|Release||24 March 2014 (Update)|
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The Elder Halls are a central location deep underground within Perfect Worlds such as Freneskae and Gielinor. They contain the sleeping Elder Gods in egg form as seen in Fate of the Gods and an Anima Mundi rift. The TokHaar are the architects of the Elder Halls, and as such are the only authorized entities allowed into them, but it can be worked around. They consider it to be one of the most sacred places on the planet.
During the The Great Revision, the Elder Gods 'hatch,' crawl to the rift, and then proceed to suck the anima of the world dry to revive themselves and destroy every planet except the one containing the current Elder Hall. The design of the Elder Halls appears to be based on its surrounding location; the Elder Halls of Freneskae have gray, smooth/jagged walls in a manner similar to the Cradle whereas Gielinor's Elder Halls retain the same octagonal design like the Heart.
It can be deduced that the Elder Gods spend their time and energy creating worlds that can produce the maximum amount of Anima so that they can be nourished. However it is believed from Zaros' account that this is not always accomplished and that many Elder Gods die or are born stillborn from a lack of sufficient Anima, thus putting the Elder Gods and the multiverse in danger of extinction.
Current Halls[edit | edit source]
At any point in time there are no more than two Elder Halls in existence, the one in the perfect world of the previous cycle (and as such the lowest plane of existence), and the current one in which the Elder Gods sleep (the highest plane). Freneskae being the lowest plane and Gielinor the highest exemplifies this relationship. Freneskae had its anima sucked dry by the Elder Gods, and is a wretched and desolate place. A single Elder God remains in the volcano that leads to the halls - Mah. Thought stillborn, she was abandoned by her siblings, though she survived and managed to create life on Freneskae.
Freneskae[edit | edit source]
Freneskae's Elder Halls are where the Elder Gods of the current cycle were born on. It is relatively empty, save for Mah and The Measure, an Elder Artefact that the gods discarded when its purpose was fulfilled.
After completion of Fate of the Gods, an elder wisp colony will materialise in the halls, where they may be harvested for elder energy and there is a chance of an elder chronicles appearing while harvesting them. The halls can be accessed by using the World Gate which is set for Freneskae, or through the use of an elder divination outfit to teleport to the wisp colony instead. Since the colony is not part of Gielinor's anima, it cannot teleport players to Guthixian Caches.
Gielinor[edit | edit source]
At the end of Fate of the Gods, the god Zaros tasks his general and champion, the Mahjarrat Azzanadra, to find the Elder Halls of the Elder Gods on Gielinor, as he hopes to rouse them in a bid to save Gielinor from the same fate as Freneskae.
The Elder Halls of Gielinor are later revealed to be underneath the Heart of Gielinor, which is visited during Azzanadra's Quest. As Jas sacrificed her egg to create the Stone of Jas and Mah never made it to Gielinor, there are only three intact chambers, containing the eggs of Wen, Ful and Bik.
Update history[edit | edit source]
|Part 7 of the God quest series • Part 3 of the Enchanted key quest series • Related to the Elf quest series|