Succession
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Succession | |
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Release date | 5 December 2022 (Update) |
Members | Yes |
Voice Over | Partial |
Recommended | Yes |
Official series | Legacy of Zamorak #5 |
Age | Age of Chaos |
Timeline | Age of Chaos |
Start area | Falador Castle |
Combat | NPC combat level scaled |
Entity icon | ![]() |
Advanced data | |
Quest ID | 487 |
Quest create ID | 326 |
Official difficulty | Intermediate |
Links | Quests |
Infobox • Talk page |
Succession is the final quest of the Legacy of Zamorak quest series. It was released on 5 December 2022.
Official description[edit | edit source]
“ | This adventure closes out the Legacy of Zamorak storyline. Team up with Adrasteia and help her track down Bilrach before he completes his ritual and becomes unstoppable. | ” |
— Update:'Succession' Quest & Winter Trials Yak Track! - This Week In RuneScape |
Overview[edit | edit source]
Start point | ![]() | |||
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Member requirement | ![]() | |||
Official length | Medium to Long | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Investigation time[edit | edit source]
Talk to Adrasteia at Falador Castle. She will ask for your help as she fears that Bilrach is planning something nefarious now that the Zamorakian Civil War is over and that she has a duty to protect them as Basilissa. As her coronation ceremony is coming up and she would not have the time to address issues personally once she's crowned, she wants to deal with him now before the problem becomes worse. She will ask you to take her to Senntisten. Head to the entrance of the Elder God Wars Dungeon and select the quest option, where you and Adrasteia will head to The Zamorakian Undercity prison.
Clues in the prison[edit | edit source]
The player must search for five clues in the prison. Each clue will have a blue aura emitting from it indicating it is a point of interest.
- First clue: Large footprint at the underground area
- Second clue: Dead cultist
- Third clue: Scratch marks
- Fourth clue: Ancient Zarosian architecture
- Fifth clue: Note from a worker
Upon finding all the clues, Adrasteia will surmise that General Khazard was here with some of his soldiers, who were moving an item of important significance. The player will then control Khazard and must move the largest crate into the ritual circle. You can crush the guards as needed, although only with the largest size crates. With all the clues found, she will ask you to head to Menaphos for the second part of the investigation.
Clues in Menaphos[edit | edit source]
Head to the Grand Library of Menaphos to begin the second investigation. Adrasteia will also tell you that the Soul altar and The Magister's chambers are also worth investigating. Each area has three clues and the player can talk to Adrasteia to move around each location.
Grand Library clues
- First clue: Discover the corruption (1st level from top)
- Second clue: Discover the secret chamber (opposite of first clue)
- Third clue: Discover the living dead (bottom level)
Magister clues
- First clue: Investigate the imbued bones (west of arena)
- Second clue: Discover fragments next to the soul obelisk
- Third clue: Discover magical residue (touch the obelisk to remove the barrier, then go upstairs)
Soul altar clues
- First clue: Discover scorch marks
- Second clue: Investigate Soul altar
- Third clue: Talk to the cat, Ka
Vengeance and Oreb[edit | edit source]
When all nine clues are discovered, Adrasteia will narrate that The Forgotten Warrior had came to Menaphos to demand Oreb's knowledge of soul transfers. He refuses, believing them to be weak and their master of no importance. Vengeance will then fight him to prove that she is strong and has no need for the gods' faith. The player will control Vengeance and fight Oreb. He does not have any special attacks and only has 17,500 health. The player has access to all one-handed melee, shield defensive and constitution abilities they can use. Once Oreb reaches 0 health, he surrenders.
If the player dies twice, they can skip the fight.
Adrasteia will then realise something is off but decides to return to the safety of Falador Castle to discuss the matter further.
Preparing disguise in the Wilderness[edit | edit source]
Return to Falador Castle where Trindine will appear in her alter ego. She will tell you that Bilrach's forces are recruiting at the Mage Arena and suggests you go there. However, without Daemonheim's equipment, there would be no way to do so without getting suspicion. However, she reveals that a cluster of argonlike ore surfaced near Daemonheim peninsula and that it would prove useful in the infiltration.
Make your way to the location Trindine mentioned, which is south of the shipwreck by the peninsula. The Wilderness Flash Events teleport to the Ramokee Incursion can prove useful in reaching there; otherwise, teleport to Daemonheim and make your way south. Mine 28 pieces of stackable ore, after which Adrasteia will ask you to smelt it into bars. A furnace can be found at the eastern ruins, although players should be wary of aggressive gargoyles in the area.
