Kerapac

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One of a KindDesperate TimesDesperate MeasuresFledgling
Kerapac chathead.png
Kerapac (Desperate Times) chathead.png
Kerapac (Desperate Measures) chathead.png
Kerapac (Dactyl fledgling) chathead.png

Kerapac, the self-proclaimed 'Observer',[1] is a Dactyl dragonkin. Like the other Dactyl, Kerapac repressed the urge to cause destruction and kill False Users that the dragonkin's connection to the Stone of Jas causes,[2] and instead performed research and experiments in an attempt to sever his connection to it, which led him to the creation of the Queen Black Dragon, and by extension, the entire dragon race. In the Sixth Age, he ended the curse by destroying the Stone with the Elder Mirror. He plans to use The Needle to prevent the Elder Gods from destroying the universe, at the cost of all life on Gielinor.

He wrote the dragonkin journals, and is featured in the One of a Kind, Hero's Welcome, Sliske's Endgame, Curse of the Black Stone, Desperate Times and Desperate Measures quests.

Characteristics[edit | edit source]

You have made the right decision. Superstitions are meaningless. Only results matter.
Kerapac's laboratory, in which the remains of a dragon lie on an operating table, while preserved heads sit in jars atop the shelves.

Kerapac can be described as blunt, highly intelligent, focused on his goals and completely amoral: he is willing to do almost anything for the sake of ridding the dragonkin of Jas's curse, including acts which many would consider to be outright evil, such as vivisecting his own kind.[3] As such, he is more than willing to make deals and promises with people if they further his goals, and generally keeps his word. He considers concepts such as fate and the afterlife to be mere superstition, and thus does not hold a very high view of those who believe in them.

Kerapac is quick to become enraged. Phalaks stated that in the past, Kerapac speared a student in the throat for a minor reason that he does not remember. His son's scribblings show that he becomes extremely enraged when others steal his possessions, especially Forcae; Vicendithas mentions that just the mere mention of his name drops all other potential suspects.

He cares very little for the so called "lesser races", and feels nothing but hatred and disappointment towards his failed experiments - such as Therragorn - giving no second thoughts about abandoning them. Additionally, he holds great resentment and hatred towards Jas, who he has expressed a desire to kill,[4] due to the curse placed on the dragonkin, even though such an act is impossible.

Kerapac is extremely powerful, and has fought against Jas's curse for millions of years, which he continues to do to the present day. Like all dragonkin, Kerapac has the ability to breathe dangerous fireballs, and he also possesses a large amount of magical prowess, as evidenced by how he was able to manipulate the egg of one race and infuse his lifeblood into it to turn it into another,[5] a feat most gods are not even capable of. This, coupled with the mutilated remains of grotworms and strykewyrms within his laboratory all hint at his extraordinary physical and magical prowess as well as extensive knowledge of anatomy and magical theory.

History[edit | edit source]

Early History[edit | edit source]

The Stone of Jas, the artefact Kerapac is cursed to protect

Kerapac, like the other dragonkin, was born aeons ago in the previous cycle of the universe. He had a son named Vicendithas. They somehow became aware of The Great Revision - the elder gods' awakening and remaking of the universe anew, and hid deep within the Abyss to avoid it.

After the Great Revision, Kerapac and the other survivors fled to Orthen - present-day Anachronia. He was a fledgling and a member of the Kindra council; his superior was Zorgoth. Kerapac was considered to be the most renowned Dactyl researcher of his time, and he eventually created a device which generated what he called shadow anima; a substance that could allow the dragonkin to rival the Elder Gods themselves. His fellow dragonkin from the Nodon and Aughra creeds opposed this idea, believing that it would give the Elder Gods a wrong impression of them. Kerapac offered to show the others the purpose of his device, but he went back on his word and activated it without the council's approval.

Their fears were proven true; before the device reached critical capacity, the Elder Gods revealed themselves and leveled Orthen and other dragonkin cities in response. Seeing that mortal life desired their power, Jas then chose to bind the dragonkin to the Stone to serve as its guardians, unaware she had cursed them in the process. [6] This curse meant that whenever the Stone of Jas was used by anyone other than Jas, the dragonkin would become empowered, enraged and feel a compulsion to cause destruction and destroy the so called 'False Users'.

