The Fremennik Isles
|The Fremennik Isles (#119)|
|Release date||6 February 2007 (Update)|
|Main developer(s)||Chihiro Y, Ben W, Douglas H|
|Infobox • Talk page|
- 1 Official description
- 2 Walkthrough
- 3 Rewards
- 4 Achievement
- 5 Required for completing
- 6 Transcript
- 7 Cultural references
- 8 Update history
- 9 Trivia
Official description[edit | edit source]
Sibling rivalry can get messy - more so when the siblings are Fremennik princes with a point to prove. The islands of Jatizso and Neitiznot were set up by two brothers who hated each other, and they have been at loggerheads ever since. But now there is a new threat from trolls in the north...
Can you prove your loyalty to both brothers and save the islanders from a fate as troll food? Your skills as a Fremennik warrior, a bridge builder and a jester will be tested on the islands.
Walkthrough[edit | edit source]
|Start point||Mord Gunnars in northern Rellekka|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
Quest items attainable during the quest:
|Enemies to defeat|
Area overview[edit | edit source]
The Fremennik Isles are a collection of islands interconnected by bridges. The map to the right shows the islands and their interconnections. There are two major villages on the islands: Neitiznot and Jatizso.
The teleport locations show the landing docks that can be reached from the most northern dock in Rellekka using the appropriate ferry operator.
At any time during the quest it is possible to travel around all islands, although the northern isles host significant numbers of hard hitting Trolls. Crossing the bridges before it's repaired may result in falling down into the water.
Dogs, cats and rats[edit | edit source]
To begin, speak to Mord Gunnars at the northern-most dock in Rellekka. Mord carries a message from the king of Jatizso, Gjuki Sorvott IV, who seeks you for an important task. On further inquiry, the ferryman shares with you the history of Jatizso and Neitiznot, and the evergoing feuds between the neighbouring towns.
After hearing the full story, speak to Mord again to be taken to Jatizso. From the docks, head to the checker-floored building and speak to King Gjuki. As he tries to explain to you his predicament, he is constantly interrupted by his cat, HRH Hrafn; the king eventually gives in and asks you to get the cat a raw tuna so that they can get on.
Procure a raw tuna for Hrafn, and proceed to talk to the king. He tells you that Neitiznot has been docking a vast number of trade ships, and he's suspicious that they are up to something. Just then, the king's chancellor, Thorkel informs the king that dwarf traders from Keldagrim have arrived early for their ore shipment, and that the city's miners are not capable enough to get the resources on time.
Substitute charlatan[edit | edit source]
As the king begins to dole out injustice to the miners, you offer to help mine out the ores. If required, the ores can be mined in the cave under the village, accessible by exiting the west gate and going north-east, or else pre-collected ores work too; after you have the assigned ores, hand them over to the king to be rewarded with some coins.
With no more interruptions, King Gjuki reiterates that the burgher of Neitiznot is hatching an evil plan to down Jatizso and wants you to retrieve more information on this matter since his spymaster, currently in Neitiznot, has been in an accident recently. He tells you that the Burgher and his henchmen speak with no holds barred when they are drunk, and being entertained; like his spymaster, you must also dress up in a costume to be allowed audience with the burgher.
Take the silly jester costume from the chest behind the king's throne. Before leaving, the king tells you the password for reporting to his spymaster: "Free stuff please".
Spy malarkey[edit | edit source]
Head back to Rellekka and take a ferry to Neitiznot by speaking to Maria Gunnars, who stands just next to her husband, Mord. From the docks, go up the muddy path into town and speak to Slug Hemligssen behind the bank.
After giving you an operative name, he'll send you off to the burgher's hall for entertaining him and concurrently listening in on the conversations of his council; you must do this while wearing only the jester costume as any and all audience are frisked before appearing before the burgher.
With the costume equipped, head to the longhall south of the bank. Speak to Mawnis Burowgar and tell him that you are an idle juggler looking for work. You must now engage and occupy the king's attention, doing everything he asks you to do by the jester control panel shown below, while keeping an eye on the guards' exchange:
When do we assault the caves?
I can be ready in two days.
Good, my recruits are nearly ready.
How many militia have you trained?
Seventeen so far.
More shields will be completed by noon.
And the armour?
I will finish their armour tomorrow.
And the two bridges we need repaired?
I will fix them as soon as I can.
After you finish your performance, head back to Slug and tell him that about your acquired information. He'll ask you a few questions, the answers to which are emphasised in the above lines. Content, he'll hand you a reward for your work and assign you to gain the trust of the burgher and extract more details.
Learning the ropes[edit | edit source]
Go to the longhall and talk to Mawnis again, without the jester costume this time around. The burgher, like King Gjuki, is also on the hunt for the outlander honoured with the Fremennik title, but isn't ready to trust you quite yet. He asks you to prove your loyalty by helping the townsfolk in their tasks; the bridges to the north require extensive repairs and they require 8 lengths of rope. If you obtained the rope before talking to Mawnis, you will get a humorous dialogue about how you "figured you'd need it".
