The Beach (2021)

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The Beach is the 2021 version of the recurring Summer Beach Party event. It started on 12 July and will end on 8 August 2021.[1]

Activities[edit | edit source]

There are various activities around the beach, which can be used to gain experience in different skills. The different activities and events will give you the opportunity to earn experience in the following skills: Construction, Cooking, Dungeoneering, Farming, Fishing, Hunter, Ranged, and Strength. Players can find strange and golden rocks for the respective skills used in each activity. Unique item tokens can also be a rare prize from any of the activities.

The filling of a temperature gauge to the left of the screen indicates how close the player is to reaching the daily activity cap, which can be reset up to three times a day by eating an ice cream for a total of four activity caps. You can only eat an ice cream when the thermometer is 100% full.

A full temperature gauge.
Temperature
Percent Status
0%–19% Cool
20%–39% Warm
40%–59% Hot
60%–79% Boiling
80%–99% Scorching
100% Inferno

Every 15 minutes a different activity is spotlighted, which boosts the base experience by 10% for the relevant skilling activity. The spotlighted activity differs from world to world.

Barbeques[edit | edit source]

The summer barbeque plot

Barbeques[sic] is an activity located in the north-eastern corner of the beach. It is run by Nigel. In it three grills and three large chopping boards can be used to gain Cooking experience.

Each skilling spot can be used to gain experience twice per interaction which takes a total of 18 seconds. The experience scales according to the player's Cooking level, up to 584 Cooking experience at a time at level 99. Each time that experience is gained raises the temperature by approximately , so Barbeques may be used to gain experience 108 times before reaching 100% temperature. The following table shows some typical values for Barbeques at level 99 Cooking, assuming maximum efficiency with re-clicking the objects.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
63,072 16.2 minutes 3.6 233,600

Barbeques experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level. Values may be off, but always within 1 experience correct. Experience can be approximated by the following formula, where is the level and is the experience given:

This is rounded to the nearest 0.1 value. The real values are displayed below:

Experience per action
Cooking level XP Cooking level XP Cooking level XP
1 44.2 34 184.5 67 339.4
2 48.5 35 189 68 347
3 52.7 36 193.4 69 355.7
4 57 37 197 70 361.9
5 61.2 38 201.5 71 369.6
6 65.5 39 206 72 377.2
7 69.7 40 210 73 385.8
8 74 41 214.5 74 393.4
9 78.2 42 218.5 75 400
10 82.5 43 222.9 76 408.1
11 86.7 44 226.7 77 415.7
12 91 45 231.5 78 423.3
13 95.2 46 235.3 79 431
14 99.5 47 240 80 438.6
15 103.7 48 243.8 81 446.2
16 108 49 248.6 82 453.8
17 112.2 50 252.4 83 461.5
18 116.5 51 256.2 84 469.1
19 120.7 52 261 85 476.7
20 125 53 264.8 86 484.4
21 129.2 54 270.2 87 492
22 133.5 55 274.4 88 499.6
23 137.7 56 278.1 89 507.3
24 142 57 281.9 90 514.9
25 146.2 58 286.7 91 522.5
26 150.5 59 291.5 92 529.9
27 154.7 60 295.3 93 538.1
28 159 61 299.1 94 545.8
29 163.5 62 302.9 95 553.4
30 167.5 63 307.7 96 561.0
31 172.5 64 316.4 97 568.7
32 176.5 65 324.1 98 576.3
33 180.5 66 331.5 99 584

Raw tropical trout may also be deposited here for Fishing experience.

Body Building[edit | edit source]

The body building podiums.
The body building interface.

There are five body building podiums south of where Clawdia spawns; these podiums are run by two bodybuilders, Ivan and Greta. Participating in the activity gives Strength experience when doing one of the following four actions:

  • Curl
  • Lunge
  • Fly
  • Raise

There is a warning about gaining Strength experience that can be toggled off permanently. Players earn experience for each of the actions that they perform and quadruple experience can be gained by following the bodybuilders' demonstration. The correct action changes randomly; unlike at Sandcastle Building, the correct action can remain for a very short amount of time. The experience gained scales with the player's Strength level, up to 19.8 Strength experience for every incorrect action and 79.2 Strength experience for correct ones at level 99. After starting working out, the player continues to work out until leaving manually. Experience is gained in 2.4-second intervals. Each incorrect action grants temperature and correct ones .

The following table shows some typical values for Body Building at 99 Strength, assuming moderate efficiency in switching the actions.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Following the orders 29,700 16.4 minutes 13.7 108,659
Doing just one action 34.3 minutes 28.6 51,953
Disobeying the orders 54.8 minutes 45 32,518

While working out, the player occasionally says a short random overhead line.

Body Building experience[edit | edit source]

Experience per move
Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move
1 26 7.1 1.7 51 16.9 4.2 76 50.8 12.7
2 3.0 1.0 27 7.3 1.8 52 17.8 4.4 77 52.5 13.1
3 3.1 1.0 28 7.6 1.9 53 18.8 4.7 78 54.2 13.5
4 3.2 1.0 29 7.9 1.9 54 19.8 4.9 79 55.9 13.9
5 3.2 1.0 30 8.1 2.0 55 20.7 5.1 80 57.5 14.0
6 3.3 1.0 31 8.5 2.1 56 21.7 5.4 81 58.9 14.7
7 3.4 1.0 32 8.9 2.2 57 22.7 5.6 82
8 3.5 1.0 33 9.2 2.3 58 23.7 5.9 83 61.4 15.3
9 3.6 1.0 34 9.6 2.4 59 24.6 6.1 84 62.7 15.6
10 3.6 1.0 35 9.9 2.4 60 25.6 6.4 85 63.9 15.9
11 3.8 1.0 36 10.3 2.5 61 27.1 6.7 86 65.2 16.3
12 4.0 1.0 37 10.7 2.6 62 28.6 7.1 87
13 4.2 1.0 38 11.0 2.7 63 30.1 7.5 88
14 4.4 1.1 39 11.4 2.8 64 31.6 7.9 89
15 4.5 1.1 40 11.7 2.9 65 33.1 8.2 90 70.2 17.5
16 4.7 1.1 41 12.2 3.0 66 34.6 8.6 91
17 4.9 1.2 42 12.6 3.1 67 36.1 9.0 92 72 18
18 5.1 1.2 43 13.0 3.2 68 37.6 9.4 93 73 18.5
19 5.3 1.3 44 13.4 3.3 69 39.1 9.7 94 74.2 18.5
20 5.4 1.3 45 13.8 3.4 70 40.5 10.1 95
21 5.7 1.4 46 14.2 3.5 71 42.3 10.5 96 76 18.7
22 6.0 1.5 47 14.6 3.6 72 44.0 11.0 97
23 6.3 1.5 48 15.1 3.7 73 45.7 11.4 98 78.4
24 6.5 1.6 49 15.5 3.8 74 47.4 11.8 99 79.2 19.8
25 6.8 1.7 50 15.9 3.9 75 49.1 12.2

Coconut Shy[edit | edit source]

The coconut shy stand

There is one coconut shy on the beach, located in the south-eastern corner and run by Sarah. It provides Ranged experience relative to the type of projectile thrown and the player's Ranged level. Tropical coconuts from Palm Tree Farming can also be deposited here for Farming experience. The title "the Beachbum" is earned here.