Eventually, Jas and the other Elder Gods went to sleep, leaving Kerapac, the Stone of Jas, and the other dragonkin behind on Gielinor.[7]

Search for the cure[edit | edit source]

After Jas left, many "young gods" and mortals found and used the Stone of Jas including Guthix, which angered Kerapac and the others greatly due to the pain they were forced to endure. They came to greatly resent Jas for what she had done to them, and many of the dragonkin were driven mindless with rage due to the continued use of the Stone, yet their power not yet enough to kill the False Users.[8]

Like most of his fellow Dactyl, Kerapac tried to resist the curse, and sought a way to rid himself of it, and thus began experimenting on other dragonkin in an attempt to find a way to remove it, pouring the pain he was forced to endure into motivation. His first experiments involved vivisecting his fellow dragonkin, examining their bodies and removing parts of them in an attempt to find a biological reason for the curse. Despite his efforts, he was always unsuccessful in his attempts, with his subjects even retaining the curse as they died.[3]

The Queen Black Dragon, Kerapac's first creation

Due to his repeated failures and a realisation that he couldn't forcibly remove the curse, he instead found a new goal in trying to create a new form of life that would inherit the traits of the dragonkin but be free of the curse. As the dragonkin were unable to reproduce naturally at this point, he travelled to an island full of giant, mindless reptiles, and took some of the eggs of these creatures. Using his vast magical prowess, he then forced his lifeblood onto the strongest eggs, a process which killed all but one of them: the egg of a large, water-dwelling lizard.[5]

When the egg hatched, he placed the newly born Queen Black Dragon in a large, water-filled chamber deep underneath what would become modern-day Rimmington, and discovered that she was highly intelligent and seemingly free from the dragonkin's curse, qualities which Kerapac believed gave the queen much promise. She also possessed the ability to breathe fire without magic, a feat that all modern-day dragons are now capable of, and she also inherited Kerapac's magical power, although due to her large size, she was unable to properly utilise it. Kerapac wondered if she could channel the power to smaller vessels, which she did in the form of tortured spirits. [9]

The other dragonkin soon heard of Kerapac's experiments, and a former student of Kerapac, Phalaks, created his own creature: the King Black Dragon, which was similar to the queen, but smaller, three-headed and less intelligent. Despite it being weaker than the Queen, Kerapac saw its worth as potential mate for her, which would allow even more dragons to be created. [10] Despite the King and Queen's promise, the offspring they produced were small, mostly unintelligent and rather weak, causing Kerapac to bring more and more mates to the Queen, which all proved unsuccessful.[11] In addition to the well known, common bestial dragons that were produced, a breed known as the White dragons were also born, which inherited the dragonkin's ability to travel to different planes and intelligence, but were timid and physically weak.

Therragorn, a white dragon and one of the Queen Black Dragon's offspring

Due to how the Queen's natural offspring did not continue the Kin's lineage, Kerapac further experimented on the Queen's eggs and offspring in an attempt to correct this. One such attempt involved pouring molten metal of various types into her eggs in order to create Metal dragons. Few survived the process, even after Kerapac's magic was applied, but while those that did were stronger than most dragons, they were nevertheless deemed a failure.[12]

Eventually, 100 years after the beginning of the project, it was deemed a failure by Kerapac, as with the exception of the Queen, it was only able to produce weak, bestial and/or unintelligent offspring that didn't carry on the dragonkin's lineage, rather, it created an entirely new species which Kerapac viewed as nothing but a disappointment. Although he wanted to kill all of them in anger, he had a moment of clarity and decided otherwise. He released the King Black Dragon into the wilds, and despite being disappointed with the Queen's inability to create viable offspring, he nevertheless realised that she was his creation and could prove useful later on due to her power, and thus placed her into a magical sleep underground, restraining her with magical artefacts which also served to protect her from intruders. He then burned most of his books on the project, and left with six of his fellow dragonkin.[13]

At some unspecified time, he worked with Forcae in a joint attempt to find a cure, creating the world's first bronze dragon. He viewed it as a failure due to the lack of intelligence, but still worked with him and created the first iron dragon, which killed the bronze dragon easily. Despite Forcae wanting to pursue the metallic dragon line, Kerapac disagreed due to his views on them, but built a foundry for Forcae after some persuading. Soon afterwards, they began to split as Forcae wanted to create more metallic dragons while Kerapac created frost and white dragons. Forcae created the mithril dragon, which easily overpowered Kerapac's white dragon. Kerapac still refused to believe they could assist the dragonkin and Forcae left him out of anger.

