien and Zemouregal, dabbled in the art of necromancy, able to summon large armies of undead warriors and trolls to aid them in battle. Sliske perfected a similar skill with his wights. They are also some of the original users of Ancient Magicks. The Guardians of Armadyl claim that the Mahjarrat were at one point so many and so powerful that "they once dominated this plane of existence," a possible reference to their power during the God Wars. Aside from magic, some Mahjarrat may possess other powers. Khazard, for example, is proficient in melee combat and Sliske was a very adept manipulator of the Shadow Realm.
Especially powerful Mahjarrat are able to defend against the attacks of tier 5 gods, as shown when Azzanadra created a magical barrier to protect himself and those near him from Tumeken's desert-creating explosion. Mahjarrat are able to heal their wounds in battle, nullifying even major damage inflicted within a short time.[source needed]
The Mahjarrat appear to possess some type of innate race-awareness, and are under most circumstances able to "feel" the presence of other Mahjarrat in their world. In this way, the Mahjarrat are usually able to determine whether or not other members of their race are alive, weakened, or dead. This awareness is not fool-proof, however, and under extreme conditions Mahjarrat may become undetectable even to extremely powerful members of their race. Kharshai and Jhallan are two Mahjarrat known to have achieved this in the past, although Jhallan's disappearance was unintentional. Kharshai managed to achieve this by wiping his own memory, forgetting his identity as a Mahjarrat and how to use his own power. This had two noticeable effects: the first prevented other Mahjarrat from detecting his presence in the world, and the second effect was a heavily reduced degeneration. Without knowledge or use of his power, he was able to miss many rituals and still maintain his strength.
Physically, most Mahjarrat are very strong. Many can easily shatter bones with their bare hands and defeat many armed humans.[source needed] Their essence seems to be bound into the four ancient elements of smoke, shadow, blood, and ice, as both Azzanadra and Akthanakos have been captured by binding their essence in four diamonds representing those elements.
The Mahjarrat were some of the first wielders of Dragon equipment that is now in use today, though Fairy Aeryka in Zanaris claims that it was made by the Necrosyrtes (a subsect of the Dragonkin race who give into their rage and pain), and Enakhra states that the Mahjarrat were not responsible for its creation.
They are shapeshifters, capable of shape-shifting into seemingly anything they wanted to, though none seem capable of impersonating another Mahjarrat. They are even capable of shape-shifting by accident as Jhallan discovered when he turned into a Muspah while he was having a nightmare. Mahjarrat were also seen to be able to teleport themselves and almost anything or anyone with them to presumably almost every location.
As magical creatures, Mahjarrat possess magical senses which allow them to detect and distinguish between different magical resonances. Azzanadra compares it to a human's sense of smell or taste. Particularly strong magical vibrations may be painful to their senses, however.
Appearance[edit | edit source]
Despite being capable of altering their appearance, the Mahjarrat possess a natural form, which is somewhat similar to those of humans but larger. Their skin is tougher and contains markings and stripes. It disappears after numerous years due to the old age, until it is recovered after they experience a Ritual of Rejuvenation.
Some Mahjarrat possess trademark features that differentiate them from the others, such as Hazeel who possesses a pair of horns due to his Mahserrat lineage. Their clothes are different and can be used to identify them too; for example, Khazard is the only known Mahjarrat that wears plate armour. Each Mahjarrat, except Sliske (who has his forehead covered), has a gemstone or crystal embedded in their forehead, which is connected to the race's creation and remains after their death.
Language[edit | edit source]
According to Azzanadra, the Mahjarrat have their own language, although perhaps because of their continuous involvement with so many other races, they tend to speak in the common tongue even amongst themselves. The name of Freneskae, the Mahjarrat home world, is one of few words known to be taken directly from the Mahjarrat language, although its pronunciation and spelling differ drastically from their original incarnation; variations such as Feneskrae, Freneskrae, or Freneskæ are sometimes used in the common tongue because of the language's difficult structure. Similarly, the names by which individual Mahjarrat are known today are likely approximations of their original titles.
During the quest The Temple at Senntisten, Azzanadra refuses to tell the name the Mahjarrat use for the Frostenhorn, claiming that doing so could be dangerous. However, it should be noted that Azzanadra attributes this to the power inherent in the true name of such a powerful artefact,  so it is likely not an intrinsic property of the Mahjarrat language itself.
Known Mahjarrat[edit | edit source]
Over 500 Mahjarrat are known to have been active on Gielinor at one time or another. However, only the names of 33 Mahjarrat are known, and only 26 of those 33 ever resided on Gielinor.
There are currently a total of nine known Mahjarrat still alive and active on Gielinor (including one former Mahserrat), plus one hybrid, and two gods. Of these, three are Zarosian, six are Zamorakian, and one is unaligned (excluding Zamorak and Azzanadra, who ascended to godhood).
Abrogal[edit | edit source]
Abrogal was sacrificed on Freneskae during the skirmish to determine if the Mahjarrat would go with Icthlarin and Amascut. This skirmish started because Abrogal, along with Salisard, wanted to stay on Freneskae but Temekel and Azzanadra were in favour of leaving. Abrogal was one of the strongest four Mahjarrat at the time with Salisard, Temekel, and Azzanadra. His powers surpassed those of even the Mahjarrat Zamorak, and thus he had influence in this decision. Soon after being sacrificed, the Mahjarrat went with Icthlarin and Amascut to Gielinor.
