Azzanadra

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RejuvenatedSkeletalChildren of MahGhostlyDr NabanikIn combat
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Azzanadra, known as Dr Nabanik in his human disguise, is a Zarosian Mahjarrat currently active in Gielinor and is amongst the most powerful members in the race's history. After being brought to Gielinor by the Menaphite deity Icthlarin around the start of the Second Age, Azzanadra and the rest of the Mahjarrat served the Menaphite people of the Kharidian Desert before eventually swearing their allegiance to the god Zaros.

Following the rebellion of a fellow Mahjarrat, Zamorak, and his acquisition of godhood, Azzanadra was one of the few Mahjarrat to remain overtly Zarosian in the schism that divided his race between the two gods. During the God Wars, he worked to sustain what little power Zaros' followers had remaining. Despite being extremely powerful, Azzanadra's efforts were largely futile, and he was eventually captured by Zamorakian and Saradominist forces and imprisoned within the Jaldraocht Pyramid in the Kharidian Desert.

During Desert Treasure, Azzanadra is freed by the player, although being in confinement for thousands of years left him weak and disoriented prior to participating in the 18th ritual. During The Temple at Senntisten, Azzanadra takes on a human form in which he refers to himself as Dr. Nabanik. With the player's aid, Azzanadra manages to re-establish contact with Zaros through the temple beneath the Dig Site east of Varrock, evidently as part of the events preceding the 18th Ritual of Rejuvenation in The North.

Personality[edit | edit source]

Azzandra is a fairly friendly Mahjarrat towards his allies. He finds the concept of betrayal among his allies very hard to swallow, giving others second chances whereas others would have given up. [2] Despite his immense power, Azzanadra dislikes resorting to violence, trying to find other means in which to compromise for the benefit of both sides, although he will resort to it if necessary. He cares greatly for his fellow Zarosian Mahjarrat, wishing to protect them whenever possible. [3]

His easygoing personality also makes him relatively curious about human emotions, though he claims that this is due to his experiences with the adventurer.

History[edit | edit source]

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Arrival to Gielinor[edit | edit source]

Like the other Mahjarrat, Azzanadra lived on Freneskae, the realm of perpetual warfare, along with many other tribes. Here, they would live to survive the elements and the destructive power of the legendary "Mother Mah", an Elder God who created their race and whom they would prevent from wreaking havoc on Freneskae through the Rituals of Rejuvenation and Enervation, although at least one Mahjarrat regarded her as a mere myth and the rituals as superstitious traditions.[4] Due to the constant conflict with neighbouring tribes such as the Mahserrat as well as the frequent sacrifices at the Rituals, the Mahjarrat tribe never exceeded more than a few hundred members and was ruled kratocratically.[5] Therefore, Azzanadra was relatively influential among the Mahjarrat due to his already noticeable power. He had at least one sibling, Alotor, who was murdered by Sliske, thus leading to Azzanadra wiping out the Mahkorat tribe as an act of vengeance, mistakenly believing they had killed his brother.

In the Second Age of Gielinor, however, the two demi-gods Icthlarin and Amascut travelled to Freneskae in order to recruit the Mahjarrat to fight the Zarosian invaders of their homeland, the Kharidian Empire, in the Kharidian - Zarosian War. Some Mahjarrat opposed the proposal while others agreed to go, causing a large battle to break out. Both Azzanadra and Temekel argued that the Mahjarrat should leave Freneskae to go with Icthlarin. Eventually, after the death of Salisard and the sacrifice of Abrogal, those in favour of travelling to Gielinor emerged victoriously, and the entire Mahjarrat tribe accompanied the two gods to Gielinor.[5][6] There, Azzanadra aided the Menaphite warriors in driving back the Zarosian army with success. During this time, they were known as the Stern Judges of Icthlarin.

However, as the Menaphites had almost ensured their victory a couple of years later, the Mahjarrat Sliske, who had gotten into a feud with Icthlarin over his methods in battle,[7] approached the Zarosian legate, a Chthonian demon named Duke Ceres, and made arrangements to desert the Menaphites and join Zaros.[8][9] Most of the Mahjarrat convened at the fortress of Kharid-et and soon emerged, joining arms with the Zarosians, proceeding to slaughter the retreating Menaphite armies.[10] The god Tumeken, father of Icthlarin and Amascut and leader of the Menaphite Pantheon, swiftly interfered by sacrificing himself, his armies, and half of his empire to repel the Zarosians; he used his powers of fire to create a massive explosion, turning half of the empire into a desert wasteland, as well as obliterating his own army and most of the Zarosian one. Of the approximately 500 Mahjarrat present, less than a fifth survived the explosion thanks to Azzanadra, who quickly erected a magical barrier as protection. Azzanadra was amongst those to survive and joined the remainder of the Zarosian on the march to Forinthry.[10] He was given the rank of Pontifex and later Pontifex Maximus in the Church of Zaros.[11]

Zaros saw the usefulness of these deadly additions to his forces and soon established a large kingdom that included the entire Wilderness, then known as Forinthry, Asgarnia, Misthalin, Uzer, and north-western Hallowland.