Item Hit chance Experience
Ball Average Average
Cabbage Low High
Chinchompa High Low

If the "play" option is selected on the stall, an interface opens where the item selection can be made. The stall can also be right-clicked to quickly start throwing any of the items. After the item is selected, the player attempts to knock off the coconuts for a maximum of ten times per interaction. Each attempt can cause either experience being gained, the item bouncing off the coconut or the coconut being missed.

There is a warning about gaining Ranged experience that can be toggled off permanently.

The experience gained scales with the player's Ranged level. At level 99 Ranged, throwing a ball successfully yields 198 Ranged experience. Cabbage yields times that (330 Ranged experience), and chinchompa times that (141.4 Ranged experience). A throw takes three seconds. Each successful throw causes the temperature to rise by , so 300 successful throws can be made before reaching 100% temperature, regardless of the items thrown. Failed throws do not cause the temperature to rise. Around 50% of the attempts are successful with balls, 25% with cabbages, and 75% with chinchompas.

The following table shows some typical values for Coconut Shy at level 99 Ranged, assuming maximum efficiency with restarting the throwing.

Item Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Balls 59,400 30 minutes 10 118,800
Cabbages 99,000 60 minutes 99,000
Chinchompas 42,420 20 minutes 127,260

Coconut Shy experience[edit | edit source]

Experience per throw
Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin
1 26 51 42.0 70.0 30.0 76
2 27 52 44.4 74.0 31.6 77 131 218 94
3 28 53 78 135 248 106
4 29 54 49.4 82.3 35.2 79
5 30 55 80
6 31 56 81
7 32 57 82 150.4 250.6 107.4
8 33 58 83
9 34 59 61.4 102.3 43.8 84 156.6 261 111.8
10 35 60 85
11 36 61 86
12 37 62 71 119 51 87
13 38 63 75.6 126.0 54.0 88 177.4 296.2 126.7
14 39 64 89
15 40 29.2 48.6 20.8 65 90
16 41 30.2 50.3 21.5 66 91
17 42 31.4 52.4 22.4 67 90.0 150.0 64.2 92 180.6 301 129
18 43 32.4 54.0 23.2 68 93.8 156.3 93
19 44 33.4 55.6 23.8 69 94 185.6 309.3 132.5
20 45 34.4 57.4 24.4 70 101.2 168.6 72.2 95 188 313.3 134.2
21 46 35.4 59.0 25.2 71 105.6 176.0 75.4 96
22 47 36.6 61.0 26.0 72 97 193 321.6 137.8
23 48 37.6 62.6 26.8 73 98
24 16.2 27 49 38.6 64.2 27.6 74 118.4 193.7 84.5 99 198 330 141.4
25 16.8 28 12 50 39.6 66.0 28.2 75 121.5 201.6 86.4

Dungeoneering Hole[edit | edit source]

The Dungeoneering hole at the beach.

The Dungeoneering hole allows players to jump in and passively gain Dungeoneering experience every three seconds. The experience scales with the player's level in Dungeoneering, up to 152.1 base experience per action at level 120. The player will randomly receive messages relating to their dungeoneering 'progress' within the hole. After 25 actions, the player jumps back out of the hole, with a game message saying that they have completed 20 floors and it's time for a break. Every action inside the Dungeoneering hole raises the temperature gauge by . Experience is given in three-second intervals. With maximal efficiency when restarting the dungeoneering, it takes approximately 16 minutes for a full bar.

The following table shows some typical values for Dungeoneering Hole at level 120 Dungeoneering, assuming maximum efficiency with restarting the dungeoneering.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
45,630 16 minutes 10 171,113

Dungeoneering Hole experience[edit | edit source]

Experience per action
Level Experience Level Experience Level Experience Level Experience Level Experience
1 8 26 17 51 39.6 76 76.3 101 152
2 8 27 17.6 52 77 78.5 102 152.1
3 8.6 28 18.1 53 42 78 81 103 152
4 8.8 29 18.6 54 79 83.5 104 152
5 9.1 30 19.2 55 80 86 105 152
6 9.4 31 19.8 56 81 88.7 106 152
7 9.6 32 20.4 57 44.8 82 91.3 107 152
8 9.9 33 20.9 58 45 83 94.1 108
9 10.3 34 21.6 59 46.5 84 97.1 109
10 10.5 35 22.2 60 85 100 110
11 10.8 36 23 61 50 86 103 111 152.1
12 11.2 37 23.7 62 50 87 112
13 11.6 38 24.4 63 51.6 88 109.3 113 159.6
14 11.8 39 25.1 64 53 89 112.6 114
15 12.2 40 25.9 65 90 116.1 115 152.1
16 12.6 41 26.7 66 57 91 119.6 116
17 13 42 30.3 67 58 92 123.5 117 167.3
18 13.4 43 31,2 68 60 93 127 118
19 13.8 44 69 94 130.9 119
20 14.2 45 30 70 63 95 134.8 120 152.1
21 14.7 46 71 65 96 153
22 15.1 47 35 72 67.5 97 157
23 15.6 48 36.1 73 98 158
24 16 49 74 99 167.3
25 16.5 50 40 75 78 100

Hook a Duck P2P icon.png[edit | edit source]

The Hook-a-Duck stand.

Hook a Duck is run by Sarah. In it the player must choose from three types of rod to use at the booth and gain Hunter experience. The experience gained scales by the player's level in Hunter. The choice of rod has the following effects.

