Transcript of Desperate Times

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Contents

Pre-release teasers[edit | edit source]

Emissary[edit | edit source]

  • Endwyr, Emissary of Seren: My goddess, Seren, is holding a council of all gods and races. To draw attention to this momentous gathering, for this weekend only she has cast her voice out beyond Prifddinas and over the whole world.
    • What is the council about?
      • Endwyr, Emissary of Seren: Lady Seren has become aware of a great threat which faces this world, and wishes to address all of its most influential rulers. She has not revealed the nature of this threat to me. You should visit the council yourself - they can be found upstairs in the castle in Burthope.
    • Tell me more aobut the weekend event.
      • Endwyr, Emissary of Seren: Lady Seren casts her voice out into our great city of Prifddinas to empower the clans. Powerful bonuses are imparted to humans depending on the clan. This weekend, at great personal exertion, she has cast it across the entire world. Every two hours a new benefit will become active for everyone. The effect is random, and could buff gathering skills, artisan skills, combat or support.
    • Nevermind.
      • Ends dialogue

The council[edit | edit source]

  • Leading up to the quest's release, Seren gathered different allies to join her on the council.
    • Seren: I'm afraid you're a bit early for the meeting.
    • Thok: Thok is pleased to see you! But Thok is busy, busy waiting for all these villains to do something EVIL! When they do Thok, will teach them a lesson. With his FIST!
    • King Roald: My kingdom owes a great debt to you, World Guardian.
    • Sir Amik Varze: Whatever the challenges presented here, the White Knights are ready to take it up.
    • Lord Daquarius: The Kinshra will not be denied a part in these proceedings. We have as much right to be here as the self-righteous White Knights.
    • Armadyl: Greetings World Guardian, it is always a pleasure to see you.
    • Brundt the Chieftain: That one over there has wings!
    • Doric: I don't know why I'm here really. All the other dwarves were too busy.
    • Osman: Player. It is good to see you. However, I did not call this meeting and it would make me a poor guest to take up your time.
    • Ichi: I am not used to gatherings of so many different races at one time.
    • Commander Zilyana: I am here on behalf of my lord Saradomin, who could not attend. He has more important matters elsewhere.
    • Garlandia: Self-proclaimed gods and their mindless zealots. Whatever this is, only harm will come of it.
    • Moia: I am Zamorak's emissary in this matter. He is far too busy to attend the whims of Seren.
    • Azzanadra: I suspect I know what this meeting concerns. You would do well to listen, for the fate of the world and all the gods may depend on it.
    • Zanik: Hey Player, it's good to see you! We'll catch up later, okay?
    • Icthlarin: Greetings my friend, it is good to see you again. The Underworld is stirring, I am glad that we are all here together.
    • Zarador: Bandos may be lost to us, but his people are still there and they need representation. It is my honour to serve in that capacity.
    • Glout: As representative of the great city of Arposandra, it is my honour to witness these proceedings today.
    • King Narnode Shareen: Hello there human.
    • Vanescula Drakan: Crossing the Salve is not easy for my kind, and not without sacrifice, but these matters are not to be missed.
    • Oneiromancer: Hello Player, it is good to see you.
    • Major Mary Rancour: Burthorpe is honoured to be hosting this gathering. We are well accustomed to providing safety and security.
    • Juna: I have not seen a meeting such as this for many millennia.

Pre-quest dialogue[edit | edit source]

Talking to Thok[edit | edit source]

  • Thok: Player! Thok is pleased to see you! But Thok is busy, busy watching all these villains. One of them is bound to do something EVIL and when they do, Thok will teach them a lesson. WITH HIS FIST! And not in a fun way. The pretty sparkly woman is in charge. Not in charge of Thok. But in charge of this boring meeting.

Talking to anyone else on the council, except Seren[edit | edit source]

  • Doric: Can anyone tell me what this meeting is supposed to be about?
  • Brundt the Chieftain: The goddess Seren promised to reveal to us information on a matter of great importance. Something that threatens all of us.
  • Doric: I know lad, but what is this threat?
  • Moia: It is Saradomin! Saradomin is Gielinor's greatest threat!
  • Commander Zilyana: Lying wretch! It is your unholy master, Zamorak, that we must unite against!
  • Garlandia: Your masters are as bad as each other! All the gods are our enemies!
  • Armadyl: Please, all of you. I know Seren. She can be trusted. We must hear her out.
  • (Dialogue ends)

Starting the quest[edit | edit source]

Talking to Seren[edit | edit source]

Without quest requirement fulfilled[edit | edit source]

  • Seren: Greetings, Player. I'm afraid you're a bit early for the meeting. I know you're busy, there's no need to wait.
  • You must complete 'You Are It' before you can start this quest. You must complete 'The Needle Skips' before you can start this quest.

With quest requirement fulfilled[edit | edit source]

  • Seren: Greetings, Player, I'm glad you could make it. I've gathered everyone together and now that you're here we can begin.
  • Quest interface opens.
    • Not right now
      • Player: I need to complete a few errands before I can start, can we postpone?
      • Seren: There are some administration matters to attend to, so we can wait. Try not to be too long though.
      • (Dialogue ends)
    • Accept quest
      • Cutscene starts

Cutscene[edit | edit source]

  • Seren: Good people of Gielinor, thank you for coming. For those who do not know me, my name is Seren, some call me the Goddess of the Elves. I've called you here because you represent every race of people and every god on Gielinor. There is a threat. A threat which faces every one of us, one you may be unaware of. The Elder Gods. They are beings, older than our world. Indeed, they created this world, and indirectly everything on it. Great artefacts, like the Stone of Jas, which have brought us war and woe for millennia, are merely their discarded tools. They are so powerful, so far beyond all of us, that even we gods are nothing more than ants to them. For the entire lifetime of this planet they have slept, but now they are waking up. To them, this planet and its people are nothing more than food for their children. They laid their eggs in the heart of Gielinor, and when they hatch, they will consume Gielinor and all life on it. Then they will move on to the rest of the Universe, destroying world after world, until their work is finished and there is nothing but darkness. How can I know this? It fills my heart with pride to be considered the goddess of my people, but that is not my true identity. My mother was an Elder God... Thought weak, deformed, abandoned. No threat to Gielinor. She created me, millions of years ago, along with- with... another. I went out into the Universe, dicovered mortal life, and though it took time, I learned to appreciate the joy and wonder that your kind brings to existence. I do not share the goal of my kin, I would not see life on this planet, in this Universe, ended. We have only one chance to avoid this fate. You must meet with the Elder Gods, you must go before them, prove to them that you are more than food to be consumed. I am sure they will come to see your value as I have. That is why I have brought you here. To warn you. To plead with you to make this case. It is only working together that you can do this, only united can you show the Elder Gods that you are worthy.

Seren's proposal[edit | edit source]

  • Zarador: Ridiculous! Ancient gods beneath the ground... Tales of the apocalypse. And delusions from a goddess long irrelevent.
  • Armadyl: No. I can verify... parts of it at least.
  • Juna: Guthix himself told me this story. The Elder Gods. Seren speaks truly.
  • Kind Roald: Gods on top of gods! But what can we do about it?
  • Seren: We are all different voices in a vast choir. I know each of us has our own needs and agendas. But now is the time that we must come together and appease the elders and save us all. I propose we start simple and turn our attention first to the elder god Bik. Bik is the elder god most associated with nature and plant life. She is known to nuture trees and plants[sic] bringing life and vibrancy to the worlds she engineers. It is the work of Bik that is responsible for some of the once vibrant worlds, Tarddiad and Naragun are both prime examples of her handiwork. And this I believe shows how we can reach her. How we can find a common ground to appease her. I propose that we create a great garden. A place where nature and beauty can thrive, without the interruption of civilisation. World Guardian, you are a neutral part in this. Please talk to the council. work with them to find a way we can build this. We will need: A location for the garden, somewhere large and spacious where nature can run rampant. A workforce we can commit to preparing the land. A supply of seeds. We will need trees, herbs, plants of various rarities and in large quantities. When we've come to an agreement, we shall consider the next goal.

Talking to Seren[edit | edit source]

If you have not chosen a location, workforce, and source of seeds

  • Seren: When we've come to an agreement, we shall consider the next goal.

If you have chosen a location, workforce, and source of seeds

Talking to Glout[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Glout: Alas, the great city of Arposandra is not large enough to house such a garden.
  • Do you have a workforce to plant it?
    • Glout: Hmm. No, I don't think so. We could probably spare some workers, but they are not farmers as you would understand.
  • Do you have any seeds we could use?
    • Glout: I'm afraid not. We have a very self-contained ecosystem and we simply cannot spare the seeds.
  • Do you have any advice?
    • Glout: I'm afraid we don't really deal with the other alliances much. I have no advice to offer.

Talking to Vanescula[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Initially
      • Vanescula Drakan: Hmm. Well we do have all that swampland. It would be nice to see that made a little prettier. Very well, promise me you'll make the swampland into something more appealing and we will cede that territory to this project.
      • If you haven't obtained a location for the garden yet
        • You have a location for the garden.
      • If you have already obtained a location for the garden
        • You already have a location.
          • Change to Morytania.
            • You change the proposed location to Morytania.
          • Leave as is.
            • (returns to previous options)
    • If you have already gotten the garden location
      • Vanescula Drakan: I have already offered you the swamps of Morytania, what more do you expect us to give?
  • Do you have a workforce to plant it?
    • Vanescula Drakan: Hrmm, well we do have a few sla...workers we might be able to spare. But I don't think they're ready to be let out on their own. Better leave them where they're...taken care of.
  • Do you have any seeds we could use?
    • Vanescula Drakan: The only seeds we have are from Vampyrium and sadly they do not grow well here.
  • Do you have any advice?
    • Vanescula Drakan: I'm afaid[sic] we've been rather...closed off from the other alliances here. It makes offering you diplomatic advice a trifle difficult I'm afraid.

Talking to Garlandia[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Garlandia: I'm afraid we godless have no land to spare. I'm not sure we could agree to it even if we did. We've appealed to the gods for too long, maybe it's time for a new solution.
  • Do you have a workforce to plant it?
    • Garlandia: Whilst there are more godless now than ever before, we are hardly a workforce. Very few of us are particularly skilled with plants.
  • Do you have any seeds we could use?
    • Initially
      • Garlandia: Actually, I might be able to help here. We have been stockpiling seeds, just in case another god decides to obliterate an entire region. We wanted seeds to hand so that we could try and replant the area, giving it a chance to survive. If this will save the entire planet from destruction, it seems like a reasonable use for them.
      • If you have obtained seeds already
        • You already have a seed supplier
          • Change to the godless.
            • You change your seed supplier to the godless.
          • Leave as is.
            • (returns to previous options)
      • If you have not obtained seeds yet
        • You have secured some seeds.
    • If you have already asked for seeds
      • Garlandia: You already have my support.
  • Do you have any advice?
    • Garlandia: I'm sorry, we make it a policy not to interfere with the various alliances. So I could not tell you who has what resources.

