Game Jam (April 2025)
A Game Jam took place from 22 April 2025[1] and ending at 2 May 2025, giving Jagex Moderators the opportunity to work on the aspects of the game they are passionate about. The updates and changes worked on during the Game Jam are not guaranteed to be released.
Projects
edit| Mods | Project | Ideas/Notes | Status |
|---|---|---|---|
| Mod Alex | Mill Lane Mill redesign | Create a new model for the Mill Lane Mill, the Lumbridge windmill.[2] | Released |
| Mod Alex Mod DBarker |
Dark Wizards' Tower redesign | Create a new model and environment for the Dark Wizards' Tower.[3][4][5] | Released |
| Mod Blkwitch Mod DBarker |
Clean-up of the area south-west of Falador | Continuation of the work started in the previous Game Jam. One proposal includes converting the Melzar's Maze to an underground dungeon to expand the available forest area.[1][6] In the end, some progress screenshots were shared, although it was mentioned that the project would need at least one more Game Jam to be completed.[7][8] | Released |
| Mod Breezy Mod Jack Mod Stu Mod Wov |
Fletching skill re-tiering | Continuation of the work started in the previous Game Jam.[9] A design document was shared,[10] which included the proposed changes:
|
Unreleased |
| Mod Daze | Thieving rebalance design | Create a design document[12][13] which details a proposed rebalance of early-game Thieving XP and mechanics:
|
Released |
| Mod Dorn | Quality-of-life improvements | Reworked travel interfaces for Portmaster Kags and dragon trinkets.[14] | Released |
| Text improvements for some achievements and the Animal Magnetism quest.[14] | |||
| Reduced teleport delay for fairy rings.[15] | |||
| Prevented Gnome Coach and Captain Ninto from wandering.[15] | |||
| Added The Lost Grove as a scan location for Master clue scrolls.[15] | |||
| Fixed a compass clue bug for Kharazi Jungle and Herblore Habitat during elite clues.[16] | |||
| Mod Dragon | Updating character models | Including banshees, based on concept art created by Mod DBarker during a previous Game Jam.[17] | Unreleased |
| Mod Frosch Mod Sponge |
Runecrafting QoL | Redistributing the Abyss and demonic skull's experience bonuses elsewhere.[18] Explore validity of demonic skull's current role.[19] | Released |
| Runic attuner improvements.[19] | |||
| Mod Giragast | Extreme draw distance | Create a technical demo of an extreme draw distance setting, which allows to see all objects on the map regardless of distance.[20] | Unreleased |
| Mod Munch | Unannounced quest | Unspecified work in a quest. No further details have been shared.[21] | Unreleased |
| Engine improvements | Technical work in engine department. No further details have been shared.[21] | ||
| Mod Nixon | New music track for War's Retreat | Create a new, calmer song to play at the War Retreat along with Dare to Die. The song was called War's Patience.[22] | Released |
| Mod Pebble Mod DBarker Mod Bak Mod Zact |
Yanille visual refresh | Continuation of the work done over previous Game Jams. New concept art was produced, and modeling and environment work was also done.[23][24] | Unreleased |
| Mod Pigeon | Zemouregal & Vorkath improvements | Look at areas of the encounter that need improvement, including minions.[25] | Unreleased |
| Mod Ramen | Kharidian Desert cleanup | Sinking most of Tuska's corpse in the sand to improve visual clarity and free up space on the World map.[26][27] This includes:
|
Released |
| Removing the snowy patch west of Pollnivneach used during Back to the Freezer.[32] | Unreleased | ||
| Beastmaster's hounds and the relevant Slayer assignment | Add a new Slayer monster based on chargers. Possible drops include burial charms and small amounts of teci.[33][29] | Released | |
| Broadcasts cleanup | Ask for feedback to determine which messages remain global and which could be reclassified to World broadcasts.[34] In the end, the ability to filter global broadcasts was added, as present for other tiers.[35] | Unreleased | |
| Mod Ryan Mod Samy |
Grouping System rework | Rework of the grouping system to enable bulletin-board-style listings:[36]
|
Unreleased |
| Mod Shrew Mod Breezy |
Player-made examine interface improvements | Gathering player feedback to improve the existing interface by identifying desired features and essential elements to keep.[37] A prototype interface was developed to explore the concept of an expanded player examine system, referred to as the playercard:[38]
|
