The World map interface is a large, scrolling map of the entire surface of Gielinor. On the map are the names of cities, towns, islands, kingdoms, mountains, caves, dungeons, rivers, lakes, and countless other geographic features as well as information icons for specific locations, buildings, and quest starting points.
Use[edit | edit source]
To access the World Map, the "World Map" button located on the Minimap must be clicked. Doing this will change the game screen into the World map view. World map view cannot be accessed during combat nor certain other activities. This version of the map is dynamic. Players can search it using keywords, quickly move from one location to another one, view the "Key" list where all of the icons are explained and can be clicked to reveal all of the locations of the certain icon. The dynamic map may also be zoomed, depending on the player's preference.
As of 9 November 2009, other players can now see that the player is busy looking at the world map. While the map is displayed, the player character will appear to be looking at a scroll of parchment, containing a very crude map on it. This indicates to others that the player is not looking at the game screen.
Features[edit | edit source]
Scrolling[edit | edit source]
The World map, once loaded, will show the current location of the player. With the 7 October 2009 update, players can now scroll the map using the arrow keys, instead of having to click and drag using the mouse, though dragging the mouse can still be used to browse throughout the world map.
You are here[edit | edit source]
The "You are here" feature was added on 27 January 2009. It shows the location of the player on the map. While looking at another part of the map, the "You are here" arrow can be left-clicked to scroll automatically to the current location. This marker can be turned off.
The yellow marker is also used on the advisor system when doing any of the tutorials or when plotting an arrow to a nearby enemy/quest start.
Quest starting point/Place marker[edit | edit source]
A quest start point can be selected to be shown on the World map by right-clicking the quest name and selecting "Show on the World map" or setting the quest as the objective. The starting point of the quest (if it starts in a dungeon, the dungeon entrance) will be shown as a cyan arrow similar to the "You are here" one. The quest name will become cyan, and the arrow is kept until logout, choosing another quest or switching it off (right-clicking quest name). This was removed from the game. However, if a quest is set as an objective, the Quest Starting Point icon will appear on the world map. Unlike other markers, the quest start marker does not glow and clicking on it will not centre the map to it, the text of the quest start marker uses a different font and colour. However, when plotting an arrow to the quest start, the marker will become yellow and will be able to be centred, just like any other markers.
Players can also set markers on the world map for easier travelling. Double clicking a spot in the map will set a marker, and a blue arrow will appear on the minimap. When the marker feature was released, the only way to remove a marker was to click on the legend tab (The "?") and press "Clear your marker" or right-click on your marker and press the clear your marker option. However, on the 25 August 2010, Jagex released an update along-side the release of the Conquest minigame. This update allowed players to remove the marker quickly by right clicking on the globe button and selecting "clear your marker".
Gravestone marker[edit | edit source]
If the player has died recently and they have a gravestone, there will be a mark on the world map similar to the "You are here" arrow.
Multiple markers[edit | edit source]
It is possible to have up to 5 markers at the same time on the world map. This can be done by setting a quest as an objective, placing a custom marker, turning on "You are here", having a gravestone, and starting a tutorial/plotting an arrow to nearby enemy using the advisor. Plotting an arrow to a quest start will replace the blue quest marker with a yellow marker allowing only 4 markers to placed.
Additional map views[edit | edit source]
On the 27 May 2009 Jagex released maps of many dungeons. This feature was later updated to its current state, in which many other areas of RuneScape could be viewed as higher-definition maps within the world map interface. To use this feature, you can select one of many other RuneScape map views from the drop down list at the top-left of the map, or click on the entrance to one of the dungeons on the world map.
After an update, the Unknown was removed from the World Map.
Unselectable areas[edit | edit source]
Some areas do not appear on drop down list:
- Resource dungeons - appears when inside dungeon
- Elite Dungeons - no map even when inside dungeons - 'It would be unwise to try and open the map now.'
