Back to the Freezer
|Back to the Freezer (#213)|
|Release date||27 February 2017 (Update)|
|Official series||Penguin #4|
|Start area||Ardougne Zoo|
|Combat||NPC combat level 60–69|
|Quest create ID||226|
Back to the Freezer is the fourth quest in the Penguin quest series.
Official description[edit | edit source]
The penguins are back for another slippery tale of subterfuge and ramshackle science that'll leave you questioning the very fabric of reality…as well as the good taste of its puns.
Rewards include hearty chunks of XP to ward off the polar chill, as well as improvements to the XP rewards from Penguin Hide & Seek and the Circus.
And with that, you're on your own. Can you circumvent the latest flashpoint in Gielinor's coldest war? There's only one way to find out..
Overview[edit | edit source]
|Start point||Speak to Chuck at Ardougne Zoo. Show on map|
|Member requirement||Members only|
|Official length||Medium to Long|
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||
The mission[edit | edit source]
To start the quest, speak to Chuck in his enclosure at the south side of the Ardougne Zoo. He asks you to meet with two PBJ agents, Skot and Mundsen, who have reported increased penguin activity on the Iceberg. He provides you with a passphrase consisting of three parts: "The weather on the holiday location is weather option and the fish option are to die for." The phrase varies by player and will be noted in your quest journal.
Travel to Rellekka and talk to Skot and Mundsen, who are north of the marketplace. After you provide the correct passphrase, Skot and Mundsen tell you that Pescaling Pax is plotting to permanently lower the temperature of Gielinor.
A short cutscene takes place on the iceberg, where the penguins launch a flying telephone booth. When they land in the desert, the landscape becomes covered in snow before the cutscene ends.
Investigating the T.A.R.D.I.S.[edit | edit source]
Skot and Mundsen asks you to travel to the crash site south-west of Pollnivneach to investigate, stating that they are too "busy" to do so themselves. You can get there by breaking a Pollnivneach tablet, taking a magic carpet from the Shantay Pass to South Pollnivneach, using the Bandit Camp Lodestone and running east or teleporting to Sumona with a ring of slaying or slayer cape.
Speak with Dundee just north-east of the T.A.R.D.I.S. and ask him about the penguins. He didn't see anything, but he provides you with a crocspeak amulet which allows you to speak with the crocodile near Dundee's camp.
Equip the amulet and speak with Croc, who asks you to help with the temperature in the area, stating that he doesn't like the cold. After talking with Croc, you discover Croc used to be an inhabitant of the Ardougne Zoo and is familiar with Chuck, though he didn't believe his penguin stories until now.
Investigate the T.A.R.D.I.S. to the south-west of Dundee's camp. You find a sign that reads "Terraforming Arctic Refrigeration Dispersing Ice Spreader" before deciding you should tell Chuck what they have found.
The secret-secret agent[edit | edit source]
Bring Chuck up to speed with your findings. He suggests you find the PBJ agent that has infiltrated the "extreme penguin cell"; the problem is the agent's identity is so secret that even Chuck doesn't know his name. However, he does provide a clue: "The only thing I do know about him, is that his favourite food is sardines." If you don't have a clockwork suit with you, Chuck will give you one.
Have at least nine empty slots in your backpack prior to beginning this portion of the quest-you will need them to hold items you are wearing and items you will acquire. Travel back to the T.A.R.D.I.S. Unequip all items from your cape, main hand, and off hand slots. Remove any wing customisations if you have one active.
Upon speaking with a named penguin your clockwork penguin suit is automatically equipped and you will move onto the ice. Speak with Emperor Wing, Gordon, Hugh, and Elon to gather clues towards figuring out who is the agent. After talking to all four penguins a new option appears to ask if the penguin is a spy.
Deriving the solution yourself requires you to right-click and examine the penguins, or look at the examine-text on their pages.
Speak to the secret agent Gordon and ask him if he is a spy. He tells you his plan to sabotage the penguins and directs you towards his locker in a secret bunker on the Iceberg. Skate off of the ice. You will climb out of your clockwork suit.
The secret bunker[edit | edit source]
If you log out of the game while in the secret bunker, your character will appear just outside of the entrance manhole when you log back in. All of the items collected in the bunker will remain in your inventory.
Travel to the Fremennik province and head north to the dock with the two boats. Select the 'Travel-Iceberg Boat' option on the small boat to travel to the iceberg. Use the G.P.S. you received from Gordon to locate the secret bunker. After some interference, walking around the top of the iceberg, and finding a baron shark, a tin, a lamp, an old colourised hat, you discover a mysterious hatch leading to the secret bunker-do not enter. Walk east to find a sleeping polar bear named Jim. He is just west of a stepping stone that appears as a yellow dot on the mini-map. As you will be equipping the penguin costume you must have your hand, cape, and wings unequipped as you did before. Select 'Tuxedo-Time Jim' and you will don the penguin costume. Return west to the hatch, type the CHIP and FIN code (1234), press 'enter', and enter the bunker.
