Exsanguinate

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Exsanguinate is a combat Magic spell in the Ancient spellbook that requires a level 96 Magic to cast. The spell will cause fire damage to enemies when used.

When used with a magic ability, it adds a stack of the Blood Tithe effect to the caster, even if it misses. Channelled abilities can apply multiple stacks but others such as Wild Magic will only apply one. Runes for Exsanguinate are consumed for every stack of Blood Tithe applied until 12 stacks are reached. Every stack the player accumulates increases the player's damage from magic basic abilities by 1%, capping at 12 for a 12% increase. The Blood Tithe stacks do not increase auto attack damage. Once the player reaches 12 stacks, abilities used with Exsanguinate will no longer consume runes, and the ability Wrack will transform into Wrack and Ruin. If Wrack and Ruin is used, it will consume all of the Blood Tithe stacks then add 1 stack of Blood Tithe before the damage is applied to the target. The base damage of this spell is 921 and scales up to 950 at level 99.

Despite being themed as a blood spell, using Exsanguinate will not enrage Commander Zilyana.

The quest City of Senntisten must be completed to cast this spell.

Cost[edit | edit source]

InputCost
1Blood rune.png2Fire rune.png1,341
Combo runes
1Blood rune.png2Lava rune.png2,465
1Blood rune.png2Smoke rune.png1,981
1Blood rune.png2Steam rune.png3,609
Staves
1Blood rune.pngStaff of fire.png1,107
1Blood rune.pngSteam battlestaff.png1,107
1Blood rune.pngElemental battlestaff.png1,107
1Blood rune.pngMystical staff (75).png1,107
1Blood rune.pngLava battlestaff.png1,107

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 28 June 2021 (Update):
    • Balancing pass to reduce Exsanguinate Rune Costs
      • 5 Fire Rune cost reduced to 2
      • 3 Blood Runes cost reduced to 1
      • Death Rune cost removed (was 1)

Trivia[edit | edit source]

  • If Blood Tithe's duration ends after reaching 12 stacks, Wrack and Ruin won't revert back to its normal variant until used.