City of Senntisten

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"CoS" redirects here. For other uses, see CoS (disambiguation).
This article is about the quest. For the city itself, see Senntisten.
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City of Senntisten is a quest which was initially announced at RuneFest 2019. During this quest, the World Guardian ventures into the lost capital of the Zarosian Empire, Senntisten.

Official description[edit | edit source]

Uncover the mysteries of the Varrock dig site and descend into the shadowy depths of Senntisten, the lost capital of the Zarosian empire.

But be wary, adventurer - City of Senntisten represents your last chance to bolster your defences and weaken the Elder Gods before they launch a full assault on Gielinor, and danger lurks in every shadow. Will you be able to unite the gods of Gielinor and transform the city into the fortress it needs to be?

Overview[edit | edit source]

Starting off[edit | edit source]

Ariane chathead.png
Ariane, Charos and Azzanadra within the Elder Halls

Speak to Ariane outside of the Heart of Gielinor. She will be relieved to see that you are well following the Battle of the Monolith. Due to Zaros' tampering with the Codex, the eggs have now begun to hatch and they must be stopped lest The Great Revision prematurely starts. Ariane will tell you that she found Reldo to help with research and brings you inside the Elder Halls.

Charos will be amazed by the amount of anima in the Elder Halls, but they need to find a way to move the eggs out of the halls and drain them of the shadow anima to stall them from hatching. However, you have no idea on how to do so, before Azzanadra teleports in. Having no orders for the first time in thousands of years, he still believes Zaros is doing the right thing but wishes to atone for his earlier deception. With his new power, he can assist in moving the eggs.

Azzanadra explains that the Elder Gods must physically touch their eggs to make them hatch and if they cannot reach them, will send forces to claim the eggs. He does not know who they will send apart from the TokHaar, but warns that they will be very powerful. The eggs must be kept safe from their forces at all costs, and the battle must be away from the common people. Azzanadra will then suggest the recent discovery of Senntisten to hide the eggs, as it is remote and easy to defend. He will teleport away, asking you to meet him in the Archaeology Guild's building.

Planning out[edit | edit source]

Dr Nabanik chathead.png

Azzanadra will be disguised as Dr. Nabanik at the upper level of the building. Azzanadra will be conflicted with his duties, as while you have helped him many times in the past, it is the first time he has betrayed your trust, and he wishes to regain it. While he can move the eggs, he will also need the help of the other gods in draining the shadow anima; he will ask you to find and convince Saradomin, Seren, Armadyl, Zamorak, and Icthlarin, knowing that they will try to protect Gielinor, and in the case of Saradomin and Zamorak, empower themselves.

Icthlarin, Seren, and Zamorak (via Moia) can all be reached through Seren's council in Burthorpe. Icthlarin will not work with the Mahjarrat due to the previous grievances by Sliske, but he will help find another solution. Seren is also reluctant to help, but chooses to nonetheless as she must clean up her brother's mistakes. For Zamorak, speak to Moia to have her teleport you to his hideout - using the communication device will not work.

Zamorak has anticipated your arrival. While he could have intervened at the Monolith, he explains that he had to return to Infernus to quell an uprising of Zarosian loyalists, believing them to be a part of Zaros' plan to keep him away from Gielinor. He will gladly assist, as he does not want to miss out on free power and wonders what has become of Azzanadra, having heard of his ascension before having you leave. If you ask him to do so for you, he will teleport you to the northern area of Daemonheim.

Saradomin will be in the White Knights castle as usual. While he is skeptical of Azzanadra's involvement, he believes that his eyes have been opened now that Zaros has abandoned him. He will ask you where the defence will be staged, and learn from you that it will be at Senntisten. While he is skeptical at first due to being there in its destruction, you tell him that an intact section has been discovered. He will then head there and offer aid if he is convinced of its defences.

Excavating the entrance to the city

Armadyl can be found atop his tower between Port Sarim and the Clan Camp. He will agree to help without knowing of the full plan, as he can see it is bad enough based on your expressions. Because of Seren's growing influence on the council, he had decided to take a short reprieve and returned to Abbinah.

With everyone accounted for, return to Azzanadra. Azzanadra will be upset that Icthlarin is not willing to help, but you explain to him that he is looking for other solutions, which he will accept as a substitute.

Ruin exploring[edit | edit source]

Items needed: A mattock (toolbelt works) and a dragonstone
Items recommended: Signs of the porter or grace of the elves for banking archaeological materials
Azzanadra teleports the elder god eggs into the cathedral
Azzanadra (deity) chathead.png

Head north-west to the entrance of Senntisten (south-west from the mansion from Broken Home, and east of Tolna's rift) and enter the ancient door. Azzanadra will have you excavate what is left to enter the city.

