Transcript of Desperate Measures
Finding the dragonkin artefacts
[edit | edit source]Talking to council members
[edit | edit source]Talking to Seren
[edit | edit source]First time
[edit | edit source]- Are you here for Azzanadra's quest?
- (Non-quest dialogue) Yes.
- No.
- (Continues below.)
- Brundt the Chieftain: We can't just keep sitting here waiting for something to happen. Kerapac has stolen the Needle right from under us.
- Garlandia: If only someone had spoken up about his inevitable betrayal and encouraged us to follow a path of peace.
- Commander Zilyana: Oh? Like you did? Oh wait, no, no you didn't. Sanctimonious as ever Garlandia. You Godless are all alike.
- Seren: Everyone please, be calm.
- Garlandia: Sorry,yes,[sic] you're right. Now is not the time for infighting, we need to be united.
- Commander Zilyana: Of course, yes, my apologies. We should save our rage for Kerapac not each other.
- Seren: We need to work out what Kerapac's plan is before we can stop him.
- Zarador: Seren is right, that needs to be our focus. We know the consequences of his plan...
- Zanik: The death of all life on Gielinor.
- Zarador: Precisely. Whatever he's doing will kill us all, but the question is 'what is he doing?'
- Brundt the Chieftain: Seren? What can you tell us?
- Seren: Forgive me my friends, please talk among yourselves, I must speak to the World Guardian about the situation.
- Seren: Player, it is good to see you. As you can see, we need to hurry.
- Player: What's going on? Is it just me or is everyone acting... a little off?
- Seren: Mah's gift to me, my aura. It compels them to trust me, to need me. The longer we deliberate the more bound they are because of it.
- Seren: Just look how they blindly follow whatever I say. Their moods shift in an instant because they cannot bear disagreeing with me.
- Select an Option
- That doesn't sound so bad.
- Seren: Does it not? Each member of the council is here because they bring something unique to the table.
- (Continues below.)
- That sounds worrying.
- Seren: I am glad you see the danger. Each member of the council is here because they bring something unique to the table.
- (Continues below.)
- Seren: A different point of view. But now, the only viewpoint offered is mine.
- Seren: I am not all knowing. I am not all seeing. I am a goddess, yes, but sometimes even gods make mistakes.
- Seren: We are facing the ultimate destruction of all life on Gielinor, possibly the universe.
- Seren: I am not mortal. I do not fully understand what it means to be mortal. So my voice cannot be the only one to speak for them.
- Seren: But with each day that passes the stronger they are bound to me.
- Seren: We need to deal with this threat now, before the effect becomes too powerful.
- (Quest Overview interface opens.)
- Not Right Now
- Seren: The matter is quite urgent, Player, when you have time please come speak to me again.
- Aceept Quest
- Player: What do I need to do?
- Seren: Thank you, Player, I can always count on you.
- Seren: After Kerapac's betrayal, Thok and Charos wanted to track him down. With the council's permission I sent them on to Anachronia.
- Seren: They've been sending regular reports and it sounds like Charos has discovered Kerapac's hideout, but needs some help.
- Seren: I know of none other than yourself that I could trust to help them and I suspect you too might have your own reasons for wanting to find Kerapac.
- Select an Option
- I want to know his plan.
- Seren: A worthy goal. If we can understand what he's up to, we'll be better placed to stop him.
- Seren: Or...if he's right...assist him.
- (Continues below.)
- I want to punch him.
- Seren: Violence is rarely the answer. But sometimes it's unavoidable.
- Seren: He has stolen an elder artefact at a time when we needed cohesion. I fear you may have little recourse but violence.
- (Continues below.)
- I want to talk to him.
- Seren: Be wary that he may not listen. Still it's a noble goal to try diplomacy first.
- (Continues below.)
- I want to join him.
- Seren: As sad as I am to hear that, it saddens me more to tell you I suspect he does not want you.
- (Continues below.)
- Seren: You should head to Anachronia and speak with Mr Mordaut there. Mr Mordaut has been keeping an eye on the island for us and will likely know where Charos and Thok are.
- Seren: Good luck, World Guardian. Gielinor's fate is in your hands.
Afterwards
[edit | edit source]Before accepting the quest
[edit | edit source]- Are you here for Azzanadra's quest?
- Yes.
- (Non-quest dialogue.)
- No.
- Seren: Player, will you help us put an end to Kerapac's treachery?
- (Same as above.)
- Yes.
After accepting the quest
[edit | edit source]- Are you here for Azzanadra's quest?
- Yes.
- (Non-quest dialogue.)
- No.
- Yes.
Talking to council members
[edit | edit source]Armadyl
[edit | edit source]- Armadyl: Hello, Player, it is good to see you. Were that the times were less tumultuous.
- Armadyl: Whilst I would love little more than to speak with you about the nature of things, the council has put their faith in Seren and it is she you should speak with.
- Armadyl: Although, I would urge a word of caution. The other members of the council appear to be falling under some sort of enchantment.
- Armadyl: Each of them is favouring Seren more and more, regardless of their old rivalries and religious devotion.
- Armadyl: I do not believe Seren would intentionally subvert the will of another. But, well, we both know about the elves don't we.
- Armadyl: I would urge caution, but also haste. I worry what long term exposure to this effect will do to people.
Azzanadra
[edit | edit source]- What do you want to speak about?
- Desperate Times
- (Before accepting Desperate Measures:)
- Azzanadra: You should speak with Seren, she's coordinating the search for Kerapac.
- (After accepting Desperate Measures:)
- (Before accepting Desperate Measures:)
- Desperate Measures
- Azzanadra: Do you feel it, World Guardian? Feel Seren's power attempt to strip us of our free will?
- Azzanadra: I even feel her crystalline tendrils worming their way into my own mind.
- Azzanadra: But my faith protects me. The Empty Lord will shield me from her influence.
- Azzanadra: Go, World Guardian, and speak to Seren. Resolve this issue so that she no longer has the time to ensnare us with her tricks.
- Azzanadra: The fate of us all is in your hands. Do not disappoint me.
- Azzanadra's Quest
- (Non-quest dialogue.)
- Do you have anything for me?
- (Non-quest dialogue.)
- Desperate Times
Icthlarin
[edit | edit source]- Icthlarin: Well met, World Guardian. I am glad to see you taking an interest in these matters.
- Icthlarin: The council is powerful, but prone to deliberation and we need someone to step up and take charge.
- Icthlarin: While the rest of the council appear to be turning to Seren to answers... indeed more so than one might expect.
- Icthlarin: I would be happier knowing the situation is in your hands. I've worked with you before and I can trust no other with the fate of the world.
- Icthlarin: But for now, I would urge you to speak to Seren. As strange as the council fawning over her has become, she is still the closest thing to a leader we have.
Others
[edit | edit source]Before accepting Desperate Measures
[edit | edit source]- [NPC]: You should speak with Seren, she's coordinating the search for Kerapac.
After accepting Desperate Measures
[edit | edit source]- Vanescula Drakan: What are you talking to us for? You've had your instructions!
- Zanik: Calm down Vanescula, there's no need to get angry.
- Vanescula Drakan: Oh yes of course, you're entirely right. Why would I get angry at the impending death of EVERYONE?
- Commander Zilyana: Getting angry at the World Guardian, the council's chosen agent to stop all of this, isn't constructive.
- Vanescula Drakan: Fine, fine. Still, better that you speak to Seren or your allies on Anachronia than waste your time with us 'World Guardian'.
Anachronia
[edit | edit source]Talking to Mr Mordaut
[edit | edit source]Only on the first time
[edit | edit source]- Mr Mordaut: Hello there, Player.
- Choose topic.
- Anachronia.
- Select an Option
- Ask about Desperate Measures.
- Mr Mordaut: How can I help you?
- Player: Seren says you might know where Charos and Thok are?
- Mr Mordaut: Ah yes, those two. Strange pair, I swear they were about ready to kill one another.
- Player: Hah, yeah, sounds like them.
- Mr Mordaut: They were asking me about the dragonkin ruins here on the island. I think they were last seen heading north west of here towards the ruin by the volcano.
- Mr Mordaut: It wasn't that long ago, they should still be there if you hurry.
- (Non-quest dialogue) Ask about something else.
- Select an Option
- (Non-quest dialogue) Orthen Dig Site.
Afterwards
[edit | edit source]- Mr Mordaut: Hello there, Player.
- Choose topic.
- Anachronia.
- Select an Option
- Ask about Desperate Measures.
- Player: Where did you say I might find Charos and Thok again?
- Mr Mordaut: They were asking me about the dragonkin ruins here on the island. I think they were last seen heading north west of here towards the ruin by the volcano.
- Mr Mordaut: It wasn't that long ago, they should still be there if you hurry.
- (Non-quest dialogue) Ask about something else.
- Select an Option
- (Non-quest dialogue) Orthen Dig Site.
Talking to Charos or Thok
[edit | edit source]First time
[edit | edit source]- Thok: Player! Thok is happy to see you again. Why Thok was just telling Carlos here about how much Thok missed you.
- Charos: Charos. We've been over this, Thok. Charos!
- Thok: Haha! Your angry mewling is funny. You are like angry wolf cub wanting to be petted first.
- Charos: If you try and pet me...again... I will enchant you so that you think you're a duck.
- Thok: Thok would make a mighty duck! The strongest of all the ducks. Perhaps more of a goose? A Thokgoose?
- Thok: HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONK!
- Charos: Player, help me kill him? No one would know. Just our little secret.
- Thok: No no little Crab-toss. We know your little knife cannot pierce Thok's mighty hide.
- Charos: That was totally an accident...
- Thok: Thok knows you were just trying to keep Thok on his toes. But Thok has been stabbed many times he has built an immunity to knives.
- Charos: Wait, it doesn't work like that...
- Player: If I might bring you both back on track. Have you learned anything about Kerapac?
- Thok: Oh, yes, Player! Thok has a mighty tale to tell! Would you like to hear it?
- Listen to Thok's little saga?
- Yes.
- (If the player has a follower:)
- Thok: You had better dismiss your pet before we begin. This tale is far too mighty for such a cute and puny creature!
- (If the player doesn't have a follower:)
- (If the player has a follower:)
- No.
- Thok: Perhaps when you are less busy you can hear Thok's story.
Afterwards
[edit | edit source]Thok's saga
[edit | edit source]Starting out
[edit | edit source]- Thok: That night Thok arrived on the island. The air was heavy and Thok knew evil waited round the corner.
- The screen fades out and back in to show Thok on an Anachronia beach.
- Thok: Thok was alone on an island full of monstrous creatures round every corner.
- Charos: Alone? What am I? Invisible?
- Thok: Ha! Tiny man is correct. Thok sorry Thok left you out.
- Charos: That's better, I...
- Thok: Thok was alone apart from scrawny little Charos who was overcome by terrible fear.
- Scrawny Charos appears behind a rocky outcrop nearby, quaking in fear.
- Scrawny Charos: I'm so scared. Save me Thok! SAVE ME!
- Scrawny Charos I'm so scared. Save me Thok! SAVE ME!
- Charos: I want it on record that this did not happen.
- Thok: Ha ha ha!
- Thok: Do not worry, tiny man, there is no shame in being scared. Not all can be as mighty and as brave as Thok.
- Thok: But this is digression from the story. Thok arrived on this island of certain death.
- Thok: Armed only with rippling muscles and Thok's mighty stick, Thok set out to explore the island.
Investigating the message in a bottle
[edit | edit source]- Thok attempts to free the message from the bottle.
- Thok: Grrrr
- The cork does not move.
- Thok: Come loose, vile cork! Free this bottle's message so that Thok may learn what it says!
- The cork does not yield. It stands defiant against Thok. Its message sealed from his grasp.
- Thok: FINE! THOK DOESN'T WANT YOU ANYWAY!
Leaving the beach
[edit | edit source]- Thok: Thok stopped. Thok heard a noise, loud and terrible. Danger was approaching.
- Scrawny Charos: Oh no! I may have soiled me undergarments. Thok save me I am overcome by fear!
- Scrawny Charos: Scrawny Charos Oh no! I may have soiled me undergarments. Thok save me I am overcome by fear!
- Thok: Thok knew that villainous Kerapac had sent his minions to crush us.
- Thok: But Thok is mighty! Thok is always ready for BATTLE!
- Thok begins to do push-ups alternating between two handed and one-handed, and a meter with 999,999 life points appears.
- Charos: Take it down a notch will you?
- Thok gets up.
- Thok: Scrawny man is no fun.
- Thok: MONSTERS ATTACKED!
- "Big bloody lizard!" appears.
- Charos: Oh, come on. They weren't that big!
- Thok: Fine. Scrawny Charos is no fun.
- Big bloody lizard! turns into "less enormous but still a lizard".
- Thok: The beast was smaller...but...it brought with it many friends!
- A repulsive reptile and then a scrappy scaly beastie spawn on the left and right of the dinosaur.
- Thok: The beast looked at Thok with hungry eyes. For Thok is big and would make a most impressive meal.
- Thok: But HA! Thok is a meal made of FISTS and these lizards were only going to eat KNUCKLE SANDWICHES!
Attempting to leave the beach before smashing all the dinosaurs
[edit | edit source]- Thok turns back.
- Thok: Thok definitely killed the lizards before going further.
Smashing the dinosaurs
[edit | edit source]- Thok smashes the dinosaur, and the Instant Kill graphic appears. The dinosaur dies.
- (After all three have been smashed:)
- Thok: The lizards were no match for Thok's most magnificent of muscles.
- Thok: Why, with just one twitch from his left pectoral Thok can stop whole armies in their tracks.
- Thok: Just imagine what would happen were Thok to unleash the right one...
- Charos: For the love of all that glistens, can you actually take us somewhere remotely near a valid point?
- Thok: Thok is getting there scrawny man. Have patience. As Thok was saying, Thok explored.
Walking further
[edit | edit source]- Charos: You're not seriously going to describe everything step by step are you?
- Charos: Look. We came to this island for a reason. Your shoddy sailing may have stranded us here but we still had a purpose.
- Charos: Player, after Kerapac betrayed us all and escaped, we felt... well it was our responsibility to try and fix things.
- Charos: The storm proved to be a problem for a while, but then it mysteriously died down.
- Charos: I wish I could tell you it's because everything had magically solved itself, but none of us are that lucky.
- Thok: Thok is that lucky, once Thok found a...
- Charos: Literally no one cares you great lumbering boulder with legs...
- Thok: Thank you, yes Thok's legs are like rocks. Strong, sturdy and you can build houses with them.
- Charos: What?
- Thok: Because Thok's legs are mighty and strong. Thok can carry much weight between his thighs.
- Charos: Ooh err.
- Charos: But enough of this nonsense. Let us move on to something of more substance than Thok's lower appendages.
- Charos: When we came to this island I could feel it immediately. This place is wrong. Like it's not meant to be here, at least...not now.
- Charos: It can only mean that Kerapac used the Needle, somehow, to pull this island into the present. The question is why?
- Thok: Because he is a villain! Villains always have confusing plans. Thok's plans much simpler, because Thok is no villain.
- Charos: And Thok is much simpler...
- Charos: But yes, back to the subject at hand. The island. It's clear that this place has some significance to Kerapac.
- Thok: It is full of big lizards?
- Charos: I suspect if Kerapac had wanted big lizards, he could have managed that without ripping an entire island out of time.
- Charos: No, it's this place and it's this 'when'.
- Thok: Yes! So that is why we explored further!
- Thok: But as we explored, from the jungles poured MORE LIZARDS!
- A "punching bag lizard", a "cute little gecko", and a "tiny lizard, thinks it's special" appear.
Attempting to walk further before smashing all the dinosaurs
[edit | edit source]- Thok turns back.
- Thok: Thok definitely killed the lizards before going further!
Attacking the dinosaurs
[edit | edit source]- Thok attacks the dinosaur, and the Instant Kill graphic appears. The dinosaur dies.
- (After all three have been killed:)
- Thok: Even though these lizards were bigger than most lizards, they were still easily squashed beneath Thok's mighty heel.
- Thok: Knowing this land would be fraught with danger would have made lesser warriors tremble. But Thok knew it to be glorious!
- Thok: And so, with his mighty weapon in his hand...
- Charos: Ooh err.
- Thok: Ready for battle, Thok bravely marched forward!
Walking a little further
[edit | edit source]- Charos: Oh, for the love of Guthix, enough walking. Look, let's just skip us forward a bit, shall we?
- Charos: It wasn't until we reached the base camp that we really learned anything valuable anyway...
- Screen fades out and back in. Thok appears on the bridge leading into the base camp, near "Laniakea the MAGNIFICENT".
- Thok: We discovered an ancient ruin that had once belonged to the beasts we sought.
