The Beach (2022)

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The Beach is the 2022 version of the recurring Summer Beach Party event.

Activities[edit | edit source]

There are various activities around the beach, which can be used to gain experience in different skills. The different activities and events will give you the opportunity to earn experience in the following skills: Construction, Cooking, Dungeoneering, Farming, Fishing, Hunter, Ranged, and Strength. Players can find strange and golden rocks for the respective skills used in each activity. Unique item tokens can also be a rare prize from any of the activities.

The filling of a temperature gauge to the left of the screen indicates how close the player is to reaching the daily activity cap, which can be reset up to three or six times a day, depending whether a heatwave is active or not, by eating an ice cream for a total of four or seven activity caps. You can only eat an ice cream when the thermometer is 100% full.

A full temperature gauge.
Temperature
Percent Status
0%–19% Cool
20%–39% Warm
40%–59% Hot
60%–79% Boiling
80%–99% Scorching
100% Inferno

Every 15 minutes a different activity is spotlighted. While an activity is spotlighted, the base experience for it is increased by 10%. The spotlighted activity differs from world to world, and there is a horn sound effect notifying when the spotlight changes. The currently spotlighted activity is shown in the event overlay, next to the temperature gauge.

Barbeques[edit | edit source]

The summer barbeque plot.

Barbeques[sic] is an activity located in the north-eastern corner of the beach. It is run by Nigel. In it three grills and three large chopping boards can be used to gain Cooking experience.

Each skilling spot can be used to gain experience twice per interaction which takes a total of 16.8 seconds. The experience scales according to the player's Cooking level, up to 584 Cooking experience at a time at level 99. Each time that experience is gained raises the temperature by approximately , so Barbeques may be used to gain experience 108 times before reaching 100% temperature. Furthermore, a 109th time is possible if the last interaction started with 108th experience gain. The following table shows some typical values for Barbeques at level 99 Cooking, assuming maximum efficiency with re-clicking the objects.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
63,072 15.1 minutes 3.6 250,285.7

Barbeques experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level. Values may be off, but always within 1 experience correct. Experience can be approximated by the following formula, where is the level and is the experience given:

This is rounded to the nearest 0.1 value. The real values are displayed below:

Experience per action
Cooking level XP Cooking level XP Cooking level XP
1 44.2 34 184.5 67 339.4
2 48.5 35 189 68 347
3 52.7 36 193.4 69 355.7
4 57 37 197 70 361.9
5 61.2 38 201.5 71 369.6
6 65.5 39 206 72 377.2
7 69.7 40 210 73 385.8
8 74 41 214.5 74 393.4
9 78.2 42 218.5 75 400
10 82.5 43 222.9 76 408.1
11 86.7 44 226.7 77 415.7
12 91 45 231.5 78 423.3
13 95.2 46 235.3 79 431
14 99.5 47 240 80 438.6
15 103.7 48 243.8 81 446.2
16 108 49 248.6 82 453.8
17 112.2 50 252.4 83 461.5
18 116.5 51 256.2 84 469.1
19 120.7 52 261 85 476.7
20 125 53 264.8 86 484.4
21 129.2 54 270.2 87 492
22 133.5 55 274.4 88 499.6
23 137.7 56 278.1 89 507.3
24 142 57 281.9 90 514.9
25 146.2 58 286.7 91 522.5
26 150.5 59 291.5 92 529.9
27 154.7 60 295.3 93 538.1
28 159 61 299.1 94 545.8
29 163.5 62 302.9 95 553.4
30 167.5 63 307.7 96 561.0
31 172.5 64 316.4 97 568.7
32 176.5 65 324.1 98 576.3
33 180.5 66 331.5 99 584

Raw tropical trout may also be deposited here for Fishing experience.

Body Building[edit | edit source]

The body building podiums.
The body building interface.

There are five body building podiums south of where Clawdia spawns; these podiums are run by two bodybuilders, Ivan and Greta. Participating in the activity gives Strength experience when doing one of the following four actions:

  • Curl
  • Lunge
  • Fly
  • Raise

There is a warning about gaining Strength experience that can be toggled off permanently. Players earn experience for each of the actions that they perform and quadruple experience can be gained by following the bodybuilders' demonstration. The correct action changes randomly; unlike at Sandcastle Building, the correct action can remain for a very short amount of time. The experience gained scales with the player's Strength level, up to 19.8 Strength experience for every incorrect action and 79.2 Strength experience for correct ones at level 99. After starting working out, the player continues to work out until leaving manually. Experience is gained in 2.4-second intervals. Each incorrect action grants temperature and correct ones .