Excavate the barrier, which clears upon excavating 25 materials. Speak to Azzanadra, who informs you that a Pontifex Maximus figurine is needed to enter this area of the city. Inspect the empty pedestal to find a damaged one and restore it. If you need materials, you can talk to Azzanadra and then to Intern Jimmy for the materials, but you will need to supply the dragonstone. Then return and place it in. The barrier will then dissipate; follow Azzanadra, who will walk over to the cathedral.

Note: If you lose or destroy the Pontifex Maximus figurine, you will need to excavate and restore another one from Kharid-et chapel debris at the Kharid-et Dig Site.

Talk to Azzanadra, who is willing to tell you some of the section's history. This was one of the few areas where Zarosian loyalists held out until the city was buried. He also mentions there is an avernic arsenal, a blood bank and the Inquisition building as some of the more notable areas. Allow Azzanadra to teleport the eggs in. With no way back now that the eggs have been teleported, Azzanadra states that there are four magical wards to be set up that will help protect the eggs further. He explains that he suspects that the Ancient Magicks have come from somewhere else, and as such, believes that it will serve as an extra barrier against the Elder Gods in place of a barrier of shadow anima. He will tell you to look for the first one, which is inside the cathedral.

Search the entire cathedral to find two light orbs. Inform Azzanadra that you cannot find anything outside of the orbs, and he will remember there was a building outside in the western wing that contained a spare. Azzanadra will warn you that the shadows of the capital are real, and advises you bring some food before you try looking for the wards. If you have not done so, get some combat gear and a large amount of high-healing food.

The four wards[edit | edit source]

All of the wards will be found in the western wing of the city. The ice ward is found directly next to the building closest to the cathedral. While in the shadows, you will periodically take damage. A shadow debuff will be occasionally applied, which deals heavier damage that further intensifies as more stacks are accumulated. This will decrease when you are within a lit pillar or open building. Deaths here are considered safe, overriding active signs; Azzanadra will get you back into the cathedral, but any wards you have will be lost and need to be reclaimed again.

If you are carrying a ward when you near the pedestals where the light globes can be placed, the ward will extinguish the light, so keep moving. Open buildings are already illuminated and will not be extinguished no matter what so can be used to clear stacks even when carrying wards. There are several light globes in some of the western wing's buildings, enough to cover all of the pedestals, but it is not necessary to obtain them all to complete the quest.

It is highly recommended to bring lots of food, an item with the Mobile perk and dual-wielded melee weapons to use Bladed Dive. Powerbursts of acceleration can also be helpful, notably for returning to the cathedral with the shadow ward. The shadow damage can also be reduced by the passive effect of Saradomin or Zamorak warpriest armour, leviathan ring, or by the Lucky perk, though this should not be relied upon due to the low activation chance of these effects.

The ice ward[edit | edit source]

The ice ward can be found southwest from the western entrance, after the second set of steps.

After giving Azzanadra the first ward, Seren will teleport in, upset with Azzanadra's actions as it will rile the Elder Gods. Azzanadra states that he is following orders. Nonetheless, Seren will protect the eggs, informing Azzanadra that Helwyr and his cadre of elite warriors are on the way to the city. Azzanadra will also forgive Seren for her actions, as while it may have endangered the Mahjarrat, he has come to the realization that it has strengthened them, and that the Mahjarrat would have been extinct long ago if she had not done so.

The smoke ward[edit | edit source]

Engaging a gargoyle after luring it into the proximity of a light globe

The smoke ward can be found southwest from the ice ward. Upon getting close, four gargoyles will animate and run off, with one of them summoning a barrier to protect the ward. All four will need to be killed as there is no clear indicator as to which gargoyle placed the barrier. Each gargoyle is level 127 with 25,000 health and weak to water spells. It is recommended to place a light globe near the gargoyle you are about to fight, and if they are out of the safety of the light, to kite them towards a light globe or hit and run inside a building so you do not sustain extra damage.

As gargoyles, you will need a Slayer level of 75 and a rock hammer in your inventory or toolbelt to finish them off. First attack on the gargoyle will use the rock hammer to smash the statue. Right click on gargoyle and choose attack to activate fighting with the style of your choice. When the gargoyle is down to one health, right click gargoyle again and choose smash option to defeat (activating the rock hammer again). Alternatively, if the the killing blows ability for gargoyles has been purchased from the slayer reward shop, the finishing rock hammer smash will be automatically activated.