Talking to Brundt the Chieftain[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Brundt the Chieftain: Sorry lad, but no. We Fremennik keep to ourselves and our land is our lifeblood. We just have nowhere big enough that we could afford to lose.
  • Do you have a workforce to plant it?
    • Initially
      • Brundt the Chieftain: Ah we can help here. Need a job done? Nothing is better than a horde of mighty Fremennik warriors. Just say the word and we'll be there.
      • If you have not obtained a workforce yet
        • You have obtained a workforce.
      • If you have already obtained a workforce
        • Change to a Fremennik workforce
          • Yes
            • You have obtained a workforce.
          • No
            • (returns to previous options)
    • If you have already obtained a Fremennik workforce
      • Brundt the Chieftain: You already have my support.
  • Do you have any seeds we could use?
    • Brundt the Chieftain: Of course! We have all of the hop seeds you could ever need. Fields upon fields worth.
    • Player: Anything other than hops?
    • Brundt the Chieftain: I don't understand.
    • Player: Tree seeds, flowers, herbs?
    • Brundt the Chieftain: But none of those make ale...
    • Player: So that would be a no to my original question then.
  • Do you have any advice?
    • Brundt the chieftain: I don't know where you might find anywhere suitable to plant this garden. But if it's seeds you're after you should try talking to that great big snake thing. She's got the smell of druid about her and if there's one things druids have a lot of it's seeds.

Talking to Zarador[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Initially
      • Zarador: I believe I could convince the ogres at Oo'glog to allow us to improve the Feldip hunting grounds nearby. There is plenty of space there and the land is fertile.
      • Player: That's very helpful of you.
      • Zarador: Hardly. The herbs and plants we would grow, they would be very useful resources. I can see the value there.
      • If you have a garden location already
        • You already have a location.
          • Change to Feldip.
            • You change the proposed location to Feldip.
          • Leave as is.
            • (returns to previous options)
      • If you don't have a garden location yet
        • You have a location for the garden.
    • If you have already obtained the location from Zarador
      • Zarador: I do not like to repeat myself. I have offered you Feldip already.
  • Do you have a workforce to plant it?
    • Zarador: Ha ha ha. As if this lot would ever allow goblins to tend these grounds, no let's not waste our time.
  • Do you have any seeds we could use?
    • Zarador: No.
  • Do you have any advice?
    • Zarador: Why ask? Why not simply take? This diplomacy is a waste of time and doomed to failure.

Talking to Moia[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Moia: No. I am afraid not. The humans still keep Zamorak at arms length. They label him as evil and monstrous. They are misguided. But it means that our land is limited. One day the Zamorakian empire will rise again, but not today.
  • Do you have a workforce to plant it?
    • Initially
      • Moia: Hrmmm...I can offer you a workforce yes. But it will not be the normal type. My father was a monster, but he had quite the extensive knowledge of necromancy and I am a quick study. I could raise an army of the dead to serve as your workforce. They would never tire, never leave. A more devoted workforce you could never hope to find. I will gladly help you create a workforce.
      • If you have not obtained a workforce yet
        • You have obtained a workforce.
      • If you have obtained a workforce
        • Change to an undead workforce?
          • Yes
            • You have obtained a workforce.
          • No
            • (returns to previous options)
    • If you have already obtained an undead workforce from Moia
      • Moia: I've already offered you an army of the undead, I don't know what more you want from me.
  • Do you have any seeds we could use?
    • Moia: Ah sadly not, I'm afraid the lord of chaos has little need for pretty flowers.
  • Do you have any advice?
    • Moia: Be mindful of the White Knights and their icyene allies. They will pretend friendship, but they have their own agenda.

Talking to Oneiromancer[edit | edit source]

  • Oneiromancer: In the spirit of fostering cooperation between our two cultures, I have offered Brundt our resources. You should speak with him.

Talking to King Roald[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • King Roald: Alas Misthalin is a crowded and bustling space. We simply don't have the space to spare.
  • Do you have a workforce to plant it?
    • King Roald: I...I don't have a workforce no. Times were I could call on such resources, but...well. I would suggest you turn to an agent of Saradomin, he might be able to provide the resources I now lack.
  • Do you have any seeds we could use?
    • Initially
      • King Roald: Yes, I believe I can. We have many farmers and the farming guild can be generous when it's called for. We will help!
      • If you have already obtained a seed supplier
        • You already have a seed supplier
          • Change to Varrock
            • You change your seed supplier to Varrock.
          • Leave as is.
            • (returns to previous options)
      • If you don't have a seed supplier
        • You have secured some seeds.
    • If you have already obtained seeds from Varrock
      • King Roald: You already have my support.
  • Do you have any advice?
    • King Roald: I would suggest speaking to the agents of gods. Now that the gods are back, people rarely have time for Kings and Queens any more.

Talking to Armadyl[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Armadyl: The floating islands of the aviansie are, unfortunately, poor places for agriculture. I'm afraid this is not something I can help with. We do not have the land on Gielinor.
  • Do you have a workforce to plant it?
    • Armadyl: My people are not natural farmers. Our homeworld is a place where life does not easily thrive. Whilst we would be more than willing to help, I fear we are not the best choice for this development.
  • Do you have seeds we could use?
    • Armadyl: Ah...well...about that. My people have an unfortunate habit of...well...snacking on seeds. Something about the texture, it's just irresistible to us. As such I'm afraid our seed stocks are...err...not terribly robust right now.
  • Any advice?
    • Armadyl: The land is the biggest concern. Gielinor is a heavily populated place and any land taken for this garden is going to be hard earned. If we could use the wilderness then there might be hope. But that place is barren and full of dark energies. Perhaps the vampyres would be willing to repurpose their swamps? The area is haunted and twisted, but perhaps the curative powers of the icyene could help there?

Talking to Major Mary Rancour[edit | edit source]

  • Major Mary Rancour: I'm just here for the security of Burthorpe. I'm afraid I cannot help with this mess.

Talking to Juna[edit | edit source]

  • Juna seems distracted. She is watching everyone in the room with a deep intensity. The enigmatic serpent seems uninterested in talking to anyone right now.

Talking to Ichi[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Ichi: Not really. Our island is small and filled with...well us. We do not have any room spare.
  • Do you have a workforce to plant it?
    • Ichi: I don't really think your locals would be too happy seeing us wandering around.
  • Do you have any seeds we could use?
    • Ichi: We have bamboo...but that's about it. We're more into our fishing products than agriculture.
  • Do you have any advice?
    • Ichi: I'm afraid I don't really know much about you Western Lands types.

Talking to Lord Daquarius[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Lord Daquarius: As you may have noticed, primarily we're based near the wilderness. Little grows there. We could plant seeds, but they would all die long before we saw them bloom.
  • Do you have a workforce to plant it?
    • Lord Daquarius: Our forces are...too busy at the moment. We simply cannot spare them.
  • Do you have any seeds we could use?
    • Lord Daquarius: Ha ha ha! Oh no, I'm sorry. I'm afraid we do not stockpile seeds. Do you take us for farmers? We get our food from...donations. We do not feel the need to grow our own.
  • Do you have any advice?
    • Lord Daquarius: Do not trust the White Knights. They will offer you platitudes and extend the hand of friendship. But it is a clawed glove and once they dig their fingers into you, you can never be free. Be careful around them.

Talking to King Narnode Shareen[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • King Narnode Shareen: Whilst I would normally be the first to leap at the chance to grow a giant garden. I'm afraid we just don't have the land available.
  • Do you have a workforce to plant it?
    • King Narnode Shareen: Sadly I cannot help. My people are...needed elsewhere.
  • Do you have any seeds we could use?
    • King Narnode Shareen: I'm afraid we had a bit of a chinchompa problem and...well.... Let's just say that our seed stores are not what they used to be.
  • Do you have any advice?
    • King Narnode Shareen: The human kingdoms often stockpile resources, they may have some seeds they can spare.

Talking to Zanik[edit | edit source]

  • Zanik: Wow, I mean wow. How do you even do that, prove you should be allowed to exist? Oh sorry, I got distracted there. I've got no land, no workforce and no seeds for you. Sorry. I'm sort of here as a voice for the dead. Ambassador to the Underworld. It sounds a lot scarier than it is. There's some strange stuff going on in the Underworld, I think it's all connected to this. So I'm going to stay and help, if I can.
    • It's good to have you back.
      • Zanik: It's good to be back.
    • Just stay out of my way.
      • Zanik: I would never try and be in your way.

Talking to Sir Amik Varze[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Sir Amik Varze: Ah sadly not. The White Knights do not have much land we can claim as our own. We might be able to convince one or two of the human kingdoms to give up a few acres... Ah but there's just no space there either really. Well, except maybe in the desert.
  • Do you have a workforce to plant it?
    • Initially
      • Sir Amik Varze: Ah now manpower, that I can indeed provide. We knights are more than just warriors I'll have you know. We have people that grew up around agriculture and we know the serene delight of an honest day's work. We can spare you a workforce for this task, if you need.
      • If you have not obtained a workforce yet
        • You have obtained a workforce.
      • If you have already obtained a workforce
        • Change to a White Knight workforce?
          • Yes
            • You have obtained a workforce.
          • No
            • (returns to previous options)
    • If you have already accepted Sir Amik Varze's manpower
      • Sir amik: You already agreed to use my White Knights. Didn't you?
  • Do you have any seeds we could use?
    • Sir Amik Varze: Unfortunately not I'm afraid. Most of our food is given to us by the local farmers. We do not grow our own.
  • Do you have any advice?
    • Sir Amik Varze: I would be careful around the Black Knights. They're more likely to raze a garden than rake it.

Talking to Doric[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Doric: It may have escaped ye notice, but dwarves tend te live underground.[sic] Not a lot of room for big gardens down there. You also need sunshine for a good garden.
  • Do you have a workforce to plant it?
    • Doric: Sorry lad, but dwarves aren't much good at gardening.
  • Do you have any seeds we could use?
    • Doric: If I cannae forge it out'a iron, then I cannae help.[sic]
  • Do you have any advice?
    • Doric: About this nonsense? I got nothing. Now if you be needing advice on smithing, I can talk shop.
    • Player: Not right now, maybe later.