- The world map may not be opened while exploring Uncharted Isles
- Senntisten Colosseum - appears when inside area or right click 'Open map' on entrance on Senntisten map
Buttons[edit | edit source]
Zooming[edit | edit source]
The Zoom button is used for zooming the current World map view. To obtain a wider or a more detailed view, the map can be magnified accordingly. There are five zoom buttons available: 37%, 50%, 75%, 100% and 200%. The 100% zoom level corresponds to the zoom level of the player's minimap.
|Zoom||Pixels / Game Square|
Key list[edit | edit source]
The Key button, basically shows icons describing specific locations within the map, and is located on the left-hand side on the World Map. When an entry in the Key list is clicked, yellow circles will flash on the World Map. This shows where the building (or location) is located on the map.
Searching[edit | edit source]
To search for a location within the World map, the "Search bar" can used to type-in keywords. This is located at the bottom of the World map, next to the Key button. As words are typed, suggested locations are displayed within the Search bar.
Minimap[edit | edit source]
The Overview button, located on the far right-hand side, is used to show a minimap showing the entire RuneScape world. The area shown on the World Map is highlighted in a red square.
This red square can be clicked and moved to quickly move around the World Map. This minimap can be useful in conjunction with the Key button, as yellow circles will also flash in this minimap even when these circles are not flashing in the current World map view.
Help[edit | edit source]
The Help button can be accessed at the top-right corner, providing a short tutorial for the features of the World Map. This offers information about exploring the map with mouse keys, how the key list functions, where other maps can be found, using the search bar, as well as placing map markers.
Historical versions[edit | edit source]
|Map||Date of release||Notes|
|1999-2000||This was an official map, released by Jagex.|
This was the very first map ever made of RuneScape. It is a prototype of RuneScape Classic's map made by Paul Gower.
Note that some locations are mirrored compared to the in-game map. This is because the original map editor contained a bug that caused things to be mirrored along the east-west axis.
|November 2000||This was an official map, released by Jagex.|
This is the first known map of RuneScape. This shows the very basics of the current map, and only features a small part of the current free-to-play world map. It also shows that Jagex was planning to add player-owned houses, which were added more than 5 years later, in an update on 31 May 2006.
|12 June 2001||This was an official map, released by Jagex.|
This map includes Karamja and Asgarnia, but the Wilderness has not yet been released, and the "player owned houses" have not yet been removed.
|23 September 2001||This was an unofficial map, made by RuneScape users.|
This map shows the full map of RuneScape, including the Wilderness. The player owned houses have been removed.
|8 December 2001||This was an official map, released by Jagex.|
This map includes Draynor Village's market. It is unknown why Karamja appears cropped.
|25 March 2002||This was an official map, released by Jagex.|
This map shows RuneScape shortly after the introduction of Membership and the Fletching skill.
|17 June 2002||This was an official map, released by Jagex.|
This map shows RuneScape after the release of East Ardougne and the Fishing Guild. Once again, the Wilderness has not been included.
|23 July 2002||This was an official map, released by Jagex.|
This map shows RuneScape after the release of the Fight Arena and Sea Slug quests. Note the absence of Tree Gnome Village, this may have been intentional, as it was described in the update as "secret".
|24 September 2002||This was an official map, released by Jagex.|
This map includes West Ardougne for the first time.
|12 December 2002||This was an official map, released by Jagex.|
Since the last mapping, new areas like the Underground Pass have been added. It also has the newest skill training areas, like in the Tree Gnome Stronghold and the Barbarian Outpost, the latter of which is located near the Legends' Guild's current location.
|3 March 2003||This was an official map, released by Jagex.|
This map is very incomplete. It is missing areas like the Wilderness, Feldip Hills, south Karamja, Sinclair Mansion and more. The unofficial map below does show those areas. This is the last known officially released map of RuneScape Classic.
|20 August 2003||This was an unofficial map, made by RuneScape users.|
After the addition of the Legends' Quest, the official map was not updated. This unofficial map shows areas found in the quest.
|24 March 2004 (after re-opening of RuneScape Classic)||This was an unofficial map, made by RuneScape users.|
This unofficial map shows the final state of RuneScape Classic.
