Game Jam (November 2024)
A Game Jam took place from 11 November to 21 November[1] 2024, giving Jagex Moderators the opportunity to work on the aspects of the game they are passionate about. The updates and changes worked on during the Game Jam are not guaranteed to be released. This is the first Game Jam since the 2019 one to last two weeks, which will become the standard going forward.[2]
Projects
edit| Mods | Project | Ideas/Notes | Status |
|---|---|---|---|
| Mod Blkwitch Mod Alex |
Paddlington | Work on environments for the area of Paddlington, used in Duck Quest.[3] | Released |
| Mod Blkwitch Mod Stu Mod Desert |
Clean-up of the area south-west of Falador | Moving the Clan camp to the Grand Exchange and Armadyl's Tower to its own map.[4] | Released |
| Mod Breezy Mod Monotypy |
Aura Management improvements | Continuation of the Aura UI/UX improvements from previous Game Jams. Updated icons and aura frames for better readability and comprehension, while remaining faithful to the original designs.[5][6] | Unreleased |
| Mod Breezy Mod Stu Mod Fox Mod Wov |
Smithable primal warhammers | Creating new primal main and off-hand warhammers as smithable weapons.[7][8] | Released |
| Mod Dorn | New interface for Dungeoneering shops | Make the Dungeoneering shops use the newer standard rewards shops interface.[9] | Unreleased |
| Mod Echo | Duck Quest | Continue the work started in previous Game Jams to develop the quest. | Released |
| Mod Forza | Feedback on new player experience | Conducting a survey on past tutorials and new player experience. The survey included a question about a 'Beginner's Guild', an idea developed by Mod Forza in previous Game Jams.[10][11] A second poll explored alternatives to Burthorpe as the starting location for new players, envisioning a revamped tutorial and improved post-tutorial system. The Lumbridge option won with 74.5% of the 1,490 votes.[12][13] | N/A |
| Mod Fowl | Postie Pete quest | Developing a quest to add lore to the Pete family.[14][15][16] The quest would include a repeatable activity that would potentially grant some rewards from the Parcels from the Hedge events and the Spirit Stamp ability developed by Mod Fowl in a previous Game Jam.[17][18] Working title was revealed to be 'Dead on Arrival'.[19] | Unreleased |
| Mod Giragast | Text effects in dialogue boxes | Adding the ability to animate text in dialogue boxes, including progressive scrolling, animations and the use of multiple colours.[20][21] | Unreleased |
| Advanced shader effects | Creating a new shader effect that affects the entire environment, including scenery, NPCs and the player.[22] It also includes the possibility to render several different locations so that they appear close to each other.[23] | Unreleased | |
| New trail particle effect | Creating a new 'trail' effect, demonstrated in a cape and a sword[24] | Unreleased | |
| Improved physics for worn equipment | Create a prototype improved physics for worn equipment by driving existing cape models with a simulated cloth grid.[1][25] | Unreleased | |
| Mod Luma | Reward shops improvements | Ability to preview rewards in reward shops before buying them. Includes anything equippable, cosmetic overrides, animation overrides, emotes, titles and pets.[26] | Released |
| Fort Forinthry trees improvements | Adding a toggle option for trees and decorations to update automatically with the seasons in Fort Forinthry.[27] | Released | |
| Mod Munch | Quest rewards ideas | Create a “silly hat” to serve as a cosmetic reward for an unannounced miniquest.[28][29] | Unreleased |
| Mod Pebble | Yanille graphical refresh | Continuation of a proposed graphical refresh to Yanille from a previous Game Jam.[30] | Unreleased |
| Mod Rowley | Ritualist's outfit available through gameplay | Make the outfit available throughout gameplay and not just as a Treasure Hunter exclusive, possibly through the DXP Token Store.[31] | Released |
| Mod Ryan | Arch-Glacor fixes | Fixed two issues that were preventing the Arch-Glacor from displaying animations correctly.[32] | Released |