Talking to Azzanadra[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Azzanadra: Whilst the Empty Lord's empire was once vast and could have easily accommodated your request... Disappointingly, now we can spare no such lands.
  • Do you have a workforce to plant it?
    • Azzanadra: Our numbers are too few to offer real help here. I am sorry.
  • Do you have any seeds we could use?
    • Initially
      • Azzanadra: Yes, yes. I believe I can help here. As part of his research into how to help the Ilujanka, Zaros studied various specimens of plantlife. I believe his hope was that there might be a medicinal element he could use. Sadly, that avenue of research proved fruitless. Yet the seeds still remain. I can turn them to this cause.
      • If you don't have a seed supplier yet
        • You have secured some seeds.
      • If you have already obtained a seed supplier
        • You already have a seed supplier.
          • Change to Azzanadra.
            • You change your seed supplier to Azzanadra.
          • Leave as is.
            • (returns to previous options)
    • If you already have the seeds from Azzanadra
      • Azzanadra is disappointed that you are asking him again when he's already offered you Zaros's experimental seed supplies.
  • Do you have any advice?
    • Azzanadra: You are more the diplomat here than I, World Guardian, trust your instinct.

Talking to Commander Zilyana[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Commander Zilyana: On Hallow? We would perhaps be able to spare one of the old islands. But here? You should speak to the rulers of kingdoms, only they have the land to spare. Back when we controlled Morytania, we could have offered the swamps, but now you will need to speak to the vampyres for access.
  • Do you have a workforce to plant it?
    • Commander Zilyana: We Icyene are too few to spare for such labour. I'm sure the human kings have farmers to spare.
  • Do you have any seeds we could use?
    • Commander Zilyana: I am no farmer and neither are my people here. We are warriors. We do not carry seeds.
  • Do you have any advice?
    • Commander Zilyana: Speak to the vampyres. As much as I loathe them, Morytania's swamps are vast and fertile. With care you could turn them into a garden.

Talking to Icthlarin[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Icthlarin: Whilst the underworld is vast, I'm afraid little grows there but memories. It would be a poor choice for a garden.
  • Do you have a workforce to plant it?
    • Icthlarin: I tend to work alone. I am a shepherd, not a king. I guide the dead, I do not rule them. So, regretfully, I cannot offer any support to your cause.
  • Do you have any seeds we could use?
    • Icthlarin: Ha. I'm afraid that little grows in the Underworld. I am afraid I have not gathered any seeds for you.
  • Do you have any advice?
    • Icthlarin: If you are after a workforce, look to those who deal with nature on a daily basis. The elves cannot stray far from their city without Seren or her crystals, but there are others with a strong connection to nature.

Talking to Thok[edit | edit source]

  • Thok: Ha ha! Thok sorry to laugh at your pain. But Thok knows that politicians are tricky snakes to deal with. Thok would wade in there and smash their heads together til they come to an agreement. But Thok been told that's not how diplomacy works. Diplomacy sounds stupid!

Talking to Osman[edit | edit source]

  • Do you have anywhere we could plant the garden?
    • Initially
      • Osman: Hrmm, the desert is large and there is certainly space for a garden. It would be tricky though. The northern desert has the greatest potential for such a garden. I believe we could agree to allowing that to be cultivated.
      • If you have not obtained a place for the garden yet
        • You have a location for the garden.
      • If you have already obtained a place for the garden
        • You already have a location.
          • Change to the desert.
            • You change the proposed location to the desert.
          • Leave as is.
            • (returns to previous options)
    • If Osman has already offered the desert for the garden
      • Osman: I have already offered you the desert.
  • Do you have a workforce to plant it?
    • Osman: No, I'm afraid not. After the...transition in Menaphos, we must use all our resources on preventing civil unrest.
  • Do you have any seeds we could use?
    • Osman: I'm afraid not. We have little agriculture and so few seeds to spare.
  • Do you have any advice?
    • Osman: The Arposandran gnomes likely have nothing. It's not worth your time talking to them. Likewise the emissaries of the Underworld almost certainly can't offer any assistance here. Be careful on who you agree what with. There are some people who will never work with others. For example the godless are unlikely to work alongside any of the strongly religious organisations.

Player's proposal[edit | edit source]

At any point, after a location, workforce and seed solution have been chosen, this dialogue pops up

  • Propose this location, workforce and seed solution?
    • Yes
      • If you talked to Zarador about the location
        • Player: The ogres of Oo'glog have suggested we use the Feldip hunting grounds for the garden. The grounds are fertile and there is plenty of room. The springs mean there's plenty of water as well.
      • If you talked to Vanescula about the location
        • Player: The vampyres have kindly offered the swamps of Morytania for the garden. The swamps are dangerous, but they are large and they are fertile. With effort we should be able to convert them into something magnificent.
      • If you talked to Osman about the location
        • Player: I suggest that we consider the desert as prime location for the garden. Pharaoh Osman has kindly offered us the land. It will be tricky to grow things there, but it's a large area so we can grow a large garden.
      • If you talked to Moia about the workforce
        • Player: Moia has offered her extensive knowledge of necromancy to our cause. What better way than to show how we can bring life, when we use the dead to grow the garden for us.
      • If you talked to Brundt the Chieftain about the workforce
        • Player: Chief Brundt has offered several Fremmenik to help plant and tend the garden. The Fremmenik are hardy folk, who will do an excellent job tending the garden.
      • If you talked to Sir Amik Varze about the workforce
        • Player:The White Knights have kindly offered their services. They are a disciplined force and should make quick work of the garden.
      • If you talked to Azzanadra about the seeds
        • Player: Azzanandra has offered the remaining seeds from Zaros's research. These will include medicinal herbs and hardy species from various worlds. It should create a truly unique garden.
      • If you talked to Garlandia about the seeds
        • Player: The godless have kindly offered to donate their stockpile of seeds. These were used to repair the lands in case of another wilderness style attack. But now they can be used to bring life to an area before it's destroyed.
      • If you talked to King Roald about the seeds
        • Player: King Roald has kindly offered the seeds stores of Varrock for this project. These are the seeds gathered by the people. So it will be a truly global undertaking.
    • No
      • (returns to previous options)

Reactions[edit | edit source]

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This section or article is incomplete and could do with improvement.
Reason: Various combinations need checking, and some need the Red text added, and it possible the dialogue under desert/white knights (added to First Failure), Varrock/Moia (Added to Second Failure), and Fremennik/Desert (added to Third Failure) are standardised across the 1st, 2nd and 3rd attempts.
You can discuss this issue on the talk page or edit this page to improve it.
  • If Fremennik are assigned to help in Morytania
    • The Fremennik will not go to Morytania. This combination cannot work.
    • Brundt the Chieftain: No! I will not send our brave Fremennik into the Morytania swamps! That place is full of strange spirits and dark omens. I will not see my people corrupted by its witchcraft.
    • Zanik: See reason Chief Brundt. It's only a swamp. The ghasts can easily dealt with.
    • Brundt the Chieftain: No. I am sorry, but I cannot budge on this.
  • If Moia summons a undead workforce and the location chosen was Feldip
    • Zarador: No! We will not allow those... things... near us. We have dealt too long with zogres. We will not invite them to our gates!
    • (Additional Dialogue missing? transcript missing. edit)
  • If White Knights are assigned as the workforce in the desert
    • The pharaoh will not allow a military force into the desert. This combination will not work.
    • Osman: Forgive me, but I must rescind my offer. The White Knights are a military force under the banner of Falador. I would be a fool to simply welcome them to my front door.
    • Sir Amik Varze: Come now, we mean you no harm.
    • Osman: For now, yes. But soon your god will want to expand his influence. I will not be the key to that.
  • If Undead are assigned as the workforce, and Varrock is the source of seeds
    • King Roald cannot justify the use of undead. This combination will not work.
    • King Roald: I'm sorry but no, Varrock cannot have any part of anything to do with this necromancy. We fought against these abominations in the past and I cannot in good conscience allow myself to work with them again. Please, find an alternative workforce.
  • If Fremennik are the workforce, and the desert is chosen
    • The Fremennik cannot work in the desert. This combination is not going to work.
    • (First part of Chief Brundt transcript missing. edit)
    • Brundt the chieftain: I fear it would be too great a strain for them to work under. I will not endanger my people that way.
  • If Varrock gives seeds and Feldip Hills is the location
    • Varrock is too concerned about giving resources to the ogres. This combination will not work.
    • King Roald: I'm sorry but I cannot give our seeds to those... ogres. This garden represents a powerful resource. It would give the ogres the strength to expand their influence. They are dangerous creatures with no respect for human life. I cannot justify surrendering resources to them.
  • If the Godless give seeds and Feldip Hills is the location
    • Zarador refuses to support Garlandia. This combinartion will not work.
    • Garlandia: Excellent. The godless can assist and we can teach the ogres about life outside of Bandos's teachings.
    • Zarador: You will do no such thing. Bandos may be dead, but his words still have meaning. I will not allow you to erase them for your own ideology.
    • Garlandia: Then you can find your seeds elsewhere.
  • If the Fremennik are the workforce, and Azzanadra is the source of seeds
    • The Fremennik will not work using Azzanadra's seeds. This combination will not work.
    • Brundt the Chieftan: You expect us to handle these experiments? Do you think us fools?
    • Azzanadra: If you would discard such supplies over superstitious nonsense, then yes.
    • Brundt the Chieftan: We will not be the guinea pigs in your master's deranged experiments. We refuse to work with you and your cursed seeds.
  • If White Knights are assigned as the workforce, and Azzanadra is the source of seeds
    • Azzanadra doesn't trust the White Knights. This combination will not work.
    • Azzanadra: Whilst this is indeed a grave task and I am loathe to act as opposition. I cannot support the White Knights. They are a military force with a clear agenda to promote the will of Saradomin. It is folly to believe that they would not take advantage of this situation to push that agenda. I'm sorry, we must consider an alternative.

First failure[edit | edit source]

  • Brundt the Chieftain: How can we work together with villains and monsters?
  • Armadyl: We must have patience and wisdom, Chieftain.
  • Brundt the Chieftain: I will believe it when I see it.

Second failure[edit | edit source]

  • Vanescula Drakan: This is a waste of time! If we are to believe that ancient, omnipotent gods threaten our very existence, why are we planning a garden?
  • Seren: Our only hope lies in appeasement, Lady Drakan.
  • Vanescula Drakan: We shall see.

