Varrock Museum

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The Varrock Museum is a building in Varrock located north of the east bank. Here, a player can study the history of RuneScape, clean specimens from Varrock Dig Site, and earn up to 198 kudos by completing various activities.

The master quest cape can be bought here from Curator Haig Halen on the ground floor[UK]1st floor[US], and the completionist cape can be bought from the museum guard on the 2nd floor[UK]3rd floor[US].

Free players can only view the ground floor[UK]1st floor[US] exhibits; they cannot access the upstairs or downstairs areas.

History[edit | edit source]

The restored Shield of Arrav on display

The Varrock Museum has existed in some form since the Fourth Age. It is known to have existed in the Year 1993 of the Fourth Age, when the Shield of Arrav was first displayed there; however, it is unclear exactly when it was established. As a result, little is known of its early history or development.

The Museum housed the Shield of Arrav for 150 years, after it was donated in 1993. This was evidently its "crowning piece," as the shield had played a massive role in the establishment of Avarrocka and, by extension, Misthalin itself. In 143, however, the Museum was infiltrated by agents of the Phoenix Gang, a criminal organisation primarily active in southern Varrock.

The entrance to the Black Arm Gang's hideout

The Phoenix Gang stole the shield with the intention of selling it on the black market, but suffered internal conflicts shortly afterwards. The Black Arm Gang developed from Phoenix Gang dissidents, and in the ensuing violence, the shield was broken in half, with each gang taking part of it. King Roald II issued Proclamation 262, promising 1,200 coins (a massive sum at the time) to any that would return the shield to the Museum's custody. However, it would not be until the Year 169 that the shield was recovered, during the Shield of Arrav quest.

In the Year 169, the Varrock Museum expanded its scope massively. After receiving a large donation from the Misthalanian government, the Museum itself was renovated to include three full stories, as well as an expansive underground area. The Varrock Tourist Office has presumably had a hand in the development of the Museum as well. A barge is also under construction near the Dig Site, apparently as part of a large project planned for an isolated island north of Morytania.

A massive digsite was recently created east of Varrock, near the west bank of the River Salve, as a means of researching the ancient cities of Senntisten and Saranthium. Ultimately, because of the events of the The Dig Site, this would play a major role in making the existence of Zaros common knowledge.

A Museum research camp found in the cliffs near the ruins of Ullek

The Museum has also funded the research of many hired historians and archaeologists, who are working abroad to bring their findings to Varrock. Some, such as Anna Jones, have spent time studying the more immediate area around the city. Others, such as a natural historian found at the Rellekka Hunter area in the Fremennik Province, have conducted their research further afield. The Museum has expressed a strong interest in the Kharidian Desert, where a number of archaeologists have been sent. Varmen, a Museum employee, has begun to research the ruins of Uzer, although on a small scale. Archaeologists Kerner and Abigail have begun to research Ullek and the Scabarites that now inhabit it. Orlando Smith , a natural historian and employee of the museum, was the first to investigate the resting place of Guthix.

According to Museum employees, such as Lead Archaeologist Abigail, the Museum's rapid expansion has been very costly, and the Museum has already had some financial difficulties due to its spending.

Ground floor[edit | edit source]

The ground floor

The ground floor[UK]1st floor[US] is the main floor of the museum. This floor is dedicated to artefacts from Varrock Dig Site.

The information clerk is located in the north-west corner of the ground floor[UK]1st floor[US] and has information about the three sections of the museum. A museum map is available of the exhibits. She will also give players rewards, depending on how many kudos have been earned.

Display cases[edit | edit source]

The display case numbers are not in order. This is a diagram of case numbers, with the top of map being north.

Display case numbers
N/A 40
Old chipped vase
N/A 39
N/A 44
Ancient coin
Ancient symbol
Zaros tablet
Soil layers
Old coin
Old symbol
Zaros symbol
  1. ^ The first time this case is filled it will be with Saradomin bowls; later, you will find Zarosian bowls and be told to replace the Saradomin bowls.

