Transcript of Garden of Tranquillity

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Reason: missing some dialogue choices
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Starting out[edit | edit source]

  • Player: What's going on here? I see a lot of farming patches with nothing growing in them.
  • Ellamaria: No, one has just had them installed. One has had the most marvelous idea to bring renewed happiness to one's own dearest husband.
  • Player: One? I'm not sure I understand you–
  • Ellamaria: Oh dear – the common classes, oh how they fill one with intolerable levels of exasperation, I swear to be most true.
  • Player: Ri-ight ... if you say so, my lady. I'll be off then, if you don't mind–
  • Ellamaria: Yes, be off with you, before I call the guards.
  • Player: No problem, sorry to have bothered you.
  • Ellamaria: Peasant – WAIT!!!
  • Player: Are you speaking to me?
  • Ellamaria: Who else would I be speaking to, you funny little [man/woman]? Of course you.
  • Player: Well for a moment there I thought there was a dog around here somewhere...
  • Ellamaria: Oh yes, sarcasm – how amusing. No, no, peasant – I have a question to ask of you, and you are required to answer.
  • Player: Well, seeing as you put it so nicely...
  • Ellamaria: Do you know of anyone who might have some degree of horticultural experience?
  • Player: If you're asking me do I know a gardener, then yes I do. I happen to be quite handy at farming myself, as it happens.
  • Ellamaria: Oh, marvellous! Peasant, I hereby order you to assist me with a little project I have planned.
  • Player: You'll have to ask me nicely first.
  • Ellamaria: Oh, what I have to deal with these days – to think this is what being a Queen has become. Very well then: would you ... good [sir/lady] help me with a little project of mine?
    • Select An Option
    • I would be happy to help someone who is so in touch with the people.
      • Player: I would be happy to help someone who is so in touch with the people.
      • Ellamaria: Ah, more sarcasm – wonderful. Well, it is nice to have a master of the fine art of gardening to assist me; in the absence of any such person, I gladly accept your service.
      • Player: I'm not sure if that's a compliment or not. Anyway, what would you like me to do, and what do I get out of it?
      • Ellamaria: To answer your first question, you have noticed the new farming patches that we have had installed around us. We wish to grow many varied and exotic plants in them, to bring happiness back to my husband.
      • Player: King Roald?
      • Ellamaria: The very same, and that's 'His Most Royal Majesty' to you. Now we come to the plants that one wishes you to grow in these patches. I would tell you all at once, but I fear that your small mind would not cope.
      • Player: Thanks, I'm sure. So tell me Queeny, how do I know which plants I am to get for you?
      • Ellamaria: I have given you a list of the items that I need in each patch. One is sure that you will know how to use the list with each patch to find out what needs to go in each one. There is one more thing, though.
      • Player: One listens with bated breath...
      • Ellamaria: Obtaining the seeds may prove difficult if you go about it by hacking and slashing everything that moves. No, to gather these items you will need to employ a finer tactic; the art of persuasion. You must go at once and converse with the wise old man who is said to dwell in Draynor Village; he may guide you in mastering this delicate and sophisticated ability.
    • I'd rather jump off the docks at Port Sarim.
      • (Dialogue missing)

Activating the Ring of Charos[edit | edit source]

The Tale of Charos[edit | edit source]

  • Wise Old Man: Greetings, [Player].
  • What Would You Like To Say?
    • Queen Ellamaria has sent me to seek your guidance.
      • Player: I have been sent by Queen Ellamaria of Varrock to seek your guidance.
      • Wise Old Man: Ellamaria? Well, if you're in her service my guidance is this: do the fastest run that you can off the shortest pier you can find.
      • Player: You know Queen Ellamaria?
      • Wise Old Man: Oh yes, we go way back, long before she married that fool the King of Varrock. She wasn't always royal you know.
      • Player: Really?
      • Wise Old Man: No, in her youth she was a barmaid at the Blue Moon Inn. All that fancy talk, that's just for show. No, the Ellamaria I knew was as common as muck, until she lucked onto good King Roald.
      • Player: I'll certainly look at her in a different light when I return to Varrock.
      • Wise Old Man: So what sort of guidance has Little-Miss-Hoity-Toity sent you to seek?
      • Player: I am supposed to gain some knowledge of diplomacy and persuasion from you.
      • Wise Old Man: That is an area that – luckily for you, young [Player] – I have studied. Have you heard of the diplomat known as Charos?
      • Player: Charos? I must say the name rings a bell... Charos... Yes, I remember! Once, during my travels to Morytania, I came upon an item of magical jewellery called the Ring of Charos.
      • Wise Old Man: You have found the Ring of Charos?!? Tell me – do you still have it in your possession?
      • Player: Yes, I have it in my bag. Is it important, then?
      • Wise Old Man: Charos rose to power under the rule of Lord Drakan of Morytania; Charos was his only living servant. The vampyre lord suffered the existence of Charos because of the talents that this sophisticated diplomat had to offer.
      • Player: The art of persuasion?
      • Wise Old Man: Indeed. Charos had many uses – spy, assassin, negotiator – because he could convince anyone to do his wishes. These talents were in some part Charos's own, but greatly enhanced by the ring that he fashioned.
      • Player: The Ring of Charos.
      • Wise Old Man: Exactly. One who wears the ring must possess some innate ability of their own, which the ring enhances so that the wearer can convince all but the most strong-minded to do their bidding.
      • Player: What happened to Charos? And why did Fenkenstrain have the ring?
      • Wise Old Man: Charos had a castle built on the northern coast of Morytania, where he dwelt for many years in service to Drakan. None really know what became of him, but some say that he became too certain of his abilities, and turned them on his master. This would have been his ultimate downfall, for the ring's power would have had little or no effect upon Drakan. Fenkenstrain probably found the ring many years later, buried somewhere within the depths of Charos's castle.
      • Player: So what you are telling me is that nobody really knows what happened to Charos? That he could still be alive? And if he is still alive...
      • Wise Old Man: ...he would naturally come looking for the ring that is his by right. But I don't believe that you should worry about that – it has been many years since his disappearance, and the likelyhood is that he is dead.
      • Player: Still – it doesn't inspire me with much confidence.
      • Wise Old Man: I could activate the power within this ring for you, but for me to do that I must know that you will use it wisely. To do that I must ask you a few questions, to see how good a diplomat you can be.
      • Player: Okay, go ahead...
    • Could you check my things for junk, please?
      • (Dialogue irrelevant to quest)
    • I've got something I'd like you to look at.
      • (Dialogue irrelevant to quest)
    • I'd just like to ask you something.
      • (Dialogue irrelevant to quest)