Azzanadra became a leader within Zaros' church, a Pontifex alongside other Mahjarrat, such as Jhallan and Bilrach. Thanks to both his power and intense loyalty, he eventually rose to the rank of Pontifex Maximus, head of the church and second in command of the entire Zarosian empire. In an effort to quell conflict between his two favoured servants, Zaros appointed General Zamorak, another Mahjarrat with the rank of Legatus, to the rank of Legatus Maximus, head of the Zarosian generals.

Azzanadra on Icthlarin and Zaros: "Also no one "stole" the Mahjarrat from anyone. The Mahjarrat will align themselves with the God of the path that they feel fit. Icthlarin was a fool who thought he could control us, but he never had the influence that he thought. When Zaros found us we no longer needed Icthlarin, for we had found in Zaros, not only one of great power, but also a god who truly understood the ways of the Mahjarrat."— Azzanadra

Betrayal of Zamorak[edit | edit source]

Zamorak, then a Mahjarrat and a general of Zaros, planned to overthrow his lord. It's likely that Azzanadra and the other Mahjarrat loyal to Zaros were unaware of the plan at that time.

Systematically, Zamorak dispatched Zaros's strongest warriors, an example being the backstabbing of Char, who he severely wounded and poisoned during a battle against the forces of Seren. It is unknown how or if he tried to get rid of Azzanadra. Eventually, the Staff of Armadyl fell into the hands of Zamorak, who intended to use it to attain godhood. Zamorak also obtained the Stone of Jas, which would play an important role in his plans later on.

Just before Zamorak's betrayal, Azzanadra was in front of three of the accused, who were accused for suspicious activities that looked like betrayal. When Kharshai arrived, Azzanadra told him to pass his judgement on them. After Kharshai passed his judgement, Zamorak barged in with his allies Lowerniel Drakan, Thammaron, Viggora, Hazeel, and Zemouregal. Zaros ordered his followers to kill the traitors. Azzanadra charged at Zamorak, only to get pushed aside by the Staff of Armadyl's power.

Eventually, Zamorak impaled Zaros with the staff during a one-on-one battle in Zaros' stronghold, but Zaros still stood. However, Zaros then tripped and fell over, impaling Zamorak with the other end of the staff and channelling some of Zaros' godly power into Zamorak. Zaros faded from Gielinor, but just before he disappeared completely, he cursed Zamorak and all who took part in his fall. Zamorak and others with immense magical power, such as the Mahjarrat and vampyres, were seemingly immune to it, but the lesser creatures, such as Viggora, who took part in the betrayal were cursed to roam the Shadow Realm, as is revealed during The Curse of Zaros. Zamorak then fell, weakened and exhausted by the battle. His demonic generals, Thammaron and Zebub, then gathered around him, opened a portal to Infernus, and carried him there to fulfill his promise to them to overthrow their cruel Chthonian overlords. This he did over the course of a 20-year war. After he was done, he returned to Gielinor with a huge Avernic demonic army and declared war on all of the remaining gods, beginning the Gielinorian God Wars.

Azzanadra, rallying what was left of Zaros' forces, was able to drive the Zamorakians out of the capital city, but was unable to eradicate them completely. Knowing that Zaros' death meant that war was imminent, he then traveled to the distant fortresses on the fringe of Zarosian territory to inform the commanders of the devastating news. One of these fortresses he went to was Kharid-et, accompanied by Trindine and her praetorian guard. He left Trindine and her guards there, as he went off to the other key forts. Due to the vicious battle at Kharid-et, he mistakenly believed Trindine had died. During the siege, Trindine had sent Titus to bring the shadow diamond to him.

Lowerniel Drakan was dispatched by Zamorak to bring Azzanadra into the fold. The vampyre found the Mahjarrat praying. Azzanadra refused to go, believing Zaros to still be alive. One of Azzanadra's guards, Titus attacked Drakan with blood magic, causing a fight to break out, much to Azzanadra's disdain. Lowerniel overpowered Azzanadra's guards, before chasing after Titus, who he had knocked out.[12]

According to the The Book of Zaros, shortly after these events, Azzanadra ventured to the palace of Nex and planned a counter-attack with her against Zamorak and his allies. This plan, whatever it was, was interrupted by Nex's sealing, which Azzanadra seems to have escaped.