Eventually, he let his eldest son Vicendithas into his fortress and gave him the basement for a laboratory. Vicendithas managed to steal an egg and a vial of his father's blood to begin his own experiment, creating a crystal dragon. Kerapac would eventually come downstairs and saw the dragon. He was impressed by its ability to change sexes at will and demanded it along with a few eggs. Vicendithas refused and instead hid the dragon and her offspring. It is unknown if or how Kerapac punished his son for his disobedience.

He worked with his fellow Dactyl dragonkin, having constructed a huge laboratory underneath some castle ruins deep in the Wilderness. Kerapac described it as a place where "wonderful dragons with unimaginable potential" were born, hoping to create a dragon that could destroy Kranon. As the laboratory was constructed, three prominent dragons were created in the laboratory; Astellarn was the first of these three, suggested by Phalaks, which he accepted. Verak Lith was already being developed when Phalaks took charge of the project. Due to its rage, Kerapac insisted that it reproduce, which caused thousands of dragon eggs going to waste as most of them burned themselves to death in their infancy, causing Phalaks to resign in disgust.

Kerapac soon thawed out two dragons of Vicendithas' old batch and implanted both with black stone in order to study its effects. Unbeknownst to Kerapac, the black stone implants caused one of them much suffering, and allowed Xau-Tak to possess it. As he oversaw her development, he noted that she became unusually aggressive, and began hearing voices near her asking if he could save them, though he dismissed them as his own insane ramblings. The dragon eventually destroyed another specimen in an unknown incident, prompting Kerapac to eliminate all handlers, dispose of the anima and abandon the remaining material. Soon after, he learned that Kranon had apparently died, with the "sunken black", Ulthven Kreath, sinking into the sea, so he returned to the main task at hand while physically and magically sealing the laboratory to prevent the dragon from escaping.

Despite his failure to create a successor, he still continued the search to free himself from Jas's curse, and thus established a laboratory under the dragonkin fortress on a peninsula near Forinthry, close to Daemonheim. Here, he continued to experiment and seek ways to rid himself of the curse, doing things such as dissecting dragons, Grotworms and Strykewyrms, collecting Ancient Effigies, and experimenting with portal magic. He continues to experiment in his laboratory even in the present day.

Kerapac also observed the events of the 18th Ritual of Rejuvenation, under the belief that studying the energy transfer taking place could be useful in his research. However, though he considered involving himself directly, he did not see any gainful chance to do so and ultimately did not intervene.

Re-emergence of the Ilujanka[edit | edit source]

The following takes place during Missing, Presumed Death and One of a Kind.
That is a stupid question. He should go with me as that is the only chance his people have to survive. Frankly, I'm not sure why we are having this discussion. Yes, it is only a chance, and yes, it means more time in stasis. But still, it is the only hope for his people. There are no guarantees, it could take centuries to find a cure, or there could be no cure. But seeking the cure should be all that matters.

During the beginning of Sixth Age, the Mahjarrat Sliske captured one of Kerapac's fellow dragonkin - a Necrosyrte known as Strisath - by luring him into the Shadow Realm. He then supposedly used his connection to the Stone of Jas to find it, and held a "grand ascendancy" in the Empyrean Citadel, inviting many of the gods and the World Guardian. He then announced a contest between the gods, and claimed that he would award the Stone of Jas to the one to kill the most gods. He ended this meeting by releasing Strisath from his cage, who immediately attacked the present gods, many of whom were False Users, scaring them off. After leaving the Empyrean Citadel, Kerapac found Strisath wandering about and quickly captured him, bringing him to his laboratory.

Therragorn is shot down over Daemonheim.

Some time later, Kerapac spotted one of his failed experiments - the last white dragon, Therragorn - flying over Daemonheim. She and her two riders, the legendary Ilujanka Hannibus and the World Guardian, were then shot at by a fireball, which possibly originating from Kerapac himself, which sent the riders flying off Therragorn's back and to the ground. Kerapac then brought the two injured riders back to his laboratory, hoping that the World Guardian would be able to assist in his research.[14]

The World Guardian quickly awakened, and Kerapac told them that he had rescued them, that he had seen no sign of Therragorn and that she was most likely dead, informed them that Hannibus was mortally wounded, and that he would only help him if the World Guardian assisted him with his research.[15] With no choice, the World Guardian reluctantly agreed to Kerapac's offer, and Kerapac brought them to Strisath's chamber.