The following table shows some typical values for Body Building at 99 Strength, assuming moderate efficiency in switching the actions.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Following the orders 29,700 16.4 minutes 13.7 108,659
Doing just one action 34.3 minutes 12 51,953
Disobeying the orders 54.8 minutes 16 32,518

While working out, the player occasionally says a short random overhead line.

Body Building experience[edit | edit source]

Experience per move
Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move Level Right move Wrong move
1 26 7.1 1.7 51 16.9 4.2 76 50.8 12.7
2 3.0 1.0 27 7.3 1.8 52 17.8 4.4 77 52.5 13.1
3 3.1 1.0 28 7.6 1.9 53 18.8 4.7 78 54.2 13.5
4 3.2 1.0 29 7.9 1.9 54 19.8 4.9 79 55.9 13.9
5 3.2 1.0 30 8.1 2.0 55 20.7 5.1 80 57.5 14.0
6 3.3 1.0 31 8.5 2.1 56 21.7 5.4 81 58.9 14.7
7 3.4 1.0 32 8.9 2.2 57 22.7 5.6 82
8 3.5 1.0 33 9.2 2.3 58 23.7 5.9 83 61.4 15.3
9 3.6 1.0 34 9.6 2.4 59 24.6 6.1 84 62.7 15.6
10 3.6 1.0 35 9.9 2.4 60 25.6 6.4 85 63.9 15.9
11 3.8 1.0 36 10.3 2.5 61 27.1 6.7 86 65.2 16.3
12 4.0 1.0 37 10.7 2.6 62 28.6 7.1 87
13 4.2 1.0 38 11.0 2.7 63 30.1 7.5 88
14 4.4 1.1 39 11.4 2.8 64 31.6 7.9 89
15 4.5 1.1 40 11.7 2.9 65 33.1 8.2 90 70.2 17.5
16 4.7 1.1 41 12.2 3.0 66 34.6 8.6 91
17 4.9 1.2 42 12.6 3.1 67 36.1 9.0 92 72 18
18 5.1 1.2 43 13.0 3.2 68 37.6 9.4 93 73 18.5
19 5.3 1.3 44 13.4 3.3 69 39.1 9.7 94 74.2 18.5
20 5.4 1.3 45 13.8 3.4 70 40.5 10.1 95
21 5.7 1.4 46 14.2 3.5 71 42.3 10.5 96 76 18.7
22 6.0 1.5 47 14.6 3.6 72 44.0 11.0 97
23 6.3 1.5 48 15.1 3.7 73 45.7 11.4 98 78.4
24 6.5 1.6 49 15.5 3.8 74 47.4 11.8 99 79.2 19.8
25 6.8 1.7 50 15.9 3.9 75 49.1 12.2

Coconut Shy[edit | edit source]

The coconut shy stand.

There is one coconut shy on the beach, located in the south-eastern corner and run by Sarah. It provides Ranged experience relative to the type of projectile thrown and the player's Ranged level. Tropical coconuts from Palm Tree Farming can also be deposited here for Farming experience. The title "the Beachbum" is earned here.

Item Hit chance Experience
Ball Average Average
Cabbage Low High
Chinchompa High Low

If the "play" option is selected on the stall, an interface opens where the item selection can be made. The stall can also be right-clicked to quickly start throwing any of the items. After the item is selected, the player attempts to knock off the coconuts for a maximum of ten times per interaction. Each attempt can cause either experience being gained, the item bouncing off the coconut or the coconut being missed.

There is a warning about gaining Ranged experience that can be toggled off permanently.

The experience gained scales with the player's Ranged level. At level 99 Ranged, throwing a ball successfully yields 198 Ranged experience. Cabbage yields times that (330 Ranged experience), and chinchompa times that (141.4 Ranged experience). A throw takes three seconds. Each successful throw causes the temperature to rise by , so 300 successful throws can be made before reaching 100% temperature, regardless of the items thrown. Failed throws do not cause the temperature to rise. Around 50% of the attempts are successful with balls, 25% with cabbages, and 75% with chinchompas.