| Mod Shrike | General quests quality of life work | Asking for feedback about any QOL fixes and improvements to existing quests.[33] | Released |
| Mod Sponge | Farming quality of life work | Adding a new grapevine seed for standard grapes to make them available to mid-level players. Consequently, current grapevine seeds for god grapes have been renamed to avoid confusion.[34] | Released |
| Increased experience for harvesting/checking health of plants.[34][35] | |||
| Increasing the amount of herbs received at lower levels.[36] | |||
| Moving the flower harvester perks to the lower levels and adding a different perk to replace them at the higher levels.[36][37] | |||
| Adding different seeds to the drop tables of certain monsters.[35] | |||
| Making the frames for the grapevines a one-time build (with the option to clear them if desired), rather than requiring reconstruction each time seeds are planted.[38] | |||
| Improvements in the distribution of god grape types when harvesting.[38] | |||
| Replacing the Apprentice Farmer reward with another perk that increases the chance of receiving animals as drops. The ability to plant a fourth spirit tree would automatically unlock at level 114 Farming.[39] | |||
| Effects no longer lost on death | Making the effects of incense sticks and prayer powders no longer lost upon death by default. Since it becomes redundant, a new effect has been created to replace Everlasting Incense.[37] | ||
| Mod Stu Mod Breezy |
Fletching retiering | Continuation of the work started in the previous Game Jam. Includes new levels of Ranged equipment, which match the Woodcutting level required to cut the logs.[40] | Unreleased |
| Eternal magic tree mechanics for other trees | Adapting the new mechanics introduced with eternal magic trees, including the timer, Perfect Cuts, and Lumberjack's Intuition, to lower-level trees. The release will depend on player feedback regarding the functionality of these new mechanics.[41] | Unreleased | |
| Mod Zact | Lunar Isle graphical overhaul | Continuation of a proposed full graphical overhaul to the Lunar Isle from previous Game Jams.[42] A poll was also conducted to choose a new version of the Lady Zay.[43] | Released |
Gallery
edit-
Blooper during the creation of Paddlington for Duck Quest
-
Clean-up of the area south-west of Falador
-
Clean-up of the area south-west of Falador
-
Previous iteration of the new aura icons
-
Version two of the new aura icons
-
New aura icons concept art
-
New aura icons concept art
-
New aura icons concept art
-
New primal warhammers
-
New primal warhammers
-
Improved interface for the Dungeoneering shops
-
Dead on Arrival quest teaser
-
Dead on Arrival quest teaser
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Dead on Arrival quest interface
-
Postie Pete's office concept art for Dead on Arrival
-
Postie Pete's post quest activity teaser
-
Animated text in dialogue boxes
-
Text effects in dialogue boxes
-
Advanced shader effects
-
Advanced shader effects
-
Trail effect on equipment
-
Improved equipment physics
-
Improved equipment physics
-
Improved equipment physics limitations
-
Improved reward shops design
-
Toggle for automatic trees and decorations in Fort Forinthry
-
Yanille visual refresh work in progress
-
New standard grapes seeds and vines
-
Adjusted flower harvester perks levels
-
New Makes-Cense effect from Sydekix's Shop of Balance
-
Grapevine frames as a semi-permanent structure
-
Proposed new perk for Apprentice Farmer
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
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Proposed Fletching levels retiering
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Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Proposed Fletching levels retiering
-
Lunar Isle graphical rework work in progress
-
Proposed alternative versions of the Lady Zay
References
edit- ^ a b Jagex. Mod Giragast's Twitter account. 21 November 2024. (Archived from the original on 21 November 2024.) Mod Giragast: "#gamejam is over! Here's some cloth sim dev from the 2nd week"
- ^ Jagex. "Roadmap Check In: November - January." 8 November 2024. RuneScape News.
