Grouping System
The Grouping System is a feature that was released on 1 September 2014. The Grouping System allows players to organise events that involve boss fights, skills, and minigames with other players on all worlds. Players can create groups within the system and use a separate chat tab for communication with those in the same activity and those specific to the team at hand.
Functionality[edit | edit source]
Creating a group and inviting friends is the most popular option for many players, as queueing is completely random and unreliable for many players to make teams. After a group is formed, every player of the group must be on the same world. If "Ready" is selected before changing worlds, the grouping system will offer you the ability to quick hop worlds. The world is dependent upon the current group leader.
If the group leader leaves the group, the system will assign a new group leader by highest rank first, or by order of the list (starting at the top). If the current group leader logs out for 1 minute or more, the system will automatically demote the user to "Group Member" rank and transfer leadership to one of the currently active players.
The grouping is required to kill Beastmaster Durzag and Yakamaru, in addition to accessing the Temple of Aminishi, Dragonkin Laboratory and The Shadow Reef as a group.
Group size[edit | edit source]
A group with no activity set can have at most 50 people in it. Once an activity is selected, the cap is adjusted according to that activity.
Teleporting[edit | edit source]
Using the grouping system, the group leader can easily teleport to locations such as Mazcab to partake in Liberation of Mazcab, Supply runs or Nemi Forest dailies. This is done by doing the following steps:
- Click the "Community" icon
on the Interface Ribbon
- Click on the "Grouping System" tab
- Click on "Create a new group" icon
at lower right
- Select "Liberation of Mazcab" under the Raids drop down menu
- Click "View Selected" at bottom
- Click "Update Group" (same button location)
- Click "Ready" at lower right
- Click "Complete Group" when Group Ready popup windows appears
- Click "1. Teleport all group members." or the Teleport group members icon
when popup window appears
- The players must be out of all interfaces and not engaged in combat or in any PvP location such as the Duel Arena
Please note, the option to complete group and teleport will only appear if the group size meets the requirements for the selected activity. For example, the Liberation of Mazcab activity has a group size of 1-10 players. If the group has just 1 player (the group leader), they will be able to use the teleport. However the Dungeoneering activity requires a group of 2-5 players, preventing a solo individual from teleporting to Daemonheim using the grouping system.
The minimum group size does not correlate with the requirements for each activity. The God Wars Dungeon bosses can be fought solo, yet the grouping system requires 2 players; Likewise Stealing Creation requires 10 players, yet the grouping system will teleport with just 4.
Teleports available to minimum 1 player[edit | edit source]
- Raids & Elite Dungeons
- Minigames: Combat
- Dominion Tower - Rumble Mode
- Minigames: Non-Combat
- Boss Fights
Teleports available to minimum 2 players[edit | edit source]
- Skills
- Dungeoneering
- Shifting Tombs
- Social Slayer
- Minigames: PvP (Safe)
- Clan Wars (FFA: Safe) - Red portal
- Fist of Guthix
- TzHaar Fight Pit
- Minigames: PvP
- Clan Wars (FFA) - :Dangerous - White portal
- Deathmatch
- Minigames: Non-Combat
- Boss Fights
- Araxxor
- Corporeal Beast
- Dagannoth Kings
- Giant Mole
- God Wars Dungeon - via any of the five God Wars Dungeon Bosses, eg Kree'Arra.
- Gregorovic
- Helwyr
- Kalphite King
- Kalphite Queen
- King Black Dragon
- Nex: Angel of Death
- Twin Furies
- Vindicta and Gorvek
Teleports available to minimum 4 or more players[edit | edit source]
- Minigames: PvP (Safe)
- Castle Wars (4 Players)
- Stealing Creation (4 Players)
- Soul Wars (4 Players)
- Minigames: Combat
- Barbarian Assault (5 Players)
- Pest Control (5 Players)
- Minigames: Non-Combat
- Blast Furnace (4 Players)
- Cabbage Facepunch Bonanza (6 Players)
- Heist (4 Players)
- Boss Fights
- Barrows: Rise of the Six (4 Players)
- Vorago (5 Players)
No teleport available[edit | edit source]
Update history[edit | edit source]
- ninja 20 September 2022 (Update):
- Removed grouping and matchmaking restrictions between account types for bosses.
- patch 13 June 2022 (Update):
- The Grouping System now correctly categorises the Rex Matriarchs as a boss activity.
- patch 13 September 2021 (Update):
- Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
- patch 21 June 2021 (Update):
- Buttons on the Clan Chat List and Group List no longer overlap.