Rod Catch chance Experience
Light weight Average Average
Fast action Low High
Magnetic High Low

If the "play" option is selected on the stall, an interface opens where the rod selection can be made. The stall can also be right-clicked to quickly start catching with any of the rods. After the rod is selected, the player attempts to catch a duck for a maximum of 10 times per interaction. Each attempt can cause either experience being gained, the duck slipping away or the duck being missed.

At level 99 Hunter, catching a duck successfully with the light weight rod yields 273.8 Hunter experience. Fast action rod yields times that (456.3 Hunter experience), and magnetic rod times that (195.5 Hunter experience). An attempt takes three seconds. Each successful attempt causes the temperature to rise by , so 300 successful attempts can be made before reaching 100% temperature, regardless of the rod used. Failed attempts do not cause the temperature to rise. The following table shows some typical values for Hook a Duck at level 99 Hunter, assuming maximum efficiency with restarting the activity.

Rod Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Light weight 82,140 30 minutes 10 164,280
Fast action 136,890 60 minutes 136,890
Magnetic 58,650 20 minutes 175,950

Hook a Duck experience[edit | edit source]

Experience per success
Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic
1 26 35.8 59.6 25.5 51 74.8 124.6 53.4 76
2 27 37.0 61.6 26.4 52 77.6 129.3 55.4 77 162 270 116
3 28 38.0 63.3 27.1 53 81.0 135.0 57.8 78
4 29 39.4 65.6 28.1 54 83.8 139.6 59.8 79 182 303 130
5 30 40.4 67.3 28.8 55 86.6 144.3 61.8 80
6 31 40.8 68.0 29.1 56 89.8 149.6 64.1 81
7 32 41.6 69.3 29.7 57 92.6 154.3 66.1 82
8 33 41.8 69.6 29.8 58 95.6 159.3 68.2 83
9 34 42.2 70.3 30.1 59 98.6 164.3 70.4 84
10 35 42.4 70.6 30.2 60 102.0 170.0 72.8 85 197 328 140
11 36 42.8 71.3 30.5 61 106.2 177.0 75.8 86
12 37 43.0 71.6 30.7 62 216.0 97.0 87 201.9 337 144.4
13 38 43.6 72.6 31.1 63 141.8 235.8 101.0 88
14 39 43.6 72.6 31.1 64 89
15 40 44.2 73.6 31.5 65 154.4 257.4 110.2 90
16 41 46.2 77.0 33.0 66 91
17 42 48.8 81.3 34.8 67 146.8 244.8 104.9 92 215 359 154
18 27.5? 43 51.6 86.0 36.8 68 93
19 28.6 47.6 20.4 44 54.2 90.3 38.7 69 94 258.8 431.7 184.9
20 29.6 49.3 21.1 45 59.0 98.3 42.1 70 95
21 30.8 51.3 22.0 46 61.4 102.3 43.8 71 96
22 31.8 53.0 22.7 47 64.6 107.6 46.1 72 97
23 32.6 54.3 23.2 48 67.0 111.6 47.8 73 98
24 33.8 56.3 24.1 49 69.6 116.0 49.7 74 99 273.8 456.3 195.5
25 35.0 58.3 25.0 50 72.0 120.0 51.4 75

Palm Tree Farming P2P icon.png[edit | edit source]

There are 15 palm trees with pickable tropical coconuts found around the beach (one of which is unreachable by the barbeques), grown by Palmer. The coconuts can be picked for Farming experience. The experience gained scaled with the player's Farming level, up to 34 at level 99 Farming.

Picking a coconut takes 1.8 seconds. After a random amount of coconuts picked the tree becomes depleted for a while. Each coconut picked causes the temperature to rise by , so 500 coconuts can be picked before reaching 100% temperature.

Additional Farming experience can be gained by depositing the tropical coconuts in the pile of coconuts east of Sarah, by the coconut shies. Each deposited coconut gives a quarter of the experience given for picking them, up to 8.5 at 99 Farming. This doesn't increase the temperature and you can thus get the experience for depositing coconuts after having filled the temperature gauge.

The palm tree next to Reyna has a "Read palm" option after becoming depleted so that the relevant Sandy Clue Scroll can be completed even if the tree is depleted.

The following table shows some typical values for Palm Tree Farming at 99 Farming with moderate efficiency in switching the trees when needed.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Depositing the coconuts 21,250 21.7 minutes 16.7 58,756
Dropping the coconuts 17,000 17.1 minutes 59,649

Palm Tree Farming experience[edit | edit source]

Experience per coconut
Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP
1 3.4 0.8 41 81
2 42 82
3 43 83
4 44 84
5 45 85
6 46 86
7 47 87
8 48 88
9 49 89
10 50 90
11 51 91
12 52 92
13 53 93
14 54 94
15 55 95
16 56 96
17 57 97
18 58 98
19 59 99 34 8.5
20 60 100
21 61 101
22 62 102
23 63 19 5 103
24 64 104
25 65 105
26 66 106
27 67 107
28 68 108
29 69 109
30 70 110
31 71 111 34 8.5
32 72 112
33 73 103
34 74 114
35 75 115
36 8 2 76 116 34 8.5
37 77 117 38
38 78 118
39 79 28 7 119
40 80 120 34 8.5

Rock Pools[edit | edit source]

The rock pool fishing spot with toy pirate battleships in the water.

The rock pools can be found on the east side of the beach, overseen by Wellington. Raw tropical trout can be caught here from the four fishing spots for Fishing experience. The experience gained scales with the player's Fishing level. At level 99 Fishing, 239.3 Fishing experience is gained for each trout caught. Further Fishing experience can be gained by depositing the raw trout at the table north of Nigel, by the grills. This gives quarter of the experience received when catching the trouts (59.8 Fishing experience at level 99 Fishing).

Toy pirate battleships can also be found here, to fight toy royal battleships, earning the player Construction experience.

Players can gain 100,000 experience an hour at the Rock Pool activity with level 50 Fishing and usage of decorated fishing urns, scaling up to over 150,000 experience an hour at level 98 Fishing. 94 trouts can be fished before reaching 100% temperature, with each trout contributing . Trouts consumed by the Furnace perk don't contribute to the temperature. Unlike with many other activities, the time it takes to fill the temperature bar fully varies slightly due to nature of Fishing; sometimes the bar can be filled in 14 minutes of active fishing or less. Depositing the fish at the table does not increase the temperature and can thus be done even after reaching the maximum temperature.

