Azzanadra
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Azzanadra | |
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Release date | 18 April 2005 (Update) |
Also called | • Pontifex Maximus[1] • The Prisoner of Jaldraocht[2] |
Combat level | None |
Race | Mahjarrat |
Members | Yes |
Quest NPC | |
Location(s) | Jaldraocht Pyramid |
Gender | Male |
Actions | Talk-to, Examine |
Examine | A Mahjarrat warrior. |
Advanced data | |
NPC ID | 1971 |
Links | MRND1971 |
Infobox • Talk page |
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Azzanadra | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 14 September 2011 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Actions | Talk to, Examine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race | Mahjarrat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | A seemingly honourable Mahjarrat dedicated to Zaros. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat info | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat level | 98 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Life points | 31,500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aggressive | ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Poisonous | ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat experience | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 2,203.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 727.1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 132 / 88 / 44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Offensive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max hit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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336 | 336 | 336 | 18,899 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Style | Rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 4 ticks (2.4s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat levels | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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70 | 70 | 70 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1,486 | 1,486 | 1,486 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Defensive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1,486 | 70 | ![]() | ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base hit chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- | 40 | 40 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Immunities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Immune | Not immune | Not immune | ? (edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NPC ID | 14277 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | bestiary • MRND | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FAQ • doc |
Azzanadra is a Zarosian Mahjarrat and is amongst the most powerful members in the race's history. After being brought to Gielinor by the Menaphite deity Icthlarin around the start of the Second Age, Azzanadra and the rest of the Mahjarrat served the Menaphite people of the Kharidian Desert before eventually swearing their allegiance to the god Zaros.
Following the rebellion of a fellow Mahjarrat, Zamorak, and his acquisition of godhood, Azzanadra was one of the few Mahjarrat to remain overtly Zarosian in the schism that divided his race between the two gods. During the God Wars, he worked to sustain what little power Zaros' followers had remaining. Despite being extremely powerful, Azzanadra's efforts were largely futile, and he was eventually captured by Zamorakian and Saradominist forces and imprisoned within the Jaldraocht Pyramid in the Kharidian Desert.
During Desert Treasure, Azzanadra is freed by the player, although being in confinement for thousands of years left him weak and disoriented prior to participating in the 18th ritual. During The Temple at Senntisten, Azzanadra takes on a human form in which he refers to himself as Dr Nabanik. With the player's aid, Azzanadra manages to re-establish contact with Zaros through the temple beneath the Dig Site east of Varrock, evidently as part of the events preceding the 18th Ritual of Rejuvenation in The North.
Following Zaros' attack on the Codex, Azzanadra unintentionally ascended to godhood while attempting to seal the Codex, making him the second Mahjarrat to do so.
Deity info[edit | edit source]
Azzanadra | |
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Alignment | Zarosianism |
Symbol | None |
Ascended by | Imbued with energy from the Codex |
Avatars and aspects | None |
Animal aspect | None |
Colours | Purple, Red |
Adjective | None |
Databox • Talk page |
Personality[edit | edit source]
Azzanadra is a fairly friendly Mahjarrat towards his allies. He finds the concept of betrayal among his allies very hard to swallow, giving others second chances whereas others would have given up. [3] Despite his immense power, Azzanadra dislikes resorting to violence, trying to find other means in which to compromise for the benefit of both sides, although he will resort to it if necessary. He cares greatly for his fellow Zarosian Mahjarrat, wishing to protect them whenever possible. [4]
His easygoing personality also makes him relatively curious about human emotions, though he claims that this is due to his experiences with the adventurer.
Azzanadra can be ruthless to his enemies. He is known to have taken satisfaction in lighting armies of foes on fire,[5] and upon his release from Jaldraocht took some pleasure in melting the face of someone who had come to gloat at him.[6]
Unlike most Mahjarrat, Azzanadra was never particularly concerned with divinity.[7] Being a creation of Mah (and therefore, an intrinsically divine being), Azzanadra has admitted to finding his own ascension to godhood underwhelming; unlike most other gods who were mortals before ascending, Azzanadra's own change was of degree rather than state, whereas a mortal who becomes a god is fundamentally altered in nature.[8]
History[edit | edit source]
Arrival to Gielinor[edit | edit source]
Like the other Mahjarrat, Azzanadra lived on Freneskae, the realm of perpetual warfare, along with many other tribes. Here, they would live to survive the elements and the destructive power of the legendary "Mother Mah", an Elder God who created their race and whom they would prevent from wreaking havoc on Freneskae through the Rituals of Rejuvenation and Enervation, although at least one Mahjarrat regarded her as a mere myth and the rituals as superstitious traditions.[9] Due to the constant conflict with neighbouring tribes such as the Mahserrat as well as the frequent sacrifices at the Rituals, the Mahjarrat tribe never exceeded more than a few hundred members and was ruled kratocratically.[10] Therefore, Azzanadra was relatively influential among the Mahjarrat due to his already noticeable power. He had at least one sibling, Alotor, who was murdered by Sliske, thus leading to Azzanadra wiping out the Mahkorat tribe as an act of vengeance, mistakenly believing they had killed his brother.
In the Second Age of Gielinor, however, the two demi-gods Icthlarin and Amascut travelled to Freneskae in order to recruit the Mahjarrat to fight the Zarosian invaders of their homeland, the Kharidian Empire, in the Kharidian - Zarosian War. Some Mahjarrat opposed the proposal while others agreed to go, causing a large battle to break out. Both Azzanadra and Temekel argued that the Mahjarrat should leave Freneskae to go with Icthlarin. Eventually, after the death of Salisard and the sacrifice of Abrogal, those in favour of travelling to Gielinor emerged victoriously, and the entire Mahjarrat tribe accompanied the two gods to Gielinor.[10][11] There, Azzanadra aided the Menaphite warriors in driving back the Zarosian army with success. During this time, they were known as the Stern Judges of Icthlarin.