  • Gargoyle A is found right outside the arsenal.
  • Gargoyle B is found west of the previous gargoyle.
  • Gargoyle C is found in the marketplace area, in the open area to the far north.
  • Gargoyle D is found south-west of the previous gargoyle, near the coliseum entrance.

After giving Azzanadra the second ward, Saradomin will teleport in. While he does not agree with the Zarosians, he knows that Zaros has abandoned his followers and that Azzanadra is not as zealous as he once was, despite the Mahjarrat's insistence otherwise. Saradomin knows that his people cannot defend themselves from cosmic threats, and such falls to him to do so, while his people defend their own lands. Saradomin also insists that Azzanadra make the most of the Temple Knights he took from him, and that Commander Zilyana will be coming to assist.

The blood ward[edit | edit source]

Fighting the Blood Warden

The blood ward is kept in the blood bank which can be found in the second northernmost building in the southern section of the western wing. There will be a closed off section with a blood bottle nearby; inspect it. This will allow the old desk and books on the counter to be inspectable. Upstairs you will find an additional light globe. Check in the pile of books by the entrance desk for a handwritten note. Check the old desk for the checklist.

Head to the northern section of the west wing and enter the house with the bloodied note inside. Search the ransacked desk to find a Blood Bank Ledger and read it; you will realise that someone was taking more blood than usual. The solution is found by taking the Day 478 stock take from the Ledger and applying the steps in the checklist. Then, subtract the withdrawals for Day 479, add the deposits for Day 479, and compare the expected totals with the stock take for Day 479 - the missing doses of blood are the doses to add to the blood vial. Search the blood racks for the required blood sources. Each item in the racks contains 8 doses, so add the required doses into the blood vial and destroy the rest of the vial. Fill the blood vial with 2 doses of human and aviansie, 3 doses of unicorn and 1 dose of dragon blood. The order isn't important.

The lock will then activate and release a level 114 blood warden who has 50,000 health. Despite being a vyre, he can be harmed with any weapon. He has no weakness, and attacks using only melee. The blood warden will heal when his health gets low up to two times, so be prepared to outdamage his healing or to endure the equivalent of an up to 150,000 health boss type monster. In addition, he will heal from any damage-over-time abilities that hit him, so avoid using them; this can be aided by either temporarily removing them from your Revolution rotation or simply using full manual. Legacy mode is not recommended unless you have a strong special attack weapon to finish him off, as you may not be able to outpace his healing otherwise. When the blood warden is dead, you can remove the blood ward from the pedestal. To leave the room, activate the blood bottle again.

After giving Azzanadra the third ward, Zamorak will teleport in. He will sarcastically state that he is glad to now have a new companion and tells him when he ascended, he felt Zaros' loyalty aura fading. He has also called for both K'ril Tsutsaroth and the Twin Furies to assist in the defence. Azzanadra insists that he remains loyal to Zaros, but Zamorak tells him to mull over it and that he should think for himself. Zamorak and Saradomin will be upset with each others' presence, but Azzanadra tells them not to ignite their rivalries, lest they deal with three malformed elder hatchlings and four vengeful parents. Knowing that the entire universe is at stake and they do not want to bring calamity to their followers, both gods reluctantly agree.

The shadow ward[edit | edit source]

The Inquisitor’s Headquarters building can be found in the far north of the northern section of the western wing. Head inside and try to take the shadow ward. You need to do this before taking the Inquisition Profiles book. If you take the book first, then you will need to destroy it, try to take the shadow ward, then pick up a fresh copy of the book from the desk.

Go upstairs and take the Inquisition Profiles, a book written by Sliske, sitting on the desk. The four names listed will be key to dispelling the barrier, as indicated with the grid below. Make sure to complete the dialogue after reading the book or the quest will not progress. If needed, there is a light globe available in this room, and another next to the shadow ward downstairs. Before you start the puzzle, make sure the drawers are closed by pressing the suspicious dial. Open closed drawers and close opened drawers in the following sequence:

  • T-I-T-U-S
  • D-A-G-R-O-D-A
  • C-A-S-T-Y-X
  • G-R-E-A-D-Y

The open drawers should look like this when done:

A prompt will appear when this occurs and the ward will be dispelled. Go downstairs and claim the shadow ward. If you made a mistake, then press the Suspicious dial again to reset the puzzle.

