Transcript of City of Senntisten

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Starting the quest[edit | edit source]

Without meeting the requirements to start the quest[edit | edit source]

  • (Transcript missing. edit)

Meeting the requirements to start the quest[edit | edit source]

  • Ariane: We must do something about the eggs.
  • (Quest Overview interface opens.)
    • Not right now
      • Ariane: There may not be much time. Please, whatever you are busy with, get back here as soon as you are able.
    • Accept quest
      • Ariane: Thank goodness you are safe. We thought we'd almost lost you at the Battle of the Monolith.
      • Player: If it wasn't for Azzanadra, I don't think I'd still be here...
      • Ariane: Azzanadra? I'm not sure what to make of him. When I first met him, I was pleasantly surprised he wasn't the monster I'd made him out to be in my head. But then with that betrayal, I wonder... Was it all an act?
      • Player: Acting isn't really his thing. From what happened at the Monolith, I get the sense he is a bit conflicted.
      • Ariane: Well, regardless, the outpouring of shadow anima from the Monolith has agitated the eggs. I don't think we have much time left. We need to do something now.
      • Player: What do you propose?
      • Ariane: We should head into the Elder Halls. I've been working with a mutual friend of ours...
      • Player: Oh, who's that?
      • Ariane: Since last we met, I sought out 'Reldo'. You didn't quite tell me the whole truth there, did you? Though I do understand why.
      • Player: His secret wasn't mine to tell.
      • Ariane: Indeed, we all have our secrets, and often good reason to keep them. Shall we head in?
      • Enter the Elder Halls?
        • Yes.
          • The screen fades to black and back in. The player is in Gielinor's Elder Halls with Ariane and Charos.
        • No.
          • (Dialogue ends.)

Talking to Ariane again after refusing to enter the Elder Halls[edit | edit source]

Talking to Ariane, Charos, or Azzanadra inside the Elder Halls[edit | edit source]

First time[edit | edit source]

  • Charos: I knew you'd still be kicking around...and at the centre of things.
  • Player: Charos! Good to see you. Is Thok not with you?
  • Charos: Not on this one, fortunately. Don't get me wrong, there was never a dull moment with Thok, but his brand of 'hit first, what even are questions?' would probably be a bad idea down here.
  • Charos: It's also refreshing to have a partner of intellect again. Ariane here is a delight; she has a beautiful mind.
  • Ariane: Oh, stop. Your charms don't work on me, Charos. Besides, you have me beat when it comes to enchantments. In fact, Charos and I have been having discussions abou-
  • Charos: Now now, let's not get into that just yet, Ariane. All in good time... Besides, we have more pressing concerns.
  • Ariane: Right! Yes! The eggs!
  • Charos: The Battle of the Monolith caused an outpouring of shadow anima. The eggs are on the verge of hatching.
  • Ariane: It's chilling to think that the elder gods could be reaching out to touch them any moment now. We've been mulling over potential solutions, but welcome new insight.
  • Charos: The way we see it, there are two core issues - how to stop the eggs from hatching and how to stop the elders from touching them.
  • Any insights?
    • Could we destroy them?
      • Player: Kerapac managed to destroy the Stone of Jas using other elder artefacts. Maybe we could do similar with these eggs.
      • Ariane: Likely, it's possible, but I don't think that's advisable.
      • Charos: I concur with Ariane. See where Kerapac is now...though I imagine the fallout would be a million times worse.
      • Player: Yeah, you're probably both right.
      • (Shows the previous options.)
    • Could we drain them?
      • Player: Could we drain the eggs, stall or stop them from hatching?
      • Ariane: That was my first thought - to starve them. From Charos's own research, that appears to have been precisely what Guthix was doing for many ages.
      • Ariane: Also, my own history with such a plan was... Well, I don't really want to go there again.
      • Charos: Also, unfortunately for us, the flow of anima to this place is incredible. Unlike anything I've seen before. Such that draining them would be akin to bailing water out of a sinking boat using a thimble.
      • Ariane: If we had a million people with thimbles, perhaps...
      • Charos: Or a handful of powerful buckets...
      • Ariane: Say, like some gods on our side...
      • Charos: Hmm, it might help keep things at an equilibrium, but they'd need to concentrate on nothing else.
      • Ariane: Though I doubt the elders would stand by and let it happen.
      • Player: Hey, you two...
      • Charos: Apologies. We do get wrapped up in our thinking sometimes. I fear things have come to too much of a head for this solution to be the answer now.
      • Ariane: Regardless, it's not something we could easily achieve here, given we are sat in this nexus of anima flow. Alone, it's not the solution.
      • (Shows the previous options.)
    • Could we hide them?
      • Player: What about hiding them, either with magic or in another place?
      • Ariane: I doubt there'd be anything we could do with magic. All magic effectively comes from the elder gods. Whatever we could achieve, they could undo.
      • Charos: As for physically hiding them. Where in the universe could they not go?
      • Player: Both good points.
      • (Shows the previous options.)
    • Could we fight the elder gods?
      • Player: I was about to suggest we could fight the elder gods, then realised that would be a silly idea.
      • Charos: Quite. Good job you didn't suggest it then.
      • Ariane: And we won't tell anyone otherwise.
      • (Shows the previous options.)
    • Could we move them?
      • Player: How about moving them from here. They'd absorb less anima.
      • Ariane: True, that could help give us more time. Though moving something like these, safely - that's no simple task.
      • Charos: Hmm, I could help on the safety side. I created some abyssal stabilisers one time for a particularly nasty prank - don't ask - which I should be able to adapt for these eggs.
      • Ariane: Still, such magic would be beyond any of us. We'd need a powerful ally to assist with such a plan.
      • Charos: Indeed, and one not unwilling to expel the amount of power this would take.
      • Ariane: Okay, one completely selfless god coming up... *sigh*
      • Ariane: That's it! If we combine two of those ideas - move the eggs somewhere away from The Heart AND drain them of anima, we can at least buy ourselves some more time.
      • Charos: Hmm. It's a start. We'll need some spare gods for the latter part - Seren and the council should be able to help there. Though maybe not with the moving part.
      • Charos: Next problem... The elder gods would notice. They'll come after the eggs.
      • Ariane: Right. So we need to figure out a location. It needs to be a place we can defend, er, from elder gods...away from major cities...but not out in the open...
      • Where should the eggs be moved?
        • How about to a random location?
          • Player: We could send them to a place we don't know, just randomly.
          • Charos: Wow. That's a terrible plan.
          • Player: Er...
          • Ariane: I mean, it could end up with your worst sent directly to the elder gods...into the sun...
          • Player: Okay, never mind. It's a bad idea.
          • (Shows the previous options.)
        • How about to a city?
          • Player: Is there a city we could send them to? Somewhere already with defences?
          • Charos: Name a city without a population. No, I fear that would be too risky.
          • Ariane: And anywhere without a populace is unlikely to have well-maintained defences.
          • (Shows the previous options.)
        • How about somewhere in the open?
          • Player: What about somewhere in the open, away from population centres.
          • Ariane: Any place like that would be very hard to defend.
          • Charos: Indeed, it would need to be a place that we could hole up in for a prolonged period.
          • (Shows the previous options.)
        • I'm stumped.
          • Player: I'm out of ideas, sorry...
          • Azzanadra teleports in.
          • Azzanadra: Perhaps I can be of assistance.
          • Player: Azzanadra. Why are you here?
          • Azzanadra: I am not here under orders, if that is your meaning. Indeed, in the first time since I pledged fealty to Zaros, I have no orders...
          • Azzanadra: Do not misunderstand me. My loyalties still lie very much with Zaros. I trust that his plans with the Monolith are to the benefit of all.
          • Player: Even given what he said? And what about his order to NOT concern yourself with these eggs?
          • Azzanadra: I took that to mean in the moment, as there was something of more import. Namely, retrieving The Locator.
          • Azzanadra: But...orders or not, I could not stand idly by. I do not believe Zaros knew the effect his departure would have, and there is a way I can help.
          • Shadow Voice: A likely story.
          • Light Voice: Shh! Give him a chance.
          • Player: Pipe down, you two!
          • Charos: Um, we didn't say anything. We're hearing this tall gentleman out.
          • Azzanadra: Player and Ariane, I also wish to make up for my slight against you both. The last time I was here, I left rather abruptly. Now, I just want to help.
          • Ariane: We figure we should move the eggs to somewhere away from this anima flow, a place where we can defend should we need to. We're a bit stumped, though, so if you have any suggestions, we're all ears.
          • Shadow Voice: So is Azzanadra these days, it seems. I've never seen a bunny quite like it.
          • Light Voice: Hey! I still like him. You shouldn't make fun.
          • Charos: Indeed. Moving the eggs was our best plan, but we didn't have a how or a where? I'm Charos, by the way.
          • Azzanadra: Azzanadra. Any friend of Player is a friend of mine. Even if they no longer consider me as such.
          • How do you consider Azzanadra?
            • He's a friend.
              • Azzanadra: Thank you for saying.
              • (Continues below.)
            • I think he's a friend.
              • Azzanadra: I intend to be.
              • (Continues below.)
            • I think we can trust him.
              • Azzanadra: I assure you I have no ulterior motive.
              • (Continues below.)
            • I don't trust him.
              • Azzanadra: I am sorry to hear you say that.
              • (Continues below.)
            • [Say nothing.]
              • Player: ...
              • Azzanadra: Very well.
              • (Continues below.)
  • Azzanadra: I believe I can teleport the eggs. Doing so would require a significant amount of power, but it just so happens I have recently gained a sizeable reserve. I would gladly sacrifice some to help you enact your plan.
  • Charos: Well, that's the first part! I'll get to work callibrating[sic] my abyssal stabilisers; they should help make it safe to move the eggs.
  • Azzanadra: Excellent.
  • Light Voice: Ha! 'Egg-cellent'! He made a pun!
  • Shadow Voice: Don't be silly. Azzanadra doesn't have a sense of humour. Becoming a god would only have compounded that!
  • Ariane: Did you have a location in mind?
  • (If audio is muted in some way:)
    • A cutscene will be played shortly and you have some audio settings muted.
      Would you like to hear the speech?
    • Switch on audio?
      • Yes.
        • (Continues below.)
      • No.
        • (Continues below.)
  • (The following is shown as a cutscene:)
    • Azzanadra: The elder gods must touch the eggs to hatch them correctly.
    • Azzanadra: If they make a direct assault, their young could be destroyed.
    • Azzanadra: If they cannot attack themselves, they will send forces both martial and magical.
    • Azzanadra: We cannot know who, but they will be powerful. We need a defensible location.
    • Azzanadra: We must gather the gods. They can drain the eggs to keep them from hatching.
    • Azzanadra: It falls to their followers to hold off whatever is coming.
    • Azzanadra: The battle to come will be apocalyptic. The world is at stake.
    • Azzanadra: We must keep the fight away from the common people.
    • Azzanadra: My agents recently uncovered a location which is both fortified and remote.
    • Azzanadra: A place I know well.
    • Azzanadra: The City of Senntisten...
    • (Continues below.)
  • Ariane: Senntisten?
  • Player: Phew! Just as well it wasn't obliterated thousands of years ago, else we'd be in real trouble...
  • Azzanadra: It was never destroyed fully. Parts of it still stand buried deep beneath the Varrock Dig Site. Zamorak only occupied the city. Later, even Saradomin could not destroy it fully, merely build atop it.
  • Charos: You know, that might actually work.
  • Azzanadra: We cannot do this alone, however. All should be involved in this venture. No more subterfuge.
  • Azzanadra: We must stand together regardless of our alliances, our histories, our past betrayals... This moment requires it.
  • Azzanadra: Player, please come meet me at the Archaeology Guild. There is a more private matter I wish to discuss with you.
  • Ariane: Go. Charos and I have things covered on this end.
  • Azzanadra: Very good. I shall await you upstairs in the old Guildmaster's office.
  • Azzanadra: And I... I will not let you down this time. You have my word, for whatever that might still be worth.
  • Azzanadra teleports out.
  • Charos: So, that was Azzanadra, huh? Friendly for a Mahjarrat, isn't he?
  • What are your thoughts on Azzanadra?
    • We can trust him.
      • Player: He always has been with me.
      • (Continues below.)
    • I think we can trust him.
      • Player: Other than that business with Saradomin's crown, yeah, he is.
      • (Continues below.)
    • I don't think we can trust him.
      • Player: Before that business with Saradomin's crown, I'd have agreed, but now I'm not so sure.
      • (Continues below.)
    • We can't trust him.
      • Player: Are we really going ahead with this? Trusting Azzanadra, I mean?
      • (Continues below.)
    • [Say nothing.]
      • Player: ...
      • Ariane: Well, I think so. Even in spite of what the Zarosians did.
      • (Continues below.)
  • Charos: Well, the plan is sound. It was our plan, after all, he has just helped fill in some blanks.
  • Charos: We most definitely can't leave the eggs in the place that was designed to hatch them. We have to move quickly.
  • Ariane: He also did offer to sacrifice his own power for the move. How many gods would so freely offer such a thing?
  • Ariane: I see what you mean about him seeming conflicted. If he were human, I'd have read his words as...shame?
  • Charos: For what it's worth, he was being sincere. Not a word of a lie was spoken, from what I could tell, and you know that I have some, er, experience where it come to...trickery.
  • Ariane: Believe me, I was wary when he just showed up again like that, but there's a lot of logic in what he says. We just need to be more vigilant this time.
  • Charos: Ever the pragmatist.
  • Ariane: You should go meet with him, see what he wants to discuss and judge for yourself. Just...give him a chance. He did save lives at the Battle of the Monolith, after all.
  • Player: I guess I should head to the Archaeology Guild and see what he wants. Off to the old Guildmaster's office it is...