Third failure[edit | edit source]

  • Seren: Please all of you, there must be a solution. We must make this work!
  • Moia: I have seen enough. It is clear there can be no agreement here.
  • Seren: No! You have no choice. You must cooperate with each other!
  • Moia: Have a care. I am not one of your elves to be ordered around.
  • Seren: If we cannot agree on a plan for a garden, perhaps something else...
  • Zarador: And what would that be? Perhaps you think we should put on a musical show? Placate these elders with song and dance?
  • Seren: We must find something. There is no alternative!
  • (continues below, with Kerapac appearing)

Kerapac's solution[edit | edit source]

  • Kerapac appears in the room
  • Kerapac: There is always an alternative.
  • King Roald: Dragonkin!
  • Kerapac: My people's invitation seems to have slipped your mind, goddess. No matter, I found my way here.
  • Armadyl: You are foolish to attack us here, dragonkin. Even your kind cannot hope to defeat all of us.
  • Kerapac: I am not here to attack you. I am here to save you.
  • Osman: Save us? How?
  • Kerapac: Seren has told you of the Elder Gods. She has told you that your only chance is to bargain with them, to appease them.
  • King Roald: What is this trickery?
  • Zarador: Let him speak!
  • Kerapac: She is blinded by familial bonds. It is a naive lie. My people know what it means to bargain with the Elder Gods. We tried the same thing. We were enslaved to their will, and remained slaves for an aeon. Appeasement can never work! The elder gods cannot be reasoned with, cannot be bargained with. Once the dragonkin believed as you did. Believed that we could make them understand. And what did we get for our efforts? We were enslaved. Each of us bound, body and soul to their tool. We were forced to endure agonising, unending pain whenever the stone was used. A pain that never went away. As we dreamed, the dreams burnt us. When we were awake the pain was like hot coals beneath the skin. Every moment a constant agony. And that fate is what awaits you all if you try to appease them. No. But there is another way. A solution that removes the chains from our own necks and places it back upon the elders. With the World Guardian's help I believe I can use the elder artefact known as the Needle to put the elders back to sleep. They will never rise. Never threaten us again and we need make no concessions to them.
  • Seren: No. We can't do that. Whatever threat they possess, they are still our creators...
  • Kerapac: Which means what exactly? That they have the right to destroy us? That we should prostrate ourselves in fear at the mention of their names? Must we live as frightened children to abusive parents? No.
  • Garlandia: I have seen what happens when we allow gods to dictate our fates. I say no more.
  • Commander Zilyana: You know why you had to be made an example of traitor. Your weakness endangered us all. I will not allow these elder gods to bully me and my people. I agree with the dragonkin.
  • Kerapac: Together we can fight them back.
  • Zarador: We will fight, Bandos would never have allowed us to cowtow to these elders!
  • Major mary rancour: I've been at the mercy of powerful beings before. I will not just let them walk all over me again.
  • Moia: My lord would never see appeasement as the solution. We must be creatures of action if we are to thrive!
  • Seren: Is...is this the will of you all? Will you not see reason? Must my aunts be punished for crimes they cannot understand?
  • Armadyl: There is little justice in this Seren. But I see the wisdom here.
  • Seren: You too my friend?
  • Armadyl: If there were another way...I would take it. But Kerapac is right. I have seen what the elders have done to the dragonkin. And I have seen what they have done to other worlds. When I travelled the stars I witnessed the broken discarded remnants of planets. Discarded and scattered in the darkness without the slightest concern for what might have been. The elder gods...they're not like us. They do not think as we do. They cannot. I don't know whether they can ever consider us as worthy in their eyes. We are tiny things to them. Less than ants, you said so yourself. I'm sorry my friend, but no, appeasement can never work. So if there is a chance...if Kerapac has a solution that puts them to sleep. Then let us take it. Let them dream pleasant dreams and let us live through it.
  • The council murmurs in agreement, each head nodding resolute towards Kerapac in agreement with his proposal. Only one head hangs low as crystalline tears softly sprinkle on the ground.
  • King Roald: Then we are in agreement. Kerapac, World Guardian, we entrust you with this task.
  • Thok: And Thok. A great battle? The end of days? How can Thok not be there on the front line? Thok MUST be there!
  • Brundt the Chieftain: Yes...what a marvelous plan. You should go with them Thok. We need to make sure this plan goes off without a hitch.
  • Kerapac: That's alright the World Guar...
  • Thok: Yes! Thok will do it! Thok will fight these elder gods and make sure they're too scared of Thok's fists to ever threaten us again!
  • Kerapac: ...[sic] Fine. World Guardian, we must head to the Needle west of Piscatoris. There I will explain what must happen next.

Talking to Kerapac

  • Kerapac: World Guardian, we must head to the Needle west of Piscatoris. There I will explain what must happen next.

Talking to Thok

  • Thok: Why are we hanging around these talkie types? Let us run TO GLORY!

Talking to anyone else

  • Seren: The council has spoken Player, I do not agree with their plans, but you should put your faith in Kerapac now.
  • Armadyl: We're counting on both of you to find a solution to this problem.
  • Zanik: If anyone can do it, you can Player.
  • Azzanadra: Be careful World Guardian. The elder gods are dangerous beyond measure, you must proceed with caution.
  • Zarador: But also haste.
  • King Roald: Yes, you must make haste. The longer we wait the more dangerous the situation becomes.
  • Vanescula Drakan: Good luck World Guardian, we're all counting on you. Try not to mess it up.

The Needle[edit | edit source]

Talking to Thok

  • Thok: Look at this thing. It is big and imposing and it makes all the hairs on Thok's body bristle. Thok is like a hedgehog. Only burlier and better at drinking. Also not so good at rolling into a ball... So Thok is not like a hedgehog at all! Thok is more like a great lion, if the lion is in a thunderstorm. Ha ha ha. Yes. Thok is like a lion in a storm, all bristly but still mighty like a bear! Is Thok more like a bear then?
  • Player: I'll go talk to Kerapac and leave you to your existential crisis.

Talking to Kerapac

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Reason: Likely, the dialogue options result eventually in the same dialogue, so they could be extracted lower to lower indents
You can discuss this issue on the talk page or edit this page to improve it.
  • Kerapac: This is the Needle? It's a strange device. Full of power, but not the same as the accursed stone. I touch my hand to its surface and I can feel the rhythmic pulsations of the anima as it knits, undoes and reknits itself together. Can you feel it World Guardian? Your rather unique nature should offer some sort of reaction here.
  • You reach out a hand, fingers brushing through the air and against the Needle. You touch its surface and you close your eyes. But it's stone. Just stone. Cold, and uncommunicative.
  • Select an option
    • [Lie] I can feel it.
      • Player: I can feel it. It's like the air is full of potential. As though anything could happen.
      • Kerapac: Nothing more than that? How does it feel to you? On your skin, your muscles? Does your soul rail against it?
      • Player: Should it?
      • Kerapac: I do not know, which is why I ask.
      • Kerapac: You are the World Guardian. You are bestowed with impossible power. You are quite the riddle.
      • Player: Impossible?
      • Kerapac: Indeed. Nothing like you has ever existed. Nothing like you should exist. I have studied the power of the elders for a long long time world guardian. You should not exist. It remains to be seen exactly what that means.
      • (continues below)
    • I feel nothing.
      • Player: I feel...nothing. It's just a rock. I mean I know what it does and that it has power, but it's just a rock. Cold and inert. Nothing special.
      • Kerapac: And you Fremennik? What do you feel?
      • Thok: The air makes Thok's beard bristles stand on end. It makes them tickle Thok's nose and makes Thok want to sneeze. But Thok must not sneeze, for Thok's sneezes are so mighty that they might scare all the bunnies that live in the woods. Thok likes bunnies. They are proud and clever and their ears are pleasingly large and fluffy. Thok would like to keep a pet one, but Thok is too busy with great adventures to look after one. Maybe Thok get one for Marm to help calm him down. Or maybe Thok could train a war bunny! We could adventure together, slay dread beasts and drink mead around the fire! Erm...what was the question again? Thok got distracted.
      • Kerapac: I am sorry I asked. It is strange that you feel nothing World Guardian, but perhaps not so strange. You are an impossible thing. Immune to the power of the gods and it would seem at least resistant to even these artefacts.
      • Player: Impossible?
      • Kerapac: Indeed. Nothing like you has ever existed. Nothing like you should exist. I have studied the power of the elders for a long long time world guardian. You should not exist. It remains to be seen exactly what that means.
      • (continues below)
    • Let's get on with it.
      • Kerapac: Very well.
      • (continues below)
  • Kerapac: The Needle is currently attuned to the flow of time in a small area, but it doesn't have to be. It can be attuned to the temporal flow of anima itself. We can make it so that the anima flows differently for the elder gods. In essence we can make the anima flow away from them. We can take their food source, prevent their eggs from hatching. They will go back to sleep as if their cycle had just begun. It will keep them still. Keep them sleeping. Keep Gielinor safe.
  • Thok: Huh? Thok does not understand a word of what you're saying.
  • Select an option
    • Explain it to Thok.
      • Player: Basically Kerapac is saying that we can use the Needle to corrupt the elder god's food supply. Put them to sleep as if they'd drunk an awful lot of mead.
      • Thok: Haha! Thok has been there, Thok slept through a whole bar fight once because he drank too much mead. It is a good plan!
      • (continues below)
    • Admit you don't understand.
      • Player: I don't really understand either.
      • Kerapac rolls his eyes with little effort to hide it
      • Kerapac: The Needle controls time. We'll use it to put the elder gods back to sleep. Their threat just goes away.
      • (continues below)
    • Say nothing.
      • (continues below)
  • Thok: Ok, what do we need to do to make this thing work?
  • Kerapac: I will attempt to attune the artefact. We dragonkin have a unique connection to the elder artefacts and it allows us to affect them slightly. World Guardian. As I attune the artefact temporal instabilities will appear in the area. These instabilities are created by the power of the artefact, so your World Guardian nature should allow you to force them closed.
  • Player: How can I do that?
  • Kerapac: My understanding is that you can literally squeeze them closed with your hands. Crude, but effective. They should all be localised around the area, please find them and close them.

