Quests

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For other uses, see Quests (disambiguation).
Invasion plans.png
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All information on mechanics, setups, and tactics is on the subpage.
Quest Icon Crest.png
The quest journal.
Red indicates that the quest has not been started yet.
Yellow means the quest has been started but not yet finished.
Green means the quest has been completed.
Cyan means the quest has been marked on the world map as the active quest.

Quests are groups of interrelated tasks, usually involving a storyline, that can take anywhere from a few minutes to a few hours or even a few days to complete.

The starting locations for all quests are labelled with a blue compass icon (Quest map icon.png) on the minimap, and completing them can provide rewards ranging from experience and items, to access to new areas, minigames and miniquests.

As of 13 May 2019, there are a total of 225 quests with 37 free and 188 members-only quests, offering a total of 409 quest points. Free players, however, can only obtain a maximum of 69 quest points.

The most recent quests added to the free and members' version of RuneScape are Chef's Assistant and Desperate Times, respectively.

The 50th quest, Legends' Quest, was released on 20 August 2003[1], and was also the final quest to be added to RuneScape Classic. The 100th quest, Recipe for Disaster, is actually 10 quests in one with 8 subquests ranging from easy to very hard. The 150th quest, The Chosen Commander, was released on 17 March 2009. The 200th quest, Dimension of Disaster, was released on 23 March 2015.

List of quests[edit | edit source]

Types of quests[edit | edit source]

Audio options icon.png
Quest complete!
The original 'Quest complete' music
Audio options icon.png
Quest complete!
A less common 'Quest complete' music
Audio options icon.png
Quest complete!
A rather uncommon 'Quest complete' music
Audio options icon.png
Quest complete!
A 'Quest complete' music used for most quests released during and after 2012

Quest series[edit | edit source]

Main article: List of quest series

Many RuneScape quests are a part of a series of quests that share a common plot-line.

Progress in a quest series is made in a linear fashion, with each quest requiring the completion of the previous one. There are, however, a few exceptions to this progression, and are found usually when a quest is involved in multiple plot-lines. Also, Jagex has reworked many of the novice quests over the years; so far, over a dozen quests have received this treatment, some more than once.

The majority of the quest series are based out of a specific area, and their completion is often needed to access either more of that area or specific features within it. For example, West Ardougne as a whole is inaccessible unless at least some progress is made in the Plague quest series.

Bottle quests[edit | edit source]

A bottle quest is a quest developed using minimal new assets, usually with a focus on characterisation and world-building.

The tone and complexity of a bottle quest can vary significantly, from serious quests with only a few new assets such as Wanted! or A Clockwork Syringe, to more lighthearted affairs with a number of new characters and locations, such as Call of the Ancestors and Back to the Freezer.

Subquests[edit | edit source]

A subquest is a part of another quest, which upon completion gives additional rewards as well as quest point(s). Subquests may take less time and require fewer items, although they may have additional skill or quest requirements.

Repeatable quests[edit | edit source]

A repeatable quest is a quest that can be played over and over again so a player could experience the story again or explore different paths based on a choice. The quest rewards and choices made are canonical on the first play through, though replays can allow the player to unlock other follow up rewards.

The repeatable quests include Dimension of Disaster, Broken Home, Gower Quest, Sliske's Endgame and The Needle Skips.

Miniquests[edit | edit source]

Main article: Miniquest

Miniquests are smaller pieces of story and skill content that are not required for the quest point cape, but still tell stories similar to quests. Most miniquests are smaller in scale and shorter than a normal quest, but may have requirements stretching higher than normal quests or none at all. They are usually connected to existing pieces of content or used to tie up loose ends from quests, but some are standalone. They are often released as a hidden update.

Currently, one series of miniquests exists, namely Tales of the Arc.

Skill requirements[edit | edit source]

The table below shows the highest level required in each skill to complete every released quest.

Total level: 2025
Attack 79 Constitution 80 Mining 80
Strength 85 Agility 83 Smithing 82
Defence 80 Herblore 80 Fishing 72
Ranged 78 Thieving 85 Cooking 70
Prayer 80 Crafting 80 Firemaking 82
Magic 81 Fletching 75 Woodcutting 80
Runecrafting 61 Slayer 80 Farming 65
Construction 81 Hunter 76 Summoning 75
Dungeoneering 75 Divination 80 Invention ----
Attack style icon fixed.png 85 Quest.png 176 Music icon.png ---
Task icon.png 30 RuneScore.png ----

The quests requiring the highest skill levels are:

Skill Level Quest
Agility Agility 83 Pieces of Hate
Attack Attack 79 The Mighty Fall
Constitution Constitution 80 River of Blood
Construction Construction 81 Pieces of Hate
Cooking Cooking 70 Recipe for Disaster: Freeing King Awowogei
Crafting Crafting 80 The Light Within
Defence Defence 80 The Brink of Extinction
Divination Divination 80 The Light Within
Dungeoneering Dungeoneering 75 Plague's End
Farming Farming 65 While Guthix Sleeps
Firemaking Firemaking 82 Pieces of Hate
Fishing Fishing 72 Crocodile Tears
Fletching Fletching 75 River of Blood
Herblore Herblore 80 The Light Within, River of Blood
Hunter Hunter 76 The Lord of Vampyrium
Magic Magic 81 One of a Kind
Mining Mining 80 Birthright of the Dwarves
Prayer Prayer 80 The Light Within
Ranged Ranged 78 River of Blood
Runecrafting Runecrafting 61 The Prisoner of Glouphrie
Slayer Slayer 80 The Light Within
Smithing Smithing 82 Birthright of the Dwarves
Strength Strength 85 Birthright of the Dwarves
Summoning Summoning 75 Plague's End
Thieving Thieving 85 Pieces of Hate
Woodcutting Woodcutting 80 The Light Within
Combat Combat 85[2] Dream Mentor
Quest.png Quest points 176 Recipe for Disaster: Defeating the Culinaromancer
Tasks Achievements Hard, Fremennik[3] Blood Runs Deep
  1. ^ Jagex. "New - Legends Quest!." 20 August 2003. RuneScape News.
  2. ^ While the highest combat level required to complete a quest is 85, the minimum possible level to get a quest cape is 112, as a result of the 80 Defence requirement of The Brink of Extinction combined with the higher melee requirements of 85 Strength requirement of Birthright of the Dwarves and 79 Attack of The Mighty Fall.
  3. ^ Blood Runs Deep requires completion of all Easy, Medium, and Hard achievements of the Fremennik achievements.

Rewards[edit | edit source]

Quest point cape[edit | edit source]

Main article: Quest point cape

Players who have the maximum number of quest points are able to wear the quest point cape, a Cape of Accomplishment which can be purchased from the Wise Old Man for 99,000 coins. However, whenever a new quest is available, the cape and hood will automatically be unequipped and cannot be worn again until the player completes the new quest.

If the inventory is full upon release of a new quest, the cape and hood will be sent to the bank. If the bank is also full, the Wise Old Man will hold onto it and will return it free of charge.

If multiple sets are obtained through various methods, the Wise Old Man will only return one set if both your inventory and bank are full and the set is worn and unequipped(ON) twice. In other words, if the Wise Old Man has a set and you do not claim it and get another set unequipped and sent to the Wise Old Man, only one set will be reclaimable.

The cape does not count towards trimming Capes of Accomplishment. It does count towards cape rack limits on senior capes.

May's Quest Caravan[edit | edit source]

Main article: May's Quest Caravan

May's Quest Caravan, also known as the Quest Point Shop[1], is a members-only reward shop run by May, released on 24 September 2018. It can be found near the Champion's Guild, south-west of the Varrock lodestone.

Titles[edit | edit source]

Main article: Titles § Quests

Some quests award the player with titles upon completion, while others require the player to complete a post-quest activity to unlock a title.

A few titles are not directly unlocked by completing a specific quest:

Ongoing quest rewards[edit | edit source]

Quest Reward How to receive
All Fired Up Access to pieces of equipment that facilitate Firemaking training. Light 6, 10, or 14 beacons in All Fired Up minigame
A Shadow over Ashdale Access to the dead man's chest in the Ashdale Caves to repeat the battle against Agoroth giving a black pearl (or coins) with bonus experience in any skill equal to that of a medium fallen star. Check the dead man's chest in the Ashdale Caves.
Back to my Roots Access to a jade vine seed which can be planted for 1,500 Farming experience or slain for 2,500 Slayer experience every 15 hours. Plant and check the health of a jade vine, and slay wild jade vine.
Cold War Some penguins are worth two points in the Penguin Hide and Seek Distraction and Diversion. Speak to Larry in Ardougne Zoo or Chuck the Polar Bear if Larry isn't there. (Larry is taken off during the quest and may not be available)
A Fairy Tale II - Cure a Queen Access to the fairy ring transportation method, while wielding a dramen or lunar staff (neither of the two listed items are needed for transportation after the completion of A Fairy Tale III - Battle at Ork's Rift) Complete A Fairy Tale II - Cure a Queen completely or until a certain part.
Fur 'n' Seek Access to a weekly slaying of the skeletal horror for a reward of between 9,250 and 12,500 Slayer and between 3,100 and 10,000 Prayer Experience. (First time it is slain you receive 10,000 Slayer and 7,000 Prayer Experience.) Complete the Odd Old Man's second wish list.
Garden of Tranquility Access to the white tree, which will give the player 4 white tree fruits which regenerate one at a time, each giving 17% run energy when eaten, and 12 Farming experience when picked. Go to the garden you made during the quest and pick the fruit of the white tree.
Hand in the Sand 84 buckets of sand delivered to the player's bank. Speak to Bert once a day.
In Pyre Need Access to a daily Distraction and Diversion, Phoenix Lair, which grants 5 phoenix quills, 1,000 Crafting experience, 7,500 Firemaking experience, 3,000 Fletching experience, 500 Slayer experience and a chance to receive a phoenix egg, which could be hatched by a player with 72 Summoning. Go to the Phoenix lair.
Royal Trouble 5 extra workers in Managing Miscellania and an allowance-per-day boost. Speak to Advisor Ghrim.
Some Like It Cold Access to a new penguin in the Penguin Hide and Seek Distraction and Diversion, worth three points (requires ring of visibility) as well as a new thieving event in the circus. Speak to Chuck the Polar Bear in the Ardougne Zoo
Tears of Guthix Access to a Distraction and Diversion for experience in the lowest skill weekly. Speak to Juna.
Throne of Miscellania Access to Miscellania's resources through Managing Miscellania. Speak to Advisor Ghrim.
The Hunt for Red Raktuber Access to a bonus point for finding a polar bear spy in the Penguin Hide and Seek distraction and diversion. Talk to Chuck the Polar Bear in the Ardougne zoo.
What Lies Below Access to Bork who can be killed daily for charms and Slayer experience. Travel through the Chaos Tunnels.
Bringing Home the Bacon Weekly bacon or familiar reward claimable from Eli. Speak to Eli.