- Improved visibility of group invites by adding a backdrop to the icon.
- patch 5 August 2019 (Update):
- Moved the grouping system entry for Deathmatch into the Safe PvP filter.
- patch 25 March 2019 (Update):
- If you are in a group and readied up you can right click the Raid barrier and click 'Choose a boss (practice mode)' from there any of the options will take you to that part of the raids boss fight.
- During this time, if the group kills the boss they will get no loot, KC, boss times, etc.
- You can't progress through the raid at all and have to leave after each kill.
- update 25 March 2019 (Update):
- Raids Practice Mode is introduced.
- Groups may now enter Liberation of Mazcab in practice mode for initial NPC horde, Beastmaster Durzag, Yakamaru or Yakamaru mirage phase.
- patch 11 March 2019 (Update):
- An 'inspect' feature has been added to the grouping system, which allows the player to monitor a group member's backpack, worn equipment and items stored in a beast of burden.
- ninja 28 August 2018 (Update):
- Burthorpe Games Room, Giant Mole, King Black Dragon and Chaos Elemental are now listed as F2P in the Grouping System.
- ninja 20 August 2018 (Update):
- While in a group players can invite others from the friends chat list right-click options.
- Group invite options can be selected upon receiving an invite from another player;
- Default to the Accept/Decline interface
- Dropdown for invite permissions
- patch 24 July 2017 (Update):
- The correct name is now used when inviting a player to a group via public chat.
- ninja 10 July 2017 (Update):
- Upon joining a group, you will now be informed if you do not have the group chat window enabled. This message has a 5 minute cool down.
- hotfix 26 June 2017 (Update):
- A disconnect that previously occurred when a player died in a group with another member offline or on another world has been fixed.
- hotfix 16 January 2017 (Update):
- The Grouping System changes launched with the 16 January 2017 update were reverted.
- patch 24 October 2016 (Update):
- An issue with the scroll bar on the Group Members window has been fixed.
- ninja 17 October 2016 (Update):
- Non-members can now access the Giant Mole, KBD and the Games Room via the Grouping System.
- patch 4 April 2016 (Update):
- Tidied up the Grouping System chat filter icons to make it more clear what they are.
- patch 5 October 2015 (Update):
- Morvran is now listed as a slayer master under the Grouping System's Social Slayer tab.
- patch 14 September 2015 (Update):
- The group member list is no longer incorrectly scrolled up when viewing someone's stats from further down in the list.
- patch 20 July 2015 (Update):
- It is no longer possible to attempt to ready a group while not being part of a group.
- ninja 13 July 2015 (Update):
- The Grouping System's interface has been reworked to be easier to navigate.
- ninja 15 June 2015 (Update):
- The World Event has been moved to the top of the list of activities within the Grouping System interface.
- A lot of non-essential Grouping System settings have been removed to assist in finding a team.
- Some icons have been removed and other icons slightly moved around on the child interface for Grouping System.
- Creating a Grouping System group by joining the queue will now give players an introduction to managing a group. This can be toggled to never show again.
- patch 20 July 2015 (Update):
- The inactive Grouping System management icon has been changed to match the active one in the Ribbon customisation menu.
- ninja 8 June 2015 (Update):
- Players will no longer be matched to Grouping System groups that have any offline players. New players will generate a new group and join that instead.
- Players in the Grouping System will be informed when a player they are grouped with goes offline.
- The group leader will be informed that no more players will be added to the group when a group member goes offline.
- The group leader will be informed when all group members are back online.
- Players can no longer hop to instance-shard worlds using the Grouping System.
- The 'Random Group' button has been removed from the Grouping System interface, as its function was misleading.
- Error messages on World Event group sessions now give players more guidance.
- Players will no longer be force-teleported while setting their Grouping System status to 'playing' if they are already in the starting area. This applies for the Tuska World Event and Dungeoneering groups.
- patch 15 September 2014 (Update):
- Life points in Legacy mode now display correctly in the grouping system.
- Players should no longer get spammed with notifications when the group leader changes to a new player when the old one has been logged out for over a minute.
- Players can no longer be invited to a group during PvP situations via the grouping system.
Trivia[edit | edit source]
- The Grouping System replaced a previous planned feature called the Activity Stream.
- Players who are in a group will have overhead life point bars that are a brighter hue of green.
- Players in the same group have higher visual priority over summoning Familiars and other players.
- Although not functional in F2P, the Grouping System can still be used for private chatting by F2P players / worlds.
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Discontinued |