Akthanakos[edit | edit source]
Akthanakos is a Zarosian of average power. He is dressed in brown-orange robes with a blue trim. He is also often seen with the head of a camel, with camels as his followers. Akthanakos met his rival, Enakhra, in a temple that she built dedicated to Zamorak in the Kharidian Desert. He was transformed into a boneguard when he was tricked, where he remained imprisoned until 174 of the Fifth Age, when he was freed by an adventurer. Afterwards, Akthanakos teleported to The North along with his adversary. He arrived there in time for the Ritual, siding with the Zarosians. During the usual political battle, he duelled his rival Enakhra. When Kharshai resurfaced, he arrived seconds after Enakhra to convert him to Zarosianism. When Kharshai refused to join either side, Akthanakos angrily left the scene. He was a part of the Zarosian faction during the attempt to assassinate Guthix, wishing to bargain with Guthix rather than kill him. After Mah's demise, he was permanently rejuvenated.
Alotor[edit | edit source]
Alotor was a Mahjarrat and the younger brother of Azzanadra. He was mercilessly killed by Sliske, who then brought his body back and blamed it on the Mahkorat tribe. Azzanadra and Sliske would later wipe out the Mahkorat tribe in retaliation. When Sliske gleefully confesses his responsibility for Alotor's death during his endgame, Azzanadra snaps and states that Sliske should die.
Azzanadra[edit | edit source]
Azzanadra is one of the most powerful Mahjarrat to set foot on Gielinor. He follows Zaros and has always been completely loyal to him. Azzanadra is dressed in purples and scarlets, and always has some form of headdress. He was known as the 'Champion of Zaros'. When Zaros was defeated, Azzanadra continued to fight against the forces of Zamorak and Saradomin, trying to preserve Zaros' kingdom. He operated from Senntisten to restore communication with his god, but was eventually subdued by his enemies and locked in the Jaldraocht Pyramid, his essence was bound into four diamonds. He remained trapped there until 173 of the Fifth Age, when he was freed by an adventurer. He had become oblivious to time and was thus surprised to see the God Wars over and shocked that he could no longer hear Zaros in his mind. As a reward, he taught the adventurer the Ancient Magicks.
He travelled to the Varrock Dig Site, and posing as archaeologist Dr Nabanik, he acquired permission for an excavation with the help of the qualified adventurer and began to restore the Senntisten Temple. He hired an assassin to steal a formerly Zarosian relic from Entrana and got the adventurer to retrieve the frostenhorn and the Barrows icon. With these, Azzanadra created a communion portal and established permanent contact with Zaros. In return he received some power and he taught the adventurer the Ancient Curses. During the 18th Ritual, he battled Zemouregal. He had also tasked the adventurer with setting up magical beacons around the ritual marker, using which he channelled the power of Zaros into the exceedingly powerful Mahjarrat Lucien, severely harming him. After Lucien's demise, Azzanadra left the site.
Later that same year, Azzanadra led the Zarosian faction during the hunt for Guthix. He freed Char from her cave and sent Sliske to do the same for Nex. Azzanadra, Wahisietel, and Akthanakos agreed to negotiate with Guthix about Zaros' return and convinced Char and Nex to join them but were later betrayed by Sliske, who killed Guthix.
In the Sixth Age, Azzanadra provided crucial assistance in the return of Zaros, and continued to support him during the events Children of Mah and Sliske's Endgame. He manages to discover the uncovered dig site of Kharid-Et under his guise as Dr Nabanik. During the Battle of the Monolith, Azzanadra was transformed into a god from the Codex's backlash as he attempted to seal it, becoming the second known Mahjarrat to ascend to a god.
Bilrach[edit | edit source]
Bilrach is a Zamorakian Mahjarrat described as the god's lap dog. Zemouregal mentions him as a Mahjarrat of average power, albeit weak-willed; however, this may be a ruse as Bilrach states in one of his chronicles found in Daemonheim that "Zemouregal is a fool that underestimates his power". His Mahjarrat brethren generally find him rather odd. It is currently unknown how powerful Bilrach truly is. Bilrach looks noticeably different from other Mahjarrat, perhaps due to influences in Daemonheim. Currently, he wears dusky green and brown robes and the Daemonheim symbol on his chest, and has two small horns on his chin. During the God Wars, Bilrach summoned the monstrous demon K'ril Tsutsaroth into the world. In the Fourth Age, Bilrach began tunnelling in Daemonheim in search of The Rift to return Zamorak after hearing whispers in his mind. He wrote the Mysterious Chronicles which can be found throughout the dungeons. During these travels, he visited many strange realms and allied himself with or enslaved strange races such as behemoths, stalkers, and Kal'gerion demons. Bilrach had also taken the ritual marker with him to Daemonheim (albeit in pieces, the last one of which was delivered in 168 of the Fifth Age). When Lucien and Zemouregal found this out after the 17th ritual, Lucien sent his daughter Moia to hunt down Bilrach. She found him at the bottom of Daemonheim after 499 years of searching. She ultimately joined him.
Bilrach was not present at the 18th Ritual of Rejuvenation. Unbeknowest to the Mahjarrat, he had been transported to Freneskae, captured the last Chelon-Mah, brought it back to Gielinor, sacrificed it, and absorbed its power. He did attend the final ritual that killed Mah, though. He continues experimenting with portal magic in Daemonheim, which also provides a hideout for his master Zamorak.
Enakhra[edit | edit source]
Enakhra is one of only two known surviving female Mahjarrat. She wears orange-red robes and her facial stripes are pink. Enakhra is very vindictive, haughty, and condescending. She is known to have gone on a mission with Zamorak and others in the Second Age to raid Fremennik villages for Zaros, when the group discovered the auspah Char's tremendous powers. Enakhra also participated in Zamorak's rebellion against Zaros. In the Second Age, she built a temple honouring Zamorak in the desert, with which she later trapped Akthanakos, her rival, inside. Her hold over Akthanakos was broken by an adventurer in Year 174, after which both Mahjarrat travelled Northwards. At some point, she met with Zemouregal. According to the latter's notes, she declined his offer to "sire more of our race." During the Ritual, she fiercely demanded Akthanakos to be the sacrifice, although she wasn't particularly listened to. In the ensuing battle, she dueled with him. They left together after Lucien's demise, both scared. She later appeared to convince Kharshai to join the Zamorakians when he resurfaced, but was turned down. In her next appearance, she, along with a group of dark wizards and other Zamorakian mages, infiltrated Guthix' cave after its discovery and, independently of the other Zamorakian factions there, tried to penetrate to the main chamber and kill Guthix so that Zamorak could return. She was thwarted by the adventurer, Fiara, and Valluta and was thus forced to leave. Nevertheless, Guthix was killed, which enabled her god's return.