However, as the Menaphites had almost ensured their victory a couple of years later, the Mahjarrat Sliske, who had gotten into a feud with Icthlarin over his methods in battle,[12] approached the Zarosian legate, a Chthonian demon named Duke Ceres, and made arrangements to desert the Menaphites and join Zaros.[13][14] Most of the Mahjarrat convened at the fortress of Kharid-et and soon emerged, joining arms with the Zarosians, proceeding to slaughter the retreating Menaphite armies.[15] The god Tumeken, father of Icthlarin and Amascut and leader of the Menaphite Pantheon, swiftly interfered by sacrificing himself, his armies, and half of his empire to repel the Zarosians; he used his powers of fire to create a massive explosion, turning half of the empire into a desert wasteland, as well as obliterating his own army and most of the Zarosian one. Of the approximately 500 Mahjarrat present, less than a fifth survived the explosion thanks to Azzanadra, who quickly erected a magical barrier as protection. Azzanadra was amongst those to survive and joined the remainder of the Zarosian on the march to Forinthry.[16] He was given the rank of Pontifex and later Pontifex Maximus in the Church of Zaros.[17]
Zaros saw the usefulness of these deadly additions to his forces and soon established a large kingdom that included the entire Wilderness, then known as Forinthry, Asgarnia, Misthalin, Uzer, and north-western Hallowland.
Azzanadra became a leader within Zaros' church, a Pontifex alongside other Mahjarrat, such as Jhallan and Bilrach. Thanks to both his power and intense loyalty, he eventually rose to the rank of Pontifex Maximus, head of the church and second in command of the entire Zarosian empire. In an effort to quell conflict between his two favoured servants, Zaros appointed General Zamorak, another Mahjarrat with the rank of Legatus, to the rank of Legatus Maximus, head of the Zarosian generals.
Azzanadra on Icthlarin and Zaros: "Also no one "stole" the Mahjarrat from anyone. The Mahjarrat will align themselves with the God of the path that they feel fit. Icthlarin was a fool who thought he could control us, but he never had the influence that he thought. When Zaros found us we no longer needed Icthlarin, for we had found in Zaros, not only one of great power, but also a god who truly understood the ways of the Mahjarrat."— Azzanadra
Betrayal of Zamorak[edit | edit source]
Zamorak, then a Mahjarrat and a general of Zaros, planned to overthrow his lord. It's likely that Azzanadra and the other Mahjarrat loyal to Zaros were unaware of the plan at that time.
Systematically, Zamorak dispatched Zaros's strongest warriors, an example being the backstabbing of Char, who he severely wounded and poisoned during a battle against the forces of Seren. It is unknown how or if he tried to get rid of Azzanadra. Eventually, the Staff of Armadyl fell into the hands of Zamorak, who intended to use it to attain godhood. Zamorak also obtained the Stone of Jas, which would play an important role in his plans later on.
Just before Zamorak's betrayal, Azzanadra was in front of three of the accused, who were accused for suspicious activities that looked like betrayal. When Kharshai arrived, Azzanadra told him to pass his judgement on them. After Kharshai passed his judgement, Zamorak barged in with his allies Lowerniel Drakan, Thammaron, Viggora, Hazeel, and Zemouregal. Zaros ordered his followers to kill the traitors. Azzanadra charged at Zamorak, only to get pushed aside by the Staff of Armadyl's power.
Eventually, Zamorak impaled Zaros with the staff during a one-on-one battle in Zaros' stronghold, but Zaros still stood. However, Zaros then tripped and fell over, impaling Zamorak with the other end of the staff and channelling some of Zaros' godly power into Zamorak. Zaros faded from Gielinor, but just before he disappeared completely, he cursed Zamorak and all who took part in his fall. Zamorak and others with immense magical power, such as the Mahjarrat and vampyres, were seemingly immune to it, but the lesser creatures, such as Viggora, who took part in the betrayal were cursed to roam the Shadow Realm, as is revealed during The Curse of Zaros miniquest. Zamorak then fell, weakened and exhausted by the battle. His demonic generals, Thammaron and Zebub, then gathered around him, opened a portal to Infernus, and carried him there to fulfil his promise to them to overthrow their cruel Chthonian overlords. This he did over the course of a 20-year war. After he was done, he returned to Gielinor with a huge Avernic demonic army and declared war on all of the remaining gods, beginning the God Wars.
Azzanadra, rallying what was left of Zaros' forces, was able to drive the Zamorakians out of the capital city, but was unable to eradicate them completely. Knowing that Zaros' death meant that war was imminent, he then travelled to the distant fortresses on the fringe of Zarosian territory to inform the commanders of the devastating news. One of these fortresses he went to was Kharid-et, accompanied by Trindine and her praetorian guard. He left Trindine and her guards there, as he went off to the other key forts. Due to the vicious battle at Kharid-et, he mistakenly believed Trindine had died. During the siege, Trindine had sent Titus to bring the shadow diamond to him.
Lowerniel Drakan was dispatched by Zamorak to bring Azzanadra into the fold. The vampyre found the Mahjarrat praying. Azzanadra refused to go, believing Zaros to still be alive. One of Azzanadra's guards, Titus attacked Drakan with blood magic, causing a fight to break out, much to Azzanadra's disdain. Lowerniel overpowered Azzanadra's guards, before chasing after Titus, who he had knocked out.[18]
According to the The Book of Zaros, shortly after these events, Azzanadra ventured to the palace of Nex and planned a counter-attack with her against Zamorak and his allies. This plan, whatever it was, was interrupted by Nex's sealing, which Azzanadra seems to have escaped.
The God Wars[edit | edit source]
“ | Yet there are those who would claim that war is an artform[sic]. Fools they are, and fools they remain. By their bloodlust they are blinded to beauty, deafened to melody, and numbed to sanctity! | ” |
Zamorak, who wanted to get the Stone back, eventually returned as a god for he could use his new powers to overcome his banishment. Zamorak declared war on the other gods, and the God Wars soon broke out. Azzanadra, along with others who had remained loyal to Zaros, used the Temple beneath Senntisten to pray and communicate with Zaros.
As the Wars raged on, Zamorakian and Saradominist forces started tearing down all of the Zarosian fortresses and the remaining Zarosians. Saradominists and Zamorakians, having seen how powerful Azzanadra was, joined forces in an attempt to eradicate Zaros' champion. Azzanadra defended himself but was eventually defeated and, still in battle gear, imprisoned in the heart of Jaldraocht Pyramid, where his power was bound into four diamonds, each of which was guarded by a powerful Zamorakian warrior, who were scattered around the world. Despite numerous attempts, Azzanadra was not able to escape and gradually lost track of time.
Release from Jaldraocht[edit | edit source]
“ | My lord... What has become of you? I cannot hear your voice in my mind anymore! | ” |
Azzanadra, having spent approximately 3,000 years in the pyramid, was released by an adventurer who was enlisted by the desert bandits, some of the only remaining Zarosians, to find the four diamonds, promising that great treasure awaited them.