The following table shows some typical values for Coconut Shy at level 99 Ranged, assuming maximum efficiency with restarting the throwing.

Item Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Balls 59,400 30 minutes 10 118,800
Cabbages 99,000 60 minutes 99,000
Chinchompas 42,420 20 minutes 127,260

Coconut Shy experience[edit | edit source]

Experience per throw
Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin Level Ball Cabbage Chin
1 26 51 42.0 70.0 30.0 76
2 27 52 44.4 74.0 31.6 77 131 218 94
3 28 53 78 135 248 106
4 29 54 49.4 82.3 35.2 79
5 30 55 80
6 31 56 81
7 32 57 82 150.4 250.6 107.4
8 33 58 83
9 34 59 61.4 102.3 43.8 84 156.6 261 111.8
10 35 60 85
11 36 61 86
12 37 62 71 119 51 87
13 38 63 75.6 126.0 54.0 88 177.4 296.2 126.7
14 39 64 89
15 40 29.2 48.6 20.8 65 90
16 41 30.2 50.3 21.5 66 91
17 42 31.4 52.4 22.4 67 90.0 150.0 64.2 92 180.6 301 129
18 43 32.4 54.0 23.2 68 93.8 156.3 93
19 44 33.4 55.6 23.8 69 94 185.6 309.3 132.5
20 45 34.4 57.4 24.4 70 101.2 168.6 72.2 95 188 313.3 134.2
21 46 35.4 59.0 25.2 71 105.6 176.0 75.4 96
22 47 36.6 61.0 26.0 72 97 193 321.6 137.8
23 48 37.6 62.6 26.8 73 98
24 16.2 27 49 38.6 64.2 27.6 74 118.4 193.7 84.5 99 198 330 141.4
25 16.8 28 12 50 39.6 66.0 28.2 75 121.5 201.6 86.4

Dungeoneering Hole[edit | edit source]

The Dungeoneering hole at the beach.

The Dungeoneering hole allows players to jump in and passively gain Dungeoneering experience every three seconds. The experience scales with the player's level in Dungeoneering, up to 152.1 base experience per action from level 99 onward. The player will randomly receive messages relating to their dungeoneering 'progress' within the hole. After 25 actions, the player jumps back out of the hole, with a game message saying that they have completed 20 floors and it's time for a break. Every action inside the Dungeoneering hole raises the temperature gauge by . Experience is given in three-second intervals. With maximal efficiency when restarting the dungeoneering, it takes approximately 16 minutes for a full bar.

The following table shows some typical values for the Dungeoneering Hole at level 99 or greater Dungeoneering, assuming maximum efficiency with restarting the dungeoneering.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
45,630 16 minutes 10 171,113

Dungeoneering Hole experience[edit | edit source]

Experience per action
Level Experience Level Experience Level Experience Level Experience Level Experience
1 8 26 17 51 39.6 76 76.3 101 152.1
2 8 27 17.6 52 77 78.5 102 152.1
3 8.6 28 18.1 53 42 78 81 103 152.1
4 8.8 29 18.6 54 79 83.5 104 152.1
5 9.1 30 19.2 55 80 86 105 152.1
6 9.4 31 19.8 56 81 88.7 106 152.1
7 9.6 32 20.4 57 44.8 82 91.3 107 152.1
8 9.9 33 20.9 58 45 83 94.1 108 152.1
9 10.3 34 21.6 59 46.5 84 97.1 109 152.1
10 10.5 35 22.2 60 52 85 100 110 152.1
11 10.8 36 23 61 53.5 86 103 111 152.1
12 11.2 37 23.7 62 50 87 106.1 112 152.1
13 11.6 38 24.4 63 51.6 88 109.3 113 152.1
14 11.8 39 25.1 64 53 89 112.6 114 152.1
15 12.2 40 25.9 65 90 116.1 115 152.1
16 12.6 41 26.7 66 57 91 119.6 116 152.1
17 13 42 30.3 67 58 92 123.5 117 152.1
18 13.4 43 31,2 68 60 93 127 118 152.1
19 13.8 44 69 94 130.9 119 152.1
20 14.2 45 30 70 63 95 134.8 120 152.1
21 14.7 46 71 65 96 139
22 15.1 47 35 72 67.5 97 143
23 15.6 48 36.1 73 70 98 147.8
24 16 49 74 99 152.1
25 16.5 50 40 75 78 100 152.1

Hook a Duck P2P icon.png[edit | edit source]

The Hook-a-Duck stand.