Temporal instabilities[edit | edit source]

  • Kerapac: Are you ready?
  • Select an option
    • Yes, I'm ready.
      • Kerapac touches the Needle and concentrates. Power flows across his fingertips and into the Needle and the air thrums with power.
      • Temporal instabilities appear near the Needle
      • Kerapac: Go now World Guardian. I must remain here and focus my attention on the Needle. Only you can close the instabilities. Hurry, or all is lost.
    • Not yet.
      • Kerapac: Very well, talk to me again when you are.

Closing temporal instabilities

  • All temporary instabilities
    • You have closed x/5 temporal instabilities.
  • Closing the final instability
    • Player: That feels like all of them. I should go and speak to Kerapac.

Talking to Kerapac after closing the instabilities

  • Player: I've closed all the temporal instabilities Kerapac. What now?
  • Kerapac: Now I...just...need...to...
  • A banging sound is heard
  • Kerapac: GATTARIK VEK! VOKUN VEK! HAK HAK GELIK! I'm afraid it won't work. The Needle will not work without the whims of its keeper and she's nowhere to be found.
  • Player: Is there nothing we can do?
  • Kerapac: Well, perhaps there is one thing. The elder artefacts are, in their own strange way, intelligent and alive. Not an intelligence as you would understand, but an intelligence none the less[sic]. We need some way of overpowering that intelligence. Subduing it just long enough for us to put the elders back to sleep. There was once an enchanter of great skill, one of your people. He was able to create devices that could affect the minds of others. His name was Charos. I believe you've heard of him.
  • Player: Yes, he created a ring that could persuade people round to his way of thinking.
  • Kerapac: Yes. I believe he has grown quite adept at disguise and trickery. I believe he has the potential to help us.
  • Player: But we have no idea where he is.
  • Kerapac: No, true. But you do have something that belongs to him. A necklace I believe. It has the potential to unmask him, if attuned properly. I believe our best bet to unravel the mystery of Charos is to find his tomb. It is a fiction, but an artist often leaves clues in their work. If I recall correctly the tomb can be found in the fenced off woods claimed by someone called McGrubor.

Talking to Kerapac again

  • Kerapac: If I recall correctly the tomb can be found in the fenced off woods claimed by someone called McGrubor.

Charos' tomb[edit | edit source]

Investigating Coffin

  • You slide the tomb open and find inside a note. It is penned in an exquisitely elabourate flourishing handwriting, each swirl a deliberate, carefully crafted, act.
  • Letter from Charos is placed in your inventory

Letter from Charos[edit | edit source]

The following text is transcluded from Transcript:Letter from Charos.

Letter from Charos

Dear Player,

It is with tremendous excitement that I have discovered you are looking for me. I have watched your career from afar for a long time and I must say that I like what I have heard. I would love nothing more than for us to meet, that we might share stories and learn more of one another.

But, I could never do you the injustice of making this simple. We've danced around each other for a while now, so let us have one last waltz.

I have hidden three enchanted keys around the world. In three locations that you should have little difficulty finding. Each of the keys will unlock a piece of an enchantment on that necklace of mine that you found. You know the one, the necklace back when you were helping out poor old Uri.

When you find all three of these keys, the necklace can be used to break my disguise and you and I can finally meet in person.

So, grab that necklace and then seek out the location referenced in these three riddles:

Once there was a throne on which the emperor barely sat.
It fell beneath the soil and vanished.
But what was buried can rise again.
I see what has been buried and I see how to raise it up.

Four warriors stand above the water, staring out at the world.
Northwards stands a mighty home.
Ascend then to greatness.
And rest in comfort's luxurious embrace.

We do not need, a table round.
Nor shields of glistening white.
As the night are we adorned.
In strength and power is our allegiance.

I look forward to meeting you whilst wearing my true face.

Yours sincerely,

Charos.

Keys[edit | edit source]

Varrock Dig Site[edit | edit source]

Students around the portal. Student 1 (Aaron) is the man in the green shirt south of the portal, student two is the man directly north of the portal, the examiner is north east of the portal wearing red, and student three is the lady in purple north of the examiner

  • Student 1 (Aaron): Zanaris isn't real you know!
  • Examiner: Oh shut up!
  • Long pause
  • Student 1 (Aaron): Did you hear? Finally we're seeing some actual funding.
  • Student 2: I head about that. Do we know where from?
  • Student 3: Not the palace, that's for sure.
  • Student 1 (Aaron): I heard it was some shadowy organisation.
  • Student 1 (Aaron): Who wants to control the destiny of Gielinor!
  • Student 1 (Aaron): Probably a lizardman.
  • Student 3: Yeah you have a really unhealthy obsession with them.
  • Student 1 (Aaron): No I don't!
  • Student 2: You really do. You're always on about them.
  • Student 3: How they dress
  • Student 2: How they smell.
  • Student 1 (Aaron): Shut up!
  • Examiner: Yes, well.
  • Examiner: Let's leave Aaron's unhealthy obsession with lizard people to one side.
  • Examiner: We do have actual work to do you know.
  • (Long pause, and the dialogue starts over)

Varrock Palace[edit | edit source]

King Roald and Sir Amik Varze, talking the in adjacent hall

  • King Roald: It's quite hard being the king you know.
  • King Roald: When your literal god is nearby, no one really wants to listen the king.
  • Sir Amik Varze: I can imagine
  • King Roald: No one really wants your advice as a king when your god is next door.
  • King Roald: Oh they'll come round and say hi.
  • King Roald: But its only ever for the paperwork.
  • King Roald: No one really WANTS to know. You know?
  • Sir Amik Varze: Yes your majesty, terribly tragic.
  • Sir Amik Varze: My heart overflows with sympathy for you.
  • Sir Amik Varze: But I really must urge you back to the point at hand.
  • Sir Amik Varze: I need to know how many young men you can push to the white knights.
  • King Roald: Conscription? Really? Is this what we have come to?
  • King Roald: We're not at war, what could we possibly need to conscript for?
  • Sir Amik Varze: Begging your pardon your majesty, but I must correct you.
  • Sir Amik Varze: We are not at war, yet..
  • Sir Amik Varze: The black knights are up to something, we need to be prepared for them.
  • King Roald: Fine fine fine. What Saradomin wants, Saradomin gets.
  • King Roald: But I think it's all fuss over nothing.

Black Knights' Fortress[edit | edit source]

Three Black Knights are gathered near the portal, Lieutenant Crane, Lord Daquarius, and Blacklock

  • Lieutenant Crane: The white knights have an edge on the propaganda war though.
  • Lieutenant Crane: Don't forget we're the evil black knights, getting new recruits won't be easy.
  • Blacklock: We could... encourage people to join.
  • Long pause
  • Lieutenant Crane: The people will feel lost.
  • Blacklock: Angry.
  • Medium pause
  • Lieutenant Crane: And that's where we come in.
  • Blacklock: The White Knights won't know what hit them.
  • (Long pause, and the dialogue starts over)

Puzzle chamber[edit | edit source]

In the chamber, each time, after solving the tiles correctly

  • You hear a rumbling sound.
  • The screen begins to shake for a few seconds.
  • A key appears in the air before you and immediately joins with the necklace. It feels more powerful somehow.

After obtaining three keys

  • A strange saying fills your mind.
The following text is transcluded from Transcript:Mysterious clue scroll (Desperate Times).

URITURITURITURITURITURIRURIT
URITURITURITURITURITURITURIT
URITURITURITURITURIEURITURIT
URITURILURITURITURITURITURIT
URITURITURITURITURITURIDURIT
URITURITURITURIOURITURITURIT

  • Player: Wait...what? Isn't this... ...oh. Guess I need to go visit the Varrock Palace Library.

Varrock Library[edit | edit source]