The Test[edit | edit source]

  • 1/7:Two goblins are fighting over the colour of their armour. What do you do?
    • [A] Show them a range of colours so that they can come to a compromise.
    • [B] Leave them to it. Armour's not going to help – any noob can take them.
    • [C] Kill them both and steal their bronze spears.
  • 2/7: A Drunken dwarf offers you a kebab. What do you do?
    • [A] Run away leaving the lonely dwarf on his own.
    • [B] Take his generous gift even though you have no need for it.
    • [C] Stand there until he gets annoyed and attacks you.
  • 3/7: Are you enjoying your experience of Farming?
    • [A] It's absolutely, unquestionably the most interesting thing I've ever done!
    • [B] Yes.
    • [C] Definitely.
  • 4/7: A dwarf asks you to put on a silly golden helmet so that you can be fired from a cannon into a wall. What do you do?
    • [A] Put the helmet on the dwarf and fire him into the wall.
    • [B] Put on the silly helmet and jump into the cannon.
    • [C] Refuse this crazy request blankly.
  • 5/7: You meet Pkmaster0036 in the Wilderness. He asks you who is the greatest player killer in the world. How do you reply?
    • [A] I am, prepare to meet your doom Pkmaster0036!
    • [B] Cower in fear and quickly cast teleport to Varrock.
    • [C] You of course Pkmaster0036, no one could ever challenge your greatness!
  • 6/7: Queen Ellamaria orders you to go on a foolish quest without any offer of reward. What do you say?
    • [A] Stop ordering me about and get back behind the bar where you belong!
    • [B] Ask me nicely and I might consider it.
    • [C] I'll do whatever you ask – I just love the monarchy!
  • 7/7: A Draynor bank guard asks you if you've seen any suspicious characters lately, because the bank has been robbed. What do you say?
    • [A] If I do I'll let you know.
    • [B] Yes, that wise old man over there looks incredibly dodgy.
    • [C] No, especially not that wise old man, who doesn't look at all suspicious.

Enough for the Wise[edit | edit source]

  • Player: Okay, I've answered your questions – what's the verdict?
  • Wise Old Man: Mmmm, it was close but... Congratulations! You have clearly got what it takes to use the Ring of Charos. Wait a moment, [Player]...
  • The wise old man passes his hand slowly over the Ring of Charos that lies in your outstretched palm. Gradually, you feel the ring begin to vibrate with gentle energy.
  • Wise Old Man: The Ring of Charos has now been opened to you, [Player]. You may use its power to charm the weak-minded, but it will only work whilst you are wearing it.
  • Player: Thanks for your help, Wise Old Man.
  • Wise Old Man: Funny, I thought you would take the chance to test the power of the ring on me! No matter – leave me be now, I have important surveillance duties to carry out.

Gathering the Plants[edit | edit source]

Dantaera[edit | edit source]

  • Player: Do you know how I could grow a White Tree?
  • Dantaera: There are no more White Trees left in the world – they have all been chopped down, and their beauty has forever left this world.
  • Select An Option
    • Then my quest is over – I cannot grow a White Tree.
      • Dantaera: Even if there were a White Tree somewhere I would not tell you, for as soon as it would grow then it would be slaughtered in its prime. Man's hunger for fire is greater than his admiration of beauty.
    • [Charm] I think that there is something that you are not telling me.
      • Player: I think that there is something that you are not telling me.
      • Dantaera: Am I so transparent? You have seen through me; there is something I would rather not tell you.
      • Select An Option
        • You need to chill out an stop taking yourself so seriously.
          • Player: You need to chill out an stop taking yourself so seriously.
          • Dantaera: Leave me in peace then, if you are so unable to understand my grief.
        • [Charm] A secret is a dreadful burden to have to keep to yourself.
          • Player: A secret is a dreadful burden to have to keep to yourself.
          • Dantaera: It is not hard to keep this secret – to give it away would cause me great sorrow.
          • Player: I don't see how. Tell me your secret, and I will keep it as well as you have done.
          • Dantaera: Very well – I feel deep trust in you for some reason. It is the White Tree, last survivor of a race of Trees that have disappeared from our landscape. Once they covered the land; now there is only one.
          • Player: What happened to them?
          • Dantaera: Man desired the wood of the White Tree, because of its wood of pure white. Need I tell you more?
          • Player: I can fill in the rest. So where is the remaining White Tree?
          • Dantaera: She stands atop Ice Mountain, alone and sorrowful; and, I fear, that she is dying.
          • Player: If I took a cutting from ... her ... then I could grow another one.
          • Dantaera: Yes, but she only has life enough to produce one shoot. Cut this shoot, and she will die, last of her kind gone forever. If you failed to grow this shoot, there would be no more White Trees.
          • Select An Option
            • You should get out a bit more and quit worrying about trees.
              • Player: You should get out a bit more and quit worrying about trees.
              • Dantaera: No, I am afraid I cannot do that. She is the last White Tree, and I am the last to care about her. I will not let her pass away alone and unloved.
            • [Charm] Unless you allow me to do this she will die anyway.
              • Player: Unless you allow me to do this she will die anyway.
              • Dantaera: I know, but I try not to think about that. You speak truly – she does not have much time left.
              • Player: Then will you allow me to take this cutting?
              • Dantaera: Do so with my blessing. I wish you good fortune, [Player]. Go now, and save the beauty of the White Tree.
If you talk to her again after being allowed to cut the shoot[edit | edit source]
  • Player: Can you remind me what we agreed about the White Tree?
  • Dantaera: The last of the White Trees stands dying atop Ice Mountain. I would greatly desire that you take her last cutting - although she is then certain to die - and cultivate her offspring