In the Sixth Age, Zamorak hatched a scheme to steal the Stone of Jas from Sliske; Enakhra was an asset to the mission. Later, she attended the final ritual on Freneskae, and remains devoted to Zamorak.
Hazeel[edit | edit source]
Hazeel is a follower of Zamorak and, according to the latter, was almost like a brother to him. He is characterised by horns protruding from his forehead, which arise from his Mahserrat lineage. Hazeel has green robes with brown and grey parts and his grey hood has a gold trim. His history proves that he was very warlike, though his present temperament is quite even.
Hazeel became the mentor of Khazard after Palkeera's death and aided in Zamorak's rebellion. As a reward, he was given permission to invade the region that is now Ardougne, with his pupil conquering the area south of it. He was later defeated and sealed away by an ancestor of Ceril Carnillean who later claimed his estate. In the sixties of the Fifth Age's second century, a Cult of Hazeel began to plot against the Carnillean's descendants. They had the resurrection of Hazeel as a goal. When Ceril's armour was stolen by the cult, he hired an adventurer to retrieve it. They were given the choice to revive Hazeel by the cult or leave him imprisoned. If the adventurer sided with the Cult of Hazeel, Hazeel was released and headed to the North. If so, he would attend the 18th ritual and duel Sir Tiffy Cashien.
Upon the death of Guthix and the return of Zamorak, Hazeel would rejoin his god (regardless of whether the adventurer helped him). He assisted with Zamorak's heist on the Stone of Jas. Afterwards, he was rejuvenated at the final ritual on Freneskae.
Hizzindra[edit | edit source]
Jhallan[edit | edit source]
Jhallan was a Zarosian Mahjarrat who, unlike his kin, grew weary of the pursuit for power and wished to exist in peace. Jhallan was generally considered a weak Mahjarrat, and attempted to keep away from conflict. According to Zemouregal, he did not attend the 17th ritual, which made him even weaker. This was because he had accidentally frozen himself inside ice. When he was released from the ice by an adventurer, he was in the form of a Muspah, a creature of Freneskae, because he accidentally shapeshifted to its form while having a nightmare in the ice. He was extremely weak when awoken, and spoke about the Mahjarrat ritual and how it could help him regain strength. He asked for the adventurer to take him to a place where nobody would find him, but still within range of the ritual so that he could be rejuvenated and regain his powers. The adventurer subsequently re-encased him in ice right under the ritual marker. Lucien nevertheless discovered him, and pulled Jhallan out from his icy prison during the 18th ritual and sacrificed him. Jhallan had a dark grey robe with a headband containing his Mahjarrat gem.
Khazard[edit | edit source]
Khazard is the youngest of the Mahjarrat, born towards the end of the God Wars. His parents are Palkeera and Zamorak, and he stauchly follows him. Khazard is powerful, but egocentric and belligerent. The only Mahjarrat not to wear robes, he is outfitted in grey plate armour instead, with the skull emblem of his army prominent on his chest. He prefers to stay in his skeletal form even after rejuvenation, to better strike fear into friend and foe. In the absence of both parents, he was tutored by Hazeel, another Mahjarrat. He claimed much territory and built up a human following and army in a region of Southern Kandarin which is now named after him. His large army is still at war with the gnomes. He owns a trained hellhound pet by the name of Bouncer, for whom he deeply cares. Khazard was defeated by an adventurer during the rescue of the Servile family, which he had enslaved. He can be found afterwards north of the agility log near Sinclair Mansion in the Shadow Realm. From there he had scouts update him before the ritual about recent developments. He devised a plot to have Bouncer's ghost assassinate the adventurer, but this failed. Right before the Ritual, he and a small group of elite guards assaulted the party heading for the Ritual in addition to revealing Ali the Wise's real identity as Wahisietel, a Zarosian Mahjarrat against whom Khazard seems to hold a grudge. Upon defeat, he teleported away only to briefly reappear later and battle with Idria.
After Zamorak's return, Khazard participated in the heist for the Stone of Jas. Later on, he joined his kin in Freneskae as all Mahjarrat's powers were being weakened. There, he learned that he was the son of Zamorak, and was permanently rejuvenated by the death of Mah.
Kharshai[edit | edit source]
Kharshai is a neutral Mahjarrat and generally friendly towards humans, while most other Mahjarrat harbour some disdain towards humans and other 'weaker' races/species. Zemouregal describes him as a Mahjarrat of "average power who kept out of trouble by going along with the majority". He disappeared sometime before the 17th Ritual, resurfacing in a human form as Koschei the Deathless. Kharshai's appearance was heavily altered by his time as Koschei. He wears cream and red robes with furs in a Fremennik style, and a diadem on his head. Kharshai is neither Zamorakian nor Zarosian and claims that neutrality is the best way for Mahjarrat to live, often needing to act as arbiter for the others.