Hook a Duck is run by Sarah. In it the player must choose from three types of rod to use at the booth and gain Hunter experience. The experience gained scales by the player's level in Hunter. The choice of rod has the following effects.

Rod Catch chance Experience
Light weight Average Average
Fast action Low High
Magnetic High Low

If the "play" option is selected on the stall, an interface opens where the rod selection can be made. The stall can also be right-clicked to quickly start catching with any of the rods. After the rod is selected, the player attempts to catch a duck for a maximum of 10 times per interaction. Each attempt can cause either experience being gained, the duck slipping away or the duck being missed.

At level 99 Hunter, catching a duck successfully with the light weight rod yields 328.6 Hunter experience. Fast action rod yields times that (547.6 Hunter experience), and magnetic rod times that (234.7 Hunter experience). An attempt takes 3.6 seconds. Each successful attempt causes the temperature to rise by 0.4%, so 250 successful attempts can be made before reaching 100% temperature, regardless of the rod used. Failed attempts do not cause the temperature to rise. The following table shows some typical values for Hook a Duck at level 99 Hunter, assuming maximum efficiency with restarting the activity.

Rod Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Light weight 82,150 30 minutes 8.3 164,300
Fast action 136,900 60 minutes 136,900
Magnetic 58,675 20 minutes 176,025

Hook a Duck experience[edit | edit source]

Experience per success
Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic Level Light Fast Magnetic
1 26 51 76
2 27 52 77
3 28 53 78
4 29 54 79
5 30 55 80
6 31 56 81
7 32 57 82
8 33 58 83
9 34 59 84
10 35 60 85
11 36 61 148 247 105.5 86
12 37 62 87
13 38 63 161.8 269.5 115.5 88 288 480 205
14 39 102.4 64 89
15 40 103.6 65 90
16 41 66 91
17 42 67 92
18 43 68 93
19 44 69 94
20 45 70 95
21 46 71 235 392 115 96
22 47 72 97
23 48 73 98
24 49 74 257.1 428.3 183.4 99 328.6 547.6 234.7
25 50 75

Palm Tree Farming P2P icon.png[edit | edit source]

There are 15 palm trees with pickable tropical coconuts found around the beach, grown by Palmer. The coconuts can be picked for Farming experience. The experience gained scaled with the player's Farming level, up to 34 at level 99 Farming.

Picking a coconut takes 1.8 seconds. After a random amount of coconuts picked the tree becomes depleted for a while. Each coconut picked causes the temperature to rise by , so 500 coconuts can be picked before reaching 100% temperature.

Additional Farming experience can be gained by depositing the tropical coconuts in the pile of coconuts east of Sarah, by the coconut shies. Each deposited coconut gives a quarter of the experience given for picking them, up to 8.5 at 99 Farming. This doesn't increase the temperature and you can thus get the experience for depositing coconuts after having filled the temperature gauge.

The palm tree next to Reyna has a "Read palm" option after becoming depleted so that the relevant Sandy Clue Scroll can be completed even if the tree is depleted.

The following table shows some typical values for Palm Tree Farming at 99 Farming with moderate efficiency in switching the trees when needed.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Depositing the coconuts 21,250 21.7 minutes 16.7 58,756
Dropping the coconuts 17,000 17.1 minutes 59,649

Palm Tree Farming experience[edit | edit source]

Experience per coconut
Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP
1 3.4 0.8 41 81
2 42 82
3 43 83
4 44 84
5 45 85
6 46 86
7 47 87
8 48 88
9 49 89
10 50 90
11 51 91
12 52 92
13 53 93
14 54 94
15 55 95
16 56 96
17 57 97
18 58 98
19 59 99 34 8.5
20 60 100
21 61 101
22 62 102
23 7 1.76 63 19 5 103
24 64 104
25 65 105
26 66 106
27 67 107
28 68 108
29 69 109
30 70 110
31 71 111 34 8.5
32 72 112
33 73 103
34 74 114
35 75 115
36 8 2 76 116 34 8.5
37 77 117 38
38 78 118
39 79 28 7 119
40 80 120 34 8.5

Rock Pools[edit | edit source]

The rock pool fishing spot with toy pirate battleships in the water.