Afterwards[edit | edit source]

Before suggesting to move the eggs[edit | edit source]

After suggesting to move the eggs but before Azzanadra appearing[edit | edit source]

After Azzanadra appearing but before revealing the plan to him[edit | edit source]

After revealing the plan to Azzanadra but before the cutscene[edit | edit source]

After the cutscene but before Azzanadra teleporting out[edit | edit source]

After Azzanadra teleporting out[edit | edit source]

Talking to Ariane outside The Heart[edit | edit source]

  • Ariane: I'll stay here with Charos to coordinate the teleport from this side. Contact us when you're ready to move the eggs.
  • Player: Right. I'll head to the Archaeology Guild and see what Azzanadra wants to discuss with me. I think he said he'd be up in Guildmaster Tony's old office.
  • Ariane: Give Azzanadra a chance. He does genuinely appear to be contrite.

Archaeology Campus[edit | edit source]

Talking to Dr Nabanik in Archaeology Guild[edit | edit source]

First time[edit | edit source]

  • Dr Nabanik: I am glad you came, Player.
  • Player: What did you wish to discuss? We could have gone over the plan with Ariane and Charos.
  • Dr Nabanik: It's not about the plan.
  • Dr Nabanik: I don't know if we have ever been friends. Not truly. We have been allies, to be sure.
  • Dr Nabanik: How much did you even know about Mahjarrat when you set me free?
  • Player: Considering what I know now, not much at all.
  • Dr Nabanik: And yet we have continually worked alongside one another. In my estimation, we have achieved much good together.
  • Select an option
    • Indeed, we have.
      • (Continues below.)
    • The ends justified the means.
      • Dr Nabanik: I see.
      • (Continues below.)
    • A necessary evil.
      • Dr Nabanik: I see.
      • (Continues below.)
  • Dr Nabanik: Regardless, for the first time, my orders led me to work against you. Zaros wanted you left out of proceedings. I counselled against it, but that was his order.
  • Dr Nabanik: My loyalty to him will always sit above anything else in my life. That being the case, I am not sure I can even have friends. How could they ever trust me?
  • Player: What are you saying?
  • Dr Nabanik: I am not quite sure. I just wanted to acknowledge it with you. I very much wish to regain your trust, I am just unsure how I ever could.
  • Player: Well, risking your life to close the Monolith didn't hurt your case. Thank you for that, by the way.
  • Dr Nabanik: I have questioned much since that event, but not once have I questioned that decision.
  • Dr Nabanik: Even if I had known what it would mean for me, I would still have done so without hesitation.
  • Player: What has it meant for you? You're a god now, yes?
  • Dr Nabanik: Seemingly so. This is one of many things I have been contemplating. Am I the very sort of false god I once took an affront to? What did I see of where Zaros went? What do I do without orders?
  • Dr Nabanik: I have yet to solidify my thoughts on this. Still, I can take advantage of it in the short term by using my newfound power to move the elder god eggs.
  • Dr Nabanik: However, in part to reassure you this is no secret plan, but mostly because we cannot do this alone, we must seek allies.
  • Player: Who should we contact?
  • Dr Nabanik: We need...ha - divine intervention. Seek help from Armadyl, Saradomin, Seren and Zamorak. Perhaps Icthlarin too, if you can reach him.
  • Dr Nabanik: We will need them to siphon anima away from the eggs - I'm sure none will pass up the opportunity to grow their power, while also saving this world.
  • Dr Nabanik: We will also require whatever military might they can bring. The elder gods will not take this lightly.
  • Dr Nabanik: After what happened with Saradomin's crown, however...they also will have difficulty trusting me.
  • Player: Okay, I will talk to each of them, lay out the plan and try to convince them.
  • Dr Nabanik: Good luck. While you do that, I will cover the preparations for accessing Senntisten.

Afterwards[edit | edit source]

  • Dr Nabanik: How goes recruiting allies?
  • Player: Where are each of the gods?
  • (If Seren hasn't been recruited yet:)
    • Dr Nabanik: Well, Seren is still with the council in Burthorpe Castle. I imagine Icthlarin and Armadyl are also still with her there.
    • (Continues below.)
  • (If Armadyl hasn't been recruited yet:)
    • Dr Nabanik: Though, failing that, Armadyl is most likely back atop his tower south of Falador.
    • (Continues below.)
  • (If Saradomin hasn't been recruited yet:)
    • Dr Nabanik: Saradomin has remained in Falador since...
    • Player: Since you stole his crown. I can't imagine asking for his help will go too well.
    • (Continues below.)
  • (If Zamorak hasn't been recruited yet:)
    • Dr Nabanik: Zamorak might be the tricky one; he has not been spotted on this world for some time.
    • (Under unknown condition:)
      • Dr Nabanik: If you have a way to reach him, try that. Otherwise, you could try contacting him via Moia - she's also part of Seren's council.
      • (Continues below.)
    • (If the unknown condition doesn't hold:)
      • Dr Nabanik: You could try contacting him via Moia - she's also part of Seren's council.
      • (Continues below.)
  • Player: Okay - Armadyl, Saradomin, Seren, Zamorak and Icthlarin. Then meet you back here.
  • (If Armadyl has been spoken to:)
    • Player: Armadyl is with us. He was pretty easy to convince.
    • (Continues below.)
  • (If Icthlarin has been spoken to:)
    • Player: Icthlarin will not assist this effort. He really doesn't like Mahjarrat. Though he did say he'll search for another way to help.
    • (Continues below.)
  • (If Saradomin has been spoken to:)
    • Player: Saradomin is clearly still sore about Zaros stealing his crown...but it seems he is true to his word about wanting to defend Gielinor's people.
    • (Continues below.)
  • (If Seren has been spoken to:)
    • Player: Seren is not happy with you working behind her back, nor about the fight over the Monolith, but she will join us in this. I think more to ensure the eggs are kept safe than anything. She feels like you've forced her hand.
    • (Continues below.)
  • (If Zamorak has been spoken to:)
    • Player: Zamorak is on board too.

Talking to Intern Jimmy before instructed to enter Senntisten by Dr Nabanik[edit | edit source]

  • Intern Jimmy: You're free to access Senntisten through here, but if you want to learn more about it, you should talk to Dr Nabanik. I believe he's up in the old Guildmaster's office.

Searching for the gods[edit | edit source]

Talking to Armadyl in Armadyl's Tower[edit | edit source]

First time[edit | edit source]

  • Armadyl: How may I be of service?
  • You lay out the plan...
  • Armadyl: Very well, where am I needed?
  • Player: Just like that? Don't you want to hear the rest of the plan?
  • Armadyl: In due time, of course, but I can see clearly on your face the level of urgency. I feel it too.
  • Armadyl: Seren has shown great empathy with the plight of the aviansie. Her intentions with the council have also been worthy, albeit without success so far.
  • Armadyl: However, I have grown...uncomfortable with her growing effect on the council. If she were Zaros, I would be worried, but thankfully she is not.
  • Armadyl: Hence, I took some time away to visit with my people on Abbinah, to start preparing for the worst, should it happen.
  • Player: You heard of what Azzanadra did, though? Stealing Saradomin's crown? The Battle of the Monolith?
  • Armadyl: I did...but I trust in you and your judgement. I also wish to make up for my absence in these matters. If I were here, I might have been able to help.
  • Player: That was...easier than I thought it would be.
  • Shadow Voice: He might trust us, but I don't trust him. He's too quick to get on board. There's something fishy going on.
  • Light Voice: Oh, stop trying to find conspiracies everywhere. This is just who Armadyl is - a protector of the peace.
  • Armadyl: Good. As it should be! I hope it continues to be this easy with whomever else you intend to recruit.
  • Player: Azzanadra is at Varrock Dig Site - he's working to obtain entry to the buried city of Senntisten, where we'll mount our defence.
  • Armadyl: I shall meet him and you there once I have finished my preparations.
  • (If all the gods have been talked to for the first time:)

Afterwards[edit | edit source]

  • (Non-quest dialogue.)

Burthorpe[edit | edit source]

Climbing up the stone staircase to Council of Burthorpe[edit | edit source]

  • Are you here for City of Senntisten?
    • Yes.
      • The player joins the quest version of the council upstairs.
    • No.
      • The player joins the non-quest version of the council upstairs.

Talking to any other character except Seren, Icthlarin, or Moia[edit | edit source]

  • [Character] looks too busy to speak right now.