Here, he explained that Strisath was once one of the dragonkin's most celebrated philosophers, before the curse drove him mad, and that he wanted to know if the World Guardian's resistance to god magic would be able to help weaken the dragonkin's curse.[16] He then elaborated that the curse is like a chain that connects his kind to the Stone of Jas and the False Users, and that it might be possible for them to travel into a representation of the curse and use their resistance to godly magic to temporarily weaken the Curse's effect on Strisath.[17] He then opened the portals in the chamber, releasing wisps made of remnants of Stone's energy that could be channeled into making Strisath receptive to the next part of the plan.

Strisath imprisoned in Kerapac's lab, surrounded by wisps which the World Guardian is channeling into him.

After they channelled 25 dragonkin memories into Strisath, Kerapac used a magical circle he had created around Strisath to send the World Guardian into the curse, where they fought a representation of it: the Echo of Jas. While the adventurer was busy fighting the curse, Kerapac used his magic to heal Hannibus, fulfilling his end of the bargain, and due to their abilities, the World Guardian was able to effortlessly defeat the echo, calming Strisath, albeit temporarily. When they emerged from the curse, Hannibus was fully healed, and Kerapac was thankful for the World Guardian's assistance, knowing that it was a small step towards the cure.

Kerapac offers Hannibus the chance to save his species.

Following this, Kerapac made Hannibus an offer, knowing that his species was unable to reproduce, much like his own. He requested that Hannibus submit himself to his study, hoping that if he did, due to the similar physiology between their species, there would be a slim chance that he would be able to find a cure for both of them, although only it would take a few decades.[18] Hannibus and the adventurer then left Kerapac's laboratory to think about his offer, where they encountered Therragorn, who had brought one of Hannibus's descendants - Sharrigan - from the Ilujanka homeworld of Iaia.

Sharrigan offered to bring Hannibus back to Iaia with her, telling him that he had fought long and hard, but that the Ilujanka had accepted their extinction and embraced their destiny, carving their history into a great tree and celebrating their lives. Although Hannibus told them of the potential cure, Therragorn did not trust Kerapac, who had followed them outside, surprised to see that Therragorn was still alive. Hannibus was unsure what to do, torn between going home and rest with his people or spending decades of stasis in the hope for a cure that may or may not exist, and asked the World Guardian for advice.

Sharrigan offers to bring Hannibus back to Iaia.

Kerapac did not hold back in stating his belief that accepting fate is mere superstition, and that Hannibus should come with him for the slim hope of a cure, as that was the only hope for his people. Both Sharrigan and Therragorn did not trust Kerapac, and thought that Hannibus should go and spend his final years with the rest of his people, which Kerapac thought to be meaningless sentiment.

The World Guardian then has a choice of either siding with Sharrigan or Kerapac. If siding with Sharrigan, Kerapac calls Hannibus pathetic for abandoning the future of his species for "quaint superstitions" and "short lived social ties", and returns to his laboratory while Hannibus, Therragorn and Sharrigan return to Iaia. If siding with Kerapac, he informs Hannibus that he made the right choice, ignoring the protests of Sharrigan and Therragorn, and he takes Hannibus back to his lab to be put in stasis while he searches for a cure, while Sharrigan returns to Iaia.

Regardless of the World Guardian's choice, Kerapac continued to work in his laboratory, seeking the cure.

Hero's Welcome[edit | edit source]

The following takes place during Hero's Welcome.

Kerapac makes a brief appearance during the quest after the defeat of the Abomination, along with his fellow Dactyl Phalaks and Silkath. Having heard the news from Phalaks, he arrives with the two Dactyl to grab samples from the now-deceased Abomination for studying. He is surprised by the presence of the World Guardian and asks them to leave. When they cannot, he initially believes that they trying to challenge him, failing to notice that the Necrosyrtes are behind him. After a short argument between him and Strisath, the two sides begin fighting each other, during which the World Guardian escapes amid the chaos.

Sliske's Endgame[edit | edit source]

The following takes place during Sliske's Endgame.