At the White Tree[edit | edit source]

First time cutting a shoot[edit | edit source]
  • Player: Here is the shoot that Dantaera spoke of. Everything she told me is true – this tree will die once I cut this shoot. Well, here goes...
Any subsequent attempts due to loss of branch[edit | edit source]
  • Player: Ah, luckily there is another shoot here that I can cut. Better not lose this one...

Returning to Daentera[edit | edit source]

If the player lost the cutting[edit | edit source]
  • Player: I have lost the cutting from the White Tree.
  • Dantaera: I do not believe what I am hearing, after everything you said to me before!
  • Player: Er, yes I know ... sorry ...
  • Dantaera: Maybe - just maybe - there might be another shoot somewhere on the Tree that you can take as a cutting. Go and havea look, before she dies without offspring!
If the player returns with the cutting[edit | edit source]
  • Player: I have taken the the cutting from the White Tree.
  • Dantaera: Then it is done now, whatever happens. Though I am eager for offspring to be planted I am doubly sorrowful that she will now die.
  • Player: Don't worry - this White Tree cutting is safe with me.

Brother Althric[edit | edit source]

  • Select An Option
    • Can I have some rosebush seeds, please?
      • Player: Um..I'm just... savouring their sweet perfume...
      • Brother Althric: No you're not - you're trying to steal some seeds. Well, you can leave them alone. It's take me many months of tending to bring them to this fine state of near-perfection.
      • Player: Please?
      • Brother Althric: No. Now leave me in peace.
    • [Charm] These are the most beautiful rosebushes I've ever seen.
      • Player: These are the most beautiful rosebushes I've ever seen.
      • Brother Althric: Nice of you to say so, but I sense the use of some unnatural power underneath your fine words. You are concealing something of great evil, an evil that cannot touch someone of my purity.
      • Player: Oh ... no, that's not true ...
      • Brother Althric: Nonsense, you reek of this evil power! I suggest that you throw whatever dark talisman it is that you are using down the Edgeville well, and never think of it again! Either that or just simply destroy it!
      • The player goes to throw the Ring away.
      • You throw the Ring of Charos down the well.
      • You hear a splash from down below.
      • Brother Althric: Are you messing about with my rosebushes again?
      • Player: Er ... no ... I was just admiring them.
      • Brother Althric: Ah, I sense that you speak so without the use of the evil power you carried before. That is good. As you have taken the road back towards the light, you may take any seeds that you wish.
      • Player: I threw it down the Edgeville well like you told me.
      • Brother Althric: That is good. Although it could always be regained by someone using an implement long enough to reach the bottom of the well, something with a hook on the end to catch the ring with. I hope I haven't put any ideas into your head.
      • Player: Oh no, I definitely wouldn't try something like that...

(If the player destroyed the ring instead of throwing it down the well:)

  • Player: I destroyed it like you told me.
  • Brother Althric: That is good. Although I sense that an evil talisman like that cannot truly be destroyed - it will probably try to find it's way back to it's master. I pray that you don't try and seek it out again.
  • Player: Oh no, I definitely wouldn't try something like that...

Retrieving the Ring of Charos[edit | edit source]

  • You cast out your line into the well...
  • Player: la-de-da
  • Player: dum-de-dum
  • The hook catches onto something...
  • But it drops back into the water with a splash
  • Player: Nice day for it.
  • Player: (whistles a happy tune)
  • The hook catches onto something...
  • You retrieve the Ring of Charos!