- Thok: Terrible beasts they were. Monsters by the name of...
- Thok: THE DRAGON KINGS!
- Charos: The dragonKIN, KIN as in related to. As in relatives of. DragonKIN.
- Charos: How are you alive? Genuinely curious how someone as completely ignorant as you could survive this dangerous world?
- Thok: Haha yes, Thok is a mighty survivor. Thok is the greatest warrior in the land and even these ignorants you speak of cannot defeat me.
- Charos: Seriously I...no...no I give up. I cannot be bothered trying to reason with this. Back to you, you great lumbering idiot.
- Thok: So, this place, this home of monsters, had become home to others.
- Thok: Brave explorers had sailed to this island before us, seeking to claim it as their own.
- Thok: Thok wanted to meet them. To shake their hands and share mead with them, so Thok made his way to the camp.
Walking anywhere before meeting Laniakea
[edit | edit source]- Stop listening to Thok's tale?
- Yes - I want to leave.
- Screen fades out and back in.
- Thok: Oh, you do not want to hear Thok's tale just yet? Thok will be here if you want to hear it.
- No - I want to stay.
Approaching Laniakea the MAGNIFICENT
[edit | edit source]- Thok: It was then that Thok saw her. The way she carried her weapon, the way she studied the world with those eyes.
- Thok: A real warrior! A mighty warrior woman. Thok had never seen someone so magnificent even among the Fremennik warrior women.
- Charos: Oh and what about your pretty lass?
- Thok: She... Thok and pretty lass are...taking a break.
- Charos: Oh. I'm sorry.
- Thok: It does not matter. Some things are not meant to be. We were from two different worlds.
- Thok: Quite literally if Thok recall correctly.
- Thok: But enough of past loves. A new star shines bright in Thok's sky and her name is Laniakea!
- Laniakea The MAGNIFICENT: My Thok, you have so many muscles. I am impressed by your mighty beard and impressive musky odour.
- Charos: She, of course, never said that.
- Thok: It's nice to dream sometimes.
- Thok: Thok asked the radiant star if she had seen the blue beast Kerapac.
- Laniakea The MAGNIFICENT: Mighty Thok, I have not seen such a beast. But there is a darkness here. A terrible evil that begins in the heart of the island and spreads out like an infection.
- Laniakea The MAGNIFICENT: Perhaps this is the villain you seek?
- Thok: Thok knew it was. Who else could be so infested with evil as the betrayer Kerapac? NO ONE!
- Thok: Come, my star that ignites the heavens, let us discuss this villain in the main camp.
- Charos: Star that ignites the heavens? Really? I distinctly recall at the time it was more something like...
- 'Thok Impression': Er...ib...flib....spogaly...wannagochatinthemaincamppleaseok alsohi.
- Thok: Thok sometimes struggle with words with magnificent women.
- Laniakea the MAGNIFICENT walks toward the center of the camp.
- Thok: Anyway, we went to the camp.
Arriving in the camp
[edit | edit source]- Thok: When Thok arrived in the base camp, a terrible darkness filled the air.
- Thok: It was heavy, the heaviness of a storm as it approached. Or the heaviness of Thok's breakfast. Heavy.
- Charos: I've seen Thok eat, the breakfast is not to be trifled with
Though, I think there might actually be trifle in it... - Thok: Then...as if carried on EVIL WINDS! The villain Kerapac arrived!
- Screen fades out and back in. The Evil Kerapac appears, flapping his wings in the air.
- The Evil Kerapac: Bwahahahahahahahahaha!
- Thok: Villain! You dare show your face in front of the mighty Thok? Thok will punch that smile off your face, along with your teeth.
- The Evil Kerapac: No. Not my teeth!
- Charos: Neither of them said that. You probably guessed that, but I wanted to be clear.
- Thok: You interrupted Thok and now Thok has lost his train of thought.
- Thok: Where was Thok?
- The Evil Kerapac: Bwahahahahahahahahaha!
- Thok: Villain! You thought you could escape Thok by cowardly fleeing to this tiny island full of lizards?
- Thok: Ha! Thok is too skilled a hunter to be escaped from so easily.
- Thok: But Thok has you now! Thok will destroy you!
- The Evil Kerapac: BWAHAHAHAHAHA! Though you are mighty Thok, perhaps the mightiest of all warriors. With powerful muscles and the most impressive beard...
- Charos: Focus, Thok. Focus.
- The Evil Kerapac: No, Thok, you will not destroy me. You will not even touch me. As we speak my dark plan moves into place.
- The Evil Kerapac: Soon my machine will be restored and with it I shall turn this world into dust!
- The Evil Kerapac: You and all you love will be destroyed! I shall be the end of Thok. The end...OF THE WORLD!
- The Evil Kerapac: BWAHAHAHAHAHAHAHAHAHA!
- Cutscene ends, and The Evil Kerapac is gone.
- Thok: With that, the villain left. Thok would have thrown his stick at him, but the villain was too quick.
- Thok: We watched him fly away and disappeared into this volcano somehow.
- Thok: Like all villains he hides himself away where he thinks Thok cannot touch him.
- Screen fades out and back in. The player is back at the ruins south of the volcano.
- Thok: But that villain didn't know what Thok knows!
- Thok: Thok knows that Player and Thok together cannot be stopped! We will seek mighty vengeance for his betrayal!
- Player: Wait. All that to tell me Kerapac's base is in the volcano? The most obvious place on this island for an evil villain lair?
- Thok: HAHA! See, Thok knew Player is smarter than Kerapac. Knew they would work it out instantly.
- Charos: Now you know what I've had to put up with for the last few weeks.
- Charos: I really must apologise for Thok. He means well, but he's...well, he's Thok.
- Charos: I have several theories to explain his behavior, but I fear that time is of the essence.
- Charos: So, whilst I could sit here and insult the lumbering buffoon all day, let's instead get down to business.
- Charos: Tell me, what do you know about this island?
- Select an Option
- Not much.
- Charos: Not to worry, I know more than enough for both of us.
- (Continues below.)
- I know it's Fossil Island.
- Charos: Ah, well, sort of. This is what Fossil Island used to be.
- Charos: So it both Is Fossil Island and it isn't. For the purpose of what we've uncovered, it isn't really Fossil Island.
- (Continues below.)
- Some sort of time travel nonsense?
- Charos: Well...yes. I'm afraid so, this island is a temporal anomaly. It should not be here in its current chronological state.
- (Continues below.)
- Charos: Indeed this island, this aptly named Anachronia, is an island torn out of time.
- Charos: The question is: why?
- Charos: In my investigations I have come to believe that this island is the ruin of a once great dragonkin kingdom. I believe it was named Orthen.
- Charos: More so than that, I believe that the dragonkin we know now are quite different from the dragonkin that built this place.
- Charos: Indeed, I believe that something happened here that fundamentally altered the course of the dragonkin destiny.
- Charos: Better still, given the state of the island, I believe that these secrets are here for us to discover them.
- Charos: Fortunately, I happen to know that you've begun to make quite the name for yourself in the Archaeology Guild.
- Charos: So those secrets shouldn't stay buried for long.
- Charos: Look around the dragonkin ruins. See if you can excavate any artefacts that might help us piece together the secrets of this island.
- Choose an option:
- What do you know about Anachronia?
- Charos: Honestly, very little. This island is impossible, a literal land out of time.
- Charos: As Reldo I heard all about the theories on 'Fossil Island', on the flora and fauna there. On the ancient bones and...well fossils.
- Charos: But that place is gone now. Instead the past has been dragged forward to replace it. What is, is now, what was.
- Charos: Have I mentioned I hate time travel?
- Charos: This island? It was clearly once a stronghold of the dragonkin. The island is littered with their ruins.
- Charos: Which means Kerapac deliberately chose a time after the fall of the dragonkin, but before this place became Fossil Island.
- Charos: He wants something here and he wants no other dragonkin around to stop him.
- (Shows the previous options.)
- What do you know about the dragonkin?
- Charos: Surprisingly little to be honest. For all their power and fury, the dragonkin have remained secret from most of the world for millennia.
- Charos: As Reldo I only heard whispers. Among the vampyres I heard even less.
- Charos: I know that once they were cursed. Bound to the stone of Jas, such that whenever it was used they would feel terrible rage and pain.
- Charos: They would also grow more powerful, which eventually led to them destroying whatever being was foolish enough to use the stone at that time.
- Charos: Given the power of the stone of Jas, you can be certain that the dragonkin at the height of their power were a terrible force to behold.
- Charos: Even the gods feared them.
- Charos: I also know that there are two dragonkin factions. The Dactyl, led by Kerapac, who sought to end the curse through magic and alchemy.
- Charos: And the Necrosyrtes that sought only to vent their rage and hatred on the world.
- Charos: What worries me is that right now, at this time, I only know what the Dactyl are up to. The Necrosyrtes have disappeared from anywhere I have eyes.
- Charos: Still, right now the Dactyl are the only threat we have time to focus on.
- (Shows the previous options.)
- [Leave]
- (Dialogue ends.)
Excavating dragonkin artefacts
[edit | edit source]Talking to Charos
[edit | edit source]Before learning about artefacts
[edit | edit source]After learning about artefacts but before uncovering the soil
[edit | edit source]After uncovering the soil
[edit | edit source]- Charos: When you find an artefact make sure you repair it so I can study it properly. You're an archaeologist, go archaeologise.
- (Same as above.)
Talking to Thok
[edit | edit source]- Thok: Haha friend, you don't want to be talking to Thok about digging for historical things. Thok only looks to the future, never the past!
- Charos: Except to brag of course. You remember very clearly every minor victory and then you twist them into exaggerated nonsense.
- Thok: Haha yes, Thok has had many victories in the mines. Why he once fought a mighty necronium golem in the mines in Burthorpe.
- Charos: No, no you didn't.
- Thok: The golem was twenty feet tall...
- Charos: The mine is eight feet tall at its highest point...
- Thok: It breathed great plumes of fire...
- Charos: In a mine, where it's famously easy to find gas pockets...
- Thok: And each arm was a giant broadsword wreathed in lightning!
- Charos: Aaaaand that's me done. Not going to listen to any more of this, I suggest you do the same Player.
Surveying dragonkin remains
[edit | edit source]- Excavation: Dragonkin remains
- Level requirement: 50
- Materials: Orthenglass
- Damaged artefacts: Dragonkin device
Attempting to excavate a hotspots after finding the corresponding artefact
[edit | edit source]- Player: Hrmm, it looks like I've found everything in this spot. I should restore what I've found and speak to Charos.
Restoring the dragonkin device
[edit | edit source]- Player: This seems to be some sort of strange dragonkin device. Charos might know more, I should go check in with him.
Returning to Charos after restoring an artefact but not having it in your inventory
[edit | edit source]- Charos: I'm afraid you do need to actually have it with you for me to inspect it.
- Charos: Whilst I would be quite happy to have your bank pin and to wade through your collection of knick knacks, it would be better for everyone involved if you were to bring it here. Don't you think?
- Player: Good point. I'll come back with the artefact.
Returning to Charos after restoring the dragonkin device
[edit | edit source]- Charos: A little bird told me that you've discovered something quite interesting?
- (If the dragonkin device has been lost:)
- Charos: I notice you appear to have thrown away an irreplacable dragonkin device which could be of vital importance.
- Charos: Right at the time that we need to face down an ancient dragonkin hellbent on destroying the world.
- Charos: As pretty as you are my dear, you're really not that bright are you?
- Player: ...
- Charos: No no, don't ruin it by speaking. Fortunately for us both you've got me around and I...
- Charos: Well I'm brilliant. So I have already found the thing that we clearly need to solve this mess.
- (Without one free backpack space:))
- Charos: And of course you don't have any room to carry it with you. Backpack too full of pretty pebbles you picked up along the way?
- Charos: Go but those shiny baubles in your bank and come back to me with some space free, hrmm?
- (With one free backpack space:))
- Player receives dragonkin device.
- Charos hands you the dragonkin device, he is obnoxiously smug about it.

- (Continues below.)
- Player: I restored this device. It's some sort of crystal-like structure. It seems to be resonating with something somehow.
- Charos: YES! Amazing! Exactly what we needed!
- Player: What is it?
- Charos: Not a clue sorry. I mean, keep hold of it, it definitely feels important. But right now, it could be anything.
- Charos: A key. A door. A book. A magical purse. Could literally be anything.
- Player: Well, that's not terribly helpful.
- Charos: No, not really. But I suspect it will be, you know how this normally goes. You bumble about the place and everything you find is eventually important.
- Charos: No, I think this is part of a larger puzzle. I think you need to get back out there and dig up another artefact for us to investigate.
- Charos: There's a bigger picture here, we just need to uncover it.
- Choose an option:
- (Only with dragonkin device in backpack:) What do you think about this device?
- Player: Do you really have no idea what this could be?
- Charos: I was rather dismissive earlier, let me take a proper look at it.
- Charos: Hrmm, it's certainly very strange. There's an energy to it, a sort of magical resonance that I've only really encountered in the Lunar Isles.
- Charos: Whatever it is, it's not built for us I'm afraid. Scalier brains are needed to get into this.
- (Shows the previous options.)
- (Only with dragonkin tablet (broken) in backpack:) What do you think about this tablet?
- Charos: It's a rock.
- Player: It's obviously more than that, it looks like some sort of ancient tablet.
- Charos: Okay...it's a tablet. A dirty, broken, illegible tablet. If only there were someone who could restore it to its former glory...
- Player: You're not funny you know.
- (Shows the previous options.)
- What do you know about Anachronia?
- (Same as above.)
- What do you know about the dragonkin?
- (Same as above.)
- [Leave]
- (Dialogue ends.)
Talking to Charos again
[edit | edit source]- Charos: I think you need to get back out there and dig up another artefact for us to investigate.
- (Same as above.)
Surveying Orthen rubble
[edit | edit source]- Excavation: Orthen rubble
- Level requirement: 50
- Materials: Orthenglass
- Damaged artefacts: Dragonkin tablet
Restoring the dragonkin tablet
[edit | edit source]- Player: Some sort of dragonkin tablet. I don't recognise any of the words, perhaps Charos can tell me more?
Returning to Charos after restoring the dragonkin tablet
[edit | edit source]- (If the dragonkin device has been lost:)
- (Without space in backpack:)
- Charos: I notice you appear to have thrown away an irreplacable dragonkin device which could be of vital importance.
- Charos: Right at the time that we need to face down an ancient dragonkin hellbent on destroying the world.
- Charos: As pretty as you are my dear, you're really not that bright are you?
- Player: ...
- Charos: No no, don't ruin it by speaking. Fortunately for us both you've got me around and I...
- Charos: Well I'm brilliant. So I have already found the thing that we clearly need to solve this mess.
- Charos: And of course you don't have any room to carry it with you. Backpack too full of pretty pebbles you picked up along the way?
- Charos: Go but those shiny baubles in your bank and come back to me with some space free, hrmm?
- (With space in backpack:)
- Player receives dragonkin device.
- Charos: Please stop throwing important archaeological discoveries away.
- (Continues below.)
- (Without space in backpack:)
- (If the dragonkin tablet has been lost:)
- (Without space in backpack:)
- Charos: So, let me get this straight, you uncovered an ancient tablet that might be the key to everything.
- Charos: And then you just threw it away?
- Charos: Don't worry though. I found it, I have it here, for you.
- Charos: Don't lose it again please.
- Charos: And of course you don't have any room to carry it with you.
- Charos: Do you even want to save the world?
- Charos: Just... Just make some space and come back here and we'll try to get back to preventing all of us from dying an agonising death.
- Charos: You know, if you can hold off from cramming your backpack full of cheese wheels or whatever takes you fancy this minute.
- (With space in backpack:)
- Player receives dragonkin tablet.
- Charos: Please stop throwing important archaeological discoveries away.
- (Continues below.)
- (Without space in backpack:)
- Charos: Hrmm. Well this is definitely something. It's old dragonkin, similar to modern dragonkin but with a bit more nuance.
- Charos: Unfortunately, it's the sort of prose that requires an understanding of a more draconic way of thinking.
- Player: So it's another useless dead end?
- Charos: On this occasion, I am pleased to say that we might be in luck.
- Charos: We fortunately have an expert on draconic thinking. Someone who's made quite the career getting inside the heads of dragons, or their hearts at least.
- Player: Who?
- Charos: The 'Last Dragonrider', you know...til he wasn't. I've been keeping tabs on him, someone who can take control of deadly lizards felt like they might be useful on Anachronia.
- Charos: As the whims of fate would have it, he's made his way to this island region on his own. Apparently to do a little gardening, well farming anyway.
- Charos: Last my little spiders told me was that he was talking to Great Granny Potterington, on the Ranch.
