Mage Arena

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Mage Arena icon.jpg

The Mage Arena is a Pay-to-play minigame in which the player must travel to the Mage Arena in the deep Wilderness and fight Kolodion, the master of battle magic. To fight in the arena requires level 60 Magic (boosts do not work), and the ability to kill increasingly difficult forms of Kolodion using only magic. It is also helpful to have 37+ Prayer, so you can use Protect from Magic. While the minigame is Pay-to-play, the area, including bank and rune shop, is accessible to Free-to-play players.

The Mage Arena, like the rest of the Wilderness as of the Wilderness Reborn update on 1 August 2022, is safe from player killers so long as the player has not opted-in to player killing. Players who are opted into PvP and inside the small cave of the house located north of the Mage Arena by pulling the lever on the wall in the house, (commonly referred to as the Mage Bank), will receive a Wilderness warning when attempting to pull the lever again to re-enter the Wilderness.

It is strongly recommended that a player bank all of their items first and then travel to the Mage Arena. This way, if a player dies for whatever reason on their way to the arena, they won't lose valuable items.

The Mage Arena.

The Mage Arena bank is very useful for restocking on food when you're training agility at the Wilderness Agility Course.

Beginning the Mage Arena[edit | edit source]

Dare you get on?

Players with level 60 or higher Magic can begin the Mage Arena. Head out into level 53 Wilderness to start. It is recommended to use the Ardougne teleport lever or Edgeville teleport lever to teleport to the Deserted Keep as it is highly advised to minimise the time taken getting there.

What you should have:

  • An inventory of high-healing food, and/or a few prayer potions if using prayer.
  • Recommended to have 37+ Prayer. However, players with 50+ Defence and two or more pieces of appropriate armour should not require this.
  • It is easiest to use an Avernic wand because of its attack speed and unlimited air rune supply. Otherwise, 500 air runes or a Mystic air staff.
  • 60+ Magic is required to participate
  • If you have a Magic level of 80+ and a polypore staff, the staff can be used along with cheap prayer equipment (monk robes, Citharede robes, etc.) which will be easy to replace. No expensive runes are needed, nor any prayer potions (if you have above 37 Prayer), resulting in minimal losses if killed.

Just north of the Mage Arena is a little broken down house. Cut down the webs in the house. Pull the lever on the wall of the house to be teleported into a small cave (commonly referred to as the Mage Bank).

In here is a rune store run by Lundail, a bank run by Gundai, and Kolodion, the NPC who must be talked to in order to start the Mage Arena minigame. Kolodion will also be fought during the minigame, so just talk to him to begin. After a long dialogue, you will end up fighting him. As long as you are in the cave, you can teleport and you are safe from danger. Remember that the actual arena area is considered as just another part of the wilderness and you may not teleport away from that deep.

Battling Kolodion[edit | edit source]

Fighting Kolodion's final form.

Kolodion changes into 4 different forms as the fight progresses, and will always attack with magic and therefore the Protect from Magic prayer should be activated for all of his forms if available, as it will prevent half of his damage. As each form changes, the life points of the form increases, but the battles are fairly easy to win.

At the start he appears in human form, and should not be challenging to defeat. After defeating this form, he will transform into an ogre, a troll, a dark beast and finally a black demon. Multi-target spells will NOT hit the other mages in the arena, so don't worry about your ability setup too much.

If the battle turns sour you can escape the arena and restock at the nearby bank, use the bridge from the centre of the arena, on the west side of the arena, to the outer ring. On the north side of the ring is the staircase to the north of the ring. You will find yourself outside the arena, next to the small hut with the lever that teleports you to the bank. Talking to Kolodion again will resume your battle at the point you left it, although his life points will be fully restored.

Equipment[edit | edit source]

  • Though the risk is fairly minimal, there is no emergency teleport available, and this is a dangerous fight.
  • Several doses of prayer potions if you choose to use prayer, though it's easily feasible to do it without any potions. You should be using Protect from Magic the entire time, or Steel Skin if below 37 Prayer. Some food is a necessity, however, as prayer no longer provides immunity.
  • Runes for the highest spell you can cast, at least 50, preferably 80-100 casts. If you have a Mystic air staff or can use a Polypore staff, those are highly recommended. A Magic weapon of level 40 or higher should be sufficient for the fight, provided the player brings decent food and has suitable defences.

Rewards[edit | edit source]

A player receiving a Guthix cape
The 3 statues

Once Kolodion is defeated, the minigame ends and players will be teleported back to the bank, talk to Kolodion and he will congratulate you on a fight well fought. He will then ask players to choose their God.

To do this, head into the nearby sparkling pool and you will come out in another room near the Chamber guardian. Head past him into a larger chamber with three god statues. Now choose your God and pray at the relevant statue. Players will then receive one of the God capes, determined by which god is prayed to.