Talking to Icthlarin in Burthorpe[edit | edit source]

First time[edit | edit source]

  • Icthlarin: Well met, Player.
  • Player: Hello, Icthlarin. I'm here because I need your help.
  • Icthlarin: You have it, always, my friend. What do you require of me?
  • You lay out the plan...
  • Icthlarin: I hope you know that I would do anything to help you, but I cannot work with the Mahjarrat. I warned you before they cannot be trusted. They will eventually betray even their closest allies.
  • Player: About that...
  • Icthlarin: I see. I knew it was only a matter of time. But why would you continue to work with Azzanadra if you have already felt the sting of his betrayal?
  • Player: It's not his plan, he's just helping out with part of it. He also risked his own life to save mine. He's trying to make amends. I think he's more god now than Mahjarrat.
  • Icthlarin: Godhood merely amplifies what you were before, it does not change your core. I am a guardian - a loyal servant and a good friend, much as I was pre-ascension.
  • Icthlarin: Azzanadra still calls me 'psychopompus' in the ancient tongue, but the Mahjarrat are the pompous ones.
  • Icthlarin: To a being, they are naught but ego, even those that remained loyal to my father's banner. Save for the pure id that was Sliske, but let's not dwell on him[sic]
  • Light Voice: Oh, I wonder if that's what we are. Id and ego, I mean, not Sliske.
  • Shadow Voice: Well, obviously we're not Sliske, but please spare us the armchair diagnosis.
  • Player: So you won't help?
  • Icthlarin: I simply cannot bring myself to ally with Maharrat[sic], even temporarily. There will always be one that will betray you.
  • Icthlarin: Besides, I am lowly compared to the other gods and have no militant followers. I doubt my contribution would make much difference.
  • Icthlarin: No, my energy can be put to better use elsewhere. This council's efforts have been futile and things have come to a head.
  • Icthlarin: This plan of yours sounds necessary, but at best it will be a delaying tactic. So, I will help you and this world by setting off in search of an alternative solution.
  • Icthlarin: Once before, I travelled the length of the universe and back to find a solution to a dire need. I can do so again, but hope this time the solution will not be as damaging as the threat.
  • (If all the gods have been talked to for the first time:)

Afterwards[edit | edit source]

  • Icthlarin: I wish you luck in your endeavours. Wish me luck in mine. We shall see each other again.

White Knights' Castle[edit | edit source]

Climbing up the staircase to Saradomin's throne room[edit | edit source]

  • Which quest do you wish to follow?
    • Sliske's Endgame.
      • The player enters the non-quest instance of the throne room.
    • City of Senntisten.
      • The player enters the quest instance of the throne room.

Talking to Saradomin[edit | edit source]

First time[edit | edit source]
  • Saradomin: What news?
  • You lay out the plan (well, most of it)...
  • Saradomin: If the situation is as dire as you suggest, your plan is about the best we could hope for. But who are you working with this time, I wonder.
  • Player: Ariane, Charos and...Azzanadra.
  • Shadow Voice: Hey! Don't forget us!
  • Light Voice: Yes, we're helping too. Aren't we?
  • Saradomin: So, you are still following Zaros's grand plan. I will continue to assist in my own way, but I will not work with zealots.
  • Player: You saw with your own eyes, Zaros has gone. He somehow...went into the Monolith at the Archaeology Guild. It appears as if he has abandoned this world and everyone on it.
  • Player: Azzanadra saved us all by closing that portal, and at great risk to himself. Doing so has changed him; he's a god now.
  • Player: He has no orders from Zaros and he wants to help.
  • Saradomin: Zaros abandoning his followers is about what I expected. Azzanadra has always seemed reasonable, save for his loyalty to Zaros. Perhaps now his eyes are open...
  • Saradomin: Unfortunately, I cannot take all of this on your word. While I trust that you were not directly involved in the theft of my crown, you have proven too willing to work alongside Zarosians. Your judgement is poor.
  • Saradomin: But I am a god of my word. I said I would defend the people of this world, so I shall. So, I will just have to see in person if this plan of yours is above board and sound. Where are you planning to stage this defence?
  • Player: Senntisten...
  • Saradomin: ...
  • Shadow Voice: This is going about as well as I suspected.
  • Light Voice: Quick, you're losing him. Say something!
  • Player: Azzanadra thought tha-
  • Saradomin: Senntisten was destroyed. I should know, I was there.
  • Player: The Archaeology Guild has excavated a portion of it still standing, deep beneath the surface.
  • Saradomin: Still? After all this time? I must see this for myself. If this is true, then it is hardier than even I thought. If that is the case, then perhaps your plan is not completely folly.
  • Saradomin: I will meet with you both and assess the situation. If there is legitimacy in this request, then I shall lend what aid I can.
  • (If all the gods have been talked to for the first time:)
Afterwards[edit | edit source]

Talking to Seren in Burthorpe[edit | edit source]

First time[edit | edit source]

  • Player: Lady Seren, we need your help. The council's too.
  • Seren: This is to do with the elder eggs, isn't it? I felt a change after the Battle of the Monolith. Have they been located?
  • You lay out the plan...
  • Seren: Azzanadra? No, I will not trust the protection of the eggs to one of my brother's loyalists.
  • Shadow Voice: Urgh, petty sibling rivalry. This one's going to be no help.
  • Player: This is my plan, not Azzanadra's and not Zaros's. With Zaros gone, Azzanadra is at a loss. He just wants to help, maybe even make amends.
  • Player: There is no more time left. Certainly not enough time for making a perfect garden anymore.
  • Light Voice: Such a shame. I would have loved to see such a wonder.
  • Seren: If the situation is as dire as you make out, then it seems I am left with little choice. I had hoped we'd have more time, but my hand has been forced.
  • Seren: Once again, I am left to clear up my brother's mess.
  • Seren: But I shall leave the council out of this. They have become too enamoured with me. Besides, this plan of ours will need the strongest military support we can muster.
  • Player: Great. When you are ready, we are establishing our defences in a recovered portion of Senntisten, beneath Varrock Dig Site.
  • Seren: I will need to see this with my own eyes, to ensure Azzanadra is still not being puppeted by my brother. If things are as you say, what choice do I have but to involve myself?
  • Seren: I do not trust anyone other than myself to protect my aunts' offspring.
  • Seren: I shall meet you at Senntisten.
  • (If all the gods have been talked to for the first time:)

Afterwards[edit | edit source]

Talking to Moia in Burthorpe[edit | edit source]

  • Moia: World Guardian? What is it?
  • Player: I need to contact Zamorak. Is that something you could help with?
  • Moia: I could...but for what purpose? I am his council liaison.
  • Player: I have questions for him, but I need to impress on him the urgency. Plus this is a matter that directly requires the intervention of gods.
  • Moia: Have it your way, but be prepared to come away disappointed.
  • Moia: I will teleport you to him - just for this lone request, mind!
  • Moia: You're on your own, though. I shall stay here to assist Seren.
  • Allow Moia to teleport you to Zamorak?
    • Yes.
      • Player gets teleported to Zamorak's hideout.
    • No.
      • (Dialogue ends.)

Zamorak's hideout[edit | edit source]

Trying to enter the stalker dungeon door[edit | edit source]

  • Zamorak: Do not waste your or my time, World Guardian. Speak your piece, then leave.

Talking to Zamorak[edit | edit source]

First time[edit | edit source]
  • Zamorak: Yes, yes, I know. You need my assistance.
  • You lay out the plan...
  • Zamorak: Hmm, I've been catching up on recent events since my return. Moia is my liaison on the council, but my sources suggest there is more going on than you realise.
  • Shadow Voice: Spies. He's clearly talking about spies, right?
  • Light Voice: Oh, fie. It's not like the council's plans are secret.
  • Player: Since your return? You've been away?
  • Zamorak: Indeed. I was quelling an uprising of Zarosian loyalists back on Infernus. No doubt a ploy to keep me preoccupied and out of the so-called Battle of the Monolith.
  • Zamorak: I was happy to hear Saradomin has been brought down a peg or two, though. You could not find someone more deserving.
  • Zamorak: We were all waiting to see what Zaros was up to since his return, but history repeats. The vacuum left by his departure will quickly fill.
  • Player: The situation is too dire to start up old rivalries. It will take all of us working together to even survive.
  • Zamorak: I'm in no rush to start a new war at this time. I know the value of this world and I do not wish to see it destroyed.
  • Zamorak: It would also be foolish of me to allow the others to gain power and not myself, so fine, I will help siphon anima away from these eggs.
  • Zamorak: This will also give me a chance to properly catch up on what's been going on here first-hand. I'm intrigued to see what has become of Azzanadra.
  • Zamorak: We have nothing further to discuss at this time. I trust you can see yourself out.
  • Can you see yourself out?
    • Of course!
      • (Continues below.)
    • Er, help?
      • Zamorak: How you became World Guardian escapes me. You'll be wanting me to wipe your backside clean next. Begone!
      • Player is teleported out onto the northern most edge of Daemonheim.
      • Player: Gah! Why did he teleport me all the way out here? Such a jerk.
      • (Continues below.)
  • (If all the gods have been talked to for the first time:)
Afterwards[edit | edit source]

After talking to everyone[edit | edit source]

  • Light Voice: Four out of five isn't bad. We should head back to the Archaeology Guild room to give Dr Nabanik the good news.
  • Shadow Voice: None of this is good. Just think of the history of who's joining us in this. This is going to go horribly.
  • Player: Cut it out, both of you. I don't wa-
  • Player: No, I'm not listening. You're just voices in my head.

Talking to Dr Nabanik in Archaeology Guild[edit | edit source]

First time[edit | edit source]

  • Player: I have agreement from most of the gods. They are gathering their forces and will join us in Senntisten as soon as possible.
  • Dr Nabanik: How did they react?
  • Player: None of them were thrilled. Most had unpleasant things to say about you, about Zaros and about each other.
  • Dr Nabanik: To be expected. Wait, you said 'most'?
  • Player: Yes. Unfortunately, Icthlarin was a holdout. He really does not like the Mahjarrat.
  • Dr Nabanik: That is unfortunate...and short-sighted. This is not the time to be swayed by the petty grievances of the past.
  • Player: He did say he would search for some other way to assist our efforts.
  • Dr Nabanik: Well, that will have to suffice.
  • Dr Nabanik: I ordered Reiniger to increase excavation of this dig site a while ago, knowing what is buried here.
  • Dr Nabanik: Most of her resources are now focussed on a new dig directly north of here. It cuts down into the western cliff face beneath the old Gulvas Mansion.
  • Dr Nabanik: Intern Jimmy is waiting outside to show you the way. If memory serves, that area of Senntisten could prove to be just what we are in need of. Head there and in; I shall meet you inside.

Afterwards[edit | edit source]

  • Dr Nabanik: The dig team should be finished with excavating the surface entrance. It's at the north end of Varrock Dig Site, cut into the cliff face beneath the old Gulvas Mansion. Head there - I shall meet you inside the city.