Lyra[edit | edit source]

  • Player: Do you have any orchid seeds to spare?
  • Lyra: Please, do not bother me – I have problems to attend to.
  • Select An Option
    • Oh sorry, I didn't mean to take up your valuable time.
      • Player: Oh sorry, I didn't mean to take up your valuable time.
    • [Charm] If you tell me your problems, I may be able to help you.
      • Player: If you tell me your problems, I may be able to help you.
      • Lyra: As you ask so nicely I will relate my problems to you, but I very much doubt that you may help me at all.
      • Player: Try me.
      • Lyra: You must think it strange that a girl such as myself would choose to ply her trade in a place such as this, this darkest of lands.
      • Select An Option
        • No, not really – you fit in here a treat.
          • Lyra: Then begone simple fool and halt your churlish tongue. There are things about me that would leave you with nightmares for the rest of your life.
        • [Charm] Yes, I was wondering about that.
          • Player: Yes, I was wondering about that.
          • Lyra: My mother, Alice, tends to our farming shop in yonder farmhouse, while I tend to this small allotment. Passing trade has quite literally died off in recent years, and with it our income.
          • Select An Option
            • I can only say one thing to you – move.
              • Player: I can only say one thing to you – move.
              • Lyra: And leave behind all that we possess?!? Never!!!
            • [Charm] Times must be very hard for you.
              • Player: Times must be very hard for you.
              • Lyra: It is but the smallest of our worries. We get by, we survive, on the miserable harvests that I grow here. The price of our survival is what pains me, as it is a price I have paid with the souls of others.
              • Select An Option
                • Ah, it all makes sense now – you're a psychopath.
                  • Player: Ah, it all makes sense now – you're a psychopath.
                • [Charm] Whatever you've done, I'm sure you had just cause.
                  • Player: Whatever you've done, I'm sure you had just cause.
                  • Lyra: You say this, but you know nothing of my crimes. I cannot tell you all, but this much I will say – that being allowed to exist in this land is a privilege that must be paid for, and the cost is dear.
                  • Select An Option
                    • *Yawn* Could you get to the point please?
                      • Player: *Yawn* Could you get to the point please?
                      • Lyra: If your time is so pressing then leave me be and go about your business!
                    • [Charm] And what is the nature of this fee that you pay?
                      • Player: And what is the nature of this fee that you pay?
                      • Lyra: Mother and I must pay a tithe of blood to the vampyres. Father would have protected us, but he is no longer with us, although his presence still walks among us in the fields. We pay with the blood of others.
                      • Select An Option
                        • Er, can I withdraw my offer of help now?
                          • Player: Er, can I withdraw my offer of help now?
                          • Lyra: I would not talk so if I were you - I know a secret call that will bring the vampires here right now, and then you may live only long enough to feel regret for your impertinence.
                        • [Charm] If not yours, then whose blood are you offering?
                          • Player: If not yours, then whose blood are you offering?
                          • Lyra: Sometimes I travel to market fairs in distant lands, and I use my feminine arts to lure young farmers back to this land; then the vampyres come for them and I see them no more.
                          • Select An Option
                            • Something tells me that you actually enjoy it, really.
                              • Player: Something tells me that you actually enjoy it, really.
                            • [Charm] How can you deal with so much guilt?
                              • Player: How can you deal with so much guilt?
                              • Lyra: Please – ask me no more. You said that you were looking for some orchid seeds? I do have some as a matter of fact, and you may as well have them because they do not grow well in this grim land.
                              • Player: Okay, can I have them then...
                              • Lyra: You must pass a test first. These are no ordinary flowers, and no ordinary farmer can grow them. You must grow onions here in one of these patches, and when they are fully grown I will give you the seeds.
                              • Select An Option
                              • That's a deal – I'll grow a patch of onions for you.
                                • Player: That's a deal – I'll grow a patch of onions for you.
                                • Lyra: Speak to me when they are fully grown. You need not pick them for me, I will be able to assess your skills by simply watching you.
                                • The player grows the onions.
                                • Player: Okay, I've grown those onions like you asked.
                                • Lyra: Yes, you have demonstrated that you have some moderate skills as a farmer. Take these seeds, and do with them that you will.
                              • I think not – I've loitered too long in this land.
                                • Player: I think not – I've loitered too long in this land.
                                • Lyra: Yes, I agree - far too long.
                              • [Charm] Oh for Saradomin's sake, just give me the seeds!
                                • Player: Oh for Saradomin's sake, just give me the seeds!
                                • Lyra: This feeling in my head - it is so strange - and it is a feeling I have felt before, although I cannot explain it. If you are trying to use some unnatural power over me, you have failed.
                                • (Shows previous options)
If the player returns before the onions have grown[edit | edit source]
  • Player: What did you ask me to do?
  • Lyra: I need you to grow some onions in one of these vegetable patches, from seed until they are fully grown - then I will give you some orchid seeds.
If the player loses the orchid seeds[edit | edit source]
  • Player: Can I have some more snowdrop seeds?
  • Lyra: Yes, here you go - I hope they grow for you.

Kragen[edit | edit source]