- Player: Your little spiders?
- Charos: Well every spy network needs a sinister little name.
- Charos: Don't worry though, I get my information from something much less sinister than secret spy agencies.
- Charos: Always listen to gossips Player, you'll be amazed at what secrets you can pick up.
- Charos: But whilst I would love to talk about myself a little while longer, time is of the essence. Hannibus will have the emotional understanding we need to crack this.
- Charos: You should go and say hi.
- Choose an option:
- What do you think about this device?
- (Same as above.)
- What do you think about this tablet?
- Charos: It's an ancient dragonkin tablet. It's written in a very different style to the existing dragonkin works. The modern stuff is gutteral, quick, harsh as though writing is a terrible effort.
- Charos: But this? This flows and undulates around the page, as if flowing with emotion. Emotion, unfortunately, seems to change the meaning of the words completely though.
- Charos: I know some words, like 'patience' and 'security', but some of these other words make no sense.
- Charos: Oddly, though, I don't believe it's a code. I believe this was intended to be read be[sic] someone who could understand the emotion.
- Charos: But who can understand the emotions of lizards?
- Charos: Except of course, another lizard.
- (Shows the previous options.)
- What do you know about Anachronia?
- (Same as above.)
- What do you know about the dragonkin?
- (Same as above.)
- [Leave]
- (Dialogue ends.)
Nodon hibernatorium memory
[edit | edit source]Talking to Charos
[edit | edit source]- (If artefacts have been lost and there is space in backpack:)
- Player receives lost artefacts for which the player has space.
- Charos: Please stop throwing important archaeological discoveries away.
- (Continues below.)
- (Before finding Hannibus:)
- Charos: You should go and find our expert on draconic thinking. They were last seen talking to Granny on the ranch.
- (After finding Hannibus:)
- (Before he has suggested meeting at the ruins:)
- Charos: We've got everything covered here. Go and see what you can find out from Seren.
- (After he has suggested meeting at the ruins:)
- Charos: I believe our scaley friend is looking for you on the ruins to the north-east of the island.
- (Before he has suggested meeting at the ruins:)
Talking to Seren at the council
[edit | edit source]- Seren: You need to return to Anachronia, your allies there are waiting for you.
Talking to Thok before finding Hannibus
[edit | edit source]- Thok: Isn't there a little lizard guy you are looking for?
Talking to Hannibus
[edit | edit source]Only on the first time
[edit | edit source]- Player: Hannibus, what are you doing here?
- Hannibus: Hello there.
- Hannibus: I've decided to spend a bit more time on Gielinor, to try and connect with my daughter.
- Hannibus: It's a wonderful opportunity and I refuse to squander it. So I thought I'd come here and do what I do best.
- Player: Ride giant lizards into battle slaying all and sundry?
- Hannibus: Err...no. You may not know this, but before I was a warrior, I was a shepherd. On my world we had the gurh. But your world has stranger lizards.
- Hannibus: Fortunately I got to meet young Mrs Potterington here.
- Prehistoric Potterington: Ooh you little flirt you. Flattery will get you anywhere my dear.
- The ancient Potterington winks at Hannibus. It's a distubing[sic] sight.
- Hannibus: Yes...well...err.
- Hannibus: What I mean to say is. Mrs Potterington has introduced me to these great creatures here.
- Hannibus: I thought I might raise some of them. Give me a chance to settle down and properly provide for my family. Now that I have one.
- Hannibus: But what are you doing here?
- Player: Looking for you actually. You have a unique understanding of the dragonkin, sharing as you do that lizard mindset.
- Player: I wondered whether you might be able to help me translate some of their old writing. I know some of the words, but the prose is strange.
- Hannibus: Of course, my friend, I am always happy to help. Let me take a look.
- (Without the dragonkin tablet:)
- Player: Oh, well, it would probably help if I had it on me. I'll go and get it.
- (With the dragonkin tablet:)
- Hannibus: Hrmm, I can see how you struggled with this. It's not like normal dragonkin, it's more...flowery.
- Hannibus: You sort of have to follow the flow of emotions round the page to get the meaning. It's a bit like a poem, only not quite.
- Hannibus: This is fascinating. It's so sad. Did you know there were multiple dragonkin castes?
- Hannibus: More than two anyway, we know about the Necrosyrtes and the Dactyl, but this tablet is talking about a third group.
- Hannibus: The Nodon. It seems that the Nodon had a very different approach to dealing with the curse. Rather than fight it, or succumb to it, they apparently tried to sleep through it.
- Player: What?
- Hannibus: Indeed and more to the point it stands to reason that they might still be trying to sleep through it. This tablet speaks of a great chamber where several of them went to sleep.
- Hannibus: I think I know where it is. There's some ruins to the north east of the island. Meet me there and we can see if we can learn anything useful.
- Select an Option
- What do you think about what's going on?
- Hannibus: Come, we should visit the ruins on the north-east of the island.
- Hannibus: The tablet seems to point us in that direction.
- (Shows the previous options.)
- [Ask about Hannibus]
- Select an Option
- What have you been up to?
- Hannibus: I've been trying to make a new beginning for myself. It feels as if the Olun'dai has drawn me away from Iaia for a reason.
- Hannibus: Ha, though I couldn't for the life of me tell you what that reason would be.
- Hannibus: Still, I have something I would never have believed possible. I have family here and whilst we're not exactly close, it's a start.
- Hannibus: So I've been trying to bond with my daughter. Be a father to her.
- Hannibus: Mostly this has involved me teaching her deadly dragonrider fighting techniques, but I'm sure there's no danger there.
- (Shows the previous options.)
- What do you think about Kerapac?
- Hannibus: Kerapac gave me something I had lost for so long, hope. The serum he gave to my people, it's helped reignite our spirit.
- Hannibus: The healers on Iaia have been studying it for some time now and there's definite promise.
- Hannibus: It could lead to a cure. A cure for the decline of my people.
- Hannibus: I cannot believe someone capable of doing that is capable of killing everyone on Gielinor.
- Hannibus: So I want to believe there is something in him left to redeem.
- (Shows the previous options.)
- Are you staying on Gielinor?
- Hannibus: For now, yes. I've got myself a little cave and some arable land. So I'm making myself a little home.
- Hannibus: I feel as if the Olun'dai is telling me that my place is here. I have good friends, animals I can raise and train and of course, I have my daughter.
- Hannibus: I wish that all of the ilujanka could find such joy.
- (Shows the previous options.)
- [Ask about something else]
- [Leave]
- (Dialogue ends.)
- Select an Option
- [Ask about the ilujanka]
- Select an Option
- Tell me about your people.
- Hannibus: The ilujanka are a dying people. We have been for many years now. Few children are born and this generation may be the last.
- Hannibus: But we are not a people in mourning. We spend our time preparing our homeworld of Iaia for the gurh and other animals. So they may inherit a good world.
- Hannibus: We spend our days with songs, with dance and with the company of others. If we are to die, we will die surrounded by love.
- Hannibus: And that will be our legacy to the world we leave behind.
- (Shows the previous options.)
- Tell me about Iaia.
- Hannibus: Iaia is a beautiful planet. We have three moons and each lights up the planet like a painting.
- Hannibus: The silver moon, Silun, casts the world in a sombre blue and reminds us to reflect on the past.
- Hannibus: The red moon, Akash, makes the world appear as if it is on fire and reminds us to look to the future.
- Hannibus: The purple moon, Ilu, is the moon from which we take our name. She is always taking on the colours of both Silun and Akash, and so reminds us that we are a product of the past and the future.
- Hannibus: We are all part of the great tapestry, the Olun'dai.
- (Shows the previous options.)
- Tell me about the Olun'dai.
- Hannibus: The Olun'dai is not so dissimilar from the 'fate' that the people of this world believe in.
- Hannibus: I find the best way to think about it is to think about a great tapestry. The tapestry is the Olun'dai.
- Hannibus: Each of us is a thread, we have our own Olun'det which is our path through life and our place in the tapestry.
- Hannibus: We go where we are guided and in turn the tapestry grows and becomes more wonderful.
- Hannibus: When the tapestry is complete, the universe will be revealed to all who study it.
- Hannibus: I suppose the difference between our Olun'dai and your 'fate' is our place within it.
- Hannibus: Human beliefs, I notice, tend to put themselves at the centre. That humanity is the most important thing.
- Hannibus: But we ilujanka believe that no creature is more worthy than any other. Everything has its place in the grand design.
- Hannibus: My people fade away, but the tapestry will continue to be woven and we are happy just to be a few threads in the pattern.
- (Shows the previous options.)
- [Ask about something else]
- [Leave]
- (Dialogue ends.)
- Select an Option
- [Ask about Vindicta]
- Select an Option
- How are you both doing?
- Hannibus: Honestly? Not well. Vindicta and I are so very different to one another.
- Hannibus: She is so full of rage, so full of hatred.
- Hannibus: Not that I can blame her. Her entire life she's been raised outside the Olun'dai, outside her people.
- Hannibus: And worse, she was raised to be a weapon. Raised by fanatics serving an uncaring god.
- Hannibus: Still. She has given me a small place in her life and it's a place I cherish.
- Hannibus: I can never make up for the years she was alone. But I can give her what time I have to give.
- (Shows the previous options.)
- What are your plans now?
- Hannibus: Now we try and build a relationship. It's too late for me to tell her bedtime stories, or to sing her lullabies.
- Hannibus: So I shall teach her instead. I shall teach her how to decimate your enemies atop a great dragon.
- Hannibus: I shall teach her how to reach into the mind and urge it into battle, even from afar.
- Hannibus: I shall teach her how to sow a field and how to raise animals. I shall teach her to respect life as well as how to destroy it, if she needs to.
- Hannibus: One day I hope she thinks of me as 'father' but for now I will settle for teacher.
- (Shows the previous options.)
- [Ask about something else]
- [Leave]
- (Dialogue ends.)
- Select an Option
- [Leave]
- (Dialogue ends.)
Afterwards
[edit | edit source]Attempting to enter the door
[edit | edit source]Before Hannibus is at the scene
[edit | edit source]- Player: I can't see a way to open this door.
After Hannibus is at the scene but before talking to him
[edit | edit source]- Player: Hmm, perhaps I should talk to Hannibus.
Talking to Hannibus outside
[edit | edit source]- Hannibus: Ah, hello, Player. You discovered this place too, I see.
- Hannibus: According to that tablet, behind these doors should rest the sleeping Nodon.
- Player: Nodon? What do we know about them?
- Hannibus: I understand you have encountered the Dactyl and Necrosyrtes before. The Nodon are...were a third dragonkin creed.
- Hannibus: My research suggests there was a fourth, but I have not been able to learn even their title.
- Player: A creed? Is that more like a caste or faction or what?
- Hannibus: More like a faction. They are all dragonkin, but the different creeds held very different philosophical ideologies.
- Hannibus: The Nodon were pragmatic. To deal with the curse, they simply went into a long hibernation. I think some of them may be here.
- Hannibus: Unfortunately, I could not open this door. I believe it needs a key - the tablet referenced some sort of crystalline device, if I understood correctly.
- (Without the dragonkin device:)
- Hannibus: Have you found a dragonkin device artefact and restored it yet? Something you've unearthed from the ruins, perhaps?
- Hannibus: It would be some sort of uniform multi-sided shape, like a large gemstone.
- (With the dragonkin device:)
- Hannibus: Something rather like that device you're holding - you should try that on the door.
Attempting to enter door
[edit | edit source]- Player: This dragonkin device is responding to this door. I wonder...
- Player interacts with the door. The screen fades out and back in. The player is in Nodon Hibernatorium.
Talking to Hannibus outside
[edit | edit source]- Hannibus: Let us go inside.
Talking to Hannibus inside
[edit | edit source]- Player: What is this place? And are those dragonkin in those tanks?
- Hannibus: Indeed, they are. I believe this place is some kind of hibernation chamber...a hibernatorium, if you will.
- Player: Sleeping dragonkin it is. Well, let's try not to wake them up...
- Hannibus: Not only sleeping. They are...dreaming? Yes, and also connected.
- Player: Like a shared dream?
- Hannibus: Hmm, I believe I might be able to temporarily connect us to their dream.
- Player: Would that be safe?
- Hannibus: So long as we do not interact directly with the dreamers, we should go unnoticed. Shall we?
- Enter Nodon hibernatorium shared dream?
- Yes.
- Screen fades out and back in, and the player is in the shared dreamscape.
- Not right now.
- Player: Let me look around a little more first.
Talking to Hannibus in the dream
[edit | edit source]- Player: So, is this a dream? We're still in the hibernatorium.
- Hannibus: Yes. This is a shared dragonkin dreamscape. These two are reliving a shared memory of this place.
- Hannibus: Want to see?
- Start Nodon caretakers memory?
- Yes.
- Two Nodon caretakers, Vashara and Salabok, appear.
- Nodon caretaker: Vashara check hibernatorium.
- Vashara walks out of the hibernatorium.
- Nodon caretaker: Why stuck with Vashara? Vek.
- Nodon caretaker: Always complaining.
- Nodon caretaker: Always ask same question.
- Nodon caretaker: Always too slow at work.
- Nodon caretaker: Hurry up Vashara?
- Nodon caretaker: There you are. Check hibernatorium.
- Salabok walks over to the dragonkin pylon.
- Nodon caretaker: Opening shields now.
- (Only on the first time:)
- (If you are too far away:)
- You see the dragonkin enter some symbols into the pylon interface. Perhaps you should take a closer look.
- (If you are close enough:)
- You see the symbols the dragonkin entered into the pylon interface.
- (If you are too far away:)
- No.
- Hannibus: We can disconnect from this dream if you wish?
- Exit shared dream?
- Yes.
- Player exits the dream.
- No.
- (Dialogue ends.)
Talking to Hannibus to re-enter the dream
[edit | edit source]- Hannibus: Shall we re-enter the Nodon shared dream?
- (Same as above.)
Shared dream
[edit | edit source]Talking to Hannibus
[edit | edit source]Before Vashara has exited the hibernatorium
[edit | edit source]- Hannibus: Pay close attention to what each of them does. Try to see what both of them do.
- Hannibus: We can disconnect from this dream if you wish?
- EXIT SHARED DREAM?
- Yes.
- The screen fades out and back in. Player and Hannibus appears back in the non-dream variant of hibernatorium.
- No.
- (Dialogue ends.)
- Yes.
With the dream in process and not having learned the passphrase
[edit | edit source]- Hannibus: Perhaps you should follow the one that went outside.
- (Same as above.)
With the dream in process and having learned the passphrase outside but not having seen the code inside
[edit | edit source]- Hannibus: Perhaps you should stay inside this time to watch what this one does.
- (Same as above.)
After overhearing the passphrase outside and seeing the code inside
[edit | edit source]- Player: I think I might have seen all I needed to in this dream.
- (Same as above.)
Cycling symbol on dragonkin pylon
[edit | edit source]Before seeing the dragonkin enter the code
[edit | edit source]- Player: These look to be the same symbols I saw in the non-dream hibernatorium.
After seeing the dragonkin enter the code
[edit | edit source]First time
[edit | edit source]- Player: Aha! The dreaming dragonkin changed these. I should remember these symbols and try inputting them outside of this dream.
Afterwards
[edit | edit source]- Player: Oh, right. I should remember these symbols and try inputting them outside of this dream.
Exiting the hibernatorium with the dream in process
[edit | edit source]- Vashara walks towards the door in the north while saying the following.
- Nodon caretaker: Why stuck with Salabok? Vek!
- Nodon caretaker: Always impatient.
- Nodon caretaker: Always ignore me.
- Nodon caretaker: Never takes me seriously.
- (If you are close enough:)
- Nodon caretaker: Hepencaraun!
- You hear the dragonkin use the passphrase: 'Hepencaraun'
- (If you are too far away:)
- Nodon caretaker: *unintelligible!*
- You hear the dragonkin says something but can't make out what at this distance.
Cycling symbols
[edit | edit source]Before learning the code
[edit | edit source]- Player: This is all dragonkin to me. I'm not sure what I'm doing here...
After learning the code but before entering the correct code
[edit | edit source]Cycling the left symbol to correct variant
[edit | edit source]- Player: I think this was the symbol here.
- (If all symbols are correct:)
Cycling the middle symbol to correct variant
[edit | edit source]- Player: This one looks right.
- (If all symbols are correct:)
Cycling the right symbol to correct variant
[edit | edit source]- Player: Looks good.
- (If all symbols are correct:)
All symbols correct
[edit | edit source]- Player reaches forward and presses a button, and a sound is heard.
- Player: That's it! These are the symbols the dragonkin input in the dream. Now to press this last button...
- Hannibus: Indeed, I heard something power down in the chamber below.