Even though the Dactyl were not responsible for killing V (as Tarshak was "captured" and working with the Necrosyrtes), Sliske invited him to his endgame, which Kerapac accepted. He also brought along his fellow Dactyl Kalethax, Esskon, Vicendithas, Torkuss and Skalekith. Along the way, he and his entourage attempted to vandalise the maze and destroy the walls with little success. They also confronted the other gods and could have easily killed them, but did not, instead preferring to show them that they would save them all. Towards the end of the event where Sliske rewarded the Stone of Jas to the victor, Kerapac freed the dragonkin from their curse by using the Elder Mirror to channel the energy in the Heart of Gielinor to destroy the Stone of Jas. For this, the other dragonkin see him as a hero.[19]

Curse of the Black Stone[edit | edit source]

The following takes place during Curse of the Black Stone.

During the events of this quest, the World Guardian is led to Daemonheim in search of information on the dragonkin, where they gain entry to Kerapac's lab and find Hannibus. Regardless of the World Guardian's decision to Hannibus, Kerapac developed a serum that allowed some of the Illujanka to bear children. The two set out to find where Kerapac has gone, and manage to attune a portal to Mount Firewake on Kethsi, where he gives his entourage a speech following the Stone's destruction, claiming that though they are free from their shackles, the war is not yet over. After they leave, the World Guardian speaks to Kerapac, revealing the cipher to him. It reminds Kerapac about the Dragonkin Laboratory, where he laments about the experiments that went horribly wrong in there. Though the World Guardian has more questions, Kerapac tells them he would come to them when the time is right and leaves to make sure Hannibus is applying the serum correctly.

Desperate Times[edit | edit source]

The following takes place during Desperate Times.

Kerapac appears after the failure of Seren's attempts in organising efforts to appease the elder gods in a peaceful way. He claimed that the only solution is to put the Elder Gods into a permanent sleep. The council that Seren had assembled agreed with him, and he requested the World Guardian's aid as they had helped him before. Kerapac also obtained the assistance of Charos while Thok forced his way in. Upon arriving at the Needle to begin his plan, Kerapac sends the World Guardian into the Needle while he fights Gail, the Needle's guardian.

The World Guardian redirects the Needle's power to Kerapac instead of Gail, imbuing him with power. In the last memory of Kerapac with Vicendithas, it is revealed that Kerapac's true plan is to destroy Gielinor's Anima Mundi in order to prevent the Elder Gods from re-awakening. Doing so would spare the other worlds from the Great Revision at the cost of extinguishing all life on Gielinor, which was a consequence Kerapac accepted without remorse, despite his son's objection. Kerapac takes Gail's place and becomes bound to the Needle himself, turning his skin blue. Unlike Gail, however, he was able to retain his memories after the transformation thanks to the device that the World Guardian and Charos helped him create. He then teleports the Needle away and flies off, backstabbing the group. After the World Guardian informs Seren of Kerapac's scheme, she, Charos and the rest of Seren's assembled council are prompted to work together and stop him. Azzanadra is the only one who understands his intentions, since he and the rest of his kind had to commit sacrifices in the past.

While flying to Orthen, he is spotted by Irwinsson, though the latter is unable to properly identify him. Kerapac eventually arrived at Orthen, as various ancient zygomites call him a "bad blue thing". Using the Needle, he was able to pull a version of Orthen before the Curse, and after his device's destruction; going before would result in his fellow Kin opposing him, while going after would alert the Elder Gods. Despite the headache of the dig team and numerous adventurers, he was able to keep the laboratory's location secure.

The laboratory consisted of four sections; the Chenrath, Slancras, Bujahepen, Fiawara and Kalistrak. The Chenrath allowed Kerapac to incubate eggs with the volcano's magma reserves without alerting outside parties of the laboratory's presence, as well as dispose of waste. He moved most of the Nodon to the Slancras, but did not move the elders or their caretakers out of respect. He expressed regret at using his fellow kin this way, but reasoned it was the only choice available to him, as drawing anima from Gielinor would alert the Elder Gods to his location. The Bujahepen housed his device that generated shadow anima. He placed a black stone dragon, sister to the one in the Dragonkin Laboratory, in the Fiawara to serve as a shadow anima generator, keeping it protected with four pylons that could be disabled by inputting one of the Elder Gods' names.