|March 2004||This was an official map, released by Jagex.|
This map is the first map of RuneScape 2. It is also the only map to feature a key and a minimap like ingame on it.
|25 May 2004||This was an official map, released by Jagex.|
Tutorial Island, the Mage Arena mine, the Duel Arena, and the area for the Big Chompy Bird Hunting quest were added. Because this map was based on an internal development build, it inadvertently leaked several areas not yet ingame, including Burthorpe and Silvarea.
|9 August 2004||This was an unofficial map, made by RuneScape users.|
On this date the world map applet was released, which used a customized file that allowed parts of the map to remain hidden. From now on, the inaccessible and mostly empty mapsquares, partially visible on the previous two maps, were not shown. Since Jagex did not release an official map accompanying this update, an unofficial version was compiled by users. A lot of areas were added, including Silvarea and Paterdomus, Morytania, Canifis, Burthorpe and Trollheim.
|22 September 2004||This was an official map, released by Jagex.|
Several new areas have been added, including the Kalphite Hive, Tirannwn (Isafdar), and the Trollheim area has been expanded. Also, a small piece of Castle Wars was added west of the Observatory.
|17 November 2004||This was an official map, released by Jagex.|
More parts of Trollheim have been added, and Tirannwn has also been expanded with the Poison Waste. Also, the Haunted Woods and Mort'ton have been added to Morytania. Also, the whole part of the Fremennik Province that is not an island has been added, including the Lighthouse. Finally, two upcoming updates were added: Castle Wars (due December 2004) and Slayer Tower (due January 2005).
|15 December 2004||This was an official map, released by Jagex.|
In this map update Miscellania and Etceteria have been added to the Fremennik Province. Also, Ape Atoll and Crash Island appeared on the map. Finally, as stated on the previous world map version, Castle Wars opened its doors.
|7 February 2005||This was an official map, released by Jagex.|
In this update, Mort'ton got two green fields of the same size as the town south and east of it. These would later change to Burgh de Rott and Barrows. Slayer Tower was opened to public. Also, Karamja gained its dungeon filled with dragons and other monsters.
|26 April 2005||This was an official map, released by Jagex.|
Morytania expanded further to the east: Fenkenstrain's Castle and Port Phasmatys have been built there and a graveyard has been added just south of the Haunted Woods. The H.A.M. founded their organisation near Lumbridge, and in the Kharidian Desert(gaining its name this map update), the cities Sophanem and Menaphos have been added, with Sophanem being a city with buildings, and Menaphos being a plain area filled with sand. Finally, the Ice Path gained its place north of Trollheim.
|8 July 2005||This was an official map, released by Jagex.|
Bridge from Castle wars to the area south was constructed and parts of wall to the east were demolished to allow access to minigame from Yanille. Map was updated with addition of new quests and minigames, such as The Lost Tribe, Tears of Guthix, Keldagrim and the Rogues' Den.
|11 July 2005||This was an official map, released by Jagex.|
Farming locations and shops were added.
|5 January 2006||This was an official map, released by Jagex.|
Because Jagex didn't release another world map for 5 months, there are a lot of changes. First of all Lletya opened to adventures, because the Mourning's End Part I and II were released. North of Isafdar, an Outpost appeared. Also Waterbirth Island, with its dangerous monsters, was added. Also some Teak and Mahogany trees grew near Tai Bwo Wannai. In Varrock, Queen Ellamaria created a garden for her own, and everywhere through Gielinor Rat Pits appeared. The Mage Training Arena was also restored from the remains the Fremenniks left. South from Thurgo's Peninsula, the Mudskipper Point rose from the sea. Furthermore, there were three unexplained disappearances. The first is the large island in the River Salve, the second is the water resource sign at Tutorial Island, and the third is the path between Port Sarim and Rimmington.
