|Release||7 March 2016 (Update)|
|A violent and powerful dragon rider.|
|Equipment XP (2H/MH & Armour/OH)|
|480 / 320 / 160|
5 ticks (3.0s)
|Immune||Not immune||Immune||Not immune|
|Links||bestiary • MRND|
|FAQ • doc|
Vindicta is the Ilujanka general of Zaros's army in the Heart of Gielinor. She was raised by Gorvek and is the daughter of Hannibus and Morvannon. Level 80 Attack is required to face her; however, this may be boosted.
Obtaining all unique drops will unlock the title, [Name] the Dragonrider.
History[edit | edit source]
Early history[edit | edit source]
After Zaros's fall, Zamorak sent the demons Avaryss, the Unceasing, Nymora, the Vengeful and their sister out to track down and eliminate the Dragon Riders who chose to remain loyal to Zaros. The demonic trio led a group of hellhounds to tear the Dragon Rider Morvannon apart. The demons however didn't know that an egg had avoided them as they expected the Ilujanka to be infertile. Gorvek was able to escape however, with an egg, keeping it in stasis and only let it hatch when the area was safe, calling it Vindicta in the hopes that the child would avenge the Ilujanka.
Vindicta grew up in Gorvek's care in the Grotworm Lair, who also taught her how to fight and how to use her mother's armour and weapons. Unlike the other Illujanka, who are small and peaceful, Vindicta is unusually large and extremely aggressive. Vindicta resolved to slay the Twin Furies, who were responsible for her mother's death; though she never knew her father, she assumed that he too was killed by them.
Showdown at the Heart[edit | edit source]
Vindicta and Gorvek were eventually led to the Heart in the Kharidian Desert, where they stood face to face with the Twin Furies as well as the Sliskean Gregorovic and the Serenist Helwyr. Though her grudge was only against the Twin Furies, both Helwyr and Gregorovic decided that they would fight against her to claim the Heart. She calls upon the forces of Zaros to claim the Heart in his name, in addition to curing her dying race.
Sliske's Endgame[edit | edit source]
She acts as part of Zaros' entourage alongside Azzanadra and Char during Sliske's Endgame, where she initially confuses the World Guardian as one of Zaros' enemies. Zaros ordered her to stand down, as they are an invaluable asset to his plans. She returns to the Heart after she is expelled from the maze.
The Ambassador's Threat[edit | edit source]
Mr. Mordaut informed Hannibus and the World Guardian about the dragonrider general fighting in the Heart, prompting the two to visit her. Vindicta shows initial disgust at Hannibus and the rest of the Illujanka in general for being too cowardly and just willing to give up at their chance for survival. Having never met her father, Vindicta's view of Hannibus was exaggerated, believing him to be a mighty warrior who brought terror to his enemies, and showed disbelief at the Hannibus before her who claimed to be her father, seeing him as tiny and frail. Hannibus managed to convince her otherwise, and she was delighted to hear the enemy was Kranon, who posed a threat to Zaros's plans. She temporarily left her forces with Gorvek at Daemonheim, where the World Guardian noted that she was slightly happier than usual despite her protests. The pair worked with Hannibus and Shakorexis to destroy Kranon's cannons, after which she returned to the Heart to lead her forces.
Visit to Iaia[edit | edit source]
Sometime after stopping the Ambassador, Hannibus brought Vindicta to Iaia. Vindicta was not impressed with her homeworld, as it felt like an armored tomb, and their inhabitants resigned to death. As the Olun'dai stated that everyone was connected and played a part, she compared it to threads on a needle. As she was larger and stronger than the other Ilujanka, she felt that the Ilujanka should return to Gielinor. Some of the younger Ilujanka appeared to show interest in Gielinor, where they would be able to ride dragons once more. Hannibus thought her idea was good, but Vindicta stated that she was expecting any of them who came to meet her expectations as powerful combatants.
Drops[edit | edit source]
At 0% reputation each kill is worth 154,545.17 coins in uniques alone, if the player has 100% reputation this number increases to 309,090.34 coins.