The God Wars[edit | edit source]

Yet there are those who would claim that war is an artform[sic]. Fools they are, and fools they remain. By their bloodlust they are blinded to beauty, deafened to melody, and numbed to sanctity!

Zamorak, who wanted to get the Stone back, eventually returned as a god for he could use his new powers to overcome his banishment. Zamorak declared war on the other gods, and the God Wars soon broke out. Azzanadra, along with others who had remained loyal to Zaros, used the Temple beneath Senntisten to pray and communicate with Zaros.

As the Wars raged on, Zamorakian and Saradominist forces started tearing down all of the Zarosian fortresses and the remaining Zarosians. Saradominists and Zamorakians, having seen how powerful Azzanadra was, joined forces in an attempt to eradicate Zaros' champion. Azzanadra defended himself but was eventually defeated and, still in battle gear, imprisoned in the heart of Jaldraocht Pyramid, where his power was bound into four diamonds, each of which was guarded by a powerful Zamorakian warrior, who were scattered around the world. Despite numerous attempts, Azzanadra was not able to escape and gradually lost track of time.

Release from Jaldraocht[edit | edit source]

My lord... What has become of you? I cannot hear your voice in my mind anymore!
The following takes place during Desert Treasure.
Azzanadra's imposing prison, the pyramid Jaldraocht.

Azzanadra, having spent approximately 3,000 years in the pyramid, was released by an adventurer who was enlisted by the desert bandits, some of the only remaining Zarosians, to find the four diamonds, promising that great treasure awaited them.

With the help of the desert bandit Eblis, his magical mirrors, and at the thought of treasure in the pyramid, the adventurer set off and defeated three of the guardians in the most inhospitable of place, with the fourth guardian, the vampyre noble Malak, giving the diamond himself after the adventurer killed Dessous, a rival vampyre lord.

The adventurer eventually put the diamonds in place in the pyramid's spires, and after a perilous journey through its halls, they made it inside to the pyramid's central room, where they met Azzanadra, who was in a ghost-like form. Azzanadra, who lost track of time as the years passed, believed that the God Wars still raged and was shocked to hear that they had ended long ago and resulted in almost complete Zarosian extermination and that he could no longer hear Zaros' voice in his mind. Azzanadra rewarded the adventurer by teaching them the Zarosian Ancient Magicks. He then left to search for any remaining allies.

Re-establishing contact with Zaros[edit | edit source]

We gather here that thou may gaze upon our insignificance, and take pity upon thy servants. We beseech thee, reach out to this plane, thy plane, and once again restore thy order, thy justice, and thy might.
The following takes place during The Temple at Senntisten.

In order to make contact with Zaros, Azzanadra disguised himself as a human archaeologist, Dr. Nabanik, and attempted to convince the archaeological expert at the Varrock Dig Site to allow him to excavate and restore the Senntisten Temple, claiming to be a Mahjarrat expert.[13] In addition, he attempted to back this up by telling the story of a Fremennik, who actually witnessed the ritual of rejuvenation taking place, although he did not know it.[14] This was all to convince the Exam Centre, but he never got the permission he needed. As such, he asked Wahisietel for help, who sent the adventurer who'd freed Azzanadra from Jaldraocht earlier to aid "Nabanik". The latter revealed himself to be Azzanadra, and the adventurer got permission to restore the temple. Immediately, Azzanadra began a reconstruction, aided by many Zarosian "workmen" from the desert.

He then explained he needed several powerful artefacts to establish communication with Zaros, who had been banished to a very distant realm. First, he needed what is known in human tongue as the frostenhorn, an object which amplifies whatever powers or conditions are around it. Azzanadra had sent others, such as J., to retrieve it from the icy fortress of Ghorrock earlier, but they had all failed. The adventurer travelled to Ghorrock and defeated an ice demon guardian before getting the horn. They then went to the Barrows crypts to defeat Sliske's barrows brothers, whom Sliske had tasked with guarding a powerful icon during the God Wars, per Azzanadra's request. The icon is able to slowly absorb prayer energy, and had become quite full over the centuries. The icon was retrieved as well for Azzanadra. Finally, Azzanadra sent the adventurer to meet with an assassin, hired by another Zarosian ally. This assassin had tricked the adventurer earlier into heisting a relic from the Saradominist island of Entrana. Azzanadra explained, however, that the Saradominists actually stole the relic from Senntisten during its destruction. It was really a Zarosian artefact which served as a catalyst for holy power. Azzanadra noticed the crude Saradomin star on the relic and is enraged at their actions, stating that Zaros will have his revenge on them for it.

With contact re-established with Zaros, Azzanadra receives power from him.