  • Player: Do you have any snowdrop seeds to spare?
  • Kragen: No I don't, as it happens. Sorry.
  • Select An Option
    • But I was told that you did!
      • Player: But I was told that you did!
      • Kragen: Well, you were told wrong then! Goodbye!
    • [Charm] You seem to be a little irritable, my friend.
      • Player: You seem to be a little irritable, my friend.
      • Kragen: Oh, you think so?!? And what concern is it of yours?
      • Select An Option
        • I'm not concerned, I just want you to give me some snowdrop seeds.
          • Player: I'm not concerned, I just want you to give me some snowdrop seeds.
          • Kragen: Is that right?!? Well, I do actually have some snowdrop seeds, but you would be the last person I would give them to.
        • [Charm] I don't like to see a fellow human being so upset.
          • Player: I don't like to see a fellow human being so upset.
          • Kragen: I must say, you don't often meet people who show concern the way you have done.
          • Select An Option
            • I can't take it anymore – just give me the seeds.
              • Player: I can't take it anymore – just give me the seeds.
              • Kragen: And to think I listened to you! I was right fter all - there is no kindness between human beings anymore.
            • [Charm] So what ails you, my friend?
              • Player: So what ails you, my friend?
              • Kragen: All these people, asking me to look after their crops! And no-one ever asking me how I feel, or if there's something they can do for me!
              • Select An Option
                • Oh stop whining, it's not like you do it for free.
                  • Player: Oh stop whining, it's not like you do it for free.
                  • Kragen stares at you in silence, in such a manner that says to you that is probably best to end this conversation right now.
                • [Charm] Well, is there anything I can do for you?
                  • Player: Well, is there anything I can do for you?
                  • Kragen: Oh, that's very kind of you! And here I was, thinking of giving it all up and heading off across the seas to find my fortune!
                  • Select An Option
                    • Don't let me stop you, there are plenty of ships missing cabin boys.
                      • Player: Don't let me stop you, there are plenty of ships missing cabin boys.
                      • Kragen: If you carry on speaking to me like that I might just put this spade to good use, and I'm not talking about digging!
                    • [Charm] So what can I do for you?
                      • Player: So what can I do for you?
                      • Kragen: I'd like just for once for somebody to grow something for me. Just something simple; some vegetables would be nice.
                      • Player: How about some potatoes?
                      • Kragen: Nah, there's a whole field of them over to the west. I don't have any particular use for onions, so how about cabbages, then?
                      • Player: Cabbages? Sounds good to me. Where do you want me to grow them?
                      • Kragen: Oh, in one of these allotments here. Plant them from seed, and when they're ready for harvesting let me know, I'll give you your seeds.
                      • Select An Option
                        • That's a deal – I'll let you know when your cabbages are ready.
                          • Player: That's a deal – I'll let you know when your cabbages are ready.
                          • The player grows the cabbages.
                          • Player: Okay, I've grown those cabbages like you asked.
                          • Kragen: Yes, I saw – what fine farming prowess! Nobody has ever done anything like that for me before; here you go, these are the seeds you were after I believe. Yes, here you go – I hope they grow for you.
                        • I'm not wasting my time growing cabbages.
                          • Player: I'm not wasting my time growing cabbages.
                          • Kragen: And I'm not wasting my seeds on an upstart like you!
                        • [Charm] Aarrrrrghhhh! I hate cabbages!!!! Give me the seeds!!!!!
                          • Player: Aarrrrrghhhh! I hate cabbages!!!! Give me the seeds!!!!!
                          • Kragen: Give ... you ... the ... yes I should ... no I won't ... Not after speaking to me like that you upstart!!! Is it a deal or not?!?
                          • (Shows previous options)
If the player returns before the cabbages have grown[edit | edit source]
  • Player: What did you ask me to do?
  • Kragen: You said that you would grow me some cabbages in one of these allotments. When they're ready for harvest come and talk to me, and I'll give you those snowdrop seeds that you're after.
If the player loses the snowdrop seeds[edit | edit source]
  • Player: Can I have some more snowdrop seeds?
  • Kragen: Yes, here you go - I hope they grow for you.

Elstan[edit | edit source]

  • Player: Do you have any delphinium seeds to spare?
  • Elstan: I do have delphinium seeds, yes – but to spare, I'm not so sure. You don't look like that much of a gardener to me.
  • Select An Option
    • I'll have you know I'm a pretty good farmer, actually!
      • Player: I'll have you know I'm a pretty good farmer, actually!
    • [Charm] That is why I have come to an expert for advice.
      • Player: That is why I have come to an expert for advice.
      • Elstan: Ah, now that I like the sound of. So people are saying I'm an expert, then?
      • Select An Option
        • No, I just said that to get you to give me some seeds.
          • Player: No, I just said that to get you to give me some seeds.
          • Elstan: Really?!? Well, give me any more of that kind of talk and I'll give you something to remember me by, and I'll tell you now it ain't seeds!!
        • Yeah, carry on – milk it for all it's worth.
          • Player: Yeah, carry on – milk it for all it's worth.
          • Elstan: What?!? Any more of that talk and it'll be curtains for you, mate!
        • [Charm] Not just AN expert, Elstan – they say you are THE expert.
          • Player: Not just AN expert, Elstan – they say you are THE expert.
          • Elstan: I can't say that I'm surprised, really – I do seem to have the golden touch with the old gardening lark. Only just the other day I managed to grow a – I'm not boring you, am I?
          • Select An Option
            • Yes, please stop right now.
              • Player: Yes, please stop right now.
              • Elstan: As a matter of fact I will! I'm not wasting my time on the likes of you!
            • [Charm] Oh no, I love listening to gardening stories...
              • Player: Oh no, I love listening to gardening stories...
              • Elstan: You do! That's the first person I've ever met has said that! Well, don't you worry mate, I've got millions of 'em!
              • Select An Option
                • Somebody kill me now.
                  • Player: Somebody kill me now.
                • [Charm] Millions? Ah, just what I wanted to hear...
                  • Player: Millions? Ah, just what I wanted to hear...
                  • Elstan: Ah, but there's plenty of time for stories. You wanted delphinium seeds, did you say?
                  • Player: Er ... what ... er... Yes, delphinium seeds!
                  • Elstan: As I'm in an especially good mood I think I will let you have some. But you have to do something for me first.
                  • Player: And what's that?
                  • Elstan: I need some marigolds to give to Lyra, one of my fellow gardeners over in Morytania. She's a bit mysterious, and has some – well – sinister ways to be sure, but she's just my type.
                  • Player: So, a bunch of marigolds then?
                  • Elstan: Yes, and while I'm at it I can see how good a gardener you are. Grow those marigolds in this flower patch here from seed to flower, pick them and give them to me, and I'll give you some delphinium seeds.
                  • Select An Option
                    • Okay, I'll grow you some marigolds.
                      • Player: Okay, I'll grow you some marigolds.
                      • The player grows the marigolds.
                      • Player: I have those marigolds for you.
                      • Elstan: Ah, fantastic – Lyra will surely be mine now! Here you go mate, here's those delphinium seeds you were after. Yes, here you go – I hope they grow for you.
                    • No, I don't have time to do that.
                      • Player: No, I don't have time to do that.
                      • Elstan: Have it your own way, mate. No seeds for you then.
                    • [Charm] Are you sure you don't just want to give me the seeds now?
                      • Player: Are you sure you don't just want to give me the seeds now?
                      • Elstan: Strange - there is this funny buzzing in my head that says that I should - but I don't think I will. I need those marigolds for Lyra.
                      • (Shows previous options)
If the player returns before the marigold is grown[edit | edit source]
  • Player: What did I agree to do for delphinium seeds?
  • Elstan: I need some marigolds so that I can woo Lyra. Grow them from seed to flower in this flower patch here, pick them and give them to me, and I'll give you some delphinium seeds.
If the player loses the delphinium seeds[edit | edit source]
  • Player: Can I have some more delphinium seeds?
  • Elstan: Yes, here you go - I hope they grow for you.