With the help of the desert bandit Eblis, his magical mirrors, and at the thought of treasure in the pyramid, the adventurer set off and defeated three of the guardians in the most inhospitable of places, with the fourth guardian, the vampyre noble Malak, gave the diamond away after the adventurer killed Dessous, a rival vampyre lord.
The adventurer eventually put the diamonds in place in the pyramid's spires, and after a perilous journey through its halls, they made it inside to the pyramid's central room, where they met Azzanadra, who was in a ghost-like form. Azzanadra, who lost track of time as the years passed, believed that the God Wars still raged and was shocked to hear that they had ended long ago and resulted in almost complete Zarosian extermination and that he could no longer hear Zaros' voice in his mind. Azzanadra rewarded the adventurer by teaching them the Zarosian Ancient Magicks. He then left to search for any remaining allies.
Re-establishing contact with Zaros[edit | edit source]
“ | We gather here that thou may gaze upon our insignificance, and take pity upon thy servants. We beseech thee, reach out to this plane, thy plane, and once again restore thy order, thy justice, and thy might. | ” |
In order to make contact with Zaros, Azzanadra disguised himself as a human archaeologist, Dr Nabanik, and attempted to convince the archaeological expert at the Varrock Dig Site to allow him to excavate and restore the Senntisten Temple, claiming to be a Mahjarrat expert.[19] In addition, he attempted to back this up by telling the story of a Fremennik, who actually witnessed the ritual of rejuvenation taking place, although he did not know it.[20] This was all to convince the Exam Centre, but he never got the permission he needed. As such, he asked Wahisietel for help, who sent the adventurer who'd freed Azzanadra from Jaldraocht earlier to aid "Nabanik". The latter revealed himself to be Azzanadra, and the adventurer got permission to restore the temple. Immediately, Azzanadra began a reconstruction, aided by many Zarosian "workmen" from the desert.
He then explained he needed several powerful artefacts to establish communication with Zaros, who had been banished to a very distant realm. First, he needed what is known in human tongue as the frostenhorn, an object which amplifies whatever powers or conditions are around it. Azzanadra had sent others, such as J., to retrieve it from the icy fortress of Ghorrock earlier, but they had all failed. The adventurer travelled to Ghorrock and defeated an ice demon guardian before getting the horn. They then went to the Barrows crypts to defeat Sliske's barrows brothers, whom Sliske had tasked with guarding a powerful icon during the God Wars, per Azzanadra's request. The icon is able to slowly absorb prayer energy, and had become quite full over the centuries. The icon was retrieved as well for Azzanadra. Finally, Azzanadra sent the adventurer to meet with an assassin, hired by another Zarosian ally. This assassin had tricked the adventurer earlier into heisting a relic from the Saradominist island of Entrana. Azzanadra explained, however, that the Saradominists actually stole the relic from Senntisten during its destruction. It was really a Zarosian artefact which served as a catalyst for holy power. Azzanadra noticed the crude Saradomin star on the relic and is enraged at their actions, stating that Zaros will have his revenge on them for it.
With these artefacts, Azzanadra was able to establish contact with Zaros. He did this by attracting the god using the immense prayer energy of the Barrows icon and the Entrana relic to significantly speed up the energy pulses it emitted. Finally, the Frosternhorn would amplify their power, drawing Zaros to the world.[21] This succeeded, and Zaros was able to make contact with his champion for the first time in thousands of years. He awarded Azzanadra with some power to make up for the missed rituals and allowed the adventurer to pray to him in order to curse enemies in battle. Azzanadra then proceeded to make plans with his beloved god.
The 18th Ritual of Rejuvenation[edit | edit source]
“ | Now to end you, Lucien. Behold the might of Zaros! | ” |
Azzanadra participates in the 18th Ritual of Rejuvenation. Before the ritual started, however, Azzanadra tasked the adventurer to place four beacons filled with Zaros' power around the ritual site, warning them to be wary of Zemouregal's sentries around the area. With the beacons planted on all sides of the ritual site, he plans to channel their power into a spell to kill Lucien. As Lucien commences the ritual, Azzanadra arrives at the site along with several other Mahjarrat. An argument breaks out amongst those present as to who should be sacrificed. Lucien, declaring himself the most powerful, decides that the sacrifice should be Jhallan. A fight ensues when the Mahjarrat pose their reasons for choices of sacrifice, Azzanadra siding with the Zarosian Mahjarrat in believing that Lucien should be eliminated. When the battle turns sour for Zemouregal and Lucien refuses to give aid, more Mahjarrat turn on him; however, before anything can be done, Lucien sacrifices Jhallan, completing the ritual and rejuvenating the Mahjarrat attendees.
At this point, Azzanadra uses the beacons to summon Zaros' power and casts a devastating spell that causes relatively significant damage to Lucien, which Lucien even admits feeling. With only a quarter of his life points left, he summons the Stone of Jas to enhance his power. Before any significant display of this power, however, the Dragonkin arrive and destroy the "False User," impaling Lucien with the Staff of Armadyl, which shatters in the struggle. After Lucien's death, a content but rather shaken Azzanadra teleports away to the Senntisten Temple.
Nullifying the Edicts[edit | edit source]
“ | It is no use fighting any more, Zilyana. Unlike you, we planned ahead, and have an agent planted closer to Guthix than any of us could ever be. Adventurer, would you be so kind as to lead us to Guthix? | ” |
When the temple believed to be Guthix's resting place was discovered by the adventurer and archaeologist Orlando Smith, different factions reached the chambers and tried to nullify the Edicts to allow their gods to return. Upon discovering the contents of the temple, Azzanadra went to alert Char, whilst Sliske moved to release Nex. Azzanadra also asked his fellow brethren Akthanakos and Wahisietel to join him.
The Zarosian group arrived at the temple but, rather than charging in first, waited for the conflict inside to settle. After a heated battle between the Guthixians and Saradominists, the Zarosians arrive. Azzanadra was surprised to see the adventurer again and claimed that they were their "spy". He stated that the Zarosians wanted to bargain with Guthix, rather than killing him to bring Zaros back.