After receiving the cape, head back and speak to the chamber guardian to receive one of the God staves, which will be the partner to the cape. To obtain other God Staves, talk to the chamber guardian who will charge 80,000 coins as a fee for the staff. The capes do not amplify the power of Divine Storm, but provide an excellent magic bonus. You can obtain multiple capes of every type. If you happen to lose your cape or choose to destroy it, you can pray at a statue to obtain another. To unlock Divine Storm and use it outside of the arena, it must be cast 100 times inside the arena. Note that Divine Storm can miss, but as long as you have spent the runes for 100 casts, you will be granted the spell. After getting your cape and staff, go back through the pool, then pull the lever to go back outside. You can enter the Mage Arena from there and start unlocking Divine Storm.

Unlocking Divine Storm[edit | edit source]

A player using the Divine Storm spell

If you want to charge Divine Storm, you have to cast it 100 times inside the arena. While in the mage arena casting the spell, you will not be attacked by the battle mage of the God whose cape you are wearing; however, they will retaliate just like the other battle mages. The others will attack you, but it is a single combat zone, so if you are fighting a mage you are safe. It is recommended to bring prayer potions and food, as both you and the opponent will be casting the god spells, which can hit up to 850. Once you have charged Divine Storm (cast it 100 times) you will receive a message saying you are now able to cast the spell outside the arena. Congratulations!

Strategies[edit | edit source]

A good strategy for unlocking the spell quickly is using a magic wand in Legacy mode, as they have the highest attack speeds of all magic weapons. Since you can simply let the spell splash and still be counted as part of the 100 casts required, you can equip ranged armour to lower the amount of food required. For the same reason, one can bring 500 air runes to have just the exact amount to unlock Divine Storm. This can also facilitate calculating how many more casts are required to unlock the spell by dividing the number of runes left in your inventory by 5. The Guthix God cape is probably the best to bring, as the Guthixian battle mages are near the entrance to the arena and do the most damage of the three.

Bank[edit | edit source]

The cave

The Mage Arena cave's bank (known as the Mage Bank) is run by Gundai. The best choice is after you kill each form, go to the level in front of the entrance and exit the arena, then go back in and get more food from the bank in the Mage Arena and stock up on food and the form you left on will be fought again even if you leave.

Shops[edit | edit source]

When you first enter the Mage Arena Cave, you may want to visit the shop. Lundail's Arena-side Rune Shop is run by Lundail and supplies runes.

After stepping into the sparkling pool, there is another shop run by the Chamber guardian. He sells the 3 god staves for 80,000 coins each. There is no limit to how many you can buy, so you can obtain more than one of each staff.

Achievements[edit | edit source]

  • Mage Arena (RuneScore.png 10) – Defeat Kolodion at the Mage Arena and collect a god staff.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 5 December 2022 (Update):
    • Winter is coming and Mod Blkwitch has been up to snow good in the frozen north of the deep wilderness. She's also updated the Mage Arena inside and out.
  • update 1 August 2022 (Update):
    • Graphically updated with the rest of the Wilderness.
  • ninja 22 July 2019 (Update):
    • It's now possible to own multiple pairs of fancy and fighting boots, multiples of all three types of mage arena god capes, multiples of achievement set equipment (including previous tiers) and one of each of the family crest gauntlets.
  • patch 21 May 2018 (Update):
    • Fixed a graphical bug with the sparkling pool in the Mage Arena.
  • ninja 9 October 2017 (Update):
    • The Mage Arena cave (accessed from a lever north-west of the Mage Arena) is now accessible to free players.
    • Gundai the banker and Lundail the rune seller are now visible on free worlds in the Mage Arena cave. However, Kolodion is not visible.
  • patch 11 January 2016 (Update):
    • The braziers at the Mage Arena can no longer be searched.
  • patch 31 March 2014 (Update):
    • The drop messages for Mage Arena capes no longer reference Guthix as being alive.
  • patch 18 March 2013 (Update):
    • An issue when trying to unlock the Divine Storm spell at the Mage Training Arena has been fixed.
  • patch 6 December 2011 (Update):
    • The Mage Arena water pool now looks like it has water inside of it.
  • patch 13 October 2009 (Update):
    • Prevented Ranged special attacks from working in the Mage Arena while casting spells.
  • patch 8 July 2009 (Update):
    • Added some missing walls to the Mage Arena.
  • patch 25 February 2009 (Update):
    • The Mage Arena bank is now single-way combat to resolve a confusing bug on PvP worlds.

Trivia[edit | edit source]

The statue of the barrel.
  • Kolodion, before an update, would transform first into a Jogre, then into a large spider, then a ghost, and finally the demon. He now turns into an Ogre, then a troll, then a dark beast, and finally a blue demon (which looks similar to a black demon).
  • The Mage Arena bank area used to be accessed via a ladder, but this was changed to a lever with the introduction of the Teleport Block spell to prevent a player affected by a teleport block from entering.
  • The Mage Arena Bank used to be the only bank inside of the Wilderness. This was amended with the Wilderness Improvements update on 8 August 2016.
  • In the 15th anniversary garden, there was a statue of the barrel of staves to represent the year 2003, seen on the right. It can now be found on Anniversary island.
  • Mage Arena was made free-to-play on 9 October 2017.