Bernald I[edit | edit source]

  • Bernald: Do you know anything about grapevine diseases?
  • Player: I might – what's the problem?
  • Bernald: You see those grapevines over there?
  • Player: Yes. They don't look too happy at the moment.
  • Bernald: They've come down with some strange disease that I've never encountered before. I've tried everything with them, but nothing seems to work. If it carries on like this I will lose all this year's crops.
  • Player: I could probably help you with that, but I'd need something in return.
  • Bernald: Anything, you just need to ask!
  • Player: Well, I'd like a supply of Burthorpe Vine seeds.
  • Bernald: I'm afraid I can't do that.
  • Select An Option
    • I thought you said anything!
      • Player: I thought you said anything!
      • Bernald: I'm afraid that is the one thing I cannot give you. Burthorpe vine has been bred over many years and many generations of my family. I could never give away something so special. I mean, we almost lost the plant to the troll invasion. I have worked as hard as I can to keep these vines alive down here, but the soil is all wrong.
    • [Charm] But it is the only way that these vines will be cured.
      • Player: But it is the only way that these vines will be cured.
      • Bernald: Hmm, you may be right. If I lose these crops what use are more seeds to me, when I have gone out of business? Very well then, this is the deal – cure my vines and I will give you some Burthorpe Vine seeds.
      • Select An Option
        • I accept the deal.
          • Player: I accept the deal.
          • Bernald: Oh, thank you! Please speak to me again when you've cured the vines and, hence, saved my livelihood and an important part of Burthorpe's history.
          • The player uses plant cure on the vines.
          • You treat the diseased grapevines with plant cure...
          • ...but it doesn't seem to make any difference.
          • Bernald: Plant cure not doing the trick, eh?
          • Player: I don't understand – it's worked with everything else.
          • Bernald: That grapevine disease must be much stronger than the usual. You'll need something a bit more potent to cut out that infection.
          • Player: Do you know of any stronger cures?
          • Bernald: No, I don't – but I know of a man who might. Not far from here there's a druid gardener who goes by the name of Alain. He's an expert on things like this, so they tell me.
          • Player: Why didn't you just go and ask him yourself?
          • Bernald: These vines are very precious indeed. I could not hazard the risk that someone would steal my grapes while I was away – they may be diseased, but they still contain Burthorpe vine seeds.
        • Actually, it seems like a lot of hard work for nothing.
          • Player: Actually, it seems like a lot of hard work for nothing.
          • Bernald: I wouldn't call the last living example of this rare plant 'nothing' if I were you. Very well, I shall find someone else to assist me.
If the player talks to Bernald before using plant cure[edit | edit source]
  • Player: Can you suggest any way that I can cure these grapevines?
  • Bernald: I thought you were the one with horticultural knowledge here. How would you normally cure plant diseases?

Alain[edit | edit source]

  • Player: I need to ask you about strong plant cures.
  • Alain: Well, then, you've come to the right person – I researched exotic plant diseases as part of my druidic training. What is the affliction that you need to cure?
  • Player: Bernald has got some seriously diseased grapevines. I tried plant cure on them, but it didn't seem to have any positive effect.
  • Alain: Ah, so is this the famous Burthorpe Vine?
  • Player: The very one.
  • Alain: I'm afraid that my research did not extend to Burthorpe vine. Bernald and his ancestors have always closely guarded their heritage. In fact, I'm surprised that he has involved you. Although I am pretty sure that it is a sign of how desperate he must be. Those vines were all burned or eaten by the trolls when they invaded, after all. If the vine is sick he must be at the end of his teather.
  • Player: Er, I did have some...assistance with persuading him.
  • Alain: I see. Well, if it involves some unnatural power I would rather not know. I prefer the use of power that can be brought forth from the plants around us.
  • Select An Option
    • Are you sure there's nothing you can suggest?
      • Player: Are you sure there's nothing you can suggest?
      • Alain: Well... There is one thing you could try. One of the most potent cures I have discovered involves using the natural power held within a very special mineral, but it is a very closely guarded secret.
      • Player: Do you mean the rune essence?
      • Alain: You know of that?!? Then I can do no further harm here. You can make a potent plant cure by mixing some crumbled rune essence into a normal plant cure. This may possibly cure Bernald's vines.
      • Player: Thank you Alain, I will try it out immediately!
    • [Charm] You're hiding something from me.
      • Player: You're hiding something from me.
      • Alain: This is the power you are abusing!! I feel it now – it emanates from the ring you wear, a festering fountain of corruption that appalls my very soul!!!
      • Player: Oh, sorry. I forgot that it only works on the weak-minded.
      • Alain: You, [Player], are the one who must be weak-minded, if you consider using such a dreadful weapon. Beware – it may one day be your downfall.