The following table shows some typical values for Rock Pool Fishing at 99 Fishing, assuming moderate efficiency in switching the spots and depositing fish.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Depositing the fish 28,115.4 13.8 minutes 3.1 122,241
Dropping the fish 22,494.2 12.8 minutes 105,442

If a fish mask is worn while luring the tropical trout, Reyna compliments the player instead of the fish.

Rock Pools experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level.

Experience per trout
Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP
1 8.0 2.0 26 76.0 19.0 51 160.6 40.1 76 176.0 44.0
2 9.6 2.4 27 80.0 20.0 52 161.2 40.2 77 177.8 44.0
3 11.2 2.7 28 92.0 23.0 53 161.9 40.4 78 179.6 44.9
4 12.8 3.2 29 96.0 24.0 54 162.4 40.6 79 181.3 45.3
5 14.4 3.6 30 100.0 25.0 55 163.1 40.7 80 183.1 45.7
6 16.0 4.0 31 104.0 26.0 56 163.7 40.9 81 184.9 46.2
7 17.6 4.4 32 112.0 28.0 57 164.3 41.0 82 186.7 46.6
8 19.2 4.8 33 116.0 29.0 58 164.9 41.2 83 188.5 47
9 20.8 5.2 34 121.6 30.4 59 165.6 41.4 84
10 22.4 5.6 35 128.0 32.0 60 166.1 41.5 85
11 24.0 6.0 36 131.2 32.8 61 166.8 41.7 86
12 25.6 6.4 37 134.4 33.6 62 167.4 41.8 87
13 27.2 6.8 38 137.6 34.4 63 168.0 42.0 88 204.4 51.1
14 29.6 7.4 39 140.8 35.2 64 89
15 32.0 8.0 40 144.0 36.0 65 90 212.8 53.2
16 36.0 9.0 41 145.6 36.4 66 187 47 91 213.5 53.3
17 40.0 10.0 42 147.2 36.8 67 92
18 44.0 11.0 43 148.8 37.2 68 93
19 48.0 12.0 44 150.4 37.6 69 94
20 52.0 13.0 45 152.0 38.0 70 172.3 43 95 227.6 56.9
21 56.0 14.0 46 153.6 38.4 71 172.9 43.2 96 230.5 57.6
22 60.0 15.0 47 155.2 38.8 72 97 233 58
23 64.0 16.0 48 156.8 39.2 73 98
24 68.0 17.0 49 158.4 39.6 74 175 43.68 99 239.3 59.8
25 72.0 18.0 50 160.0 40.0 75

Sandcastle Building P2P icon.png[edit | edit source]

Sandcastle building area, with four buildings in progress

Foreman George runs the sandcastle building, located in the north-western corner of the beach. Building the sandcastles rewards Construction experience scaling with the player's Construction level. Players can build the corresponding tower to the current NPC guest to earn double experience. The NPC guest will spawn just south of Foreman George and will change every 2.5 minutes.

Players will automatically stop shoveling when they tire out after 20 scoops of sand. For each scoop at the incorrect location with level 99 Construction, 36.7 Construction experience is awarded, and building the correct sandcastle doubles this to 73.4 Construction experience. One scoop takes three seconds. Scoops at either the correct or incorrect sandcastle cause the temperature to rise by , so 300 scoops can be made before reaching 100% temperature.

Each sandcastle model has four different states and players can work together to advance the states. One state requires a total of 250 scoops of sand. Once a sandcastle has remained in a state long enough, it collapses to its unbuilt state but retains the progress to the next state.

The following table shows which sandcastle is the correct one to build for a guest who is just south of Foreman George.

Sandcastle NPC
Lumbridge Sandcastle Duke Horacio
Sand Exchange Sally the Grand Exchange clerk
Sand Pyramid Ozan
Wizards' Sandtower Archmage Sedridor

The following table shows some typical values for Sandcastle Building at 99 Construction, assuming moderate efficiency in switching the spots and restarting the building.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Building correct sandcastles 22,020 16.1 minutes 10 82,062
Staying at one sandcastle 13,762.5 15 minutes 55,050
Building incorrect sandcastles 11,010 15.6 minutes 42,346

Sandcastle Building experience[edit | edit source]

Based on the time it takes to fill the temp bar building the correct sandcastle and the number of correct scoops to fill the bar (300 scoops per 16.1 minutes), you can scoop about 1,118 times per hour. Multiplying that by your experience per tick will give you the approximate experience per hour.

Experience per move
Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile
1 26 34 51 49.6 24.8 76 55 27.7
2 27 34.5 52 77
3 28 35.33 53 78 28.5
4 29 36 54 79 57.9 28.9
5 30 36.66 55 55.5 27.3 80 58.4 29.3
6 31 37.33 21 56 56 28 81 60 30
7 32 38 57 82 60.2 30.1
8 33 42 22 58 83 61 30.5
9 34 43 22 59 84 61.8 30.9
10 35 44 22 60 85 62.6 31.3
11 36 45 22 61 51.5 25.6 86
12 37 45.33 23 62 87
13 38 63 88 69.4 32.7
14 39 64 52 26 89 65.7 32.8
15 40 65 90
16 41 66 61 91 67.2 33.7
17 42 67 57.6 28.8 92 67.8 34.5
18 28.5 43 68 93 79 40
19 29.5 44 69 94 88 45
20 45 70 95 82 40
21 46 46.5 23.5 71 53 26 96
22 47 48 25 72 97
23 32 48 73 98 72.6 36.3
24 32.5 49 48.2 24.1 74 54 27 99 73.4 36.7
25 33.5 50 48.8 24.4 75 55 27

Clawdia[edit | edit source]

Clawdia fighting the players

Clawdia is an hourly boss who emerges from the water-filled hole in the middle of the crater 45 minutes after every hour. This is indicated by rain falling at the beach. She is level 250 and has 10,000,000 life points, with damage dealt scaling to the player's level and life points. If Clawdia retreats before being killed (after five minutes), participating players will obtain loot, but no killcount for unlocking rewards.

Upon defeat, Clawdia rewards all players who participated in the battle. Fighting Clawdia doesn't increase the temperature gauge and she can thus still be fought for rewards even if the temperature gauge is full. Killing Clawdia does not award combat or equipment experience.

