Senntisten

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Senntisten, also known as "Holy City", was the capital city of the Zarosian Empire, which existed during the Second and Third Ages. According to modern archaeological findings, Senntisten occupied the rough area east of modern-day Varrock and parts of Silvarea, making it one of the largest known cities in history.[1] Senntisten is also home to The Empty Throne Room, the place where Zamorak and his accomplices overthrew Zaros near the end of the Second Age.

Senntisten continued to function as capital beyond the Second Age, and managed to survive into the late part of the Gielinorian God Wars, with rivaling gods battling over the territories surrounding it. The city's hopes were crushed however, as Zamorakian and Saradominist armies allied in a final attempt to conquer the jewel of the Zarosian empire.

Six thousand years later an intact area of the city has been accessed again in order to establish a united defence against the armies of Elder Gods wishing to recover their eggs.

History[edit | edit source]

Fifth Age[edit | edit source]

Although Varrock now exists where Senntisten's western walls once stood, the eastern portions of the city are currently being excavated by the Varrock Museum. During the The Dig Site, players discover a cavern beneath the ruins where the remains of a Zarosian altar still exist. The ruins still appear to possess some dark energy, as evidenced by Tolna's claims during A Soul's Bane.

Those with the knowledge of Ancient Magicks can utilise a Zarosian spell, Senntisten Teleport, to teleport here, provided they have 60 Magic, 2 Law runes and one Soul rune. The Dig Site pendant, which uses the same teleportation channel, also can be used.

During The Temple at Senntisten quest player assists Azzanadra, in the guise of Dr Nabanik, in restoration of the Temple and establishing communication with Zaros.

Sixth Age[edit | edit source]

The following takes place during Battle of the Monolith (miniquest).

During the Sixth Age, a mysterious monolith was found in the area, becoming of interest for the newly built Archaeology Guild. The monolith was risen and activated by Zaros, who eventually returned to the site with his army in order to claim the monolith, an elder artefact known as the Codex, and use it to enter the Erebus. He was opposed in battle by the united forces of Seren, Saradomin and Crux Eqal. Around the start of this battle, Acting Guildmaster Reiniger discovered an ancient door west of Gulvas Mansion, believed to lead to an intact part of the capital that had been concealed for thousands of years. In the course of the battle Zaros opened the shadow breach leading to Erebus, unleashing shadow cacklers and causing opposing sides to join forces to repel them. In later stages they were aided by TokHaar, however after the crisis was resolved with Azzanadra closing the monolith and ascending to godhood, the TokHaar turned against the alliance, eventually retreating to prepare for another assault. However the release of shadow anima from Erebus, combined with actions of Kerapac brought the eggs of the Elder Gods on the brink of hatching, threatening all life in the universe.

The following takes place during City of Senntisten.
Surface remains of Senntisten in the Varrock Dig Site.

Following the battle for the Codex, Reinger and her team managed to dig out an entrance to an intact part of the capital. Azzanadra, realising they could use this remote and fortified location in their stand against the Elder Gods, asked the World Guardian to accompany him to the site. They dug their way through what was left and dispelled a barrier, leading to the city. Unlike the other parts of the city which fell to Zamorak and later Saradomin, the area surrounding the cathedral, close to palatial district and thus more heavily secured, remained mostly intact, believed by Azzanadra to have remained a haven for Zarosians until it was ultimately buried. By the time it was discovered, most of its inhabitants were dead, save for a very select few that had been kept in a state of torpor. Azzanadra teleported the eggs from the Elder Halls to the cathedral and was soon joined by other gods who proceeded to drain them of anima to prevent them from hatching. The World Guardian recovered four wards related to ancient elements, which Azzanadra believed could mimic the properties of shadow anima when used together and prevent the forces of Elder Gods from reaching the eggs. When the task was completed, Kerapac, bound to Jas again through the Needle, warned the alliance of the impending invasion by his Nodon forces.

As the gods kept attending to the eggs, their followers (consisting of Commander Zilyana, K'ril Tsutsaroth, Kree'arra, Nex, and Nex's praesul bodyguards), as well as Crux Eqal and Ariane arrived to Senntisten to establish a defence. The battle began on the Nodon Front to the north-west of the cathedral, with Kerapac commanding the cursed dragonkin from the colosseum, pelting the cathedral with siege engines. Not long after, the Archaeology Guild established a dig site within the city, appointing Intern Jimmy as the site's assistant manager.