Kharshai once experimented with a mineral called bane and created the Balmung battleaxe. He wanted to try it out by tuning it to dagannoth, but while travelling to Waterbirth Island by ship, he was attacked by an assassin whose identity was later revealed to be Lucien. His ship was destroyed by the battle, and the unknown assassin is responsible for the Zamorakian mark on his chest. Additionally, Kharshai erased his own memory, both as a means of hiding himself from the other Mahjarrat, and as a means of preserving his power; evidently, without any knowledge of his Mahjarrat power, he had managed to avoid growing weaker over time. Therefore, despite having missed two Rituals, Kharshai bears the humanoid face of a relatively empowered Mahjarrat, rather than the skull-like countenance of a weakened one. Kharshai, who had shapeshifted into a human, was found on sea by Brundt of Rellekka and he could predictably not recall what had happened. He could only mutter 'Kharshai', which the Fremennik heard as 'Koschei'. Koschei was taken care of and passed the Fremennik trials and became known as Koschei the Deathless. Koschei fought valiantly during the Battle for Rellekka, at one point briefly defending himself from the Dagannoth Kings on his own. In the Fifth Age, he regained his memory with the help of an adventurer. Enakhra and Akthanakos immediately arrived to win him for their respective sides, but he refused, and they left.
In the Sixth Age, when the Mahjarrat began feeling a rapid drain on their life energy, Kharshai hastily called upon the World Guardian. Thanks to his prior experience and study, he became proficient with utilising memories. With his ally's help, he acquired the memories of the other Mahjarrat, and was able to display his own memory of Zamorak's betrayal of Zaros. His neutrality put him in danger with his more aggressive kin, but ultimately he was permanently restored by Mah's death on Freneskae.
Kolton[edit | edit source]
Kolton was given the rank of Tribune by Zaros and served in the Inquisition. He was sacrificed at either the 3rd or 4th Ritual of Rejuvenation in either approximately the year 919 or approximately 1419 of the Second Age after coming into contact with Vos through The Codex and going mad.
Kyreetha[edit | edit source]
Kyreetha was a Mahjarrat killed on Freneskae. Kyreetha persuaded the group to go to the hills, as the lava had killed many of their kind. However, when they went to the hills, the smoke and ash blinded them and they were attacked by a large horde of muspah. Kyreetha was separated by the others and was eaten by the muspah.
Lakosta[edit | edit source]
Lakosta was given the rank of Tribune by Zaros and was approached by Zamorak, who sought to rebel against Zaros at the end of the Second Age. It is unknown whether Lakosta participated in the rebellion or not and it is presumed they died some time afterwards.
Lamistard[edit | edit source]
Lamistard was a Zamorakian Mahjarrat who was terminated during the 16th Ritual. Lamistard attempted to tunnel under the Ritual Site to avoid the political battle but accidentally broke into the basement of Zemouregal's northern base. Zemouregal found out and imprisoned him until the next Ritual, where he suggested him as sacrifice and most of the other Mahjarrat agreed. According to Zemouregal's Notes, he was a supporter of Zamorak, but this did not protect him from his fellow Mahjarrat.
Lucien[edit | edit source]
Lucien was a godhood-aspiring Zamorakian Mahjarrat whose goal was to obtain Elder Artefacts and harness power for himself. He is also the cousin of Zemouregal. Lucien has grey and purple robes, and a grey hood with gold trim. He was amongst Zamorak's contra-Zaros conspiracy but did not actually participate in the rebellion. In the Fifth Age, he performed a massive attack on Varrock with aid of Solus Dellagar, but he was repelled with magic. From then on he became intent on acquiring the staff of Armadyl and stole it with the help of the treasure hunter Movario or the adventurer in year 170 of the Fifth Age.
Afterwards, he sent Movario to seek the legendary Stone of Jas while establishing a network of spies, mercenaries, and assassins himself. He attempted to kill several high-ranked officers in organisations working against him, such as Crux Eqal and Thaerisk Cemphier, but these attempts all failed due to the aid of the adventurer. An alliance between these two and the Temple Knights then gathered an octet of heroes to apprehend the Mahjarrat. They attacked him while he was raising an army of undead in the Wilderness near his camp, but Lucien proved too powerful. Amplified by the Staff of Armadyl, he was able to kill most of his opponents, even the legendary gnome Hazelmere. After this, the alliance tracked down Movario and sent the adventurer to find the Stone of Jas before he could. This succeeded, but Lucien appeared in the Ancient Guthix Temple and stole the stone, taking it north with him. At this point he revealed his plan of becoming a god and dethroning Zamorak, as well as his wish to establish Mahjarrat authority in the world. Lucien also offered Zemouregal an alliance. Although Zemouregal was originally against the idea, he reconsidered when he noticed Lucien gaining considerable power.
During the 18th ritual, he summoned many dangerous ice creatures to kill his adversaries and duelled Wahisietel himself. He did not appreciate the other Mahjarrat attempting to voice their opinion over whom to sacrifice and proclaimed himself to be the only one worthy to decide. When his cousin got into serious trouble and begged for Lucien's help, the latter ignored Zemouregal, which prompted him to rally everyone else to turn on Lucien instead of their own opponents. Lucien was powerful enough to brush off their attacks. After several battles, he pulled up Jhallan from below and sacrificed him. Azzanadra channelled the power of Zaros into Lucien, severely damaging him, which prompted him to summon the stone once more. He was met by three Dragonkin, who were intent in destroying the false user. Lucien challenged them and was winning the duel until he was attacked from behind by Sakirth and subsequently killed.
In the Fourth Age, Lucien fathered Moia on a human woman; his purpose was seemingly no greater than to obtain a loyal tool. He was always abusive to his daughter, leading her to completely renounce him after his death. However, he returned to haunt her during 'Til Death Do Us Part.
Madromurt[edit | edit source]
Madromurt was a Mahjarrat brought to Gielinor from Freneskae by the Menaphite god Icthlarin to combat the forces of Zaros. At some point, it's presumed Madromurt was killed either during a Ritual of Rejuvenation or combat. They were at one time given the rank of Pontifex, a leader in the church, and had Trindine amongst their diocese, which they objected to.
Mizzarch[edit | edit source]
Mizzarch was terminated during the 15th Ritual. He served as a Pontifex and civil engineer during Zaros's rule. According to Zemouregal, Mizzarch was rather weak and had no allies.