If you allow the damage to stack while running all the way back to the cathedral, it will do enough damage to kill you in a single hit before you can make it. You must stop inside a building at least once to clear the stack. Recall that death is safe here, however. Alternatively, you can use a powerburst of acceleration to quickly get back to the cathedral.

With the final ward given, Armadyl will arrive. He does not wish to lead his people to another war and has sent them back to their homeworld, much to Azzanadra's consternation as not even the Abyss will be safe in this Great Revision. Armadyl states that he wants his people to live in peace regardless of what happens and that there is more to being a god than being a tactician, but Kree'arra will be joining them due to his insistence on taking action.

Finishing up[edit | edit source]

The five gods and three elder god eggs

With all the preparations done, Kerapac will appear as a projection. While he would have gladly assisted in the plan, the World Guardian's intervention in his own plan has turned him into a proxy of the Elders. They are not pleased with the route taken and are mustering their forces on the cathedral to reclaim the eggs by force. Kerapac finds it ironic that they are now doing what he had intended to do, and informs them that he is coming with his army before disappearing.

The gods realise that as suspected, the Elders are sending their forces instead of personally intervening. Wondering what "other" forces apart from the TokHaar they may have, you will remember that Kerapac had bound most of the Nodon to him to power the Needle, which in turn equates to Jas' army. Since they need someone to coordinate the defences, they ask Azzanadra to do so, much to his disappointment, but he takes it up the mantle nonetheless. Azzanadra then tells you that he and the others will hold the Elders' forces off for as long as they can, expressing faith that you can find a solution before all is lost. As a reward for your efforts, he will give you four new spells for the Ancient Magicks, which had been modified from the ones found at the Kharid-et Dig Site.

Congratulations, quest complete!

Rewards[edit | edit source]

City of Senntisten reward.png
Music unlocked

Achievements[edit | edit source]

City of Senntisten (RuneScore.png 0) – Complete this Master quest.

Required for completing[edit | edit source]

City of Senntisten is not currently required for any quests or miniquests.

Transcript[edit | edit source]

Gallery[edit | edit source]

Cutscene[edit | edit source]

Art[edit | edit source]

Credits[edit | edit source]

Development history[edit | edit source]

The quest was initially announced at RuneFest 2019. When announcing the quest, Mod Mark stated:

Senntisten, the greatest city in Gielinor. The jewel in Zaros’ crown. A village before his arrival, with a thousand demons at his call they could do little to resist him. He conquered all, his city growing in power. Its towering statues and golden streets teeming with life, from infernal imp to dazzling dragon. Such a magnificent sight would attract attention, though. Many, many gods would seek that prize. Like Zamorak, the betrayer, who moved in like a serpent. Or, Saradomin, whose ambitions were so great, he flattened the city and rebuilt it, moving in with his unlikely allies of Bandos, the Warmonger, and Armadyl, the lord of Justice. Until all the gods were cast out. And, when they came back - it was hardly a jewel anymore. They had other things to worry about than where to nest. Well, not quite all of them.

Now we started this tale with heroes, villains and family. About our children being our greatest treasure, but children are ambitious. Mah’s children, more than most. And all threads in that tapestry eventually lead back to him. To Zaros. His ambitions are the greatest, to become an Elder God himself. He sees it as his birthright, but sometimes a good parent must just say no. Now, I’m not sure I’ve ever seen a child who accepted that. Most children will sneak behind their parents back, sticking to the shadows. Fun at the time, but a nightmare if you’re caught. Because playing with shadows will always come back to haunt you. But imagine if you will, creeping through those layers of Senntisten. Layers of a delicious historical sandwich. Unearthing the bounty from each age of occupation. Imagine the secrets that lie within, and the terrors that were left there to rot. And with no risk, there’s no reward. Worth a shot, heroes? I expect so.

— Mod Mark

Relative to the timeline presented by Mod Osborne at RuneFest 2019, 'City of Senntisten' was the final update to be released prior to the Elder God Wars Dungeon. In an interview on 4 January 2021, Mod Osborne stated that the Elder God Wars Dungeon would take place in a 'buried' city.[4] This may be Senntisten.