Defeat[edit | edit source]

The following takes place during Desperate Measures.
Kerapac taking flight during Desperate Measures.

One year after backstabbing the group, the World Guardian is called on to put an end to Kerapac's scheme with the help of Thok, Charos and Hannibus to uncover his secret lab. The group discover the Nodon, where it is revealed that Kerapac was the one who had caused the Dragonkin to be cursed in the first place. Kerapac then confronts the group, causing the World Guardian, Thok and Charos to attack. Their attacks deal no damage however, as Kerapac's mastery of the Needle allows him to bypass the attacks completely. He states that he could easily go back in time to kill them all when they were born, but opts not to out of pity; in reality, if Kerapac had killed the World Guardian, then his plan would not succeed. He advises that they spend their final moments in peace before he departs.

The group refuses to submit to Kerapac. He confronts them at the base camp and states that he has directed the dinosaurs to raze the camp to show a fraction of the fury his kind had faced for millennia, but he allows the camp to be evacuated first. Unfortunately, some of the archaeologists did not leave in time and thus had to be protected. The group, with Laniakea's aid, were able to repel the assault and keep the camp mostly intact.

After discovering the location of his laboratory, the World Guardian enters and killed the black stone dragon that served as its shadow anima generator. Kerapac appeared once more, disappointed in the World Guardian for not understanding the sacrifice of one for many. Seeing that he would not listen to reason, the World Guardian activated the Eye of Jas, allowing Jas to reclaim the Needle. Jas then proceeded to claim Kerapac and the Nodon he had taken as her servants, much to his horror. He asked the Elder God to kill him instead, but Jas refused. Dismayed that he had fought so hard for nothing, he told the World Guardian to leave as Ful emerged and destroyed most if not all of the laboratory. Kerapac was able to escape, but he is not seen afterwards.

Several had pity for Kerapac for his misguided actions, but believed that if they could prove mortal life was worthy to exist, he might have a chance for freedom. Others believed that he deserved it for endangering Gielinor.

Dialogue[edit | edit source]


Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 28 May 2019 (Update):.
    • Fixed a blue glow issues with several NPC's who are using a new material system.

Gallery[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]