Talking to Reldo

  • Select an option
    • [Use Charos's Necklace.]
      • Reldo transforms into Charos
      • Charos: Oh excellent. Really quite well done. There aren't many people who can track me down. But you, you are quite the hunter. And just look at you. I mean we've spoken before, but now I don't need to pretend to be poor, timid little Reldo. The World Guardian, I always thought it a bit grandiose, but I have to say you carry it off rather well. Oh but forgive me, I haven't introduced myself properly. My name is Charos. I know you already know of me, but it's nice to formally meet you.
      • Select an option
        • [Polite] Nice to meet you.
          • Player: Nice to meet you Charos. My name is Player.
          • Charos: Oh I know you quite well. But it's very nice to meet you now that you know who I truly am.
          • (continues below)
        • [Flirt] The stories don't do you justice.
          • Player: The stories don't do you justice. I expected someone...well...less handsome.
          • Charos: Careful now, we've only just met. We've plenty of time to appreciate one another properly.
          • (continues below)
        • [Sarcastic] You going to hide again now?
          • Player: You going to hide again now? It seems to be the pattern.
          • Charos: Ha, yes, well. I have caused my fair share of trouble in the past, so I have need to keep my profile pretty near to the ground. But, fortunately, it appears that most of my troubles have been rather splendidly dispatched by your good self.
          • Charos: So I think it's time I come out from this little fiction for a bit.
          • (continues below)
        • [Disappointed] I miss Reldo.
          • Player: I miss Redlo.
          • Charos: Do you know that, I will as well. He was a good person to be. But he was just a mask and masks can be put on again easily. So he'll always be here if you need him.
          • (continues below)
    • [Talk to Reldo.]
      • (non-quest dialogue)
  • Player: So why pretend to be Reldo?
  • Charos: Why disguise myself as the head librarian, to the royal court of Varrock? Central hub of adventurers everywhere? Do you know how much information is just handed out here? I've gotten the gist of just about everything that happens on this planet. And I've barely needed to leave this room. I also have the ear of the king himself. He comes to me with questions, looking for the expert knowledge of gentle Reldo. So I have power, knowledge, prestige and the security of the palace walls around me. Being Reldo was marvelous. I can thoroughly recommend it.
  • Player: So was Reldo ever real?
  • Charos: Well real is so subjective isn't it? I would argue yes. Reldo had his own life, his own hopes and dreams. He was a disguise, true, a mask. But I don't think that inherently makes him unreal. After all, we're all just masks really, aren't we? Ah, but we must cut this conversation short, your friends have arrived.
  • Screen fades out and Thok and Kerapac appear
  • Thok: So this is the enchanterman. Charred-boss?
  • Charos: Charos, Ka-Ross.
  • Thok: Ha ha. That is what Thok said. Car-box. Tiny man has strange name.
  • Charos: Wait...you're called Thok and you're mispronouncing my name...is...is this some sort of obvious trap? I mean Thok...it sounds awfully like...
  • Kerapac: While this conversation is rivetting[sic], we have more pressing matters to attend to. Charos, your reputation precedes you even among my kind. I am told you are quite the enchanter.
  • Charos: I have been known to dabble in the odd enchantment. Oh why be humble, I'm great at it. One should always be proud of their accomplishments.
  • Kerapac: Quite. I need you to build this.
  • Kerapac hands Charos a blueprint. It is written in enchanter terminology and is adorned with complicated symbols you don't recognise.
  • Charos: This...I think I can make this...it's tricky, but not impossible. I will need a few things first though.
  • Kerapac: Name them.
  • Charos: I'll need the basic building blocks. Runite should do it, 3 bars is enough. I'll also need the 2 runite stone spirits, to change the nature of the runite ready for enchanting. 10 mind runes and another 10 gleaming energy in order to infuse them.
  • Select an option (only appears if you have the required items with you, else it continues with "Remain silent." below)
    • I already have that.
      • Player: It just so happens that I've already got those components with me.
      • Charos: Why in the world are you just lugging those about with you?
      • Player: I just had an inkling that I'd need them. It's as if I was guided here by an external will.
      • Thok: Thok still say you don't need these fancy doo-dads and whatchamaflinkies. Thok say we just go and glare at this Needle until it gives in and does what it's told. Thok has never had anything outstare Thok.
      • Charos: What a marvelous idea Thick, you should definitely go and do that.
      • Thok: Then Thok shall! Do not worry Crybush, Thok will make this Needle do what it is told.
      • Thok disappears to go stare at the needle. Dialogue for Thok at the Needle starts at the very end of this section.
      • Charos: I'll take that. Now, if you'll excuse me, this will take a little while. Why not do a little reading, there's plenty of good books here.
      • (continues below)
    • Remain silent.
      • Thok: Thok still say you don't need these fancy doo-dads and whatchamaflinkies. Thok say we just go and glare at this Needle until it gives in and does what it's told. Thok has never had anything outstare Thok.
      • Charos: What a marvelous idea Thick, you should definitely go and do that.
      • Thok: Then Thok shall! Do not worry Crybush, Thok will make this Needle do what it is told.
      • Thok disappears to go stare at the needle. Dialogue for Thok at the Needle starts at the very end of this section.
      • Charos: He is not even trying now.
      • Kerapac: World Guardian, if you would be so kind as to obtain those components for us. I will stay here and discuss what the device need to do.
      • Choose an option
        • [Give Charos the components.]
          • Charos: I'll take that. Now, if you'll excuse me, this will take a little while. Why not do a little reading, there's plenty of good books here.
          • (continues below)
        • Ask about something else.
  • The screen fades to black
  • You take a random book from the shelf. It is titled 'The Lusty Asgarnian Maid'. You quickly put it back. Time drags on, and you keep feeling the book call to you. It whispers a siren song of sordid romance.
  • Select an option
    • [Resist the book.]
      • You return the book to its shelf and you silently judge anyone who might read it.
      • (continues below)
    • [Read the book.]
      • You open the book and you read. You regret your decision. It appears to be a book entirely about cleaning. How one might polish silverware. How one might brush the floor more efficiently. Confused you return to the cover and, with a gentle brush of the finger, remove the dirt obscuring the first letter. The D stands before you, a perfect symbol of disappointment. You put down the 'Dusty Asgarnian Maid' and contemplate your life choices.
      • (continues below)
  • Charos: There, one device that should suppress even the will of an elder artefact. At least for a time.
  • Kerapac reaches across and takes it from Charos, storing it in a bag around his belt.
  • Charos: Yes and I'd like to tag along as well. I would really like to see my new device in action.
  • Kerapac: Very well, let us head to the Needle.

Talking to Charos again

  • [Talk to Charos.]
    • Charos: There, one device that should suppress even the will of an elder artefact. At least for a time.
    • Kerapac reaches across and takes it from Charos, storing it in a bag around his belt.
    • Charos: Yes and I'd like to tag along as well. I would really like to see my new device in action.
    • Kerapac: Very well, let us head to the Needle.
  • [Talk to Reldo.]
    • (non-quest dialogue)

Talking to Kerapac before you have given the components to Charos

  • Kerapac: World Guardian, if you would be so kind as to obtain those components for us. I will stay here and discuss what the device needs to do.

Talking to Kerapac after you have given the components to Charos

  • Kerapac: We have everything we need. We must return to the Needle.

Attempting to talk to Thok at the Needle after he left for the staring contest

  • Thok is staring at the Needle. His eyes are wide and bloodshot and tears stream down his cheeks. Yet despite all this he refuses to look away.

The device[edit | edit source]

Back at the Needle[edit | edit source]

Talking to Thok or Charos

  • Thok: Ha ha ha! That is a good joke tiny magic friend. Thok enjoys the company of his good pal Tarnosh!
  • Charos: You weren't meant to find it funny! You were meant to be shocked and surprised. That jolt was basically a mini lightning bolt!
  • Thok: Your strange arm is very amusing. Thok's beard bristles are now all pointing in strange places.
  • Thok and Charos seem preoccupied, perhaps you can get a more reasonable conversation from Kerapac.

Talking to Kerapac

  • Kerapac: This is it Player, time to attune the Needle.
  • Charos: Be careful with the device, it's powerful but it's not been tested on something like this.
  • Gail: No and it never will be!
  • Screen fades out and back in to see the scene with Gail.
  • Gail: How dare you profane this sacred relic with your dragonkin sorceries! Do not think for a moment I will allow you to corrupt the Needle.
  • Camera pans to look at Gail
  • Gail: I will protect it!
  • Gail launches purple orbs at Thok and Charos, knocking them down
  • Kerapac: Player I have little time to explain. I must battle Gail, you must tune the Needle. I am sending you into a temporal instability, your World Guardian nature will protect you. I do not know what you will see, or what you will have to do. Time is a treacherous thing. Do not let whatever happens distract you from your mission. You must find a way to divert the Needle's power to me. Everything rests on you now.
  • Gail: NO!
  • Kerapac sends you into a green temporal instability, and you appear at the approach to Guthix's final resting place

Guthix's chamber[edit | edit source]

  • Player: What's this?! Where am I? I should look around. There must be something I can do to attune the Needle to Kerapac.

Guthix and Sliske[edit | edit source]

When the first Sliske clone appears

  • Guthix (Voice over): I know you are there, Sliske. The Shadow Realm cannot hide you from me. Step forward. We will speak.

Second Sliske clone

  • Sliske (Voice over): Quite perceptive, Guthix. Most people don't even have an inkling that I'm watching them. Not even the other gods!
  • Guthix (Voice over): I know why you have come, Sliske. I know what you are here to do.

Third Sliske clone

  • Guthix (Voice over): You are here to kill me.
  • Sliske (Voice over): Yes.
  • Guthix (Voice over): Good.

Fourth Sliske clone

  • Guthix (Voice over): Know this: My death will not bring you what you seek, but it must be done. And it must be by your hand.
  • Sliske (Voice over): If I gain nothing, what is the point?
  • Guthix (Voice over): You will never be a god, but your hand will usher in the new age. With my death, the gods shall return.
  • Sliske (Voice over): And immediately start trying to kill each other. A new God Wars. Now, that does sound like fun! But why would you want such a thing?

Fifth Sliske clone

  • Guthix (Voice over): It is necessary, for my death will be born another, one that the world needs more than me. A new Guardian for this world, one with the power to stand against those who will rise.
  • Sliske (Voice over): A World Guardian. Hmmm... Tell me more.

Combining the broken shards of Sliske's Mask

  • If you have all five pieces
    • You combine the masks into a single solid mask.
  • If you don't have all the pieces
    • There are still some fragments missing.

Becoming Sliske[edit | edit source]

Putting on the mask

  • The screen fades out and back in, and the Player has transformed into Sliske
  • You feel a strange feeling come over you.
  • You combine the masks into a single solid mask.
  • Player: Alright... keep calm, maybe I can stop this all from happening.
  • Sliske: Oh, World Guardian, look at you, quaking in your boots. I think you and I are destined to do this forever.
  • Player: Get out of my head!
  • Sliske: You know what happens next.
  • Sliske laughs

Killing Guthix

  • Kill Guthix and end the fifth age?
    • Yes - Kill him
      • Cutscene ensues, and the player sees Sliske skill Guthix, again. The, the player is teleported to different version of Naragun, Guthix's home world
      • Player: Guthix...
      • (continues below)
      • Forget me.
    • No - there must be another way
      • There isn't. You know there isn't. Yet you fight. Fight against the inevitable. But fate will have its due.

Naragun[edit | edit source]

Memory of Seren[edit | edit source]

  • The memory turns into a ghostly version of Seren
  • She was the most painful of them all, but it had to be done. There could be no major gods on Gielinor or the whole thing was doomed to failure. She pleaded with me to find another way. Not for herself, never for herself, but for her elves. Her devoted children. She knew, as did I, that without her, they would die. But there was no other way. For there to be balance, real balance, there needed to be sacrifice. She kissed me and then told me that she loved me. Then she left me. She shattered into a thousand pieces and spread herself among the elves, that they would always feel her presence. That they would live.
  • The image of Seren shatters and disappears
  • I loved her. I missed her. But there was no other way.

Memory of Armadyl[edit | edit source]

  • The memory is struck by lightning, and a ghostly version of Armadyl appears
  • Armadyl was young, naive, and easily led. It made him dangerous. But he was wise enough to understand the value in what I was doing. He understood why gods could not be allowed to remain. He had lost everyone to Gielinor. His people. His hopes. His husband. So he understood the inescapable truth.
  • The ghostly version of Armadyl disappears
  • War always carries too high a price.

Memory of Zamorak[edit | edit source]

  • The memory turns into a ghostly version of Zamorak
  • Zamorak was broken, bleeding and defeated when I spoke to him. He had fought almost every other god just for the right to survive. I wanted to have sympathy for him. I could understand his anger, his pain, his loss. But there was no overlooking his crime. The scars of his fury had torn the land apart. Destroyed once vibrant Forinthy and left it a desolate wasteland. All because he had refused to surrender. Because nothing was worse than defeat. I gave him no choice to remain.
  • Zamorak teleports away
  • I do not regret that decision.

Unidentified corpse[edit | edit source]

Investigating Unidentified corpse

  • Unlike Guthix's race, this creature is clearly a warrior. Brought here by a sparring god, the creature almost looks as if it was created for combat, with strong muscles and thick skin. It could have ripped a Naragi to shreds in seconds.