- ^ Jagex. Mod Blkwitch's Twitter account. 14 November 2024. (Archived from the original on 14 November 2024.) Mod Blkwitch: "I'm spending this gamejam finishing up the environment for a SUPER cute quest mod Echo has been working on in the background 😁 @JagexAlex and I have been chipping away at it for a little while and who knows, we might actually show some stuff about it soon"
- ^ Jagex. Mod Blkwitch's Twitter account. 20 November 2024. (Archived from the original on 20 November 2024.) Mod Blkwitch: "Very early WIP: As part of gamejam this week I'm looking at doing some overworld cleanup with @JagexStu and mod Desert. We're looking at moving the clan camp to the GE and Armadyl's tower to it's own map. Time to bring back some forest 😌"
- ^ Jagex. Mod Breezy's Twitter account. 12 November 2024. (Archived from the original on 12 November 2024.) Mod Breezy: "Breezy's GameJam Bonanza is back! I'm working on a few different things with various Jmods this gamejam!! First up, continuing the Aura UI/UX from before. Since then we decided to go with a new look for the frame that's more faithful to the original look. Before and after below"
- ^ Jagex. Mod Breezy's Twitter account. 12 November 2024. (Archived from the original on 12 November 2024.) Mod Breezy: "This gamejam we'll be working on revamping all the central icons to make them more readable and understandable"
- ^ Jagex. Mod Breezy's Twitter account. 26 November 2024. (Archived from the original on 26 November 2024.) Mod Breezy: "Gamejam Project #3 - Primal Warhammer
During gamejam the lovely Mod Wov kindly agreed to modelling a remastered Primal Warhammer. This can be smithed with Primal bars. Check it out below!
This will be releasing on December 9th with the 110 Woodcutting & Fletching update." - ^ Jagex. Mod Breezy's Twitter account. 26 November 2024. (Archived from the original on 26 November 2024.) Mod Breezy: "A shoutout also to @JagexFox for the concept work and @JagexStu and our lovely QA for agreeing to taking some time out their gamejam to get this in for the 110 update!"
- ^ Jagex. Mod Dorn's Twitter account. 19 November 2024. (Archived from the original on 19 November 2024.) Mod Dorn: "During this Gamejam, I tried to convert the existing Daemonheim reward shop to use our more modern reward interface style. It was a lot of work but the basic functionality is in."
- ^ Jagex. Mod Forza's Twitter account. 11 November 2024. (Archived from the original on 11 November 2024.) Mod Forza: "It's another GameJam and this time I'm taking a look at RuneScape tutorial(s) and the new player experience! Interested in any thoughts, feedback and/or experiences you've had! Short Survey: forms.gle/s3W9nXTLt7Nc9v"
- ^ Mod Forza. New Player Experience. (Archived from the original on 11 November 2024.)
- ^ Jagex. Mod Forza's Twitter account. 18 November 2024. (Archived from the original on 18 November 2024.) Mod Forza: "GameJam related question regarding the new player experience. Interested to hear thoughts on this. Which location would you prefer to be dropped off at after the tutorial
Burthorpe (as it is now)
Lumbridge
Other" - ^ Jagex. Mod Forza's Twitter account. 18 November 2024. (Archived from the original on 19 November 2024.) Mod Forza: "Context for poll:
- Exploring the new starter experience during GameJam
- Imagine the Burthorpe path system wasn't a thing, which city is best
- This would come with a reworked, 'better' tutorial and a much more helpful post-tutorial experience
*GameJam so nothing concrete :)" - ^ Jagex. Mod Fowl's Twitter account. 11 November 2024. (Archived from the original on 11 November 2024.) Mod Fowl: "Game jam has begun! Which means one thing... 💀📨"
- ^ Jagex. Mod Fowl's Twitter account. 11 November 2024. (Archived from the original on 11 November 2024.) Mod Fowl: "Pete quest!!"
- ^ Jagex. Mod Fowl's Twitter account. 14 November 2024. (Archived from the original on 14 November 2024.) Mod Fowl: "Hmm, that's gonna make things tricky. Wonder what it says?"
- ^ Mod Fowl. GameJam & DXP Continues! - This Week In RuneScape. Reddit. 18 November 2024. (Archived from the original on 18 November 2024.) Mod Fowl: "Party Pete is in the quest :) I haven't had any art time, but dev wise I've done 95% of the dialogue, all of the puzzles, just need to do:
- quest journal
- the repeatable gameplay element that will unlock(?)/upgrade Spirit Stamp" - ^ Mod Fowl. GameJam & DXP Continues! - This Week In RuneScape. Reddit. 18 November 2024. (Archived from the original on 18 November 2024.) Mod Fowl: "My plan is to make a lil speedrun-y mail delivery game. Not something that's meant to be a D&D or anything, just something for players who like that kinda thing. Routes would be locked behind different quest requirements etc."