After entering the correct code
[edit | edit source]- Player: I've already used this to power down the shield in the chamber below.
Talking to Hannibus after entering the code
[edit | edit source]- Player: I think I've learned all I can from these two Nodon caretakers.
- Hannibus: Head into the lower chamber, and I will join you there.
- (Same as above.)
Lower chamber
[edit | edit source]Talking to Hannibus outside the northern door
[edit | edit source]- Player: After you, Hannibus.
Attempting to enter the northern door
[edit | edit source]Before overhearing the passphrase
[edit | edit source]- Player: I can't see a way to open this door. Perhaps I can learn more with Hannibus's help.
After overhearing the passphrase
[edit | edit source]- Player: Hmm, what did that dragonkin in the dream memory say?
- What did the dragonkin say?
- Hesente!
- Player: Hesente!
- Player: No, that wasn't it...
- Crasortius!
- Player: Crasortius!
- Player: No, that wasn't it...
- Vek!
- Player: Vek!
- Player: No, that wasn't it...
- Hepencaraun!
- Player: Hepencaraun!
- You enter the lower chamber of the hibernatorium, within this dream.
- The screen fades out and back in. The player appears in the lower chamber.
- Vertentis!
- Player: Vertentis!
- Player: No, that wasn't it...
Talking to Hannibus inside
[edit | edit source]Before visiting the pool
[edit | edit source]- Hannibus: The dragonkin in these pods are reliving a different dream from the caretakers in the upper chamber.
- Hannibus: After practising on those two upstairs, I think I might be able to guide these dragonkins' dream towards Kerapac.
- Hannibus: I am picking up the term 'Kindra council' from two of these dragonkin.
- Hannibus: Perhaps their dream can enlighten us some more about him and how he thinks.
- Enter Kindra council shared dream?
- Yes.
- Screen fades out and back in, and the player is on the shores in the east part of Anachronia.
- Not right now.
- Player: Let me look around a little more first.
After visiting the pool
[edit | edit source]- Hannibus: I think there is more we need to learn from this dream...
- (Same as above.)
The Kindra council memory
[edit | edit source]Attempting to jump across the sunken column
[edit | edit source]- Hannibus: Not that way, Player. I am up the hill by this pool.
Talking to Hannibus
[edit | edit source]Only on the first time
[edit | edit source]- Hannibus: This pool appears to be where this so-called Kindra council held forums.
- Hannibus: Are you ready for me to connect to their dream?
- Start Kindra council memory?
- Yes.
- (Continues below.)
- No.
- Hannibus: We can disconnect from this dream if you wish?
- Exit shared dream?
- Yes.
- The screen fades out and back in. The player appears back in the lower chamber with Hannibus.
- No.
- (Dialogue ends.)
- Several dragonkin appear around the pool.
- Sakirth (Syrtes elder): We are all here. I call this Kindra council session to order.
- (With unknown conditions:)
- Player: Oh, I think that's Sakirth, leader of the Necrosyrtes.
- (Continues below.)
- (With unknown conditions:)
- Player: Oh, I think that's Sakirth, one of the most prominent Necrosyrtes.
- (Continues below.)
- Kerapac (Dactyl fledgling): Very well, each creed shall put forth their plan to deal with Jas and the other destroyers.
- Hannibus: And there is Kerapac...well, the dreamers' memory of him, at least. He is not actually in hibernation.
- Player: How can I tell which are dreamers and which are their memories?
- Hannibus: I believe only the two Nodon are reliving this memory. The others are just as the Nodon remember them. There may be some bias in what we see here.
- Maragan (Nodon elder): The Nodon are working with the other creeds to build a hibernatorium north of here.
- Maragan (Nodon elder): Surviving the Abyss and then building this city has taken a toll on our people. We must replenish our strength before we do anything with the elders.
- Daraval (Nodon fledgling): The Nodon young support Maragan's plan.
- Kerapac (Dactyl fledgling): Of course you would side with your mate. We have been through so much to get here. Now is the time to push forward, not sleep.
- (With unknown conditions:)
- Daraval (Nodon fledgling): The technology being created is already having wider implications. Skeka is working on some experiments with the local fauna, with the assistance of the hunter, Varanus.
- (Continues below.)
- (With unknown conditions:)
- Daraval (Nodon fledgling): The technology being created is already having wider implications. Skeka is working on some experiments with the local fauna.
- (Continues below.)
- Dahaka (Aughra elder): Perhaps so, but I concur with Kerapac. We must take this opportunity to learn about this newly created universe.
- Abracas (Aughra fledgling): The Aughra are preparing many expeditions through the Abyss to new worlds.
- Player: Aughra, what's that?
- Hannibus: Ah, this must be the fourth dragonkin creed. I can finally put a name to them, though there are very few accounts of them at all.
- Kerapac (Dactyl fledgling): Our kind have spent too long in the Abyss. We were lucky that it has had no lasting ill effects on our bodies, but spending more time within it is folly.
- Abracas (Aughra fledgling): This is not a concern for the Aughra. Our minds are what makes us dragonkin; our bodies merely crude flesh.
- Kerapac (Dactyl fledgling): And what of the Syrtes?
- Player: Syrtes? Why not Necrosyrtes?
- Hannibus: I sense no mocking here. There is respect in Kerapac's voice. No doubt, this was the original name of this creed.
- Sakirth (Syrtes elder): We intend to seek out the leader of these elder beings - Jas - and show it our value.
- Strisath (Syrtes fledgling): They destroyed our world, our universe, with purpose. They destroyed us unknowingly. Beings of such immense power should be respected from afar.
- Kerapac (Dactyl fledgling): And you would rather we supplicate ourselves to such power than rise up to meet it? This is not the dragonkin way.
- Strisath (Syrtes fledgling): No, once they are aware of us, they will see we are worthy of respect. We are unique within their creation.
- Dahaka (Aughra elder): You cannot make peace with such beings. This is idealistic folly.
- Kerapac (Dactyl fledgling): Indeed, the only way to obtain respect from such beings is to match it in stature, surpass it even.
- Sakirth (Syrtes elder): And you call us naive...
- Kerapac (Dactyl fledgling): Except my idea is not folly. I have been studying them and how they sculpted this universe, and have drawn up designs for a device that will not only match their power, but rival it.
- Kerapac (Dactyl fledgling): My device generates a new form of energy, the likes of which is unseen on this world, indeed not seen in this universe: shadow anima.
- Kerapac (Dactyl fledgling): With it, we can rapidly advance our civilisation and stand shoulder to shoulder with the destroyers. They would not dare oppose us, and we can live in peace and prosperity.
- Sakirth (Syrtes elder): This sounds dangerous. We would be like mosquitos attempting to feast on their blood; we could be easily swatted.
- Strisath (Syrtes fledgling): We all witnessed how easily our home was brought to ruin. We were not all so lucky to evacuate in time.
- Kerapac (Dactyl fledgling): You collectively would all rather run away to the Abyss, hide in your minds or have us become servants. These things are not the dragonkin way!
- Abracas (Aughra fledgling): You do your kin a disservice, Kerapac. We do these things for our own betterment, not out of fear.
- Dahaka (Aughra elder): Your plan for the Dactyl is sound and of value to our people, but the Kindra urges caution. For the Syrtes plan too, Sakirth.
- Daraval (Nodon fledgling): Indeed. The Nodon align with the Aughra here. We shall continue on with our own plans, but we insist your two creeds keep the Kindra informed of your own progress.
- Sakirth (Syrtes elder): This is acceptable to us.
- Kerapac (Dactyl fledgling): ...
- Kerapac (Dactyl fledgling): Also to the Dactyl.
- Hannibus: I believe that is the end of this Nodon memory.
- Player: We didn't learn much - we already knew Kerapac had some sort of device. We still don't know what it does or is, other than it supposedly generates 'shadow anima', whatever that is.
- Hannibus: Let me see if I can steer these Nodon to a future Kindra meeting.
- All but two of the dragonkin disappear.
- Player: Um, Hannibus? These two dragonkin didn't disappear like the rest. Is that supposed to happen?
- Hannibus: It is okay.
- Player: I'm not so sure this is a good idea...
- Maragan turns towards the player.
- Maragan (Nodon elder): Hesente!
- Player: Er, I think one of them has noticed us.
- Hannibus: Please, I must concentrate.
- Daraval turns towards the player.
- Daraval (Nodon fledgling): Hesente!
- Player: Hannibus!
- Maragan (Nodon elder): What manner of beings are you? How did you invade our dream? You carry the stench of Kerapac's device.
- Daraval (Nodon fledgling): The elder asked you questions. Answer them!
- Hannibus: Ah, I may have made an error in judgement.
- Player: We apologise...um, Maragan, is it? We meant not to intrude. We only entered here to discover more about Kerapac.
- Hannibus: Him and this device of his. He has become a threat to the world. Would you help us stop him?
- Hannibus: We were hoping to see how his experiments fared in your other Kindra council meetings.
- Maragan (Nodon elder): There were no other meetings. Kerapac did not keep his word, turned on his device without Kindra approval.
- Daraval (Nodon fledgling): Maragan, I told you we should not have gone into hibernation when we were cursed! Kerapac has taken it upon himself once again.
- Maragan (Nodon elder): Perhaps we have slept too long, Daraval. Very well, vekkin. You saw in our dream here Kerapac's intent for his device. Then, let me share with you the direct result of his actions!
- Hannibus: This is going to hurt...
- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- (The following is shown as a cutscene:)
- Cutscene begins.
- ???: The dragonkin of the Dactyl were regarded for their scientific prowess. And none were as renowned as Kerapac.
- ???: It was to riotous applause that Kerapac unveiled his latest invention. A device he promised would spark a new dawn of dragonkin science.
- ???: A machine capable of generating limitless power by flooding the world with corruption.
- ???: The possibilities were endless.
He believed that with power of this scale, the dragonkin would rival the creators themselves. - ???: Pride precedes a fall.
- ???: Before Kerapac could celebrate his creation, the Elder Gods' displeasure was made known.
- ???: Jas, the eldest of them, laid waste to the dragonkin cities.
- ???: In moments, the work of centuries was undone and the dragonkin fled in terror.
- ???: Jas bound the dragonkin to the Catalyst, an elder artefact of great power.
- ???: The dragonkin sought the power of the Elder Gods, and their wish was granted.
- ???: Pride precedes a fall.
- Cutscene ends.
- (Continues below.)
- Hannibus: We can disconnect from this dream if you wish?
- Exit shared dream?
- Yes.
- (Continues below.)
- No.
- (Dialogue ends.)
- The screen fades out and back in. The player appears outside Nodon Hibernatorium.
- You stumble out of the dream weary headed. As you and Hannibus recover, you hear voices at the southern entrance of the hibernatorium and the two of you head over to investigate.
- Charos: Ah good, there you are.
- Charos: So whilst you've been following up that lead with Hannibus. Thok and I have been studying the island a little more.
- Charos: Turns out there's a whole wealth of ancient dragonkin knowledge waiting to be uncovered.
- Charos: Why I could spend years unearthing their secrets. Imagine the technology, imagine the power we could...
- Thok: Listen! Do you hear something. Thok can sense the encroaching presence of evil!
- Player: What does that mean?
- Hannibus: Thok is right, I can feel...something approaching the ruins.
- Charos: Ah yes, I can feel it now. The resonance of elder artefacts mixed with a touch of dragonkin arrogance.
- Player: Kerapac. He must have realised what we've uncovered and it seems important enough to warrant the personal touch.
- Player: Be ready. I doubt this is a friendly hello.
- Camera fades out and back in. The party walks down the north side of the ruins, where Kerapac approaches.
- Kerapac: So, you have discovered the sleeping Nodon. A fascinating example of the futility of hope.
- Kerapac: The Nodon were our builders, our architects and the visionaries who were able to raise up the mightiest of dragonkin cities.
- Kerapac: Yet, when faced with the threat of the elder gods, the cowards chose to sleep through it. To dream of better worlds in the pointless hope of waking into one.
- Kerapac: Pointless. One cannot simply hope for a better world, one must be willing to do what it takes to create that world.
- Kerapac: But hope is such a powerful vice. The weakest people will always yearn to give in to it.
- Hannibus: It isn't weak to hope, Kerapac, it's a belief in better things. That belief stops you giving up. It empowers you.
- Hannibus: Hope can stop you doing something terrible. Kerapac, my friend, you've lost hope and look what you've become. What you might do.
- Hannibus: Please my friend, stop this madness and work with us. We can find another way.
- Thok: Hah! This villain has had enough chances. Thok will put a stop to him right now!
- Kerapac: This is pointless. There is no battle here, no conflict. You cannot stop me, I have the Needle. Still, fight me if you must.
- Kerapac: Reason has not worked, so come, witness the futility of your efforts.
- Thok: Villain!
- Thok uses Meteor Strike and attacks Kerapac while Charos attacks with magic.
- A boss health bar appears for Kerapac, with 5,000,000 life points.
- (Thok occasionally says one of the following while he continues attacking:)
- Thok: Die, scaly beast!
- Thok: Grrr!
- Thok: Thok smash!
- (Charos occasionally says one of the following while he continues attacking:)
- Charos: Honestly, you are the worst.
- Charos: Take this!
- Kerapac: I am inevitable.
- Charos: What is this madness? He's healing instantly.
- Thok: Even Thok cannot harm him.
- Kerapac: You see now?
- Kerapac: This is no fight you can win.
- Kerapac: I control the Needle. I control time itself.
- Kerapac: Any harm you do me, I unwind and remove.
- Kerapac: Abandon hope. I have already won.
- Kerapac: There, you see now? There is nothing you can do to me.
- Kerapac: I control the flow of time as easily as you control your breathing. Any harm you inflict on me, simply never was.
- Kerapac: I could destroy you now. I could unmake your very birth. You would simply never be. I could do this, but I won't.
- Kerapac: I am not a monster. I am no wicked villain laughing from my throne of bones. I do not wish to kill this world, but there is simply no other way.
- Kerapac: The elder gods have awoken. It is only a matter of time before their eggs hatch and the elder gods tear apart not only this world, but all other worlds.
- Kerapac: My people have seen this happen, know first-hand the devastation that such an act causes.
- Kerapac: If one world is the price to prevent that happening to all other worlds. It is a fair price.
- Kerapac: But I understand how little comfort that is to you and your kind. So I offer you this gift, the abscence[sic] of hope.
- Kerapac: Know that you cannot stop me. So do not waste your final moments in fruitless attempts to thwart me.
- Kerapac: Go spend time with loved ones. Friends and family. Celebrate your lives together, bury old grievances and prepare yourselves for an afterlife with a clean conscience.
- Kerapac: Few are granted such a gift. For what little friendship we had, I urge you not to squander it.
- Cutscene ends, and Kerapac flies away.
- Hannibus: So, that's it then? Perhaps we could evacuate some of the population?
- Charos: A mass evacuation's practically impossible. We could get a scant few hundred through the World Gate, at best.
- Hannibus: Then perhaps we should take his advice and spend time with our loved ones. I should go and see Vindicta, see if I cannot be a father to her in her final hours.
- Select an Option
- [Say something.]
- Player: No. I won't give up. Kerapac may have power, but I've faced down powerful foes before.
- Player: I've stood up to demons, dragons, gods and the warped abominations of Xau-Tak. I am not going to surrender to some blue dragonkin with a superiority complex.
- Thok: YES! Thok agrees with Player. This villain thinks he can scare us with cheaty magic tricks?
- (Continues below.)
- [Remain quiet.]
- Thok: NO! We cannot give up! We cannot surrender! Kerapac is a villain, and villains lie.
- Thok: He says we cannot hurt him. Thok says we just need to hit him harder!
- Thok: You can always find a bigger stick to hit someone with!
- (Continues below.)
- Thok: We are some of the mightiest warriors in the world. Thok is strongest, obviously.
- Thok: Player is Guardian of Worlds and would never give in!
- Thok: Hannibus, though tiny, rides mighty dragons into battle!
- Thok: Charos is...
- Thok: Come to think of it, Charos probably would give up.
- Charos: I am standing right here and, aside from his last comment, I agree with Thok.
- Charos: Which makes me feel a little ill.
- Charos: But Thok is right. The only way that Kerapac guarantees victory is if we give up. Direct combat failed, sure, but there are more weapons in our arsenal.
- Charos: And the most powerful weapon of all is...
- Thok: THOK'S FISTS!
- Charos: Knowledge. I was going to say knowledge. I hate you, I want you to know this.
- Player: You're right. We need to see what more we can learn. Charos, you investigate the dragonkin ruins, see if there are any more secrets you can uncover.
- Charos: On it.
- Player: Hannibus, you see if there's anything more you can learn from the sleeping Nodon.