Follow the hallway south and then west to the centre of the complex. North of a yellow and black striped line, open the doors and enter the doors to the main research facility. Directly west, just past another yellow and black striped line, is a locker room. Open the door and enter the locker room. Search until you find Gordon's locker and in it you will find the de-lore-ing device parts list and the incomplete device. Search the following areas to find the items needed to complete the device:
Warning: if you are playing the game in a different language, the items found might differ, but they are found at the same locations and you can combine them the same way. Read the de-lore-ing device parts list to check which ones are missing.
|Hat||Something to cap it all off||Hide and Seek staging area (north-east). Cupboards.|
|Flax||Something to bind the pieces together||'Some like it' - Cold Storage (south-west)|
|Ice cubes||Something to keep the device cool||Chill-out room (north-west)|
|The Penguin Book of Gielinor||The knowledge to bring it all together|
Use the items on each other to create a flax cap-ice-i-tor, and then use this "capacitor" on the incomplete de-lore-ing device to complete it.
Time travelling[edit | edit source]
Operate the completed De-lore-ing device and you will travel to an isolated island inhabited by monkeys. Operating the device again informs you that the device requires calibration. Grab the monkey wrench on the ground and use it on the device to tighten the nuts and operate the device again.
"As you tighten the nuts with the monkey wrench something moves into plaice. Perhaps it'll work properly this time."
Attempt to operate the device. Malfunctioning again, the device teleports you to a fenced-in area in "Fin-inor" where Ping and Pong are caged. Grab the penguin bongos and cowbells and use them on the device to "fin-tune" it.
"Something happens with the De-lore-ing device as you hit the bongos. It probably could've done with some fin-tuning but that'll do."
Operating the device again teleports you to a cabbage field with the Gower brothers. The device has now stopped working entirely but picking a cabbage and using it on the device will prime it and will once again be operable.
"You rub the cabbage on the De-lore-ing device. That seems to have primed it ready for use."
You now arrive at the Mining Guild with men mining coal and mithril rocks. The device is now crashed and requires something to get it restarted. The men with rune pickaxes are bots, so talk to the man with a dragon pickaxe. The man suggests to "give it a kick" and gives you a pair of worthless old boots. Use the boots on the device to "re-boot" it, and it is now functional and finally transports you to the secret bunker in the past upon being operated one last time.
"You use the boot to give the De-lore-ing device a kick. Oh look, the device is re-booting now."
The past secret bunker[edit | edit source]
As before, if the player logs out of the game while in the bunker, upon logging-in the player's progress will be saved and your character will appear outside of the bunker in front of the Mysterious Hatch.
Go to the laboratory to the south-west and speak to Gordon. Gordon will refers you to Elon in the central room (with the T.A.R.D.I.S.). Speak to Elon and he asks you to collect items from around the base. Search the following areas to complete Elon's list:
|Coolant holder, Cog||'Some Like It' - Cold Storage (south-west)||Search the crates to find a coolant holder and a cog.|
|Cool-ant||Chill-out room (north-west)||Use the coolant holder on the ice maker to create the Cool-ant (North-west).|
|1,985 lemon sole runes||'Area 51' (west)||Gather 2,000 Pure S-now from the pile of snow. Search the crate at the north end of the room. You will find a lemon. Investigate the Mysterious Ice block with the lemon in your inventory to clean the ice block. Doing so will create 2,000 lemon sole runes in your inventory.|
|'fishvention rod'||War Room (south)||Go to the war room & get the fishing rod. Use the cog on the fishing rod to create the 'Fishvention' rod|
|Ice box||Chill-out room (north-west)||Use an ice cooler on the ice maker in the Chill-out room to create the ice box.|
|121 killerwatt energy||Prison (east)||Go east to the prison. Talk to Buzz the killerwatt in the jail cell to obtain 21 killerwatt energy. Leave the prison and go to Jim. Select 'Tuxedo Time' to unequip the penguin clockwork suit. Get the insulated boots, weapons, armour, and food for combat. The remaining 100 must be obtained by killing 10 killerwatts in the killerwatt plane, entered through the top floor of Draynor Manor. The Killerwatt Plane features constant flashes of light and is the reason for the epilepsy warning at the beginning of this guide.|
The puzzle[edit | edit source]
After you bring Elon the required items, he asks you to find a way to charge the T.A.R.D.I.S. Use 50 of each Bright, Flickering, Gleaming and Sparkling energy on the energy container to the north-west corner of the room, then charge the batteries by solving the puzzle at the Battery Control Station.