Memory of Bandos[edit | edit source]

  • The memory turns into a ghostly version of Bandos
  • Bandos did not go quietly. I don't know why I ever thought he would. Our battle raged years and he hurled countless followers at my feet. Like they were arrows slung from a bow. He was everything I needed to stop. Everything I forged these Edicts for. In a great battle I struck the final blow knocking him down. In rage he stared at me and demanded I end it. Demanded that I honour him by death in battle. But honour is the currency of fools and the pursuit of glory is an empty quest.
  • Bandos teleports away
  • I cast him out among the stars. But I know he would always try and claw his way back.

Temple ruins[edit | edit source]

Investigate Temple ruins

  • This looks to be the remains of a ruined temple. As gods came to this world, Guthix's race began to worship them, creating shrines and temples before becoming caught up in war. Guthix rejected this, believing the Naragi, and all mortals, should live free of influence. He could not bear to see the same fate befall the mortals he brought to Gielinor.

Stone tablet[edit | edit source]

Investigating the Stone tablet

  • This tablet stands alone amongst the ruins. The writing is extremely clear; a sign that Guthix had a strong memory of the tablet, which he passed on to you. Perhaps it was something he saw every day, or something dear to him. Along the path you can see the remains of a house, suggesting this could have been a waymarker or sign.

Memory of Saradomin[edit | edit source]

  • The memory turns into a ghostly version of Saradomin
  • The god of order and wisdom refused. His place with his people. He was needed here. I think he believed it. He wanted to see his people safe and to him. I was little more than child playing at being a god. He would have challenged me I think. But I had drunk deeply from the world and grown strong on the nectar of the elder gods. The god of wisdom knew better than to challenge me immediately.
  • Saradomin teleports away
  • I knew when he left he would always be trying to return.

As the last memory is examined, Guthix appears on the fairy ring near his larger dead body

  • Come find me. We should talk.

Memory of Guthix[edit | edit source]

Talking to Guthix

  • Player: Guthix?
  • Guthix: Just a fragment. A piece of a memory, little more.
  • Short pause
  • Guthix: It's fitting seeing myself there. In the end, try as I might, was I really any different? My actions tore this world to shreds. I brought the stone here, which created wars that lasted millenia. I banished the gods, which sent entire cultures into exile and despair. Even in death I have brought nothing but pain and misery.
  • Select an option
    • None of that was your fault.
      • Guthix: It's kind of you to say that. But you are wrong. I had enough power at my fingertips to change the world. To bring real growth and healing to the universe. But, in the end, mine is a legacy of bloodshed.
      • Continues below
    • You did good as well.
      • Guthix: It means a great deal to me that you think so, Player. A great deal. But on balance, if you'll pardon the pun, I did more harm to this world than good. By inaction as much as action.
      • Continues below
    • We were better without you.
      • Guthix: Yes. I think you are right.
      • Continues below
  • Guthix: I did one good thing in my lifetime. One act that indisputably improves the world. I gave you the power and the opportunity to do the right thing. You, my World Guardian, can now stand against the threats to our world. You have a real chance to make a difference. You and only you, can be trusted with that terrible burden. Forgive me. Do a better job than I did.
  • The screen fades out
  • Guthix: Goodbye, World Guardian. Forget me.
  • The player is transported back to Guthix's chamber, where Saradomin and Zamorak are fighting.

Back to Guthix's chamber[edit | edit source]

  • With my death the Edicts fell. The oaths and magic that held them at bay, shattered in an instant. It did not take them long to return.
  • Gail: NO! You must not interfere with the Needle. The Needle serves the anima flow. It serves the Elder Gods. I will not let the Needle be defiled by one of the bound ones! You saved me from death, World Guardian, I am grateful. But I cannot let you do this.
  • Kerapac: Pay her little attention World Guardian. This is but a projection. I can assure you her true attention is focused very heavily on myself. I would appreciate a little haste on your part. She is stronger than she appears.

Empyrean Citadel[edit | edit source]

Sliske[edit | edit source]

Walking up to Sliske. Each piece of dialogue is voiced-over, and chatted above Sliske's head, as well as appearing the the chat interface

  • Sliske: Yes, absolutely. It is a vital part of the process.
  • [ Sliske] Yes, absolutely. It is a vital part of the process.
  • Sliske: The staff, what you call the Siphon, is a great symbol to the gods.
  • [ Sliske] The staff, what you call the Siphon, is a great symbol to the gods.
  • Sliske: It will rally them, it will make them listen.
  • [ Sliske] It will rally them, it will make them listen.
  • Sliske: What are gods? Well, now that is a complicated question.
  • [ Sliske] What are gods? Well, now that is a complicated question.
  • Sliske: They are mortals suffused with a fragment of your great power, that lets them tower over their own kin.
  • [ Sliske] They are mortals suffused with a fragment of your great power, that lets them tower over their own kin.
  • Sliske: They are focal points for the people of this world.
  • [ Sliske] They are focal points for the people of this world.
  • Sliske: Leaders and figures of worship.
  • [ Sliske] Leaders and figures of worship.
  • Sliske: That is precisely why we should bring them all together for you to study.
  • [ Sliske] That is precisely why we should bring them all together for you to study.
  • Sliske: And I know just how to get them all together.
  • [ Sliske] And I know just how to get them all together.

Kerapac[edit | edit source]

  • Kerapac: The necrosyrtes are rabid beasts. Savages.
  • [ Kerapac] The necrosyrtes are rabid beasts. Savages.
  • Kerapac: They lack the subtely[sic] needed to engineer our freedom.
  • [ Kerapac] They lack the subtely[sic] needed to engineer our freedom.
  • Kerapac: All they do is react. Lashing out at 'false users'. Following the rule of our enslavers without question.
  • [ Kerapac] All they do is react. Lashing out at 'false users'. Following the rule of our enslavers without question.
  • Kerapac: Yet they may still prove useful.
  • [ Kerapac] Yet they may still prove useful.
  • Kerapac: I have heard rumours of Sakirth's experiment.
  • [ Kerapac] I have heard rumours of Sakirth's experiment.
  • Kerapac: It's bold and interesting. If flawed.
  • [ Kerapac] It's bold and interesting. If flawed.
  • Kerapac: It requires elements he does not yet possess. Access to the vault for one.
  • [ Kerapac] It requires elements he does not yet possess. Access to the vault for one.
  • Kerapac: They also need a test subject. They will not use one of their own.
  • [ Kerapac] They also need a test subject. They will not use one of their own.
  • Kerapac: Hrmm, there is that troublemaker who's been chasing after the Fremennik god.
  • [ Kerapac] Hrmm, there is that troublemaker who's been chasing after the Fremennik god.
  • Kerapac: Perhaps a meeting could be arranged between them.
  • [ Kerapac] Perhaps a meeting could be arranged between them.
  • Kerapac: Solve one problem and gain some valuable insight.
  • [ Kerapac] Solve one problem and gain some valuable insight.

Sliske again[edit | edit source]

  • Sliske: Why aren't they fighting?
  • [ Sliske] Why aren't they fighting?
  • Sliske: I gave them the perfect prize. The perfect reason to kill one another.
  • [ Sliske] I gave them the perfect prize. The perfect reason to kill one another.
  • Sliske: But they're doing nothing.
  • [ Sliske] But they're doing nothing.
  • Sliske: Only Armadyl actually killed one of them. Armadyl!
  • [ Sliske] Only Armadyl actually killed one of them. Armadyl!
  • Sliske: Everyone else just hides and bides their time.
  • [ Sliske] Everyone else just hides and bides their time.
  • Sliske: It's boring! BORING! This isn't what I imagined at all!
  • [ Sliske] It's boring! BORING! This isn't what I imagined at all!
  • Sliske: Maybe it's time to bring in some other contenders.
  • [ Sliske] Maybe it's time to bring in some other contenders.
  • Sliske: Let's get Guthix's precious World Guardian into play.
  • [ Sliske] Let's get Guthix's precious World Guardian into play.
  • Sliske: I do so want to see these 'powers' in action, whatever they are.
  • [ Sliske] I do so want to see these 'powers' in action, whatever they are.
  • Sliske: Perhaps it's time Nomad came out of hiding
  • [ Sliske] Perhaps it's time Nomad came out of hiding
  • Sliske: It would be a shame if Death got an anonymous call...
  • [ Sliske] It would be a shame if Death got an anonymous call...

Kerapac again[edit | edit source]

  • Kerapac: I know how to do it. How to destroy the accursed stone.
  • [ Kerapac] I know how to do it. How to destroy the accursed stone.
  • Kerapac: Sakirth's ill fated plan. The work I did with the World Guardian in my lab.
  • [ Kerapac] Sakirth's ill fated plan. The work I did with the World Guardian in my lab.
  • Kerapac: All I need is enough anima. I can do it. I can set us all free.
  • [ Kerapac] All I need is enough anima. I can do it. I can set us all free.
  • Kerapac: And here I have in my hand an invitation. An invitation to the Heart of Gielinor.
  • [ Kerapac] And here I have in my hand an invitation. An invitation to the Heart of Gielinor.
  • Kerapac: The biggest, purest, concentration of anima on this world.
  • [ Kerapac] The biggest, purest, concentration of anima on this world.
  • Kerapac: I do not believe in fate...but...
  • [ Kerapac] I do not believe in fate...but...
  • Kerapac: All the pieces are falling into place.
  • [ Kerapac] All the pieces are falling into place.
  • Kerapac: For the first time in an aeon, there is a chance.
  • [ Kerapac] For the first time in an aeon, there is a chance.

Sliske's maze[edit | edit source]

Player is shown the stone of Jas in the centre of Sliske's maze, and cutscene from Sliske's Endgame ensues, where Kerapac appears, surprising everyone, where he destroys the Stone of Jas

  • Kerapac: WE WILL NO LONGER BE SLAVES!
  • Kerapac summons lightning into himself and destroys the stone, to the surprise of Seren and Zaros. The player is teleported to the final arena where they fought Sliske in Endgame
  • Gail: What you are doing is wrong, World Guardian. It is blasphemy of the highest order. It is a forbidden act. See reason, please. The Needle is not meant for this!
  • Kerapac: A weapon is built for wars, World Guardian, but it can be turned to peace. We must finish this. For the good of Gielinor!

Dragonkin Laboratory[edit | edit source]

  • Gail: No, please, I am losing it. Losing the song. Stop. I beg you. Please stop!
  • Kerapac: There is no turning back now Player. The elders must be aware of us now. We must finish this or all is lost.