  1. ^ Kerapac, "First dragonkin journal", RuneScape. "I am Kerapac, the observer. The end of our enslavement to Her stone is at hand, and I am the key."
  2. ^ Kerapac, "First dragonkin journal", RuneScape. "Others ravage, rage, tear and scratch at anything that will reduce the pain - the itch of False Users. I endure. I stay in control. I pour the fury and pain into my project, my hatred acting as my fuel to keep going on."
  3. ^ a b Kerapac, "First dragonkin journal", RuneScape. "All of my past experiments on living dragonkin were failures - no matter how much I tore my subjects apart, leaving them on the brink of death, examining their entrails, still they felt the itch. I could see it burning in their eyes as they died. The secret to our curse is not hidden deep within our bodies, or I would have found it. I am absolutely certain of that."
  4. ^ Kerapac, "Fourth dragonkin journal", RuneScape. "I am Kerapac, the observer. I will find a way to free the dragonkin from Your curse. We will remove the shackles you put in place, and we will kill you."
  5. ^ a b Kerapac, "First dragonkin journal", RuneScape. "A solution came as I found an island filled with giant, mindless reptiles - I could not forcibly remove Her curse, but I could work around it. Create a new uncursed form of life. I used magic to force my lifeblood into the eggs of the strongest of these reptiles. Only one survived the process: the egg of a huge water-dwelling lizard."
  6. ^ Player, "While Guthix Sleeps", RuneScape. "It has communicated to me that it is 'The Stone of Jas', owned by Jas, and protected by creatures he[sic] has enslaved for the purpose - the Dragonkin"
  7. ^ TokHaar-Hok, "TzHaar-Ga'al-Kot", RuneScape. "After many failures - imperfect worlds wrought with crude tools - the masters succeeded. They created their final, perfect world. The masters fulfilled their great longing. They cast aside their tools, for they no longer had need of them. Jas set down the Elder Stone: the artefact that most purely expressed her power. The masters lay down upon their perfect world. The masters...speak no more.."
  8. ^ Kerapac, "First dragonkin journal", RuneScape. "Others ravage, rage, tear and scratch at anything that will reduce the pain - the itch of False Users. I endure. I stay in control. I pour the fury and pain into my project, my hatred acting as my fuel to keep going on. My hatred of the False Users. Of our curse. Most of all, of Her."
  9. ^ Kerapac, "Second dragonkin journal", RuneScape. "I am currently observing the creature I have created. She is enormous. Side effect of using giant reptiles. However, she is also highly intelligent, and she appears to be free from Her curse. Is this the next step for the dragonkin? I must test the limits of this creature, to see if she is a viable evolution. She can spout flames, naturally, without magic - useful. She has inherited my magical power, but her huge body prevents me from manipulating it. The obvious solution would be to channel her power into smaller recipients or vessels, who can then cast spells for her using her tremendous power. It remains to be seen whether she is capable of solving the problem herself."
  10. ^ Kerapac, "Third dragonkin journal", RuneScape. "Others have started to take note of the project in their moments of sanity. Good. One even tried to copy me, and created his own creature - it is considerably smaller, weaker, and less intelligent than mine, but it has three heads. Despite its weakness, this creature may be useful for breeding with mine. I must know what potential their progeny has."
  11. ^ Jagex. Postbag 47 - "Transcript:Grumpy mermaids and sleepy dragons.", Letter 3, by Queen Black Dragon. RuneScape Postbags from the Hedge.
  12. ^ Hannibus, RuneScape. "I saw a tall, pale-skinned creature, pouring molten metal into eggs. So few of the young survived, even after they infused the eggs with their strange sorcery."
  13. ^ Kerapac, "Fourth dragonkin journal", RuneScape. "A hundred years have passed. The project is a failure. Our creations have only managed to produce weak, broken, bestial offspring. They are weak, these less-than-dragonkin, these...dragons. We have not created the future of our species, we have created an entirely new one. A weak species. Weak. Like we are under Her curse. The dragons are not affected, but they are too far removed from us to hold the key to our deliverance. I want to slaughter them all, these dragons, along with their Queen and King. Yet the part of me that clings to sanity reminds me that they may prove to be useful later on. I can...barely restrain myself. I have released the King into the wilds. The Queen is... different. She has my lifeblood. I have made her. Despite being a failure of a dragonkin, she has a degree of raw power that may yet prove useful. I have stored her deep underground, restrained and protected by magical artefacts I have created. They are both her shield and her prison, keeping her in a magical state of slumber with a protective field to fend off intruders. The dragons are a failure. This project is over, but the search for our freedom is not."
  14. ^ Kerapac, "One of a Kind", RuneScape. "I am not wholly altruistic, Player. Yes, I know who you are, and all about your special status as 'World Guardian'. I rescued you because of the particular benefits you can bring to my research."
  15. ^ Kerapac, "One of a Kind", RuneScape. "Your friend did not fare as well as you did. He's alive, but will not survive without aid. Which I can provide, in exchange for your assistance in another matter."
  16. ^ Kerapac, "One of a Kind", RuneScape. "Strisath was once one of our most celebrated philosophers. Time was he could peer at the vagaries of the universe and pluck meaning from chaos, but now... Now he is one of the Necrosyrtes, spitting death threats at anyone who so much as thinks about that accursed Stone of Jas. You are aware that the Dragonkin are bound to the stone, I'm sure. The pain that the stone inflicts on us drives many of my kind mad, reducing them to the sorry state you see before you. I want to know if your special traits can help to weaken this effect."
  17. ^ Kerapac, "One of a Kind", RuneScape. "The curse that my kind suffers is like a chain that connects us to the Stone of Jas and also the Vosk... Sorry. The 'False Users'. This will allow someone to travel into a magical construct that represents the curse. Which is where you come in. As World Guardian, you have a degree of resistance to the power of the gods, and - by extension - a resistance to the enchantments of the Elder Gods. I believe you will be able to weaken the curse's hold on poor Strisath here, long enough for me to talk with him."
  18. ^ Kerapac, "One of a Kind", RuneScape. "Kerapac: Very well. Your people are afflicted. I may be able to help. If you submit yourself to my study, then I believe there is a slim chance - within a few decades - that I may be able to provide a cure. I will store you in stasis, so the passing of time will mean nothing to you. Your species and mine share similar physiologies. I believe that by investigating your affliction I may be able to help my own people."
  19. ^ Runefest 2017 Lore talk