City of Senntisten[edit | edit source]

Entering the city[edit | edit source]

Talking to Intern Jimmy outside the city[edit | edit source]

  • Intern Jimmy: You are cleared for access. Feel free to enter the city at any time.

Entering the ancient door[edit | edit source]

  • Continue the 'City of Senntisten' quest?
    • Yes.
      • The player enters a quest instance of Senntisten.
    • No.
      • The player enters a non-quest instance of Senntisten.

Talking to Azzanadra[edit | edit source]

  • Azzanadra: If you would be so kind, my team have left this last step of excavation for you to do the honours...
  • Azzanadra: We will have time to discuss more of the city once we are through.

Excavating the forum entrance[edit | edit source]

(The following are seen as the entrance is excavated:)

    • You make some progress to excavating the entrance.
    • You make more progress to excavating the entrance.
    • The forum entrance becomes much smaller.
    • You make some significant progress to excavating the entrance.
    • You have nearly excavated the entrance.
    • You excavate the entrance.
    • The forum entrance is uncovered completely, revealing the barrier.

Opening the barrier[edit | edit source]

Talking to Dr Nabanik in the Guildmaster's office after finishing excavating[edit | edit source]

  • Dr Nabanik: You have cleared a way into the city, but one more barrier blocks our path. Head back into the city and finish the job.

Talking to Azzanadra[edit | edit source]

  • Azzanadra: Excellent, you have cleared the way, though there is one final step before we can enter this part of the city. We require a Pontifex Maximus figurine.
  • (Without the restored figurine in your backpack:)
    • (If you haven't interacted with the empty pedestal:)
      • Azzanadra: Try searching around the empty pedestal. It might still be there somewhere.
    • (If you have interacted with the empty pedestal but haven't received the leftover materials from Intern Jimmy:)
      • Azzanadra: You should try restoring the figurine you found over by the empty pedestal.
      • Azzanadra: Perhaps there were some leftover materials from when the dig team excavated to here.
      • Azzanadra: Talk to Jimmy, the intern. He should still be waiting outside the surface entrance down to here.
    • (If you have received leftover materials from Intern Jimmy:)
      • Azzanadra: You should try restoring the figurine you found over by the empty pedestal.
      • Player: Right, yeah. Jimmy gave me all the materials I need. I'll get right on it!
  • (With the restored figurine in your backpack:)
    • Azzanadra: Excellent. I see you have a figurine of...who I used to be. Place it on the nearby pedestal to remove the barrier.

Interacting with the empty pedestal[edit | edit source]

First time[edit | edit source]
After the first time[edit | edit source]
Without a restored figurine[edit | edit source]
  • Player: I need to place a restored Pontifex Maximus figurine on here...
With a restored figurine[edit | edit source]
  • (In the following Azzanadra's dialogues are shown as normal overhead dialogue in addition to the chatbox dialogue transcribed below.)
  • Player takes the figurine and places it on the pedestal, and the pedestal turns into a full sized figurine. The barrier vanishes.
  • Azzanadra: Please, follow me.
  • Azzanadra walks through the barrier and around square with the statue in it.
  • Azzanadra: Well, this brings back memories.
  • Azzanadra walks towards the large cathedral
  • Azzanadra: This old cathedral can be our safe haven.
  • Azzanadra walks through the cathedral.
  • Azzanadra: Yes, this should suffice.
  • Azzanadra stops.

Talking to Intern Jimmy[edit | edit source]

  • Player: Hey, Jimmy. Do you happen to have any leftover materials from when the team excavated this entrance?
  • Intern Jimmy: Oh, right! Dr Nabanik told me to keep hold of them...
  • (If player has less than three empty backpack spaces:)
    • You need space to receive 3 item(s).
    • Intern Jimmy: And I'll keep holding on to them until you can.
    • (Continues below.)
  • (If player has less at least three empty backpack spaces:)
  • Intern Jimmy: You are cleared for access. Feel free to enter the city at any time.

Azzanadra's Cathedral[edit | edit source]

Trying to interact with objects[edit | edit source]

  • Azzanadra: Player, over here.

Trying to pass through cathedral door[edit | edit source]

  • Azzanadra: Wait. It is too dangerous out there right now. The shadows of the empire are very literal and would drain your life force within seconds.

Talking to Azzanadra at the cathedral[edit | edit source]

  • Azzanadra: So, here we are... Welcome to the city of Senntisten! Part of it, at least.
  • Azzanadra: Before I teleport in the eggs, we can take advantage of this comparative calm. Do you have any questions for me regarding the city?
  • Any questions for Azzanadra?
    • What is this cathedral?
      • Azzanadra: This is, rather pointedly, the Cathedral of Azzanadra. I did not name it; it was named in honour of me.
      • Azzanadra: I regularly toured the city's religious sites, delivering sermons, though rarely this particular one.
      • Player: So, why is it named after you?
      • Azzanadra: If I recall correctly, it was here that, on one of those rare visits, I had a particularly nasty encounter with Lord Drakan.
      • Azzanadra: The pontifex here sought to commemorate my victory, though I do not recall it being a victory on my part. Such is the way of believers.
      • Azzanadra: This was back early in the Third Age, the beginning of a long hunt that ended with my imprisonment in the desert.
      • (Shows the previous options.)
    • What part of Senntisten was this?
      • Azzanadra: This was one of the city's more affluent areas, given its proximity to the palatial district.
      • Azzanadra: It was highly gentrified, but such areas of the city also had higher levels of security - they had more to protect. That should serve our needs well.
      • (Shows the previous options.)
    • What might I find down here?
      • Azzanadra: With any luck, some of the higher security buildings still stand. We will have use for them or what they might still contain.
      • Azzanadra: I believe there was an avernic arsenal nearby this particular cathedral - a storehouse of demonic weaponry. That could be of use.
      • Azzanadra: Also, such affluent areas tended to have a concentration of our vampyric citizenry, so no doubt there will be a blood bank. Those stores had high levels of security to protect their wares.
      • Azzanadra: Ah...and the Inquisition was headquartered here. If that building still stands, it would be among the most protected. Sliske could not have the secrets of the empire leaking out.
      • (Shows the previous options.)
    • How is this still here?
      • Azzanadra: If memory serves, this area was heavily fortified. It appears to have held against usurpers until its last - see, there are no signs of Zamorakian occupation.
      • Player: How can you tell?
      • Azzanadra: For one thing, this cathedral still stands. Zamorak would have defaced such buildings, and Saradomin would have torn them down or buried their existence, I have no doubt.
      • Azzanadra: No, I imagine this area of the city remained a haven for Zarosian loyalists until its fall...and then was buried.
    • No, let's bring in the eggs.
      • Azzanadra: Very well. No more stalling...
      • Azzanadra: This central dais looks like a good place to bring the eggs. Let me contact Ariane...
      • Short pause.
      • Azzanadra: Ariane, we are in place. Are things ready on your end?
      • Ariane: We're ready. No change here.
      • Charos: Good luck, We will join you when we can.
      • Azzanadra teleports in Ful's egg, then Bik's egg, and lastly Wen's egg.
      • Player: So, we're really doing this...
      • Azzanadra: Indeed, there is no turning back now. Even if we returned the eggs to the Elder Halls, I do not think that would placate the elders.
      • Player: Well, doing nothing would have been worse.
      • Azzanadra: Indeed. And so we must build up our defences. Our allies will be arriving soon enough with whatever military forces they can commit.
      • Azzanadra: In the interim, we should work on the magical defences for this cathedral.
      • Azzanadra: We must search the city for magical wards. One for each ancient element is the best we can achieve.
      • Player: Wards?
      • Azzanadra: I am sure you must be familiar with the concept of wards - shields wielded by some magic users. These follow the same principle, dampening magical energies, but for a given location rather than an individual.
      • Azzanadra: They work akin to the diamonds used to entrap me within Jaldraocht, though in reverse. They were aligned to contain me; magical wards here could repel outside forces.
      • Player: Why ancient magic, though?
      • Azzanadra: Even my brief exposure to shadow anima has given me great insights.
      • Azzanadra: All common magic derives from the elder gods in one way or another - the Stone of Jas, other elder artefacts... To use their own magic against them would be folly.
      • Azzanadra: I have much still to learn, but I now believe that the ancient elements come from someplace else.
      • Azzanadra: Shadow Realm, shadow anima, shadow magic - it's obvious on the aesthetic level, but I feel there is some deeper knowledge to be discovered here.
      • Azzanadra: Indeed, Kerapac warded his own lab directly with shadow anima, and though while shadow magic is superficially connected, it is different and far, far less potent.
      • Azzanadra: However, the ancient elements combined can perhaps approach a level of warding that mimics shadow anima.
      • Player: That's a lot to take in...
      • Azzanadra: I still do not know what my exposure to shadow anima means for me in the long term - indeed, not for you either - but we can take advantage of this knowledge in the short term.
      • Azzanadra: I have no doubt this is a topic Zaros has far more understanding of. No doubt, it is likely part of the reason for his departure. I wish he had shared his findings with me.
      • Azzanadra: Even if I fail at repairing our relationship, I vow to you here and now that I will share anything salient to you that I discover.
      • Player: Thank you. I'll hold you to that.
      • Player: Now, for the wards. Where to start?
      • Azzanadra: They were typically installed in areas of high security. There should be one within this building. Try searching around, though do not leave the safety of the cathedral.

Searching for the wards[edit | edit source]

Talking to Azzanadra[edit | edit source]

  • Azzanadra: Please, keep searching.

Searching the chests, crates, bookcases, and pews[edit | edit source]

Unsuccessfully[edit | edit source]
  • (Random one of the following is seen, then continues below:)
    • Player: Empty.
    • Player: No joy.
    • Player: Nothing.
    • Player: There's nothing here.
    • Player: This is fruitless.
  • (If the light globe has been found:)
    • Azzanadra: Player...
Successfully without space in backpack[edit | edit source]
  • Player: Wait, I think there's something in here, but I don't have room to take it.
Successfully with space in backpack[edit | edit source]

Talking to Azzanadra after finding the light globe[edit | edit source]

First time[edit | edit source]
  • (With the light globe in backpack:)
    • Player: Is this what we're in need of? It's like some sort of light globe?
    • Azzanadra: No. It is a light source. Hold on to it, though. I have a feeling you may have need of it soon.
    • (Continues below.)
  • Azzanadra: On second thoughts, perhaps there isn't a ward within the cathedral...
  • Player: I've looked all over. Haven't seen anything that sounds like one of these wards.
  • Azzanadra: Hmm, that is disappointing.
  • Azzanadra: Ah! I wonder... They may have a spare in the storage annex! It's the small outbuilding outside the west door, just down the first lot of steps.
  • Azzanadra: I can sense danger out in the rest of the city, though. Given the nature of this city, it was perilous to walk its streets in the dark.
  • Azzanadra: While ancient magicks are a powerful tool, they have a tendency to draw...'unwanted attention'. The very darkness itself will drain your life force.
  • Azzanadra: Senntisten has powerful magical light sources installed around the city to chase away these shadows. If you can get some of these light pedestals working, it will make the city safer to traverse.
  • Azzanadra: Take a means of healing with you. Do not tarry and do not search afar. Please return quickly...and be safe.
Afterwards[edit | edit source]
  • (With any of the light globes lost:)
    • (Without space in backpack:)
      • Azzanadra: I am holding on to some light globes you misplaced. Free some room; I feel you may need them.
      • (Continues below.)
    • (With space in backpack:)
      • Azzanadra: Here, you misplaced these. I think you will find them useful outside the west door.
      • (Continues below.)
  • (With no wards or one ward delivered:)
    • Azzanadra: Please explore the west of the city to retrieve the wards. I will continue preparing this cathedral for our allies' arrivals.
  • (With two wards delivered:)
    • Azzanadra: Well done, we are halfway there. The remaining two wards should be in buildings out of the west cathedral door.
  • (With three wards delivered:)
    • Azzanadra: One final ward remains. head back to the west of the city. I am certain you will track it down.