Bernald II[edit | edit source]

  • Bernald: Have you spoken to Alain yet?
  • Player: Yes. He has given me some knowledge so that I can make a more potent plant cure.
  • Bernald: Let's hope that it does the job, then.
  • You treat the diseased grapevines with strong plant cure...
  • ...and they blossom with new-found life!
  • Bernald: My vines are cured! You have worked a wonder here, [Player]! Here, you can have those seeds like I promised. Yes, here you go – I hope they grow for you.
Talking to Bernald afterwards[edit | edit source]
  • Player: How are your grapes coming along?
  • Bernald: Marvellously, thanks to your help, Player.
If the player lost their seeds[edit | edit source]
  • Player: Do you have any more Burthorpe Vine seeds?
  • Bernald: What did you do with the ones I gave you?
  • Player: Erm...
  • Bernald: Yes, here you go - I hope they grow for you.

Statue Heist[edit | edit source]

Checking in with Ellamaria[edit | edit source]

  • Choose An Option:
    • (If the player has lost their list)
      • Player: Can I have another list?
      • Ellamaria: Take better care with this one.
    • How am I supposed to move statues all the way here?
      • Player: How am I supposed to move statues all the way here?
      • Ellamaria: You use the dormant object that lies between your ears, that's how. A statue may be far too heavy to carry, but simplicity itself to push.
      • Player: Push?
      • (If the player has not obtained the trolley)
        • Ellamaria: Yes peasant, push. Here – take this trolley. You can use it to push the statues here.
      • If the player has not obtained the trolley
        • Ellamaria: What are you talking about?!? You still have the one I gave you!
    • What am I supposed to be getting again?
      • Player: What am I supposed to be getting again?
      • Ellamaria: Haven't you got that list I gave you?
      • (If the player still has the list)
        • Player: Er ... yes I do have a list...
        • Ellamaria: Well read it then! That should tell you everything you need to know!!
      • (If the player has not obtained the trolley)
        • Player: Er ... no ... I seem to have lost it
        • Ellamaria: Oh dear, what a pathetic creature you are. Here, have another one.
    • Will these patches need much in the way of watering?
      • Player: Will these patches need much in the way of watering?
      • Ellamaria: Well, you are supposed to be the gardener here, but I would say not. One had the soil imported from an extremely fertile area at great cost – watering should not be necessary one would have thought.
Using an item on Ellamaria[edit | edit source]
  • Ellamaria: Very good peasant, thank you for showing one that, but one has given you a job to do. Do it.
Using a quest seed on Ellamaria[edit | edit source]
  • Ellamaria: Very good peasant, you've got the seed; but its the plant that one wishes, not seeds. Plant it in the patch, and let it grow.

Falador Massacre[edit | edit source]

  • Player: (Hmm. I'd better not let those guards see me...)
  • Meanwhile... Billy, a new recruit of the Falador Guard, has just arrived for his first shift guarding Falador's north gate...
  • Billy, a guard of Falador: So, what are you doing this weekend?
  • Bob, another guard of Falador: This weekend? You haven't been here long, I take it?
  • Billy, a guard of Falador: What do you mean?
  • Bob, another guard of Falador: Do you know the life expectancy of a guard here?
  • Billy, a guard of Falador: No. How long is it?
  • Bob, another guard of Falador: About thirty seconds, I reckon.
  • Billy, a guard of Falador: Thirty seconds? They didn't tell me that when I signed up!
  • Bob, another guard of Falador: Any second now, someone is going to attack us for no apparent reason, completely unprovoked.
  • Billy, a guard of Falador: But why, Bob? What have we ever done to them?
  • Bob, another guard of Falador: I don't know, Billy. I just don't know. But I'm not wasting my final seconds worrying about it.
  • Meanwhile... (shows your character fiddling with the statue)
  • Bob, another guard of Falador: Uhoh, someone's coming...
  • Billy, a guard of Falador: Bob?
  • Bob, another guard of Falador: Steady, Billy. Remember that you are a guard of Falador.
  • Billy, a guard of Falador: But...
  • Bob, another guard of Falador: See you in the next world...

Finishing up[edit | edit source]

Back in the Garden[edit | edit source]

If the garden is not yet grown[edit | edit source]
  • Player: Well, I think that's everything...
  • Ellamaria: One finds that hard to believe. Out of my way, let me see for myself. One was right not to trust your word, common as it is. The garden is not yet complete.
  • Player: Really? What haven't I finished yet?
  • Ellamaria: One suggest you learn a little patience. These plants should not take long to grow - these patches have been filled with extremely fertile soil that was very expensive to import.
Once the garden is grown[edit | edit source]
  • Player: Well, I think that's everything...
  • Ellamaria: One finds that hard to believe. Out of my way, let me see for myself. Oh yes, very nice, if a little yobbish. Rollie will be so pleased–
  • Player: Rollie?!?
  • Ellamaria: You will address my husband by his proper title!!!!! Speaking of whom, I think it is time that we brought him to see his new garden. And when one says we, one means you.
  • Player: Oh, you want me to go and get Roald – sorry ... King Roald ... and bring him here. Fair enough, wait here then, I'll be back in a mo.
Talking to Ellamaria before fetching Roald[edit | edit source]
  • Ellamaria: So are you going to get Rollie then?
  • Player: No, I haven't spoken to Roll ... King Roald ... yet.
  • Ellamaria: Well hurry along peasant. This garden will be such a wonderful surprise!