If the adventurer sided with the Zarosians, Azzanadra appreciated their assistance. If they sided with the Guthixians, Azzanadra was disappointed with their decision, though he admitted that he accepted their logic, hoping that they could work together in the future. If they chose to kill Guthix instead, Azzanadra was surprised, believing that killing Guthix was unnecessary, but would not mind if it would bring Zaros back.
While the three groups were squabbling with each other, Sliske stealthily entered Guthix's chambers and killed him. Even though the Zarosians' plans were disrupted due to Sliske' actions, Zaros would be able to return to Gielinor. When Saradomin arrived at Guthix's chambers, Azzanadra and the other Zarosians were forcibly teleported out of the chambers and back into their places.
If inquired after the quest, regardless of the adventurer's decision, Azzanadra expresses sadness over Guthix's death. Azzanadra explained that for centuries, he and Sliske were of differing viewpoints on whether to kill Guthix in the event that they discovered Guthix's location. However, he expressed that Sliske killed Guthix in the name of Zaros, and that Sliske did them a service even if he broke Azzanadra's trust.
Sliske's Grand Ascendancy[edit | edit source]
“ | Zaros is ever present, but he has yet to return to Gielinor. We have come to represent him in his absence. | ” |
Several months after the Assassination of Guthix, Azzanadra attended Sliske's 'Grand Ascendancy' at the Empyrean Citadel with Akthanakos and Wahisietel so as to represent their lord during the events due to Zaros having not yet returned to the world. As Zarosian Mahjarrats, Azzanadra and his brethren believed they would be welcomed inside the citadel but, to their surprise, found themselves as barred from the proceedings as the other gods' followers. In the wake of Sliske's latest exploits, Azzanadra has grown cautious as to the former's loyalties, over which he argues with Wahisietel, who has denounced Sliske as a Zarosian[22][23] and advises Azzanadra against trusting him.[24]
Azzanadra and his fellow Mahjarrat eventually leave the citadel when the dragonkin Strisath went on a rampage after Sliske frees him from his cage.
The Return of Zaros[edit | edit source]
Later, Azzanadra discovers the World Gate and convinces Sliske as well as the World Guardian to attempt to pull it out of the Shadow Realm so that Zaros may return. Azzanadra then sets the gate to the right destination for them when Sliske brings it back to the material realm. When Zaros finally came back to Gielinor, Azzanadra invited them to view his return.
After seeing Zaros again, Azzanadra's reaction varies depending if the World Guardian had assisted or hindered Zaros' return. If they helped Zaros, Azzanadra is delighted to see his lord again just as he remembered. [25] If they sabotaged his return, he and the others (barring Sliske) show hostility at them, but Zaros stops their aggression, saying that even though he may be wounded, he is in a far better condition now. Zaros tasks Azzanadra to find the Elder Halls of Gielinor. If Zaros' return was sabotaged, he also asks him to find a way to stop the divine energy from leaking out of his body as fast as possible before he faces the void. [26]
If Zaros was sabotaged, Azzanadra was greatly angered with the adventurer, although he wondered if they regretted their choice. Although he stated that he would forgive them should they prove themselves again, he warned them that should Zaros die before his plan was complete, he would devote all of his efforts to ensuring their destruction.
Heart of Stone[edit | edit source]
Although Azzanadra was not involved in this quest, he learned that the World Guardian may have had more news about the Elder Gods, and asked them to visit the temple when they could. He was upset by Xenia's actions, calling her a stupid fool whose actions may have roused the Elder Gods from their sleep.[27] He was also informed of Kipple and asked them if it could be used to help the Zarosian cause, before giving them a lamp for their efforts.
When told of the locations of the Elder Gods' mouthpieces, he expressed great concern over the existence of the similarly-designed chamber beneath Lumbridge, where the prehistoric abyssal was defeated. He raised the possibility of it having been intended for Mah but dismissing the possibility out of hand due to her failure to hatch alongside the other Elder Gods. He then began to mention another possibility, but instead tells the player it was nothing to worry about, and dismissed it as pointless speculation when pressed. If the player had found the elder chronicles, the player would mention that Wen's chronicle was found on Ice Mountain despite her mouthpiece being beneath White Wolf Mountain, and Azzanadra speculated that Wen was either broken into pieces somehow, or large enough to span the entire area between the two mountains.
Afterwards, Azzanadra sent several agents to the mouthpieces of the Elder Gods while he went to visit JasKra. He was intrigued by the observation crystals and brought one back from its chambers, entrusting the World Guardian to keep it for the upcoming future.[28]
Seren's Return[edit | edit source]
As with Heart of Stone, Azzanadra did not make an appearance in this quest, although he was informed by Zaros of his sister's return to Gielinor. If Seren was fully restored, Azzanadra was pleased with the World Guardian's decision. If she was not completely restored, Azzanadra was disappointed in their actions, stating that they had to accept everything about themselves, and was concerned that it would cause further complications.
Regardless, Azzanadra hoped that she wasn't blinded of petty hatred to Zaros.
The Final Ritual[edit | edit source]
Azzanadra began to weaken rapidly, leading to an emergency Ritual of Rejuvenation being called. When the World Guardian pressed the Ritual Marker, he, along with all other Mahjarrat bar Sliske, were summoned, where they discussed how best to solve their weakening. Zaros appeared and offered them a permanent solution to their regeneration issues if they joined him on Freneskae, which the Zamorakian Mahjarrat decried as another empty promise. Kharshai, as a neutral party, asked the World Guardian to head to Zaros' Throne Room and collect his memories, in order to show them all what happened and to prove whether Zaros had broken his promise.
Azzanadra was amongst those present during Zamorak's betrayal. He had commissioned Kharshai with rooting out traitors, but the inquisitor took so long that Azzanadra found most of the traitors himself. When Zamorak and his forces attacked, Azzanadra fought back, but failed to protect his lord.
Though they knew what had happened on the day of the betrayal, they still did not know whether Zaros had promised to aid them. Zamorak appeared, much to Azzanadra's displeasure,[29] and called it all a lie, showing them his memory, where Zaros stated that the Mahjarrat were little more than mercenaries and that he had no intent on helping them.