Moia[edit | edit source]
Moia is the daughter of Lucien. Half Mahjarrat and half human, she has an extended human lifespan and the abilities to read, erase, and steal people's memories, as well as disguise herself as various things and teleport short distances at will. She also exhibits remarkable combat prowess. After the 17th ritual, she was appointed the task of searching for Bilrach within Daemonheim by Lucien. In her search, she infiltrated Daemonheim, where she caused quite some havoc. For example, she terminated Yudura, a cruel necrolord who wished to overthrow Bilrach. She finally met Bilrach in 168 and went with him to 'The Rift' after discovering she could extend her lifespan and augment her power using portal energy. When she went through The Rift, she encountered Zamorak and has followed him ever since. She served as his general both during his clash with Saradomin at Lumbridge and against Tuska, assisted with his heist on the Stone of Jas, and remains as his left hand.
During 'Til Death Do Us Part, Moia fell under Xau-Tak's influence and manifested old fears of her father through an energy rift by Draynor Manor. With the help of the Horsemen of the Apocalypse and the World Guardian, it was vanquished.
Nabor[edit | edit source]
Nabor served as a Zarosian Pontifex for some time, surviving the Kharidian Massacre by Tumeken. He went on to serve at Senntisten's insane asylum. In the book A visit to an old friend, found during Kindred Spirits, it is implied that Nabor was actually sealed in the asylum by Azzanadra and died after missing a number of Rituals of rejuvenation. This is confirmed by a visit to the Senntisten Asylum, where his corpse can be found splayed out behind an old desk south of the Abyssal beasts.
Palkeera[edit | edit source]
Palkeera is the deceased mother of the Mahjarrat General Khazard. She died at the Battle of Uzer shortly after giving birth during the God Wars, in an attempt to prove she was strong enough to not be sacrificed at the next Ritual of Rejuvenation. She served as a Pontifex under Zaros, and has visited Infernus. Palkeera had some mastery over the Shadow Realm, a talent she passed on to her son.
Ptolemos[edit | edit source]
Ralvash[edit | edit source]
Ralvash was a Zamorakian terminated during the 17th Ritual. He served as a tribune under Zaros. During that time, he expressed concern regarding Sliske's sadistic tendencies and the future of the Mahjarrat. Zemouregal describes him as a Mahjarrat of average power, and rather ugly due to his closely placed eye sockets.
Rhakzhul[edit | edit source]
Rhakzhul was a Mahjarrat killed on Freneskae when he fell into lava. He had thought to prove himself strong and agile by being the first of the group, which included his mate, to traverse the pass, but the rocks broke away under his feet, sending him to his death in the lava. His deathstone can be found by the World Gate portal and the first lava rock ride.
Finding his deathstone, alongside the other three, is a requirement for the master quest cape.
Salisard[edit | edit source]
Salisard was killed on Freneskae during the skirmish to determine if the Mahjarrat would go with Icthlarin and Amascut.
Sliske[edit | edit source]
Sliske was a very powerful, devious, and manipulative Zarosian Mahjarrat and self-proclaimed master of the Shadow Realm and brother to Wahisietel. While he was loyal to Zaros, he would never do anything that would not gain him any personal profit and/or fun. Azzanadra describes him as 'Sliske the serpent-tongued, who delves the shadows'. During the Kharidian-Zarosian War, he converted many Zarosians into wights, but these were all taken away by Icthlarin after winning the war. Sliske disappeared with a grudge against the god. When he arrived in Senntisten, the capital of Zaros' empire, Zaros bestowed the rank of Praefectus Praetorio - the leader of the empire's secret police. His actions during his time as Praefectus worried some Mahjarrat, but they were too afraid of the secret police's power to speak out about it. Sliske is known to have tricked Saradominists at the Battle for the Godsword into Guthixianism by posing as a druid during the God Wars. He taught them a ritual that would supposedly wake Guthix but it really unlocked the Ancient Prison, where the Zarosian general Nex and her armies had been imprisoned earlier. As always, Sliske teleported away, going back into hiding. Later, Sliske appeared before the six commanders of the Morytania Campaign that was initiated to liberate Morytania from the vampyres. He gave them power to make their campaign possible, but when the kingdom's capital was reached, he took their powers and claimed the "Barrows Brothers" as his own loyal wights.
In the Fifth Age, he began to follow the adventurer that has been mentioned often before, considering them as his next wight. During the 18th Ritual, he was met in person for the first time, bringing along his wights, including Lucien and Zemouregal, to battle the Zamorakian forces. He laughingly agreed to Lucien's decision of sacrificing Jhallan, stating that he was indeed useless. After the Ritual was over and Lucien killed, he remained to gain some profit and attempted to convert the adventurer into his next wight. The priest Akrisae Kolluym saved their life, and thus Sliske added a seventh warrior, although he missed his original target. He then pursued the Dragonkin and, through means unknown, acquired the staff of Armadyl, which had been used to kill Lucien.
Sliske once again gained the most profit as he intended during the attempt to assassinate Guthix. He explained the situation to the adventurer when they appeared in Guthix's cave and advised them to aid the Zarosians while pretending to help the Guthixians. He convinced them that the Zarosian faction wished to bargain with Guthix to return Zaros to the world, rather than kill him as all other factions desired. When the other factions began to arrive, he left the cave and went to Azzanadra and the others for last preparations. He once again released Nex from her prison and still pretended to agree with the other Mahjarrat's plan. When the Zarosians arrived to the temple, Sliske was not with them. Instead, he secretly broke into Guthix's chamber himself and slew him with the staff before the adventurer's eyes before once more teleporting away.
Following Guthix's death, Sliske claimed to have ascended to godhood, although this was simply a ruse to draw the gods in, knowing that they would have a new opponent to face should their suspicions be true. When they all convened, he revealed that although he obtained a significant amount of power, he was a not a god. He then offered the Stone of Jas to whoever could kill the most gods, much to their horror.