Unreleased |
| Mod Shrike | Quests/Lore QoL[39] | Corrected several instances of Heriditas to Hereditas in lore sources such as the Letter signed 'Pontifex Bilrach', The Book of Blood, Commander's log page 1, and Praetor's log pages 2 and 3. | Released |
| Moved key interactions to left-click and removed random pass/fail stat rolls from quests including Jungle Potion, Shilo Village, One Small Favour, The Tourist Trap, Nature Spirit, Shades of Mort'ton, In Aid of the Myreque, Legacy of Seergaze, Zogre Flesh Eaters, Legends' Quest, and While Guthix Sleeps. | Released | ||
| Hazeel's appearance in Children of Mah now reflects the player's earlier decision in Hazeel Cult. | |||
| Gudrun now refers to Gunnar as her great-great-grandfather in Gunnar's Ground to avoid age inconsistencies. | |||
| A blocked window in Jatizso's forge during The Fremennik Isles was repositioned for visibility. | |||
| Zamorak's challenge now triggers at the end of Twilight of the Gods and becomes replayable from Adrasteia's research table after completing Aftermath. | |||
| Extinction and Sins of the Father are now correctly ordered in the quest list's timeline view. | |||
| Post-quest dialogue added to Emir Ali Mizra, Kohnen the librarian, and Commander Akhomet following the events of Pharaoh's Folly. | |||
| Pyres in Summer's End can now be built and lit with a left-click. | Unreleased | ||
| Mod Sponge | General combat improvements | Including improvements to shields, Defence abilities, auto-attacks and removal/improvement of less useful abilities.[40] | Unreleased |
| New Rune Essence mine design | Designs for a new Exalted Essence mine and associated content.[41] A design document was shared proposing a new skilling area combining Mining, Crafting, and Runecrafting. It introduced tiered essence types, shard processing, and exalted essence with unique runecrafting benefits. Rotating random events, skill tie-ins (e.g. Agility, Thieving, Hunter), and essence conversion mechanics were also detailed. |
Gallery
edit-
Updated Mill Lane Mill
-
Proposed changes to the Dark Wizards' Tower
-
Work in progress for the updated Dark Wizards' Tower
-
Updated Dark Wizards' Tower
-
Updated Dark Wizards' Tower
-
Proposed changes to Melzar's Maze
-
Proposed changes to Melzar's Maze
-
South Falador cleanup
-
South Falador cleanup
-
Improved coshing experience
-
Improved coshing experience
-
New Clan Camp location at the Grand Exchange
-
Improved teleport interface for metallic dragon trinkets
-
Improved teleport interface for dragon trinkets
-
Fairy ring teleport delay reduction
-
Updated banshee model
-
Updated banshee model
-
Updated banshee model
-
Extreme draw distance tech demo
-
-
Updated Yanille walls models
-
Yanille refresh concept art
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Yanille refresh concept art
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Yanille refresh concept art
-
Yanille refresh concept art
-
Yanille refresh work in progress
-
Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
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Yanille refresh work in progress
-
Yanille refresh work in progress
-
World map without Tuska's corpse
-
World map without Tuska's corpse
-
New location for camps and World Window
-
Redistribution of the Anima Islands rewards
-
Beastmaster's hounds Slayer mobs, and new source for the Tuska's Wrath ability
-
Global broadcasts filtering
-
Reworked Grouping System
-
Reworked Grouping System
-
Reworked Grouping System
-
New Playercard interface demo
-
The Exalted Essence Mine design document
-
The Exalted Essence Mine concept art
References
edit- ^ a b Jagex. Mod Blkwitch's Twitter account. 22 April 2025. (Archived from the original on 22 April 2025.) Mod Blkwitch: "It's gamejam time!!! As part of my ongoing overworld cleanup work I'm looking at the area south of Falador. I want to see how do people feel about moving Melzars maze underground to get back some forest space and make it fully a dungeon. Concept by the amazing @JagexDBarker"
- ^ Jagex. Mod Alex's Twitter account. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Alex: "Gamejam project #1 is all wrapped up, Lumbridge windmill got the glow-up treatment"
- ^ Jagex. Mod Alex's Twitter account. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Alex: "Time to start Gamejam project #2, reworking the Dark Wizard's Tower. @JagexDBarker has done this awesome paintover for me to work from, what do you all think?"