With these artefacts, Azzanadra was able to establish contact with Zaros. He did this by attracting the god using the immense prayer energy of the Barrows icon and the Entrana relic to significantly speed up the energy pulses it emitted. Finally, the Frosternhorn would amplify their power, drawing Zaros to the world.[15] This succeeded, and Zaros was able to make contact with his champion for the first time in thousands of years. He awarded Azzanadra with some power to make up for the missed rituals and allowed the adventurer to pray to him in order to curse enemies in battle. Azzanadra then proceeded to make plans with his beloved god.

The 18th Ritual of Rejuvenation[edit | edit source]

Now to end you, Lucien. Behold the might of Zaros!
The following takes place during Ritual of the Mahjarrat.

Azzanadra participates in the 18th Ritual of Rejuvenation. Before the ritual started, however, Azzanadra tasked the adventurer to place four beacons filled with Zaros' power around the ritual site, warning them to be wary of Zemouregal's sentries around the area. With the beacons planted on all sides of the ritual site, he plans to channel their power into a spell to kill Lucien. As Lucien commences the ritual, Azzanadra arrives at the site along with several other Mahjarrat. An argument breaks out amongst those present as to who should be sacrificed. Lucien, declaring himself the most powerful, decides that the sacrifice should be Jhallan. A fight ensues when the Mahjarrat pose their reasons for choices of sacrifice, Azzanadra siding with the Zarosian Mahjarrat in believing that Lucien should be eliminated. When the battle turns sour for Zemouregal and Lucien refuses to give aid, more Mahjarrat turn on him; however, before anything can be done, Lucien sacrifices Jhallan, completing the ritual and rejuvenating the Mahjarrat attendees.

Azzanadra uses the power of Zaros to fire powerful spells at Lucien.

At this point, Azzanadra uses the beacons to summon Zaros' power and casts a devastating spell that causes relatively significant damage to Lucien, which Lucien even admits feeling. With only a quarter of his life points left, he summons the Stone of Jas to enhance his power. Before any significant display of this power, however, the Dragonkin arrive and destroy the "False User," impaling Lucien with the Staff of Armadyl, which shatters in the struggle. After Lucien's death, a content but rather shaken Azzanadra teleports away to the Senntisten Temple.

Nullifying the Edicts[edit | edit source]

It is no use fighting any more, Zilyana. Unlike you, we planned ahead, and have an agent planted closer to Guthix than any of us could ever be. Adventurer, would you be so kind as to lead us to Guthix?
The following takes place during The World Wakes.

When the temple believed to be Guthix's resting place was discovered by the adventurer and archeologist Orlando Smith, different factions reached the chambers and tried to nullify the Edicts to allow their gods to return. Upon discovering the contents of the temple, Azzanadra went to alert Char, whilst Sliske moved to release Nex. Azzanadra also asked his fellow brethren Akthanakos and Wahisietel to join him.

The Zarosian group arrived at the temple but, rather then charging in first, waited for the conflict inside to settle. After a heated battle between the Guthixians and Saradominists, the Zarosians arrive. Azzanadra was surprised to see the adventurer again and claimed that they were their "spy". He stated that the Zarosians wanted to bargain with Guthix, rather than killing him to bring Zaros back.

If the adventurer sided with the Zarosians, Azzanadra appreciated their assistance. If they sided with the Guthixians, Azzanadra was disappointed with their decision, though he admitted that he accepted their logic, hoping that they could work together in the future. If they chose to kill Guthix instead, Azzanadra was surprised, believing that killing Guthix was unnecessary, but would not mind if it would bring Zaros back.

While the three groups were squabbling with each other, Sliske stealthily entered Guthix's chambers and killed him. Even though the Zarosians' plans were disrupted due to Sliske' actions, Zaros would be able to return to Gielinor. When Saradomin arrived at Guthix's chambers, Azzanadra and the other Zarosians were forcibly teleported out of the chambers and back into their places.

If inquired after the quest, then regardless of the adventurer's decision, Azzanadra was saddened that Guthix had to die. Azzanadra explained that for centuries, he and Sliske were of differing viewpoints on whether to kill Guthix in the event that they discovered Guthix's location. However, he expressed that Sliske killed Guthix in the name of Zaros, and that Sliske did them a service even if he broke Azzanadra's trust.

Sliske's Grand Ascendancy[edit | edit source]

Zaros is ever present, but he has yet to return to Gielinor. We have come to represent him in his absence.
The following takes place during Missing, Presumed Death.

