Elder God Wars

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Symbols representing Jas, Wen, Bik and Ful.

The Elder God Wars is an ongoing main storyline, which started in February 2021, told through a range of content, from quests and miniquests to combat encounters released as a part of the Elder God Wars Dungeon. While the dungeon is the centerpiece of the narrative, the storyline will continue into 2022.

While the storyline officially started with the release of Azzanadra's Quest, it is a direct continuation of the World Out of Time narrative arc, which culminated with Desperate Measures, and part of the overarching story of the Elder Gods and the threat of the Great Revision, which was established as a main narrative focus with Sliske's Endgame, although specific story elements were introduced as far back as The World Wakes. While many installments of the narrative have none or limited requirements, the players interested in the story are recommended to play them in the order of release and to complete the preceeding narrative content.

The Elder God Wars is something we've been looking forward to telling the story of since last RuneFest, and the last RuneFest is a long time ago now. There was a revelation last year, we started focussing in on the word 'Wars' of 'Elder God Wars'. And really, wars don't only last a day, they're not bang and done, they're not an individual dungeon, or anything like that. Things build up to wars, wars take months and months, there are ramifications, there are stories from the ground and stories from up high. There's so much that goes on in wars, and we really wanted to deliver that experience.
— Mod Osborne; 12 January 2021[1]

Background[edit | edit source]

It is recommended to complete the following content in order for full comprehension of the narrative. Some prerequsites, including the Fifth Age quests are ommited, but may still be required or recommended to complete.

Content Type Related topics
The Elder Kiln Quest Elder Kiln, TokHaar
The Brink of Extinction Quest Elder Kiln, TokHaar
Wandering Ga'al Miniquest Elder Gods, Elder Kiln, TokHaar
The World Wakes Quest Guthix, Sliske, The World Guardian
One of a Kind Quest Dragonkin (Kerapac), Elder Gods
Fate of the Gods Quest Elder Gods (Mah, Elder Halls, The Great Revision), Zaros, Seren, dragonkin
Heart of Stone Quest Elder Gods (The Great Revision)
Hero's Welcome Quest Dragonkin (Kerapac)
The Light Within Quest Seren, Zaros, Elder Gods (Mah)
Kindred Spirits Quest Sliske, Stone of Jas
Children of Mah Quest Zaros, Seren, Elder Gods (Mah)
Sliske's Endgame Quest Zaros, Seren, Stone of Jas, Elder Gods (Jas)
The Needle Skips Quest The Needle
Curse of the Black Stone Quest Dragonkin (Kerapac)
Desperate Times Quest Elder Gods, Seren, dragonkin (Kerapac), the Needle
Archaeology/Pre-release Temporary The Codex, Zaros
Desperate Measures Quest Elder Gods (Jas, Ful), Seren, dragonkin (Kerapac, Nodon), the Needle, shadow anima
Lore Hunter Lore activity Shadow anima, Zaros
Orthen Dig Site Skilling Dragonkin (Kerapac, Nodon), Elder Gods, shadow anima
Raksha, the Shadow Colossus Miniquest Shadow anima, Zaros, the Codex

The Elder Gods have been referenced in a number of quests over the years, however the current main narrative began with The World Wakes quest which began the Sixth Age. The quest Fate of the Gods was the first to introduce much of the Elder Gods' lore and narrative elements leading to Elder God Wars storyline, as well as introducing the characters of Zaros and Seren, playing an important part in the story. The Light Within and Children of Mah expanded on those elements, while Heart of Stone focused on the aspect of Elder Gods waking on Gielinor and the first attempts to stop them. One of a Kind and Hero's Welcome introduce the dragonkin scientist Kerapac and his attempts to break the curse put on the by the Elder God Jas, binding them to the Stone of Jas. Sliske's Endgame, culminating much of the Sixth Age narrative, including the conflict between the young gods and the story of the Stone of Jas, introduced a new main storyline with its ending. The Elder God Jas confronts the World Guardian and burdens them with a task of proving to the Creators that mortal life deserves to exist.