Despite Zamorak's pleas for them to stay, the Mahjarrat travelled to Freneskae and met up with Zaros, where he revealed that the Ritual of Rejuvenation had been about returning energy to Mah, the being that had created them and whose energy they used to survive. He proposed using Mah as the sacrifice in the final ritual, that would free them from the ritual and empower them. Though hesitant, Azzanadra agreed, believing the sacrifice of one was worth it to save many. He partook in the Ritual along with his fellow Mahjarrat and the gods Zamorak and Zaros, while the World Guardian held back Mah's defences. When the Ritual was complete, Seren confronted Zaros, who Zamorak recognised as a false Mah thousands of years ago. Azzanadra was shocked to learn that their greatest tradition had been a facade, angered with the sacrifice of their own kind. [30] Azzanadra agreed to work with the Zamorakian Mahjarrat for the sake of their race despite their conflicting views, unless they were at war.[31]
He was vastly empowered by the Ritual. If asked about the Ritual, Azzanadra will state that he was at the peak of his power prior to the final Ritual, and that he does not know how powerful he is now, something which caused him fear,[32] as Bilrach was able to sense. These fears would eventually become true later on.
Sliske's Endgame[edit | edit source]
Azzanadra makes an appearance in Sliske's Endgame, where he accompanied Zaros in the race for the Stone of Jas. Zaros eventually encounters Zamorak while navigating the labyrinth. Azzanadra noticed Moia and asked why her face was off, and she replied that she was a human-Mahjarrat hybrid. Azzanadra was horrified by this and asked Zaros to destroy the "abomination". [33]
The World Guardian may also encounter Zaros' party alone, where Azzanadra was arguing with Char over how they should deal with Sliske; Char desired to kill the traitor, while Azzanadra believed that they should hear him out first. If they sided with Azzanadra, he eventually learns from Sliske that he had killed Alotor[34], not the Mahkorat as he was led to believe, and states that they should just kill him, finally agreeing with Char.[35]
Regardless, Azzanadra is booted out of the maze following the destruction of the Stone of Jas, returning to the temple underneath Senntisten.
He was then informed by Zaros to prepare the temple for his return as he left for the distant stars, which he was more than happy to oblige with. Zaros also informed him that the Stone of Jas was destroyed, which initially confused him, but then he realised that the World Guardian was the reason why Kerapac was able to achieve such a feat. He also learned that the World Guardian met Jas, and informed them that they be on their best behaviour.
Desperate Times[edit | edit source]

Azzanadra makes an appearance in Seren's council where she informs the others about the Elder Gods. Seren proposed building a garden to show life deserved to exist, and Azzanadra gave some seeds to the World Guardian. They had originally been used in Zaros' attempts to help the Illujanka, but failed and thus had no more use. Following Kerapac's betrayal, Azzanadra agreed that Kerapac had to be killed, though he was the only one to understand the reasoning behind his actions.
Investigating Kharid-et[edit | edit source]
Disguised as Dr Nabanik, Azzanadra led a team of archaeologists including Professor Tony to investigate a recently-discovered digsite named Kharid-et. The team discovered two artefacts: a purple crystal that emanated energy and an armoured mask. Azzanadra teared up as he observed the mask. The next day, he revealed information about Kharid-et to the rest of the archaeologists. He then showed them an ancient sheet of papyrus with an image of a giant crystal similar to the crystal they found. Later in his tent, he spoke to Zaros, who instructed him to "dig deeper" to discover what they were looking for; however, he was unwittingly overheard by Professor Tony, who had noticed a light in Azzanadra's tent. As Azzanadra turned to extinguish the candle, the Professor saw a glimpse of his face, which was implied to be his true face as a Mahjarrat. The encounter frightened Professor Tony, who decided to leave the investigation immediately.[36]
Despite this, Azzanadra continued to oversee the site at the Kharid-et. The World Guardian, who had started off Archaeology, was soon directed there. Azzanadra was pleased to see them upon their arrival, and explained some of the Kharid-et's past to them. Although he could have easily used his Mahjarrat powers to tear the entrance open, Azzanadra decided against it, believing that it would be more fun having a side hobby of sorts. He also stated that after Zaros' downfall and before his imprisonment, due to the Kharid-et being on the fringe of Zarosian territory, he tasked a trusted loyalist to protect the fortress. He knew that she had succeeded, given the protective barrier surrounding the fort, and wished to know her final days.
While excavating, the World Guardian found the soul of a demon inside a crystal. Upon informing Azzanadra of this, he told them that it was a demon trap, designed to prevent demons from escaping justice, and that it was used for serious crimes. The World Guardian believed Azzanadra would tell them to leave the demon, but Azzanadra stated that he believed he had suffered enough and that the empire was no more. He told them that despite being a demon, Xil'gar could prove to be useful, and advised them to be careful with any potential contracts he could offer.
The adventurer ultimately opted to free Xil'gar, but was still uncertain if they made the right decision. Azzanadra asked them to give the phylactery to him once Xil'gar's soul was inside, stating that he could tell if it was trustworthy or not. Upon being given to him, he realised that Xil'gar was a tsutsaroth demon, stating that all would be known in due time.
In addition to freeing Xil'gar, the World Guardian found the Vault of Shadows and opened it completely, finding a Mahjarrat inside. They assuming them to be Trindine due to the log pages they had found outside. Trindine asked the World Guardian to inform her about the status of the empire, but before they could answer, Azzanadra sensed her presence and teleported into the Vault of Shadows, shocked to see his old friend still alive. As Trindine had kept herself isolated for thousands of years, Azzanadra took it to himself to inform Trindine of all the events, though before he did so, he asked the World Guardian to leave, as he wished to have a private conversation with her, although stating that he owed them once again for rescuing his friend.
After the conversation, Azzanadra revealed to the World Guardian that he had transferred some of his power to Trindine, as Trindine was not present during the ritual on Freneskae, which meant that she still suffered from the drain on her energy. Although he stated that it was only a temporary fix, he resolved to find a more permanent solution to help Trindine become just as powerful as the other Mahjarrat.
Elder Threat[edit | edit source]
Dismayed at Seren's council, Azzanadra, under his lord's advice, began to find a way to stop the Elder eggs from hatching and destroying Gielinor. Being the head of the Kharid-et dig site, he also contacted Wahisietel and asked him to assume his "Dr Nabanik" in his place for the time being. He worked with the World Guardian, Trindine, Ariane and Sir Owen to find Gielinor's Elder Halls, which was successful in part due to Ariane's help.