100%[edit | edit source]
|Item||Quantity||Rarity||GE price||High Alch|
|Seal of the Dragon riders[d 1] (m)||1–3||Always||Not sold||Not alchemisable|
- ^ 1–2 in normal mode; 3 in challenge mode, only if the player doesn't have maximum reputation with the Serenist, Sliskean and Zamorakian factions.
Main drop[edit | edit source]
|Item||Quantity||Rarity||GE price||High Alch|
|Drakolith stone spirit (m)||15–25||Common||5,040-8,400||Not alchemisable|
|Orichalcite stone spirit (m)||15–25||Common||3,315-5,525||Not alchemisable|
|Phasmatite stone spirit (m)||15–25||Uncommon||6,990-11,650||Not alchemisable|
|Necrite stone spirit (m)||15–25||Uncommon||41,340-68,900||Not alchemisable|
|Uncut diamond||18–22 (noted)||Common||112,410-137,390||2,160-2,640|
|Uncut dragonstone (m)||8–12 (noted)||Uncommon||94,784-142,176||4,800-7,200|
|Grimy dwarf weed (m)||14–25 (noted)||Common||149,842-267,575||0|
|Magic logs||150–250 (noted)||Uncommon||57,750-96,250||28,800-48,000|
|Raw shark (m)||45–55 (noted)||Common||87,570-107,030||8,100-9,900|
|Dormant anima core helm (m)||1||Varies[d 1][d 2]||120,036||120,000|
|Dormant anima core body (m)||1||Varies[d 1][d 2]||122,575||120,000|
|Dormant anima core legs (m)||1||Varies[d 1][d 2]||123,410||120,000|
|Large plated rune salvage||8–15 (noted)||Uncommon||246,424-462,045||256,000-480,000|
|Dragon bones||150–250 (noted)||Uncommon||286,350-477,250||0|
|Black dragonhide||25–44 (noted)||Uncommon||92,700-163,152||1,200-2,112|
|Dragon Rider lance (m)||1||Varies[d 1][d 2]||42,372,713||108,000|
|Crest of Zaros (m)||1||Varies[d 1][d 2]||35,890,166||60,000|
|Zarosian essence (m)||1||Varies[d 1][d 3]||216,062||60,000|
- ^ a b c d e f The drop rate of this item can be increased with faction reputation. At 100% drop increase, the drop rate of this item is doubled. The drop rate of this item is increased in challenge mode. The drop rate of this item has its denominator reduced by 1% with a tier 3 or higher luck enhancer. For example, if an item's drop rate were normally 1 in 100, with a Luck of the Dwarves ring it would instead be 1 in 99.
- ^ a b c d e Drop rate: 1/512 at 0% drop enhance.
- ^ Drop rate: 1/128 at 0% drop enhance.
Tertiary drops[edit | edit source]
|Item||Quantity||Rarity||GE price||High Alch|
|Rare drop table||1||Rare||Not sold||Not alchemisable|
|Sigil piece (Zaros) (m)||1||Always[d 1]||Not sold||Not alchemisable|
|Imbued blade slice (m)||1||Very rare[d 2][d 3]||Not sold||Not alchemisable|
|Glimmering scale (m)||1||Very rare[d 2][d 3]||Not sold||Not alchemisable|
- ^ Drops for the player who dealt the most damage. Drops in practice mode.
- ^ a b Has a base drop rate of 1/2,000 (normal mode) or 1/1,000 chance (challenge mode), with a threshold of 400. This is not affected by the increased drop chance reward from reputation.
- ^ a b One roll for each pet per kill of the boss.
Rare drop table drops[edit | edit source]
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of Wealth or luck of the Dwarves are not required to access the table.
|Rare drop table:|
Achievements[edit | edit source]
- Classic Dragon Killing ( 40) – Defeat Gorvek and Vindicta whilst having a charged dragonfire shield equipped.
- Revenge is sweet ( 0) – Obtained a collection of unique drops from Vindicta/Gorvek.