The Needle Skips and Curse of the Black Stone introduce The Needle, an Elder artefact controlling time, and Kerapac's vengeance against the Elders, respectively. The storyline of the Elder Gods begings formally with Desperate Times, in which Seren forms the Council of Burthorpe, a gathering of the leaders of the Gielinor's people an wishes to work with them to show the Elder Gods the value of life. She wishes to appease them by creating an impressive garden, yet it becomes obvious that various groups cannot easily overcome their old grudges. The impass is resolved when Kerapac offers an alternative solution - using the Needle to keep the Elder Gods asleep. With the help of the World Guardian and the enchanter Charos he claims control of the Needle, but is revealed to have a more nefarious plan - the destruction of Gielinor and the Elder Gods with it, in exchange for the rest of the universe being able to survive. The storyline continued with the release of Anachronia, an ancient dragonkin domain brought back from the past by Kerapac, as well as in the Archaeology skill, including its pre-release teasers, introducing the mysterious monolith, an artefact activated by Zaros in the Archaeology Campus. Desperate Measures quest follows the attempts to stop Kerapac's plan, revealed to involve the release of the toxic shadow anima upon the world to poison and kill the Elder Gods, but also destroying all other life in the process. To this end, he uses a device generating the substance from the sleeping caste of Nodon dragonkin. While Jas is aware of the threat, she decides not to interfere, as Kerapac shielded himself in shadow anima, which would require the Elder Gods to cause a massive destruction in order to stop him. Willing to give mortals a chance to prove themselves, she offers an aid. Revealed by Charos to hold the shadow anima inside them due to Guthix machinations, the World Guardian is able to confront Kerapac and unknowingly allows Jas to bind him, and the Nodon, to herself once more. Soon after the Elder God Ful appears in the volcano and destroys the device. As revealed in Lore Hunter narrative activity, the outpouring of shadow anima, while stopped, caused lasting consequences to the life on Gielinor. Additionally the lore of the dragonkin, including Kerapac, the Nodon caste, as well as shadow anima is explored in Orthen Dig Site. One of consequences of Kerapac's actions was revealed in Raksha, the Shadow Colossus, where Raksha, an ancient beast infused with anathema from the myserious monolith, revealed to be the Codex, is awoken once more, after Zaros leaves with a container of the shadow anima, prompting the World Guardian to fight and contain the creature again.

Updates[edit | edit source]

Content Type Release date
Azzanadra's Quest Quest 22 February 2021
Battle of the Monolith (miniquest) Miniquest 24 May 2021
City of Senntisten Quest 21 June 2021
Nodon Front Dungeon 26 July 2021
Glacor Front Dungeon 31 August 2021
Croesus Front Dungeon 27 September 2021
TzekHaar Front Dungeon 25 October 2021

Azzanadra's Quest[edit | edit source]

Main article: Azzanadra's Quest
The Elder Halls are discovered.

The quest builds on the events from Desperate Times and Desperate Measures. Disappointed with the ineffectivness of the Council of Burthorpe, which has been affected by Seren's aura, as well as the crystal goddess' focus on appeasing the current egeneration of the Elder Gods, Azzanadra sets out to fulfill a task given to him upon the return of Zaros - finding the Elder Halls on Gielinor. With the help of the World Guardian and Ariane, a seer, they investigate the Elder Halls on Freneskae, where the current universe began. They discover that the Elder Gods must touch their eggs to hatch them correctly, by imprinting their memories and identities, and that if the eggs were to hatch, they would instantly destroy all life. Azzanadra requests the World Guardian to meet with Trindine, a recently freed mahjarrat, and find a way to convince the White Knights to summon Saradomin, whose crown, and Elder artefact, could possibly locate the eggs. Before leaving the Halls, the adventurer discovers two voices in his head, providing a regular commentary of the subsequent events. Later, with the help of Sir Owen and against the obstructive beaurocracy, they summon Saradomin god to Falador to request his help. While willing to give aid and regretting his absence, he informs that the Locator cannot be used to find the eggs.

The group meets in Kharid-et and splits to investigate different leads: Azzanadra and Ariane wish to confront the Kras of the Elder Gods, previously encountered during Xenia's plot, Sir Owen decides to find the elusive Sir Vey Lance, leader of the Temple Knights, while the World Guardian and Trindine search for clues in Wizards' Tower, Guthix' Hall of Memories and TzHaar City, where the creations of the Elder Kiln live. While the latter search proves ineffective, the World Guardian learns that Guthix had imbued them with the same enchantment he had used to create the Edicts, combining the anima from the Heart of Gielinor and the shadow anima from the Codex. He had also orchestrated his death at the hands of Sliske knowing that the mahjarrat with a penchant for shadows would help that part of the World Guardian's enchantment grow. They also learn that the TokHaar try to convinve the TzHaar to return to the Kiln to serve the Creators once more. While TokHaar-Hok admits they created the Halls, he refuses to disclose their location.

When the group reconvenes in Kharid-et, they learn that Ariane managed to divine the location of the Halls following the destruction of Kras, and that they can be found in the Heart itself. Azzanadra, Ariane and the World Guardian head to the Heart, while Trindine looks for Sir Owen. In the Heart, now controlled by the elves, following the defeat of Sliske and withdrawal of the Zarosian and Zamorakian forces, they are confronted by Helwyr. As the hostilities grow, Gregorovic, the Sliske's general, is drawn to the World Guardian and prompts furious Helwyr to chase after him. Ariane uses a lava rune to imitate the TokHaar signature and the trio enters the Halls. Inside, they examine the eggs, finding them stable, but agitated by the release of anathema by Kerapac and likely to hatch in case of another dangerous outburst of energy.

The Zarosian plot is revealed.

Azzanadra leaves in a hurry, promptng the World Guardian and the voices in ther head to become suspicious and investigate the locations previously visited with Trindine. They learn she looked for information about the Saradomin's crown and that she was following on an ancient heist conceived thousands of years earlier. With the help of Ariane, the World Guardian is able to witness Owen and Trindine finding Sir Vey Lance only to learn that the leader of Temple Knights is actually a Cthonian demon named Veilinius who infiltrated the Saradominist forces back in the Third Age in order to steal the crown. While undercover, he turned the Order of the Temple of Zaros into the Temple Knights and orchestrated much of subsequent history while waiting for further orders, while also making the inner circle of the order aware they serve another master. Trindine informs him that the heist is about to be pulled off after five thousand years and Veilinius suggests a ceremony which would create a perfect opportunity. They try to recruit Sir Owen, who refuses and is knocked out.