Deathtouched darts can't be used to kill Clawdia.[2]

Sandy Clue Scrolls[edit | edit source]

Players may right-click to Reyna to request a Sandy Clue Scroll. This event is similar to completing Treasure Trails with a unique set of various clues. A new trail becomes available each day, and any missed days' trails may be completed retroactively. Rewards include various treasure trail rewards, as well as beach items such as water balloons. When completing a clue, two caskets are rewarded.

A list of possible clues can be found on the Sandy Clue Scroll article.

Events[edit | edit source]

Happy Hour[edit | edit source]

A "Happy Hour" is a scheduled set time which makes every activity a spotlight plot (making them yield 10% additional base experience), allows players to participate in the activities without the temperature gauge increasing, and increases chance to receive items from activities by roughly 10–20%.

Because the temperature gauge is frozen, players can continue skilling even if they had previously capped both ice cream and temperature for the day.

Happy Hours occur daily at 01:00, 09:00, 14:00, 16:30 & 21:00 UTC game time on all worlds simultaneously.

During a happy hour, Ironman Mode players will receive 50% less experience while skilling with a full temperature gauge.[3] If an Ironman player's temperature gauge is not full, the player will receive full experience, but the gauge will continue to fill.

Heatwave[edit | edit source]

Every weekend a heatwave will occur. Heatwaves last from 12:00 game time on Friday until 12:00 game time on Monday. During a heatwave players will be able to keep training their skills regardless of the thermometer for the entire duration of the heatwave.

While eating the ice cream is not required to continue with the activities during the heatwave, it is still possible to eat it at full thermometer. During the heatwave the daily limit for eating ice cream is increased to six, excluding Ironman Mode players.

During a heatwave, Ironman players will receive 50% less experience while skilling with a full temperature gauge.[3]

Portals[edit | edit source]

The portals, with several of them active.

The south-western corner features several Distraction and Diversion and location portals, which can be entered to teleport the player to the corresponding D&D or location. A lifeguard announces which D&D activities are active on the player's world.

The portals featured are the following:

If the world's current Shooting Star is in the Wilderness, players will be given a warning beforehand.

Rewards[edit | edit source]

When the summer beach event is active, all rewards from the past years remain available: This includes previously released titles, cosmetic items (including some from Solomon's General Store), and cocktails. Old tokens can be bought with oddments. While newer tokens are freely tradeable, the 2015 tokens obtained this way or kept from previous events are tradeable, but not via the Grand Exchange.

Tokens for new rewards can be obtained randomly while participating in various Summer Beach Party activities, or from killing Clawdia. They can be consumed to unlock cosmetic overrides or pets, and can be sold on the Grand Exchange. Since these tokens are earned in a limited time event, their value may quickly fluctuate.

Random drops[edit | edit source]

Clawdia[edit | edit source]

The following items can be earned from killing Clawdia. Two to four drops are given for the first hourly kill for everyone participating in the battle.

Other activities[edit | edit source]

The following items can be earned randomly from the experience-yielding activities. Most activities yield items approximately once in 30 times of gaining experience. Tokens are much rarer than the other rewards.

Shops[edit | edit source]

New rewards[edit | edit source]

In addition to being randomly obtained from the activities or obtained through trading, new reward tokens can be purchased with RuneCoins from Flo's New Item Shop.

The following can be found in the "Wardrobe" tab.

Item Stock Sell price Buy price GE price Resale value
Menaphos Beachwear token.png: The Beach (2021) sells inf of Menaphos Beachwear token for 150 and buys them for N/AMenaphos Beachwear token150Runecoin.pngNot bought99,052Coins 10000.png660.35Coins 250.png/Runecoin.png
Beach Towel Outfit token.png: The Beach (2021) sells inf of Beach Towel Outfit token for 150 and buys them for N/ABeach Towel Outfit token150Runecoin.pngNot bought252,117Coins 10000.png1,680.78Coins 1000.png/Runecoin.png
Bronzed Sun Hat token.png: The Beach (2021) sells inf of Bronzed Sun Hat token for 25 and buys them for N/ABronzed Sun Hat token25Runecoin.pngNot bought16,096Coins 10000.png643.84Coins 250.png/Runecoin.png
Elegant Sun Hat token.png: The Beach (2021) sells inf of Elegant Sun Hat token for 25 and buys them for N/AElegant Sun Hat token25Runecoin.pngNot bought23,916Coins 10000.png956.64Coins 250.png/Runecoin.png
Seashell Necklace token.png: The Beach (2021) sells inf of Seashell Necklace token for 25 and buys them for N/ASeashell Necklace token25Runecoin.pngNot bought13,149Coins 10000.png525.96Coins 250.png/Runecoin.png
Ammonite Necklace token.png: The Beach (2021) sells inf of Ammonite Necklace token for 25 and buys them for N/AAmmonite Necklace token25Runecoin.pngNot bought12,344Coins 10000.png493.76Coins 250.png/Runecoin.png
Bronzed Sandals token.png: The Beach (2021) sells inf of Bronzed Sandals token for 25 and buys them for N/ABronzed Sandals token25Runecoin.pngNot bought11,481Coins 10000.png459.24Coins 250.png/Runecoin.png
Elegant Sandals token.png: The Beach (2021) sells inf of Elegant Sandals token for 25 and buys them for N/AElegant Sandals token25Runecoin.pngNot bought12,741Coins 10000.png509.64Coins 250.png/Runecoin.png

The following can be found in the "Pets" tab.

Item Stock Sell price Buy price GE price Resale value
Stephanie token.png: The Beach (2021) sells inf of Stephanie token for 200 and buys them for N/AStephanie token200Runecoin.pngNot bought947,669Coins 10000.png4,738.35Coins 1000.png/Runecoin.png

The following can be found in the "Fun items" tab.

Item Stock Sell price Buy price GE price Resale value
Menaphos Parasol token.png: The Beach (2021) sells inf of Menaphos Parasol token for 50 and buys them for N/AMenaphos Parasol token50Runecoin.pngNot bought51,779Coins 10000.png1,035.58Coins 1000.png/Runecoin.png

Old rewards[edit | edit source]

Rewards from last years' events may be purchased with oddments from Sheldon's Oddments Store.

The following can be found in the "2020" tab.

