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This article is about the race as a whole. For other uses and individual dragonkin, see Dragonkin (disambiguation).
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The dragonkin are a race of powerful and intelligent dragon-like creatures that originated from the previous cycle of the universe.

History[edit | edit source]

Early History[edit | edit source]

The dragonkin lived in peace on their homeworld until The Great Revision; Zaros suspects their home plane was destroyed shortly after the Elder Gods left Freneskae. A few of these dragonkin were somehow aware of the Great Revision and were able to escape it by hiding in the deepest parts of the Abyss. The Elder Gods had not been aware that mortal life existed at the time.

Following the end of the previous revision, the dragonkin made their way to Gielinor, well before Guthix arrived. They settled on Anachronia, where they created their first city on Gielinor; Orthen.[1] The dragonkin during this time consisted of four creeds: the Dactyl, Syrtes, Nodon and Aughra. Both the Nodon and Aughra agreed that they needed to repopulate and learn more about the new universe before confronting the Elder Gods. The Dactyl wanted to fight the Elder Gods, while the Syrtes wanted to prove their worth to them. These ambitions worried the Nodon and Aughra, who requested that the Dactyl and Syrtes give them status updates at every meeting.

One of the Dactyl fledglings, Kerapac, created a device which could generate shadow anima, a toxic substance which is toxic to the Elder Gods. Kerapac believed that they needed to fight back and that shadow anima would allow them to rival or even surpass the Elder Gods. He activated the device without informing the other creeds. The shadow anima that was drawn into the animasphere alerted the Elder Gods, who proceeded to destroy Orthen and other Dragonkin cities in response. Jas, who believed that the dragonkin were the only other mortal race at the time, saw that they desired her kind's power, so she bound the surviving dragonkin to the Catalyst, "cursing" the dragonkin. The curse also prevented the dragonkin from reproducing, and those who hatched from the remaining eggs also carried the curse.

In response to the curse, the Nodon chose to enter a period of forced stasis at the remains of their former city. The Dactyl and Syrtes vowed to keep fighting the Elder Gods.

The Stone of Jas would be found and discovered by other beings, such as the inhabitants of the now-dead planet Kethsi. The Syrtes turned insane from Jas' curse and embraced it, killing all False Users in their path and embraced the curse, becoming the Necrosyrtes.[2][3] Repeated misuse of the Stone by False Users also empowered them.[2] The Dactyl chose to resist the curse, eventually creating the dragon race in their attempt to find a cure. The Nodon chose to sleep through the curse. It is unknown what happened to the Aughra.[4]

Dragonkin Conflicts[edit | edit source]

The Necrosyrtes continued to rampage around Gielinor, looking for False Users and venting their rage on nearby human settlements, making them feared amongst the populace. During the Fourth Age however, heroes such as Robert the Strong eventually drove them back to their stronghold. [5].[6]

The Dragonkin began dwindling in numbers, mostly due to both conflicts and initial experiments by the Dactyl on their fellow kind to find the reason behind the Curse, coupled with their inability to reproduce. The Nodon still maintained a fairly high population due to sleeping through the curse and being forgotten over time by the Necrosyrtes and Dactyl.

First Appearances[edit | edit source]

Following the death of the Balance Elemental and the abduction of the Stone of Jas by Lucien, the Necrosyrtes were soon dispatched to reclaim the Stone. Lucien's use of the Stone enraged the Necrosyrtes, who killed him after the 18th Ritual of Rejuvenation had taken place. They proceeded to retake the Stone and staff, warning the lesser races that they would feel their wrath once more.

Freedom[edit | edit source]

The Dragonkin were freed from the Curse when Kerapac destroyed the Stone of Jas with the Elder Mirror during Sliske's Endgame. The pain immediately receded, with Kerapac stating to his entourage that he had felt clarity which he had not experienced since suffering from the Curse. None of the Necrosyrtes made an appearance following the Stone's destruction, making their current status and whereabouts unknown.

All of the Nodon had slept through the curse and had been unaware that it no longer existed. Despite this, most if not all of them would end up being bound to Jas after she reclaimed The Needle from Kerapac as he had used their anima as a power source for the Needle to power up his animasphere.

Abilities[edit | edit source]

Not much of dragonkin combat has been seen, but what has been witnessed is evidence of tremendous power. During a battle against Robert, a dragonkin used powerful magic, almost killing him, after having killed his loyal sidekick Odysseus. However, Robert managed to retaliate and slay the dragonkin. The sole reason the player survived an attack from Sakirth was that the dragonkin was somewhat wounded at the time.

Lucien's former house in Edgeville; burnt.