The puzzle works the same way as the board game Mastermind, in which you must figure out the order of the pegs (in this case the pegs are the energy types). Select which energy types you would like to place in each of the 4 slots, and try to solve. To the right of your selection, you'll be given either nothing, a number of grey squares, a number of white squares, or any combination of these.
- A white square means you have a peg of the right colour in the wrong spot.
- A grey square means you have a peg of the right colour in the right spot.
- If neither of these is present it means you have no pegs of the right colour.
- Important: The squares are always aligned to the left, grey squares are displayed first, and the order of the squares does not indicate which peg is referenced.
By trying different combinations and observing the outcome of the grey/white squares, you must figure out which colour pegs belong in which spots, thus solving the puzzle. Each row is a separate guess at the four-energy sequence (Meaning there are 10 guesses per attempt). Resetting the puzzle will change the correct sequence.
By setting each of the slots to the same colour, the number of grey squares shows how many of that colour is in the solution. Doing this for three colours gives the number of each colour needed. The number of the fourth colour pegs is the remaining number of pegs not identified by the first three. This can use up to three turns, but then only determining the order remains.
A tip to make the puzzle easier is to reset and test each colour until the solution only has 2 colours in it. Then there are a lot fewer combinations that you need to test.
The puzzle is complete once four grey squares appear in the right column next to your guess (see the example image). Click the 'X' in the upper right corner of the Battery Control Station interface to close the puzzle.
Return to the present[edit | edit source]
After solving the puzzle, the T.A.R.D.I.S. is completed. Talk to Elon (current room), Gordon (laboratory to the south-west) and Hugh (chill-out room to the north-west) and then go back to the main research facility to inform Emperor Wing. Shortly afterwards, the cool-ant starts to leak around the facility. You may now pilot the T.A.R.D.I.S. and escape.
Following a cutscene, the T.A.R.D.I.S. crashes in the desert because of the player's lack of knowledge on how to pilot it: the very fact that you went back in time to prevent the crash caused it to happen, closing the time loop and starting another cycle. Return to Chuck in the Ardougne Zoo to report the case. You express concern that despite Gordon sabotaging the machine in the past, the T.A.R.D.I.S. has landed and could cause the desert to freeze.
Chuck informs you, however, that the T.A.R.D.I.S. machine had already been sabotaged and was harmless when it landed, and so its cooling power is under control. Begrudgingly, you accept the outcome and Chuck rewards you.
Rewards[edit | edit source]
- 1 quest point
- 1 antique lamp (found during the quest)
- 25,000 experience
- 25,000 experience
- 15,000 experience
- 15,000 experience
- 10,000 experience (if you have completed the Invention tutorial. Otherwise it can be claimed from Chuck after you have completed the Invention tutorial).
- An additional penguin to find in Penguin Hide and Seek
- Balthazar Beauregard's Big Top Bonanza now rewards 1.5 times as much experience as before.
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Back to the Freezer ( 0) – Complete this quest.
Required for completing[edit | edit source]
Back to the Freezer is not currently required for any quests or miniquests.
Transcript[edit | edit source]
Credits[edit | edit source]
|Back to the Freezer|
|Developer||Mod Helen, Mod Nexus|
Update history[edit | edit source]
- patch 16 September 2019 (Update):
- The Back to the Freezer quest overview interface has been updated to include the required energies.
- The quest trail for Back to the Freezer will now lead to Chuck.
- hotfix 12 June 2017 (Update):
- The ability to wear a penguin suit has been returned to the desert, allowing 'Back to the Freezer' to be completed.
- patch 6 March 2017 (Update):
- A spelling error with Gordon's chat has been fixed.
- A small issue with the 'battery control panel' puzzle during 'Back to the Freezer' has been fixed.
- The correct message is now given when searching Gordon's locker with a full inventory.
Trivia[edit | edit source]
- The quest summary that appears in the player's Event Log in Runemetrics says "I travelled back in time in an attempt to thwart another of the Penguins nefarious schemes and stopped Gielinor being terraformed and sent back to the ice age."
- The agents Skot and Mundsen are a reference to Amundsen and Scott, who held the first expeditions on the South Pole.
- The quest makes references to franchises containing time travel, such as Doctor Who, the Back to the Future series, Bill & Ted and Star Trek.
- Ping & Pong, when imprisoned in the Pillory in the future, quote Bill & Ted.
- Preparing the T.A.R.D.I.S requires 121 killerwatt energy, a reference to Back to the Future's Doc Brown needing 1.21 gigawatts to power the DeLorean. It also requires 1985 lemon sole runes, indicating the intended destination year for most of the film.