Smelt the ore into bars. Adrasteia will then tell you that there's an anvil near the Mage Arena, but the path to there is infested with a wide plethora of dangerous and aggressive monsters. She will suggest a safer alternative of using the lever by Edgeville to arrive at the Deserted Keep. The fastest way to get there would be a Slayer master cape and teleporting to Mandrith (who's right next to the anvil), with the second fastest being a wilderness sword 4, teleport to the Wilderness Agility Course and running north-east.
Smith the bars into argonlike equipment. You will use the 28 bars, to create a set of argonlike equipment for both yourself and Adrasteia, but will be forced to make her a pickaxe as a weapon due to not having enough bars. She will help you bank any items as you must need an empty inventory and proper equipment to proceed.
Mage Arena[edit | edit source]
Head to the Mage Arena and talk to Vengeance, who will deem the two of you of having potential and asks a few questions to vet your capabilities. If you make an error, simply talk to her again, although you will have to reset from the first question.
- Question I: A girl is in front of you. What do you do? - I wait for orders.
- Question II: You are in an area of little importance, far away from the main battle and see an enemy scout limping away. What do you do? - Chase after them.
- Question III: Kill your friend. - I refuse.
Impressed with your answers, Vengeance will allow the two of you to join and send you into a sparring session against Bilrach's forces.
- Wave I: Four forgotten mages (500 health)
- Wave II: Two seekers and necromancers (1000 health, 750 health)
- Wave III: Mal (3000 health)
The enemies drop healing orbs to restore health as needed.
Once Mal is subdued, Vengeance will dismiss you for the day, during which you should investigate for four clues in the arena:
- First clue: Drag marks
- Second clue: Scorch marks
- Third clue: Forgotten warrior and ranger
- Fourth clue: Forgotten mage and necromancer
Once all four clues are found, Adrasteia will recollect that Bilrach went to the Mage Arena to confront Kolodion for his knowledge of magic. He offers wealth, but Kolodion refuses and wants territory, namely the kingdom of Misthalin. Bilrach states that he is unable to do so, so Kolodion refuses the offer. Angered, Bilrach uses his magic to subdue him.
Ritual marker[edit | edit source]
Adrasteia will then realise that Bilrach intended to combine the ritual marker along with Teragardian and Kolodion's magic to create a spell that would wipe half the souls of the human kingdom to empower himself. She will then ask to investigate the caves underneath the arena, in which you will find a ritual marker that appears to be nearly complete.
Take the rune pouch in the room and open it for a strange-looking fire rune. Use it on the sharp rocks to break it into fragments and collect the dust to the north with the empty sack. Have Adrasteia imbue the runes with unstable energy and plant them on the marker. Use the collected dust on the pool to the south to smear the runes. With the sabotaging complete, step into the sparking pool to the south to return to the Falador throne room to begin Adrasteia's coronation. A cutscene will ensue where Bilrach attempts the ritual with his followers, only for the marker to explode in his and the attendees' faces, ruining his plan and saving the human kingdoms from ruin.
Seating plan[edit | edit source]
Note: If you are also part-way through completing Twilight of the Gods, it is possible that Adrasteia will not be available in the throne room until that quest is completed.
Back in the Falador throne room, Adrasteia will state that she intends to complete her coronation. Before she starts, the human ambassadors she invited are squabbling over who should sit where on the table, and thus she asks you to help plan out where they should sit.
Have the ambassadors sit in the following order: Asgarnian, Kandarian, Menaphite, and Misthalinian. If a mistake is made, the player can reset; Adrasteia will also remark if the seating is correct or not as another indicator.
The coronation and usurpation[edit | edit source]

A cutscene will the ensue where Adrasteia is crowned and addresses her people, who cheer in support as she sings a Hallow song to her people.
Back at Zamorak's hideout, Moia returns and finds an angered Bilrach who accuses her of betraying him by withholding vital information regarding the sabotage. Moia states that she didn't need to get involved and that two mortals did so, but he becomes enraged and orders his guards to kill her. Forgotten warriors will spawn to attack Moia, who has the same abilities as she had in Daughter of Chaos. Kill ten warriors.