Strisath, Sakirth and Sithaph, three dragonkin active in modern times, have been shown to be even more powerful. After the primary guardian of the Stone was defeated, Jas's curse released the three from their prison. Lucien, an evil Mahjarrat with aspirations to become a god, stole the Stone and abused it. This angered the three kin. They released some of their rage by burning parts of Mos Le'Harmless, a pirate town, but they still desired to destroy the False User. Lucien used the Stone yet again after the eighteenth ritual, and the dragonkin arrived at the scene, immediately incinerating Idria in a display of power. They then demanded that Lucien give in, but he refused and attacked them. He easily knocked down two dragonkin, but Sakirth snuck up from behind, first hitting then impaling Lucien with the staff of Armadyl, killing him. Later, they were seen completely ravaging Edgeville with their dragonfire, which is considerably more potent than regular dragonfire. Humans are turned to ash upon contact with it. Players are also shown a vision of the dragonkin decimating Draynor Village after the completion of Ritual of the Mahjarrat. The three are still planning to wreak havoc. In "Runescape 3: The Story So Far", a video uploaded on the RuneScape Youtube Channel, Mod Osborne reads that after Guthix's death, they are awaiting the gods to use the Stone of Jas so they can kill them.

During Missing, Presumed Death, the dragonkin are shown to be powerful enough to challenge the gods. Once released from Sliske's imprisonment, the dragonkin Strisath unleashes his power on the gods, and they flee in fear (with the exception of Brassica Prime). Icthlarin attempted to distract Strisath, but Strisath's fireballs quickly overwhelmed his protective shield. Icthlarin and the World Guardian were only able to escape because Death teleported them out.

The dragonkin were created with the ability to travel through planes without the aid of forces such as the Fairy Rings. They and the white dragons do this by opening a rift in space to the abyss; which they then use to travel to other worlds, although they must know where they are going first or risk ending up in the empty void. When the Stone of Jas is abused on another world, even if the dragonkin didn't know about the world prior, the abuse of the stone will alert them to its current location.[4]

Language[edit | edit source]

Main article: Dragonkin language

The dragonkin have a language, of which little is known, as they speak in the common tongue most of the time. The only non-dragonkin known to understand the language are the Kethsians and Robert the Strong, who wrote a book on the subject, an excerpt of which can be found below.

The language of the Dragonkin is as blunt as they are. From what I can gather, the sentence structure is direct and simple. I believe it follows a structure like this:-

Subject - Adjective if required - Action modifier - Action - Object.

So sentences like 'Odysseus went for a brisk walk in the park' would become 'Odysseus brisk walk in park'.

It seems that they really don’t like to mince words, which may explain why much of their written language is only a handful of short excerpts.

Additionally I have encountered a few references to dragons that seem to have almost been given titles. The format for these appears to be Colour-Dragon-Title/Descriptor.

Robert the Strong

Dragon equipment[edit | edit source]

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The Dragonkin theme
The theme music of the Dragonkin

The Necrosyrtes[7] are the original creators of dragon equipment, known by them as Orikalkum. Mr. Mordaut in a Postbag from the Hedge states, "As for dragon, I'm afraid that my knowledge of this unique metal is limited – the Dragonkin never divulged the secret of how it is made..."[8] Movario also believes that the Dragonkin created dragon metal, in his notes writing:

The demon birds, evil bird spirits of the east: dragonkin, or something else? I have so far deciphered that these strange phenomena are mentioned only cryptically, written down by adventurers who have become their hapless victims. The dragonkin's arrival seems to pre-date most things. In short, the arrival of these creatures - whatever they are - seems to signal the absolute destruction of any local area they Fare visiting. I suspect that they are creatures brought here by gods to support them during the god wars. Also, I suspect that they are responsible for the metallic 'dragon' items. Where this material comes from is still a mystery.

It's also suggested that the dragonkin are connected to dragon items in some other unknown way. For example, a green dragon says, "If you have trouble with us lowly dragons, you have BIG trouble with Kin. They return soon; we feel power growing, calling to us, calling to them... The very weapons that make you strong bring Kin's return ever closer."[9] Additionally a dragon impling claims: "Dragon stuff? We found it in secret places. Many different worlds, many different places. All hidden. Deep down, in the darkness. Huge piles of things. Left for a long time, though their masters begin to stir."[10]

A view of the Dragonkin castle from A Tail of Two Cats.
Robert the Strong killing a Dragonkin in their castle

Places of Interest[edit | edit source]

Dragonkin Castle[edit | edit source]

In A Tail of Two Cats, Robert the Strong is shown fighting a Dragonkin in an unidentified castle. If you stand in the north-western corner of the first plunder room in the Pyramid Plunder mini-game and activate your Orb of Oculus, you can actually see the castle and what looks like the same floor as in the cutscene. An imp stated in a Postbag from the Hedge, "Regardin’ Morytania, we steer away from it. Dat place whiffs of dragon poop...which is weird-like, since there ain't been a dragon down dat way for a millemelum."[10] Movario's notes obtained in While Guthix Sleeps mention Morytania, the Fist of Guthix arena and the Lunar Isles as having similar energies to each other, implying that the Stone of Jas once resided in all three locations. Given that the Dragonkin were tasked with protecting it, this supports the idea of them having lived in Morytania at some time.