His first misfortune occurred during Fate of the Gods, when anticipating Zaros' return, he entrusted the World Guardian with a possible secret option of sabotaging Zaros's body with a Light Simulacrum. Despite the outcome, Zaros returned and was none too pleased with Sliske's treachery. He was punished by personally being cast out of Zaros's following.
Growing bored of the lack of fights among the gods, Sliske attempted to entertain himself, but this backfired and he lost control of the Barrows brothers, although he was unaware of this until he invited the gods and god killers alike to his endgame. Becoming sufficiently enraged by the World Guardian's actions, he attempted to have them killed, but was forced to intervene himself when they all failed. He was defeated by them, but not before he stabbed them with the Staff of Armadyl, transferring part of his essence to them before he died. His reason for attempting to cause another God Wars was revealed shortly after, as he was Jas' agent.
Temekel[edit | edit source]
Temekel was a Mahjarrat of considerable strength, possibly even slightly stronger than Azzanadra. A Menaphite loyalist who did not join most of his brethren in defecting to the Zarosian Empire, Temekel was assumed dead following the sacrifice of Tumeken. Temekel, however, survived the explosion and became the leader of a group of Menaphite nomads. He was later discovered by Bilrach and Lucien and subsequently killed despite his apparently superior power, but not before warning his former comrades that Tumeken would return and destroy them.
Trindine[edit | edit source]
Trindine is the other known surviving female Mahjarrat. During the Second Age, she served under Sliske in the Zarosian secret police, the Praetorians. Following Zamorak's betrayal, she was sent to Kharid-et to seal the Vault of Heriditas. After a particularly brutal attack by Zamorakian demons, Trindine locked the Vault of Heriditas and herself in the Shadow Vault, awaiting rescue by Sliske. She kept herself imprisoned for thousands of years until the Sixth Age, when she was freed by the World Guardian after Kharid-et was rediscovered.
Untrad[edit | edit source]
Untrad was given the rank of Tribune by Zaros, presumably dying some time after.
Wahisietel[edit | edit source]
Wahisietel is a friendly, intellectual Zarosian and brother of Sliske who seems to have a form of rivalry with Khazard. He wears robes in different tinges of brown, green, and dark yellow. His trademark spell is a small green orb shot from his hands. After Azzanadra's imprisonment in Jaldraocht, Wahisietel attempted to save Senntisten by turning the Zamorakian and Saradominist armies against each other. This failed, and Senntisten was evacuated on orders of Dagroda and subsequently destroyed. To avoid being spotted as a Zarosian, Wahisietel disguised himself as the Nardarian scholar "Ali the Wise", an anagram for Wahisietel, and also began hiding his Zarosian alignment from his kin at rituals. When the God Wars were over, Ali informed the last Zarosian colony at Ghorrock of this. In the Fifth Age, he desired to perform some surveillance on his kin for the forthcoming ritual and, with the help of an adventurer, successfully gathered information on the other Mahjarrat's endeavours. Once Azzanadra was released from Jaldraocht, the two old friends met up and Wahisietel assisted in the restoration of Senntisten. He also helped in stealing Arrav's heart from Zemouregal to break the latter's curse over the hero. He joined the Crux Eqal alliance when heading to the ritual site in 179 when the group were intercepted by Khazard, who revealed Ali's real identity. Wahisietel fought Khazard with his allies and won. He later bravely duelled Lucien during the entire Ritual, despite being considerably weaker than his opponent. He insisted throughout the entire process that Lucien be sacrificed due to the threat he posed. In the end, he teleported back to Nardah under the guise of Ali. When the cave of Guthix had been discovered, Wahisietel, Akthanakos, and Azzanadra formed the plan to negotiate with rather than kill Guthix and convinced Char and Nex to agree, with Sliske merely pretending to do so as well. Wahisietel and the others arrived just after Cres' death and he was teleported back to Nardah by Saradomin after Sliske slew Guthix.
In the Sixth Age, he continues to support Zaros. He was present and permanently rejuvenated by Mah's demise on Freneskae.
Zamorak[edit | edit source]
Zamorak under Zaros' service, known as 'General Zamorak the Scourge,' was his strongest battle mage. At some point, he began plotting a rebellion against Zaros. First, he took Perjour's journal on a mission to raid Fremennik settlements. He duplicated the book and kept the real book, which transferred Perjour's thoughts directly to Zaros, for himself while giving him the 'fake' one, thus hiding his plan from Zaros. He later acquired the Staff of Armadyl and with several co-conspirators, including Hazeel, Zemouregal, and Enakhra, attacked Zaros in his citadel. After a duel, Zaros' powers were transferred into Zamorak and the latter became one of the most powerful mortals ever to date. Weakened by the battle, he was taken to the Infernal Dimensions by a legion of demons, while Zaros left his body to avoid death and fled the realm. The other Gods swiftly took the credit, claiming to have banished Zamorak from the world. Shortly afterwards, Zamorak returned, having become a god using the Stone of Jas, with an army so big that he could conquer the world and declared war against all the other gods. This started the first God Wars.
Zamorak's involvement in the war was great, but the most notable action he did occurred shortly before the end of the God Wars. Zamorak launched an extremely strong spell in Forinthry, which, empowered by the Stone of Jas, laid waste to the former Zarosian kingdom. Zamorak caused so much destruction that the Anima Mundi literally cried out in pain and awoke Guthix after he slumbered for thousands of years. Seeing the horrors caused to the world, Guthix struck a massive blade in the centre of the wilderness Zamorak had created and created a large crater and the Edicts of Guthix, which banished all the gods that participated in the war and preventing them from ever returning, including Zamorak. Saradomin eventually became arguably the most dominant god on Gielinor, at least among the humans. Over centuries of propaganda, his followers repainted Zamorak as an "evil" god, though there were still demons and some humans who remained loyal.