Reworks and replacements[edit | edit source]

Over time some quests became outdated and were felt to not fit in with the progression of RuneScape or the developing lore of Gielinor. These quests were reworked into updated forms or replaced with new ones. Note that this only lists significant reworks, minor reworks to graphics and dialogue are not listed.

Reworked[edit | edit source]

Turned into miniquests[edit | edit source]

Quest icons[edit | edit source]

All quests that have a "Quest overview" window also have a unique quest icon. These are currently limited to:

These icons are displayed both in the quest overview window, and as small boxes next to quest-specific NPCs and objects. It is unknown whether all quests will eventually be renovated to have this property.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 1 April 2019 (Update):
    • Fixed an issue where the Quest Progression section of the Summary tab on the Hero interface was counting one less than the total quests in the quest list.
  • patch 11 February 2019 (Update):
    • Quest List
      • The quest list can now be sorted by:
        • The area where you start the quest. (eg Lumbridge, Draynor, etc.)
        • Release date. Within a year they are listed in the order they were released.
        • Fifth/sixth/ambiguous age. Within an age they are listed in the order they were released.
        • Combat difficulty. (Into bands of highest NPC combat level.)
        • Quest series. (Myreque, Pirate, etc.) They're in approximate chronological order.
        • Timeline. (For those that want to complete the quests in roughly chronological order (5th age before 6th age, banded by difficulty).
      • The quest list now displays names in proper alphabetical order to match their position in the list. eg "Lost Tribe, The" instead of "The Lost Tribe".
      • Missing quest list entries for the Recipe for Disaster subquests have been added. These are hidden in the quest list anyway, but it allows them to be referenced by other systems eg achievements.
    • Quest Overview/Accept/Complete Screen
      • The following information has been added to quest overviews: quest series and episode (where applicable), age, release year, recommended, voice-acted, members, length.
      • Rewards are now listed on the quest accept screen and quest complete screen in a consistent manner.
      • Quest rewards that the player will not be given (such as combat lamps and Treasure Hunter keys on a repeat playthrough after a quest skill/pure reset) are no longer displayed on the quest accept/complete screen.
    • Quest Start Icons
      • Fixed a persistent bug where the most recent quest start icon couldn't be removed from the world map if you toggle off quest icons.
    • Quest Guidance
      • The Latest Content lozenge on the Featured tab in Adventures now has a consistent automated breadcrumb strategy when the latest content is a quest.
      • The Set Active feature of the quest journal can now consistently breadcrumb to the start point of almost all unstarted quests. The button now also has a distinctive look when toggled between active and inactive states.
      • The quest point shop portal previously just teleported you to the start of the latest quest without warning. It now checks the requirements for the latest quest and notifies you of where you'll be teleported.
    • Other
      • Fixed various typos and inconsistencies in quest items, reward text, quest complete headings, and quest journals.
      • Improved dialogue of Ilona who replaces Xenia at Lumbridge catacombs after Heart of Stone (her dialogue hadn't changed to account for being a different character).
      • Removed 6th age dialogue on the dwarf king in Birthright of the Dwarves and made the quest ambiguous age.
      • Ikadia the exile's 6th age dialogue topics now only appear after you've completed Birthright of the Dwarves.
      • Removed 6th age dialogue on King Lathas in Plague's End and made the quest ambiguous age.
      • Changed 6th age dialogue (World Guardian reference) in Beneath Cursed Tides to only appear if completed the World Wakes, and made the quest ambiguous age.
      • Re-classified the age of various other quests in collaboration with players.
      • Added suggested requirements of Nomad's Requiem and Nadir (unabridged) saga to Dishonour Among Thieves.