The Ancient Cavern[edit | edit source]

The Dragon Forge

The dragonkin are known to have created the Ancient Cavern underneath Baxtorian Falls. Movario's research strongly supports this notion: "Underground ruins of peculiar origin, reported to exist near the Baxtorian Falls. Upon researching the area, I was immediately struck by the precision of some elements within the caverns. [...] I returned and after only twelve days I found interesting, almost invisible arcane symbols - type 12, Possibly of the Second Age. Also, interesting markings near to rough-looking steps, the constructions within that cavern must be of Dragonkin origin." In addition, the key required to unlock the mithril door is called the Dragonkin key. As the Ancient Cavern contains a forge used to smith a dragon platebody, this further supports the idea that the dragonkin created dragon equipment.

The compass rose symbol, which is the right half of the symbol to the right.

The Dragonkin's Symbol[edit | edit source]

The full dragonkin symbol.

The Dragonkin are associated with a symbol with visual similarities to the Stone of Jas. It consists of a circle with a compass rose in the right half, and on the left half, a pattern identical to the one found on the Stone of Jas. There is also another Dragonkin symbol, which is only the compass rose without the Stone. This is because the Dragonkin symbol is actually a full compass rose, the half-stone-half-rose symbolises the Dragonkin's bonding to the curse of Jas. The symbol is seen on the floor in the cut-scene from While Guthix Sleeps, where three Dragonkin are shown congregating. The compass symbols are shown around the main symbol. The compass symbol is also seen on the floor of their castle from A Tail of Two Cats.

The symbol can also be found in the Spirit Realm, on the other side of the weak portal found in the ruins by the coast in level 47 Wilderness, where the symbol can be seen on the walls of the Spirit Realm's version of the ruins. It's unknown how the symbol came to be in the Spirit Realm, but it's possible that the symbols once existed in the real world, but were torn down and thus appeared in the Spirit Realm, similar to the Cursed magic tree's interaction with its real-world counterpart.

Multiple dragonkin symbols are seen during Song from the Depths, and also feature in the Grotworm Lair which is unlocked after the quest's completion.

Dragonkin Laboratory[edit | edit source]

Sometime during the Second or Third Age, the Dactyl created the Dragonkin Laboratory underneath the Deep Wilderness Castle Ruins as part of their ongoing attempt to rid themselves of the curse. Many dragons were kept in here, along with a massive amount of captives that were used to feed the dragons. Some of the more notable residents of the laboratory included Astellarn, Verak Lith and a Black stone dragon.

Kerapac promptly sealed off the laboratory when the black stone dragon caused an unspecified accident that resulted in the destruction of another specimen. Destroying the lift to the surface, he also put protective measures, both physical and magical, in place to ensure that it would never escape.

Other affiliations[edit | edit source]

Experience[edit | edit source]

The Dragonkin seem to have a relation to experience and skill, since Ancient Effigies (which appear to be an ornament of the Dragonkin holding the Stone of Jas) give experience, and the Dragonkin cutscene in While Guthix Sleeps can only be unlocked after unleashing the remaining residual energy from the Stone of Jas by putting experience into a skill. Also, several dismantled Ancient Effigies can be seen in Kerapac's quarters in Daemonheim.

While Guthix Sleeps[edit | edit source]

Dragonkin making plans.

While Guthix Sleeps contains a teaser indicating that the Dragonkin will soon become more involved in the affairs of RuneScape. The cut-scene at the very end of the quest shows three Dragonkin meeting in an unknown location, plotting to "Bring terror and pain to the small races". Another more hidden connection is in the quest journal for While Guthix Sleeps. The entry added after the Stone of Jas is first touched reads "I've seen a vision by touching the strange orb. It has communicated to me that it is the 'Stone of Jas', owned by Jas, and protected by the creatures he has enslaved for the purpose - the Dragonkin."

The bones in Wilderness Volcano.
The statue at Daemonheim.

Wilderness Volcano[edit | edit source]

The possible bones of a Dragonkin can be seen in the south-central area of the Wilderness Volcano, which say "Could this have been one of the ancient Dragonkin?" upon examination. However, their skull and neck bones look unlike that of Dragonkin. A skeleton with the same appearance can be found in the soldier room of the kalphite hive. It has no examine info.