Getting the King[edit | edit source]

  • Player: Hello there. Would you like to follow me for a minute?
  • King Roald: Follow you?!? I am the King! I am the followed, not the follower!!
  • Select An Option
    • Well, if you can't be bothered then neither can I.
      • Player: Well, if you can't be bothered then neither can I.
      • King Roald: Suit yourself.
      • Player: No, you suit yourself.
      • King Roald: You're quite argumentative for a peasant.
      • Player: I'm not the one who's arguing, you are.
      • King Roald: Then why do you keep answering me back?
      • Player: No, you're answering me back. Well, stop talking and I'll stop answering.
      • King Roald: No, you stop talking.
      • Player: I have stopped talking.
      • King Roald: No you haven't, you're doing it now.
      • Player: No, I'm just answering what you're saying.
      • King Roald: Okay, so if I don't say anything, you won't answer me back.
      • Player: Suits me.
      • King Roald: Go on, then.
      • Player: No, you first.
      • King Roald doesn't say anything to you.
      • You don't say anything back.
      • King Roald: See, that's better.
      • Player: Yes, much better.
      • King Roald: What were you saying about me following you somewhere?
      • Player: I can't remember, it was such a long time ago.
      • King Roald: Ah, that's a shame – I could have done with a breath of fresh air.
      • Player: Oh well.
      • King Roald: Yes, never mind.
      • Player: See you around.
      • King Roald: Yes, see you later.
      • King Roald: I thought you were going.
      • Player: I was until you spoke to me again.
      • King Roald: I'm sorry, I'll stop speaking to you then.
      • Player: See you around.
      • King Roald: Yes, see you later.
    • [Charm] Of course, your majesty – please forgive me.
      • Player: Of course, your majesty – please forgive me.
      • King Roald: Forgiveness is something that cannot be earned so easily. And I'm certainly not following you off on some wild goose chase when I have important matters of state to attend to.
      • Select An Option
        • That's it – I've had it with royalty.
          • Player: That's it – I've had it with royalty.
          • King Roald: And I've had enough of peasantry! Get out of my castle!
        • [Charm] The Queen asked me to bring you.
          • Player: The Queen asked me to bring you.
          • King Roald: Ellie? Now that's a different matter. Lead on, peasant – let's see what my darling wife has been up to now.

Unveiling the Garden[edit | edit source]

  • King Roald: This is murder on my hayfever, you know...
  • Ellamaria: Ah, Rollie, my love!
  • King Roald: What have you been up to now, pumpkin?
  • Ellamaria: Behold: your new garden!
  • King Roald: Have you been spending my money again?
  • Player: Here's some orchids from Morytania.
  • King Roald: Orchids bring me out in a rash.
  • Player: One of the last Burthorpe vine plants!
  • King Roald: Oh, great, let's hope they don't eat into the walls.
  • Player: Snowdrops from Ardougne!
  • King Roald: What a boring colour.
  • Player: The last surviving white tree!
  • King Roald: Should make a nice table and chairs.
  • Player: Delphiniums from Falador!
  • King Roald: I hate delphiniums.
  • Ellamaria: Rollie?
  • King Roald: Yes, pumpkin?
  • Ellamaria slaps King Roald.
  • King Roald: Ow!
  • Ellamaria: One has gone to great pains to provide you with this beautiful garden... YOU COULD SHOW ONE A LITTLE GRATITUDE!
  • Player: Actually, I think I did most of the wor–
  • Ellamaria: SILENCE! Well? Are you going to thank one, Rollie?
  • King Roald: Pumpkin, I–
  • Ellamaria: SPEAK UP, I CAN'T HEAR YOU!
  • King Roald: Thank you very much, my darling. It's a, er, beautiful garden. Really it is.
  • Ellamaria: Much better. Now, get back to the castle and rule our kingdom – there's a good monarch.
  • King Roald: Yes, pumpkin.

A Grateful Queen[edit | edit source]

  • Ellamaria: Excuse my husband, he can be so rude sometimes.
  • Player: Only sometimes?
  • Ellamaria: Are you being rude again ... ? Yes, and that's all he deserves! Here you go, your help here has proved invaluable.
Quest Complete

Post-quest dialogue[edit | edit source]

Talking to Ellamaria[edit | edit source]

  • Select An Option
    • Whats the supercompost potion for?
      • Player:What's the suprcompost potion for?
      • Ellamaria: Oh, let one see peasant - perhaps it is a potion for making supercompost?
      • Player: No, I didn't mean that-
      • Ellamaria: You wish to know how to use it? Pour it on some normal compost and it will transform into supercompost. You can do this with a bucket of compost, although it is possibly wiser to use it on a full compost bin.
    • Can I use this garden for my own farming?
      • Player:Can I use this garden for my own farming?
      • Ellamaria: What, you want to dig up the plants that took one so long to grow? Don't be ridiculous, you silly little man.
      • Player: All right then, sorry I asked.
      • Ellamaria: Impertinent peasant! Oh, if you promise to leave one alone then feel free to pick fruit from the White Tree. One is told that they are a great natural energy restorative.