- ^ Jagex. Mod Fowl's Twitter account. 15 November 2024. (Archived from the original on 15 November 2024.) Mod Fowl: "Alright, it's the weekend. Have a jam teaser."
- ^ Jagex. Mod Giragast's Twitter account. 13 November 2024. (Archived from the original on 13 November 2024.) Mod Giragast: "Woooo #gamejam"
- ^ Jagex. Mod Giragast's Twitter account. 13 November 2024. (Archived from the original on 13 November 2024.) Mod Giragast: "Wonderful, deary #gamejam"
- ^ Jagex. Mod Giragast's Twitter account. 14 November 2024. (Archived from the original on 14 November 2024.) Mod Giragast: "#gamejam"
- ^ Jagex. Mod Giragast's Twitter account. 16 November 2024. (Archived from the original on 16 November 2024.) Mod Giragast: "Wish you were here, or there, or... there 🤔 #gamejam"
- ^ Jagex. Mod Giragast's Twitter account. 18 November 2024. (Archived from the original on 18 November 2024.) Mod Giragast: "Trailblazing #gamejam"
- ^ Jagex. Mod Giragast's Twitter account. 22 November 2024. (Archived from the original on 26 January 2026.) Mod Giragast: "I didn't have time to get a new cape made - so under the hood it's a simulated cloth grid and the existing cape (which is a weird model for physics) is deformed at runtime to follow it - very hacky, but it's just a prototype"
- ^ Jagex. Mod Luma's Twitter account. 21 November 2024. (Archived from the original on 21 November 2024.) Mod Luma: "worked on a couple of QoL improvements this gamejam!
1. Improved reward previews in reward shops to show the reward you're buying (plus added navigation & buy buttons)
Works with anything equippable, cosmetic overrides, animation overrides, emotes, titles, and pets" - ^ Jagex. Mod Luma's Twitter account. 21 November 2024. (Archived from the original on 21 November 2024.) Mod Luma: "2. Added a toggle option for trees and decorations to update automatically with the seasons in Fort Forinthry
This will also use the Easter and Halloween trees, and Christmas decorations, during the relevant timeframes if you have them unlocked" - ^ Jagex. Mod Munch's Twitter account. 12 November 2024. (Archived from the original on 13 November 2024.) Mod Munch: "So it's Gamejam time and I'm wondering if players really want a silly hat..."
- ^ Jagex. Mod Munch's Twitter account. 13 November 2024. (Archived from the original on 13 November 2024.) Mod Munch: "Ah the hat I have is just a cosmetic reward for a miniquest."
- ^ Jagex. Mod Pebble's Twitter account. 13 November 2024. (Archived from the original on 13 November 2024.) Mod Pebble: "Hiya! Still quite a ways to go, but as people are aware, I've been slowly working on Yanille over the course of GameJam and I wanted to share a small update as a sneak peek of what I've been working on! I don't know when this will be completed fully but it's fun to work on!"
- ^ Mod Fowl. The new ritual skilling outfit is not in the DXP token skilling outfit store. Reddit. 15 November 2024. (Archived from the original on 15 November 2024.) Mod Fowl: "Not my project, but Mod Rowley has been working on adding the gameplay addition for this during game jam, which I think should include addition to the DXP store (were it to release)"
- ^ Mod Ryan. Arch Glacor still sometimes doesnt display flurry animations at all. Reddit. 12 November 2024. (Archived from the original on 12 November 2024.) Mod Ryan: "This may be caused by one of two issues. Issue 1: Arch-Glacor is attempting to use the same animation back-to-back (e.g. right-hand ranged) I've implemented a fix and it's now with QA [...] I have just sent a fix for this to QA. I'll see if we can get them both rolled out together."