Relation to Daemonheim[edit | edit source]

The Dungeoneering skill includes the Chronicles of Bilrach, which strongly suggest that Daemonheim was previously inhabited by the Dragonkin, whom Bilrach calls "Protectors of the artefact, enders of the Great Wars". Additionally, the skill makes strong use of an item known as the Ring of kinship. There is also a statue of a Dragonkin outside of Daemonheim, on the 1st floor[UK]2nd floor[US] of the ruined castle. Combined with previous references to the 'Kin', there is solid evidence that the Dragonkin were involved in the creation of the castle above Daemonheim, but for mysterious reasons had abandoned it by the year 1241 of the Fourth Age, perhaps due to their retreat from Robert the Strong or possibly because of The Rift that lies underneath their castle. During One of a Kind, you are brought to Kerapac's laboratory, similar to a resource dungeon, which appears to be of a similar design to warped floors. Kerapac assures the player that, despite the recent incursion by Bilrach and the Fremennik, the castle remains an inhabited Dragonkin stronghold.

Destruction of Kethsi[edit | edit source]

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A Dragonkin's piercing screech.

At an unspecified time, a noted mage brought the Stone of Jas to Kethsi where it was used to bring prosperity to the plane. However, due to the continued use of the Stone by those deemed "false users", the Dragonkin experienced a buildup of rage that would only be reduced by violence. The Dragonkin repeatedly attacked the plane of Kethsi, gradually destroying the entire plane of existence.

The citizens of Kethsi did eventually find a means to harm and kill some of the Dragonkin with Bane-metal weapons tuned to the Dragonkin. Unfortunately, there was a limited supply of the metal and the citizens were eventually over-run. All that is left of their plane are the remains of a structure, several artefacts, and a diary detailing their eventual fall.

Queen Black Dragon[edit | edit source]

The Queen Black Dragon was an attempt by Kerapac to break the dragonkin free of Jas' curse. He had difficulty in manipulating her due to her colossal size but created vessels in an attempt to control her. Other dragonkin seemed to have taken note of Kerapac's project, and one had created the King Black Dragon, who was released into the wild after having failed breeding with the Queen Black Dragon. Kerapac decided to store the Queen Black Dragon deep underground, to be restrained and protected by several artefacts. He abandoned the dragon, leaving her in the cave where she currently resides.

Known Dragonkin[edit | edit source]

Aughra[edit | edit source]

Dactyl[edit | edit source]

Necrosyrtes[edit | edit source]

Nodon[edit | edit source]

Other[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Before their graphical update on 14 September 2011, they were very similar in appearance to the Skeksis from the 1982 fantasy film The Dark Crystal. They were also similar in that both fear the Prospect of Death. It was confirmed by Mod Mark during the London RuneFest get-together (28 January 2011) that the Dragonkin were actually based on Skeksis, due to his love of the movie The Dark Crystal.
  • According to the fifth RuneScape's livestream the Dragonkin were created by Jas to protect her stone from being used for other purposes than Jas'.
  • Movario, in his notes, recalls the Dragonkin-made symbols in Dragonkin-made Ancient Cavern may be of the Second Age.
  • In the 5th postbag, to the King Black Dragon, he states "New challenges only bring them [the humans] closer to the end, to the precipice of the unknown, to the Kin, and they will show no mercy".[11]
  • The Dragonkin are level 200 according to Top Trumps.

References[edit | edit source]

  1. ^ Jagex. RuneFest Day 2! - Twitch. 5 October 2019. "Orthen. The first home of the Dragonkin on Gielinor." During the RuneScape Keynote section at RuneFest 2019.*
  2. ^ a b Mod Osborne. "Campfire - Answers." 27 June 2013. RuneScape General Forums.
  3. ^ Jagex. Official lore livestream with Mods Mark and Osborne Official lore livestream, 4 November 2012.
  4. ^ a b Mod Slayer. "One of a Kind FAQ." 13 March 2014. Recent Game Updates Forums.
  5. ^ Varrock Museum timeline exhibit, display number 20
  6. ^ Jagex. Official lore livestream with Mods Mark and Osborne : "Fossil Island will have lots of fossils on it, and is where one of the dragonkin is." (at 07:49) Official lore livestream, 4 November 2012.
  7. ^ Jagex. Official lore livestream with Mod Osborne Official lore livestream, 21 August 2013.
  8. ^ Jagex. Postbag 25 - "Transcript:The trouble with trolls", Letter 2, by Mr. Mordaut. RuneScape Postbags from the Hedge.
  9. ^ Jagex. Postbag 19 - "Transcript:The vampyres explain themselves", Letter 5, by Green dragon. RuneScape Postbags from the Hedge.
  10. ^ a b Jagex. Postbag 23 - "Transcript:Wise old musings and demonic drills", Letter 6, by Dragon impling. RuneScape Postbags from the Hedge.
  11. ^ Jagex. Postbag 5 - "Transcript:Chaotic chat, family trouble and secrets revealed!", Letter 5, by King Black Dragon. RuneScape Postbags from the Hedge.