      • Added suggested requirement of Dishonour Among Thieves to Evil Dave's Big Day Out.
      • Added suggested requirements of Rune Mechanics (because Kipple is a rune guardian and a player felt strongly about this) and Fate of the Gods (because elder gods for the same reason) to Heart of Stone.
  • patch 23 July 2018 (Update):
    • Removed the skill requirement to rub the following quest XP lamps:
      • 40 Defence & 40 Strength - Dragon Slayer
      • 35 Strength - Haunted Mine
      • 28 Smithing - The Knight's Sword
      • 14 Cooking - Gertrude's Cat
      • 10 Combat - Vampyre Slayer
      • 10 Prayer - Priest in Peril
      • 4 Attack, 4 Defence, 4 Strength, 4 Crafting - In Aid of the Myreque
      • 4 Constitution, 4 Defence - A Soul's Bane
      • 3 Constitution, 3 Defence & 4 Crafting - Nature Spirit
  • patch 8 January 2018 (Update):
    • Evil Dave's Big Day Out is now listed as a 6th Age quest.
    • All member quests now check if the player is on a members' world.
  • ninja 6 November 2017 (Update):
    • The following quests now award XP lamps containing the quest reward XP:
      • Goblin Diplomacy now awards a 200 Crafting XP lamp.
      • Vampyre Slayer now awards a 4,825 Attack XP lamp, requiring 10 Attack.
      • The Knight's Sword quest now awards a 12,725 Smithing XP lamp, requiring 28 Smithing.
      • Dragon Slayer now awards two XP lamps worth 18,650 Strength and Defence XP, requiring 50 Strength and Defence respectively.
      • Gertrude's Cat now awards a 1,525 Cooking XP lamp, requiring 11 Cooking.
      • Recruitment Drive now awards three XP lamps worth 1,000 XP each in the Prayer, Herblore and Agility skills, requiring level 8 in the respective skills.
      • A Soul's Bane now awards two XP lamps worth 500 Defence and Constitution XP, requiring 4 Defence and Constitution respectively.
      • Priest in Peril now awards a 1,406 Prayer XP lamp, requiring 10 Prayer.
      • Nature Spirit now awards three XP lamps worth 3,000 Crafting XP and 2,000 Constitution and Defence XP, requiring level 4 Crafting and level 3 Constitution and Defence respectively.
      • In Search of the Myreque now awards five XP lamps worth 600 XP in the Attack, Defence, Strength, Constitution and Crafting skills, requiring level 4 in the respective skills.
      • In Aid of the Myreque now awards four XP lamps worth 2,000 XP in the Attack, Defence, Strength and Crafting skills, requiring level 12 in the respective skills.
      • The Haunted Mine quest now awards a 22,000 Strength XP lamp, requiring 35 Strength.
  • patch 2 May 2017 (Update):
    • The Temple at Senntisten's Kudos requirement now appears correctly again in the Quest interface.
  • patch 24 April 2017 (Update):
    • All quests have been updated to no longer display a blank 'task complete' pop-up on completion.
  • patch 28 March 2011 (Update):
    • The wording for ‘Show on map’ on the quest interface has been fixed.
  • patch 8 March 2011 (Update):
    • The Gunnar's Ground quest has had its quest icon fixed in the Quest Overview.
  • patch 15 February 2011 (Update):
    • Completing a quest will now turn off the quest tracking system for that quest.
  • patch 21 July 2009 (Update):
    • Updated the Sea Slug quest journal to correctly strikethrough requirements when you have met them.
  • patch 22 June 2009 (Update):
    • Updated a quest-related diary interface to allow space for slightly more text.
    • Updated the Rum Deal quest interfaces to better handle different game modes.

Trivia[edit | edit source]

  • Prior to 13 November 2017, some quests allowed skills to be boostable before they were started. This was changed with the rework of Quest interface.
  • The current Quest interface allows players to click quest(s) listed as requirements for another quest, to go into the entry for the former quest(s). This works properly if you manually select a quest yourself, but is bugged if you click them in the requirements when you are offered a quest by the NPC, and instead of taking you to the same correct page, it changes every time. It's been observed at the start of Catapult Construction (after going to Regicide, it goes through every single prior quest), and The Jack of Spades (a completely random quest every time, instead of the correct Diamond in the Rough).

See also[edit | edit source]

  1. ^ Mod Kylar. "Quest Point Shop." 12 July 2018. Future Game Updates Forums.