- Hannibus: I'm not sure there's much more they're willing to share, but I'll see what I can do.
- Player: I'll return to Seren and see if she and the council have any additional leads.
- Player: Thok, you...err...
- Thok: I shall punch some dinosaurs, they might know something!
- Player: Sure, you... you go do that.
- Player: We'll meet back at the base camp after I've spoken to Seren.
- Player: Kerapac won't get rid of us that easily.
With memory in process
[edit | edit source]- Hannibus: This pool appears to be where this so-called Kindra council held forums.
- Select an Option
- Continue memory
- Exit dream
- The screen fades out and back in. The player appears in the lower chamber with Hannibus.
With memory in process
[edit | edit source]- Hannibus: Do you wish to leave this dream or shall we continue eavesdropping?
- Exit shared dream?
- Yes.
- The screen fades out and back in. The player appears in the lower chamber with Hannibus.
- No.
- Hannibus: I will once again connect us to their dream.
- (If the conversation previously talked about Sakirth:)
- (If the conversation previously talked about two Nodon:)
- (If the conversation previously talked about Skeka:)
- (If the conversation previously talked about the Aughra:)
- (If the conversation previously talked about the Syrtes:)
- (If the conversation previously talked about the Elder Gods:)
- (If the conversation previously talked about the Nodon align with the Aughra:)
- (If the conversation finished:)
- (After two dragonkin are left:)
- (After both dragonkin find Hannibus and the player:)
- (After the Nodon regret going into hibernation:)
Missed the cutscene
[edit | edit source]- Player: I missed whatever Maragan communicated to you.
- Hannibus: You must see it. Let me share it with you again.
- (Same as above.)
Talking to any of the characters on Anachronia after Kerapac has flown away
[edit | edit source]Entering the lower chamber
[edit | edit source]- Player: Hepencaraun!
- The player enters the lower chamber.
Talking to council members
[edit | edit source]Anyone but Armadyl, Azzanadra, Icthlarin, or Seren
[edit | edit source]- Zarador: Why are we all standing round here just waiting? Shouldn't we be sending everything we have at Anachronia?
- Lord Daquarius: This beast is correct. With our combined forces we can level the island, tear his lair out from under him.
- Seren: It is not yet the time for violence. Whatever Kerapac is up to, we cannot risk tipping his hand and forcing him to move his plan forward.
- Seren: This is a delicate affair and we need to show restraint.
- King Roald: You're right, of course, Lady Seren. Now is not the time for reckless actions.
- The council start to bicker among themselves again.
- Seren: World Guardian, leave them to their arguments and come speak with me.
Armadyl
[edit | edit source]Azzanadra
[edit | edit source]- WHAT DO YOU WANT TO SPEAK ABOUT?
- Desperate Times
- Desperate Measures
- Do you have anything for me?
- (Non-quest dialogue.)
Icthlarin
[edit | edit source]Seren
[edit | edit source]Only on the first time
[edit | edit source]- Seren: Hello again, Player, I hope you are here with good news?
- Zarador: Yes, what news have you brought us?
- Vanescula Drakan: Have you uncovered Kerapac's plan?
- Zanik: Can we stop him? There is a restlessness in the underworld, I worry something awful is going to happen, soon.
- Seren: As you can see, time is of the essence.
- Player: I'm afraid I am the bearer of bad news. When Kerapac took control of the Needle, he managed to make himself invulnerable.
- Player: Whatever we do to him, whatever harm we inflict, it just vanishes as though it was never there.
- Seren: Ah, yes, I was worried that would be the case. The Needle is one of the most powerful artefacts. Its ability to control time makes it almost unstoppable.
- Player: I like that word, 'almost'.
- Seren: Yes. Unfortunately we don't know much about the Needle. We don't know its strengths or weaknesses.
- Seren: Fortunately, we do know someone who might.
- Player: Primrose?
- Seren: Indeed, the Needle's former host, Gail. Known now, and before, as Primrose.
- Seren: If there are any answers to be had, then I imagine that she will be the one with them.
- Player: I'll go and see if Primrose has any answers for us.
Afterwards
[edit | edit source]- Seren: Go and speak to Primrose, she might know something about the Needle we can use.
Talking to Primrose
[edit | edit source]Only on the first time
[edit | edit source]- Select an Option
- Ask about Desperate Measures.
- (Continues below.)
- (Non-quest dialogue) Talk about something else.
- Primrose: How can I help you?
- Select an Option
- (Only after asking if the Needle can be counteracted or if it has any weaknesses:) Can the Needle be destroyed?
- (Only after asking if the Needle has any weaknesses:) Can the Needle be counteracted?
- (Only after asking if the Needle can be counteracted:) Does the Needle have any weaknesses?
- (Only after asking about Gail or what it was like being her:) Was she vulnerable to anything?
- Primrose: Foolhardy adventurers and evil dragonkin apparently.
- Player: Yeah, sorry about that.
- Primrose: But, to more seriously answer your question, I'm afraid I really don't know.
- Primrose: As Gail, I kept myself hidden, so I never had to face anyone in battle. So I have no idea what my weaknesses are.
- Primrose: I'm afraid elder artefacts don't come with a guidebook.
- (Shows the previous options.)
- (Only after asking about Gail or if she's vulnerable to anything:) What was it like being her?
- Primrose: It was wonderful. She was so...free.
- Primrose: As Gail, I could go anywhere, be anyone.
- Primrose: Well, as long as I didn't stray too far from the Needle.
- Player: You were tied to it?
- Primrose: Something like that. The Needle and I were deeply connected. It was a part of me as I was a part of it.
- Primrose: It's an impossible to describe bond. Like we were attached by the soul.
- Player: As Kerapac has the Needle, I don't think that helps us much.
- Player: Hrmm. Whilst I know you don't know how to defeat Kerapac, you have given me some ideas. .[sic]
- Player: If the Needle forges a connection with its user and the Needle itself has something like a will of its own.
- Primrose: You're wondering if we can turn that connection against Kerapac?
- Player: Something like that yes.
- Primrose: I'm sorry, I have no idea how I'd do that.
- Player: No, but perhaps Seren or the council might have some ideas.
- (Shows the previous options.)
- (Only if not asked last:) Ask how she's doing.
- Primrose: I'm healthy and I'm home. There's been a lot of difficult conversations, but we're getting through them.
- Primrose: Mum's been really trying. She's still overly protective, but she's learned to let go. She even let me write a letter to Sloop.
- Primrose: He's...he's with someone else now.
- Primrose: But we're still friends.
- Primrose: I don't quite know whether I'd call what Kerapac did to me a good thing...but it's not all bad.
- Primrose: I do miss Gail a bit, though.
- (Shows the other options.)
- (Only if asking if the Needle can be counteracted wasn't asked last:) Ask about the Needle.
- Primrose: Ah yes, that. Being connected to the Needle is...indescribable. Past and present so easily melded together and I could undo any mistake with a simple gesture.
- Primrose: No one should have that power.
- Select an Option
- (Only if not asked last:) Can the Needle be destroyed?
- Primrose: I'm sorry I have no idea. It's powerful, and it protects itself.
- Primrose: How do you harm something that can undo whatever harms it?
- (Shows the previous options.)
- Can the Needle be counteracted?
- Primrose: You're really asking the wrong person there. I was its agent, its...voice, I suppose. I wasn't its master.
- Primrose: The Needle has a will of its own, you see. As Gail I could direct it, but I could never act against it.
- Player: So it's intelligent?
- Primrose: Not really. Not like you or I. But there's a power there, a strength that threatened to overwhelm me if I wasn't too careful.
- (Shows the previous-to-previous options.)
- Does the Needle have any weaknesses?
- Primrose: Not that I know of, sorry. It can manipulate time itself, there's no defence against that.
- (Shows the previous-to-previous options.)
- [Ask something else.]
- Ask about Gail.
- Primrose: Haha. I really don't know what I can tell you there, but I'll help where I can.
- (Shows the other options.)
- [Leave.]
- (Dialogue ends.)
Afterwards
[edit | edit source]- Select an Option
- Ask about Desperate Measures.
- Primrose: I'm sorry I couldn't be more helpful.
- (Non-quest dialogue) Talk about something else.
Reporting back to Seren
[edit | edit source]Only on the first time
[edit | edit source]- Player: Sadly Primrose didn't have anything concrete we could use, but she did give me some thoughts.
- Player: The Needle has some sort of will of its own and a connection with its owner. If we could disrupt that connection, he'd lose his power.
- Seren: I don't suppose Primrose knows how to do that?
- Player: I'm afraid not.
- Seren: How unfortunate. I had hoped...well, I suppose that leaves us with no other choice.
- Seren: I had wanted to not involve them, to avoid risking their ire, but we are out of options.
- Seren: If we want to know how to stop an elder artefact, we will need to speak to its creator.
- Seren: Get your affairs in order Player, it's time we bring you face to face with the most powerful being in existence.
- Seren: Meet me outside the Heart of Gielinor. I shall arrange an audience with Jas.
- Player: We're going to talk to an elder god?
- Seren: We are out of options. They may be the only ones who can stop this.
- Seren: But these negotiations are going to be difficult, we cannot afford mistakes.
- Seren: One wrong move and Jas could decide to end this world once and for all.
- Seren: So be on your best behaviour.
Afterwards
[edit | edit source]- Seren: Meet me outside the Heart of Gielinor. I shall arrange an audience with Jas.
Meeting Jas
[edit | edit source]Talking to Seren
[edit | edit source]- Seren: Hello, Player. I have spoken with my aunt. She is willing to listen to what we have to say.
- Seren: Be careful with your tone, remember who these are. The creators of the universe.
- Seren: If we say the wrong thing, if we upset them, it's not just our lives that are in danger.
- Seren: The fate of the entire universe could well be in our hands.
- Player: No pressure.
- Seren: Are you ready?
- Select an Option
- Yes.
- (With a follower out:)
- Seren: It seems rude to bring a familiar with you. It would be best to dismiss it before continuing.
- (Without a follower out:)
- (Continues below.)
- (With a follower out:)
- No.
- Seren: Take your time, but try not to take too long.
- Player is transported before Jas.
- Voice of Jas: Speak.
- Choose an option:
- (If the player has learned about the barrier, and not asked this before:) Can you help?
- Player: Can you help me?
- Player: If I find a way to get through the barrier, to get to Kerapac directly. Is there anything you can do?
- Voice of Jas: Yes.
- (Without one free backpack space:)
- Voice of Jas: You have insufficient carrying capacity.
- Voice of Jas: Rectify this and return.
- Player teleports back out to the entrance of Heart of Gielinor.
- (With one free backpack space:)
- Voice of Jas: Bring this to the dragonkin.
- Voice of Jas: It will correct the mistake.
- Player receives Eye of Jas.
- You feel a weight in your backpack as an item forms itself out of the air.

- Select an Option
- Will it kill him?
- Voice of Jas: No.
- (Continues below.)
- What will it do?
- (Continues below.)
- Voice of Jas: It will remove his control of the Needle.
- Voice of Jas: Then we will resolve the situation.
- Player: That sounds ominous. You won't destroy the island or anything?
- Voice of Jas: Damage to the island will be minimal.
- Voice of Jas: If you act quickly.
- Voice of Jas: We cannot allow this situation to persist too long.
- Voice of Jas: Act now.
- Voice of Jas: Or we will.
- (Shows the previous-to-previous options.)
- [Ask about Kerapac.]
- Choose an option:
- [Tell Jas about the situation.]
- Player: Kerapac, one of the dragonkin, has taken control of an elder artefact. The Needle.
- Player: He's used it to bring a version of Orthen, the dragonkin island north of here, through time.
- Player: He's sealed himself away in the volcano, in his old lair. It seems like he wants to use something there.
- Player: We don't know exactly what he's up to, but we know it's targeted at you and the other elder gods.
- Player: And that as a result of his actions, it'll kill all life on Gielinor.
- Voice of Jas: Yes.
- Player: Wait, you know all this?
- Voice of Jas: Yes.
- (Shows the previous options.)
- Can you intervene?
- Player: Can you intervene?
- Voice of Jas: No.
- Select an Option
- Why not?
- Player: Why not?
- Select an Option
- Point out her power.
- Player: You're Jas, an elder god. Your power is unrivalled.
- Player: Why won't you deal with this, to you, relatively insignificant threat?
- (Continues below.)
- Query her weakness?
- Player: You're not telling me that Kerapac is more powerful than you?
- Voice of Jas: No.
- (Continues below.)
- Voice of Jas: The dragonkin is defended.
- Voice of Jas: He is shielded by the toxic substance.
- Player: Shadow anima? The substance his machine produced before you enslaved them?
- Voice of Jas: It is toxic.
- Voice of Jas: Anathema.
- (Shows the previous-to-previous options.)
- What good are you then?
- Player: What good are you then?
- (Same as below.)
- Voice of Jas: You attempt to insult us.
- Voice of Jas: Only proves your lack of value.
- (Shows the previous-to-previous options.)
- You can't or you won't?
- Player: You can't or you won't?
- Voice of Jas: The distinction is meaningless.
- Voice of Jas: We are the mechanisms of creation.
- Voice of Jas: Our intention and action are indistinguishable.
- (Shows the previous-to-previous options.)
- (If the player has learned about the barrier:) Tell me about the barrier.
- Player: Tell me about the barrier. How is Kerapac keeping you at bay?
- Voice of Jas: It is a barrier of the toxic substance.
- Voice of Jas: Its presence is anathema.
- Voice of Jas: We cannot abide.
- Player: So he's completely safe from you?
- Voice of Jas: Do not misunderstand.
- Voice of Jas: Our inaction is now a kindness.
- Voice of Jas: We can still remove him if we must.
- Voice of Jas: But the island will be removed with it.
- Voice of Jas: The resulting tidal forces.
- Voice of Jas: Will destroy your settlements.
- Voice of Jas: We assume you did not want this.
- Voice of Jas: Were we incorrect?
- Player: Nope. Nope. Definitely correct. Please don't do that just yet.
- (Shows the previous options.)
- (Only if never asked before:) You're useless!
- Player: You're useless! You're meant to be the all powerful elder gods and one annoying dragonkin is beyond you?
- (Same as below.)
- Voice of Jas Your meagre mind cannot comprehend.
- Voice of Jas If you are the champion of mortal life.
- Voice of Jas Then it has proved its lack of value.
- (Shows the previous options.)
- [Ask about something else.]
- Choose an option:
- [Ask about the Needle.]
- Choose an option:
- What is it for?
- Player: What is it for? What is the purpose of the Needle?
- Voice of Jas: To unpick and stitch together the strands of time.
- Voice of Jas: To undo mistakes and recover the lost.
- Voice of Jas: So that the anima of a world may bloom.
- (Shows the previous options.)
- Can it be stopped?
- Player: Can it be stopped?
- Voice of Jas: Yes.
- Player: How?
- Voice of Jas: It can be unmade.
- Voice of Jas: Or it can be deactivated.
- Voice of Jas: We can assume control.
- Voice of Jas: But we must be in its presence.
- Voice of Jas: But the dragonkin prevents this.
- (Shows the previous options.)
- (If the player has asked if the Needle can be stopped:) Can I assume control?
- Player: Can I assume control? Can I take over the Needle?
- Voice of Jas: No you cannot.
- Voice of Jas: Your nature prevents it.
- Player: What do you mean?
- Voice of Jas: You are not compatible.
- (Shows the previous options.)
- [Ask about something else.]
- Choose an option:
- [Ask about the Dragonkin.]
- Select an Option
- Why did you bind them to the stone?
- Player: Why did you bind them to the stone?
- Voice of Jas: To make them useful.
- Voice of Jas: The Catalyst needed protecting.
- Voice of Jas: They possessed the required qualities.
- (Shows the previous options.)
- What did the curse do to them?
- Player: What did the curse do to them?
- Voice of Jas: We do not recognise this term curse.
- Voice of Jas: The function of the binding was to protect the Catalyst.
- Voice of Jas: We linked their pain receptors to the usage of the Catalyst.
- Voice of Jas: We are aware that mortal life is motivated by these impulses.
- Voice of Jas: As the pain impulses increased we also amplified their other neurological functions.
- Voice of Jas: This resulted in increased reflexes, speed, magical aptitude.
- Voice of Jas: Combined and directed this served as an efficient system.
- (Shows the previous options.)
- Don't you feel guilty?
- Player: Don't you feel guilty? You enslaved and tortured an entire species.
- (Same as below.)
- Voice of Jas: Your rage is irrelevant.
- Voice of Jas: They served no purpose.
- Voice of Jas: So they were given one.
- (Shows the previous options.)
- Why were you angry about shadow anima?
- Player: Why were you angry about shadow anima?
- Voice of Jas: It is the toxic substance.