At the end of 182, Zemouregal, Enakhra, and K'ril Tsutsaroth each led their own legions into Guthix's Cave to slay the god. They all failed, defeated by the Guthixians. Nevertheless, when Sliske killed Guthix, the path for Zamorak to return became open. He wasted little time, thunderously arriving and duelling his rival Saradomin in the Battle of Lumbridge. Saradomin emerged victorious, but Zamorak reclaimed his lost power by touching the Stone of Jas which was in Sliske's possession. However, his power was soon being drained again along with the other Mahjarrat by their creator, Mah. He offered a solution to the Mahjarrat and travelled to Freneskae, where he encountered and battled Zaros once more. It ended in a demonic pact between the two, in which Zaros promised to permanently restore all Mahjarrat in exchange for a favour from Zamorak during Sliske's Endgame. During the Endgame, Zamorak participated and, depending on the World Guardian's actions, would or would not be the one to reach the Stone of Jas first.
Zemouregal[edit | edit source]
Zemouregal is a powerful, narcissistic Zamorakian Mahjarrat, Lucien's cousin, and a practised necromancer. Zemouregal is dressed in grey and dark purple with gold and green trim. In combat, he uses magic, but more often he is seen using necromancy and sending forth battalions of undead, using portals to 'heal' them. He was amongst Zamorak's companions when he rebelled against Zaros, and received a fortress near the Ritual Site for reward. During the Fourth Age, Zemouregal confronted the Avarrockian hero Arrav in the Land of Dreams and tried to steal his famous and powerful shield. He eventually launched an assault on Varrock with the aid of an army of the undead. He nearly won but was stopped eventually by Arrav, who, by saving the city, also sacrificed himself. Zemouregal killed him and fled with his body, to animate him and use him as his general. In 176, Zemouregal attempted a final attack on Varrock before heading to the ritual. In his base under the Wilderness, he was seen with Arrav by his side as well as Sharathteerk by two scouts of Varrock, who reported their findings to the city. The three soon attacked Varrock Palace with an army of armoured zombies but were stopped with the shield of Arrav. An angry Zemouregal headed for The North with Sharathteerk and Arrav afterwards, where he remained in his fort to prepare for the ritual.
Later, an adventurer, on Wahisietel's order, stole Arrav's heart, by which Zemouregal controlled him, from the latter's base and infiltrated his fort where they smashed the obsidian crystal used to maintain the curse. During the Ritual, Zemouregal battled Azzanadra and tried to convince Lucien to sacrifice a Zarosian. When Arrav was freed from Zemouregal's hold due to the proximity to his heart, he went berserk against Zemouregal, who came in great trouble due to the heavy attacks from Azzanadra and Arrav. He begged his cousin for help, but Lucien ignored him and the influential Zemouregal persuaded all of the other forces on the battlefield to take on Lucien instead of each other. After Lucien's demise at the hands of Sakirth, Zemouregal left the scene in fear, glad that Lucien had been defeated.
After the discovery of Guthix's cave triggered the alarm system, the dark wizards of the Varrock stone circle immediately notified Zemouregal, who realised what had happened. He immediately formed a plan of action and headed to the cave with his undead. Zemouregal penetrated one of the storage wings leading to the main chamber but was defeated by the adventurer and Cres and his automatons. He angrily had to leave the cave and head back to his fort upon defeat. On Zamorak's eventual return, he assisted with his heist on the Stone of Jas, and was a quarrelsome participant in the events leading up the final Ritual of Rejuvenation on Freneskae.
Zemouregal Senior[edit | edit source]
Zemouregal was the father of Zemouregal. He travelled with his mate to the Ritual Marker on Freneskae to perform the Ritual of Enervation. Only he and his mate made it to the Ritual Marker, and as his mate was too weak to provide the energy needed, he sacrificed himself to ensure that he would sire a son.
[edit | edit source]
- Temple of Ikov (Lucien)
- Fight Arena (Khazard)
- Hazeel Cult (Hazeel)
- The Fremennik Trials (Kharshai)
- Desert Treasure (Azzanadra)
- Enakhra's Lament (Enakhra, Akthanakos)
- Defender of Varrock (Zemouregal)
- While Guthix Sleeps (Lucien)
- The Tale of the Muspah (Jhallan)
- Missing My Mummy (None, only general lore)
- The Curse of Arrav (Lamistard, Zemouregal (minor))
- The Temple at Senntisten (Azzanadra)
- Ritual of the Mahjarrat (Akthanakos, Azzanadra, Enakhra, Hazeel, Jhallan, Khazard, Lucien, Sliske, Wahisietel, and Zemouregal)
- The Curse of Zaros (miniquest) (Zamorak)
- The General's Shadow (miniquest) (Khazard)
- The Firemaker's Curse (Zamorak (minor))
- Nadir (saga) (Moia, Lucien, Zemouregal (minor), Bilrach)
- Blood Runs Deep (Kharshai (minor))
- Koschei's Troubles (miniquest) (Kharshai, Akthanakos, Enakhra)
- The World Wakes (Akthanakos (minor), Azzanadra, Enakhra, Sliske, Wahisietel (minor), and Zemouregal)
- Birthright of the Dwarves (Zamorak (minor))
- Missing Presumed Death (Akthanakos (minor), Azzanadra, Enakhra, Hazeel (minor), Kharshai, Khazard (minor), Sliske, Wahisietel, Zamorak, and Zemouregal)
- Mahjarrat Memories (miniquest) (Kharshai)
- Fate of the Gods (Azzanadra, Sliske)
- Dishonour Among Thieves (Bilrach, Enakhra, Hazeel, Khazard, Moia, Sliske, Zamorak, and Zemouregal)
- Dimension of Disaster (Zemouregal)
- Nomad's Elegy (Sliske (minor))
- Kindred Spirits (Sliske)
- Children of Mah (Akthanakos, Azzanadra, Bilrach, Enakhra, Hazeel, Jhallan (minor), Kharshai, Khazard, Palkeera (minor), Sliske (minor), Trindine (minor), Wahisietel, Zamorak, and Zemouregal)
- Sliske's Endgame (Azzanadra (minor), Moia (minor), Sliske, and Zamorak)
- The Vault of Shadows (miniquest) (Azzanadra, Trindine)
- Azzanadra's Quest (Azzanadra, Trindine)
Update history[edit | edit source]
- patch 6 March 2017 (Update):
Trivia[edit | edit source]
- The Arabic word Muhajirun (f. pl. muhājarāt), meaning emigrant, or the Sanskrit word Maharaja, meaning "great king", may be where the name "Mahjarrat" was derived from.