Several months after the Assassination of Guthix, Azzanadra attended Sliske's 'Grand Ascendancy' at the Empyrean Citadel with Akthanakos and Wahisietel so as to represent their lord during the events due to Zaros having not yet returned to the world. As Zarosian Mahjarrats, Azzanadra and his brethren believed they would be welcomed inside the citadel but, to their surprise, found themselves as barred from the proceedings as the other gods' followers. In the wake of Sliske's latest exploits, Azzanadra has grown cautious as to the former's loyalties, over which he argues with Wahisietel, who has denounced Sliske as a Zarosian[16][17] and advises Azzanadra against trusting him.[18]

Azzanadra and his fellow Mahjarrat eventually leave the citadel when the dragonkin Strisath went on a rampage after Sliske frees him from his cage.

The Return of Zaros[edit | edit source]

The following takes place during Fate of the Gods.
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Azzanadra on Zaros's imminent return

Later, Azzanadra discovers the World Gate and convinces Sliske as well as the World Guardian to attempt to pull it out of the Shadow Realm so that Zaros may return. Azzanadra then sets the gate to the right destination for them when Sliske brings it back to the material realm. When Zaros finally came back to Gielinor, Azzanadra invited them to view his return.

After seeing Zaros again, Azzanadra's reaction varies depending if the World Guardian had assisted or hindered Zaros' return. If they helped Zaros, Azzanadra is delighted to see his lord again just as he remembered. [19] If they sabotaged his return, he and the others (barring Sliske) show hostility at them, but Zaros stops their aggression, saying that even though he may be wounded, he is in a far better condition now. Zaros tasks Azzanadra to find the Elder Halls of Gielinor. If Zaros' return was sabotaged, he also asks him to find a way to stop the divine energy from leaking out of his body as fast as possible before he faces the void. [20]

If Zaros was sabotaged, Azzanadra was greatly angered with the adventurer, although he wondered if they regretted their choice. Although he stated that he would forgive them should they prove themselves again, he warned them that should Zaros die before his plan was complete, he would devote all of his efforts to ensuring their destruction.

Heart of Stone[edit | edit source]

The following takes place during Heart of Stone.

Although Azzanadra was not involved in this quest, he learns that the World Guardian may have had more news about the Elder Gods, and asks them to visit the temple when they can. He is upset by Xenia's actions, calling her a stupid fool and due to her actions, may have roused the Elder Gods from their sleep. [21] He is also informed of Kipple and asks them if it can be used to help the Zarosian cause, before giving them a lamp for their efforts.

When told of the locations of the Elder Gods' mouthpieces, he expresses great concern over the existence of the similarly-designed chamber beneath Lumbridge, where the prehistoric abyssal was defeated. He raises the possibility of it having been intended for Mah but dismissing the possibility out of hand due to her failure to hatch alongside the other Elder Gods. He then begins to mention another possibility, but instead tells the player it's nothing to worry about, and dismisses it as pointless speculation when pressed. If the player has found the elder chronicles, the player will mention that Wen's chronicle was found on Ice Mountain despite her mouthpiece being beneath White Wolf Mountain, and Azzanadra speculates that Wen is either broken into pieces somehow, or large enough to span the entire area between the two mountains.

Afterwards, Azzanadra sends several agents to the mouthpieces of the Elder Gods while he goes to visit JasKra. He was intrigued by the observation crystals and brought one back from its chambers, entrusting them to keep it for the upcoming future. [22]

Seren's Return[edit | edit source]

The following takes place during The Light Within.

As with Heart of Stone, Azzanadra did not make an appearance in this quest, although he was informed by Zaros of his sister's return to Gielinor. If Seren was fully restored, Azzanadra was pleased with the World Guardian's decision. If she was not completely restored, Azzanadra was disappointed in their actions, stating that they had to accept everything about themselves, and was concerned that it would cause further complications.

Regardless, Azzanadra hoped that she wasn't blinded of petty hatred to Zaros.

The Final Ritual[edit | edit source]

The following takes place during Children of Mah.

Azzanadra began to weaken rapidly, leading to an emergency Ritual of Rejuvenation being called. When the World Guardian pressed the Ritual Marker, he, along with all other Mahjarrat bar Sliske, were summoned, where they discussed how best to solve their weakening. Zaros appeared and offered them a permanent solution to their regeneration issues if they joined him on Freneskae, which the Zamorakian Mahjarrat decried as another empty promise. Kharshai, as a neutral party, asked the World Guardian to head to Zaros' Throne Room and collect his memories, in order to show them all what happened and to prove whether Zaros had broken his promise.

Azzanadra was amongst those present during Zamorak's betrayal. He had commissioned Kharshai with rooting out traitors, but the inquisitor took so long that Azzanadra found most of the traitors himself. When Zamorak and his forces attacked, Azzanadra fought back, but failed to protect his lord.

Though they knew what had happened on the day of the betrayal, they still did not know whether Zaros had promised to aid them. Zamorak appeared, much to Azzanadra's displeasure,[23] and called it all a lie, showing them his memory, where Zaros stated that the Mahjarrat were little more than mercenaries and that he had no intent on helping them.