- Voice of Jas: It destabalises[sic] and destroys.
- Voice of Jas: It is anathema to this universe and our design.
- Voice of Jas: It cannot be permitted to be created.
- (Shows the previous options.)
- [Ask about something else.]
- Select an Option
- [Ask about the elder gods.]
- Player: Can you tell me about the elder gods?
- Voice of Jas: No.
- (Shows the previous options.)
- (Only if the "Can you help" option is not available:) [Leave.]
- Player teleports back out to the entrance of Heart of Gielinor.
Insulting Jas
[edit | edit source]First time
[edit | edit source]- Jas is not pleased with that. You feel her anger rising.
- (Continues with the dialogue leading here.)
Second time
[edit | edit source]- Jas is not pleased with that. You feel power fill the air.
- (Continues with the dialogue leading here.)
Third time
[edit | edit source]- Jas is not pleased with that. Her patience has expired.
- Voice of Jas: Enough!
- Voice of Jas: This experiment is over.
- Voice of Jas: I have reached my verdict.
- Voice of Jas: Mortal life shall end.
- Player teleports back out to the entrance of Heart of Gielinor.
- You shiver, as you remember an alternative life where you were shattered into atoms by the fury of one of the creators of the universe.
Talking to Seren afterwards outside Heart of Gielinor
[edit | edit source]- Player: That was harrowing. But I think I've got something that can help.
- Player: Jas says that it will remove Kerapac's control over the Needle.
- Seren: You handled that well Player. We are in a delicate time with the Elder Gods, one wrong step could have been the end of all of us.
- Seren: But you emerged not only unscathed, but also in possession of a powerful item.
- Seren: It's a gift from the elder gods, it's going to be important. Keep it with you.
- Seren: I heard what Jas said, time is of the essence. You should return to Anachronia and speak with your allies.
- Seren: With luck they might have discovered something that can help us end this.
- Seren: Before it's all too late.
Talking to the council after meeting Jas
[edit | edit source]Anyone but Armadyl, Azzanadra, Icthlarin, or Seren
[edit | edit source]- Moia: So that's it then, the Elder Gods are quite happy to wipe out whole cities if it protects them?
- Commander Zilyana: Hmmm, I wonder who else would happily wipe out entire continents just to protect themselves.
- Commander Zilyana: You know, the sort of person who would turn a rich and vibrant region into a scorched wilderness?
- Moia: No one thinks you're funny you arrogant pigeon.
- Armadyl: Let's not start this again. Especially not hurling insults like those.
- The council starts to bicker among themselves again.
Armadyl
[edit | edit source]Azzanadra
[edit | edit source]- WHAT DO YOU WANT TO SPEAK ABOUT?
- Desperate Times
- Desperate Measures
- Do you have anything for me?
- (Non-quest dialogue.)
Icthlarin
[edit | edit source]Seren
[edit | edit source]- (If the player has lost Eye of Jas:)
- (Without space in backpack:)
- Seren: I have something that you lost. But you will need some space free in order to carry it.
- (With space in backpack:)
- Seren: Here, you lost this.
- Player receives Eye of Jas.
- Seren hands you back the item that Jas gave you.

- Seren: A gift from an elder god should not lightly be discarded. Keep it with you, we will doubtless need it against Kerapac.
- (Continues below.)
- (Without space in backpack:)
- Seren: You need to return to Anachronia, your allies there are waiting for you.
Dinosaur invasion
[edit | edit source]Talking to Charos at the Anachronia base camp
[edit | edit source]- Charos: Before you say anything, Seren's already informed us that you've spoken with the big squid herself.
- Charos: I must say I am really quite impressed. You've stood in the presence of one of the creators of the universe and I don't smell a whiff of urine on you.
- Charos: Most people I know would have wet themselves in the presence of such a creature. Alien and all powerful.
- Charos: But from what I've been told, you've managed to come away with something useful. May I see?
- (Without Eye of Jas:)
- Player: Errr...
- Charos: You don't have it do you? It's in your bank or something?
- (Having lost Eye of Jas:)
- Player: Errr...
- Charos: YOU DESTROYED IT? WHAT IS WRONG WITH YOU?
- Charos: You are handed what may well be the literal deux ex machina that we need and you just throw it away?
- Charos: Did you think you were better equipped than the actual creators of reality to deal with this situation?
- Charos: Did you think a plucky attitude and a few sharks to snack on would be all that you need to deal with an immortal, invulnerable, dragonkin who can manipulate time itself?
- Charos: What was Guthix thinking? How are YOU the World Guardian? Thok would be better...
- Charos: AND HE'S AN IDIOT!
- Charos: ...
- Charos: *Sigh*
- Charos: I'm sorry. I'm much calmer now. I am in my happy place. It involves lots of knives and an imbecile that you will recognise.
- Charos: FROM YOUR MIRROR!
- Charos: And relax. Breathe in, Charos. Breathe out, Charos. Let calm soothing energies fill you.
- Charos: Perhaps you should go and find the MAGICAL GIFT FROM THE CREATORS OF THE UNIVERSE!
- (Having Eye of Jas in the bank:)
- Charos: I suspect you'll actually NEED the gift from the ELDER GODS if we're going to fix this.
- (With Eye of Jas:)
- You show the device to Charos.
- Charos: Well it's...shiny?
- Charos: I have absolutely no idea what that is. But hold on to it, it's going to be important.
- (Continues below.)
Talking to Thok or Hannibus at the Anachronia base camp
[edit | edit source]- Charos: Well, between us we seem to have made some interesting headway. Player has this shiny device, which should remove Kerapac's time wrangling threat.
- Charos: I've managed to uncover some interesting information about dragonkin security systems, which should prove useful.
- Charos: And Thok...
- Charos: Well Thok punched a couple of dinosaurs. Nothing useful came from it.
- Hannibus: ARGH!
- Player: Hannibus, are you alright?
- Hannibus: Can't you feel that? So...so much pain... Pain and fear... It's like a wave of suffering crashing all around us.
- Charos: This isn't good.
- Thok: Kerapac! The villain is making his move!
- Kerapac: Villain? How small you think Thok, it must be quite a terrible existence.
- Screen fades out and back in. Kerapac has appeared at the scene.
- Kerapac: I should have expected you would remain 'World Guardian'. Defiant to the end.
- Kerapac: You have no chance, no hope, no possibility of victory and yet here you stand.
- Kerapac: You even bring the trinkets of those who would enslave or destroy you. But it will do you little good. My barrier protects me even here.
- Kerapac: I bare[sic] you no ill will, Player. I would prefer that you spend your final days in the company of loved ones.
- Kerapac: But you have chosen to fight. A single reed standing against the flood. I understand, you're a warrior, a soldier.
- Kerapac: Only a death in battle would soothe your soul. I am a generous host. You shall have your wish.
- Kerapac: I have turned the creatures of this island towards this camp. Each one of them suffers a fraction of what drove my kin for millennia.
- Hannibus: No, Kerapac, they're just animals. Don't be so cruel.
- Kerapac: Cruel? CRUEL! You stand against me on behalf of the beings that tortured and enslaved my people for centuries and you dare lecture me on cruelty?
- Kerapac: No, I am far from cruel. I give you the gift of time, a chance to evacuate your people before I render this base camp to rubble.
- Kerapac: A kindness my kind never had.
- Screen fades out and back in. Kerapac has left the scene.
- Thok: That villain! Quickly, we should hurry. We need to get these people out of here.
- Thok: This will be a glorious fight, Player. Talk to Thok when you are ready!
Talking to Charos
[edit | edit source]- Charos: I am ready to fight when the dinosaurs arrive.
- Player: Is it just us to protect the entire base camp?
- Charos: Laniakea will join us when they arrive.
- Charos: Speak with Thok when you are ready.
Talking to Hannibus
[edit | edit source]- Hannibus: I have studied these beasts, I know their weaknesses.
- Player: Well, I'm happy you're here to help.
- Hannibus: Indeed. Speak with Thok when you are ready.
Talking to Thok
[edit | edit source]With items equipped in a hand slot
[edit | edit source]- Thok: Thok wants to lend you something, but your fists are full.
Without items equipped in a hand slot
[edit | edit source]- Thok: Thok ready to hit dinosaurs. Are you?
- Select an Option
- I'm ready.
- Player: I'm ready.
- Thok: No you not. Take Thok's stick.
- Player: It's fine, I have my own weapons.
- Thok: NO! You take Thok's stick, it's better.
- Player: Urrm... Okay then.
- The screen fades out and back in. The characters are getting ready for the dinosaur invasion.
- Charos: Player, I can hear the stampede. The dinosaurs are close now.
- Charos: The beasts are coming from all access points into the base camp.
- Charos: We have no time to flee. Most inhabitants have managed to get out, but we found these idiotic archaeologists still excavating nearby.
- Charos: When the dinosaurs arrive, they will likely start attacking out of confusion. They are stupid creatures.
- Charos: We must help to protect the base camp and I guess these archaeologists too.
- Charos: I see Thok has given you his stick, don't forget to use it! We will need everything we've got to push them back.
- Charos: When they come, I'll help with fire bolts. These can bounce between multiple targets if close enough, so should be efficient.
- Charos: When they arrive, what do you want me to focus on?
- Charos: The dinosaurs that are strongest, weakest, closest or furthest away?
- Select 'Target settings' on Charos to choose his focus.
- I'm not ready yet.
- (Dialogue ends.)
Laniakea moving to the area
[edit | edit source]- (During the tutorial:)
- Laniakea: I'm here to help!
- (Continues below.)
- (After the tutorial:)
- Laniakea: Don't start without me!
- (Continues below.)
- Laniakea walks down the stairs.
- Laniakea: Let's do this!
Attempting to start the wave before completing the tutorial
[edit | edit source]- You should finish off speaking with Charos before starting the encounter.
Moving anyone before setting a target for Charos
[edit | edit source]- To continue, select 'Target settings' on Charos to change his focus.
Setting a target for anyone but Charos
[edit | edit source]- Charos: Don't worry about the others target settings for now, come over and change mine.
Setting a target for Charos
[edit | edit source]- Charos: Perfect, I'll focus on those dinosaurs.
- Hannibus: I have spent a lot of time studying these beasts at the farm on Anachronia.
- Hannibus: I will be able to subdue them, stopping them still whilst they remain in my focus.
- Hannibus: I'll focus on the stronger creatures unless you tell me otherwise.
- Hannibus: Player, it would be beneficial to move me closer to the action, I think.
- Select Move on Hannibus and then select a location on the ground for him to move to.
Moving anyone but Hannibus
[edit | edit source]- Hannibus: Move me please, not them[sic]
Setting a target for anyone
[edit | edit source]- To continue, select Move on Hannibus and then select a location on the floor to move him.
Selecting a location for Hannibus
[edit | edit source]- Hannibus: Where do you want me?
- Click to move Hannibus
- (Once a location has been selected:)
- Player: Hannibus, move over there!
- Hannibus moves to the location.
- Hannibus: Thanks. When I get there, I'll start attacking any dinosaurs within range.
- Laniakea: I had enough time to prepare some poison bombs.
- Laniakea: When the dinosaurs are outside of my melee range, I will throw the poison bombs at them.
- Laniakea: If they get too close I'll use my spear. It's safer than spilling poison on myself.
- Laniakea: I'll target the dinosaurs furthest away to make the most of my poisons. Let me know if you want me to change focus.
- Thok: Thok will headbutt dinosaurs.
- Thok: Thok will headbutt and kill the STRONGEST dinosaurs.
- Player: Urrm, maybe try the weakest dinosaurs if you insist on using your head?
- Thok: NO. Thok hits the strongest dinosaurs.
- Player: Okay then.
- Charos: One last thing, Player.
- Energy starts indicating the dinosaurs' paths in the camp.
- Charos: I have focused on the flow of energy within the base camp to highlight the paths the dinosaurs will take when they arrive.
- Charos: Knowing this information should put us at an advantage when they arrive.
- Charos: Player, feel free to direct us around during the battle. If you want any of us to move, let us know.
- Charos: Good luck, everyone!
- When you are ready to start, press the 'Start' button.
Leaving Thok
[edit | edit source]- Thok: Are you sure you want to leave us?
- ARE YOU SURE YOU WANT TO LEAVE?
- Yes, I want to leave!
- The screen fades out and back in. The invasion has ended.
- No, I'm not ready to leave yet.
- (Dialogue ends.)
- Yes, I want to leave!
Moving a character
[edit | edit source]- [Character]: Where do you want me?
- Click to move [character]
- (Once a location has been selected:)
- Player: [Character], move over there!
- The character moves to the location.
Player attacking
[edit | edit source]- (One of the following is occasionally seen:)
- Player: Thok POWER!
- Player: Thok, where did you get this thing?
- Player: Wow... So much damage!
Thok attacking
[edit | edit source]- Thok: Thok SMASH
Losing
[edit | edit source]- The archaeologists flee, shouting the following lines at random.
- Archaeologist: Ahhhhhh!
- Archaeologist: HELP!
- Archaeologist: SO MANY CUTE DINOSAURS...
- Archaeologist: Why are you all so SCARY?
- Player: Wow, that was hard. I should speak with Thok and give it another go.
Trying again
[edit | edit source]First time
[edit | edit source]- Thok: Ready to try again?
- Select an Option
- I'm ready.
- Player: I'm ready.
- The dinosaur invasion preparation begins without the tutorial.
- I'm ready and would like to do the tutorial again.
- Player: I'm ready.
- (Same as above.)
- I'm not ready yet.
- (Dialogue ends.)
Afterwards
[edit | edit source]- Thok: This is tough. I make everyone hit harder?
- WOULD YOU LIKE TO PLAY THE EASY VERSION OF THE ENCOUNTER?
- Yes, I would like to play the easy version.
- Player: Yes, let's go!
- The dinosaur invasion preparation begins in easy mode without the tutorial.
- Yes, I would also like to do the tutorial again.
- Player: Yes, let's go!
- (Same as above.)
- No, I want to play at the standard version.
- Player: No, but I want to go again.
- The dinosaur invasion preparation begins as before without the tutorial.
- No but I would like to do the tutorial again.
- Player: No, but I want to go again.
- (Same as above.)
- I'm not ready to try again just yet.
- (Dialogue ends.)
- Yes, I would like to play the easy version.
Winning
[edit | edit source]- Player: Phew, that seems to be the last of them. I should check in with the others.
Talking to Hannibus
[edit | edit source]- Hannibus: We did it!
Talking to Thok
[edit | edit source]- Thok: Thok did it!
- Player: I think we all helped.
- Thok: Mostly Thok!
Talking to Charos
[edit | edit source]- Charos: Well, I'm glad none of us are dead. Even Thok...which is worrying.
- Charos: Oh well, he'll say something that will want to make me murder him again soon, I'm sure of it.
- Charos: But better than that, Kerapac's nonsense spiel about binds, cruelty and the passage of time has given me an idea.
- Charos: Come meet me by the volcano entrance. It occurs to me that whilst we've been looking for answers in the present, we should have focused more on the past.
- Charos: It's time we take the fight to Kerapac, I think.
- Screen fades out and back in. Charos, Hannibus, and Thok are gone.
Anachronia
[edit | edit source]Talking to Thok
[edit | edit source]- Thok: All this talk of measures and cosmics makes Thok uneasy.
- Thok: Sounds like tricky magic nonsense. You can't trust magic, it gets in your head, in your hair and sometimes in your beard.
- Thok: Better to stick to the simpler things in life. Why throw a fireball when you can punch something in the face?
- Thok: If you want to know about silly magic nonsense, you will need to talk to Charos.
Talking to Hannibus
[edit | edit source]- SELECT AN OPTION
- What do you think about what's going on?
- (Before talking to Charos:)
- Hannibus: I am not sure what to do currently. You should speak with our other companions.
- (Shows the previous options.)
- (After talking to Charos but before entering Kerapac's laboratory:)
- Hannibus: You should be talking to Charos, to find the way to unlock Kerapac's lab.
- (Shows the previous options.)
- (After entering Kerapac's laboratory but before escaping it:)
- Hannibus: You won't find the answers out here Player, only you can enter this lab and put a stop to Kerapac's madness.
- (Shows the previous options.)
- (After escaping Kerapac's laboratory:)
- Hannibus: Kerapac is defeated.
- Hannibus: I am saddened by his fate, but I have faith that the universe will find a place for him where he can be happy.
- (Shows the previous options.)
- (Before talking to Charos:)
- [Ask about Hannibus]
- [Ask about the ilujanka]
- [Ask about Vindicta]
- [Leave]
- (Dialogue ends.)
- What do you think about what's going on?
Talking to Charos
[edit | edit source]Only on the first time
[edit | edit source]- Charos: Well, I don't know about you, but that was certainly an experience.