With the World Guardian's help, he was able to acquire everything necessary for the plan, but kept the true intentions hidden. Although he had trusted them due to all of the assistance they had provided him over the years, Zaros told him otherwise. When he attempted to steal Saradomin's crown with Trindine and most of the Temple Knights, the Mahjarrat failed as they were nowhere near as strong as Saradomin, forcing Zaros to reveal himself. The World Guardian then confronted them at the ruins of Kharid-et, where Azzanadra apologised for the deception, but warned them that despite appreciating their efforts, they would be forced to fight in their next encounter before teleporting away.
Attacking the Monolith and Ascension[edit | edit source]
Azzanadra led Zaros' forces in attacking the Monolith to claim it for his god. After a week of fighting, Azzanadra and his forces were unable to make any significant gains, forcing Zaros to intervene once more. As soon as he appeared, Seren teleported in and begged him to work with her to appease the Elder Gods. Zaros refused, mysteriously and bluntly stating that Gielinor was lost, and that he was leaving. When Zaros dared Seren to kill him, Seren refused to and teleported away.
Confused by what his lord meant, Azzanadra learned from Zaros about the true purpose of the Codex, and that he was going to Erebus to search for others to help him. Azzanadra asked if he could accompany him to Erebus, but Zaros declined, stating that he would be unable to survive in its atmosphere. Azzanadra then offered to prepare Gielinor for his return, which he nonchalantly accepted, apparently failing to notice that Zaros did not care about Gielinor anymore.
As soon as Zaros opened the Codex, shadow cacklers began leaking out. Saradomin ordered the alliance to repel the monsters, with Azzanadra offering aid. Saradomin initially refused because the Zarosians had caused them to leak out in the first place, but Azzanadra pointed out that these shadow creatures were too powerful for the god to handle himself. Saradomin begrudgingly accepted a ceasefire, with Azzanadra accompanying him to get a scope on the new situation.
The new creatures proved to be too strong, but with the aid of the TokHaar, they were able to repel the invaders. Azzanadra, along with Char and Nex, went to the Codex. Char blew the Frostenhorn in victory, but this caused her to be sucked into Erebus. Azzanadra then took it to himself to close the Codex to prevent further casualties. Surprisingly, Azzanadra was able to do so, but because the backlash had nowhere to go, it went into him, forcibly causing him to ascend into a god. Azzanadra was left dazed and showed remorse at Char's apparent death, but stated that he had done what he had to do.
During the fight against the TokHaar, Azzanadra managed to conjure a wall of ice on TokHaar-Hok and imploded it, shattering the TokHaar into obsidian chunks to relieve Nex and Saradomin, who were in danger of being surrounded by the TokHaar. Azzanadra expressed disappointment at his current status, as he had suspected he would ascend and had tried to keep it at bay, but nonetheless accepted the burden of becoming a god. He also apologized to the World Guardian, thanking them for fighting alongside him and the others against the shadow creatures and continued to remain loyal to Zaros, having faith that he would return from Erebus one day.
Stopping the Elders[edit | edit source]
Knowing that the Elder Gods would try to hatch their eggs and result in the Great Revision following the TokHaars' betrayal, Azzanadra decided that the only choice of action was to take the eggs away and drain them of anima to prevent it from occurring. When the World Guardian met with Ariane and Charos in Gielinor's Elder Halls, they were unsure of how they could move the eggs and find a way to protect them from the Elders, knowing that they would come after them once they sensed the eggs were missing.
Azzanadra then teleported in, offering his own solution which the trio accepted, as there was no other choice. He wished to atone for his deception earlier and wanted to make the most of his powers in the short-term, since he was unaware of what would happen to him in the future as he ascended in an unnatural manner. His plan proposed to move the eggs to the intact ruins of Senntisten, and he would need some of the other gods to assist in draining the eggs' shadow anima.
At Senntisten, Azzanadra tasked the World Guardian to find four Ancient Magicks wards in the western area of the city, as he suspected that the Ancient Magicks were not the same as common magic and would serve as a barrier against the Elder Gods' forces. As they gradually found and gave the wards to him, the gods began coming in to assist.
Seren, the first to arrive, did not accept Azzanadra's solution, but she realized there was no choice or time to fix Zaros' mess. Azzanadra, in turn, stated that he had forgiven her for her actions, as he came to realise that without her, the Mahjarrat would have died long ago. The second god to arrive was Saradomin, who stated that he was solely interested in defending his followers from cosmic threats, while insisting that Zaros had abandoned him. The third god was Zamorak, who told Azzanadra that he now had the ability to think for himself now that he was a god. To both Saradomin and Zamorak's shock and annoyance, Azzanadra continued to maintain faith in Zaros' questionable actions. The final god to arrive was Armadyl, who had just sent his people off on Abbinah. Azzanadra questioned this as they would all die if they did not stop the Elder Gods, but Armadyl told Azzanadra that there was more to being a god than being a general.
Kerapac then appeared, warning and taunting the group that he was (unwillingly) arriving with his army to claim the stolen eggs before disappearing. Knowing they would take the full wrath of the Elders' armies, the four older gods unanimously agreed that Azzanadra should lead the defences, much to his disappointment, but nonetheless, he accepted the task. As a reward for their assistance, he gave the World Guardian some new spells that had been uncovered from Kharid-et for their own use. He also maintained faith that the World Guardian would find a solution before the Elder Gods' armies could reach the eggs.
Kerapac and his army then arrived and began their siege on the cathedral. Azzanadra was simply on stand-by, leading the other gods' forces in battle and observing the gods. Despite having transported the eggs himself, Azzanadra was incapable of draining anima from them due to his newfound experience as a god. Zamorak was aware of this and stated that if he had tried to do it, he would be burnt to a crisp in a near-instant, which Azzanadra reluctantly agreed with.[37]
A month after Kerapac began his assault, Wen brought forth an army of glacors led by an Arch-Glacor from Leng. By this time, Azzanadra had recovered from teleporting the eggs[38]; immediately recognizing the threat the Arch-Glacor posed, he recruited the assistance of five powerful mages from across Gielinor in order to help him stop it: Arianwyn, Akthanakos, Enakhra, Ariane and Charos. While the rest of the mages focused on stopping the Arch-Glacor from using its various abilities, Azzanadra used his own magic to hold it in place so that it could not reach the cathedral. Additionally, he suppressed its regenerative capabilities to ensure it would not become stronger after being destroyed.[39] Once the World Guardian proved capable of matching the Arch-Glacor's might, Azzanadra allowed them to fight it alone.