Ariane and the World Guardian hurry to the White Knights' Castle, where Saradomin conducts an ancient ceremony to strengthen the bond with his followers. The Zarosians blow the Frostenhorn, turning the initiated Temple Knights to their side and Azzanadra attempts to seize the crown. When he fails, Zaros himself intervenes and claims the artefact with ease, telling Saradomin that he may keep his kingdoms and that he should not seek retribution. The Zarosian and the knights reconvene in Kharid-et, where Zaros informs them his plan is about to be set in motion and that they should prepare for a conflict with Seren when they come for the monolith. Azzanadra expresses regret about having to betray the World Guardian, but warns them the next time they meet, it will be as enemies. After the Zarosians leave, Ariane decides to research the eggs further and the World Guardian suggests she seeks the help of Reldo, secretly the enchanter Charos.

Battle of the Monolith[edit | edit source]

The next chapter of the storyline released on 24 May 2021.

On 20 May 2021, at 17:00 UTC, the official RuneScape twitter account tweeted an animation of the Codex with the caption: "You have your responsibilities and I have mine. I will see you at the Monolith. When next we meet, it will be as enemies."; a quote from Azzanadra to the World Guardian at the end of Azzanadra's Quest.[2]

On 21 May 2021, at 09:00 UTC, RuneScape went live on Twitch and YouTube with the aforementioned animation of the Codex in loop and a 7-hour timer. Once the time was up, the trailer for the Battle of the Monolith premiered, and a livestream with Mods Hooli, Raven and Shrike announced the event.

City of Senntisten[edit | edit source]

Main article: City of Senntisten

The next chapter of the storyline, City of Senntisten, released on 21 June 2021.

Elder God Wars Dungeon[edit | edit source]

The Elder God Wars Dungeon takes place in the buried city of Senntisten, with four "fronts", each led by a "general" of that Elder God. The first front is the Nodon Front in the west of Senntisten, consisting of Kerapac, the bound and the Nodon Dragonkin enslaved by Jas. The second front is the Glacor Front in the south of Senntisten, consisting of the Arch-Glacor and glacors sent by Wen. The third front is the Croesus Front in the east of Senntisten, consisting of skilling nodes as well as the first skilling boss Croesus. The fourth front is the TzekHaar Front, consisting of TzKal-Zuk and the TzekHaar, who were TokHaar that underwent changes for battle by Ful.

Development history[edit | edit source]

An animated image of Ful, used to announce the Elder God Wars Dungeon at RuneFest 2019.

The Elder God Wars Dungeon was announced and discussed at RuneFest 2019.[3] The announcement occurred via an animation of Ful, in which a voiced narrator stated:

"The creators. You know them as the Elder Gods. You may think them united, but they are not. You may think they speak with one voice, but they do not. At the dawn of this universe there was no life save for them, but there was still conflict. That conflict will come again."

Mod Osborne stated in a press release that the Elder God Wars Dungeon will take place in a 'buried city'[4] and have skilling content.[5] Unable to confirm or deny whether the Elder God Wars Dungeon takes place in a buried city, Mod Jack stated that 'if' it did, they would want to include Archaeology in the exploration of the city in some way. [6]

Gallery[edit | edit source]

References[edit | edit source]

  1. ^ RuneScape Leads Q&A 12th Jan 2021 - RuneScape on Twitch. 12 January 2021.Lost reference*
  2. ^ Jagex. RuneScape's Twitter account. 21 May 2021. (Archived from the original on 25 May 2021.) RuneScape: ""You have your responsibilities and I have mine. I will see you at the Monolith. When next we meet, it will be as enemies.""
  3. ^ RuneScape Keynote (RuneFest 2019) - Archaeology, Elder God Wars Dungeon, Ranch Out of Time, etc. 7 October 2019. (Archived from the original on 1 June 2021.)
  4. ^ 20 Years Of RuneScape - An Interview With Lead Designer, Dave Osborne. TheGamer. 4 January 2021. (Archived from the original on 2 June 2021.) "We have several quests and mini-quests that build up to their arrival, and then we launch the Elder God Wars Dungeon, a huge experience in a buried city, where the player will confront these gods with their friends and allies."
  5. ^ Interview: RuneScape lead designer David Osborne reveals what 2021 has in store for Jagex’s signature MMO. MSPoweruser. 8 January 2021. (Archived from the original on 2 June 2021.) "It will be a little harder but we’re taking a different approach with the Elder God Wars Dungeon. I can’t reveal too much yet but skillers will be able to get involved too. It’s not necessarily all combat-oriented."
  6. ^ Mod Jack. Archaeology in buried city. Discord. 8th February 2021. "hypothetically speaking, if the EGWD storyline involved one of the many choices of underground city in the smorgasbord of underground cities we have on offer, we'd probably want to involve archaeology in the exploration in some way or anyone"*