- Thok: Thok thought it was fun!
- Hannibus: I didn't enjoy that. Those poor creatures were just frightened and enraged by Kerapac.
- Hannibus: What...what happened to him? Where's the man that offered to save my people?
- Select an Option
- Condemn Kerapac.
- Player: Perhaps he was never there. Everything I know about Kerapac is that Kerapac only does things to help Kerapac.
- Player: Perhaps there was something he wanted to take from your species. Some value he thought you had to him.
- Player: But I don't think he ever cared. Not really. Not unless it served him.
- Player: We need to stop him and we need to stop him now.
- (Continues below.)
- Defend Kerapac.
- Player: He's in there, somewhere. I can understand where Kerapac's coming from.
- Player: He's angry, he's hurt and he's scared. He's just been released from millennia of torment and slavery.
- Player: He thinks he's found a way to stop it happening ever again, to anyone.
- Player: He knows the cost and he may even feel guilty, but it's a price he's willing to pay.
- Thok: But Thok isn't. Boo hoo for Kerapac, he had it hard, his people have it hard. That's sad.
- Thok: But it's not an excuse. He's wrong, he's doing wrong and there's no room to feel sorry for him.
- Thok: We stop him, or we all die.
- (Continues below.)
- Charos: Yes, well. About that. I've been doing some thinking and I've been studying those lovely relics you unearthed and I have an idea.
- Charos: It seems that the dragonkin technology of Orthen is based on the manipulation of something they refer to as 'Cosmic Energy'.
- Charos: I believe that the key to unlocking Kerapac's lab, lies around neutralising the...let's call it 'cosmic harmony' of his door.
- Charos: To that end, I believe we can use the ruins around the volcano to determine what the required resonance will be, so that I can...add a little noise to the harmony.
- Charos: I believe you have a rather nifty little elder artefact that should help us with that, Player. Something called the Measure?
- (If the player does not have the Measure in their backpack:)
- (Without one free backpack space:))
- Charos: I can get it for you, but you'll need to have room to hold it.
- (With one free backpack space:))
- Player receives the Measure.
- (If the player has not completed Fate of the Gods:)
- The Measure is an elder artefact obtained in Fate of the Gods. Once the Measure is no longer needed for the quest the Measure will be removed from this character until you obtain it in Fate of the Gods.

- (Continues below.)
- Charos: To speed up time, I, err, borrowed it for you...
- (Continues below.)
- (Without one free backpack space:))
- (If the player has the Measure in their inventory:)
- Player: Oh you mean this old thing?
- Charos: Yes, how fortuitous that you should just be carrying that around on your person.
- (Continues below.)
- Charos: I've explored the ruins around the volcano and discovered areas with a particularly strong magical resonance.
- Charos: I need you to come find me and use the Measure to track down the frequencies so I can work out a counter frequency to unlock Kerapac's door.
- Charos: I know it all sounds the weird ramblings of an old enchanter and...well...it is, but it'll work, trust me.
- Charos: Visit the ruined buildings around the volcano and look for me. When you find me, use the measure next to me and it should help us discover the resonance of this cosmic energy.
- Charos: Once we've done this a few times at different locations, I should be able to unpick Kerapac's lock.
- Charos: I'll see you at the sites.
- Screen fades out and back in. Charos has moved north-east.
Afterwards
[edit | edit source]- Charos: You'll need the Measure for this next part.
- (Without the Measure:)
- (As above, then continues with the location-specific dialogue.)
- (With the Measure in the bank:)
- Charos: If you would be so kind as to go and collect it, it will make our lives easier.
Locations where the Measure is used
[edit | edit source]First location
[edit | edit source]Talking to Charos
[edit | edit source]- Charos: The resonance of magic here is different. I think this is the perfect place to place the measure.
Placing the Measure
[edit | edit source]- Charos: Hrmm, interesting. There's a definite magical resonance here. I can see how the term 'Cosmic Energy' might cover it nicely.
- Charos: Of course it's not actually another form of energy. It's just another way of looking at the same anima that the rest of us use.
- Charos: But it's refined differently. It's subtler, more sensitive. Good for magical security that's for sure.
- Charos: Like a magical key, the slightest fluctuations would disrupt the shape, the harmony, of this anima matrix.
- Charos: You couldn't just brute force magical locks that use this sort of energy. You'd need expert hands to do this.
- Charos: Fortunately, you have me and I haven't found an enchantment I can't pick apart yet.
- Charos: Hrmm, that's weird.
- Charos: Odd. It seems to be behaving oddly the more we try and examine it.
- Charos: Quite fascinating really. Still, one sample is only the start.
- Charos: We'll need to gather more data before we can learn anything really useful.
- (Only at the first location:)
- Screen fades out and back in. Charos has moved north-east.
Second location
[edit | edit source]Talking to Charos
[edit | edit source]- Charos: The resonance of magic here is different. I think this is the perfect place to place the measure.
- Ask Charos to repeat what he said about the last test?
- Yes.
- No.
- (Dialogue ends.)
Placing the Measure
[edit | edit source]- Charos: Aha! I can see the patterns start to come together now.
- Charos: I'll give them their due, the dragonkin, it seems, were quite inventive for their time.
- Charos: Wait...there it is again. The closer we get to observe the effects, the more distorted it is.
- Player: Some sort of defence mechanism?
- Charos: No. No. It's something else.
- Charos eyes you oddly.
- Charos: The funny thing about anima is how strangely easy it is to manipulate. Oh, sure, it's incredibly difficult to forge spells and the like.
- Charos: But anima itself is manipulated by everything it flows through. It takes on a resonance, if you will, of the area around it. Environmental and emotional.
- Charos: The anima of a volcano is angry and hot, whereas the anima of a stream is mellow and cold.
- Charos: In effect that's what a spell is. It's carefully manipulated anima, a clever application of those resonances to achieve a desired result.
- Player: What's that got to do with Kerapac?
- Charos: All in good time Player, all in good time.
- (Only at the second location:)
- Screen fades out and back in. Charos has moved south-west.
Third location
[edit | edit source]Talking to Charos
[edit | edit source]- Charos: The resonance of magic here is different. I think this is the perfect place to place the measure.
- Ask Charos to repeat what he said about the last test?
- Yes.
- No.
- (Dialogue ends.)
Placing the Measure
[edit | edit source]- Charos: Ah good, yes, this is very helpful. Do you see the way the anima twists back in itself there, like some sort of knot?
- Charos: Anima really is quite a remarkable substance, you can see why the Elder Gods feed on it. But what's remarkable is also how we define anima.
- Charos: Take, for example, the soul. As much as we glorify our souls, give it special significance, a soul is little more than a container of anima.
- Charos: Which sounds mundane, I confess, but it really isn't. Each soul is unique and each soul creates a unique resonance in the anima.
- Charos: Necromancers, terrible people as they are, recognise this. Why do you think the strongest undead monsters come from the bones of heroes?
- Charos: Why did Sliske use the Barrows Brothers to create his wights, rather than random people off the street?
- Charos: Because their souls are stronger.
- Charos: Of course souls are one end of the spectrum, on the other end are these subtle little locks of 'cosmic energy'. Small amounts of anima, but very specifically shaped.
- (Only at the third location:)
- Screen fades out and back in. Charos has moved east.
Fourth location
[edit | edit source]Talking to Charos
[edit | edit source]- Charos: The resonance of magic here is different. I think this is the perfect place to place the measure.
- Ask Charos to repeat what he said about the last test?
- Yes.
- No.
- (Dialogue ends.)
Placing the Measure
[edit | edit source]- (If the player hasn't completed Fate of the Gods:)
- Player has the measure removed from them.
- Charos takes the Measure from you. You will need to play Fate of the Gods to keep the Measure.
- (Repeated in a pop-up info box:)
- Charos takes the Measure from you. You will need to play Fate of the Gods to keep the Measure.
- (Continues below.)
- Charos: So. Let's start with the matter at hand. I now have enough information to unlock Kerapac's lab.
- Player: Great, let's go and put a stop to all of this. Why do you look so serious?
- Charos: Did you notice how the 'cosmic energy' readings seemed to change as we observed?
- Player: Yes, the closer we got to them, the more eratically[sic] they behaved.
- Charos: Well, yes, that's partially true. With one small, slight change.
- Charos: The closer YOU got. When it was just me, there was no change. When it was just you, well...
- Charos: Come on, let's return to the entrance. I think it's better I tell you this in the company of friends.
- Screen fades out and back in. Charos has moved back to the other allies.
Newly-opened volcano entrance
[edit | edit source]Talking to Charos
[edit | edit source]- Charos: Ah, Player, good you're here. I've got something to tell you.
- Charos: It's about that little gift that Guthix gave you, the one that turned you from adventurer into 'World Guardian'.
- Player: What about it?
- Charos: Yes, well, before I get there let's talk a bit about magic, shall we?
- Charos: Magic, as you're aware, is the manipulation of anima in order to achieve fantastic results.
- Charos: In essence, the manipulation of anima lets us borrow from the power set out by the elder gods in order to re-order the universe.
- Charos: Anima is all around us. It is absorbed and...tuned by matter. With animals, plants and even rocks attuning things differently.
- Charos: The end result is a beautiful harmony of anima that improves everything around us. The sort of song that the elder gods created this very planet to achieve.
- Player: Where is this going?
- Charos: Well, you remember earlier when I spoke about souls. About how they're containers of anima that shape the anima with our experiences?
- Charos: Yes well. It appears that your soul is...different.
- Charos: It looks like when Guthix made you the World Guardian, by giving you some of his divine power, he also gave you something else.
- Charos: I believe the dragonkin called it 'shadow anima'. Your soul contains a carefully constructed enchantment of that shadow anima.
- Player: What does that mean?
- Charos: Well, on the plus side, it goes a long way to explaining your resistance to the power of the gods.
- Charos: As for all their terrible might, the power of the gods are ultimately applications of anima.
- Charos: This shadow anima, your shadow soul if I may, would be repellant to this energy shielding you from their influence.
- Charos: So, that's the good news.
- Player: What's the bad news?
- Charos: Well, when has something prefixed with 'shadow' ever been positive in the long term?
- Charos: However, let's ignore the possible horrifying future that awaits you. Cast aside all notions of mutating into an eldritch nightmare.
- Player: WHAT?
- Charos: Cast that aside. Let's focus only on good things.
- Charos: Like this little barrier here. You know this lab is protected? Well it seems it's protected by this shadow anima.
- Charos: Which explains the lack of direct assistance from grandma Jas herself.
- Charos: Your average anima based lifeforms, like myself, Hannibus and even Thok here, we can't cross that barrier without being torn apart.
- Charos: But to you it'll be about as unpleasant as the heaviness of the air before a storm. You might feel a slight tingle, but otherwise you'll be fine.
- Charos: So by infusing your soul with this reality destroying shadow anima, Guthix may have given you exactly the protection you need to save this world.
- Charos: Which is very handy I think.
- Charos: But, whilst I would love to discuss this topic, at length, I'm afraid we just don't have the time.
- Charos: I've used the resonances we've picked up from the measure and unlocked this door.
- Charos: Until you can shut down that shadow anima barrier, we can't come with you. But as soon as it's down, we'll be there.
- Charos: So this is it, World Guardian. Time to save us all. Make sure you have that doohickey that Jas gave you, I suspect you'll need it.
- Thok: Thok wishes he could join you in this fight. Thok would like to punch Kerapac in the face.
- Thok: So punch him for me!
- Hannibus: I wish you well, Player. Who knows what you'll face in there. But I have faith you'll prevail.
- Charos: When you're ready, Player, the door is right there.
Talking to Charos again
[edit | edit source]- Charos: When you're ready, Player, the door is right there.
Talking to Thok
[edit | edit source]- Thok: Go, Player. Be a mighty hero and defeat that scaley villain!
- Thok: Thok wish he could be with you to punch the dragonkin in the nose. But Thok will be with you when you take that barrier down.
- Thok: Thok would wish you luck, but Thok has seen you in battle. It is Kerapac that will be needing luck!
Kerapac's laboratory
[edit | edit source]Entering Kerapac's laboratory
[edit | edit source]Without Eye of Jas
[edit | edit source]- Player: Maybe I should bring the item that the Elder Gods made for me.
With Eye of Jas
[edit | edit source]- (Only on first time:)
- Thok: Gah! It's as if the air has filled with angry wasps that sting Thok!
- Thok: But they are so small Thok cannot see them. Thok cannot fight them!
- Thok: Go on my brave friend. Thok and friends will defend this entrance.
- Charos: Only you can do this now Player, but we believe in you.
- Hannibus: Please, Player, try and save Kerapac from himself. But if you can't... do what needs to be done.
- (Continues below.)
- Camera fades out and back in. The Player is in Kerapac's lair. The camera pans to show a slowly rotating, flickering spherical device.
Attempting to teleport out of the laboratory
[edit | edit source]- A strong power is preventing you from teleporting from within here.
- (Repeated in a pop-up info box:)
- A strong power is preventing you from teleporting from within here.
Taking tablet
[edit | edit source]Without Kerapac's tablet
[edit | edit source]Without space in backpack
[edit | edit source]- Player: There's a powered tablet on this lectern, but I don't have room to pick it up.
With space in backpack
[edit | edit source]- Player receives Kerapac's tablet.
- You take the powered tablet from the lectern.
- (Repeated in a pop-up info box:)
- You take the powered tablet from the lectern.
With Kerapac's tablet
[edit | edit source]- Player: There's nothing else of interest here, just this powered tablet I have.
Interacting with the dragonkin signs
[edit | edit source]Before obtaining Kerapac's tablet
[edit | edit source]- Player: These are the same symbols I saw in the hibernatorium. I should look around to see if I can find something to help me decipher these signs...
With Kerapac's tablet
[edit | edit source]- Player: Hmm, I wonder if anything on Kerapac's tablet can help me decipher these signs...
Correctly cycling symbols on a pylon
[edit | edit source]- The symbols snap into place and the pylon becomes inactive.
- (Repeated in a pop-up info box:)
- The symbols snap into place and the pylon becomes inactive.
- (If all symbols have been entered correctly:)
- The camera pans to the Fiawara door, in the middle, which is now open.
Attempting to cycle a symbol on a pylon after inactivating it
[edit | edit source]- This pylon appears to be inactive, I probably shouldn't change any of the symbols.
Kerapac's Journal
[edit | edit source]The tenacity of adventurers is tiresome. I had hoped the storm would stop any from following me, leaving me in peace for the work that needs to be done. Yet they arrived nonetheless and have set up a base camp in the ruins of Orthen's bazaar.
They have so far failed to locate the entrance to the laboratory, but I must be careful not to be seen whenever I need to travel in order to complete my device.
The Needle allowed me to pull forward a version of Orthen from a point in time after the roakin curse, but before my device was destroyed. If I had returned the island pre-curse, my anachronistic kin would have opposed me as they did before. If after my device was destroyed, I would not have been able to recreate it.
Chenrath
Before any adventurers made landfall here, I was able to construct a Chenrath within the laboratory by tapping into the volcano's magma reserves. I can use this for all wastage without attracting undue attention from outside. I have installed a gurney to lower things in safely, including eggs should I need to incubate any.
Slancras
Thankfully, I have also been able to transport enough hibernating Nodon to the Slancras chamber in my lab. The anima they produce is crucial to the workings of my device.
I would prefer not to use my own kin in this way, but to tap directly into the animasphere would prematurely signal my presence to the roakin. I learned that lesson in the hardest way possible, and I will not make the same mistake a second time.
The Nodon council members and their caretakers can remain undisturbed, hiding in their memories of past glory.
Bujahepen
When I have accumulated enough anima from the Nodon, I can inject it into my device to create shadow anima, then feed that directly into the animasphere though the piping in the Bujahepen chamber.
Once the animasphere has been fully corrupted by the shadow anima, and the destroyers themselves destroyed, I will finally be free and have proven my superiority over the roakin.
Fiawara
The security of this project is paramount. To that end, I have installed a kreath takla drakeun[sic], sister to the one abandoned beneath Ullergrax. Her aura provides shielding to keep this lab hidden and protected. She can act as a guardian should that prove to be insufficient.
She will need to be safely contained, so I have placed her within a Fiawara chamber to the north. The code to switch it off being the names of the destroyers, input into pylons in the other chambers, one for each name:
Jas within the Slancras, Ful within the Chenrath, Wen within the Bujahepen and Bik within the Kalistrak.
Four roakin brought this pain-filled universe into existence, and four roakin names will send it into an entropic state - its beginning and its end. There is some Syrtic poetry in that; Sakirth would appreciate that much.