|21 March 2006||This was an official map, released by Jagex.|
The Agility Pyramid and the Quarry were discovered in the Kharidian Desert, and when we are talking about sand, Sandy started his office in Brimhaven. Also Mos Le'Harmless has been opened, but just until the gates to prevent the horrors from attacking the pirates living there. A Canoe system has also started at the River Lum, which makes transport via it easier. Because of the effects of Recipe for Disaster some areas also changed, for example the Ape Atoll Agility Course. Finally, Burgh de Rott, the poorest town in Gielinor has been built, and it helps adventurers with getting supplies for fighting Vampyres.
|28 July 2006||This was an official map, released by Jagex.|
Near Silvarea, a rift opened with the imaginations of a strange man. Another odd man settled near the Paterdomus mining site, and needs the help of adventurers who will search bones for his collection. Further away from modern civilisation, in Port Phasmatys, a ghost offered his services to go to the Dragontooth Island. On the other side of the world, the Void Knights need your help fighting pests. In the wilderness the lava became brighter of colour. In the same location, a volcano rose from the ground, and teleport pillars were placed here too. Meanwhile, the Gnomes are preparing for defending their lands, as they constructed a pen for battle tortoises. Next to it, the Piscatoris Fishing Colony needs the help of the Wise Old Man, because of the threat of Sea trolls. This is also the first chance a player can ever see the colony. All over the world, there appeared portals to player-owned houses, which were announced more than 5 years before the actual release. In Burthorpe a group of the strongest warriors founded the Warriors' Guild. On Mos Le'Harmless, the pirates allowed players to explore the rest of the island, which was locked before. In the Fremennik lands, those pirates discovered the Lunar Isle, with the Moon Clan people living on it. And because this whole world of monsters (and scammers) was getting very dangerous, the Stronghold of Security was opened. The safety of people had to be tested by some strong monsters, and the series of new ones in the stronghold were capable of doing that. If you were going for the money, you could also go to Sophanem for the Pyramid Plunder.
|4 September 2006||Behind the poorest town in Gielinor(Burgh de Rott), another poor region appeared. The Sanguinesti region. Near Ardougne, the fishermen of Witchaven started up.|
|27 September 2006||Many things happened in and around Lumbridge here: Father Urhney moved to a bit more to the west of the Lumbridge Swamps. This was because the Lumbridge government claimed it to reveal a mine at the old location of his house. in both south corners of the swamps new mines were discovered.|
|21 November 2006||My Arm the troll started his farming patch near Troll Stronghold. In the Tree Gnome Stronghold another farming patch was made, a tree patch. In the Feldip Hills and Piscatoris areas, new Hunter locations appeared, at the Piscatoris area accompanied by the Eagles' Peak. As Eagles need somewhere to land, there were also some of those landing spots added around the world.|
|10 January 2007||This was an official map, released by Jagex.|
Several icons were added here, and Barbarian Assault started. In Sophanem an altar and several shops were added.
|29 January 2007||This was an official map, released by Jagex.|
The Iceberg has been added, and on the place where the Fremennik Isles would come, a message saying "coming soon" was placed.
|29 May 2007||This was an official map, released by Jagex. The Fremennik Isles and Harmony Island have been added. Also, Crandor and Varrock have been graphically updated.|
|26 August 2008||This was an official map, released by Jagex.
Addition of Ullek, Oo'glog, God Wars Dungeon, Wilderness Volcano, Clan Wars, The Rock, Summoning obelisks and the change to Runescape HD.