Specimen cleaning[edit | edit source]

A player cleaning rock samples

The south end of the ground floor[UK]1st floor[US] is partitioned off for the processing and cleaning of incoming samples from Varrock Dig Site. Players wishing to participate in the activity must have completed the The Dig Site. Additionally, the player must be wearing leather boots and leather gloves and must also be holding a trowel, rock pick and specimen brush. All of these items are available from the tool rack on the south wall of the museum.

Start by taking an uncleaned find from the Dig Site specimen rocks pile. Use the uncleaned find on one of the empty Specimen tables to clean the sample.

Once a player finds something interesting (listed in the display case table above), they may show it to one of the four archaeologists in the room, who will then tell them what case to put the object in. Putting a sample in the correct case results in a reward of 10 kudos. Completion of the dig site participation section (5 possible finds) yields 50 kudos in total.

Some samples contain low value items such as bones, big bones, coins, iron daggers, uncut jade, and uncut opals. Some samples have no value and are not of interest to the archaeologists. These samples can be disposed of in one of the storage crates found in the south-east corner of the area. Disposing of a sample will give a player a random reward from the storage crate, usually of very small value.

Samples that can be placed in the crate include arrowheads, old chipped vases, pottery, and jewellery. The jewellery can also be given to one of the archaeologists, who will buy it for 5 coins.

Possible rewards from crate include:

A special specimen is the clean necklace – instead of recommending the player place it in a display case, the archaeologist will teach the player how to enchant a ruby necklace into a Dig Site pendant. Be aware that it may take up to an hour to find a clean necklace.

Some items are completely useless and cannot be used or placed in the crate, including broken arrows and broken glass. Occasionally, players will receive nothing at all: "The find crumbles to dust in your hands - oops! Better not let the professionals see that one!"

First floor[edit | edit source]

The first floor Of the Varrock Museum

The 1st floor[UK]2nd floor[US] has many display cases. Talking to Historian Minas about completed quests will reward the player with up to 95 kudos. The quest stories result in filling the corresponding display case in the museum. After The Golem quest, the player will have stolen the statuette, which is why case 30 will be empty and stay empty. No kudos are awarded for completing it.

After all kudos have been obtained, the player will be awarded an antique lamp that gives 10,000 experience in any skill above level 50.

Display cases[edit | edit source]

This section is a timeline, with all the exhibits in chronological order. The timeline continues upstairs.

Display case numbers
N/A 30 31 28 13 16 N/A N/A
19 20 8 29 34 24 23 N/A
N/A N/A 11 4 7 21 6 15
N/A 17 25 32 2 5 1 N/A

Second floor[edit | edit source]

The second floor of the museum

The 2nd floor[UK]3rd floor[US] contains several more display cases, along with a painting that is being reviewed by the Museum's only art critic, Jacques. There is also a central display of a gnome glider (10), as well as a portrait of King Lathas (46).

Display cases[edit | edit source]

Display case numbers
46 N/A N/A
48 9 47
3 10 18
35 26
12 14 33

Basement[edit | edit source]

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Reason: Events during the world wakes
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A simulated red dragon

The basement is the natural history section. Here there are various creatures on display, including a red dragon, tortoise, desert lizard, Skeletal Wyvern, the Kalphite Queen, a terrorbird, snail, two sea slugs, a snake, penguin, camel, leech, the Giant Mole, and a monkey.

Speak to a nearby natural historian, who will give a lecture about each creature. These lectures are the basis for the natural history quiz which follows.

Players may start the quiz by talking to Orlando Smith. After getting three questions right on one case, that case is done, and the player is granted 2 kudos. If a player answers an answer wrong, the previous answers will not be reset. It is also possible to be given the same question more than once; getting them correct will still give the player kudos. Completing the quiz grants a total of 28 kudos.

Once all questions on every display case are answered, players may talk to Orlando Smith again to receive 1,000 experience in Slayer and Hunter.

After Orlando Smith is killed during the events of the The World Wakes, he is replaced by Mark Brodie.