Adrasteia continues her song while Moia taunts Bilrach over his weakness. Zemouregal steps in and taunts her uselessness over her weaknesses as a half-Mahjarrat, but Moia reveals otherwise and drains him of energy, leaving him gasping for air. Bilrach will order more soldiers to stop her. Moia has become empowered and now does twice as much damage. Kill twenty guards to proceed. Adrasteia continues her song once more, while Bilrach demands the others to kill her, but they hesitantly refuse, knowing that Bilrach's power is fading. Bilrach tells her that they could've worked together, but Moia states that she had no intention of serving as his vassal. Bilrach commends her for upholding Zamorak's values and that the god would've been proud of her, but decides to challenge her himself to prove his strength.
As Adrasteia finishes up her song, Moia prevails over Bilrach and seemingly kills him, causing his soldiers to kneel and swear fealty to her instead.
After the coronation[edit | edit source]
Back at Falador Castle, the player will experience a strange power and asks what it was. Adrasteia will state that she'll have her spies on it but thanks them for working with her one last time, as she has plenty of paperwork to handle now.
Congratulations, quest complete!
Rewards[edit | edit source]
- 1 quest point
- Tier 6 of the Infernal Puzzle Box becomes available, ability to add Infernal Puzzle Box to the tool belt
- Access to the Dive ability (requires level 5 Agility) when Bladed Dive is unavailable
- 50,000 Combat XP Lamp (chosen skill, limited to Attack, Strength, Defence, Constitution, Ranged, or Magic, must be level 60 minimum)
- 60,000 Prismatic XP Lamp (chosen skill must be level 60 minimum)
- Speaking to Adrasteia in the Falador throne room allows you to replay song and Moia fight scenes.
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Succession (
0) – Complete this quest.
Required for completing[edit | edit source]
Succession is not currently required for any quests or miniquests.
Transcript[edit | edit source]
Gallery[edit | edit source]
Cutscene[edit | edit source]
Bilrach had failed. His plan ruined. His dreams of glory shattered like the marker. In one act of sabotage, the world was safe once more. None even knew they'd been at risk. Bilrach's army remained. It was still a threat. Still a terrible danger. But the infallibility of his leadership was gone; his authority lost, like his dreams of dominion.
Art[edit | edit source]
Credits[edit | edit source]
Succession | |
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Developers | |
Developer | Mod Raven, Mod Stu, Mod Zura, Mod Asherz |
Editing | Mod William |
Art & Graphics | |
Characters | Mod Dragon |
Environments | Mod Blkwitch |
Animation | Mod Wing |
Concept | Mod Neil |
Quality Assurance | |
Quality assurance | Mod Chaose |
Audio | |
Composition | Mod Surma |
Databox • Talk page |
Update history[edit | edit source]
- patch 9 January 2023 (Update):
- You must now complete the Succession quest to use Dive in theoretically any circumstances. The ability can no longer be used despite not being unlocked when placed on the action bar.
- Update):
12 December 2022 (
- The White Knights in the coronation cutscene have had their weapons and shields removed.
- patch 12 December 2022 (Update):
- Completing the Succession musical finale, including replay, now applies the Dungeoneering Strange Power animation to the player, with a forced camera angle.
- The Daemonheim enemies in the Mage Arena combat challenge of the Succession quest now have significantly more lifepoints.
- Smithing argonlike armour during the Succession quest now gives token Smithing XP.
- Only the anvil near the Mage Arena can be used to smith argonlike equipment.
- Removed additional bodies of dead Cultists in the Senntisten prison scene of Succession. Always dispose of the evidence…
Trivia[edit | edit source]
- Adrasteia's line "Look at this place! Isn't it neat? Wouldn't you think all these books are so..." is a reference to the song "Part of Your World" from the 1989 Disney movie The Little Mermaid.
- The description of Inert fire rune fragments "Good job breaking it, hero." may be in reference to the 2007 video game Portal.
- The cutscene during Bilrach's failed ritual features a raven wearing a golden crown. This is a nod to Mod Raven, one of the quest's developers.
- The Forgotten Warrior's examine text during this quest is "Kaela, a once-forgotten warrior from the abandoned floors of Daemonheim. Haunted by the ghost of her dead brother, Taevas." "Kaela" is the alias she used in An Eye for an Eye, which was originally the name of one of the Forgotten Warrior's commanding officers. Later in the same story, she abandonded this name, which causes an inconsistency with the story and her examine text.
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