- ^ Jagex. Mod Alex's Twitter account. 28 April 2025. (Archived from the original on 28 April 2025.) Mod Alex: "Completed the blockout of the new Dark Wizard's Tower and tidied up the surrounding terrain. Only thing missing is the thorns, don't worry they'll be added later once I've rebuilt the kit"
- ^ Jagex. Mod Alex's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Alex: "Another gamejam done and I managed to finish off the Dark Wizard Tower rework, hopefully it will be able to go live soon. I won't spoil the interior, but it's definitely more interesting than the original 😁"
- ^ Jagex. Mod Blkwitch's Twitter account. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Blkwitch: "After some player feedback, @JagexDBarker did an alternate version of the entrance to Melzars Maze to be more unassuming. Which one do you prefer and why 👀"
- ^ Jagex. Mod Blkwitch's Twitter account. 30 April 2025. (Archived from the original on 30 April 2025.) Mod Blkwitch: "A few wip shots of where my gamejam project is at 😄 Full disclosure, this will need at least 1 more gamejam of environment work to fix the underground version of Melzars Maze"
- ^ Jagex. Mod Blkwitch's Twitter account. 30 April 2025. (Archived from the original on 30 April 2025.) Mod Blkwitch: "Also for anyone curious. The clan camp has been moved to the bottom right corner of the GE"
- ^ Jagex. Mod Breezy's Twitter account. 22 April 2025. (Archived from the original on 22 April 2025.) Mod Breezy: "This gamejam the amazing @JagexStu and I are continuing our work on re-tiering Fletching - making the skill much nicer to level through as a whole"
- ^ Mod Breezy. Fletching Re-tier (Gamejam). Google Docs. 25 April 2025. (Archived from the original on 25 April 2025.)
- ^ Mod Breezy. Fletching Re-tier | Gamejam. Reddit. 25 April 2025. (Archived from the original on 25 April 2025.) Mod Breezy: "It'd be functionally too, so there'd be no more weapon/shield hybrid and instead there'd be some sort of effect to distinguish between short and longbows. I've listed one example, but discussed with Mod Sponge that there might by other effects that work better. Taking any suggestions too!"
- ^ Jagex. Mod Daze's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Daze: "For this gamejam, I have taken a look at Thieving with an aim to make the whole early game a much improved process. Check out the design doc"
- ^ Mod Daze. Early Game Thieving Rebalance (Gamejam). Google Docs. 2 May 2025. (Archived from the original on 2 May 2025.)
- ^ a b Jagex. Mod Dorn's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Dorn: "During this Gamejam I worked on a bunch of small QoL fixes, including:
- reworking Portmaster Kags, Dragon trinkets and Metallic dragon trinkets travel interfaces
- text improvements (achievements, Animal Magnetism)" - ^ a b c Jagex. Mod Dorn's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Dorn: "- Fairy ring teleport delay reduction
- Gnome Coach & Captain Ninto no longer moving around
- Adding the Lost Grove as a scan to Master Clues (instead of Elite Clues)" - ^ Jagex. Mod Dorn's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.)