Item Stock Sell price Buy price GE price Resale value
Crustacea armour token.png: The Beach (2021) sells inf of Crustacea armour token for 5000 and buys them for N/ACrustacea armour override token5,000Oddments.pngNot bought458,740Coins 10000.png91.75Coins 25.png/Oddments.png
The Leveller and Bucket token.png: The Beach (2021) sells inf of The Leveller and Bucket token for 1000 and buys them for N/ABucket and The Leveller token1,000Oddments.pngNot bought123,880Coins 10000.png123.88Coins 100.png/Oddments.png
Caller of the Sea token.png: The Beach (2021) sells inf of Caller of the Sea token for 1000 and buys them for N/ACaller of the Sea token1,000Oddments.pngNot bought138,816Coins 10000.png138.82Coins 100.png/Oddments.png
Shark bait token.png: The Beach (2021) sells inf of Shark bait token for 1000 and buys them for N/AShark Bait token1,000Oddments.pngNot bought52,207Coins 10000.png52.21Coins 25.png/Oddments.png
Bucky token.png: The Beach (2021) sells inf of Bucky token for 10000 and buys them for N/ABucky token10,000Oddments.pngNot bought3,301,551Coins 10000.png330.16Coins 250.png/Oddments.png
Shade thrower rest token.png: The Beach (2021) sells inf of Shade thrower rest token for 2500 and buys them for N/AShade Thrower rest token2,500Oddments.pngNot bought272,150Coins 10000.png108.86Coins 100.png/Oddments.png
Selfie! emote token.png: The Beach (2021) sells inf of Selfie! emote token for 2500 and buys them for N/ASelfie! emote token2,500Oddments.pngNot bought106,741Coins 10000.png42.7Coins 25.png/Oddments.png
Vegetable apron token.png: The Beach (2021) sells inf of Vegetable apron token for 500 and buys them for N/AVegetable apron token500Oddments.pngNot bought56,745Coins 10000.png113.49Coins 100.png/Oddments.png
Beach apron token.png: The Beach (2021) sells inf of Beach apron token for 500 and buys them for N/ABeach apron token500Oddments.pngNot bought69,544Coins 10000.png139.09Coins 100.png/Oddments.png
Zarosian apron token.png: The Beach (2021) sells inf of Zarosian apron token for 500 and buys them for N/AZarosian apron token500Oddments.pngNot bought50,762Coins 10000.png101.52Coins 100.png/Oddments.png
The Completesunist board.png: The Beach (2021) sells inf of The Completesunist board for 0 and buys them for N/ACompletesunist board tokenFreeNot boughtN/AN/A
Jaws board.png: The Beach (2021) sells inf of Jaws board for 0 and buys them for N/AJaws board tokenFreeNot boughtN/AN/A
Riding the Wave board.png: The Beach (2021) sells inf of Riding the Wave board for 0 and buys them for N/ARiding the Wave board tokenFreeNot boughtN/AN/A

The following can be found in the "2018" tab.

Item Stock Sell price Buy price GE price Resale value
Beach armour override token.png: The Beach (2021) sells inf of Beach armour override token for 5000 and buys them for N/ABeach armour override token5,000Oddments.pngNot bought9,460,001Coins 10000.png1,892Coins 1000.png/Oddments.png
Hot sand walk override token.png: The Beach (2021) sells inf of Hot sand walk override token for 2500 and buys them for N/AHot sand walk override token2,500Oddments.pngNot bought5,344,280Coins 10000.png2,137.71Coins 1000.png/Oddments.png
Sandy sandwich rest override token.png: The Beach (2021) sells inf of Sandy sandwich rest override token for 2500 and buys them for N/ASandy sandwich rest override token2,500Oddments.pngNot bought749,212Coins 10000.png299.68Coins 250.png/Oddments.png
Cocktail flare rest override token.png: The Beach (2021) sells inf of Cocktail flare rest override token for 2500 and buys them for N/ACocktail flare rest override token2,500Oddments.pngNot bought2,200,285Coins 10000.png880.11Coins 250.png/Oddments.png
Crusty companion pet token.png: The Beach (2021) sells inf of Crusty companion pet token for 10000 and buys them for N/ACrusty companion pet token10,000Oddments.pngNot bought855,934Coins 10000.png85.59Coins 25.png/Oddments.png
Arthur companion pet token.png: The Beach (2021) sells inf of Arthur companion pet token for 10000 and buys them for N/AArthur companion pet token10,000Oddments.pngNot bought2,821,613Coins 10000.png282.16Coins 250.png/Oddments.png
Sandy maul override token.png: The Beach (2021) sells inf of Sandy maul override token for 1000 and buys them for N/ASandy maul override token1,000Oddments.pngNot bought21,951Coins 10000.png21.95Coins 5.png/Oddments.png
Sandy 2h sword override token.png: The Beach (2021) sells inf of Sandy 2h sword override token for 1000 and buys them for N/ASandy 2h sword override token1,000Oddments.pngNot bought291,625Coins 10000.png291.63Coins 250.png/Oddments.png
Sandy club override token.png: The Beach (2021) sells inf of Sandy club override token for 1000 and buys them for N/ASandy club override token1,000Oddments.pngNot bought9,643Coins 1000.png9.64Coins 5.png/Oddments.png
Bucket staff override token.png: The Beach (2021) sells inf of Bucket staff override token for 1000 and buys them for N/ABucket staff override token1,000Oddments.pngNot bought508,867Coins 10000.png508.87Coins 250.png/Oddments.png
Pufferfish launcher override token.png: The Beach (2021) sells inf of Pufferfish launcher override token for 1000 and buys them for N/APufferfish launcher override token1,000Oddments.pngNot bought27,935Coins 10000.png27.94Coins 25.png/Oddments.png
Shovel sword override token.png: The Beach (2021) sells inf of Shovel sword override token for 1000 and buys them for N/AShovel sword override token1,000Oddments.pngNot bought110,187Coins 10000.png110.19Coins 100.png/Oddments.png
Goebie backpack override token.png: The Beach (2021) sells inf of Goebie backpack override token for 500 and buys them for N/AGoebie backpack override token500Oddments.pngNot bought1,269,798Coins 10000.png2,539.6Coins 1000.png/Oddments.png
Mint hair head token.png: The Beach (2021) sells inf of Mint hair head token for 500 and buys them for N/AMint hair head token500Oddments.pngNot bought376,642Coins 10000.png753.28Coins 250.png/Oddments.png
Strawberry hair head token.png: The Beach (2021) sells inf of Strawberry hair head token for 500 and buys them for N/AStrawberry hair head token500Oddments.pngNot bought377,722Coins 10000.png755.44Coins 250.png/Oddments.png
Chocolate hair head token.png: The Beach (2021) sells inf of Chocolate hair head token for 500 and buys them for N/AChocolate hair head token500Oddments.pngNot bought405,564Coins 10000.png811.13Coins 250.png/Oddments.png
Vanilla hair head token.png: The Beach (2021) sells inf of Vanilla hair head token for 500 and buys them for N/AVanilla hair head token500Oddments.pngNot bought356,519Coins 10000.png713.04Coins 250.png/Oddments.png
Banana boat mount token.png: The Beach (2021) sells inf of Banana boat mount token for 500 and buys them for N/ABanana boat mount token500Oddments.pngNot bought1,187,322Coins 10000.png2,374.64Coins 1000.png/Oddments.png

The following can be found in the "2017" tab.