Harvesting first unrefined anima

  • Vicendithas: Father, what is this? These maps, they're so...so old.
  • Kerapac: They are from long long ago. My first laboratory on Orthen.
  • Vicendithas: Orthen? But...that's a myth isn't it? From times before even the green stone toucher arrived?
  • Kerapac: Ancient, yes. Mythical, no. Orthen is real and it's time I returned. There is something I need there. Something that will save us all.

Harvesting second unrefined anima

  • Vicendithas: What do you intend to do?
  • Kerapac: I intend to put a stop to this madness. To save my people, once and for all. So that never again may we be choked by the shackles of the Roakin. That is why I must return to Orthen. Why I must restore the crucible.

Harvesting third unrefined anima

  • Vicendithas: I found your notes father. You can't do this!
  • Kerapac: Of course I can. I must. For the good of all kin.
  • The memory fades quickly, you sense some sort of force pushing it away.

Kerapac and Vicendithas

  • Vicendithas: I found your notes father. You can't do this!
  • Kerapac: Of course I can. I must. For the good of all kin.
  • Vicendithas: And what of the others? Everyone on this planet will die!
  • Kerapac: There is always sacrifice in war. Always casualties. But they breed quickly these races. The ones offworld will replace their numbers soon enough. To save all life in the universe, the lives of one world is a fair trade. We can no longer be chained by useless morality. It is time for this war to end, once and for all.
  • Cutscene begins

Cutscene

  • Narrator: The World Guardian arrived just too late. Kerapac's plan had worked flawlessly. With a triumphant shout he plunged the staff into the Needle to absorb its power. Gail watched in horror as control of the Needle was taken from her and given to the Dragonkin. In an instant, she was Gail no more. Primrose stood, staring at the monster before her. Kerapac roared in triumph, the power of the Needle, now his to command. He took to the air, and the Needle vanished from sight at the whim of its new master. He flew east to the coast and out across the sea, vanishing into a great storm. And there he set to work on the next stage of his endeavour...

Back at the previous site of the Needle[edit | edit source]

  • Charos: That...that...well I don't have an insult for him right now. But I am brewing one and it will be epic! He lied to me! TO ME! No one ever lies to me...I'm furious! A little impressed as well. But mostly furious! It's been so long since I've had an actual grudge to hold on to! Reldo was always so gentle and unassuming. Oh Kerapac is going to rue the day he betrayed me. My revenge shall be LEGENDARY! BWAHAHAHAHAHAHA!
  • Thok: Thok knew that the scaley nerd was a villain! Now Thok has an excuse to punch him in the face. Thok rarely needs an excuse... But it is much more fun to have one! Thok has decided. Thok will help Crabloss and Player to hunt down this villain! Thok swears it on Thok's MIGHTY BEARD! Kerapac will pay for what he has done.
  • Primrose: I...what...where am I? I...the Needle...it's...it's gone?
  • Player: Are you ok Gail...er...Primrose?
  • Primrose: I...I think so. It's strange. I can feel my memories coming back to me. I can feel her drowning in them. I...I think I want to see my mum now.
  • Player: You do that Primrose, you've got a lot of catching up to do. I need to head back to the council in Burthorpe. This...this did not go according to plan.

Talking to Charos or Primrose again

  • (repeats dialogue above)

Reporting back to the council[edit | edit source]

Attempting to talk to anyone else besides Seren

  • Player: I should really tell Seren about what's happened before I get the council involved.

Talking to Seren

  • Player: It was a setup. Kerapac just wanted to steal the power of the Needle for his own schemes. He escaped, with the Needle, to an island to the north east. Somewhere they called 'Orthen'.
  • Seren: Orthen? It doesn't ring a bell, I can only assume it's a dragonkin word.
  • Charos: It means 'first city' I believe. Although that's probably not that helpful right now.
  • Player: There's more. Kerapac's plan, I saw a vision of his past. It's...it's going to kill everyone. All life on Gielinor.
  • Seren: Madness!
  • Vanescula Drakan: He would go that far to stop the elder gods?
  • Thok: He is definitely a villain!
  • Seren: It will take time before we can prepare an appropriate response. Let us hope we are not too late.
Quest complete!

Post-quest dialogue[edit | edit source]

Talking to Seren[edit | edit source]

  • Seren: The situation is dire, World Guardian. Kerapac must be stopped.

Talking to Thok[edit | edit source]

  • Thok: Thok does not like the scaley villain. So Thok will punch him so hard his scales fly into the sky. What would be under those scales? Fur? Skin? No...EVIL! Evil all the way down.

Talking to anyone else on the council[edit | edit source]

  • King Roald: Kerapac's betrayal is too much to countenance. Would he really kill all life on Gielinor?
  • Azzanadra: In a heartbeat.
  • Zanik: But that's madness!
  • Azzanadra: No. It's sacrifice. One world for all others. We mahjarrat have long understood that level of sacrifice.
  • Armadyl: We will need to prepare. We cannot let him go through with this.
  • Seren: Yes. We must find him. And we must kill him.
  • Moia: Now, finally, you're making sense.

Talking to Primrose[edit | edit source]

  • Primrose: It's strange being back home...being me. Mum has been really trying. She's happy again, it's nice.
  • Player: Any strange after effects from the Needle?
  • Primrose: It's odd...I can still sort of feel it. Feel the threads of time. I can't control them or change them, but sometimes, if I concetrate, I can read them. I can see what was...what really was. It's not a particularly precise skill though, it probably won't come in handy much.

Talking to Megan[edit | edit source]

  • Megan: She's back. My beautiful Primrose is back. Thank you! I don't know how it happened, but you've made my whole world bright again. You're a true hero. I will never try and control her again. I'll just be there for her, I'll be a good mum.
  • Player: I'm sure you will Megan.

Talking to Reldo/Charos[edit | edit source]

  • [Talk to Charos.]
    • Choose an option:
      • Tell me about yourself.
        • Charos: What would you like to know?
        • Choose an option:
          • Talk about Kerapac
            • Charos: I do not like being tricked. It's rare that it happens and it never sits well with me. I will need time to think of a suitable revenge. But revenge is something I shall most definitely have.
            • (Shows previous options)
          • Tell me about your history.
            • Charos: Hrmm, now that's a big question. I've been around a lot you see. Oh I know, I look good for my age. But...yes. I grew up in Morytania, in the slums of Meiyerditch. My parents died young so I had to look after myself. I learned fast in those days. Learned who's opinions mattered and who's ears were easily coerced with honeyed words. I quickly learned that if I was to get anywhere in life, it would be at the whims of the vampyres, not my fellow humans. So I did what had to be done. I'm not proud of it, but I'm not going to claim I wouldn't do it again. I started as an informant. Telling our vyre masters about the seditious people, the suspicious people, the dangerous people. In exchange they gave me food. They gave me shelter and I learned from them. I was taken in by a haemalchemist at first. I worked as her lab assistant. I mopped the floors, cleaned the equipment. Drudge work. But while I cleaned, I read. I studied. I learned. I learned about magic and I learned about the art of artifice, of invention and enchantment. And I tinkered. In what little free time I had, I tinkered. I experimented. I studied and I learned. I made the ring there. Quite early in my career. A ring. So simple, do you know what it does? All it does is put a tiny little thought at the back of someone's mind, a little phrase 'this is ok'. I gave them a gut feeling. That's all. A gut feeling that when I use the ring, what I'm saying means I'm trustworthy. You would be amazed at how many people just accept a gut feeling. With that one ring, that simple device, I climbed the ladders of vyre society. At least as high as any human could dare to climb. I was brought in to diplomatic discussions because I had a way with words. I was brought into interrogations because people found themselves trusting me. I was useful. And useful has its perks, believe you me. I was given my own workshop, a place to continue my tinkering. I created wonders...and the odd horror. Then I drew the attention of Lord Drakan himself. Do you know what it's like to have the ear of pure evil? To have to laugh as innocent people are murdered for the sake of entertainment? To feel the gut wrenching realisation that you're starting to enjoy it yourself? We are all monsters deep down. After that, well, you've read my journal. Oh I know you have. So you know how I ran. How I hid. After all of that, I took on masks. Became other people. I lived as so many different people. Finally, I became Reldo and then I met you and, well, it's been your story ever since. Not mine.
            • (Shows previous options)
          • How are you still alive?
            • Charos: Ha. Do you know, it's surprisingly easy to live forever? I know! Shocking really. But it is. There are so many spells and potions that it's almost trivial. Almost. For me, it may not surprise you to learn, the gift of immortality comes from a rather clever little invention of my own. But we don't yet know each other...intimately enough, for me to share the exact details. One day, perhaps, I'll sit you down and tell you all about it. But for now let's leave a little mystery in our relationship.
            • (Shows previous options)
          • How many lives have you lived?
            • Charos: Oh I have had many lives. I was a farmer once. I raised sheep. Do you have any idea how dull it is to raise sheep? It's just endless wool and bleeting. It was supposed to be idyllic, but I was just so bored. So I tried my hand at being a circus clown. I called myself Mr. Giggly. Problem was, it's actually quite hard to be a clown. It's far easier to come across as a serial killer than it is to be a source of mirth. So I was politely asked to leave the circus. It was a fairly reasonable request. I tried my hand at being an assassin. I thought a life of sneaking around and taking out dangerous targets would be fun. But those who could afford my services often made requests that even I couldn't justify. So I left that life as well. Well, for the most part at least. After that I tried lots of faces. I was a knight, a wizard, a bar mistress. I was a goblin once, that was weird, don't recommend. In the end I settled on good old Reldo and he just stuck.
            • (Shows previous options)
          • [Ask about something else.]
            • (Shows previous options)
      • Tell me about your enchantments.
        • Charos: Enchanting is a lot like your invention. I think it's probably a branch of the same sort of thinking. But where you refine and use divine energy, I create my effects by manipulating the flow of magic within a device. Quite similar in many ways, but my devices mostly take their power from the user. Just little bits, here and there, you'd barely notice it. Whereas your inventions seem to require an external source of power to make them tick. The potential is practically limitless, just as magic is practically limitless. Although like magic it has rules. But it has taken me several lifetimes to master my art and I won't give you a headache by trying to teach you it all now. I suppose you're more interested in what it can do. You're, I suspect, familiar with my ring and you've already seen my necklace. These are subtle devices that shift perceptions and emotions. Little nudges in the synapses to let you see or feel differently. Arguably more useful are devices like this here.undefined
      • I'll leave you be.
        • (Conversation ends)
  • [Talk to Reldo.]
    • (Same as earlier)