- The De-lore-ing device is itself a reference to the DeLorean in the Back to the Future series.
- The flax cap-ice-i-tor is a reference to the flux capacitor, the component of the DeLorean that made time travel possible in Back to the Future.
- The name Back to the Freezer is a pun on Back to the Future.
- The penguins Rose and Lara reference Doctor Who companions with similar names. Additionally, Hugh is a doctor, referencing the show's lead character and name.
- The penguins' cooling device takes the initials T.A.R.D.I.S., giving it the same name as the time-travel machine from Doctor Who.
- The penguins describe the going-away party, saying "There was black ice, vanilla ice, cyan ice, and yellow snow." These are all references to non-edible forms of ice.
- When examining the disguise machine in the secret base, it reads "Penguins go in, spies come out". This is a reference to the movie Chicken Run in which a character says "Chickens go in, pies come out".
- Rummaging Wing's locker during the Secret Bunker portion of the quest reveals has a book titled "Flying for Beginners" which is a reference to the flash game series, Learn to Fly; and a stack of biscuits coated in chocolate, which is probably a reference to penguin biscuits.
- Croc references the Cher song "If I Could Turn Back Time," the TV soap opera Days Of Our Lives, the Jack London novel The Call Of The Wild, and the U2 song "I Still Haven't Found What I'm Looking For" in your first conversation with him.
- Ping's dialogue "And that's when we bit the head off a fish on stage!" is a reference to several incidents involving Ozzy Osbourne biting off the heads of a bat and two doves on stage. Furthermore, Pong says that the audience was offended due to it being a national holiday called 'Darkness' (Ozzy Osbourne is referred to as the 'Prince of Darkness').
- The three cabbagemancers in the cabbage field are called Paul, Ian and Andrew, which are the names of the Gower brothers.
- The examine text for the door in the version of the mining guild visited during the quest is "Hold the door." This is a reference to a scene from Game of Thrones.
- The mining guild in the quest references bots being used for mining, as the player with the dragon pickaxe (who unlike the others, is not a bot) notes that they all look alike, as well as gnome balls being used to prevent the bots from skilling. One of the dialogues you can get from talking to a Man is "I hope I do not break my pick axe," which references the broken pickaxe random event which was introduced to prevent botting.
- The message displayed on arriving in the mining guild is "Everybody looks the same. They must get tired of looking at each other." This may be a reference to the Groove Armada song If Everybody Looked the Same.
- The PBJ's secret agent mentions inventing a device during his 'Twiblick All-day Passion Projects' time, which allows the penguins time to work on their own passionate projects, a reference to the "Thursday, All-Day, Personal Projects" in which Jagex employees are able to spend every other Thursday working on a project they feel passionately about, from which this quest came initially.
- When reporting to Emperor Wing before boarding the T.A.R.D.I.S., he asks "Can you fly this T.A.R.D.I.S., and land it?" to which the player responds "Surely you can't be serious!" and Emperor Wing says "I am serious, and don't call me Shirley." This is a reference to the film Airplane!.
- The room where lemon sole runes are crafted is referred to as 'Area 5.1', a reference to the United States Air Force facility Area 51 and 5.1 surround sound.
- Lemon sole runes are a reference to soul runes, which were long uncraftable by players. They would become craftable with 'Phite Club, released later the same year.
- When you talk to Filip in the War room inside the secret bunker, he asks you to sell him his pen to demonstrate his skills as a salesman. This is a reference to the 2013 film The Wolf of Wall Street.
- While using the G.P.S. to locate the secret bunker, the player eventually receives the following in their filtered game messages: "You scrabble in the snow. All you find is an old coloured hat that disintegrates as you touch it." This is a reference to Partyhats, which are among the most valuable items in the game. Bummer!
- While time travelling, the player uses various random items to "fix" the De-lore-ing device, each time producing a pun. Note that a plaice is a type of fish.
- Penguins coming out of the disguise machine in the iceberg change with seasonal disguises during their respective events.
- When examining the penguin, Elon, it reads: "In charge of T.A.R.D.I.S. power. There's an interesting musk around him." This is a reference to Elon Musk, the CEO of Tesla, SpaceX and Twitter.
- When Croc talks about living at the zoo, he says, "Those were the days of our lives, the bad things in life were so few". This is a line from the Queen song These Are The Days Of Our Lives.
- The CHIP and FIN code is a reference to Chip and PIN payment card technology.
- Killerwatts have different electricity animations for walking and standing still, however, Buzz has both of his on at all times, in addition to being dramatically sped up compared to other killerwatts. This is potentially because he is stressed from being in prison.