- ^ Jagex. Mor Dragon's Twitter account. 6 May 2025. (Archived from the original on 6 May 2025.) Mor Dragon: "Hey, been a while👋 For my spring game jam project I got started on sculpt for a banshee graphical update. Have some feedback to look into giving her a ghostly lower body rather than legs, and some asymmetry in the face. Let me know your thoughts! Concept by @JagexDBarker"
- ^ Jagex. Mod Sponge on Discord. . 24 April 2025. Archived from the original on 8 March 2026. Mod Sponge: "Hello it is I 'mod multitask' - I'm looking at RC along with Mod Frosch. How would we feel if demonic skull/abyss XP bonuses were distributed into the core skill. WIP pitch: 1 - Up base RC XP by a significant portion. 2 - At different level bands you unlock XP multipliers for runes (e.g. at level 11 Air runes give +25% XP -> level 21 +50% etc) (Concern being if we just pumped the full abyss XP into e.g. air runes at level 1 you'd get hella XP early) Example V/wip (need to figure out numbers to make new rune unlocks feel good)"
- ^ a b Jagex. Mod Frosch on Discord. . 23 April 2025. Archived from the original on 8 March 2026. Mod Frosch: "Hey there! I'm looking into improvements to Runecrafting for Gamejam and wanted to get some thoughts on a few topics 🙂
Would you prefer if XP boosts were moved out of the abyss to give an XP boost to crafting runes everywhere?
What is the main upside of the abyss for you now. What would it be if we moved XP boosts out of the abyss?
Do you see any issues with the demonic skull and if so, what are they? -Do you see any issues with the runic attuner and if so, what are they?
Do you have any issues with runecrafting in general that don't fit the above? Do you have any suggestions for how to improve these issues?" - ^ Jagex. Mor Giragast's Twitter account. 6 May 2025. (Archived from the original on 7 May 2025.) Mor Giragast: "🗻🔭👀 Better late than never, here's what I was doing during #gamejam over the last two weeks"
- ^ a b Mod Munch. "Join Mod Yuey w/ Mod Munch, @imxcrystal and @aiiy_rs in combat for some Pest Control!." Twitch video. 6 May 2025. (Archived from the original on 24 May 2025.) "I have been working on a quest and some techy engine stuff" Twitch comment. In response to: "What did you work on during the Game Jam Munch? ".
- ^ Jagex. "June Patch Week - This Week In RuneScape." 2 June 2025. RuneScape News.
- ^ Jagex. Mod DBbarker's Twitter account. 1 May 2025. (Archived from the original on 1 May 2025.) Mod DBbarker: "Another gamejam project - Updating Yanille! With @JagexPebble and @jagexBakingaZ"
- ^ Jagex. Mod Zact's Twitter account. 1 May 2025. (Archived from the original on 1 May 2025.) Mod Zact: "Been working with @JagexPebble this Gamejam to give Yanille a much-needed graphical rework! 😁 We're going to have one hell of a castle architectural kit after this!"
- ^ Mod Breezy. "We're coming in hot! Join Mod Yuey, Breezy and Desert as we get on some BGH and discuss the Game Heath Update!." (17:42), Twitch video. 9 July 2025. (Archived from the original on 9 July 2025.)
- ^ Jagex. Mod Ramen's Twitter account. 23 April 2025. (Archived from the original on 23 April 2025.) Mod Ramen: "Fine, fine. I'll put the tower back"
- ^ Jagex. Mod Ramen's Twitter account. 23 April 2025. (Archived from the original on 23 April 2025.) Mod Ramen: "Sinking a bit more into the sand, still a little bit there, but doesn't need to be as big as she is"
- ^ a b Jagex. Mod Ramen's Twitter account. 23 April 2025. (Archived from the original on 23 April 2025.) Mod Ramen: "The world window will be south of where she originally was, along with the Goebie settlement that was on the otherside of the desert + the godless camp intergrated into it"
- ^ a b c d Jagex. Mod Ramen's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Ramen: "No crushed Goebie left unturned with this one! Thank you for all your feedback and interaction whilst we tackled the Tuska removal during this gamejam cycle! See you next time!"