After a month of fighting, Wen brought an Arch-Glacor, some glacors and numerous glacytes from Leng to the southern sector of the city, chilling the aqueduct and the surrounding area to subzero temperatures. Prior to the Arch-Glacor's arrival, elves of the Cadarn and Iorwerth Clans, along with Helwyr, arrived to aid in the defence. When it arrived, Azzanadra, Ariane, Charos, Enakhra, Akthanakos and Arianwyn attempted to keep the massive monster at bay, limiting the effectiveness of its powers. The battle soon turned into a stalemate, with Seren calling in both the Varrock and Lumbridge guard to monitor the eastern section of the city, concerned that the Elders might try to attack from there.

After another month of fighting, Bik found and revived Croesus in the graveyard to the east, killing all of the stationed guards there. At the same time, the Nodon and glacors were able to push deeper into the cathedral, stopping shy of the steps leading to the doors. The alliance also brought in new allies, consisting of The Raptor, Sir Owen, Gorvek, and Valluta, while Zarador learned of the battle and informed General Graardor, who began rallying an army to the alliance's aid. The situation for the alliance was becoming grim, as their aid had reached their limit and the seemingly endless numbers of the Elders' forces were slowly chipping away at the alliance's, with piles of corpses everywhere on the battlefield. Seeing this, Zamorak proposed raising the dead to supplement their forces; though Saradomin protested against this plan, Zamorak argued that they were running out of options and that they were past the point of allowing sentiment to guide their actions. In desperation, Seren bid Zamorak to carry on with his plan, predicting that more than just the TokHaar, who had been conspicuously absent during the entire battle, would be coming soon. Acknowledging the wisdom in her decision, Zamorak immediately began contacting his necromancers to come to the alliance's aid.

After yet another month of fighting, and true to Seren's prediction, Ful sent the newly formed TzekHaar and TzKal-Zuk to supplement the other forces, bursting from Senntisten's sewers through the fountain north of the cathedral. This significantly cut off the amount of supplies the alliance could bring to support their forces. In turn, the alliance brought in new allies into the fray, this time consisting of the Twin Furies, Zemouregal, Hazeel, General Khazard and Graardor.

Travel[edit | edit source]

Preserved city[edit | edit source]

Discovery[edit | edit source]

A largely intact portion of the city surrounding the cathedral was discovered by Acting Guildmaster Reiniger before the Battle of the Monolith and accessed in the course of City of Senntisten. It was in close proximity to the palatial district and was described as affluent, highly gentrified and thus well protected. It was proposed by Azzanadra as stronghold against attacks from the Elder Gods which would follow after their eggs have been moved from the Elder Halls to the cathedral. A northern segment, between the cathedral and the entrance features a large forum. Western area is plagued by dangerous shadows, which need to be kept at bay with light globes during the search for protective wards for the cathedral. This section houses an avernic arsenal, a blood bank and the Inquisition headquarters, as well as an open market. A colosseum is located in the north-western part of the area. Southern and eastern portions of the city are inaccessible during the search for the wards, but can be explored within the Elder God Wars Dungeon.

This version of the city can be accessed only during the City of Senntisten quest and is instanced for every player.

Elder God Wars Dungeon[edit | edit source]

The same area of the city serves as the stage of Elder God Wars Dungeon, however it does not have any requirements to access. It consists of the cathedral in the center and four fronts. The area also features Senntisten Dig Site, aimed at levels 60-67 Archaeology, with a number of excavation sites throught the city and the facilities just to the north of the cathedral. It also features the entrance to the new Slayer Dungeon Senntisten Asylum.

Cathedral[edit | edit source]

The cathedral, also known as Cathedral of Azzanadra, holds the eggs of the Elder Gods and serves as access point to four parts of the city. It is located directly south of the entrance, beyond the forum, and can be teleported to with pontifex shadow ring. It also features an excavation site for Archaeology. Four gods, Armadyl, Saradomin, Seren, and Zamorak, can be found here tending to the eggs and having new, weekly conversations for the duration of the launch period of the fronts. Interacting with the eggs allows to replay a cutscene for each front.

The Nodon Front[edit | edit source]

The Nodon Front is located in the north-western part of Senntisten, accessed through the western cathedral doors. The area is occupied by the Nodon dragonkin, who can be killed with 92 Slayer and their siege weapons that can be taken over with 90 Construction or destroyed and sabotaged with 90 Thieving. This front is defended by generals from the original God Wars Dungeon. The Nodon dragonkin, manipulated to believe they are fighting the Elder Gods, sprawl all over the section while Kerapac leads them from the colosseum, commanding the Needle and the Staff of Armadyl. Marketplace and colosseum excavation sites can also be accessed in this part of the city.