If you do not have any rope, kill the yaks outside the town for some yak hair and spin it on the village's spinning wheel, in the south-east part of the island. Be sure to also collect 3 yak hides if you decide to make your own rope, as they will be needed later on in the quest.
Show the ropes to the burgher, and he'll send you on the next errand - retrieving 8 split logs, which is obtained by slicing arctic pine logs on woodcutting stumps that are situated on the island north of the city. Collect the logs and show it to Mawnis and Thakkrad, the burgher's engineer. Thakkrad instructs you to repair the bridges connecting Neitiznot to the northern icy isles by right-clicking on the bridge and selecting repair.
While repairing the bridges, you may get attacked by the ice trolls; protect from range will help you considerably reduce damage taken from their attacks. Take caution that the hits will not register until you get off the bridge, so you can unknowingly be killed while repairing it.
With the rope and split logs, go to the northern green isle and repair the two bridges on the left. It is recommended to repair a bridge, go back across it and repair the other bridge from that side, thus completely avoiding the trolls' attacks.
Cautious paranoia[edit | edit source]
Go back and speak to Mawnis Burowgar again; he'll pay you another reward for your efforts. Now that you have entered the burgher's good books, he'll explain to you his important plan.
The Ice Troll Caves in the northern part of the isle houses an enormous horde of ice trolls, led by the Ice Troll King. While their town were busy fighting with Jatizso, the trolls grew in number, and as a result have initiated attacks upon the town and its citizens. Mawnis has gathered a militia army for assaulting the caves, but being a cautious man, he wants all the help he can get. With your contributions in consideration, he requests you to lead his armies into battle. As a precaution, he also needs to know how much King Gjuki is aware of their schedule, since they may misinterpret this assault on the trolls.
Leave the island and return to King Gjuki on Jatizso, informing him of the repaired bridges in Neitiznot. Before you can speak further, Gjuki orders his chancellor to produce a financial report; the chancellor tells him that the city has an almost-empty coffer. Enraged, the king demands a Window Tax to be placed on the citizens, so that they can supply their army with food and weapons; he then appoints you as the royal tax collector.
Before you can protest, the chancellor hushes you and pleads you to go along with the king's paranoid schemes. He gives you an empty tax bag, telling you to retrieve 1000 coins for each window, from the shopkeepers in the city.
Taxing[edit | edit source]
Visit every shop and collect the tax from their owners - the armourer's hut (8,000 coins), weapon-smith hut (6,000 coins), eating hall (5,000 coins) and the food shop (5,000 coins) - for a total of 24,000 coins.
- When collecting the tax from Vanligga Gastfrihet, you can either pay the tax for her or refund the money after the quest. Both these actions would grant them access to her Contraband Yak Produce store, which sells various yak goods.
Take the tithe back to King Sorvott, only to realise that there still isn't enough money to pay for the equipment. The king imposes another tax on his subjects, this time for anyone having facial hair. Being the tax collector, you must visit Raum Urda-Stein (armour trader), Hring Hring (ore trader), Skuli Myrka (weapon trader), Flosi Dalksson (fish merchant) and Keepa Kettilon (chef), and collect 1,000 coins from each of them.
With the bag now containing 29,000 coins, return to the king. The chancellor finally notes that there is enough in the treasury for the payment. Not quite done with you, King Gjuki orders you to perform another reconnaissance operation in Neitiznot, as he has been notified that the burgher acquired some outside help for the bridge repairs.
Jestering, part 2[edit | edit source]
Return to Neitiznot, and speak with Slug once again. He tells you to spy on the burgher and his aides one more time, while wearing the jester costume and entertaining them.
Equip the jester suit, and speak to Mawnis in the longhall to begin a cutscene. A rough capture of the guards exchange:
What do you think of the new Burgher's Champion?
[He/She] seems honourable and courageous to me.
What about their collaboration with King Sorvott?
Well, I trust Mord Gunnars and he works for the King.
And the Champion was helping you to repair the bridges.
Well yes. So are your militia ready?
I have them anchored near Etceteria.
Then I shall sail our potions to them tonight.
So are we ready to sail at dawn?
Absolutely, long live Burgher Burowgar.
And may the Troll king be short lived.
Head back to Slug and provide him with another report; he'll ask you some questions on it. The answers to the first two questions are emphasised above, and when he asks you the final question, you must reply with "I have been helping Neitiznot".
The Fremennik rites[edit | edit source]
Sail back to Jatizso and inform Gjuki that Mawnis is gathering an army to attack the troll king. To your disbelief, he is still adamant that the burgher is out to get him; you quickly admonish him for his petty obsessions against his cousin. Learning nothing, he o