- ^ Jagex. Mod Shrike's Twitter account. 11 November 2024. (Archived from the original on 11 November 2024.) Mod Shrike: "Happy gamejam nerds! I'm back from a stretch of sick leave and doing some quest QOL work. Did you know we have a special channel in the official discord for sending us quest tweak suggestions? Head to lore-raise-feedback in the lore & quests section and fill out this bad boy 👇"
- ^ a b Jagex. Mod Sponge's Twitter account. 19 November 2024. (Archived from the original on 19 November 2024.) Mod Sponge: "Alongside some combat this gamejam i've been looking at farming; in particular making plants more lucrative when compared to pof.
I've added a new grape seed (& renamed godly grape seed) to give hop patch a decent use mid-game
Upped XP for harvesting/checking health" - ^ a b Jagex. Mod Sponge's Twitter account. 19 November 2024. (Archived from the original on 19 November 2024.) Mod Sponge: "Following on from my earlier post - what XP would you expect from:
Harvesting a single Kwuarm
Harvesting a single Fellstalk Checking a Willow
Checking a Magic What monsters would you like to see get seeds added to their tables (and which seeds)" - ^ a b Jagex. Mod Sponge's Twitter account. 19 November 2024. (Archived from the original on 19 November 2024.) Mod Sponge: "Also upped the amount of herbs you'll get at lower levels
Planning on moving the flower harvester perks to lower levels and adding something to replace at higher level
Are there any stand out issues you have with farming you'd like fixed/adjusted? Or level benefits you'd like?" - ^ a b Jagex. Mod Sponge's Twitter account. 20 November 2024. (Archived from the original on 20 November 2024.) Mod Sponge: "Gamejam so not guaranteed to make it live but LF feedback on:
Incense no longer lost on death (and prayer powders), Garden of K unlock replaced with a different buff (pictured)
Flower harvester unlocks tiered down from the 100s, base num of flowers upped to 3 (GM tier axed)" - ^ a b Jagex. Mod Sponge's Twitter account. 21 November 2024. (Archived from the original on 21 November 2024.) Mod Sponge: "Having frames as one-time builds on hop/grape patches?
(unless you choose to clear them)
Also going to look at the uneven distribution of grape types when picking." - ^ Jagex. Mod Sponge's Twitter account. 20 November 2024. (Archived from the original on 22 November 2024.) Mod Sponge: "Sumin like this? (trying to avoid scope creeping this to beyond gamejam size with sumin like new buildings etc)
~25% upped drop rate for animals as first unlock (balance tentative)
4th tree just pushed to 114 farming as a standalone unlock" It is impossible to properly archive the original post. A screenshot of the post has been archived instead. - ^ Jagex. Mod Stu on Discord. . 16 November 2024. Archived from the original on 8 March 2026. Mod Stu: "This gamejam I've been continuing with re-tiering Fletching (that thing we keep getting asked to do but is outside of scope of 110 projects :D), focusing on fletchable weapons. We're experimenting with some Woodcutting and Fletching design variance at level 100+ (you can likely infer a notable one from these skillguide screenshots). So mindful of seeing how those experiments are received when 110 Fletching lands, as that feedback'll affect what design philosophies I propagate to lower tiers."
- ^ Mod Breezy. Plans for post-update Woodcutting/Fletching rebalance?. Reddit. 5 December 2024. (Archived from the original on 15 December 2024.) Mod Breezy: ""My question is; Will the new mechanics from the 110 Woodcutting and Fletching update also make an appearance at the lower tiers?"
That's the intention, with any tweaks based on feedback of the new mechanics once its in your hands. As you say though, still a gamejam thing at the moment [...] we even tried it out with WC during gamejam too just not spoken about it" - ^ Jagex. Mod Zact's Twitter account. 14 November 2024. (Archived from the original on 14 November 2024.) Mod Zact: "With Gamejam in full-swing here at Jagex, I'm back to working on the graphical overhaul of the Lunar Isles! 🌛 It's making great progress and I'm enjoying developing it. Hopefully one day in the not too distant future players will also love its new look!"
- ^ Jagex. Mod Zact's Twitter account. 18 November 2024. (Archived from the original on 18 November 2024.) Mod Zact: "Hey folks! In continuing with the Lunar Isles update, I've come to a cross-roads with whether or not to have this ship painted, or keep it as wood variations. The windows on the back of the ship would stay updated to the yellow-lit versions regardless. #rs #Runescape #gamedev"
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