- ^ Jagex. Mod Ramen's Twitter account. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Ramen: "Because we're look at removing the Anima Islands D&D alongside the Tuska cleanup, we need to redistribute the rewards from the shop. Most will logically go on the Armoursmith on Mazcab for Teci"
- ^ Jagex. Mod Ramen's Twitter account. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Ramen: "A couple of things discussed internally:
- Tuska's wrath moves to a tradeable codex placed on Airut, and a new small slayer mob on Mazcab (Chargers from beastmaster)
- Devotion, Sacrifice, Transfigure moved to quest rewards. (E.G, Devotion from One Piercing Note)"
- Tuska's wrath moves to a tradeable codex placed on Airut, and a new small slayer mob on Mazcab (Chargers from beastmaster)
- ^ Mod Ramen. Game Jam: Looks like Mod Ramen is looking at removing Tuska's Body. Reddit. 24 April 2025. (Archived from the original on 24 April 2025.) Mod Ramen: "It's on our list" In response to: 'the big snowy patch in the middle of the desert is an eyesore'.
- ^ Mod Ramen. Game Jam: Looks like Mod Ramen is looking at removing Tuska's Body. Reddit. 2 May 2025. Mod Ramen: "Already done! Assuming it gets past a design review, the Beastmaster's Hounds slayer task will drop all sizes rarely, and small amounts of Teci rarely" In response to: "any source of burial charm drops outside raids would be nice for irons."
- ^ Jagex. Mod Ramen's Twitter account. 30 April 2025. (Archived from the original on 30 April 2025.) Mod Ramen: "Let's talk Global broadcasts (tier 1, the red ones) How important are they to you? Are there some you feel could drop down to a tier 2 broadcast? Looking at doing a big text chat cleanup during the last couple days of gamejam"
- ^ Jagex. Mod Ramen's Twitter account. 30 April 2025. (Archived from the original on 30 April 2025.) Mod Ramen: "Was easier to add the ability to filter them, the same way you can for all the other tiers. Some one-offs should and will still bypass the filter as expected"
- ^ Jagex. Mod Ryan's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Ryan: "As Gamejam comes to an end, I want to share the 'Grouping System' rework that myself and Mod Samy (Engine developer) started working on. There's too much to say for one tweet, so you'll need to check out the images attached. Let us know what you think!"
- ^ Jagex. Mod Breezy's Twitter account. 23 April 2025. (Archived from the original on 23 April 2025.) Mod Breezy: "Also for gamejam, @JagexShrew and I are taking a look at the player examine interface, and we'd love to hear from you
- Is there anything you wish you could show or view there?
- If we made any changes, what elements would you absolutely want to keep in there?" - ^ Jagex. Mod Breezy's Twitter account. 3 May 2025. (Archived from the original on 3 May 2025.) Mod Breezy: "This gamejam the legend @JagexShrew helped bring to life a project I've wanted to do for a very long time - introducing the improved player examine A.K.A Playercard. This is a *very* early proof of concept, which was hacked together in a few short days to communicate our ideas."
- ^ Jagex. Mod Shrike's Twitter account. 1 May 2025. (Archived from the original on 1 May 2025.) Mod Shrike: "Gamejam update - did another quest QOL/Shrike Strike. Provisional patch notes:"
- ^ Jagex. Mod Sponge's Twitter account. 22 April 2025. (Archived from the original on 22 April 2025.) Mod Sponge: "GM scapers It's GameJam. Gonna look at some broad combat 'stuff' incl shields, defence book, basic attacks, removing/improving garbage abilities. If you have ideas send em over and i'll see what I can do. Also some of my previous farming GJ work is going live on the 6th"
- ^ Jagex. Mod Sponge's Twitter account. 2 May 2025. (Archived from the original on 2 May 2025.) Mod Sponge: "Alongside combat for GameJam, I've also put together a design for a piece of skilling content intended to resolve some rune essence issues. Design and discussion over at the related RS discord channel (feedback appreciated) https://discord.com/channels/303835144073248770/1367197129981952091/1367197129981952091"
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