Grouping System

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Grouping System tab.png

The Grouping System is a feature that was released on 1 September 2014. The Grouping System allows players to organise events that involve boss fights, skills, and minigames with other players on all worlds. Players can create groups within the system and use a separate chat tab for communication with those in the same activity and those specific to the team at hand.

Functionality[edit | edit source]

The tab in the community interface.

Creating a group and inviting friends is the most popular option for many players, as queueing is completely random and unreliable for many players to make teams. After a group is formed, every player of the group must be on the same world. If "Ready" is selected before changing worlds, the grouping system will offer you the ability to quick hop worlds. The world is dependent upon the current group leader.

If the group leader leaves the group, the system will assign a new group leader by highest rank first, or by order of the list (starting at the top). If the current group leader logs out for 1 minute or more, the system will automatically demote the user to "Group Member" rank and transfer leadership to one of the currently active players.

The grouping is required to kill Beastmaster Durzag and Yakamaru, in addition to accessing the Temple of Aminishi, Dragonkin Laboratory and The Shadow Reef as a group.

Group size[edit | edit source]

A group with no activity set can have at most 50 people in it. Once an activity is selected, the cap is adjusted according to that activity.

Teleporting[edit | edit source]

Using the grouping system, the group leader can easily teleport to locations such as Mazcab to partake in Liberation of Mazcab, Supply runs or Nemi Forest dailies. This is done by doing the following steps:

  1. Click the "Community" icon Community icon.png on the Interface Ribbon
  2. Click on the "Grouping System" tab
  3. Click on "Create a new group" icon Create a new group icon.png at lower right
  4. Select "Liberation of Mazcab" under the Raids drop down menu
  5. Click "View Selected" at bottom
  6. Click "Update Group" (same button location)
  7. Click "Ready" at lower right
  8. Click "Complete Group" when Group Ready popup windows appears
  9. Click "1. Teleport all group members." when popup window appears
The players must be out of all interfaces and not engaged in combat or in any PvP location such as the Duel Arena

Please note, the option to complete group and teleport will only appear if the group size meets the requirements for the selected activity. For example, the Liberation of Mazcab activity has a group size of 1-10 players. If the group has just 1 player (the group leader), they will be able to use the teleport. However the Dungeoneering activity requires a group of 2-5 players, preventing a solo individual from teleporting to Daemonheim using the grouping system.

The minimum group size does not correlate with the requirements for each activity. The God Wars Dungeon bosses can be fought solo, yet the grouping system requires 2 players; Likewise Stealing Creation requires 10 players, yet the grouping system will teleport with just 4.

Teleports available to minimum 1 player[edit | edit source]

Teleports available to minimum 2 players[edit | edit source]

Teleports available to minimum 4 or more players[edit | edit source]

No teleport available[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 5 August 2019 (Update):
    • Moved the grouping system entry for Deathmatch into the Safe PvP filter.
  • patch 25 March 2019 (Update):
    • If you are in a group and readied up you can right click the Raid barrier and click 'Choose a boss (practice mode)' from there any of the options will take you to that part of the raids boss fight.
    • During this time, if the group kills the boss they will get no loot, KC, boss times, etc.
    • You can't progress through the raid at all and have to leave after each kill.
  • update 25 March 2019 (Update):
    • Raids Practice Mode is introduced.
    • Groups may now enter Liberation of Mazcab in practice mode for initial NPC horde, Beastmaster Durzag, Yakamaru or Yakamaru mirage phase.
  • patch 11 March 2019 (Update):
    • An 'inspect' feature has been added to the grouping system, which allows the player to monitor a group member's backpack, worn equipment and items stored in a beast of burden.
  • ninja 28 August 2018 (Update):
    • Burthorpe Games Room, Giant Mole, King Black Dragon and Chaos Elemental are now listed as F2P in the Grouping System.
  • ninja 20 August 2018 (Update):
    • While in a group players can invite others from the friends chat list right-click options.
    • Group invite options can be selected upon receiving an invite from another player;
      • Default to the Accept/Decline interface
      • Dropdown for invite permissions
  • patch 14 May 2018 (Update):
    • We have updated the icons for 'Group Chat' and 'Group Chat List'.
  • patch 24 July 2017 (Update):
    • The correct name is now used when inviting a player to a group via public chat.
  • hotfix 3 July 2017 (Update):
    • 26/06, 11:50 UTC: A disconnect that previously occurred when a player died in a group with another member offline or on another world has been fixed.
  • patch 24 October 2016 (Update):
    • An issue with the scroll bar on the Group Members window has been fixed.
  • ninja 13 July 2015 (Update):
    • The Grouping System's interface has been reworked to be easier to navigate.
  • ninja 15 June 2015 (Update):
    • The World Event has been moved to the top of the list of activities within the Grouping System interface.
    • A lot of non-essential Grouping System settings have been removed to assist in finding a team.
    • Some icons have been removed and other icons slightly moved around on the child interface for Grouping System.
    • Creating a Grouping System group by joining the queue will now give players an introduction to managing a group. This can be toggled to never show again.
  • ninja 8 June 2015 (Update):
    • Players will no longer be matched to Grouping System groups that have any offline players. New players will generate a new group and join that instead.
    • Players in the Grouping System will be informed when a player they are grouped with goes offline.
    • The group leader will be informed that no more players will be added to the group when a group member goes offline.
    • The group leader will be informed when all group members are back online.
    • Players can no longer hop to instance-shard worlds using the Grouping System.
    • The 'Random Group' button has been removed from the Grouping System interface, as its function was misleading.
    • Error messages on World Event group sessions now give players more guidance.
    • Players will no longer be force-teleported while setting their Grouping System status to 'playing' if they are already in the starting area. This applies for the Tuska World Event and Dungeoneering groups.

Trivia[edit | edit source]

The Activity Stream interface.
  • The Grouping System replaced a previous planned feature called the Activity Stream.
  • Players who are in a group will have overhead life point bars that are a brighter hue of green.
  • Players in the same group have higher visual priority over summoning Familiars and other players.
  • Although not functional in F2P, the Grouping System can still be used for private chatting by F2P players / worlds.