The Glacor Front[edit | edit source]

The Glacor Front is located in the southern part of Senntisten, accessed through the southern cathedral doors. This area is occupied by numerous glacytes and glacors, who can be killed with 84 Slayer. The glacors were brought to Senntisten by Elder God Wen, who opened a portal from the world of Leng. This front is defended by Helwyr and the elves of the Iorwerth and Cadarn Clans. The enemies are found both in the central area and on the bridge leading to it from the cathedral. Beyond the barrier separating the Slayer area, mages led by Azzanadra hold the Arch-Glacor at bay near the frozen aqueduct.

The Croesus Front[edit | edit source]

The area to the east of the Cathedral is occupied by Croesus, who has infested the graveyard with its fungi. Croesus, which once nearly destroyed the city, forcing Zaros to bury the entire district beneath the earth, was revived by the Elder God Bik due to her disdain for sentient life. This front was defended by the Lumbridge and Varrock Guard, until most of them were massacred by Croesus. The area features no combat; instead a number of skilling nodes can be interacted with, requiring 88 Hunter, Woodcutting, Fishing, or Mining in order to tackle their respective growths. Similarly the Croesus itself, residing in the hero section of the graveyard, can only be subdued through the use of skills, but has no requirements. Gorvek defends this front.

The TzekHaar Front[edit | edit source]

The TzekHaar Front is located north of the cathedral, and features a chasm formed under a fountain that can be used to enter the sewers inhabited by the TzekHaar which were reforged in the Kiln from the TokHaar following their defeat at the monolith, and TzKal-Zuk as their leader, a warrior demigod ascended through the Elder Kiln. Not interested in Ful's command to reclaim the eggs, Zuk demands a worthy challenge in battle, threatening destruction if denied.

This front is defended by the Bandosians, led by General Graardor and Zarador, as well as Zamorak's necromancers, reanimating the fallen defenders.

Senntisten Dig Site[edit | edit source]

The Senntisten Dig Site is spread across the previously unlocked areas of Senntisten, ranging from the entrance of Senntisten to the Cathedral to the Kerapac-inhabited Colosseum. The Dig Site managers are Jimmy and the player themselves. The Dig Site includes Archaeology content spread between level 60 and 67 with 18 artefacts, 3 mysteries, new research and 1 new relic.

Other Senntisten remains[edit | edit source]

Senntisten Temple[edit | edit source]

The temple section of the city consists of two separate areas which can be accessed by operating winches in the Varrock Dig Site. The one directly north of the mysterious monolith leads to a small cave with Doug Deeping and arcenia roots, used in The Dig Site quest. The winch in the north-eastern portion of the site leads to the main temple area, where the stone tablet revealing the name of Zaros is discovered during The Dig Site quest. At that point the area features only a number of skeletons. The temple is restored in the course of The Temple at Senntisten and afterwards features Altar of Zaros, which Azzanadra used to reestablish contact with Zaros and which can be used to activate Ancient Curses. The renovated area also includes skeletons.

The Empty Throne Room[edit | edit source]

In the eastern part of the Varrock Dig Site, just north of the screening station, lies the entrance to the Zarosian throne room. At the end of the Second Age Zamorak started his rebellion in that area, by seemingly killing Zaros with the Staff of Armadyl and ascending to godhood. Those events can be witnessed through Kharshai's memories during Children of Mah. In present day it has been uncovered by archaeologists and a number of skilling features can be found within, with a chance of finding Senntisten scrolls.

Insane asylum[edit | edit source]

During the Second Age mahjarrat Nabor oversaw Senntisten's insane asylum. Among its patients was a survivor of the Glory of Zaros incident, agitating other prisoners by cries of Xau-Tak, as well as Chthonian demon Senecianus, driven mad after eating a little girl. At some point, as implied by Sliske, Nabor was locked up in his asylum, missing out on many rituals and possibly dying. Senecianius remained locked inside until modern times, when he was accidentally freed by Ingram, new owner of the Gulvas Mansion on top of the asylum. A part of the asylum is accessible during Broken Home, where the player looks for a way to stop hauntings in the mansion.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 17 January 2022 (Update):
    • Zarador no longer appears in Senntisten twice.

Trivia[edit | edit source]

  • The city's name appears to be derived from the Hungarian phrase Szent Isten, meaning "holy god".

References[edit | edit source]

  1. ^ Azzanadra, "The Temple at Senntisten", RuneScape. "Above us, long ago, stood the glorious city of Senntisten. Huge towers loomed over the pass leading to Morytania, giant stone sentinels watching over the prize of Zaros's empire."