Rewards[edit | edit source]

Dig Site barge

Achievement[edit | edit source]

Music[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 May 2021 (Update):
    • The windows in the Varrock Museum are now all aligned.
  • patch 20 August 2018 (Update):
    • Curator Haig Halen has commissioned a group of builders, and now the windows in the Varrock museum are now all aligned.
  • ninja 23 October 2017 (Update):
    • The Varrock Museum display case interfaces have been updated to match the current interface style.
  • patch 18 May 2015 (Update):
    • It is no longer possible to access the members' area of the Varrock museum while on free worlds.
  • patch 10 September 2013 (Update):
    • A flickering tile in the Varrock Museum has been fixed.
  • patch 13 August 2013 (Update):
    • Players with a pet or familiar out are now prevented from going downstairs in Varrock museum.
  • patch 16 April 2013 (Update):
    • The NPC's in Varrock Museum no longer wear outdated armour and weapons.
    • Black armour, infinity robes and white armour cases inside the Varrock Museum no longer use outdated versions of the armour.
  • patch 25 March 2013 (Update):
    • The completionist cape hood will now function as a teleport to the Varrock Museum, destroying the hood on use.
  • patch 2 October 2012 (Update):
    • Some display cases in Varrock museum should now be less bright with bloom enabled.
  • patch 3 July 2012 (Update):
    • The staff on the Dahmaroc statue no longer appears through the 1st floor[UK]2nd floor[US] of the Varrock museum.
  • patch 11 April 2012 (Update):
    • Several graphical bugs in Varrock Museum have been fixed.
  • patch 4 October 2011 (Update):
    • Some text on the Saradominist coin in the Varrock museum has been altered.
  • patch 9 August 2011 (Update):
    • The terrorbird's base in the Varrock Museum no longer moves when the terrorbird is animated.
  • patch 3 May 2011 (Update):
    • A tile outside Varrock Museum no longer hides dropped items.
  • patch 9 February 2011 (Update):
    • Azro no longer spins his specimen brush at extreme angles.
  • patch 6 October 2010 (Update):
    • Fixed various animation issues with the NPCs in Varrock Museum.
  • patch 13 May 2010 (Update):
    • Improved and tweened some of the animations on NPCs in Varrock Museum.
    • Removed a streak of yellow from the black suit of armour in Varrock Museum.
  • patch 9 November 2009 (Update):
    • Updated Varrock Museum workmen models.
    • Improved the flag animations in Varrock Museum.
    • Improved and tweened the animations of the children in Varrock Museum.
    • Added an animation for pressing the case buttons in Varrock Museum.
    • Tweened a selection of animal impression animations in Varrock Museum.
    • Tweened the animations of Varrock Museum’s guards.
    • The penguin is now correctly sitting on the block of ice in Varrock Museum.
    • Added tooltips and reworked Varrock Museum’s interfaces.
  • patch 8 April 2009 (Update):
    • The logic to calculate Kudos has been updated so players will no longer be able to get 5 more than the maximum suggested amount.
  • patch 12 August 2008 (Update):
    • Players are no longer able to walk through a rope barrier in the Varrock Museum.

Trivia[edit | edit source]

  • The kalphite section of the natural history quiz does not account for the existence of the Kalphite King.
  • Before the 2007 rework of Varrock City, the Varrock Museum only featured two display cases, but instead had some items or scenery displayed on the walls and behind a rope:
    • In the north-west corner there was an exhibition of an iron sword, iron fullhelm and iron platebody, in front of a statue, a banner, and some suits of armour.
    • The north-east corner featured some torture equipment, namely a rack and some stocks.
    • The south wall was decorated with several paintings and stuffed heads, as well as a weapons cabinet.
    • The upper floor featured a display case that was featured in The Golem, directly next to the stairs.
    • On the north wall of the upper floor there was an exhibition of several desert statues, coffins and pottery.
    • The south-west corner of the upper floor was dedicated to an exhibition of several bones.
    • The south-east corner of the upper floor featured an Eerie statue, identical to the Dark Beast statues that can be found next to Iban's room in the Underground Pass quest.
  • The museum was modelled after the Fitzwilliam Museum in Cambridge.[1]

References[edit | edit source]

  1. ^ Gower Brothers Q&A. 6 January 2016.*