Despite Zamorak's pleas for them to stay, the Mahjarrat travelled to Freneskae and met up with Zaros, where he revealed that the Ritual of Rejuvenation had been about returning energy to Mah, the being that had created them and whose energy they used to survive. He proposed using Mah as the sacrifice in the final ritual, that would free them from the ritual and empower them. Though hesitant, Azzanadra agreed, believing the sacrifice of one was worth it to save many. He partook in the Ritual along with his fellow Mahjarrat and the gods Zamorak and Zaros, while the World Guardian held back Mah's defences. When the Ritual was complete, Seren confronted Zaros, who Zamorak recognized as a false Mah thousands of years ago. Azzanadra was shocked to learn that their greatest tradition had been a facade, angered with the sacrifice of their own kind. [24] Azzanadra agreed to work with the Zamorakian Mahjarrat for the sake of their race despite their conflicting views, unless they were at war.[25]

He was vastly empowered by the Ritual. If asked about the Ritual, Azzanadra will state that he was at the peak of his power prior to the final Ritual, and that he does not know how powerful he is now, something which fears him,[26] as Bilrach was able to sense.

Sliske's Endgame[edit | edit source]

The following takes place during Sliske's Endgame.

Azzanadra makes an appearance in Sliske's Endgame, where he accompanies Zaros in the race for the Stone of Jas. Zaros eventually encounters Zamorak while navigating the labyrinth. Azzandara noticed Moia and asks why her face is like that, and she tells him that she is a human-mahjarrat hybrid. Azzanadra is horrified by this and asks Zaros to destroy the "abomination". [27]

The World Guardian may also encounter Zaros' party alone, where Azzanadra was arguing with Char over how they should deal with Sliske; Char desired to kill the traitor, while Azzanadra believed that they should hear him out first. If they sided with Azzanadra, he eventually learns from Sliske that he had killed Alotor,[28] not the Mahkorat as he was led to believe, and states that they should just kill him, finally agreeing with Char. [29]

Regardless, Azzanadra is booted out of the maze following the destruction of the Stone of Jas, returning to the temple underneath Senntisten.

He was then informed by Zaros to prepare the temple for his return as he left for the distant stars, which he was more than happy to oblige with. Zaros also informed him that the Stone of Jas was destroyed, which initially confused him, but then he realized that the World Guardian was the reason why Kerapac was able to achieve such a feat. He also learned that the World Guardian met Jas, and informed them that they be on their best behaviour.

Post endgame, Azzanadra feels himself approaching godhood, and can feel it changing him, leaving his mortality behind, his personality is becoming a bit different, and he is not sure what to make of it. He is currently in the Abyss looking for ancient evils to face.

Desperate Times[edit | edit source]

The following takes place during Desperate Times.

Azzanadra makes an appearance in Seren's council where she informs the others about the Elder Gods. Seren proposed building a garden to show life deserved to exist, and Azzanadra gave some seeds to the World Guardian. They had originally been used in Zaros' attempts to help the Illujanka, but failed and thus had no more use. Following Kerapac's betrayal, Azzanadra agreed that Kerapac had to be killed, though he was the only one to understand the reasoning behind his actions.

Investigating Kharid-et[edit | edit source]

Disguised as Dr. Nabanik, Azzanadra led a team of archaeologists including Professor Tony to investigate a recently-discovered digsite named Kharid-et. The team discovered two artefacts: a purple crystal that emanated energy and an armoured mask. Azzanadra teared up as he observed the mask. The next day, he revealed information about Kharid-et to the rest of the archaeologists. He then showed them an ancient sheet of papyrus with an image of a giant crystal similar to the crystal they found. Later in his tent, he spoke to Zaros, who instructed him to "dig deeper" to discover what they were looking for; however, he was unwittingly overheard by Professor Tony, who had noticed a light in Azzanadra's tent. As Azzanadra turned to extinguish the candle, the Professor saw a glimpse of his face, which was implied to be his true face as a Mahjarrat. The encounter frightened Professor Tony, who decided to leave the investigation immediately.[30]

Despite this, Azzanadra continued to oversee the site at the Kharid-et. The World Guardian, who had started off Archaeology, was soon directed there. Azzanadra was pleased to see them upon their arrival, and explained some of the Kharid-et's past to them. Although he could have easily used his Mahjarrat powers to tear the entrance open, Azzanadra decided against it, believing that it would be more fun having a side hobby of sorts. He also stated that after Zaros' downfall and before his imprisonment, due to the Kharid-et being on the fringe of Zarosian territory, he tasked a trusted loyalist to protect the fortress. He knew that she had succeeded, given the protective barrier surrounding the fort, and wished to know her final days.