Getting close to the light pedestal[edit | edit source]

  • Shadow Voice: Urgh! That light! It hurts my eyes.
  • Light Voice: Well I like it. It makes me feel safe.
  • Player: These must be the lights Azzanadra mentioned. I should light as many as I can - that should make it safer to navigate through this part of the city.

Attempting to remove a light globe for the first time[edit | edit source]

  • Shadow Voice: Yes, remove it! Embrace the darkness!
  • Light Voice: No, don't! If you remove that light globe, the darkness will hurt us.
  • Remove light globe?
    • Yes.
      • Player: I have to risk it. I might need to place this light globe elsewhere.
      • Player receives light globe.
    • No.
      • Player: Good point. I'll leave it where it is for now.

Attempting to remove a light globe without space in backpack[edit | edit source]

  • You don't have room to remove the light globe.

Attempting to place a light globe without one[edit | edit source]

  • You don't have a light globe to place in here.

Attempting to pick up a light globe without space in backpack[edit | edit source]

  • You don't have room to pick up the light globe.

Dying in City of Senntisten[edit | edit source]

  • The player appears in full health in the cathedral with Azzanadra.
  • (With the blood ward:)
    • Player has blood ward removed from them.
    • The blood ward has been returned back to its pedestal in the blood bank.
    • (Continues below.)
  • (With the shadow ward:)
    • Player has shadow ward removed from them.
    • The shadow ward has been returned back to its pedestal in the Inquisition HQ.
    • (Continues below.)
  • (With the ice ward:)
    • Player has ice ward removed from them.
    • The ice ward has been returned back to its pedestal in the cathedral annex.
    • (Continues below.)
  • (With the smoke ward:)
    • Player has smoke ward removed from them.
    • The smoke ward has been returned back to its pedestal in the avernic arsenal.
    • (Continues below.)
  • Azzanadra drags you back to the safety of the cathedral!

Re-entering Senntisten after logging out with a ward[edit | edit source]

Blood ward[edit | edit source]
  • The blood ward has been returned back to its pedestal in the blood bank.
Shadow ward[edit | edit source]
  • The shadow ward has been returned back to its pedestal in the Inquisition HQ.
Ice ward[edit | edit source]
  • The ice ward has been returned back to its pedestal in the cathedral annex.
Smoke ward[edit | edit source]
  • The smoke ward has been returned back to its pedestal in the avernic arsenal.

Trying to carry more than one ward[edit | edit source]

  • Player: The wards are repelling each other. I don't think I can carry more than one at a time. I should deliver the one I'm holding to Azzanadra in the cathedral.

Getting close to the light pedestal with a ward[edit | edit source]

  • The light pedestal becomes unlit.
  • The ward you are carrying dampens the magic of the light pedestal! Run!

Notes found in the city[edit | edit source]

Bloodied note[edit | edit source]
The following text is transcluded from Transcript:Bloodied note.

We saved it. Brother. Can you feel it? Pain, no. It has a beautiful mind. Me. It. We. Together. Help you. We can. They have freed me. Are you there? Time's coming to free you.

[The rest of the note is smothered by crude drawings of diamond shapes.]
Scrawled note[edit | edit source]
The following text is transcluded from Transcript:Scrawled note (City of Senntisten).
They call to me in the night. They sing to me. They are in the vault. Are they trapped. Or have I gone mad?
Torn note[edit | edit source]
The following text is transcluded from Transcript:Torn note.

Dearest Brother,
If you've found this, I've probably succumbed to the inevitable.
There is no one else, they all fled or died. The city is lost, and I was trapped before I could escape.
The bank stores should sustain me for a few weeks at least. I will wait a...

[The rest of the note is torn and illegible.]

Blood ward[edit | edit source]

Entering the blood bank[edit | edit source]
  • Shadow Voice: Yuck! Can you taste that? In the air? Is that metal?
  • Light Voice: Ooh, tangy! It's blood! This must be the blood bank.
  • Light Voice: I'm getting notes of plum...aniseed...and a hint of...desperation?
  • Shadow Voice: Stop being silly. You're no sommelier.
  • Player: There's maybe a ward in here somewhere.
Trying to search the shelves before investigating the ward[edit | edit source]
  • Player: I should probably see about that ward before I start messing with anything else.
Voices heard inside in order[edit | edit source]
  • ???: A customer? Be right with you...
  • ???: Can I come out to play?
  • ???: Are you here to donate?
  • ???: There's a worm in my tummy.
  • ???: Take one down and pass it around.
  • ???: The night children sing to me!
  • ???: Time to die to time to die...
  • ???: A cold front is coming.
  • ???: The roots claim the dead.
  • ???: Red and black and black and red.
  • ???: They will all betray you.
  • ???: Hurry! Hurry!
Inspecting the blood bottle[edit | edit source]
First time[edit | edit source]
  • Player: Hmm... It looks like this bottle might open the door.
  • Player: But I can't see anywhere to pull or activate it.
  • Light Voice: Have you tri-
  • Shadow Voice: I've got this one. Just try tossing a bottle of the red stuff in there, it's probably just some good, old fashioned blood magic keeping it shut.
  • Player: That's... a surprisingly good idea[sic]
  • You grab a nearby bottle and pour the contents into the lock mechanism, filling the bottle up to the rim.
  • The lock mechanism lets out a low humming noise. The contents of the lock are rejected and magically returned to the bottle.
  • Player: Ah, I thought that was working for a second there.
  • Shadow Voice: How boring, I thought there'd at least be an explosion.
  • Light Voice: Do you think you could not get the World Guardian blown up by blood magic? As I was saying, I think you should look around for any clues about this lock first.
  • Player: Yeah, I think that's best.
Afterwards[edit | edit source]
  • Player: I think I should look around for more clues before I play with this.
Resetting the puzzle with blood bottle[edit | edit source]
  • Player: Looks like all the blood has flushed out.
Searching the old desk[edit | edit source]
Without backpack space and without checklist[edit | edit source]
  • There appears to be something in here, but you don't have enough room to take it.
With backpack space and without checklist[edit | edit source]
  • Player receives checklist.
  • You search the drawers and find an old piece of parchment titled 'Daily Checklist'.
With checklist[edit | edit source]
  • Player: Nothing else of interest here, I've already got the checklist.
Reading checklist[edit | edit source]
The following text is transcluded from Transcript:Checklist.

Daily Checklist

To be completed in order:

  1. Update daily stock take.
  2. Dispose of any opened Unicorn containers.
  3. Deliver excess Dragon / Aviansie bottles offsite (max 2 of each to be kept onsite).
  4. Restock Human and Animal blood that is below standard capacity (15 bottles) from offsite reserves.
  5. Check if there is variance on today's stock using the ledger.
  6. Confirm if any variance is due to vault access.
  7. Report any non-vault variance to Master Vitur.
Searching the pile of books[edit | edit source]
Without space in backpack and without handwritten note[edit | edit source]
  • There appears to be something of interest here, but you don't have enough room to take it.
With space in backpack and without handwritten note[edit | edit source]
  • Player receives handwritten note.
  • You search amongst the books and find an old note.
With handwritten note[edit | edit source]
  • Player: Nothing else of interest here, I've already got the note.
Old note[edit | edit source]
The following text is transcluded from Transcript:Handwritten note.

I see you are late returning. Standard practice it seems. Never the less, I am heading out early, I need to finalise a deal for a very rare vintage. In my absence, I require you to finish the checklist before the night, I finished the stock take, but you must complete the remainder of the list. Do not fret if there is variance in the stock and ledger, I merely had to access the vault. Should you need the ledger, you may take it from my house in the market district, near the colosseum.

Power to the Great Lord, - Zerak
Searching the ransacked desk in market district house[edit | edit source]
Without backpack space and without Blood Bank Ledger[edit | edit source]
  • There appears to be something of interest here, but you don't have enough room to take it.
With backpack space and without Blood Bank Ledger[edit | edit source]
  • Player receives Blood Bank Ledger.
  • You search the drawers and find a dusty, old book.
With Blood Bank Ledger[edit | edit source]
  • Player: It's empty, I've already got the ledger.
Reading the Blood Bank Ledger[edit | edit source]
The following text is transcluded from Transcript:Blood Bank Ledger.


Day: 478 - Withdrawals
Day: 478 - Deposits
Day: 478 - Stock Take
Day: 479 - Withdrawals
Day: 479 - Deposits
Day: 479 - Stock Take

Day: 478 - Withdrawals

Lazik Fer - Human - 4 Bottles.
Leo'j Sira - Dwarf - 2/8th Bottle.
Seanot Sira-son - Human - 4/8th Bottle.
Lamiaz Ventur - Unicorn - 3/8th Bottle.
Custo Sotain - Demon - 4/8th Bottle.
Master Wrazul - Human - 2/8th Bottle.
Vancor Sanes - Dragon - 1 Bottle.
Alistair Sira - Animal - 2 Bottles.
Kade Vitur - Aviansie - 7/8th Bottle.

Day: 478 - Deposits

S. Salvatore - Human - 2 Bottles.
Rah'ves Noctin - Human - 2 & 4/8th Bottles.
Rah'ves Noctin - Animal - 4 Bottles.
Rah'ves Noctin - Unicorn - 2 Bottles.
Rah'ves Noctin - Aviansie - 3 Bottles.

Day: 478 - Stock Take

Human - 14 & 6/8th Bottles.
Animal - 17 Bottles.
Giant - 2 Bottles.
Dwarf - 4 & 4/8th Bottles.
Unicorn 6 & 5/8th Bottles.
Demon - 2 & 4/8th Bottles.
Goblin - 1 Bottle.
Dragon - 1 Bottle.
Aviansie - 3 & 1/8th Bottles.

Day: 479 - Withdrawals

Nerokius Mosan - Dwarf - 3/8th Bottle.
Leo'j Sira - Human - 3 Bottles.
Genus Nomin - Unicorn - 4/8th Bottle.
Custo Sotain - Demon - 4/8th Bottle.
Herak Linos - Human - 2/8th Bottle.
Movar - Dragon - 1 Bottle.
Soran Zahma - Animal - 2 Bottles.
Kade Vitur - Aviansie - 7/8th Bottle.