The Eye of Het[edit | edit source]
After several months of fighting the various armies of the Elder Gods, the alliance found itself in an intractable stalemate on all four fronts. Just as the gods began to become desperate for a new plan, Icthlarin returned to Gielinor after previously refusing to assist the alliance in siphoning the eggs, having opted instead to travel the universe in search for a better solution.[40] Though he regretfully admitted that he had been refused aid after requesting assistance from the various worlds that he visited, he offered an alternative in the form of a magic amulet known as the Eye of Het that was once guarded by its namesake, which had the power to resurrect the willing dead, although he was reluctant to rely on its power. Intending to use it to replenish their forces, Icthlarin departed for the Duel Arena to retrieve the Eye, but a powerful earthquake sank it beneath the sands before he could arrive, turning the area into an oasis.
Icthlarin was able to safely retrieve the Eye from the newly formed oasis with the assistance of the World Guardian, but suspected the earthquake's timing to be no coincidence, and as such refrained from delivering the Eye to the alliance until he could learn more. Deducting that the earthquake was caused by someone attempting to breach the wards protecting the Eye in order to steal it before he could retrieve it, he had the World Guardian investigate the area, upon which they found a note incriminating the Zarosians. The World Guardian immediately took the note to Azzanadra to hear what he had to say on the matter, but Azzanadra retorted that the note was a fake and a poor attempt to incriminate Trindine, who would never be so clumsy as to leave evidence.
At Azzanadra's suggestion, the World Guardian interrogated the rest of the gods in the cathedral, with each of them claiming innocence on the matter. After interrogating Trindine herself, who similarly claimed innocence, the World Guardian had Azzanadra gather with the rest of the gods in order to find the culprit. Before the argument could escalate, however, General Khazard showed up and delivered the Eye to Zamorak, who admonished his son for failing to retrieve it on his first attempt. Admitting the deception, Zamorak defended his actions by claiming that Seren would simply use the Eye to keep the alliance in a permanent stalemate rather than allow the eggs to be harmed and allow the conflict to end. Seren admitted that this was the case, which shocked the other gods, upon which Zamorak destroyed the Eye, refusing to let Seren manipulate him any longer. Azzanadra reminded Zamorak that if the eggs were not contained, he would die along with all of creation. Zamorak replied that he was content with this, since at least he would die free. Taking Khazard with him, Zamorak then left the cathedral.
Azzanadra was bitterly disappointed with Zamorak's actions, blaming himself for not seeing his deception and was surprised that he would have stooped so low. He suggested to the World Guardian that they check on Icthlarin.
End of the War[edit | edit source]
After Enakhra abandoned the others, Azzanadra was forced to send the remaining mages keeping its powers at bay away for their own safety, facing the Arch-Glacor himself. While he was able to fight it with all of his focus, numerous Generating glacors on the aqueduct were on the verge of overwhelming him until the World Guardian arrived and eliminated them, allowing him to focus his full attention on the massive glacor. Azzanadra was later able to send the Arch-Glacor back to Leng and reconvened with Saradomin and Armadyl, who had finished up wiping out the other Elders' forces.
The World Guardian returned after Seren dismissed them back to Gielinor, where Azzanadra was shocked to learn that Jas had been banished to Erebus. After Saradomin, Adrasteia and Armadyl left, Azzanadra asked the World Guardian to accompany him outside the dungeon for fresh air. Upon reaching the surface, he breathed a sigh of relief as he had his first experience of peace as a god, having feared that he would have not lived to see it. The World Guardian thanked him for his plan and holding off the Arch-Glacor, but Azzanadra insisted that they deserved credit too.
Azzanadra then told them that following his ascension, he had lost the certainty that he used to have with Zaros, unable to find the feeling much like his ability to sense his fellow kin had dulled. Despite this, he was still faithful that Zaros would return from Erebus despite the World Guardian's doubts on the matter. The ascension also caused him to learn humility in gaining power which he was grateful for and he believed that Zaros had forsaken him in his wisdom. He then proceeded to reward them for their efforts in saving the universe.
Dealing with Zamorak[edit | edit source]
Azzanadra was later called to the Empyrean Citadel by Saradomin regarding the World Guardian's plan on handling Zamorak, who had begun to summon legions of demons to Gielinor to begin his own conquest. Azzanadra was surprised that Saradomin had called the others regarding this, sarcastically claiming him to be all-knowing. When the World Guardian explained that re-establishing the Edicts would banish all of the gods and that they would have no choice, Azzanadra asked them if he would be included. The World Guardian's shadow voice confirmed this, upon which Azzanadra stated that he would support the plan as he had always been tasked with shepherding the Empire and the Zarosian Mahjarrat, both of which were gone and few in number respectively due to Zamorak and thus he would gladly oppose him.
Leaving Gielinor[edit | edit source]
Azzanadra managed to find a stronghold of Zamorakians who were using a portal to bring in demons from Infernus and informed Saradomin of its discovery. Saradomin sent some white knights to try to secure the area, but they were pushed back and required the World Guardian, who came and fought through the stronghold. After banishing Zamorak from Gielinor, they informed Saradomin of his defeat, upon which the god of order broadcast a global message to inform all of his rival's defeat. After he was forced to leave, Adrasteia asked the World Guardian to meet with Armadyl and Azzanadra.
The World Guardian found Azzanadra at Kharid-et, where he relayed orders to Trindine, Nex and Wahisietel. He asked Trindine to work with Adrasteia to secure peace and, while admitting that he and Wahisietel had grown apart, asked him to guide humanity and ensure that Akthanakos stayed out of trouble. He elaborated that he would work at Freneskae with Nex, whose power had grown enough that she, too, was affected by the Edicts; when Nex asked what they would do about Char, Azzanadra expressed his belief that she was under Zaros's protection, but promised that they would search for her if an opportunity presented itself. The World Guardian asked for instructions, but Azzanadra had none for them, since they were not under his authority, but instead thanked them for saving Gielinor before he left with Nex.
Gallery[edit | edit source]
Azzanadra's Quest update header.
Azzanadra complaining about Seren during a cutscene from Azzanadra's Quest.
Azzanadra leading Zarosians in a Battle of the Monolith cutscene.
Pontifex Maximus figurine excavated from the Kharid-et Dig Site.
A statue of Azzanadra in Senntisten.
Concept art of Azzanadra for Ritual of the Mahjarrat.
Unreleased update attempt for ghostly Azzanadra from Game Jam.