The World Guardian greatly assisted in the archaeological efforts, soon discovering the Vault of Shadows held inside the prison. They broke the locks and found a Mahjarrat inside the prison, assuming them to be Trindine due to the log pages she had left outside. Azzanadra soon sensed Trindine's presence and teleported into the Vault of Shadows, shocked to see his old friend still alive. As Trindine had kept herself isolated for thousands of years, Azzanadra took it to himself to inform Trindine of all the events, though before he did so, he asked the World Guardian to leave, as he wished to have a private conversation with her, although stating that he owed them once again for rescuing his friend.

After the conversation, Azzanadra revealed to the World Guardian that he had transferred some of his power to Trindine, as Trindine was not present during the ritual on Freneskae, which meant that she still suffered from the drain on her energy. Although he stated that it was only a temporary fix, he resolved to find a more permanent solution to help Trindine become just as powerful as the other Mahjarrat.

Azzanadra currently holds on to Xil'gar Trog's soul for safekeeping. He says he has been conversing with Xil'gar Trog and believes him to be trustworthy.

Archaeology research[edit | edit source]

Dr Nabanik may be recruited to the player's research team as a part of the Archaeology skill once the player has the completed all the mysteries at Kharid-et.

He has the following effects on the research expeditions:

Researcher Location Speed modifier Cost modifier Additional perk
Dr Nabanik Kharid-et +8% +12% Third Age Expert: Guarantees the discovery of an artefact (2h+ only)

He appears as a consultant in the Team Management interface, and his description is "An expert in Zarosian culture, with first-hand knowledge of ages past."

Dialogue[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 December 2019 (Update):
    • Typo when speaking with Azzanadra during temple at senntisten quest has been corrected.
  • patch 12 December 2016 (Update):
    • A typo in Azzanadra's post-Heart of Stone quest dialogue has been fixed.
  • patch 8 February 2016 (Update):
    • Fixed a typo with Azzanadra's dialogue.
  • patch 6 October 2014 (Update):
    • Azzanadra will now recommend having the correct combat level for the Fate of the Gods quest.
  • patch 19 May 2009 (Update):
    • Azzanadra's chathead was broken, this has been sorted.

Trivia[edit | edit source]

Concept art of Azzanadra.
Azzanadra teleporting to the 18th Ritual of Rejuvenation
Audio options icon.png
Azzanadra on Sliske's ascension.
Azzanadra's original voice during Missing, Presumed Death
  • Azzanadra used to be mentioned during Temple of Ikov by a Guardian of Armadyl.[31] This dialogue was not yet present in RuneScape Classic, however. The reference was removed with the release of Ritual of the Mahjarrat.
  • In Postbag from the Hedge 42, when Azzanadra was disguised as Dr. Nabanik, he jokes that he is a Mahjarrat. During The Temple at Senntisten, it is revealed that this is actually the truth. In the letter, Dr. Nabanik mentioned that he had "spent some time in the pyramids." This is obviously a joke to his imprisonment by the Zamorakian forces back in the God Wars.
  • All of Azzanadra's guises seem to feature twin prongs on his head. Even as Dr. Nabanik, he has two feathers where the usual horns should be. These are Griffin feathers.[32] These prongs are a sign of his position as head of the Zarosian church and are mocked as "Bunny Ears" by Sliske.
  • He is called "Azzandra" after being rejuvenated in Ritual of the Mahjarrat. This is corrected in subsequent quests.
  • Azzandara is an alternate name for Ahura Mazda, the deity of Zoroastrianism.
  • During Dishonour among Thieves, Palkeera's bloody journal previously stated that Azzanadra participated in the Battle of Uzer, even though he would have long been imprisoned by then. This has been fixed.
  • Dr Nabanik appears at the Kharid-et Dig Site even if the player has not freed Azzanadra in Desert Treasure.

References[edit | edit source]