Day: 479 - Deposits

D. Salvatore - Human - 1 Bottle.
Rah'ves Noctin - Aviansie - 1 Bottle.
Rah'ves Noctin - Dragon - 2 Bottles.

Day: 479 - Stock Take

Human - 12 & 4/8th Bottles.
Animal - 15 Bottles.
Giant - 2 Bottles.
Dwarf - 4 & 1/8th Bottles.
Unicorn 5 & 1/8th Bottles.
Demon - 2 Bottles.
Goblin - 1 Bottle.
Dragon - 1 & 7/8th Bottles.

Aviansie - 1 & 7/8th Bottles.
  • (Only on first time:)
    • Player: Interesting, it's a log of all the transactions made at the blood bank.
    • Light Voice: Oh my! These numbers just absolutely, do not add up!
    • Shadow Voice: Ooh, a blood thief? Someone siphoning off the capital's reserves? Oh, how I love a conspiracy.
    • Player: What do you mean?
    • Light Voice: Look at the book again - date 478. They ended the day with one bottle of dragon blood. On the following day they had one withdrawal for a full bottle and two bottles deposited.
    • Shadow Voice: Hmm, dragon blood, a little spicy for my tastes but I understand the appeal.
    • Player: Thanks for that. I think I see what you're saying. There should be two full bottles on day 479 but an eighth of a bottle is missing.
    • Player: I think I should figure out what other numbers aren't adding up.
    • Shadow Voice: Get a move on!
Searching the shelves for blood[edit | edit source]
Searching the south-western or northern shelves[edit | edit source]
  • Take which bottle?
    • Bottle of Blood (dwarf)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (aviansie)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (human)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
Searching the western or south-eastern shelves[edit | edit source]
  • Take which bottle?
    • Bottle of Blood (demon)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (giant)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (goblin)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
Searching the north-western or middle shelves[edit | edit source]
  • Take which bottle?
    • Bottle of Blood (unicorn)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (dragon)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
    • Bottle of Blood (animal)
      • (Without space in backpack:)
        • You don't have any free inventory space.
      • (With space in backpack:)
        • (Without this bottle:)
        • (With this bottle:)
          • You've already got that bottle of blood.
Inspecting the blood bottle after finding all the clues[edit | edit source]
Without bottles of blood[edit | edit source]
  • Player: I think I have enough information to figure out what blood I use to open this.
  • Light Voice: Have you figured it out yet? Try using the bloods from the shelves when you know what blood's needed.
  • Player: I'm working on it[sic]
With bottles of blood[edit | edit source]
  • Interface titled "Select an Option" opens with the prompt "Deposit blood?". The options for which you have bottles of blood are enabled out of the following.)
    • Human
      • (Continues below.)
    • Animal
      • (Continues below.)
    • Dwarf
      • (Continues below.)
    • Unicorn
      • (Continues below.)
    • Demon
      • (Continues below.)
    • Dragon
      • (Continues below.)
    • Aviansie
      • (Continues below.)
    • Goblin
      • (Continues below.)
    • Giant
      • (Continues below.)
  • A number input interface opens with the prompt "How much would you like to deposit? ([number]/8th remaining)"
  • (Continues after entering a number.)
  • (If the bottle hasn't filled, shows the following where blood types not added are omitted:)
    • The bottle contains:
      [number]/8th human blood.
      [number]/8th animal blood.
      [number]/8th dwarf blood.
      [number]/8th unicorn blood.
      [number]/8th demon blood.
      [number]/8th dragon blood.
      [number]/8th aviansie blood.
      [number]/8th goblin blood.
      [number]/8th giant blood.
  • (If the bottle has been filled incorrectly:)
    • Player: Looks like that wasn't right, all the blood has flushed out.
  • (If the bottle has been filled correctly:)
    • The screen fades to black and back in. Blood Warden comes out of his coffin.
    • (The following is also shown as regular overhead message:)
    • Blood Warden: What manner of intrusion is this?
Using a bottle of blood on the blood bottle[edit | edit source]
Blood Warden fight[edit | edit source]
Random lines[edit | edit source]
  • (One of the following can be randomly seen as both regular overhead message and as transcribed below:)
    • Blood Warden: A small blood tithe...
    • Blood Warden: Another deposit awaits!
    • Blood Warden: Here. Now.
    • Blood Warden: Sustenance!
Attempting to activate the Blood Bottle[edit | edit source]
  • The Blood Warden is preventing you from leaving.
Defeating Blood Warden[edit | edit source]
  • The protective magic surrounding the blood ward dissipates.
Attempting to take a bottle after killing the Blood Warden[edit | edit source]
  • Shadow Voice: Ooo, trying to sneak a bottle for yourself were we?
  • Player: No! I was just...doing my World Guardian duties and looking for anything helpful we might've missed.
  • Shadow Voice: You see to me, it looked like you were trying to appropriate some magically preserved bloods, I'd imagine they'd fetch a pretty penny.
  • Light Voice: The World Guardian is a good egg, they'd never do such a thing!
  • (With 99 Thieving:)
    • Shadow Voice: Oh please! They're a master thief, they've even got the cape to prove it!
    • (Continues below.)
  • (Without 99 Thieving:)
    • Shadow Voice: Oh please! Whilst they may not be as good a thief as I am, they've clearly got some experience picking pockets.
    • (Continues below.)
  • Player: Look, I was just trying to see if there wasn't anything useful here to help save the world! End of conversation!
Taking the ward[edit | edit source]
Without backpack space[edit | edit source]
  • Player: I don't have room to take it.
With backpack space[edit | edit source]

Ice ward[edit | edit source]

Taking without space in backpack[edit | edit source]
  • Player: I don't have room to take it.
Taking the ice ward[edit | edit source]
  • (On first time:)
    • Light Voice: Ooh, this must be one of those wards Azzanadra wants us to find!
    • Shadow Voice: I can feel the anti-magic effect from here. It's strong. I hate it.
    • Light Voice: Wait! The light pedestals run off magic. If you carry one of these...
    • Shadow Voice: Yes! The lights will go out and the darkness shall come again!
    • Player: Then I guess I'd better get ready to run. Here goes nothing...
    • (Continues below.)
  • Player receives ice ward.
  • You take the ward.

Shadow ward[edit | edit source]

Entering the Inquisition headquarters for the first time[edit | edit source]
  • Sliske's laugh is heard.
  • Player: No, it can't be. That laugh...
  • Shadow Voice: What laugh? All I heard was singing. Beautiful singing!
  • Light Voice: It fills me with joy!
  • Player: No. You're not real. It's in my head.
  • Shadow Voice: This place is doing a number on us.
  • Light Voice: Hmm, perhaps this is the Inquisition HQ Azzanadra mentioned.
  • Player: Yeah... Yeah, that would explain it.
Trying to take the shadow ward[edit | edit source]
Without backpack space[edit | edit source]
  • Player: I don't have room to take it.
With backpack space[edit | edit source]
  • The player attempts to take the ward.
  • Player: There's some kind of magical barrier stopping me. Maybe there's some way to shut it off.
Heading upstairs for the first time[edit | edit source]
  • Noise is heard.
  • Player: What was that noise?
  • Light Voice: Sounded like someone making a quick escape.
  • Shadow Voice: We're the only ones here.
  • Player: No, it's just me. You two aren't real.
  • Shadow Voice: That's not a nice thing to say.
  • Light Voice: Go easy, they're under a lot of stress right now.
Taking the Inquisition Journal[edit | edit source]
Without backpack space and Inquisition Profiles[edit | edit source]
  • Player: I need to free some inventory space to take this journal.
With backpack space and without Inquisition Profiles[edit | edit source]
  • Player receives Inquisition Profiles.
  • Player: It appears to be a journal of Inquisition matters, maybe this can help release the shadow ward?
  • Light Voice: Maybe you should read it in that case, instead of pondering what it could be.
  • Player: Okay, fair point.
With Inquisition Profiles[edit | edit source]
  • Light Voice: Are you feeling okay, Worldy?
  • Shadow Voice: Why are they clawing at the desk like they're trying to pick something up?
  • Player: I'm trying to pick up the journal.
  • Shadow Voice: Uh... You already have the journal.
  • Light Voice: Oh, great job, you finally broke the World Guardian.
  • Player: If I have the journal, then whats[sic] this on the desk?
  • Light Voice: There's nothing there.
  • Player: I...uh, I think I need to sit down.
Reading the Inquisition Journal[edit | edit source]
The following text is transcluded from Transcript:Inquisition Profiles.


Inquisition Matters
The Shadow Warrior
The Priest King
The Split Soul

Inquisition Matters

The persons herein are of interest to the Inquisition, be they potential agents, assets or simply dissidents to keep an eye on. Trindine, if you require access to the ward, use the names of these top four persons of interest. Ensure you reactivate the protective magicks once you are done.

The Shadow Warrior

TITUS - Now, this is an interesting one. One of my very own praetorians has made a difficult journey from the southern fort of Kharid-et (which he claims is now fallen), through leagues of enemy-held territory. Somehow, he snuck back into Senntisten unseen - even by my watchful eyes.

Titus Damis is no longer human, but is now a shadow of his former self - quite literally! How intriguing. If I'd have known what prolonged exposure to shadow magic did to a human, I might have found more use for them beyond entertainment. This does give me some ideas...

During his debriefing, I got the distinct impression he has a chip on his shoulder. Something about being 'left behind', 'cut off from the capital[sic]' and 'abandoned to his fate'. His anger needs to be directed elsewhere. I have sent him Azzanadra's way. I shall watch his actions closely. This should be fun.

The Priest King

DAGRODA - This little pontifex has started to develop ideas above his station. He sees the hole left by Azzanadra, who flits between brief visits to the capital to keep the masses calm and then back out to the front lines as part of the Empire's war effort. Indeed, Azzanadra is starting to resemble Zaros at his worse (before the fall, of course).

Dagroda has started referring to him as The Empty Priest in jest. This is dissidence, plain and clear. His loose tongue rightfully earns him time in 'the Chair', but I think I've found a better use for him.

I intend to feed him some contacts. If I am a good judge of character (and I am), then he will no doubt take the bait and make some sort of deal to move his rival off the board. Once he seizes power, I will have little trouble in coercing him into doing my bidding.

The Split Soul

CASTYX & GREADY - I find the comings and goings of demonkind to be quite the bore, but there is something to be said for demonic multiples (twins, triplets, etc). They are, of course, a rare anomaly: a 'difficult birth' from the Heart of Dis that sees a single soul split into multiple physical forms. The separate entities present independent personalities, but they are linked by an unspoken (and unbreakable) pact. They have the ability to communicate over vast distances, and to form unspoken plans in the blink of an eye. They also form a fierce loyalty to one another.