On 11 June 2021, a livestream was held to announce the release date of the quest. The stream was a 36-minute drawing timelapse of art by KillerFishy commissioned by Jagex. The timelapse was followed by an official looping animation of a Senntisten cathedral and the title and release date of the City of Senntisten quest. On 12 June it was revealed on the game's social media channels that the completion of the quest will award new Ancient Magicks spells and that more about the update will be revealed during a stream on 16 June.[5]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 5 July 2021 (Update):
    • Smoke Cloud has been added to Borrowed Power.
    • Reduced the effectiveness of the spell by 60% for ranged and melee hits.
      • Ranged/Melee: Critical hit cap 112% -> 104.8%. Critical strike damage 15% -> 6%.
    • Trimmed Masterwork Armour's bleed set effect will no longer be reduced by the Animate Dead spell.
  • patch 28 June 2021 (Update):
    • Balancing pass to reduce Exsanguinate Rune Costs
    • Incite Fear and Exsanguinate stacks are no longer lost when transitioning between some boss phases
    • The Animated Dead spell buff is no longer lost when teleporting to some places
    • Fixed an issue causing Wrack and Ruin to deal slightly more damage to stunned targets than the intended amount listed in the tooltip
    • Removed some unintended combat messaging from the spell Incite Fear

Trivia[edit | edit source]

  • In the Blood Bank Ledger, there are entries to the name of S. and D. Salvatore, which refers to Stefan and Damon Salvatore from the Vampire Diairies universe.
  • After completing the quest, the western area of the city remains accessible with all of the light pillars lit.
  • In the cutscene at the Heart of Gielinor, Ariane is depicted wielding her staff, which she does not in-game.
  • At the Heart of Gielinor, when the player character suggests randomly teleporting the elder god eggs, Charos and Ariane both ridicule the idea, mentioning how an enemy could easily steal it. This is a reference to the previous history of the Stone of Jas, with the Stone being teleported by the player and their allies at the end of Ritual of the Mahjarrat, only to be subsequently discovered by Sliske.
  • In the Inquisition headquarters a mask and shadow glaive identical to those used by Gregorovic can be found. Their examine texts and the dialogue with Light and Shadow Voices upon entering the building may suggest that Gregorovic has been in the building just before the player arrived.
  • The quest contains a number of references to past quests involving Azzanadra. Like Desert Treasure it involves four gems related to ancient element, which can be obtained in any order. Additionally Blood Warden, who needs to be fought to obtain blood ward, uses a character model based on Dessous, who needed to be defeated to obtain blood diamond, while shadow ward puzzle references Damis, who in turn protected the shadow diamond. The light globes placed on the pedestals are a possible reference to heat globes featured in The Temple at Senntisten and Ritual of the Mahjarrat, which also needed to be moved between pedestals.
  • The Blood Warden's Voicelines foreshadow the four fronts from the Elder God Wars Dungeon.
  • One of the dialogues with Shadow Voice is paraphrasing a popular scene from Star Wars: Episode III – Revenge of the Sith, involving Palpatine ordering Anakin Skywalker to kill Count Dooku. Additionally the name of the damaging debuff, Shadows of the Empire, may be a reference to the Star Wars multimedia project with the same name.
  • The encounter with Lord Drakan Azzanadra mentions occurred in the now-removed Lore and History, The Old Blood.
  • Near the western edge of the city, a house can be found with a bedroom featuring a padded rack, a chair full of (fake) spikes and shackles on the wall. Hovering the mouse over said shackles reveals that they are "Zemouregal's bedroom shackles" suggesting that the room might have once belonged to him. Mod Rowley later denied this though, claiming that it was an oversight due to assets being reused from Dimension of Disaster (but that his real bedroom weren't too far from this).[6]

References[edit | edit source]

  1. ^ Mod Jack. Mod Rowley's involvement. Discord. 11 June 2021. "mostly rowley"*
  2. ^ Mod Jack. Mod Orion's involvement. Discord. 11 June 2021. "oh yeah no orion was on it too"*
  3. ^ RuneScape Mobile Launch & Elder God Wars!.
  4. ^ Mod Osborne interview. 4 January 2021. (Archived from the original on 3 June 2021.) "We have several quests and mini-quests that build up to their arrival, and then we launch the Elder God Wars Dungeon, a huge experience in a buried city, where the player will confront these gods with their friends and allies."
  5. ^ Jagex. RuneScape's Twitter account. 12 June 2021. (Archived from the original on 24 June 2021.) RuneScape: "Completing the Elder God Wars: City of Senntisten quest will reward adventurers with exciting Ancient Magik spells Sparkles Want to know what they do? Join us on stream this Wed 16th (16:00 Game Time) to learn more!"
  6. ^ Jagex. Mod Rowley's Twitter account. 16 June 2021. (Archived from the original on 21 June 2021.) Mod Rowley: "That is misplaced asset reuse, unfortunately. This is most definitely not Zemo's bedroom. Not to say his room isn't also like this...Dimension of Disaster did not stray too far from this, after all (which is from where that asset originates, iirc)."