Item Stock Sell price Buy price GE price Resale value
Sandcastle companion pet token.png: The Beach (2021) sells inf of Sandcastle companion pet token for 8000 and buys them for N/ASandcastle companion pet token8,000Oddments.pngNot bought87,468Coins 10000.png10.93Coins 5.png/Oddments.png
Octopus companion pet token.png: The Beach (2021) sells inf of Octopus companion pet token for 8000 and buys them for N/AOctopus companion pet token8,000Oddments.pngNot bought291,629Coins 10000.png36.45Coins 25.png/Oddments.png
Kauai parasol token.png: The Beach (2021) sells inf of Kauai parasol token for 400 and buys them for N/AKauai parasol token400Oddments.pngNot bought24,343Coins 10000.png60.86Coins 25.png/Oddments.png
O'ahu parasol token.png: The Beach (2021) sells inf of O'ahu parasol token for 400 and buys them for N/AO'ahu parasol token400Oddments.pngNot bought22,637Coins 10000.png56.59Coins 25.png/Oddments.png
Kahului parasol token.png: The Beach (2021) sells inf of Kahului parasol token for 400 and buys them for N/AKahului parasol token400Oddments.pngNot bought24,451Coins 10000.png61.13Coins 25.png/Oddments.png
Maui parasol token.png: The Beach (2021) sells inf of Maui parasol token for 400 and buys them for N/AMaui parasol token400Oddments.pngNot bought33,299Coins 10000.png83.25Coins 25.png/Oddments.png
Hawai'i parasol token.png: The Beach (2021) sells inf of Hawai'i parasol token for 400 and buys them for N/AHawai'i parasol token400Oddments.pngNot bought35,555Coins 10000.png88.89Coins 25.png/Oddments.png
Pyramid hat head token.png: The Beach (2021) sells inf of Pyramid hat head token for 400 and buys them for N/APyramid hat head token400Oddments.pngNot bought16,249Coins 10000.png40.62Coins 25.png/Oddments.png
Bubble blower token.png: The Beach (2021) sells inf of Bubble blower token for 2000 and buys them for N/ABubble blower token2,000Oddments.pngNot bought760,509Coins 10000.png380.25Coins 250.png/Oddments.png
Palm tree rest emote token.png: The Beach (2021) sells inf of Palm tree rest emote token for 2000 and buys them for N/APalm tree rest emote token2,000Oddments.pngNot bought321,044Coins 10000.png160.52Coins 100.png/Oddments.png

The following can be found in the "Older" tab.