Some demonic twins have fallen into my orbit recently and I intend to keep tabs on their exploits - Castyx the Lascivious and Gready the Corpulent. While I find their self-important titling to be insufferable, but[sic] it gives a clear signal of where pressure can be applied. Perhaps, through their appetites, I can find some leverage over them and have them work for the 'good of the Empire'. They would make for excellent spies.
  • Player: This journal was written by Sliske!
  • Player: It mentions some individuals he was interested in, but I can't see anything that will help me unlock the ward.
  • Player: I should see if there's any other clues around here to help.
Interacting with the drawers[edit | edit source]
  • Player: There's something off about these.
  • Player: I wonder if something in the journal is the key to opening these drawers.
  • Light Voice: Maybe you have to open them in a certain order.
Pressing the suspicious dial[edit | edit source]
Before pressing it for the first time and before unlocking the ward[edit | edit source]
  • Player: It looks like a magic button, I have the strongest urge right now to press it.
  • Shadow Voice: Good, World Guardian! Good!
  • Shadow Voice: Press it.
  • Shadow Voice: Press it now.
  • Player: I shouldn't.
  • Shadow Voice: Do it!
  • Are you sure you want to press it? (This will reset the filing cabinets)
    • Yes
      • Pressing the button slams all of the drawers shut, resetting the puzzle.
    • No
      • You decide not to press the ominious[sic] button.
After pressing it for the first time and before unlocking the ward[edit | edit source]
  • Player: Hmm, looks like this is connected to filing cabined, perhaps it's a master switch.
  • (Same as above.)
After unlocking the ward[edit | edit source]
  • Player: I've already unlocked the ward.
Getting the correct lock with the drawers[edit | edit source]
  • As the last drawer clicks into place, you feel the magic surrounding the shadow ward fade away.
Interacting with the drawers or suspicious dial after unlocking the shadow ward[edit | edit source]
  • Player: I've already unlocked the ward.
Taking the shadow ward with backpack space[edit | edit source]

Smoke ward[edit | edit source]

Entering the house[edit | edit source]
  • Shadow Voice: Err. That smell! Sulphur?
  • Light Voice: It is pretty stinky. This must be the avernic arsenal Azzanadra mentioned.
  • Shadow Voice: Do demons use rotten eggs as weapons?
  • Light Voice: No, silly. The demons ARE the weapons.
  • Player: Is that a ward in the middle of those statues?
Smashing a gargoyle[edit | edit source]
  • (In the following the gargoyle sentinel's line is shown as normal overhead dialogue and as transcribed below.)
  • Gargoyle sentinel comes alive.
  • Gargoyle sentinel: Fly! Hide! Protect the ward!
  • The other three gargoyles come alive. All the gargoyles leave the scene.
  • Player: What happened? Those flashes blinded me for a moment.
  • Shadow Voice: Four gargoyles rushed past you and flew out off into the city.
  • Light Voice: Oh no, they did something to the smoke ward too.
  • Player: Great. I guess I'll have to hunt them down...
Taking the smoke ward before killing all four gargoyles[edit | edit source]
  • The player attempts to take the ward.
  • Player: There's some kind of magical barrier stopping me. Maybe if I hunt down those gargoyles...
Killing the gargoyles[edit | edit source]
First gargoyle[edit | edit source]
  • Gargoyles defeated: 1/4
  • Light Voice: Scratch one!
  • Shadow Voice: No ward, though...
Second gargoyle[edit | edit source]
  • Gargoyles defeated: 2/4
  • Light Voice: Two down! Two to go!
  • Shadow Voice: Still no ward.
Third gargoyle[edit | edit source]
  • Gargoyles defeated: 3/4
  • Light Voice: Just one left!
  • Shadow Voice: *sigh* Why is it always in the last gargoyle you smash?
Fourth gargoyle[edit | edit source]
  • With the final gargoyle defeated, the protective magic surrounding the smoke ward dissipates.
  • Light Voice: Let's head back to the avernic arsenal to retrieve the smoke ward!
  • Shadow Voice: Urgh! You are far too enthusiastic for this time of day.
  • Light Voice: You don't even know what time of day it is!
  • Shadow Voice: I stand by what I said.
Taking the ward after killing the gargoyles[edit | edit source]
Without backpack space[edit | edit source]
  • Player: I don't have room to take it.
With backpack space[edit | edit source]

Delivering the wards[edit | edit source]

  • Hand in carried ward?
    • Yes.
      • Player has the ward removed from them.
      • (If one ward has been delivered:)
        • Seren teleports in and the camera moves to her.
        • Azzanadra: Seren, I am glad you would come.
        • Seren: What choice did I have? I would have preferred it had not come to this at all.
        • Azzanadra: As do I.
        • Seren: You misunderstand me. Your machinations outside the purview of the council could very well be what led to this dire situation.
        • Seren: You interfered directly with the eggs. There should be no need for a defence, but you have forced the council's hand.
        • Azzanadra: We merely tracked down their location and observed them. I was simply following orders. When it became apparent how close to hatching they were, they had to be moved.
        • Seren: Merely? Simply? The mere act of entering the Elder Halls could have been what agitated them. Simply following my brother's orders and working against the council is no excuse.
        • Seren: Still, what is done is done and I will help however I can.
        • Azzanadra: Forgive me.
        • Seren: No, you are not forgiven...but I am here now. None shall more fiercely protect these eggs from harm than I.
        • Azzanadra: ...
        • Azzanadra: On a similar topic, there was another thing I wished to discuss with you. Recent events have given me much to ruminate on.
        • Seren: Go on.
        • Azzanadra: For a long time, I despised you from afar. You came to our fledgling tribe and tricked us into committing ritual sacrifice, a barbarism that has decimated my kind ever since.
        • Seren: I did not wish your kind harm. It was a necessary evil. I make no apo-
        • Azzanadra: Please, let there be no more misunderstandings between us. Let me say my piece.
        • Azzanadra: I let go of that a long time ago. I have long since come to understand your point of view. You made a difficult decision, but I see the pragmatism of it.
        • Azzanadra: Without the sacrifices, the Mahjarrat would not have survived Freneskae. Nor would we have known how to create more of our kind.
        • Azzanadra: We may be few in number, but we are stronger now than ever, and have endured. Without your intervention, we would not have.
        • Azzanadra: Regardless of your own feelings on the matter, I just wanted you to know I no longer hold any grudge with you. I trust in your intentions, then and now.
        • Seren: ...
        • Seren: Being a god comes with certain responsibilities. I thank you for your words. I hope you, too, are ready to make such hard choices, now that you are ascended.
        • Seren: I have sent orders to Helwyr along with a cadre of elite elven fighters - they shall be arriving soon. We will need the very best each of us has to offer if we are to prevail here.
        • Seren: Now, I shall tend to the eggs.
        • The camera returns to normal.
      • (If two wards have been delivered:)
        • Saradomin teleports in and the camera moves to him.
        • Azzanadra: Saradomin, I...
        • Saradomin: Save your words. Zaros took my crown, not you. I hear that he has abandoned you.
        • Saradomin: Again.
        • Saradomin: And left the rest of us alone to fend for ourselves. That is about what I expected.
        • Azzanadra: Still, I appreciate that you would still aid us after what transpired.
        • Saradomin: My enemies afford me little credit and continually underestimate me. I am not some mewing infant.
        • Saradomin: My kingdoms cover this continent. They cannot dare hope to defend themselves from such cosmic threats as elder gods.
        • Saradomin: As their lord and saviour, that responsibility lies with me. That is why I am here. For their sake, not yours.
        • Azzanadra: Of course.
        • Saradomin: If you are hoping this plan will stall things just long enough for your precious lord to return at the last moment and save the day, I would rid you of that false hope.
        • Saradomin: Zaros has never cared for this world, nor its people. Nor would he care for you past the point of your usefulness to him.
        • Azzanadra: ...
        • Saradomin: Hmm, until recently, you would have spewed up some bilious piety at such an affront from a 'false god'. Perhaps there is hope for you yet.
        • Azzanadra: My loyalty remains with Zaros.
        • Saradomin: But does his remain with you, now that you are a god?
        • Saradomin: The last of your kind to ascend betrayed him, then plunged this world into an age of endless war. Your actions here will be closely monitored.
        • Saradomin: Gods lead, they do not follow. Though if you insist on continuing to do so, then perhaps you would do better following a god who shares your goals.
        • Saradomin: But then perhaps your goal is not to save the people of this world.
        • Azzanadra: It is.
        • Saradomin: Good, then I hope you will be making good use of MY Temple Knights in this defence.
        • Saradomin: The White Knights remain back to protect my kingdoms. I can only spare Zilyana - she shall arrive posthaste.
        • Azzanadra: I have a way of contacting them, yes.
        • The camera returns to normal.
      • (If three wards have been delivered:)
        • Zamorak teleports in and the camera moves to him.
        • Zamorak: So, it's true. You've finally caught up with me. Though there is something different about you...
        • Azzanadra: The means of my ascension differed from your own.
        • Zamorak: Still, another ascended Mahjarrat. I might finally have some meaningful competition.
        • Azzanadra: This is not a game, Zamorak. If you are not taking this seriously, then perhaps you should leave.
        • Zamorak: Now, now. This world has value to me. I would see it protected from destruction, just the same as anyone else here.
        • Azzanadra: So you did not come just to mock me?
        • Zamorak: Well, you did always used to refer to us as 'false gods', and yet now you join our number. But no, I do not mock you, I welcome this change.
        • Zamorak: Indeed, I sense you have broached the same threshold I once did. When I ascended, I felt the pull of Zaros's loyalty slip away. Have you not felt the same? The veil must have been lifted.
        • Azzanadra: You shall not impugn my loyalty to Zaros as some base glamour. I remain loyal in spite of his absences, because I believe in him.
        • Zamorak: I know, I know. Your ideologies match up too.
        • Zamorak: But did he reveal to you his plot to keep me distracted on Infernus, while he did whatever at the so-called Battle of the Monolith? Do you even know where he's gone or what he is doing?
        • Azzanadra: As I said, I believe in him.
        • Zamorak: I only mean that now you must be thinking more clearly than ever. Take some time with that newfound clarity.
        • Zamorak: I see a future for our kind in which we can put the petty squabbles of history behind us, and move forward together as brothers and sisters once more.
        • Azzanadra: I...
        • Zamorak: Freed of the shackles of sacrifice, just think what we ascended Mahjarrat could achieve, the opportunities open to our kind!
        • Zamorak: I ask not for your fealty or obedience. All I ask is that you think on it.
        • Azzanadra: I shall.
        • Zamorak: K'ril and the twin furies shall assist us in this endeavour. I have sent out orders for them to join us imminently.
        • Zamorak: And in the meanwhile, I shall get to draining the anima away from these eggs...
        • The camera changes to point at the eggs.
        • Zamorak: Azzanadra, I'm here to help you, but did you really have to bring this jumped-up snow imp?
        • Saradomin: And had I known this demon-worshipper were to be present, I too may have reconsidered lending my aid.
        • Azzanadra: Please, both of you, we cannot allow old disputes to flare up. Especially not around those eggs. We do not know how fragile they are.
        • Azzanadra: Any sudden influx of anima - say that from the corpse of a life-long rival - could cause them to hatch.
        • Azzanadra: Then we might have THREE malformed elder young to deal with, and some mightily vengeful parents. The eggs may not demand our reverence, but they should command our respect.
        • Azzanadra: If you insist on fighting, take it elsewhere and leave saving the world to the rest of us.
        • Zamorak: Hmm, one malformed elder was more than we could handle back on Freneskae. Fine. I will bite my tongue if he will keep his self-righteous prattling to himself.
        • Saradomin: Very well. So long as you keep your incessant childish barbs under your breath. I'm sure I can stay civil until the world has ended, at least, but only if it comes soon.
        • The camera returns to normal.
      • (If four wards have been delivered:)
        • Armadyl thunders in and the camera moves to him.
        • Azzanadra: Thank you for accepting the call, Armadyl. I am sure you must be sick of war by now, but have you brought no forces?
        • Armadyl: I would always rally to the defence of a just cause; however, I refuse to put the aviansie through yet another war.
        • Armadyl: Our numbers are few enough that we could evacuate back to Abbinah, should the direst of consequences come to pass.
        • Azzanadra: If we fail here, I doubt anywhere will be safe. Not even the Abyss this time.
        • Armadyl: Perhaps, but at least they would have time to say their goodbyes and live out their final days in peace.
        • Azzanadra: As their god, why would you not lead them in this?
        • Armadyl: There is more to being a leader than being a general.
        • Armadyl: As a follower of Zaros, are you yourself not sick of the endless infighting of gods?
        • Azzanadra: I do what is needed of me.
        • Armadyl: But what of your own needs?
        • Azzanadra: I have needed for nothing since taking up Zaros's banner.
        • Armadyl: Kree'arra insists on joining me - a request I could not deny him. He shall join us all shortly.
        • Armadyl: He has survived countless wars, followed my orders without question for centuries.
        • Armadyl: I wish for him to return home to his family on Abbinah, but such is the crutch of loyalty, the burden of godhood. A thing I suppose you must learn for yourself now you count among our number.
        • Armadyl: So, these are the elder god young? I will do what I can to keep them in stasis.
        • Armadyl: You know, this is counter to the nesting instinct of my people - to keep these eggs from hatching as opposed to nurturing them.
        • Azzanadra: These are no aviansie.
        • Armadyl: No, that is all too evident.
        • Azzanadra: Player, the final ward is in place. Now, let us figure out the rest of our defence.
        • The camera returns to normal.
    • No.