The rock pools can be found on the east side of the beach, overseen by Wellington. Raw tropical trout can be caught here from the four fishing spots for Fishing experience. The experience gained scales with the player's Fishing level. At level 99 Fishing, 239.3 Fishing experience is gained for each trout caught. Further Fishing experience can be gained by handing in the raw trout to Wellington, or by depositing it at the table north of Nigel, by the grills. This gives quarter of the experience received when catching the trouts (59.8 Fishing experience at level 99 Fishing).

Toy pirate battleships can also be found here, to fight toy royal battleships, earning the player Construction experience.

Players are able to obtain Bubbles, the Fishing pet drop from this activity.

Players can gain 100,000 experience an hour at the Rock Pool activity with level 50 Fishing and usage of decorated fishing urns, scaling up to over 150,000 experience an hour at level 98 Fishing. 94 trouts can be fished before reaching 100% temperature, with each trout contributing . Trouts consumed by the Furnace perk don't contribute to the temperature. Unlike with many other activities, the time it takes to fill the temperature bar fully varies slightly due to nature of Fishing; sometimes the bar can be filled in 14 minutes of active fishing or less. Handing in or depositing the fish at the table does not increase the temperature and can thus be done even after reaching the maximum temperature.

The following table shows some typical values for Rock Pool Fishing at 99 Fishing, assuming moderate efficiency in switching the spots and handing in the fish.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Handing in the fish 28,115.4 13.2 minutes 3.1 127,797
Dropping the fish 22,494.2 12.8 minutes 105,442

If a fish mask is worn while luring the tropical trout, Reyna compliments the player instead of the fish.

Rock Pools experience[edit | edit source]

This table should be used as a rough guide for the experience gained at your level.

Experience per trout
Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP Level XP Deposit XP
1 8.0 2.0 26 76.0 19.0 51 160.6 40.1 76 176.0 44.0
2 9.6 2.4 27 80.0 20.0 52 161.2 40.2 77 177.8 44.0
3 11.2 2.7 28 92.0 23.0 53 161.9 40.4 78 179.6 44.9
4 12.8 3.2 29 96.0 24.0 54 162.4 40.6 79 181.3 45.3
5 14.4 3.6 30 100.0 25.0 55 163.1 40.7 80 183.1 45.7
6 16.0 4.0 31 104.0 26.0 56 163.7 40.9 81 184.9 46.2
7 17.6 4.4 32 112.0 28.0 57 164.3 41.0 82 186.7 46.6
8 19.2 4.8 33 116.0 29.0 58 164.9 41.2 83 188.5 47
9 20.8 5.2 34 121.6 30.4 59 165.6 41.4 84
10 22.4 5.6 35 128.0 32.0 60 166.1 41.5 85 48
11 24.0 6.0 36 131.2 32.8 61 166.8 41.7 86
12 25.6 6.4 37 134.4 33.6 62 167.4 41.8 87
13 27.2 6.8 38 137.6 34.4 63 168.0 42.0 88 204.4 51.1
14 29.6 7.4 39 140.8 35.2 64 89
15 32.0 8.0 40 144.0 36.0 65 90 212.8 53.2
16 36.0 9.0 41 145.6 36.4 66 187 47 91 213.5 53.3
17 40.0 10.0 42 147.2 36.8 67 92
18 44.0 11.0 43 148.8 37.2 68 93
19 48.0 12.0 44 150.4 37.6 69 94
20 52.0 13.0 45 152.0 38.0 70 172.3 43 95 227.6 56.9
21 56.0 14.0 46 153.6 38.4 71 172.9 43.2 96 230.5 57.6
22 60.0 15.0 47 155.2 38.8 72 97 233 58
23 64.0 16.0 48 156.8 39.2 73 98
24 68.0 17.0 49 158.4 39.6 74 175 43.68 99 239.3 59.8
25 72.0 18.0 50 160.0 40.0 75

Sandcastle Building P2P icon.png[edit | edit source]

Sandcastle building area, with four buildings in progress.

Foreman George runs the sandcastle building, located in the north-western corner of the beach. Building the sandcastles rewards Construction experience scaling with the player's Construction level. Players can build the corresponding tower to the current NPC guest to earn double experience. The NPC guest will spawn just south of Foreman George and will change every 2.5 minutes.