- Vindictive and Vexatious:
- Vindictive and Vexatious I ( 5) – Defeat Vindicta and Gorvek. (X/5)
- Vindictive and Vexatious II ( 5) – Defeat Vindicta and Gorvek. (X/10)
- Vindictive and Vexatious III ( 5) – Defeat Vindicta and Gorvek. (X/25)
- Vindictive and Vexatious IV ( 5) – Defeat Vindicta and Gorvek. (X/50)
- Vindictive and Vexatious V ( 5) – Defeat Vindicta and Gorvek. (X/75)
- Vindictive and Vexatious VI ( 5) – Defeat Vindicta and Gorvek. (X/100)
- Vindictive I ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/5)
- Vindictive II ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/10)
- Vindictive III ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/25)
- Vindictive IV ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/50)
- Vindictive V ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/75)
- Vindictive VI ( 5) – Defeat Vindicta and Gorvek in challenge mode. (X/100)
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 4 May 2020 (Update):
- Luminite stone spirits have been replaced by orichalcite and drakolith stone spirits.
- Gorvek's fire wall attack now deals standard magic damage, allowing it to be reduced by prayers and other forms of damage reduction.
- patch 12 August 2019 (Update):
- Gorvek's spine attack will now only hit the main target and players in close proximity to that target.
- ninja 10 June 2019 (Update):.
- The frequency of Necrite and Phasmatite stone spirit drops has been reduced across all God Wars Dungeon 2 bosses.
- patch 20 May 2019 (Update):.
- Both God Wars Dungeon 2 and Elite Dungeon bosses now award more Reaper points and Slayer XP when killed in challenge/hard mode.
- patch 28 January 2019 (Update):
- Instead of Runite Stone Spirits, will now drop either Necrite Stone Spirits or Phasmatite Stone Spirits.
- Instead of Coal Stone Spirits, will now drop Luminite Stone Spirits.
- patch 15 January 2018 (Update):
- Players can no longer deal poison damage to Vindicta and Gorvek during the transition phase of the boss fight.
- Players will no longer lose the Attack option when Vindicta is transitioning to her next boss phase. This will help prevent players from walking under her during the transition.
- hotfix 3 October 2016 (Update):
- Slowed down Vindicta's anti-safe spot timer.
- Vindicta & Helwyr no longer stack enrage when at full health.
Trivia[edit | edit source]
- Vindicta is Latin for vengeance and retribution.
- There was a bug upon release where during the phase transition, Vindicta and Gorvek were "taggable", resulting in the first player to "tag" them obtaining the main drop, even if they did less damage than the other players. This was hotfixed.
- During the phase transition players can sometimes see Vindicta's weakness changing to crush attacks. Sometime on release, it was also possible to poison her during this transition, but this was quickly fixed.
- Vindicta was originally intended to be a Chthonian demon, and was changed to an Ilujanka due to concept art drawn by a member of The Watch.
- After Vindicta mounts Gorvek during the Tales of the God Wars cutscene, her examine text becomes "More violent, more powerful, more dragon."
- As of 1 February 2018, the highest kill count for this boss was 60,000 kills for normal mode and 1,355 for hard mode. At this time, this was the record for the most-killed boss in the Heart of Gielinor, equal with Helwyr.
- She is the only boss in the Heart of Gielinor that is immune to the effects of poison in both her normal fight and her Challenge Mode fight. Gregorovic only has poison immunity in his Challenge Mode fight.
- Vindicta is the only one of Sliske's opposing generals not to have a personal grudge against Gregorovic.
- Before an update in 2019, Gorvek's dragonfire ignored standard methods of damage reduction, such as Deflect Magic and Devotion.
References[edit | edit source]
- ^ a b c d e f Mod Timbo. "Revealing Drop Rates." 13 October 2017. Developers' Blogs.
- ^ RuneScape. RuneScape Combat Showcase (from RuneFest 2016) (Video). YouTube. 20 September 2016.*
- ^ Mod Shauny. Top 10 killers per Boss. Reddit. 2 February 2018. (Archived from the original on 25 January 2019.) Mod Shauny: "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"
- ^ Mod Shauny. Top 20 Boss Killers by Monster (Data: 13th December 2018). Reddit. 8 January 2019. (Archived from the original on 28 February 2020.) Mod Shauny: "[link to a spreadsheet]"
|Part 6 of the Sliske quest series|