|7 April 2009||This was an official map, released by Jagex.|
|28 April 2010||Official map, from Jagex website. Confirmed accurate as of 28 April. Compressed with Pngout and Pngcrush. Also, no sharp edges from resizing.|
|27 August 2010||New Void Knight Outpost, added island below Daemonheim|
|18 May 2011||World Map after the Trollheim area update, 15/3/2010, It only changed the Trollheim area and nothing else.|
|27 March 2011|
|12 May 2011||Fixed the location names of Tutorial Island and Kalphite hive|
|15 May 2011|
|24 October 2011|
|7 November 2011||Map from Runescape website, accurate as of 7/11/2011|
|31 January 2012||New revision as of: 31-Jan-2012|
|27 March 2012||Updated, lodestones, new ground textures, etc.|
|19 June 2012|
|21 August 2012||Updated Rimmington.|
|12 December 2012||Tutorial Island was removed from the game map on 28 November 2012 to make space for the revamped Wizards' Tower.|
|20 June 2013||Changes: Shows new darker map colours, icons positions and font sizes on the map have changed slightly. Changes to following buildings: slayer tower, duel arena Following dungeons added: TWW ruins, Order of Ascension, The Nexus, Exil...|
|5 November 2013||From downloads section in RuneScape website|
|4 February 2014||Updated to more current version, with added divination spots, changed hue, and lumbridge crater, among other things.|
|7 July 2015||Includes new icons (previously released), new areas (previously released but never updated: Ashdale, Fremennik Island Outpost, Prifddinas) (released on upload date: Tuska crash site).|
|18 May 2017||The Mammoth iceberg was added to the west of the Iceberg. The Lumbridge Swamp was reworked, as well as the Lumbridge Crater. White Wolf Mountain and Catherby have also been graphically reworked. Castle Draken has also changed, due to the release of The Lord of Vampyrium. A graveyard was also added to the north of Canifis. The Hall of Memories was added to the northwest of Kandarin. Finally, Paterdomus was reworked with the release of the River of Blood quest.|
|5 June 2017||Menaphos is now an accessible area, and Sophanem has also been updated for consistency.|
|25 September 2017||The Lost Grove was added to the west of Tirannwn.|
|3 September 2018||Botany Bay was removed from the game. The farm area to the north of Ardougne has been replaced with the Player Owned Farm.|
|3 December 2018||With the release of The Needle Skips quest, the peninsula to the northeast of Kandarin was expanded. V's Island had to be moved to the west of Lunar Isle to make room for the land expansion. Mobilising Armies was removed, and the area was renamed to South Feldip Hills.|
|Missing||8 July 2019||Anachronia, The Land Out of Time, was added to the far northeast. The Varrock Digsite was also reworked.|
|Missing||30 March 2020||With the release of Archaeology, new areas have been added to the map. Kharid-et was added to the area east of Al Kharid, north of the Desert Strykewyrms, and south of the Duel Arena. The Infernal Source is found to the northeast of Varrock. Morytania was expanded to the east with the addition of Everlight, east of Meiyerditch. Warforge was added where Mobilising Armies once was.|
|30 July 2022||Het's Oasis replaced Duel Arena.|
|1 August 2022||Wilderness North Volcano area has been expanded.|
Gallery[edit | edit source]
The very first map ever made of RuneScape, by then called DeviousMUD
One of RuneScape 2's oldest world maps
The map inside of the Betrayal at Falador book
The map inside of the Return to Canifis book.
Update history[edit | edit source]
- ninja 18 July 2022 (Update):
- World map icon tooltips for Archaeology excavation sites are now split over two columns if there are more than three artefacts or materials, so that they better fit a mobile aspect ratio.
- patch 11 April 2022 (Update):
- Reinstated site-specific worldmap icon at the Taverley Lake's crayfish spot.
- patch 31 January 2022 (Update):
- The Kami-shima sanctuary was visible from The Arc world map. This was unintended and has now been fixed.
- patch 24 January 2022 (Update):
- Dwarven Mine: When viewed at 200%, the Mine Resource Dungeon and Dungeon Link map elements no longer overlap and are clearly visible.
- patch 21 June 2021 (Update):
- patch 16 November 2020 (Update):
- update 1 June 2020 (Update):
- Fixed an issue where the world map lodestone teleports were not functioning when selected.
1 June 2020:
- Fixed an issue where the World Map dungeon and map links were not functioning when selected.
- patch 27 April 2020 (Update):
- Dig site imagery has been updated on the World Map tool-tips as well as their respective Archaeology Research.
- patch 2 March 2020 (Update):.
- The world map and lodestone network can no longer be opened when most UI tutorials are active, to prevent conflicts.
- patch 20 January 2020 (Update):
- patch 16 September 2019 (Update):
- patch 12 August 2019 (Update):
- Hunter training icons can now correctly toggle visibility via the world map.