Players will automatically stop shoveling when they tire out after 20 scoops of sand. For each scoop at the incorrect location with level 99 Construction, 36.7 Construction experience is awarded, and building the correct sandcastle doubles this to 73.4 Construction experience. One scoop takes three seconds. Scoops at either the correct or incorrect sandcastle cause the temperature to rise by , so 300 scoops can be made before reaching 100% temperature.

Each sandcastle model has four different states and players can work together to advance the states. One state requires a total of 250 scoops of sand. Once a sandcastle has remained in a state long enough, it collapses to its unbuilt state but retains the progress to the next state.

The following table shows which sandcastle is the correct one to build for a guest who is just south of Foreman George.

Sandcastle NPC
Lumbridge Sandcastle Duke Horacio
Sand Exchange Sally the Grand Exchange clerk
Sand Pyramid Ozan
Wizards' Sandtower Archmage Sedridor

The following table shows some typical values for Sandcastle Building at 99 Construction, assuming moderate efficiency in switching the spots and restarting the building.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour
Building correct sandcastles 22,020 16.1 minutes 10 82,062
Staying at one sandcastle 13,762.5 15 minutes 55,050
Building incorrect sandcastles 11,010 15.6 minutes 42,346

Sandcastle Building experience[edit | edit source]

Based on the time it takes to fill the temp bar building the correct sandcastle and the number of correct scoops to fill the bar (300 scoops per 16.1 minutes), you can scoop about 1,118 times per hour. Multiplying that by your experience per tick will give you the approximate experience per hour.

Experience per move
Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile Level Right pile Wrong pile
1 26 34 51 49.6 24.8 76 55 27.7
2 27 34.5 52 50 77
3 28 35.33 53 78 28.5
4 29 36 54 79 57.9 28.9
5 30 36.66 55 55.5 27.3 80 58.4 29.3
6 31 37.33 21 56 56 28 81 60 30
7 32 38 57 82 60.2 30.1
8 33 42 22 58 83 61 30.5
9 34 43 22 59 84 61.8 30.9
10 35 44 22 60 85 62.6 31.3
11 36 45 22 61 51.5 25.6 86
12 37 45.33 23 62 87
13 38 63 51.8 25.9 88 69.4 32.7
14 39 46.5 23.5 64 52 26 89 65.7 32.8
15 40 65 90
16 41 66 61 91 67.2 33.7
17 42 67 57.6 28.8 92 67.8 34.5
18 28.5 43 68 93 79 40
19 29.5 44 69 94 88 45
20 45 70 95 82 40
21 46 46.5 23.5 71 53 26 96
22 47 48 25 72 97
23 32 48 73 98 72.6 36.3
24 32.5 49 48.2 24.1 74 54 27 99 73.4 36.7
25 33.5 50 48.8 24.4 75 55 27

Clawdia[edit | edit source]

Clawdia fighting the players.

Clawdia is an hourly boss who emerges from the water-filled hole in the middle of the crater 45 minutes after every hour. This is indicated by rain falling at the beach. She is level 250 and has 10,000,000 life points, with damage dealt scaling to the player's level and life points. If Clawdia retreats before being killed (after five minutes), participating players will obtain loot, but no killcount for unlocking rewards.

Upon defeat, Clawdia rewards all players who participated in the battle. Fighting Clawdia doesn't increase the temperature gauge and she can thus still be fought for rewards even if the temperature gauge is full. Killing Clawdia does not award combat or equipment experience.

Deathtouched darts can't be used to kill Clawdia.[1]

Sandy Clue Scrolls[edit | edit source]

Players may right-click to Reyna to request a Sandy Clue Scroll. This event is similar to completing Treasure Trails with a unique set of various clues. A new trail becomes available each day, and any missed days' trails may be completed retroactively. Rewards include various treasure trail rewards, as well as beach items such as water balloons. When completing a clue, two caskets are rewarded.

A list of possible clues can be found on the Sandy Clue Scroll article.

Events[edit | edit source]

Happy Hour[edit | edit source]

A "Happy Hour" is a scheduled set time which makes every activity a spotlight plot (making them yield 10% additional base experience), allows players to participate in the activities without the temperature gauge increasing, and increases chance to receive items from activities by 10%.

