Mod Stu
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Jagex | |
Role | Senior Content Developer |
Team | Content Development Ninja |
Project | RuneScape |
Employed | 2006[1] |
Social | |
@JagexStu | |
/u/Jagex_Stu | |
Infobox • Talk page |
Mod Stu is a senior content developer at Jagex and a member of the Lore Council. He was one of the first two content developers externally hired for the MechScape project in September 2006. From 2006 to 2012, Mod Stu developed content for MechScape and all iterations of Stellar Dawn and rose to a senior position. Of the content developers employed by Stellar Dawn at the time of its cancellation, only Mod Stu and Mod Liam retained their roles and moved to the RuneScape Content Development Team.
Mod Stu's first significant RuneScape update was the Fish Flingers rework on 6 June 2012, followed by a number of well-received quests. After a restructure of the content development team from waterfall methodology to agile/SCRUM teams, Mod Stu was assigned to the Funnel team from 2013 to 2014 and later joined the Guardians retention team for 2015-2016.
After a brief stint in the Eternals at the dawn of expansions starting January 2017, he moved to the Growth team in March to assist with the new Achievement System and Achievement Paths.
In July, he joined the Ninja team.[1] In October, the Growth team was again split off from the Ninja team in a team restructure after the release of the first expansion, Menaphos.
In March 2018, shortly after releasing Tutorial Island (Beneath Cursed Tides), Mod Stu moved to the Four Direction engagement/retention team (Jack, Tomb, Doctor, Shogun and Breezy) to take over Mining from Mod Deg in the Mining and Smithing rework.[2] He appeared in Game Jam (October 2018), where he worked on improvements to the quest system, the replacement of the path tutorial with achievement paths, the removal of some unnecessary quest requirements, and a clean up of the Taverley/Burthorpe area (design).
In February 2019, after contributing to the design for the Completionist cape rework, Stu moved to the RuneScape Mobile team for a few months to complete his work on the beginner user experience, which became the Burthorpe/Taverley paths and rework. This released as part of a large Mobile update in September, during which, in the latest development team restructure, Stu became part of the Core Experience team (which included RuneScape Mobile), and developed the Davendale tutorial for RuneScape Mobile's full commercial launch.
At the beginning of 2022, CXP was absorbed in a team restructure, and Mod Stu returned to the episodic content team, where he joined the Phoenix Gang.
Mod Stu is most known for hosting the six-month-hunt for TzHaar-Ga'al-Kot after the release of The Brink of Extinction. He is also known for having hosted a 14-hour livestream from Jagex headquarters, which included (amongst other things) a developer commentary playthrough of The Death of Chivalry.
Roles[edit | edit source]
Role | Date |
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Content Developer | 2006 - 2011 |
Senior Content Developer | 2011 - Present |
Contributions[edit | edit source]
2012
2013
- The Death of Chivalry[3]
- Daemonheim Achievement Diary
- Ashdale tutorial
- Various Path System and new player experience improvements
2014
- Burthorpe town square update
- A Shadow over Ashdale (with Ollie)[3]
- Basic Challenges & Adventurer/Skiller/Combatant Paths (with Ollie)
- Demon Slayer (third rework)
- Plague's End (with John A)
- Prifddinas (with Mods Raven, Rowley, and Wilson)
2015
- Dimension of Disaster (with Mods Rowley and Doctor)[3]
- Adamant and rune dragons
- The Drop Big Cats Edition
- The Lord of Vampyrium (with Mods Rowley and Ollo)
- Invasion of Falador & city graphical update
2016
- Invention (with Mods Ollo, Rowley)
- The Lost Toys and In Memory of the Myreque
- River of Blood (with Mods Rowley and Orion)
- Invasion of Port Sarim and graphical update (with Rowley)
- The Arc (with Mod Rowley and others)
- Halloween 2016 (Invention of Disaster)
- Sliske's Endgame (with Mods Raven and Wilson)
2017
- Memorial to Guthix (with Mods Orion and Chaplain)
- Game Jam (2017)
- Shield of Arrav (rework)
- Heroes' Quest (improvement project)
- Imp Catcher (rework)
- Shattered Worlds (with Mods Tomb and others)
- Achievements (with Mods Doctor and Asherz)
- Countless ninja fixes, quest and, funnel improvements
- Free-to-play improvements, including free-to-play Fletching, area expansion, drop table off-hands, and craftable armour
2018
- Tutorial Island II: Isle Hard with a Vengeance (with Mod Doctor)
- Game Jam (April 2018) including achievement path first-time-user-experience
- Lumbridge Combat Academy update
- F2P Player Owned House and achievement path onboarding
- Game Jam (October 2018) including Burthorpe and Taverley re-design
2019
- Mining & Smithing rework (with Mods Jack, Tomb, Doctor, Shogun, and Breezy)
- Quest system restructure (including While Guthix Sleeps and Children of Mah improvements)
- Completionist cape rework (design)
- Added Miniquests to the Quest List (with Mod Doctor)
- Burthorpe/Taverley Decluttering and Achievement Paths (with Mods Pi, Sova, and Asherz)
- Challenge System (2019 rework, with Mod Shogun)
2020
- Content Recommendation System
- Mainland Context Sensitive Tutorials
- Archaeology additional dialogue (Kharid-Et and Warforge)
- Stutorial #1: Classic Tutorial Island
- Stutorial #2: Tutorial Island Old vs New
- Stutorial #3: Learning the Ropes Part I
- Stutorial #4: Learning the Ropes Part II
- Stutorial #5: Unstable Foundations Part I
- Stutorial #6: Unstable Foundations Part II
- Stutorial #7: Lumbridge Introductory Tasks Part I
- Stutorial #8: Lumbridge Introductory Tasks Part II
- Stutorial #9: Troll Warzone Part I (with Mod Jack)
- Stutorial #10: Troll Warzone Part II (with Mod Jack)
- Stutorial #11: Troll Warzone Part III (with Mod Jack)
- Achievement engine data (with Mod Asherz)
- Tutorial Island II patches (with Mod Daze and Mod Sova)
2021
- Davendale mobile tutorial (with Mod Daze and Mod Sova)
- Stutorial #12: Ashdale Tutorial
- Stutorial #13: Davendale Tutorial
- Sir Owen dialogue following the Battle of the Monolith describing events of the unreleased The Death of Chivalry sequel
- Challenge System (2021 rework) (with Mod Daze)
2022
- World Map Ninja Strike (Feb 2022) (with Mod Abe and Mod Hunter)
- Prehistoric Potterington's 'Accidental' Fletching & Firemaking Training Stations (May 2022) (with Mod Abe)