- patch 22 July 2019 (Update):
- The world map view of Anachronia has been tweaked slightly to better represent the terrain.
- patch 15 July 2019 (Update):
- Big Game Hunter locations will now more accurately be shown on the world map, with extra information included.
- patch 11 March 2019 (Update):
- Fairy rings now have a new map icon. After discovering each one's transport code it can be viewed again via a tooltip on the world map.
- patch 25 February 2019 (Update):
- Fixed a bug with world map backgrounds not appearing as the correct colour.
- patch 28 January 2019 (Update):
- Players can now open the world map while in combat stance before or after engaging in combat.
- patch 21 January 2019 (Update):
- The Varrock south-east mining icon now includes tin ore (but not enough to spawn rockertunities).
- patch 14 January 2019 (Update):
- Fixed an issue that caused the minigames interface to appear over the world map when it opened with the minigame interface on screen.
- patch 7 January 2019 (Update):
- All mining sites have been rearranged to include the new ores. The world map now shows what rocks are available at each mining site.
- Gem rocks have been split into multiple tiers with different drop tables. Which gems drop at which sites is visible on the world map.
- The legacy map icons toggle will no longer be reverted on logout.
- patch 24 September 2018 (Update):
- Opening world map while in Zanaris Fairy HQ no longer crashes the client.
- patch 10 September 2018 (Update):
- A new category for Skill Training has been added to the Activities section of the world map, with an icon for all non-elite skills. The Agility, Combat and Hunter training icons have been moved into this category and re-labelled for consistency.
- The Construction Tutor icon at the Lumbridge crater beach has been replaced with a Construction Training icon.
- A Combat Training icon has been added to the Lumbridge Combat Academy.
- The Divination Tutor icon on the Islands That Once Were Turtles has been replaced with a Divination Shop icon.
- ninja 28 August 2018 (Update):
- ninja 9 July 2018 (Update):
- Quest start tooltips on the world map now always state if they are member's only when on free-to-play worlds.
- patch 22 January 2018 (Update):
- A help button has been added to the World Map.
- The World Map opening tutorial is now only one page long, as the tutorial can now be repeated by using the help button on the map.
- ninja 22 January 2018 (Update):
- patch 15 January 2018 (Update):
- The world map icon has been updated to use its own recoloured graphic in Legacy interface mode.
- An incorrect dungeon map link has been replaced with a dungeon icon on the Zanaris world map.
- patch 8 January 2018 (Update):
- An issue has been fixed where certain toggleable icons were still appearing on the world map when players attempted to hide all icons.
- patch 23 October 2017 (Update):
- patch 10 July 2017 (Update):
- patch 20 March 2017 (Update):
- patch 13 March 2017 (Update):
- patch 17 October 2016 (Update):
- The font size of map labels has been changed to minimise overlapping.
- patch 22 August 2016 (Update):
- patch 13 June 2016 (Update):
- ninja 8 February 2016 (Update):
- patch 11 January 2016 (Update):
- ninja 5 October 2015 (Update):
- patch 27 April 2015 (Update):
- patch 6 October 2014 (Update):
- Pressing the map shorcut key (default 'M') will now also close maps as well as open them.
- patch 4 August 2014 (Update):
- A fix has been added for some map icons which weren't turning off correctly on the world map.
- The bank, transportation, water source, mining site, farming patch, altar and summoning obelisk icons have been changed in response to player feedback.
- Several icons in the world map key have been moved into different categories.
- A map icon has been added to the sawmill NPC in Taverley.
- A short tutorial has been added to the world map for new players.
- patch 10 March 2014 (Update):
- Several new features and fixes have been applied to enable the world map changes.
- patch 13 January 2014 (Update):
- patch 13 August 2013 (Update):
- The interface no longer disappears when opening the World Map whilst interacting with objects.
- Players can now clear markers by right clicking on them in the world map.
- The World Map can now be closed via a keybind.