Because the temperature gauge is frozen, players can continue skilling even if they had previously capped both ice cream and temperature for the day.

Happy Hours occur daily at 01:00, 09:00, 14:00, 16:30, and 21:00 UTC game time on all worlds simultaneously.

During a happy hour, Ironman Mode players will receive 50% less experience while skilling with a full temperature gauge.[2] If an Ironman player's temperature gauge is not full, the player will receive full experience, but the gauge will continue to fill.

Heatwave[edit | edit source]

Every weekend a heatwave will occur. Heatwaves last from 12:00 game time on Friday until 12:00 game time on Monday. During a heatwave players will be able to keep training their skills regardless of the thermometer for the entire duration of the heatwave.

While eating the ice cream is not required to continue with the activities during the heatwave, it is still possible to eat it at full thermometer. During the heatwave the daily limit for eating ice cream is increased to six, excluding Ironman Mode players.

During a heatwave, Ironman players will receive 50% less experience while skilling with a full temperature gauge.[2]

Portals[edit | edit source]

The south-western corner features several Distraction and Diversion and location portals, which can be entered to teleport the player to the corresponding Distraction and Diversion or location. The lifeguards announce which Distraction and Diversion activities are active on the player's world.

The portals featured are the following:

If the world's current Shooting Star is in the Wilderness, players will be given a warning beforehand.

Rewards[edit | edit source]

Note: All beach cocktails, advanced cocktail kits, anti-sun potions, and ice creams will be removed and refunded with an unknown amount of oddments about 5 days after the end of the event. This gives additional time to use the extra experience bonus boost of the cocktails before they are removed. Rewards were removed 7 August 2022.

Random drops[edit | edit source]

Clawdia[edit | edit source]

The following items can be earned from killing Clawdia. Two to five drops are given for the first hourly kill for everyone participating in the battle.

  1. ^ Replaces drops that Ironmen are ineligible to receive.
  2. ^ Guaranteed drop on your first kill of the day.

Other activities[edit | edit source]

The following items can be earned randomly from the experience-yielding activities. Most activities yield items approximately once in 30 times of gaining experience. Tokens are much rarer than the other rewards.

  1. ^ Replaces drops that Ironmen are ineligible to receive.

Shops[edit | edit source]

Cosmetic Item Shop[edit | edit source]

Gill's Fun Emporium[edit | edit source]

New Item Shop[edit | edit source]

Titles[edit | edit source]

The titles from the Summer Beach Party events from previous years are available to be gained through various activities in the event area. Reyna can be used to view their requirements.

Title Members Source Source notes Category Hidden
[Name] the Bronzed No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Sunburned No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Totally Quackers No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Quackers No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Beachbum No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Chilled No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Sunkissed No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Beachy Keen Yes Holiday / Seasonal Summer Beach Party Descriptions Yes
[Name] the Sun-sational Yes Holiday / Seasonal Summer Beach Party Descriptions No
Lifeguard [Name] No Holiday / Seasonal Summer Beach Party Descriptions No
Beachcomber [Name] No Holiday / Seasonal Summer Beach Party Descriptions No
[Name], King / Queen of the Sandcastle Yes Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Feathered No Holiday / Seasonal Summer Beach Party Descriptions No
[Name], Emperor / Empress of the Sandcastle No Holiday / Seasonal Summer Beach Party Descriptions No
[Name] the Completesunist No Holiday / Seasonal Summer Beach Party Descriptions Yes

Other rewards[edit | edit source]

Like the titles, the following other rewards may be gained through various activities in the event area.

Music unlocked[edit | edit source]

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 18 July 2022 (Update):
    • Using the Sunshine ability while attacking and destroying the piñata no longer causes a script error.

References[edit | edit source]

  1. ^ Jagex. Mod Poerkie's Twitter account. 2 August 2018. (Archived from the original on 2 August 2018.) Mod Poerkie: "#RSHotfix It's no longer possible to throw Deathtouched darts at Clawdia!"
  2. ^ a b Jagex. Mod Poerkie's Twitter account. 1 August 2018. (Archived from the original on 1 August 2018.) Mod Poerkie: "#RSHotfix Additionally, ironman will now receive only 50% of the usual XP rates at the beach when they’re at the maximum temperature gauge, allowing ironman more of a chance to gain the cosmetic tokens from the event at a reduced XP rate. (2/2)"