- Before the release of Defender of Varrock, Mahjarrat looked like generic skeletons at the time, adorned with armour or robes (with the exception of Hazeel). They were later updated to look more unique, and the release of Ritual of the Mahjarrat brought another graphical update. However, Bilrach, Kharshai, Zemouregal (in Nadir only), and Sliske (only during his Sixth Age appearances) had an even newer model. Zemouregal was later completely updated with the release of Dimension of Disaster, and the other Mahjarrat (with the exception of Lucien and Jhallan) followed suit with the release of Children of Mah almost two years later.
- In RuneScape Classic, Hazeel and Khazard both looked like generic Black Knights.
- According to Mod Jack, Mahjarrat can be considered as low tier 7 in the tiers of godhood.
- Mahjarrat do not have souls and, as such, do not have an afterlife. However, the gems in their forehead retain their final living memories, and persist after their deaths.
References[edit | edit source]
- ^ Jagex. RuneScape - November Month Ahead Q&A (stream). YouTube. 1 November 2016. "...the other focal point of the quest is the Mahjarrat..."*
- ^ Mod Osborne. "Campfire - Answers." 27 June 2013. RuneScape General Forums.
- ^ Jhallan, "The Tale of the Muspah", RuneScape. "Yes. My race is highly skilled at taking on the shape of other beings. It is incredibly strenuous to achieve, though; I weep when I think about how much of my power the transformation must have consumed."
- ^ Mod John A. "Campfire - Answers." 27 June 2013. General Forums.
- ^ Mod Raven. "Lore Campfire - Answers." 27 June 2013. General Forums.
- ^ a b Jagex. Postbag 47 - "Transcript:Grumpy mermaids and sleepy dragons.", Letter 5. RuneScape Postbags from the Hedge.
- ^ Lucien, "Nadir (saga)", RuneScape. "No-one can move the Marker; not even a true Mahjarrat."
- ^ Senliten, "Missing My Mummy", RuneScape. "Perhaps they were freed by Icthlarin from their vows of obedience."
- ^ Senliten, "Missing My Mummy", RuneScape. "That vile creature Zaros and his minions. (...) During my reign, we defeated him temporarily with the aid of the Stern Judges."
- ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Ollie (Relevant information around the twenty-fifth minute.) Above the Lore podcast, 20 June 2013.
- ^ Viggora, "Declaration of Viggora", RuneScape. "Only one of the generals remained silent, a Mahjarrat warrior known as Zamorak the Scourge."
- ^ a b Viggora, "The Curse of Zaros (miniquest)", RuneScape. "At that moment I was reminded for whom I fought, and why General Zamorak had earned his nickname 'the scourge' upon the battlefield..."
- ^ Viggora, "The Curse of Zaros (miniquest)", RuneScape. "Zamorak stood over the Empty Lord who was slowly... Fading from existence… And as he faded, it seemed though... It almost seemed as though Zamorak became more real, more solid than he had been before..."
- ^ Lucien, "Lucien's memory (book)", RuneScape.
- ^ Zemouregal, "Notes (k-z)", RuneScape. "Khazard is the youngest of our race on RuneScape. He was born towards the end of the God Wars, shortly before the death of his mother, Palkeera."
- ^ "Dishonour among Thieves", RuneScape.
- ^ Sliske, "The World Wakes", RuneScape. "Those of us who were around to see our gods banished knew Guthix remained somewhere in this earth. It was a question of where. Through the ages, most of us gave up the search...actively, at least. To most, it seemed like such an unattainable goal, and our minds became focused elsewhere."
- ^ Kharshai's memory (book), written by Kharshai, RuneScape.
- ^ Azzanadra, "Azzanadra's Quest", RuneScape. "Magical energy has a resonance. A... flavour, if you will, or a smell. . . . Mahjarrat are beings of magic. We are attuned to it, just as you can smell meat."
- ^ "Azzanadra's Quest", RuneScape. "Aurally yes, although the magical vibrations of these eggs are verging on painful to my senses."
- ^ Mod Crow. "Campfire - Answers." 27 June 2013. General Forums.
- ^ Jagex. Postbag 38 - "Transcript:What's the matter, Jad? Chicken?", Letter 5, by Azzanadra. RuneScape Postbags from the Hedge.
- ^ Azzanadra, "The Temple at Senntisten", RuneScape. "I shall do you a service, [Player], and not tell you. For, were your ears to hear its true name, terrible and primeval as it is, they would melt from the side of your head. How much power does a mere name hold? I pray you never need to find out."
- ^ Jagex. Mod Jack's Twitter account. 17 March 2014. (Archived from the original on 20 December 2019.) Mod Jack: "The four mentioned as such in Bilrach's memory."
- ^ a b Azzanadra, "Sliske's Endgame", RuneScape. "My youngest brother. When the Mahkorat tortured and killed [Alotor], we wiped out their whole tribe in retaliation."
- ^ Sliske, "Sliske's Endgame", RuneScape. "Do you want to know why I did it? Why I killed your little, little brother? [...] No reason!"
- ^ Azzanadra, "Sliske's Endgame", RuneScape. "We should kill [Sliske]."
- ^ Mod Jack. Mahjarrat Memories FAQ. 20 March 2014. (Archived from the original on 14 September 2014.) The original source is lost.