  1. ^ Scout, "The General's Shadow", RuneScape. "I have heard whisperings in the bandit camp that the prisoner of Jaldraocht is now free."
  2. ^ Char, "Sliske's Endgame", RuneScape. "Azzanadra wants to try to negotiate with Sliske. We need to kill him, and before he has another chance to open his mouth."
  3. ^ Azzanadra, "The Temple at Senntisten", RuneScape. "Oh, that does not bode well for the coming ritual. I can only pray that he makes it through. I shall aid him where I can, as Zarosian brothers should."
  4. ^ Wahisietel, "Wahisietel's memory", RuneScape.
  5. ^ a b Bilrach, "Bilrach's memory", RuneScape.
  6. ^ Jagex. Postbag 47 - "Transcript:Grumpy mermaids and sleepy dragons.", Letter 5, by Wahisietel. RuneScape Postbags from the Hedge.
  7. ^ Gram Kobold, "The Book of Sliske", RuneScape. "Icthlarin demanded that Sliske release his wights to him, so he could guide them to the underworld. When Sliske refused, Icthlarin took them by force. With a swipe of his hand, Icthlarin obliterated their ranks. Sliske narrowed his eyes and smiled. With a gesture he was gone, and Icthlarin never counted Sliske as a friend from that day."
  8. ^ Ralvash, "Ralvash's memory", RuneScape.
  9. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven : "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was." (24:24) Above the Lore podcast, 20 June 2013.
  10. ^ a b Kharshai, "Kharshai's memory", RuneScape.
  11. ^ Jhallan, "Jhallan's memory", RuneScape.
  12. ^ Jagex. "The Old Blood." RuneScape Lores and Histories.
  13. ^ Jagex. Postbag 41 - "Transcript:Anarchy in the KGP.", Letter 2, by Dr Nabanik. RuneScape Postbags from the Hedge.
  14. ^ Jagex. Postbag 42 - "Transcript:A NOTE FROM YOUR MUM.", Letter 4. RuneScape Postbags from the Hedge.
  15. ^ Azzanadra, "The Temple at Senntisten", RuneScape. "This relic, when aside the Barrows icon, will allow the icon to create dazzling pulses of prayer energy. That pulsing energy is magnified by the Frostenhorn to penetrate the darkest, most remote places of existence."
  16. ^ Wahisietel, "Missing, Presumed Death", RuneScape. "He has always been selfish; now he has the arrogance to claim godhood? I seriously doubt his loyalty to the Empty Lord."
  17. ^ Ali the Wise, RuneScape. "That snake has betrayed us for the last time. After murdering Guthix I was disappointed in him, but now I have lost all hope."
  18. ^ Wahisietel, "Missing, Presumed Death", RuneScape. "You think yourself wise but you are a fool not to distrust him Azzanadra."
  19. ^ Azzanadra, "Fate of the Gods", RuneScape. "You are exactly as I remember.
    Zaros: We have the World Guardian to thank for that.
    Azzanadra: You have my eternal gratitude. This cannot go unrewarded."
  20. ^ Zaros, "Fate of the Gods", RuneScape. "But first I require your help to prolong this body. With every passing moment, more of my energy leaks from this wound. I cannot escape this body. If we do not succeed before I am fully rejected, then I will face the void."
  21. ^ Azzanadra, "Heart of Stone", RuneScape. "Stupid woman, the consequences... They could already be waking up because of her actions? So time is no longer an ally. We must redouble our efforts. Did you learn anything else?"
  22. ^ Azzanadra, "Heart of Stone", RuneScape. "Here. I obtained an empty observation crystal from JasKra. I am trusting you with this Player."
  23. ^ Azzanadra, "Children of Mah", RuneScape. "We do not need to hear whatever lies you are about to spout, Zamorak."
  24. ^ Azzanadra, "Children of Mah", RuneScape. "Surely it cannot be. Our greatest tradition was never anything but a facade?
    Azzanadra: And sacrificing our own kin was the best you could think of? With all the power and wisdom you have been gifted that was the best you could do?"
  25. ^ Azzanadra, "Children of Mah", RuneScape. "Kharshai is right, we stagnated so long that we almost allowed ourselves to be completely wiped out. What gods we pledge allegiance too[sic] does not matter unless they are at war. We are all one race. We are all children of Mah."
  26. ^ Azzanadra, "Children of Mah", RuneScape. "I wish to talk to you about the same topic, Player. It would seem something strange has happened. Before the ritual, I felt the ceiling of my power. But that is no longer the case. I feel like I am unshackled. I need time to myself, time with my books to research the meaning of this. But I have a very real fear. Let us talk about it later, away from the others, once I have found out more..."
  27. ^ Azzanadra, "Sliske's Endgame", RuneScape. "Half? But that's...my lord, did you know of this, this abomination?"
  28. ^ Sliske, "Sliske's Endgame", RuneScape. "Yes, that's right. And tell me this: Do you remember who it was that brought back the news of Alotor's death at their hands?
    Azzanadra: It was... Oh no."
  29. ^ Azzanadra, "Sliske's Endgame", RuneScape. "We should kill him."
  30. ^ Jagex. "Archaeology Journal: Kharid-et." 14 February 2020. Developers' Blogs.
  31. ^ Guardian of Armadyl, "Temple of Ikov", RuneScape. "Mahjarrat such as Lucien and Azzanadra would become very powerful if they came into possession of the Staff of Armadyl"
  32. ^ Mod Osborne. Runescape GameBlast 2014.*