Item Stock Sell price Buy price GE price Resale value
Conga eel whip token.png: The Beach (2021) sells inf of Conga eel whip token for 650 and buys them for N/AConga eel whip token650Oddments.pngNot bought16,645Coins 10000.png25.61Coins 25.png/Oddments.png
Ice lolly wand token.png: The Beach (2021) sells inf of Ice lolly wand token for 650 and buys them for N/AIce lolly wand token650Oddments.pngNot bought742,344Coins 10000.png1,142.07Coins 1000.png/Oddments.png
Water balloon launcher token.png: The Beach (2021) sells inf of Water balloon launcher token for 650 and buys them for N/AWater balloon launcher token650Oddments.pngNot bought51,528Coins 10000.png79.27Coins 25.png/Oddments.png
Surfboard shield token.png: The Beach (2021) sells inf of Surfboard shield token for 650 and buys them for N/ASurfboard shield token650Oddments.pngNot bought3,583,157Coins 10000.png5,512.55Coins 1000.png/Oddments.png
Clawdia claws token.png: The Beach (2021) sells inf of Clawdia claws token for 650 and buys them for N/AClawdia claws token650Oddments.pngNot bought2,843,948Coins 10000.png4,375.3Coins 1000.png/Oddments.png
Ink shooter token.png: The Beach (2021) sells inf of Ink shooter token for 650 and buys them for N/AInk shooter token650Oddments.pngNot bought1,827,224Coins 10000.png2,811.11Coins 1000.png/Oddments.png
Coral sword token.png: The Beach (2021) sells inf of Coral sword token for 650 and buys them for N/ACoral sword token650Oddments.pngNot bought77,333Coins 10000.png118.97Coins 100.png/Oddments.png
Coral dagger token.png: The Beach (2021) sells inf of Coral dagger token for 650 and buys them for N/ACoral dagger token650Oddments.pngNot bought18,604Coins 10000.png28.62Coins 25.png/Oddments.png
Shark fin token.png: The Beach (2021) sells inf of Shark fin token for 325 and buys them for N/AShark fin token325Oddments.pngNot bought84,682Coins 10000.png260.56Coins 250.png/Oddments.png
Lifeguard chair head token.png: The Beach (2021) sells inf of Lifeguard chair head token for 325 and buys them for N/ALifeguard chair head token325Oddments.pngNot bought17,871Coins 10000.png54.99Coins 25.png/Oddments.png
Clawdia wings token.png: The Beach (2021) sells inf of Clawdia wings token for 325 and buys them for N/AClawdia wings token325Oddments.pngNot bought162,978Coins 10000.png501.47Coins 250.png/Oddments.png
Duck ring token.png: The Beach (2021) sells inf of Duck ring token for 325 and buys them for N/ADuck ring token325Oddments.pngNot bought1,260,167Coins 10000.png3,877.44Coins 1000.png/Oddments.png
Beachball orb token.png: The Beach (2021) sells inf of Beachball orb token for 650 and buys them for N/ABeachball orb token650Oddments.pngNot bought3,900,053Coins 10000.png6,000.08Coins 1000.png/Oddments.png
Starfish follower pet token.png: The Beach (2021) sells inf of Starfish follower pet token for 6500 and buys them for N/AStarfish follower pet token6,500Oddments.pngNot bought2,424,128Coins 10000.png372.94Coins 250.png/Oddments.png
Pufferfish follower pet token.png: The Beach (2021) sells inf of Pufferfish follower pet token for 6500 and buys them for N/APufferfish follower pet token6,500Oddments.pngNot bought3,442,001Coins 10000.png529.54Coins 250.png/Oddments.png
Seahorse follower pet token.png: The Beach (2021) sells inf of Seahorse follower pet token for 6500 and buys them for N/ASeahorse follower pet token6,500Oddments.pngNot bought18,571,182Coins 10000.png2,857.1Coins 1000.png/Oddments.png
Sand dunk resting emote token.png: The Beach (2021) sells inf of Sand dunk resting emote token for 1500 and buys them for N/ASand dunk resting emote token1,500Oddments.pngNot bought16,621Coins 10000.png11.08Coins 5.png/Oddments.png
Hacky sack resting emote token.png: The Beach (2021) sells inf of Hacky sack resting emote token for 1500 and buys them for N/AHacky sack resting emote token1,500Oddments.pngNot bought351,246Coins 10000.png234.16Coins 100.png/Oddments.png
Bunting whip token.png: The Beach (2021) sells inf of Bunting whip token for 500 and buys them for N/ABunting whip token500Oddments.pngNot boughtN/AN/A
Stick of rock token.png: The Beach (2021) sells inf of Stick of rock token for 500 and buys them for N/AStick of rock token500Oddments.pngNot boughtN/AN/A
Throwing starfish token.png: The Beach (2021) sells inf of Throwing starfish token for 250 and buys them for N/AThrowing starfish token250Oddments.pngNot boughtN/AN/A
Snorkel token.png: The Beach (2021) sells inf of Snorkel token for 250 and buys them for N/ASnorkel token250Oddments.pngNot boughtN/AN/A
Bucket head token.png: The Beach (2021) sells inf of Bucket head token for 250 and buys them for N/ABucket head token250Oddments.pngNot boughtN/AN/A
Clawdia hat token.png: The Beach (2021) sells inf of Clawdia hat token for 250 and buys them for N/AClawdia hat token250Oddments.pngNot boughtN/AN/A
Buried in sand rest emote token.png: The Beach (2021) sells inf of Buried in sand rest emote token for 1300 and buys them for N/ABuried in sand rest emote token1,300Oddments.pngNot boughtN/AN/A
Surfboard emote token.png: The Beach (2021) sells inf of Surfboard emote token for 1300 and buys them for N/ASurfboard emote token1,300Oddments.pngNot boughtN/AN/A
Dragon ring token.png: The Beach (2021) sells inf of Dragon ring token for 250 and buys them for N/ADragon ring token250Oddments.pngNot boughtN/AN/A
Gillbert pet token.png: The Beach (2021) sells inf of Gillbert pet token for 5100 and buys them for N/AGillbert pet token5,100Oddments.pngNot boughtN/AN/A
Phoebe pet token.png: The Beach (2021) sells inf of Phoebe pet token for 5100 and buys them for N/APhoebe pet token5,100Oddments.pngNot boughtN/AN/A
Beach ball token.png: The Beach (2021) sells inf of Beach ball token for 250 and buys them for N/ABeach ball token250Oddments.pngNot boughtN/AN/A
Throwing disc token.png: The Beach (2021) sells inf of Throwing disc token for 250 and buys them for N/AThrowing disc token250Oddments.pngNot boughtN/AN/A

The following can be found in the "Other" tab.

Item Stock Sell price Buy price GE price Resale value
'the Completesunist' title1250Oddments.pngNot boughtN/AN/A
'the Feathered' title1250Oddments.pngNot boughtN/AN/A
'the Sunsational' title1250Oddments.pngNot boughtN/AN/A
'King/Queen of the Sandcastle' title1250Oddments.pngNot boughtN/AN/A
'Emporer/Empress of the Sandcastle' title1250Oddments.pngNot boughtN/AN/A
'the Bronzed' title1250Oddments.pngNot boughtN/AN/A
'the Sunburned' title1250Oddments.pngNot boughtN/AN/A
'the Beachcomber' title1250Oddments.pngNot boughtN/AN/A
Swimming outfit1250Oddments.pngNot boughtN/AN/A
Summer Fun outfit1250Oddments.pngNot boughtN/AN/A
Slomo walk1250Oddments.pngNot boughtN/AN/A

Cocktails[edit | edit source]

Cocktails are obtained randomly while participating in various Summer Beach Party activities, or from killing Clawdia. It is a cocktail that can be drunk. When consumed, it gives off a 2% stackable experience boost (max 10%) for 30 minutes in various skills. When participating in the beach activities, the boost is applied twice; once as base experience and once as bonus experience. The boost gets its timer reset back to 30 minutes every time player drinks another cocktail of the same type. Consequently, the boost cannot be extended for more than 30 minutes if the player has more of the same cocktail to drink. The boost does not apply during Double XP Live and does not work in a Clan Citadel.

Cocktail Boosted Skills
Lemon sour (beach cocktail).png Lemon Sour Agility, Dungeoneering, Slayer, and Thieving
Pineappletini (beach cocktail).png Pineappletini Archaeology, Divination, Farming, Fishing, Hunter, Mining, and Woodcutting
Pink fizz (beach cocktail).png Pink Fizz Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength, and Summoning
Purple Lumbridge (beach cocktail).png Purple Lumbridge Cooking, Construction, Crafting, Firemaking, Fletching, Herblore, Runecrafting, and Smithing

Music unlocked[edit | edit source]

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • The weights at the ends of the body building dumbbells are labelled as "1 TON".

References[edit | edit source]

  1. ^ Make a splash at The Beach - Coming Soon!.
  2. ^ Jagex. Mod Poerkie's Twitter account. 2 August 2018. (Archived from the original on 2 August 2018.) Mod Poerkie: "#RSHotfix It's no longer possible to throw Deathtouched darts at Clawdia!"
  3. ^ a b Jagex. Mod Poerkie's Twitter account. 1 August 2018. (Archived from the original on 1 August 2018.) Mod Poerkie: "#RSHotfix Additionally, ironman will now receive only 50% of the usual XP rates at the beach when they’re at the maximum temperature gauge, allowing ironman more of a chance to gain the cosmetic tokens from the event at a reduced XP rate. (2/2)"