Preparations[edit | edit source]

Talking to the gods before Kerapac's appearance[edit | edit source]

Talking to Seren[edit | edit source]

  • Seren: I must focus on stabilising these eggs.

Talking to Saradomin[edit | edit source]

  • Saradomin: This task requires much focus.

Talking to Zamorak[edit | edit source]

  • Zamorak: Don't you have an errand to run?

Talking to Armadyl[edit | edit source]

  • Armadyl: I am sorry, I must concentrate on the eggs.

Talking to Azzanadra[edit | edit source]

  • Player: What further preparations are needed?
  • Azzanadra: We must now marshall whatever military forces we have, build physical barricades and prepare the staging area to the north.
  • Player: How long do you think such defences will hold?
  • A hologram of Kerapac appears and the camera moves to him.
  • Kerapac: Perhaps I can answer.
  • Kerapac: They will not.
  • Player: Kerapac!
  • Azzanadra: Fear not. It is just a projection.
  • Kerapac: Oh, but fear is precisely what you should feel.
  • Kerapac: The destroyers know what you are planning and they are most displeased.
  • Player: Are you here to help us?
  • Kerapac: Given the choice, I would...but choice is something you have taken from me, Player. I am Jas's agent now. This is your doing, World Guardian.
  • Kerapac: As we speak, my forces gather. We shall break through into this dead city soon enough.
  • Kerapac: Time is not without a sense of irony, I see. When last we met, you were the pawn of the elders employed to ruin my plans. Now our roles are reversed.
  • Player: You don't have to do this, Kerapac. You hate the elder gods.
  • Kerapac: While I may not WANT to do this, I must. Though I do admit I will gain some small semblance of satisfaction from watching the light leave your eyes, Player.
  • Kerapac: By all means, continue with your futile plans. My sleeping army are knocking at your door. This cathedral shall fall.
  • Kerapac: It is merely a matter of time.
  • The hologram of Kerapac disappears. Camera returns to normal.
  • Zamorak: Well, so this plan was entirely useless.
  • Azzanadra: Not so. We know they are coming now, and it at least confirms the elders don't plan a direct attack. They are using Kerapac as a proxy. That means we can hold out.
  • Zamorak: So they send a lone dragonkin. This hardly needed all us gods, now, did it?
  • Saradomin: The dragonkin are no joke. Kerapac alone would be no pushover.
  • Player: He is also the Needle's avatar. He has control over time. Alone, he could probably kill every single one of us without breaking a sweat.
  • Armadyl: Besides, he said 'forces' plural. He's not alone.
  • Seren: Who would he be with? He doesn't exactly have any friends and I imagine him a pariah to the other dragonkin these days.
  • Saradomin: He's a proxy of Jas. What forces could they not muster if they wanted?
  • Seren: Fair point.
  • Player: He said 'sleeping army'. Could he mean the Nodon dragonkin?
  • Azzanadra: That would be the logical conclusion.
  • Seren: Still, we are in the dark here...only figuratively speaking, at least, thanks to Player's efforts.
  • Light Voice: I helped too!
  • Shadow Voice: Hey, don't forget me! You can't have light without shadow.
  • Light Voice: You can if you have enough light!
  • Shadow Voice: Pah.
  • Azzanadra: Player, you've gone quiet.
  • Player: Oh, er, nothing. Just lost in my thoughts.
  • Zamorak: Fine, what's next?
  • Azzanadra: We need to coordinate, and quickly. There's no more time for petty disputes and squabbling. We have no choice but to mount a unified defence here. If we do not stand together, all will be lost.
  • Seren: That will require a clear voice to lead us. One that does not sway them as mine might... I take myself out of contention.
  • Shadow Voice: Don't look at me. I'm not doing it.
  • Light Voice: It has to be us, silly. It always has to be us.
  • Player: I...
  • Seren: Azzanadra should do it.
  • Azzanadra: What? Me?
  • Zamorak: Oh, this should be fun. I'm so glad I showed up for this. Sure, I'll back that play.
  • Zamorak: This cathedral is his old stomping ground, he knows it better than anyone else here. Plus he's the newest god among us, and we're needed to drain the eggs.
  • Azzanadra: But I...
  • Saradomin: While it pains me to be in agreement with Zamorak, I too support this choice.
  • Azzanadra: ...
  • Armadyl: Good, then it is settled. We four will siphon anima away from the eggs. Azzanadra will organise our ground forces in preparation for Kerapac's arrival.
  • Azzanadra: I...will not let you down.
  • Shadow Voice: Good job Icthlarin isn't here for this - his would be a voice of dissent.
  • Light Voice: Don't forget he's still out there somewhere helping us. He'll come through, I know it!
  • Player: What should I do?
  • Azzanadra: Leave the martial defences to me, Player. We will hold the elders back for as long as we can. Time enough for you to do what you were made for, World Guardian.
  • Azzanadra: I place my faith in you.
  • Azzanadra: Well, I don't know if I've succeeded in repairing the damage to our relationship, but you have certainly succeeded in preparing our defences here.
  • (Without backpack space:)
    • Azzanadra: I have some things for you that might help in the struggles ahead but please make some room for them first.
  • (With backpack space:)
    • Azzanadra: There are many tribulations still ahead. I hope these will assist you...all of the struggle.
    • Congratulations! You have completed: 'City of Senntisten' - Complete this Master quest.
    • Quest complete!

Talking to any of the gods after Kerapac's appearance[edit | edit source]

Talking to any of the gods after Azzanadra has been appointed to lead the defences[edit | edit source]

Talking to Seren[edit | edit source]

  • Seren: Please, continue working with Azzanadra.

Talking to Saradomin[edit | edit source]

  • Saradomin: You and Azzanadra have much to do.

Talking to Zamorak[edit | edit source]

  • Zamorak: Help Azzanadra marshall our forces.

Talking to Armadyl[edit | edit source]

  • Armadyl: You and Azzanadra are doing a good job.

Talking to Azzanadra[edit | edit source]

Post-quest dialogue[edit | edit source]

Talking to the gods[edit | edit source]

Talking to Seren[edit | edit source]

  • Seren: We will hold as long as we can.

Talking to Saradomin[edit | edit source]

  • Saradomin: You were right to involve me in this.

Talking to Zamorak[edit | edit source]

  • Zamorak: Don't you have a world to guard or something?

Talking to Armadyl[edit | edit source]

  • Armadyl: I will do everything I can to hold out.

Talking to Azzanadra[edit | edit source]

  • Ask about...
    • Ancient magic.
      • Azanadra: World Guardian, long ago you freed me of a prison. In turn, I taught you the power of the ancient elements.
      • Azanadra: Today, you have done us all a great justice. I bestow upon you deeper knowledge, that you may take the fight to our most powerful enemies yet.
      • Azanadra: These spells derive from the scrolls we rediscovered at Kharid-et. It seemed appropriate.
      • Animate Dead will encircle you with guardian spirits drawn from Erebus, to protect you in combat.
      • Or use the power of ice to Incite Fear upon legions of foes. If they do not flee, they will be crushed by ice.
      • Exsanguinate can be an effective way to punish your enemies and quickly drain them of their blood, and use that to empower your own magical prowess.
      • And finally, surround your opponents with a Smoke Cloud - as they choke on the fumes, they will be left open and vulnerable to assault.
    • Pontifex shadow ring.
      • (If the pontifex shadow ring hasn't been made:)
        • Azanadra: You should consider restoring a pontifex observation ring into its shadowy variant. At first, it will not appear much, but as our defence here grows, I suspect that such a ring shall prove most useful.
      • (With pontifex shadow ring in backpack:)
        • Azanadra: Ah, I sense that you have restored a pontifex shadow ring.
        • Player: It's a bit underwhelming. It's barely any better than the pontifex observation ring.
        • Azanadra: Power that is given quickly is removed just the same. Have patience. I suspect that as our situation here grows more dire, that ring shall help you rise to the occasion.
      • (With pontifex shadow ring lost:)
        • Azanadra: I believe you misplaced this, you should look after it this time.
    • Nothing.
      • Azanadra: We will be ready.

Interacting with the drawers inside the Inquisition headquarters[edit | edit source]

  • Player: I don't think I should play with this right now.
  • Shadow Voice: Play with it! Maybe there's cake inside! Even better, maybe you'll get pulled into the shadows and torn limb from limb.
  • Player: Well, the strange filing cabinet is definitely a no go.

Pontifex shadow ring teleport (prior to the release of the Nodon Front)[edit | edit source]

  • The player teleports next to the ancient door.
  • Player: Wait, it doesn't even teleport me into the cathedral? This ring is lame.
  • Intern Jimmy: Oh, yeah, about that... We're working to create an exception so your ring can teleport you past the wards straight into the cathedral. But it's going to take us at least a few weeks. I promise we'll make that ring more useful for you or my name's not James.
  • Player: Don't you go by 'Jimmy'?
  • Intern Jimmy: Look, gimme a chance here, we're working on it... Please, be patient.