Kalistrak
Everything is in place. Once I have harvested enough anima, I shall begin the process. It must reach critical mass before starting, enough to disable the destroyers in my first assault. If they are not sufficiently weakened, their retribution will be absolute.
Black stone dragon
[edit | edit source]- (The following are said overhead during the fight:)
- Black stone dragon: Asssssh!
- Black stone dragon: Hsssssss...
- Black stone dragon: Reeeeee!
- Black stone dragon: Tssssss!
Confronting Kerapac after defeating the black stone dragon
[edit | edit source]- As the dragon dies, the screen fades out and back in. Kerapac is flying in the centre.
- Kerapac: Again you stand in my way. Again you throw your life away for beings who would snuff you out in a heartbeat.
- Kerapac: I am trying to save the universe. To save creation itself!
- Camera pans to the player.
- Player: At the cost of all life on Gielinor!
- Camera pans behind Kerapac, looking from behind him to the player.
- Kerapac: Collateral damage. This is a war, Player, a war that spans across all time and space. This is but one world, there are countless others.
- Camera pans back to Kerapac.
- Kerapac: Without the sacrifice of this world, all the other worlds are doomed to die. Billions upon billions of lives will be snuffed out or enslaved.
- Camera pans to look at the player and Kerapac from the side.
- Player: There has to be another way!
- SELECT AN OPTION
- Attempt to reason with Kerapac.
- Camera pans to the player.
- Player: You're one of the greatest minds on the planet, perhaps in the universe!
- Player: I know how angry you must be. How hurt. How afraid of being bound once again.
- Player: But you don't have to fight this alone. There's a whole council of people willing to find a solution. Work with us!
- Camera pans to Kerapac.
- Kerapac: HAHAHAHA!
- Kerapac: You think we have not tried that? You think my people have spent centuries doing nothing?
- Kerapac: We have pleaded with the roakin. We have begged them. We have worshipped them. We have fought for them, died for them. We have done everything to placate them.
- Kerapac: None of it...none of it changed a thing. We created life. Nothing. We razed civilisations in their name. Nothing.
- Kerapac: The elder gods don't care. The elder gods will never care. They will never see our value. Never let us be free.
- Kerapac: There is no other way. Desperate times call for desperate measures and, make no mistake, we are all desperate creatures before them.
- Camera pans behind Kerapac, looking from behind him to the player.
- Kerapac: So, yes, this world will die. But their sacrifice will create a universe where no one need fear for their lives from capricious creators.
- Kerapac: One world, for countless others. There has never been a fairer trade.
- Camera pans to look at the player and Kerapac from the side.
- Player: So there's no reasoning with you? No hope.
- Kerapac: Ah, that's where you're wrong. What I do here, I do to bring hope to all the worlds. Hope and freedom.
- Player: I'm sorry, Kerapac...you leave me no choice.
- Camera pans behind Kerapac, looking from behind him to the player.
- (Continues below.)
- He's beyond reason.
- Player: You're insane, Kerapac. A monster! There's no reasoning with you!
- Player: You leave me no choice.
- (Continues below.)
- Attempt to reason with Kerapac.
- Kerapac: HAHAHA!
- Kerapac: And what do you think you can do to me, little human? I control time itself, you can do nothing to me. You have nothing!
- Camera pans far behind the player.
- Player: I have this.
- Player pulls out Eye of Jas, and Kerapac is bound with red chains and yellow flames while Eye of Jas glows orange.
- Kerapac: NO! What have you done?
- The Voice of Jas begins to materialise occasionally.
- Voice of Jas: Regained control.
- Kerapac: NO!
- Voice of Jas: The Needle connects you.
- Voice of Jas: The Needle is mine.
- Voice of Jas: You are mine.
- Camera pans to look at the player and Kerapac from the side.
- Kerapac: NO! I beg you. Not again. Kill me. KILL ME. NOT AGAIN!
- Voice of Jas: No.
- Voice of Jas: Death is denied.
- Voice of Jas: You will serve us now.
- Camera pans to the Needle.
- Voice of Jas: As will those connected to you.
- Voice of Jas: Their dream will serve us.
- Camera pans back to the player and Kerapac. The player stops raising the eye.
- Voice of Jas: You have achieved your goal.
- Voice of Jas: We will resolve the rest.
- Voice of Jas: You should leave.
- Kerapac falls to the ground, unbound, and the camera pans to look at him.
- Kerapac: What...what have you done? I...I was free.
- Kerapac: I was free.
- SELECT AN OPTION
- I'm sorry, I didn't know.
- Player: I'm sorry, I didn't know. But you left me no choice.
- Kerapac: And now I shall never have a choice again.
- (Continues below.)
- You got what you deserved.
- Player: You got what you deserved! You were going to kill everyone.
- Kerapac: I was going to save everyone else.
- Kerapac: You have doomed them all. You have doomed me.
- Player: You did this to yourself.
- (Continues below.)
- I'm sorry, I didn't know.
- Kerapac: Go, 'World Guardian', you will not want to be around for what is to come.
- The screen fades out and back in. The player appears just outside the arena, and a time remaining clock appears while rocks start to fall.
Failing the escape sequence
[edit | edit source]- (After the first time:)
- Do you want extra time to escape?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- Do you want extra time to escape?
- The screen fades out and back in. The player appears just outside the arena, and a time remaining clock appears while rocks start to fall.
- Player: This place is going to collapse in on itself any second... I better get moving.
Moving to the east of Kerapac's device
[edit | edit source]- Rocks fall behind and in front to block the player's path.
- Player: Why does this keep happening...
Entering the eastern hallway
[edit | edit source]- More rocks fall, blocking the path. Charos appears in the north-west.
- Player: Well... Now I'm stuck...
- Thok: THOK SMASH!
- Player: Why did I just hear Thok...
Returning to the main chamber
[edit | edit source]- Player: Hey Charos! Can you get me out of here?
- Charos: I'll see what I can do.
- Charos I'll see what I can do.
- Charos blasts the rock with an explosive spell, clearing the way.
- Charos: That was exhausting, I don't have the energy to do that again.
- Charos That was exhausting, I don't have the energy to do that again.
- Charos: Thok's clearing the path this way, let's go!
- Charos Thok's clearing the path this way, let's go!
- Charos begins following the player.
Entering the western side of the main chamber
[edit | edit source]- Player: I'm really starting to appreciate your head Thok.
- Player: Come on, we really should get out of here.
Reaching the next corridor
[edit | edit source]- Hannibus shows up, but large boulders soon block the way.
- Hannibus: There is a way out if you follow that corridor. Hurry!
- Hannibus There is a way out if you follow that corridor. Hurry!
Exiting the laboratory
[edit | edit source]- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- (The following is shown as a cutscene:)
- Cutscene begins.
- ???: Kerapac's life was spent fighting to free his people from the elder gods' chains. But in his hubris, he succeeded only in chaining himself and the unwitting Nodon.
- ???: From below, a great shudder rose, the walls of the chamber began to buckle and crumble. A mountain fell on Kerapac's device, annihilating it.
- ???: Kerapac and the World Guardian fled the ruins to avoid the same fate.
- ???: The island of Anachronia was calm and still. Blissfully unaware of the rising menace.
- ???: Then, a gentle rumbling. Slowly it grew and grew until it felt as if the ground beneath their feet would tear itself apart.
- ???: The elder god Ful cleaved through the earth, and in her rage tore the volcano asunder.
- ???: The elder gods were awake, and they were not pleased.
- Cutscene ends. The player is outside the laboratory with Charos, Hannibus, and Thok.
Attempting to re-enter the laboratory
[edit | edit source]- You cannot find a way in. There is too much rubble blocking the entrance.
Talking to Charos or Thok
[edit | edit source]- Thok: WHAT WAS THAT?
- Thok: Did anyone else see that giant volcano monster RIP THE VOLCANO APART?
- Charos: I think it's safe to say that the Elder Gods are awake and that they're not terribly happy with us.
- Hannibus: We were lucky to get out of there alive. I have never seen such power!
- Thok: Thok wants to see it again. Thok wants to punch it in the...Thok was going to say nose, but Thok not sure it has a nose.
- Charos: Yes, well, much as I would love to see you atomised Thok. I suspect that would be a bad idea.
- Player: We survived Kerapac's lab being obliterated by an elder god. Let that sink in a moment. We survived the fury of an Elder God!
- Player: And that's not even considering that we were stood next to a dragonkin device intended to poison the lifeforce of the world.
- Charos: Yes, well, thank the stars that's over with. I'm as much a fan of science as the next ancient enchanter, but there are limits to what we should do with it.
- Charos: And even I draw the line at devices intended to poison and kill an entire planet with Shadow Anima.
- Charos: I mean, to think of it, flooding the world with that stuff. Enough to poison the Elder Gods, can you even imagine what it would do to us?
- Player: I don't know Charos, what would being infected with Shadow Anima do to a person?
- Charos: Ah right, yes, sorry poor wording on my part.
- Charos: Look, whatever Guthix did to your soul, it's clearly not an immediate threat.
- Charos: You've been the World Guardian for several years now, so if it was going to have done something horrific it would probably have done it by now.
- Charos: So obviously whatever horrible doom and gloom is coming your way, it's a slow burner and you probably have plenty of time before the horrible consequences are revealed.
- Charos: I mean, with the amount of danger you hurl yourself into, you'll probably be dead long before we see any side effects.
- Player: ...
- Hannibus: ...
- Charos: Yes, I can see why that wasn't the best way to put it now.
- Charos: So let's not dwell anymore. You did it Player, you came face to face with an immortal, invulnerable, dragonkin hell bent on destroying us all.
- Charos: And you returned the victor!
- Thok: Yes, you and Thok defeated the villain single handedly in glorious combat!
- Player: We didn't fight him... *I* fought the dragon.
- Thok: Yes, yes, you and Thok are mighty heroes!
- Hannibus: I wish Kerapac hadn't forced the Elder Gods hands[sic]. He fought so hard for freedom, to lose it like that after everything.
- Hannibus: Imagine what he could accomplish if he had just let that anger and hatred go. He could have done so much good for his people...and mine.
- Hannibus: He never really escaped the Elder God's curse. That anger and pain, it never left him, even with the stone destroyed.
- Thok: So? Thok has faced pain, Thok has faced loss. Doesn't mean Thok tries to destroy the world.
- Thok: Thok choose instead to do what he can so that others do not need to suffer. Kerapac could have chose the same path. But instead he chose to be a villain.
- Thok: And villains get what they deserve. Thok's fist, straight to the nose.
- Charos: Yes...well.
- Charos: We'll take it from here Player. Ful may have levelled this volcano, but we can make sure everyone on the island is alright.
- Charos: You should return to Seren and let her know the crisis is averted.
- (Before receiving the cosmic focus:)
- (If the player doesn't have space in backpack:)
- Charos: I found something as we were leaving that may be of interest to you. Make some space and I'll hand it over.
- (If the player has space in backpack:)
- Charos: Oh Player? Whilst we were fleeing, I found this. It must be a Dragonkin power supply as it appears to emitting a lot of energy.
- Charos: Thok keeps trying to touch it with his enourmous[sic] hands and I don't want to see it get damaged in the hands of that fool.
- Charos: Here, you take it.
- Player receives cosmic focus.
- Charos hands you the strange device.
- Charos: It's an interesting device, it looks like something is missing though. It may be worth investigating to see if you can find another piece.
- (Continues below.)
- (If the player doesn't have space in backpack:)
- Charos: You did good my friend. You did good.
Inspecting the cosmic focus
[edit | edit source]- It looks like it is missing something. I wonder if I can find anything on Anachronia near where this was found?
Talking to council members
[edit | edit source]Anyone but Armadyl, Azzanadra, Icthlarin, or Seren
[edit | edit source]- Brundt The Chieftain: Haha Kerapac bound again? Serves him right the arrogant monster!
- Garlandia: I'm not sure anyone deserves that. To be bound to serve the Elder Gods against his will. When he's spent so long fighting them.
- Garlandia: I would think death would be preferable.
- Icthlarin: It is regrettable that anyone should suffer such a fate. But it was a fate of his own engineering.
- Icthlarin: If we can prove the value of mortal life, perhaps one day we can prove he is worthy of freedom.
- Vanescula Drakan: Forget that! Has everyone forgotten that he was about to kill everyone on this entire world?
- Vanescula Drakan: We need him chained up and let's be honest no other prison could hold him. Death would be a kindness and we need only look at the cave goblin over there to see how meaningless a death sentence can be.
- Oneiromancer: Regardless, Kerapac's threat is over. But I worry about what damage his war has brought us.
- Sir Amik: Indeed. The battle is won, but the dust is far from settled.
Armadyl
[edit | edit source]Before completing the quest
[edit | edit source]After completing the quest
[edit | edit source]Azzanadra
[edit | edit source]Before completing the quest
[edit | edit source]- WHAT DO YOU WANT TO SPEAK ABOUT?
- Desperate Times
- Desperate Measures
- Do you have anything for me?
- (Non-quest dialogue.)
After completing the quest
[edit | edit source]- WHAT DO YOU WANT TO SPEAK ABOUT?
- Desperate Times
- Do you have anything for me?
- (Non-quest dialogue.)
Icthlarin
[edit | edit source]Before completing the quest
[edit | edit source]After completing the quest
[edit | edit source]Seren
[edit | edit source]Before completing the quest
[edit | edit source]- Player: It's done. Kerapac's lab is destroyed and he has been bound to Jas once again.
- Select an Option
- Kerapac got what he deserved.
- Seren: Perhaps. I cannot condone his actions, he would have endangered the lives of everyone on Gielinor.
- Seren: But the dragonkin have suffered for so long, I would have perferred none of them to endure it again.
- Seren: Still, we knew what he was dealing with. His arrogance was his undoing.
- (Continues below.)
- I didn't want him bound.
- Seren: No, I would prefer that none would need to endure such a torment.
- Seren: But he chose to fight the elder gods and such hubris has a price.
- Seren: Perhaps in time he will earn his freedom again.
- (Continues below.)
- Kerapac has been contained.
- Seren: Indeed. He now finds himself serving the master he so desperately tried to escape.
- Seren: If only he had worked with us. Perhaps we could all be safe, all be free from the threat of the elder gods.
- Seren: Sadly, we will never know what could have been.
- (Continues below.)
- Seren: You have done this world a great service, Player. Once more you live up to the title that Guthix gave you.
- Select an Option
- Tell Seren about the shadow anima.
- Player: About that title. Did you know what Guthix did to me? What his World Guardian power is?
- Seren: I'm not sure what you mean.
- Player: Guthix infused my soul with shadow anima. The substance that Kerapac was using to fight the elder gods.
- Player: They call it toxic and they destroyed Orthen because of it.
- Player: And he grafted it to my soul!
- Seren: I...I do not know what to say World Guar- Player.
- Seren: I have no idea what this will do to you, if anything. But you are not alone through this.
- Seren: You have many friends, Player. We will all stand by your side through this.
- Seren: Guthix, as always, will have had a plan for you. Only time will tell what that plan is.
- Seren: But lets[sic] not dwell on this all now.
- (Continues below.)
- Keep quiet about Guthix's gift.
- (Continues below.)
- Seren: Come, you have saved us all. Let us celebrate.
- (Without four free backpack spaces:)
- You don't have the space for the quest reward! You need 4 empty slots.
- (With four free backpack spaces:)
- Congratulations! Quest complete!
- Player receives archaeology XP lamp, combat XP lamp (Desperate Measures) and remototem base.
- Congratulations! You have earned 2 Treasure Hunter keys!
- Congratulations! You have completed: 'Desperate Measures' - Complete this quest.
- (Without the cosmic focus:)
- Player receives cosmic focus.
- Seren hands you a strange dragonkin device.

- Seren: Charos arrived with this shortly after you escaped Kerapac's lab.
- Seren: I believe it to be an ancient dragonkin device that collects and emits cosmic energy.
- Seren: I inspected the item with Charos when he delivered it, we are certain this is only half of the item.
- Seren: I know you have spent time studying old artefacts, I think it's most suitable for you to take it.
- (Continues below.)
- (Witho the cosmic focus:)
- Seren: I see you have found a cosmic focus.
- Seren: I believe it to be an ancient dragonkin device that collects and emits cosmic energy.
- Seren: There should be a second piece to complete the item.
- (Continues below.)
- Seren: I wonder if the final piece could be found on Anachronia, near where that one was discovered?
- Player: I'll take a look. Thanks, Seren.
After completing the quest
[edit | edit source]- Seren: Thank you again for your help, Player.
- Seren: The Elder Gods are awake and they're unhappy with us, but all is not lost yet.
- Seren: Perhaps it's time for more direct action.
| Part 4 of The Elder God Wars quest series | |||||||||
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| Miscellaneous | |||||||||