- The chatbox can now be moved and resized in the God Statues D&D as well as in cutscenes, edit mode, world map and when transmogrified.
- Interfaces no longer resize and move when opening and closing the world map.
- The world map button now acts correctly in a Clan Citadel.
- patch 24 October 2012 (Update):
- The world map blue marker has been removed for when directing players towards a goblin raid.
- patch 21 February 2012 (Update):
- The Dorgesh-Kaan minimap and worldmap lower levels have been fixed.
- patch 14 September 2011 (Update):
- Several duplicate dungeon icons have been removed from the world map.
- patch 19 April 2011 (Update):
- Transportation icons now appear on the world map for canoes on free worlds.
- update 25 August 2010 (Update):
- You can now right-click the world map icon to remove your world marker without having to re-open the whole interface again.
- patch 7 October 2009 (Update):
- patch 10 August 2009 (Update):
- Rogues' Den now listed on World Map.
- World Map search feature has improved the way it searches for short words.
- patch 6 May 2009 (Update):
- A dungeon icon has been placed back on the world map for the Keldagrim Mine.
- patch 11 November 2008 (Update):
- A bug that may have caused the in-game world map to not load every time has been fixed.
- patch 2 September 2008 (Update):
- Certain searches in the in-game world map, like "fishing guild", wouldn't yield any results. This problem has been fixed.
- update 14 July 2008 (Update):
- RuneScape HD leaves beta and is opened to all players: In-game dynamic world map made generally available.
- update 1 July 2008 (Update):
- RuneScape HD beta opens for members: The world map is now accessible in-game by clicking the "World Map" button located on the Minimap. The dynamic world map replaces the game screen, which returns when closing the map.
- update 1 July 2008 (Update):
- An in-game world map has been introduced.The globe icon in the top-right of the screen, next to the minimap, can be pressed to view your position in the world and see where you want to go, without opening any separate windows.
- update 9 August 2004 (Update):
- Dynamic applet released: Today we have released a superb replacement for our existing world map in the form of an applet. With the new applet you can scroll around and zoom in and out with ease. The applet also contains all the new areas that have been discovered in RuneScape, including Mort Myre Swamp and Death Plateau! Saving the best to last, clicking items in the key highlights their placement on the map - helping you locate all sorts of useful places much faster.
- update 19 December 2001 (Update):
- The world map has been updated to show the most recent additions to the world.
- update 24 June 2001 (Update):
- update 12 June 2001 (Update):
- patch 13 February 2001 (Update):
- Some new locations have been added to the map, there is a new shop in Al Kharid where you can buy plate-mail skirts.
Trivia[edit | edit source]
- The World map, along with Quick chat, has been known for leaking features before they are released.
- Originally in RuneScape Classic, the map editor created by Jagex would be backwards. This meant that how the world was shaped in-game was actually meant to be mirrored.
- The globe in the Wise Old Man' house in Draynor shows other continents which may be accessible in the future.
- Prior to the High Detail update, the map opened in a new window, or could be accessed directly from the RuneScape home page.
- The player can walk and hold the world map. This is done by opening the world map as your character is walking.
- The Runecrafting Altar map in the Runecrafting Guild does not show any unexplored, black areas like the world map. Additionally, it has inaccuracies. For example, Dragontooth Island is clearly missing.
- Trader Stan has mentioned in Postbag from the Hedge 32 that pirates encouraged use of maps with black spaces to help protect their businesses. Then people came up with an idea that these places were dangerous and only travelled through by professionals. However, they are neither "dangerous nor empty, and anyone could travel through them if they had enough nautical knowledge and a sturdy ship (and a more accurate map, of course!)."
- As part of a player survey to guide the future of RuneScape games, a poster of a world map of Gielinor was planned to be given out to five participants. This world map contains locations that only exist in Old School RuneScape, such as Old School RuneScape's version of Fossil Island, and Zeah, as well as RuneScape exclusive locations like Ashdale, Daemonheim and the Lost Grove.
- A world map leak showed a new piece of land temporarily from 2004 and 2006 after which it was removed.