Graphical updates[edit | edit source]
Azzanadra's rejuvenated model was updated with the release of Children of Mah in November 2016; however, it was only used in that quest initially. In an update on 6 March 2017 his rejuvenated model was updated in The World Wakes, Missing, Presumed Death and Fate of the Gods. However, Ritual of the Mahjarrat and the cutscenes in The World Wakes still use the older model.
During a Game Jam in April 2018 Mod Stu attempted to update the ghostly Azzanadra model in Desert Treasure using the rejuvenated Children of Mah model. He investigated using the more appropriate skeletal version instead, however that version hadn't been exported for use and the update had to be postponed until a character artist is available to finish the work.[41][42][43]
Rejuvenated Azzanadra after 14 September 2011 (update)
Rejuvenated Azzanadra after 21 November 2016 (update)
Skeletal Azzanadra after 14 September 2011 (update)
Unused skeletal Azzanadra after 21 November 2016 (update)
Rejuvenated Azzanadra's chathead after 14 September 2011 (update)
Rejuvenated Azzanadra's chathead after 21 November 2016 (update)
Skeletal Azzanadra's chathead after 14 September 2011 (update)
Dialogue[edit | edit source]
Works[edit | edit source]
Update history[edit | edit source]
- Update):
27 September 2021 (
- Azzanadra was removed from the cathedral in Senntisten, as he is also found in the Glacor Front.
- Update):
21 June 2021 (
- Azzanadra's deity form was graphically updated.
- patch 9 December 2019 (Update):
- Typo when speaking with Azzanadra during temple at senntisten quest has been corrected.
- patch 6 March 2017 (Update):
- Some of the Mahjarrat models in the World Wakes have been updated in keeping with their latest versions.
- Mahjarrat graphical updates have been rolled out gamewide.
- patch 12 December 2016 (Update):
- A typo in Azzanadra's post-Heart of Stone quest dialogue has been fixed.
- patch 6 October 2014 (Update):
- Azzanadra will now recommend having the correct combat level for the Fate of the Gods quest.
- patch 7 April 2014 (Update):
- Azzanadra was getting a bit confused in Senntisten after Zaros' return. He has since been enlightened and feels much more informed.
Trivia[edit | edit source]
- Azzanadra used to be mentioned during Temple of Ikov by a Guardian of Armadyl.[44] The reference was removed with the release of Ritual of the Mahjarrat.
- All of Azzanadra's guises seem to feature twin prongs on his head. Even as Dr Nabanik, he has two feathers where the usual horns should be. These are Griffin feathers.[45] These prongs are a sign of his position as head of the Zarosian church and are mocked as "Bunny Ears" by Sliske.
- He is called "Azzandra" after being rejuvenated in Ritual of the Mahjarrat. This is corrected in subsequent quests.
- Azzandara is an alternate name for Ahura Mazda, the deity of Zoroastrianism.
- Azzanadra has a running joke about him being disappointed about certain events. This originated in a 2014 thread in the RuneScape Lore Discussion forum in the RuneScape Forums, where a player is jokingly disappointed that players did not champion Zaros's cause in the Cabbage Facepunch Bonanza world event, something that was not possible.[46] This thread referenced Azzanadra's dialogue after Missing, Presumed Death, where he is disappointed if the player did not side with Zaros.[47] Multiple references to this joke have made it into the game. These are:
- After The World Wakes, if the player sided with the Guthixians.[48]
- In Missing, Presumed Death:
- If the player did not side with the Zarosians in The World Wakes.[49]
- If the player did not side with Zaros during the meeting of the gods in the quest.[47]
- In Heart of Stone, if the player interrupts Azzanadra before his conclusion about Wen's resting place.[50]
- In The Light Within, if the player did not fully restore Seren.[51]
- In Children of Mah, if the player speaks to Azzanadra before retrieving Kharshai's memory.[52]
- In Sliske's Endgame, if the player does not understand why Kerapac was able to destroy the Stone of Jas.[53]
- It is possible to reference the joke when asking the Odd Old Man about the perfumed crumpled note.[54]
- In Desperate Times:
- If the player asks Azzanadra about sparing lands to build Seren's garden.[55]
- If the player asks about sparing seeds when Azzanadra has already secured seeds for the garden.[56]
- If the player has secured both Zaros's experimental seeds and Mort Myre Swamp as the location for the garden, Vanescula will not accept the seeds, believing it to be an attempt to poison the vampyres.[57]
- In Desperate Measures, Azzanadra requests to not be disappointed by the player.[58]
- In Azzanadra's Quest, where Azzanadra is disappointed that Seren's council is under her influence.[59]
- In City of Senntisten, if the player cannot find the magical wards.[60]
- Dying to the Arch-Glacor in normal mode results in Azzanadra saving you and having various dialogues including another dissapointment remark.[61]
- During Dishonour among Thieves, Palkeera's bloody journal previously stated that Azzanadra participated in the Battle of Uzer, even though he would have long been imprisoned by then. This has been fixed.
References[edit | edit source]
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Part 4 of the The Elder God Wars quest series | |||||||||
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Part 8 of the The Elder God Wars quest series | |||||||
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Part 9 of the The Elder God Wars quest series | |
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Miscellaneous |
Part 10 of the The Elder God Wars quest series | |||||||||
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Part 12 of the The Elder God Wars quest series | |
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Miscellaneous |
One of the Elder God Wars Dungeon fronts | |||||||||||||||
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Related |
Characters |
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Military units |
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Secret Police |
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Settlements |
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Scenery |
- Non-player characters
- Mahjarrat
- Male characters
- Quest NPCs
- Interactive characters
- Non-interactive characters
- Bestiary
- Poison-immune monsters
- Combat level 98 monsters
- P2P bestiary
- Weak to nothing
- Susceptible to inquisitor staff
- Incomplete articles
- Articles in need of cleanup
- Articles under construction
- Gods
- Desert Treasure
- Ritual of the Mahjarrat
- The World Wakes
- Missing, Presumed Death
- Fate of the Gods
- Children of Mah
- Sliske's Endgame
- Desperate Times
- Desperate Measures
- Azzanadra's Quest
- Battle of the Monolith
- City of Senntisten
- Eye of Het II
- Extinction
- Twilight of the Gods
- Glacor Front
- Elder God Wars Dungeon
- The Old Blood
- Second Age Zarosian leaders
- Zarosian Empire
- Zamorak's demon invasion